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Aeia Sign-up Thread [MT, Open]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Great Benland
Political Columnist
 
Posts: 3
Founded: Jul 18, 2018
Ex-Nation

Postby Great Benland » Tue Jul 31, 2018 2:46 pm

[b]IC nation name: Great Benland.
[b]Capital: Ben City.
[b]Government type: People's Republic.
[b]RP population: 29 Million.
[b]Ethnic Group(s): Benlandian
[b]Language(s): Benlandian
[b]GDP per capita (USD): 55,737 Bens
[b]HDI: 53.35
[b]Brief background of nation (or IIWiki): In 5000BC, the nation was created as the Kingdom of Ben by Ben I, and in 5BC, it was renamed as the United Kingdom of Ben by Ben CXX because many other island nations joined the kingdom. By 222AD it was the Disputed Territories of Aeia, as no one knew what the United Kingdom was anymore. In 542AD, the Disputed Territories of Aeia became the Grand Duchy of Ben by Ben CCCI. In 1000, it became the Great Benlandian Empire and took many countries of Aeia before it was dissolved in 1841 and was renamed the Republic of Great Benland and a presidency was built up until 1902 when it was invaded and made a state of the United Socialist States of West Russian Federation. It gained independence in 1950 and was made the Democratic People's Republic of Great Benland. The War of Northerners and Southerners came and went and in 1962, it became the Democratic Republic of North Great Benland and the People's Republic of Great Benland.
[b]Map claim (Imgur): I do not understand this.

[b]Geography and climate of nation: Quite average - cold in the winter, hot in the summer - and my nation is an island in Aeia.
[b]How will your nation fit within the existing regional power structure? (strengths/weaknesses): My strengths are probably the political freedom and how the people's right to vote is held sacrosanct. The economy is not too bad but a weakness is the civil rights, but I am looking at making life better for citizens.
[b]If asked to reduce the strength of your nation, how would you do so?: I would weaken the economy.

[b]How did you hear about Aeia? My friend who owns the The Communalist Confederacy Of Vidoria recommended it and I checked it out.
[b]What other nations do you use on NS? I have two others: West Russian Federation & North Great Benland.

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Balzunetta
Political Columnist
 
Posts: 3
Founded: Aug 02, 2018
Ex-Nation

Postby Balzunetta » Thu Aug 02, 2018 2:42 am

IC nation name: Balzunetta
Capital: Barbate
Government type: Unitary parliamentary constitutional republic
RP population: 36,867,047
Ethnic Group(s):
Balzunettans (84.13%)
Other (15.87)
Language(s):
Balzunettan (possibly Corsican)
Nazerian (Aramaic)
Language of Former Colonizer, preferably Aquidneck
GDP per capita (USD): $14,679
HDI: .763
Brief background of nation (or IIWiki):
Balzunetta was once an ancient trading nation that was home to a people that mostly dwelled on the coast and created small trading posts throughout the Asur Sea. Eventually, they were integrated into the Fiorentine Empire. By the time the empire collapsed, the region was integrated into other kingdoms and empires, and many of its people were converted to the religion of Irsad. It eventually became its own short lived kingdom, which was situated along the coast, and often warred with its local neighbors, as well as being known for having large amounts of pirates sail around its waters. The location of its capital, Barbate, became a trading hub in the region, and saw ships from as far as West Catai. Later, the nation was home to a crusade, and a Asuran leader created a Duchy in parts of modern day Balzunetta. The Duchy saw a large influx of Asuran traders come here, and many people began to settle there and call it home, mixing itself with the locals, and creating a unique language and culture.

By the age of exploration, the Duchy and other small states that make up modern day Balzunetta were fully conquered by (insert colonizer here) in 1462. [Nation] mixed their culture, further changing the culture, making it what it is today. Between 1896-1899, the nation underwent a Revolutionary War, which was led by the Alydian Balzunettans. [Nation]'s forces fully withdrew by the end of 1899, confirming the nation to have a free Republic. Eventually, the Balzunettans expanded their borders to add people who follow Irsad as well as Triskaidekatheism, which are two notable Religious minorities.

Today, the nation is led by a Center-Right government, and is dominated by Alydians (they make up 69% of the Religious groups). The next largest religious groups is the Irsad population (18%), and the small, yet relevant Triskaidekati population (4%).
Note: The 9% of people that remain are a series of other religious groups, most of which are Atheist/Agnostic.
Map claim (Imgur):
https://imgur.com/lgUb6ef
Geography and climate of nation:
The nation will be very flat towards the coast, as well as be dominated by grasslands and shrublands to its coasts. As you progress Southward, you will reach a mountain range (Orientis Mountains) that fill the center of the nation. South of the mountains, it will be at the border of a large desert expanse.

The nation will be very hot, with short and cool summers. It does not see too much rain outside of the coast, which experiences coastal fog, as well as rain.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
I see my nation having political divides, and having to function very carefully to please all social groups. I also see it having to rely on foreignlands for imports, while the nation can export minerals and maybe oil.
If asked to reduce the strength of your nation, how would you do so?:
Easily by giving it a smaller population, and giving it an even worse GDP per Capita.
How did you hear about Aeia? I was once a member
What other nations do you use on NS?
I was Pirot.
Roleplay sample (Optional, though required for claiming a more powerful role):

Any other info you wish to add (Optional):
I am rejoining as I missed Aeia, and realized that what I did in April was childish, and immature. I would ultimately like to apologize to the community.
Last edited by Balzunetta on Thu Aug 02, 2018 5:50 pm, edited 1 time in total.

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Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Thu Aug 02, 2018 9:27 am

Republic Of Varra wrote:-snip-

Accepted.

Great Benland wrote:-snip-

Hi, it seems there are some issues with your application, I would suggest joining our discord and discussing with the moderators. Send me a message when you're next online.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

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Tiwura
Political Columnist
 
Posts: 4
Founded: Jul 15, 2018
Ex-Nation

Postby Tiwura » Thu Aug 02, 2018 6:16 pm

Midrasia wrote:
Tiwura wrote:-snip-
Provided the population is reduced to 43 million as we discussed, accepted.


Thanks!

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Gandeland
Political Columnist
 
Posts: 3
Founded: Aug 03, 2018
Ex-Nation

Postby Gandeland » Fri Aug 03, 2018 10:44 am

[b]IC nation name: The Republic of Gandeland
[b]Capital: Gande City
[b]Government type: Presidential Republic, voting systems, democratic elections.
[b]RP population: 11 million
[b]Ethnic Group(s): 89% Gandian (White), 11% Vidorian
[b]Language(s): Gandish
[b]GDP per capita (USD): 25,409 Gandes
[b]HDI: 0.600
[b]Brief background of nation (or IIWiki): In 1599, exiles deported from various countries found each other in the sea and colonised some new land they found. It was very much seen as unexplored land until the exiles' descendants announced themselves to the world in 1700. The language Gandish became a thing because the exiles put their own languages together, so the language comes from a variety of different ones. But, it took the people in Gandeland a hundred and eighty years until they were granted a government in 1880. Since then, they have been a peaceful country, but rooting for the allies in the First Great War, while in the Second Great War they themselves stood alone and declared war on the world but joined the allies in the middle of the war due to the benefits of such. However, they were against the Allies in the Cold War. In modern history: in 1999 a referendum was given to join the WA or not but it was not granted, due to the people remembering the Cold War and wanting to be against the rest of the world.
[b]Map claim (Imgur): Below Vidoria, to the left, bordering Renneque and Vidoria but quite small in length

[b]Geography and climate of nation: Dry and desolate.
[b]How will your nation fit within the existing regional power structure? (strengths/weaknesses): Very strong economy, good political freedom and civil rights.
[b]If asked to reduce the strength of your nation, how would you do so?: I would weaken the economy.

[b]How did you hear about Aeia? In it a month or so ago but lost my nation but I'm back again.
[b]What other nations do you use on NS? None
[b]Roleplay sample (Optional, though required for claiming a more powerful role): I have had a nation before and roleplayed sort of then, but kind of new to it all.
Last edited by Gandeland on Fri Aug 03, 2018 1:24 pm, edited 11 times in total.

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Abuddih
Secretary
 
Posts: 35
Founded: Sep 04, 2016
Ex-Nation

Postby Abuddih » Fri Aug 03, 2018 11:25 am

Gandeland wrote:snippy-de-snip

Hello there! Abu here — owner of the UVSS. While I'm unable to accept nor deny your application, I'd like to quickly point out a few problems with it so far:
1) It would be ideal to be a bit more detailed when it comes to ethnic groups; ''white'' isn't an ethnic group and is a very broad term that refers to various extremely different cultural and ethnic groups
2) It would be nice if you provided more information on Gandish (RL equivalent, language family, if its a conlang, etc)
3) Your HDI is extremely higher, higher than most nations in the region. While we're not opposed to accepting new nations with high HDI scores, it would be ideal to have more information on your nation
4) I suggest discussing with other region members on our Discord Server about your Histoy
5) Below Vidoria if possible is rather vague

If needed, we can provide even more help on our discord server.

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Gandeland
Political Columnist
 
Posts: 3
Founded: Aug 03, 2018
Ex-Nation

Postby Gandeland » Fri Aug 03, 2018 1:20 pm

Abuddih wrote:
Gandeland wrote:snippy-de-snip

Hello there! Abu here — owner of the UVSS. While I'm unable to accept nor deny your application, I'd like to quickly point out a few problems with it so far:
1) It would be ideal to be a bit more detailed when it comes to ethnic groups; ''white'' isn't an ethnic group and is a very broad term that refers to various extremely different cultural and ethnic groups
2) It would be nice if you provided more information on Gandish (RL equivalent, language family, if its a conlang, etc)
3) Your HDI is extremely higher, higher than most nations in the region. While we're not opposed to accepting new nations with high HDI scores, it would be ideal to have more information on your nation
4) I suggest discussing with other region members on our Discord Server about your Histoy
5) Below Vidoria if possible is rather vague

If needed, we can provide even more help on our discord server.


I have updated hope it is good enough.

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Hergemoth
Bureaucrat
 
Posts: 60
Founded: Jul 07, 2017
Ex-Nation

Postby Hergemoth » Fri Aug 03, 2018 4:37 pm

(Note: this is not a third multi, Colerva is being retconned and replaced with this)
IC nation name: Serene Vernaltan State
Capital: Disoracha
Government type: Benevolent fascist dictatorship (de facto) Crowned republic under an authoritarian fascist dictatorship (de jure)
RP population: 31 million
Ethnic Group(s): Veyene, Aquidish, Chalcian,
Language(s): Veye, Aquidish, Chalcian, Aramese
GDP per capita (USD): 22,021
HDI: 0.859
Brief background of nation (or IIWiki): The northern cape was discovered around 230 BCE by Chalcian merchants who were originally attempting to circumnavigate all of Arabekh. The merchants and explorers landed, but when they set out and circled Cape Diymanas, they faced a terrible storm and were wrecked. The survivors struggled, but with the help of some friendly natives, they successfully established a settlement. It was only a few years until a large group of other Chalcians, together with some Aramese, came searching. They discovered the settlement at Cape Diymanas and decided to establish a trade port, which quickly grew as the Chalcian city-states competed to control this far and propserous land. As they expanded inwards they found gold and abundant resources. The natives did not hesitate to be subjagated. Soon the entire Diymanas area and the ancient Orisian Desert, were controlled by Chalcians. In the early 90s BCE, Preveza and Aenea fought a fierce war to control the area. Preveza triumphed, but they did not allow their soldiers to return. This meant that a new portion of disgruntled soldiers would go to expand the population. Old Veyenes from the Barbaran Isles arrived in the early 1st century CE, and by this time, Preveza had lost their grip on the territory, which had been taken by a swarm of Nissans fleeing from Iranic attacks. Throughout the Fiorentine period, these Old Midrasians maintained control of most of modern-day Vernalta.

In 1256, extremely wealthy Aquidish merchant Derano Vernalzi, with a private army, stormed the towns and took the entire territory, and more, for his personal ownership. He declared himself "Emperor of Vernalzia", and successfully attacked the Onzan, Biladian, and Hipasian tribes, growing even richer for his exploitation of the entire Western half of the continent. Eventually, a group of influential Hipasian religious leaders asked the new Tolvasian Navy to aid them. The Duchy of Tolvas then attacked and forced Vernalzi out of the area. It was the first event that would later lead to Veleazan colonization of Hipasia. Vernalzi was deposed by his own Rivieran Guard in 1280, and he was killed. The next hundered years was a battle between Veyenes, Aramese, Chalcians, Midrasians, and Aquidneck to control the rich lands. Eventually the Kingdom of Aquidneck, ruling from the crusader state of Aramas, controlled the territory. They did so until 1755, when Vernalta broke free as it's own trade republic, populated mainly by Aramese.

In 1792, Midrasia's Ceasare came to Vernalta, and the republic welcomed him. The original Nissan people were still a minority and they supported a Midrasian. Cesare was made Doge, but he was deposed by Midrasian agents in 1800. Vernalta was then sold to Carcossica. It was under Veye control until 1870. It was then that the Aquidish, Aramese, and Chalcian ethnicites rose up, peacefully securing independence as the Kingdom of Vernalta. In 1932, a constitutional change was forced on King Torino II, forcing him to create a Crowned republic in which the monarchy had barely any authority. This rise of liberal policy led to the rise of the Fronte Popularo, a coalition of leftist and anarchist parties that opposed the Crowned republic and immense "trade republic" style capitalism. With the support of the new ASU, the Fronte Popularo attempted to coup out the conservative government and monarchy, but a group of radical ((fascists)) rallied the reluctant support of the conservatives and centrists, to form an army. When fighting began, so did the Vernaltan Civil war, in 1947. With the fall of Novo Aeana in late 1949, the Fronte Popularo triumphed. The People's Republic of Vernalta was created. Throughout the Aeian Cold War, the PRV supported the ASU, and even attempted to invade the Barbaran Isles in 1971. The ensuing war, resulted in a coalition of Carcossica, tir Lahraeidd, and Midrasia, defeating the PRV in months. The nation was replaced with a weak democracy. The descendants of the monarchy and the right-wing of the civil war saw opportunity. In the elections of 1975, the ((fascists)) triumphed, declaring the Crown republic once more. Since then, the fascists have controlled the country in a benevolent government.
Map claim (Imgur): The area beside Onza where Saraiba used to be.

Geography and climate of nation: Although lightly wooded and with jungles in the south, there are hot deserts in the center and north. Tropical coastlines, and mainly hot tempratures.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The nation will be a fascist state, which means that it may have some disputes with the Asuran powers or Onza. Economy and military are relatively strong but reliant on a number of factors.
If asked to reduce the strength of your nation, how would you do so?: Unbalance economic and military power.

How did you hear about Aeia? Already here
What other nations do you use on NS? Hergemoth
Roleplay sample (Optional, though required for claiming a more powerful role): See my forum posts

Any other info you wish to add (Optional): Remember this is retconning Colerva, not a third multi.

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Besaria
Political Columnist
 
Posts: 4
Founded: May 08, 2018
Ex-Nation

Postby Besaria » Fri Aug 03, 2018 10:50 pm

IC nation name: Kingdom of Besaria
Capital: Rulvark
Government type: Monarchy
RP population: 53m
Ethnic Group(s): German, Swedish, Anglo
Language(s): Besarian
GDP per capita (USD): 40,500
HDI: .895
Brief background of nation (or IIWiki): At the start of the Besarian regime, it was run like a mock-Socialist style nation, the people treated very poorly and the government being abused by rulers with little to know success. After the recolonization by the Germans the people of Besaria lived tolerably with German rule, untill their sister colony broke off in rebellion. After this the Besarians rose to their feet and declared independence. The new rule was that of a Monarchy, and while the people still didn't have a lot of say in the proceedings of the government, they felt more pleasure in the fact that it was their own government making the choices, and that of one oceans away.
Map claim (Imgur): https://imgur.com/a/cdMDyID
Geography and climate of nation: Primarily cold, with some mountains on the interior and wide plains across that make a wide area for settlement through the southwest and northwest sides. The southeast very forested with mostly scattered towns and nature reserves. The northeast is very untouched, mountainous, and used for a lot of military and scientific related stuff.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): Although quiet and reserved on the international stage, it is very industrious and when trade is open they are very happy and eager to welcome new companies, trade partners, and allies. Along with this, Besarian troops are adept at fighting in cold and freezing temperatures, while not so much the harsh heats of deserts.
If asked to reduce the strength of your nation, how would you do so?: Take away some of the lands I requested.

How did you hear about Aeia? Through Cheesepull (Varra)
What other nations do you use on NS? Every nation listed in the Atrara region.
Roleplay sample (Optional, though required for claiming a more powerful role): https://pastebin.com/bw7UCSV3 I lacked any logs of links to past nation-based roleplays I've done, but this is a character based RP I did with a friend, if it's worth anything. (I'm Vidity and my friend is Kami.)
Last edited by Besaria on Tue Aug 07, 2018 1:42 pm, edited 7 times in total.

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Vrnallia
Spokesperson
 
Posts: 141
Founded: Oct 24, 2012
Inoffensive Centrist Democracy

Postby Vrnallia » Sun Aug 05, 2018 1:31 pm

Gandeland wrote:snip 1

Some issues still need ironing out here, but otherwise I'm willing to give the first accept.
Hergemoth wrote:snip 2

I don't think woodland and jungle in the south makes sense; it's too far north for jungle and too far south for woods. Otherwise, insofar as the history here fits with what we have, accepted.
Besaria wrote:snip 3

I don't think your ethnic makeup makes sense for your location, so I can't accept until you've discussed things more on Discord with possible colonisers.
It's Guakok now. She/her or they/them, pick your favourite.
Economic Left/Right: -9.75
Social Libertarian/Authoritarian: -7.18
Libertarian Communist
100.0% Equality: Communist
69.2% Peace: Dovish
84.2% Liberty: Libertarian
93.6% Progress: Revolutionary

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Republic Of Varra
Ambassador
 
Posts: 1587
Founded: Aug 30, 2016
Ex-Nation

Postby Republic Of Varra » Sun Aug 05, 2018 1:40 pm

Vrnallia wrote:
Gandeland wrote:snip 1

Some issues still need ironing out here, but otherwise I'm willing to give the first accept.
Hergemoth wrote:snip 2

I don't think woodland and jungle in the south makes sense; it's too far north for jungle and too far south for woods. Otherwise, insofar as the history here fits with what we have, accepted.
Besaria wrote:snip 3

I don't think your ethnic makeup makes sense for your location, so I can't accept until you've discussed things more on Discord with possible colonisers.


On Besaria, he's essentially mixing his backstory with mine as we were both colonized by Brenzhem. I was already accepted with my ethnic makeup.
Political alignment: (0,0)

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Izerrlan
Political Columnist
 
Posts: 2
Founded: Aug 05, 2018
Ex-Nation

Postby Izerrlan » Sun Aug 05, 2018 8:13 pm

Short preface: This is going to be a strange app. What I would like to do is create a Holy Roman Empire like Empire, and then play primarily as a state within that. I would of course still also play as the empire itself, but due to reasons I’ll get into later there isn’t too much I’d actually need to on that front. I would also sometimes act as other member states within the empire. (Also I would be open to people having a secondary thing where they can additionally act as a state within the empire if someone wants to do that)

IC nation name: Free Imperial City of Izerrlan/Great Northern Empire (GNE)
Capital: City of Izerlan/ GNE has No permenant capitol, changes with Emperor, currently the city Worremst
Government type: Hereditary Absolute Monarchy/Aristocratic Elective Monarchy (GNE)
RP population: 11,005,284/155,684,409 for GNE. I know you wanted to refrain from having over 100 mil but I think this is a special circumstance as, being similar to the Holy Roman Empire, the imperial government is so weak and decentralized and the member states have so much autonomy and free will the government’s power is more like a more normal nation of 50 Million. This can of course be lowered but I think in my case it’s reasonable.
Ethnic Group(s): Izersk (Somewhat Germanic)/(GNE) Various. Some Germanic colonial, some Native American, some Inuit. Germanic language and culture is the prestige language and culture so is growing greatly despite at first being spoken almost nowhere.
Language(s): Same as above
GDP per capita (USD): Izerrlan 92,887/29,434 for whole GNE
HDI: Izerrlan 0.939/0.806 GNE
Brief background of nation (or IIWiki): The Great Northern Empire is a very loose and decentralized empire. It is only slightly more centralized than the HRE was, mainly as it does not allow internal wars. However, It’s many member states have a very large amount of autonomy and have their own policies, systems of government, goals, etc. Due to this, and a clogged governmental system, the GNE largely cannot make significant decisions and the imperial government is generally pretty stagnant, doing little other than collecting tax and maintaining a military to protect itself inside.

The Free Imperial City of Izerrlan is a free city in the empire, located on its own island. It was one of very few islands and regions this far west colonized by Europeans, and as such they had little influence on it. It then joined the movement among a handful of other colonies and many natives to create this Great Northern Empire. It was largely taken over by the handful of Germanics who now dominate it and threaten the loss entirely of many of the native cultures and languages which used to exist. Izerrlan itself quickly became a vast trade hub and was granted free city status under imperial immediacy and became the wealthiest Per Capita parts of the empire despite one of the lowest populations.
Map claim (Imgur):I’m not currently in a position where I could make a map that looks any good. However I can at the very least describe it for now so a mapmaker could draw something up, I’m not picky: For the GNE, which is the only thing that would be displayed on, look at the top left continent. We’d have all of those islands on the top except the ones above tkae, and then we’d control the top coast down about to the top of all those lakes, and including the western peninsula. It would stretch so we have a tiny border with Tkae and none with the UVSS. Izerlan which wouldn’t be on the map is the medium, Austria shaped island way in the west that is under three long islands and just west of a much smaller more round one
I have been informed that this map claim conflicts with a prior applicant. I’m not quite sure how this could be resolved, but for now it seems that map claim may not work.

Geography and climate of nation: Various, largely cool and mountainous. Warm easterngoing currents make most of the empire roughly similar to Scotland in climate.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): The empire will largely be a dormant giant of sorts which could theoretically be a big power but has too much internal problems and stuff to ever really do that.
If asked to reduce the strength of your nation, how would you do so?: Decrease the imperial population and map size significantly, really as much as you all think necessary.

How did you hear about Aeia? I saw this thread in FaNI
What other nations do you use on NS? Multiple, though my primary is Blorbs
Roleplay sample (Optional, though required for claiming a more powerful role): I founded, ran, and still run the Kerbin RP region. I have also been in other RP regions in the past. I am going to continue to be in my other RP region however due extraneous circumstances I’m going to have significant free time for at least the next six months and should be able to stay active in both places.

Any other info you wish to add (Optional): Am I required to interact through IIwiki and Discord? I would most prefer keeping it solely here through NS if that is at all possible.

Due to the unavailability of my map claim and lack of a suitable possible replacement, until further notice I am withdrawing this application.
Last edited by Izerrlan on Mon Aug 06, 2018 11:08 am, edited 3 times in total.

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Abuddih
Secretary
 
Posts: 35
Founded: Sep 04, 2016
Ex-Nation

Postby Abuddih » Mon Aug 06, 2018 6:52 am

Izerrlan wrote:Snip

I don't speak for the approval panel when it comes to your described claim and population size, but I think they'd agree when I say that realistically, the environment (somewhat akin to northern Canada or Siberia) you cover would be incapable of providing for a population of 100 million. I'd say a maximum of 40~ million would be acceptable.
Republic Of Varra wrote:Snip

I believe that he was referring to the presence of Nordics there. Brenzhem is a largely West Germanic, with our North Germanics being locating on the Lhedwinic Isles (large island in Western Asura, our Europe-analogue). I'd also like to add that colonisation by Brenzhem would unlikely or extremely short, due to his nation's general size, distance and his position in the Gulf of Alemannia. If both of you were located in Northeastern Vestrim then that would make Brenzhemian Colonisation reasonable.

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Newrey
Envoy
 
Posts: 290
Founded: Jul 08, 2016
Ex-Nation

Postby Newrey » Mon Aug 06, 2018 9:11 am

Abuddih wrote:
Izerrlan wrote:Snip

I don't speak for the approval panel when it comes to your described claim and population size, but I think they'd agree when I say that realistically, the environment (somewhat akin to northern Canada or Siberia) you cover would be incapable of providing for a population of 100 million. I'd say a maximum of 40~ million would be acceptable.
Republic Of Varra wrote:Snip

I believe that he was referring to the presence of Nordics there. Brenzhem is a largely West Germanic, with our North Germanics being locating on the Lhedwinic Isles (large island in Western Asura, our Europe-analogue). I'd also like to add that colonisation by Brenzhem would unlikely or extremely short, due to his nation's general size, distance and his position in the Gulf of Alemannia. If both of you were located in Northeastern Vestrim then that would make Brenzhemian Colonisation reasonable.

Someone's tryna be a mod

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Hardenburgh
Ambassador
 
Posts: 1580
Founded: Jan 21, 2010
Ex-Nation

Hardenburgh: application

Postby Hardenburgh » Mon Aug 06, 2018 9:38 am

IC nation name: The Commonwealth of Hardenburgh
Capital: Asguard
Government type: Parliamentary democracy
RP population: 75,000,000
Ethnic Group(s): Anglo-Saxon
Language(s): English
GDP per capita (USD): $42,875
HDI: 0.909
Brief background of nation (or IIWiki): http://iiwiki.com/wiki/Hardenburgh

Hopefully, the factbook which I have attached will give you a broad sense of what Hardenburgh is like. However, significant alterations will have to be made to its history. The incarnation of HB that I've RP'ed has generally been a European coloniser. If my entrance into this region is approved this will no longer be possible. I am thus hoping, pending Newrey's consent, that Hardenburgh will be able to be a self-governing settler dominion in Vestrim. Upon admittance to the region, and after the necessary conversations with regional members I will make the necessary alterations to my factbook.

Map claim (Imgur): ImageClaim

Geography and climate of nation:
ImageTopography of the Isles


I'll develop the mainland in due course. I am imagining that it will be colder, mountains, spruce-fir forests.

How will your nation fit within the existing regional power structure? (strengths/weaknesses):

Strengths:

Hardenburgh will have a modern economy, a strong financial sector and reserves of natural resources such as oil which are used to support a sovereign wealth fund that allows for investment into areas such as infrastructure, education as well as national defence. The country will also have a respectable military-industrial complex and will invest heavily in R&D to ensure that its armed forces are strong. Primarily, Hardenburgh will invest in its navy and air force, affording secondary priority to its Army. This doesn't mean that ground forces will be poorly trained and under-equipped, rather that they will be smaller and oriented towards a defensive rather than offensive mission.

Weaknesses:

Many of Hardenburgh's weaknesses will be directly linked to the administration of its natural resources and economy.

I would imagine there is a divide between the Isles and Mainland. When colonised, the Isles would have been used as an administrative base from which the natural and human resources of the mainland were exploited. The indigenous peoples who inhabit the mainland would have been treated particularly badly. The legacy of this colonial-era divide will be felt in the present. Power will be overwhelmingly concentrated on the isles and more generally in the hands of the settler population. The indigenous population will be far more disadvantaged both socially and economically. As this community will, predominately, be based on the mainland there will be an active independence movement calling for the mainland's secession from the Commonwealth.

In addition, a right-wing government will have ruled Hardenburgh for over fifteen years. In opposition, a left-wing party and labour movement will be making life increasingly difficult for the government. Industrial action - including regular strikes - will lead to a volatile political situation which could very realistically upset national stability.

If asked to reduce the strength of your nation, how would you do so?: Screw up the political situation a little further - I would slash the right-wing government's majority, creating a hung parliament that would inevitably lead to political stalemate with the expected knock-on effects for economic growth. Alternatively, I would create a terrorist organisation for my indigenous population which would carry out regular attacks across Hardenburgh's cities

How did you hear about Aeia? Nobody told me about it, I found it whilst poking around NS
What other nations do you use on NS? N/A
Roleplay sample (Optional, though required for claiming a more powerful role):
[list]
[*]As the Japanese Empire
[*]As the Japanese Empire, RPing Saudi Arabia
[*]As Hardenburgh
[/url]
Any other info you wish to add (Optional):
Last edited by Hardenburgh on Mon Aug 06, 2018 9:39 am, edited 2 times in total.
The United Hardenburghian Commonwealth
Dispatches from the UHC
]Factbook| Anthem | Map
God has endowed the Hardenburghian people with a worldwide empire, that they may execute his sovereign purpose in the world. The victories that we shall have over the heathen are the victories of the nobler soul in man!
GOD SAVE THE QUEEN!
Mallorea and Riva should resign

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Republic Of Varra
Ambassador
 
Posts: 1587
Founded: Aug 30, 2016
Ex-Nation

Postby Republic Of Varra » Mon Aug 06, 2018 9:59 am

Abuddih wrote:Snip.


Thankfully my backstory provided with a reasonable history has already been accepted. So it does makes sense relative to the region it's in. If you have a problem with my backstory, you should have said it long before I was accepted in the first place.
Political alignment: (0,0)

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Izerrlan
Political Columnist
 
Posts: 2
Founded: Aug 05, 2018
Ex-Nation

Postby Izerrlan » Mon Aug 06, 2018 11:00 am

Abuddih wrote:
Izerrlan wrote:Snip

I don't speak for the approval panel when it comes to your described claim and population size, but I think they'd agree when I say that realistically, the environment (somewhat akin to northern Canada or Siberia) you cover would be incapable of providing for a population of 100 million. I'd say a maximum of 40~ million would be acceptable.

I actually wrote the population before deciding on a claim and forgot to change it, but that’s irrelevant now that I cannot have my original claim.

User avatar
Los Dopicos
Political Columnist
 
Posts: 2
Founded: Aug 06, 2018
Ex-Nation

Postby Los Dopicos » Mon Aug 06, 2018 7:34 pm

IC nation name: Los Dopicos
Capital: San Theodoros
Government type: Constitutional democracy, ceremonial monarchy
RP population: 58,000,000
Ethnic Group(s): 43% East Asian, 40% Hispanic, 12% Caucasian(White), 3% African(Black), 4% Other
Language(s): Mandarin Chinese, Spanish, English, Cantonese, Japanese(only English is official language, other 4 are recognized)
GDP per capita (USD): $39,100 per person
HDI: 0.887
Brief background of nation (or IIWiki): Will be updated on IIWiki soon
Map claim (Imgur): https://imgur.com/KVSEu0F

Geography and climate of nation: Temperate, mild winters, Mediterranean climate
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Strengths: Large naval power and history, large agriculture/fishing sector, fairly advanced in technology
Weaknesses: Weak land-based power, imports much of its oil/gas(mainly energy)
If asked to reduce the strength of your nation, how would you do so?:
Can reduce naval power although not preferred, reduce strong manufacturing sector(recommended)
How did you hear about Aeia?
Came across it on IIWiki
What other nations do you use on NS?
The Cavian State(already on IIWiki)
Roleplay sample (Optional, though required for claiming a more powerful role):
I have one for my main nation but not my puppet.

Any other info you wish to add (Optional):
You can find my developed IIWiki for my main nation, The Cavian State. I wanted to start fresh however, and started this puppet.
Last edited by Los Dopicos on Mon Aug 06, 2018 7:34 pm, edited 1 time in total.

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Kazhwir
Political Columnist
 
Posts: 4
Founded: Aug 01, 2018
Ex-Nation

Very rough idea. Still fleshing out the details

Postby Kazhwir » Mon Aug 06, 2018 11:32 pm

IC nation name: Sultanate of Kazhwir
Capital: Tirzvin
Government type: Absolute hereditary monarchy
RP population: 17,860,000
Ethnic Group(s): Persian with Sacemite minority
Language(s): North Majulan, English, Persian
GDP per capita (USD): 15,500
HDI: 0.587
Brief background of nation (or IIWiki):
Kazhwir was under wave of raids from the Sacemite armies who plundered the coastal kingdoms of Kazhwir. They raided the treasuries and retracted each time. One such raider was Ibrahim who wanted to crave out an empire for himself. He then began an systematic war of expansion into Kazhwir and thus laid the foundation for Sacemite Kingdom in Kazhwir called Kazhwir Sultanate.
Map claim (Imgur): Close to Sacemes in Iranian culture area. Will post the image later on
Geography and climate of nation:
The terrain is mostly rolling plans and some low hills. The country is also drained with many small rivers. Climate varies from hot and arid-dry in the interior to humid and sticky in the coastal areas.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
A developing nation with strong agricultural and moderate industrial base playing a very minor role in the international politics.
If asked to reduce the strength of your nation, how would you do so?: Reduce the population and mess with the internal stability
How did you hear about Aeia? Forums
What other nations do you use on NS? None, just this.
Roleplay sample (Optional, though required for claiming a more powerful role): -
Any other info you wish to add (Optional): The map looks pretty cool!

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Hergemoth
Bureaucrat
 
Posts: 60
Founded: Jul 07, 2017
Ex-Nation

Sorry for the inconvcenient spergery. This is my final multi

Postby Hergemoth » Mon Aug 06, 2018 11:39 pm

(Note: I'm very, very sorry. I assure you this will be my last multi application. Think of this as a welch before a real welch. I wouldn't want Vernalta to have to be retconned in life so I'm aborting it. This is my absolute final multi application ever. All other multis, except obviously for Hergemoth, are retconned. This is final. Sorry for shitty-herg the sperg-based inconvenience.)
IC nation name:Federated Republics of Daskoviland
Capital: Sarilau
Government type: Federal parliamentary constitutional republic with theocratic elements
RP population: 64,439,230
Ethnic Group(s): Daskovi (an umbrella term for Liidurian, Vesperian, and Miersans), Arabekhi Black, Pure Asuran (more pure Liidurian or Miersan), and a Navo-Motsvaran minority.
Language(s): Liidurian, Vesperian, Miersan, Newreyan, Axotl, Tzcabanl, Motsvaran Lhedwinic, Arabekhi languages
GDP per capita (USD): 19,389
HDI: 0.868
Brief background of nation (or IIWiki): Daskoviland was the name given to the land found by Liidurians in the 1750s. Liiduria was too small to set up a colonial program, so the Union of the Three Crowns sent a large force to colonize what is now New Loniak, which they held and expanded until the Miersan Interregnum, in which the colonials revolted at the terrible situation, establishing the Republic of New Loniak, in 1801. In this time, Aquidish/Vesperian businessmen exploited their opportunities to control the land, importing slaves and establishing huge plantations in what came to be a country owned entirely by the wealthy. Eventually, the plutocratic New Loniak Republic expanded across the Bay of [[TBD]] to modern day Daskoviland-Proper, ripe land for the picking. Although there were run-ins with Hergics in Utamucanee, they we successful and the area was incorporated. But a group of New Loniak radicals, the Independitos, founded in 1814 as a slave-gang, were now thinking big. They decided to make a deal with the UKL in Motsvara, for the Lhedwinics to supply the Independitos with weapons and supplies. In 1825, the coup finally happened. In a bloody massacre, hundreds of rich Vesperians were purged overnight, and as slaves were freed and order collapsed, the nation collapsed into chaos. The UKL's master tactic went into action. The Independitos fell apart quickly, and the UKL swept in to take over. The colonization began. Migrations from Motsvara and Navack were on a large scale. UKL control was fierce, and they ruled bloodily until 1900, when it was sold back to Miersa, who needed money to fight their revolution. But by 1915, after huge migrations, they could barely hold the colony anymore. The land was shuffled around between Miersa, Aquidneck, and Liiduria until 1956, with the Unilateral Declaration of Independence, inspired by the Kavoene event recently, was declared against Liiduria, and the Federated Republics of Daskoviland was declared.
Map c laim (Imgur): The large area to the east of Utamucanee, the territory of http://iiwiki.com/wiki/Vesmazzia , and the island in between.

Geography and climate of nation: Cold in winter, and also heavily wooded but almost tropical in some areas, only in summer.
How will your nation fit within the existing regional power structure? (strengths/weaknesses): This nation will be key in the Vestric Cold War
It has a strong military but constantly dropping economy .
If asked to reduce the strength of your nation, how would you do so?: Either make it smaller or decrease military power

How did you hear about Aeia? Already here.
What other nations do you use on NS? Hergemoth.
Roleplay sample (Optional, though required for claiming a more powerful role): See my forum posts.

Any other info you wish to add (Optional):
Last edited by Hergemoth on Tue Aug 07, 2018 10:44 pm, edited 1 time in total.

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Midrasia
Diplomat
 
Posts: 531
Founded: Oct 13, 2011
Inoffensive Centrist Democracy

Postby Midrasia » Tue Aug 07, 2018 8:49 am

Balzunetta wrote:-snip-

Accepted.

Gandeland wrote:-snip-

Accepted.

Besaria wrote:-snip-

It would be preferable if your GDP per capita or population could be reduced.

Hardenburgh wrote:-snip-

A slight reduction to your GDP per capita or population to around the 40,000 range would be preferable, though everything else seems fine.

Los Dopicos wrote:-snip-

Your location does not match your ethnic makeup, I would suggest looking at the culture map pinned to the first post on this thread.

Kazhwir wrote:-snip-

Sacemes no longer exists and will be removed in the next map update. Though I will note that English is not the lingua franca of the region, so having english as a national language would probably necessitate Newreyan colonisation if you want to keep it.
Accepted.

Hergemoth wrote:-snip-

I'm very confused, is this nation a replacement for Colerva, or another multi? Either way a reduction in overall GDP either through population or per capita GDP changes would be preferable.
Republique de Mydrazia
IIWiki
Charles Vauban - IIWiki featured article (October 2017)
Pere Clar - IIWiki featured article (September 2019)

User avatar
Navack
Envoy
 
Posts: 223
Founded: Mar 23, 2017
Ex-Nation

Postby Navack » Tue Aug 07, 2018 8:54 am

Balzunetta wrote:snip

You've got your second accept, welcome back to Aeia!

User avatar
Balzunetta
Political Columnist
 
Posts: 3
Founded: Aug 02, 2018
Ex-Nation

Postby Balzunetta » Tue Aug 07, 2018 12:46 pm

Navack wrote:
Balzunetta wrote:snip

You've got your second accept, welcome back to Aeia!

Thank you, it seriously means a lot.

User avatar
Hergemoth
Bureaucrat
 
Posts: 60
Founded: Jul 07, 2017
Ex-Nation

Postby Hergemoth » Tue Aug 07, 2018 10:45 pm

Midrasia wrote:
Hergemoth wrote:-snip-

I'm very confused, is this nation a replacement for Colerva, or another multi? Either way a reduction in overall GDP either through population or per capita GDP changes would be preferable.


GDP reduced and Population lowered slightly. As to your confusion, my previous multi application never happened, this is the replacement for Colerva and Project:Vernalta.

User avatar
Manches
Lobbyist
 
Posts: 16
Founded: Apr 21, 2017
Libertarian Police State

Postby Manches » Wed Aug 08, 2018 8:19 am

IC nation name: Crown Commonwealth of Manches
Capital: Rhodia
Government type: Unitary Parliamentary Constitutional Monarchy
RP population: 29,626,459
Ethnic Group(s):92% White Anglo-Saxon, 4% Black, 3% Native Colombian, 1% Other
Language(s): Newreyan
GDP per capita (USD): $36,605
HDI: 0.879
Brief background of nation (or IIWiki):
The Crown Commonwealth of Manches or simply Manches is a Anglo-Saxon nation. Manchesian ideals are built upon hardiness and service to the nation and Monarch, whom is also the ruler of Newrey within a Personal Union. The policy of retaining Monarchist traditions is seen by many in the country as something necessary to drop to truly adopt the 21st century's morals and ways of life, however they are frequently ignored due to the belief they are just fearful of the Socialist influences geopolitically. From their birth, Manchesians are taugh that the Monarch and nation are everything to pertain their survival, and are also taught important family and cultural values, thus allowing a country as developed as Manches to keep a strong birth rate while other countries may flounder.

Society is heavily anti-LGBT, with Gay marriage, sex changes, homosexual intercourse and other LGBT related customs and acts being illegal and LGBTs being ostracised by society. The situation for small minority of LGBTs has broken down enough that the Manchesian Government frequently turns a blind eye to hate crime directed against them, which more often than not, is murder of them. The population of the country are devout followers of Alydianism, which has heavily influenced traditional cultural beliefs surviving within the nation.

Politically, the Manchesian Government is made up of two houses, the upper house is called The Senate and is made up of 100 non-Partisan members, who are forbidden to associate with a party. The lower house is The House of Representatives, here is where political parties come into play. There is 160 seats within the House, of which 89 are held by the National and Liberal-National Parties in a coalition. Communism and Republicanism are illegal in Manches and can lead to a minimum of 1 year in prison, and a maximum of 5 years for subscribing to such ideologies.

Map claim (Imgur): https://i.imgur.com/ZAkIMZr.png (West of Mania Islands)

Geography and climate of nation: Manches is a mountainous nation, in which the North is small sections of flatland overlooked by gigantic mountains, in these mountainous areas, the temperature is on an average of 18 degrees celcius. In the Far-South of the country, there are lowlands where the temperatures are mostly tropical and average 28 degrees celcius.
How will your nation fit within the existing regional power structure? (strengths/weaknesses):
Strengths:
The country would likely have a high abundance of rubber resources, sugar, tobacco, and palm oil also being in high amounts with corporations holding a monopoly on it yet also very industrial country, though primarily based on state-supported armaments. The country will have a somewhat small military force, with the Navy and Air Force taking priority over the Army, (Not that the Army is weak). The Air Force and Navy would be tasked with power projection when necessary while the Army remains a primarily home defence branch.

Weaknesses:
The country is likely to be very reliant on foreign trade and investment, primarily with the key resources stated above. Plantation corporations will have significant influence over the Government, causing a rather corporate interest based foreign policy

If asked to reduce the strength of your nation, how would you do so?: Reduce Population, manpower or Gross Domestic Product, or increase corporate influence to extreme levels and turn my country into a borderline banana republic, thus damaging stability.

How did you hear about Aeia? Abuddih told me about it
What other nations do you use on NS? Kurdatia

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