Basic:The Beginning
420 -- The first known humans in
Fisenesia called themselves the Lokosians. Many characteristics of these ancient people puzzle historians and anthropologists today. Genetically, they seem to be some sort of Eurasian-Polynesian mix. The Lokosians spoke Greek and a variant of Latin, had olive skin color, and worshiped gods similar to Greek mythological deities. What's more, there are genetic oddities unique to the Lokosians, including wavy or straight midnight blue hair, violet eye color prone to heterochromia with another color, a tendency toward twelve fingers and toes, extra ribs, a third kidney, and three sets of teeth in the case of lost teeth in adulthood. Their canines were abnormally sharp and their ears had a slight elven point. Their eyes possessed slight epicanthic folds, as in Asiatic races, but their noses were Greek. Some who were rarely exposed to sunlight since infancy exhibited snow white skin pigment as opposed to the majority who had bronze skin.
All of these biological quirks in their race has led to the development of two main theories. The first, called the Casimir Theory, has roots in the fact that these people worshiped luck and chance, and held enormous Luck Festivals during blue moons. It states that when an individual was born with an extra appendage or any tendency toward blue or violet, that individual was considered favored by Faye, the goddess of luck, and as an uncoincidental result, by natural selection (if you catch my drift). While the Casimir Theory seeks to explain their unique traits, the second theory, called the Xenos Theory, attempts to explain their apparent multiracial descent. In Lokosian myth, Mother Nature created humans and a mysterious race/deity called Xenos, from the Greek word for stranger. Myth says Xenos interbred with humans, producing the Lokosian race. Later it says he granted them the land of Lokos, taught them how to live, and then returned to the stars. Clearly, this can easily be interpreted as an ancient astronaut/alien visitation theory, sparking conspiracy theorists' imaginations.
An ancient work of Lokosian art is often cited as support for this theory. It shows a group of Polynesians encountering a different group of humans with jet black hair and ivory white skin, labeled as the Xenos. Modern scholars think this may represent Polynesians meeting Asians in Lokosia, but the historical context simply doesn't fit. Also, if this were true, why would Lokosians exhibit so many Mediterranean cultural attributes rather than, for example, speaking an Asian language?
815 -- The city-state of Silexolis is founded. Before this, Lokosians had been nomadic hunter-gatherers. In present times is one of the 3 real cities still in
Fisenesia, making it the oldest, but least populated, of the 3 Safe Cities. It is Lokosian tradition that when a boy or girl is in their late teens, they must set out of the Lokosian islands and bring back something to improve their people. This largely resulted in advanced cartography and knowledge of surrounding cultures in the Pacific, as well as increasing curiosity in the massive land to the East (The Americas). The thing brought back ranged from an idea, to a new technology, to a map, even to a person. Many surrounding Polynesian groups called the Lokosian islands Lono Pae 'Aina. In their explorations to Central and South America, they had met the Maya, Teotihuacan, Huari, Moche, Quimbaya, Tiwanaku, and Nazca cultures.
900 -- Lokosians believed that the Earth was spherical ocean (solely the Pacific) with a single ring of vertical land around it (the American coastline) and islands interspersed throughout. Thus, they believed that by traversing the thin stretch of land that vertically bordered the planet, they could get to the other side of the Pacific more easily. They soon learned that the "thin" stetch of land was thinner in some areas than in others. Through information from Mayans, they soon learned that it was thinnest in Southern Central America. An expedition of Lokosian youths were sent to cross what is now Costa Rica and reach what we know now is the Caribbean. They founded a port city on the Caribbean coast called Beatrix, the second Lokosian city since Silexolis.
1200 -- With Silexolis as their sort of capital, and Beatrix as their vantage point to explore the Mexican Gulf, Lokosians charted more of the Americas than just their coasts. They learned that there was not just a ring of land around a spherical ocean, and decided that the Earth might be flat afterall. They met the Ancestral Puebla culture in New Mexico, Freemont culture in Colorado, Hohokam in Arizona, Adena and Fort Ancient in Ohio, Hopewell culture in Florida, Mississippian culture in Texas, and Toltec in Mexico. Now believing that the shortcut to the other side of the Pacific was impossible, an expedition was sent sailing indefinitely Northeast of Lokosia to see if they could find an end to the world.
1240 -- Feudal Japan was discovered as the West edge of the new Lokosian map of the world. Song Dynasty China was discovered soon afterwards. Many technological developments and ideas were taken back to
Fisenesia.
1400 -- By now Lokosians had mapped much of the Americans and returned to their theory that the Earth was a sphere with a single strip of land around it. They just guessed that the single strip of land was thicker than originally thought and had large gulf craters in it made by ancient meteorites. This would also indicate that they thought Japan and China were on North America's East Coast. Also at this time they had to fortify Beatrix from the Aztec empire, whom they regarded as potentially hostile. Besides the Aztecs, Lokosians had now encountered the Huastecs, Mixtecs, Tarascans, Totonacs, and Zapotecs in Mexico. In South America, Lokosians had encountered the Inca, Canaris, Chachapoya, Chibcha, Chimu, La Tolita, Muisca, Narino, Norte Chico, San Augustin, Tairona, Tolima, and Calima cultures. The Inca learned the location of Silexolis and attempted to assimilate the Lokosian city into the Inca Empire, but the Silexolite Lokosians resisted and learned to be more cautious.
1516 -- The city-state of Craterside is founded (back then it was called Fayarx) somewhat close to Silexolis. In present times is one of the 3 real cities still standing in
Fisenesia, and it is the second oldest, but most populated of the 3 Safe Cities.
1623 -- Because of what they had done to the Aztec, Inca, and numerous other native peoples, Lokosians attempted to disguise the entire city of Beatrix as abandoned Mayan ruins of no value. A rumor spread of a phantom island through the Northwest Passage where one could live in paradise. Many English, French, and Spanish vessels, both legitimate and pirate, discovered Beatrix in their search. Lokosians agreed to take them to their "Physinoesia" which means natural archipelago, but the Europeans misinterpreted this as the name of Lokosia. They mispronounced it as
Fisenesia (fie sin nee shuh), as it became and remained in European usage.
The Westernization
1700 -- After more and more Europeans settled
Fisenesia, English and French soon became dominant over the Lokosian dialects of Greek and Latin. The Lokosians learn the virtue of isolationism, perhaps a bit too late. However, The Lokosians are able to maintain their culture fairly well. Rather than segregating into distinct cultures, the Europeans and the Lokosians genetically and culturally mix until Fisenesian society is essentially still Lokosian, but is dilluted by European influences. The next century marks a massive leap in Fisenesian society. Not only do teens continue leaving to bring something back which betters their people, but now the entire world is accessible through bettered navigation technology and knowledge from multiple cultures. Many more cities on Fisenesian islands are established. To ensure their survival as a small growing nation,
Fisenesia's location is kept a secret. Not wanting to further dillute
Fisenesia's culture with foreign religious fanatics, nationalists, or common uneducated peoples, the first recruitment agents are selected to venture out into the world, choose the best out of everyone they meet, and recommend immigration to
Fisenesia.
The Steam Revolution
1800 -- Beatrix must be abandoned due to the increasing activity of foreign nations in Central America. But other small immigration outposts are set up around the world to recruit exceptional immigrants. One such immigrant was simply known as Mr. Doctor Captain, due to changing his name to this as a satire on titles in society. MDC (for short) was a wealthy man from the United States who saw
Fisenesia's potential. Until now,
Fisenesia had been satisfied searching the world for concepts in order to keep up with it, but MDC sought to make
Fisenesia the most advanced nation in the world by original inspiration and whatever means necessary. He founded Stellavarius as the epicenter of this "
Fisenesia Awakening" (which would soon be called the Steam Revolution) and Stellavarius soon became
Fisenesia's new capital. Until 1953, it was the largest, most populous, and most influential of the Fisenesian city-states. In present times, it is not counted among the Safe Cities due to being ground zero of the devastating Lunacy virus and only infected, mostly insane, quarantined people live there. It was the capital until 1954. MDC founded Brilliant Futuristics at the start of the 1800s. The company used his initial fortune (and it is suspected some stolen fortunes) to recruit experts from around the world to assist in
Fisenesia's awakening while still maintaining
Fisenesia's secrecy and isolation. Steam power was utilized in 1804. Other inventions of this century include dirigibles in 1808, solar-steam engines in 1815, mechanical computers in 1816, the analytical engine in 1823, and analog computers in 1842.
1884 -- MDC dies, age 102. His legacy lives on in virtually every modern Fisenesian technology. He brought
Fisenesia from adequate to advanced. Shortly after his death, steampowered analog robotics were invented. His apprentice, Ethan Wolfe, took over Brilliant Futuristics and changed its name to Lupine Futuristics because MDC had wanted Ethan to run the company anew after his time came.
The Centralization
1895 --
Fisenesia, previously a mostly decentralized stateless society, is beginning to need stricter controls if it is ever going to continue to succeed as an isolated nation while keeping its advanced technology out of foreign hands.
Fisenesia organizes into a directly democratic nation.
Presidents:
1895 -- Venus Wollheim, she was a renowned artist, designer, and architect.
1900 -- Olin Jefferson, he held many careers in his life, notably a writer, radio personality, peacekeeper, philosopher, journalist, activist, poet, and teacher.
1905 -- Dr. Carolyn Elder, she was a scientist, particularly in physics, math, logic, engineering, economics, and philosophy.
1910 -- Dr. Heb Madison, he was a former surgeon, turned peacekeeper, turned athlete, dancer, musician, and actor, then a builder and model for peacekeeping robots.
1915 -- Phillipa Williams, she was an instrumentalist, singer, conductor, DJ, orator, writer, and composer.
1920 -- Leslie David, she was a top philosopher, psychologist, theologian, radio personality, and writer. Term limit of president extended to 10 years.
1930 -- William Baker, he was a popular naturalist, Demeteric Agriculture scientist, and environmentalist.
1940 -- Sarah Lovecraft, she was a famed cosmologist and philosopher.
1950 -- Frank Selden, he was a teacher and activist, then was employed as an insurance salesman, then was promoted to manager of that company, then became CEO. His term was cut short with the war and events of 1953.
Robotic Age
1900 to 1940 AD -- Advanced robotics and all around technology is developed and the first Arificial Intelligences were created. Juliet Wolfe, Ethans Wolfe's daughter born in 1902, takes over the company in 1922. Lupine Futuristics rises in influence in the Democratic Republic of
Fisenesia. She also plays a large role in establishing the Graey Market with Rave Graey, who then uses his assets to effectively rob money from the rest of the world so
Fisenesia can enjoy affluence, growth, and advancement. In 1925, Lupine Futuristics constructs a research and development facility at Rockefeller Plateau in Antarctica for developments in psychology, parapsychology, sociology, and engineering a utopia. It utilized artificial intelligences working with humans to delve into the sapient psyche and the nature of society. It’s morals in regard to human experimentation were questionable at best, but it made vast leaps, not only scientifically, but philosophically as well. Unfortunately, due to public dismay with the practices in the facility, it was scheduled to be repurposed, but before that could happen, the elites at the facility declared Rockefeller Plateau independent from
Fisenesia. It was allowed at first, but cold warfare ensued.
Atomic Age
1940 to 1970 AD -- Nuclear Fusion is harnessed and most vehicles are powered by very small fusion generators. Also a space station and Lunar Outpost are constructed. The first Gene Therapy creating human near-biological immortality took place in the 1940s.The first Near Humans (mutants created with Gene Therapy) are recognized to no longer be part of the human species, yet retain sapience. The AI and Near Human Rights Movements achieve giving AIs and Near Humans citizenship. The Democratic Republic of
Fisenesia dissolves in 1953 due to war.
WWII
1946 to 1959 AD --
Fisenesia still remains isolated from the world through World War II, mostly since the nations that discovered it didn't exactly view it as a nation, more as an "independent research commune". Our espionage also becomes worldwide at this time. We discover that Ryan Industries, a company which briefly operated in
Fisenesia, but was dissatisfied with our "lack of real unity", is investing in a project off the coast of Iceland. With annoyed semi-cooperation from Ryan Industries, we find out that they are constructing an underwater city where the "best and brightest" can pursue endeavors without censorship or restraint. While the world would begin a Space Race at this time,
Fisenesia and Ryan Industries were in the midst of a "Sea Flee" where we build our very own undersea city and undertake a number of ongoing Recruitment Projects to snag the "best and brightest" from the world before Ryan Industries. Our competition with Ryan comes with limited success. Our city is complete in 1952, off the coast of Silvahaven (a crescent rainforest island for which the new city is named), a year after Ryan's, but Ryan's city seems to completely disappear from our watch after 1959.
The Sanity Genocide.1953 AD -- The Sanity Genocide begins and ends in this year. Basically, after much antagonism between
Fisenesia and Rockefeller Plateau (RP for short), the two countries unleash numerous superweapons on eachother. RP focused on Stellavarius, while
Fisenesia pretty much obliterated all of RP. Likely, the most devastating of RP's weapons was a bioweapon, the Lunacy virus, which caused most Fisenesians to go hoplessly insane and often die in some way. The 1% who were immune to the virus or were only left with minor eccentricities fled to the three designated safe zones, which in present times are known as the 3 Safe Cities (Silexolis, Craterside, and Silvahaven). Some smaller immune communities do exist in
Fisenesia outside these cities. No nuclear weapons were effectively used in this war; both sides chose more "creative" methods of destruction, many still lasting in Fisenesian wilderness to this day (like zombies, genetically engineered beasts, dimensional rifts, or occasional outbreaks of adapted Lunacy). Any centralized government that existed for the previous five decades disintegrates, and the 3 Safe Cities revert back to city-state mentality. Lupine Futuristics, at this time, seizes its opportunity for power and rises to the occasion. To improve the company's reputation, Juliet partnered with the popular artist Leaf Lunadore and changed the company's name to Lunarlupin Futuristics. Today, the 3 Safe Cities are harmless rivals, and even work together under Lunarlupin Futuristics' urgings. The 3 Safe Cities continue recruiting the "best and brightest" citizens from around the world, to populate their cities after such an apocalyptic event decades ago.
The Cyber Age
1980 to 2010 AD -- Internet, Realistic Simulation, Cybernetics, and Mind-Machine Interface are invented. Numerous AIs are created and put in high positions of power. Although some contest that this is the time when the government "went to the machines", artificial mind mapping and personality simulation has gotten so advanced at this point that the minds of these machines are actual characters in the truest sense of the word. For example, ERIS, (Entity for Ranking Individuals in Society) is a revolutionary and controversial unbiased merit-system AI with no solid form that can actually and effectively gauge the ability of every Fisenesian citizen based on billions of qualitative and statistical factors and give them a particular merit that changes day-to-day. Examples of the qualitative factors include societal reputation and how much they contribute culturally or scientifically to society. This took liberated
Fisenesia from its 'corporate monarchy' under Lunarlupin Futuristics, and made a new system where the two citizens with the highest Merit in each city became its leaders. Some call it a fool-proof meritocracy, while others call it risky if ERIS were to go rampant for any reason. Also is the CaKE (Communication and Knowledge Equiptment), a wrist-device granted to each citizen registered in a Safe City with numerous features including communication, transinformation, personal assessment and organization, companion mode, and even Biography Emulation, where it records what happens to you daily for one to better recall certain events if the user were to write a memoir, journal entry, or episodic log of their life, as is popular with our many adventure enthusiasts. The CaKE also often includes a small slot drive on the back of one’s neck which allows one to directly interface with certain machines. Ironically, the two leaders of Lunarlupin Futuristics retain their power, both in different cities through merit, as they were popular rulers for the decades they ruled, so they kept their power. Leaf Lunadore and Luna Balivernes rule Craterside, Juliet Wolfe and Alex Avitia rule Silvahaven, and Rave Graey and Marvel Sangclair rule Silexolis.
2010 AD to Present -- New age proposed as The Biotech Age because of how far biotechnology has come and how much it has changed
Fisenesia since the 1940s, enabling youthful immortality and even superhuman abilities. Because of this, most of the population was born between 1920 and 1960, but are biologically 20 to 30 years old and have enhanced senses. The population of registered Harmlessly Infected or Definitely Uninfected Fisenesians has grown to about 108,000 total residing in any of the 3 Safe Cities or Working Abroad in the world, usually for recruiting or espionage.
Current Leaders:Leaf Lunadore (Co-CEO of Lunarlupin Futuristics) and Luna Balivernes (Founder of the Umbrella Pianos) of Craterside
Juliet Wolfe (CEO of Lunarlupin Futuristics) and Alex Avitia (Inventor of Gene Therapy) of Silvahaven
Rave Graey (Head of the Graey Market) and Marvel Sangclair (Activist for AI and Near Humans) of Silexolis
Futures:As predicted by our top Foreshadowers, Arithmancers, Futurology Simulators, Precognitives, and Interdimensional Expeditions. Of course, these are all possible outcomes. We acknowledge that these all occur in a seperate branch of our alternate future histories, however, how close they will be to our actual future history is unknowable.
Projection 1 --
Fisenesia establishes an early foothold in space colonization and exploration and, due to our more advanced technologies, Lunarlupin Futuristics monopolizes space travel and bottle-necks it, passive-aggressively grounding the rest of Earth's nations. Lunahaven, a Fisenesian Lunar outpost is established on the darkside of the moon while the light side is preserved as a natural wonder. The Space Gun is constructed on the equator in the Pacific. It can sling vessels and supplies into space using nuclear fusion electricity and other thermodynamic mechanics, thus eliminating the astronomical costs of space launches. This, too, is controlled by Lunarlupin Futuristics. Travel into orbit and to the moon becomes commonplace, not just for Fisenesians, but for citizens all over the world through the Space Gun.
Fisenesia, now thrust into the world's spotlight, must upgrade its defensive capabilities. In addition to the carbon neutral, robot-run, factories floating in the ocean near Point Nemo which manufacture the heavy industrial of
Fisenesia's many awe-inspiring constructs in present day,
Fisenesia also expands Lunahaven with factories that also serve manufacturing purposes, but mine their raw materials from the back of the moon instead of the Earth's submerged crust. The back of the moon is also the site of the largest cemetary, where the dead and their statues can remain uninterrupted for time immemorial.
A combination of factors newly afflicting half of the moon cause it to drift closer to the Earth until it can be seen giant in the night sky. Also around this time, the Lunacy virus that
Fisenesia tried so hard to bury becomes a global pandemic, driving most of Earth's 8 billion people insane as tsunamis and earthquakes also wreak the Earth as the planet adjusts to the moon's new position. The economy of most nations collapses, but
Fisenesia, having already suffered a Lunacy apocalypse, remains fairly stable and evacuates most of the population into Apocalypse Shelters until the natural disasters subside. An initiative is organized by sane survivors and Fisenesians to terraform Venus and Mars into habitable planets. The clean manufacturing plants in the Pacific are reactivated, and new ones in polar regions are constructed, followed by a pact with the "emancipated" city-state of Lunahaven on the moon. Research stations and mining plants are set up on the twilight poles of Mercury, as well.
Then the terraforming begins. In front of Venus (the side facing the sun) an all-encompassing shroud of shading lenses are released to lower the radiation hitting the daylight side. If seen from space, it would look like a transparent shadow over one side of the planet at all times. The planet is then bombarded with hydrogen which reacts by producing water, transforming the entire planet's hostile surface into a series of large tropical island chains. As for Mars, the upper atmosphere is supplemented with heat amplifying lens clouds, the soil is bombarded with hydrogen, and the carbon dioxide is sublimated. Plantlife is introduced, which eventually converts the planet into one similar to Earth, however, there was a slight miscalculation in the terraforming which rendered the climate hotter than expected, thereby making many of the continents desert and savanna. An ark-worth of engineered species is introduced to Venus, while an array of natural Earth species preserved in an Earthly frozen zoo are cloned and introduced to Mars as a "backup" of Earth's biodiversity. Venus (+Mercury), Earth (+Moon), and Mars (+Ceres and moons) become the new planet-states from what was
Fisenesia. (ironically reminiscient of present day's city-states, Craterside, Silexolis, and Craterside, some note)
With the perfection of teleportation and interdimensional travel, The self-evolved descendents of humanity become interdimensional beings and transcend contemporary understanding in their voyages between universes in pursuit of what we can only imagine. Perhaps individual happiness, the lessening of the influences of evil in the multiverse, or something hidden in our nature. <Projection accuracy approaching guesswork....>
Projection 2 -- With
Fisenesia's colonization of the moon, (which occurs same as in the scenario above) Earth's other nations begin to actively war over resources and technology,
Fisenesia undoubtedly dragged in as well. The rest of the world's reliance on nuclear bombs likely will throw humanity into an age of atomic armageddon, driving Fisenesians into their Apocalypse Shelters, perhaps for centuries. Eventually, the Apocalypse Shelter Residents will split into factions based on their original allegiances from before the nuclear world war, and these factions will each have a plan of action to continue living. One faction leaves Earth and terraforms Venus. Another leaves Earth and terraforms Mars. Another escapes to the Moon. The remaining ones are almost exclusively newer generations of Fisenesians born in the Apocalypse Vaults who mostly have psychokinetic powers, some more than others. They find that Earth's surface is a lush, misty frontier forever changed and mutated into an enigmatic biosphere. They also discover that other humans have begun to form their own settlements and the ancient enemy, Rockefeller Plateau, is recovered and more efficient than ever. The old Fisenesians have abandoned the Earth, leaving the newer generation, who identify themselves based on the ancient peoples, the Lokosians, to inherit the lands left to them.
<Further outcome unpredictable....>