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Infantry Discussion Thread part 11: Gallas Razor edition.

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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 8:47 pm

Spirit of Hope wrote:
Manokan Republic wrote: The Dragon fire mortar literally does't mean any of the criteria he set out, and neither do most auto-loading mortars for that matter. It's not muzzle loaded, smooth-bore, always high angled, doesn't have to use various propellant charges and it has a recoil buffer. Do all these things mean it's not a mortar, even though the military calls it that?

You guys consistently prove my point that you are just about trying to hostilely nitpick irrelevant things to derail a conversation for no reason, focusing overly heavily on semantics instead of important base concepts. It's shallow and pedantic.


Uses the Dragon Fire mortar which weighs 1.5 tons as an example of what he is talking about.

Manokan Republic wrote:It depends on the machine gun. A .50 caliber is 120 pounds, while 1200 rounds of ammunition would be 300 pounds, or 420 pounds. A 60mm mortar is only 40 pounds on a bipod, and 100 rounds of ammunition would be, 315 pounds. Assuming another 100 pounds or so for the autoloading mechanism, whatever it may be, that would be close to a .50 cal in terms of weight. Then there's 20mm and 15.5mm machine guns, 14.5mm machine guns, and so on and so forth which would be even heavier than a .50 cal. Dual-mounted .50 cals, quad-mounted 14.5mm etc. Of course there are arguments of weight, size, ammunition carriage, the mounting system, armor protection and so on and so forth that all effect size.

Depending on exactly what you used, it could be larger, smaller, around the same size, whatever. But if it's the equivalent of three machine guns, it's still quite tenable to add.


Says he can get a 60mm auto loading mortar for less than 500 pounds, including ammo.

Now I realize the Dragon Fire is a 120mm system, and you are talking about a 60mm system, but the weight for the dragon fire doesn't include ammo and you weight guess did. If we go by your "Assuming another 100 pounds or so for the auto loading mechanism" plus "40 pounds on a bipod" you get a weight of 140 pounds, a 20th the weight of the Dragon Fire.

The AMOS turret is 9,000 pounds, but it is 2 almost semi auto 120mm mortars and the armor needed to protect them. The NEMO is 3,000 pound turret with a 120mm mortar in it. You will notice a trend here, the systems are weighing more than you think they will and much larger than you think they will be. Will you get some saving from dropping from 120mm to 60mm? Yes. Will it drop your system from being a vehicles turret to being a RWS and the weight from thousands of pounds to less than 200? No.

This is not me "hostilely nitpick irrelevant things to derail a conversation for no reason," this is me showing how your concept as stated won't work. IF all you want is a MK-19 scaled up to 60mm, my back of the napkin math puts that in at around 600-700 lbs. But that won't be a mortar system.

The reason for the extra weight and complication is due to the need to adjust propellant charges and other fairly complex and erroneous things. One additional problem is that the mechanism is designed to work as a stand alone system, and so it has to be heavy enough to help absorb the recoil of the system, and it has additional recoil absorbing mechanisms due to the fact it's autoloading. These are nice to have, but not really necessary in all gun designs. There are two things I will mostly focus on, first that chainguns tend to be substantially lighter weight than most other types of firearms, and second the simpler the round fired the smaller the weapon can usually be. An example is the Japanese Ho-401 autocannon, which fired a 1.5 kilogram round at 495 m/s, double the velocity and slightly heavier than the average 60mm mortar (at around 250 m/s for a 1.25 kilogram round), held about 50 rounds, and was 150 kilograms, or 330 pounds, and was able to fire at around 80 RPM, more than sufficient for use as a mortar. While not very commonly used, it nonetheless demonstrates what is theoretically capable with such a weapon system. It is a pretty obscure example and I do think that the full cartridge weight of such a weapon was about, 5 pounds, so fully loaded it might have been pretty close to 500-600 pounds (although the gun itself is 330 pounds and not 140 pounds), so it's still quite small for something that was, more powerful than a 60mm mortar with a similarly sized round.

The 40mm Bofors CT cannon, a gun designed to mimic the ballistics of the 40mm bofors, is about 800 pounds, vs. the 10,000 pounds for the L/70 40mm Bofors autocannon. Bare in mind, this is firing a round much more powerful than a 60mm or 81mm mortar would be, and the base diameter is about as large as a 60mm round. So, not only can an autocannon be a mere 330 pounds to fire a round actually somewhat more powerful than a 60mm mortar, but a chaingun design, could in theory, be even smaller. The simpler firing mechanism doesn't rely on trying to use the recoil energy of the round fired to cycle, so it doesn't need a massive recoil absorbing assembly, or massive bolt and receiver to hold in the recoil force of the round rearwards. You could think of it as like a straight-pull bolt action, only using an electric mechanism to actuate the gun. Because all you need is the barrel and fairly small loading mechanism in to the breach, a chaingun typically afford to be much smaller. A good example is the 30mm x 113mm chaingun, a mere 120 pounds vs. the 80 pounds for a .50 caliber machine gun, which has 3.5 times less energy and who's round is about 5 times lighter weight.

Design has a heavy influence on how large a weapon can be. So for example, a browning .30-06 machine gun was 31 pounds, but the M1941 Johnson machine gun was only 13 pounds. As far as it goes, the M1 Garand was 8.5 pounds and BAR was 18 pounds. As time has gone on, non-blowback designs using rotating bolts became small enough to become viable even as rifles, and so what was once seen as impossible for an infantrymen to carry around, became the same weight as a standard bolt action in an M1 garand. There are 18 pounds 7.62mm guns, such as the Mk. 48 and PKM machine gun, while the M240 is still 27.5 pounds. Generally it's expected there is a trade off, in recoil or reliability, but there are various guns that can do the same thing for a much smaller size. What's enticing about chainguns is that not only do they tend to be very small, but extremely reliable as well, with a test by the military finding for example that: "29,721 rounds of endurance tests were fired with no parts breakage and without any gun stoppages ... It is significant that during firing of 101,343 rounds not one jam or stoppage occurred due to loss of round control in the gun or feeder mechanism ... [this] is in our experience very unusual in any weapon of any caliber or type." The 27mm autocannon is a mere 220 pounds and fires a round with 160,000 joules at 1700 RPM, vs. the M230 chaingun firing a 25mm round with 100,000 joules at 300 RPM or less, and being 260 pounds. Chainguns are not even the smallest design available, but they do tend to be more reliable.

So you are right in that, based on something insanely complicated and large like the Amos or Dragonfire, that maybe it would be really heavy and large. But something firing a round of equivalent power and payload doesn't necessarily have to be. By simplifying the design and not using things like, adjustable propellants or other whacky and annoying stuff, like keeping a muzzle loading option, and not using existing mortar rounds but instead something like a standard shell of equal power, in theory it can be a lot smaller. So a typical aluminum cased autocannon round, a caseless or cased telescopic round, or something like it, instead of it being muzzle-loaded or otherwise, bizarrely loaded. For a round this large belts don't make as much sense, and instead you would use some form of linkless belt, or design it to be reliable with a belt nonetheless. I realize there is a lot of talk about the semantics of what makes something a mortar, so let's for the sake of brevity go with, a mortar like-round. The advantage of a mortar is that they are usually very powerful for their size. An equivalent sized artillery piece would need to be much larger, as the lower velocity of the mortar system allows a much more powerful round to be fired. Velocity is exponential, so if we go from say, 75 m/s, to 150 m/s, the energy is not doubled, but quadrupled, meaning that for example a 40mm grenade launcher would have quadruple the recoil if we went from 75 m/s to 150 m/s. Similarly, going from 250 m/s to 750 m/s is 9 times greater energy, or roughly mortar velocity to artillery velocity, and so one can fire an absolutely enormous shell from a much smaller and lighter gun, that doesn't need to be as large to handle the recoil. Furthermore without a recoil assembly, the weapon can generally be a lot smaller than a comparative artillery piece (often times mortars being muzzle loaded), using something akin to a baseplate to absorb more of the energy than a much larger artillery system would need. Mortars tend to have smaller rounds than artillery on top of this, for example like with knee-mortars or the 60mm mortar, so they generally can be even smaller. Mortars also tended to be cheaper as most were unrifled, which further simplified the design and allowed it to be made to be very strong at low expense, using a simple high strength tube without having to cut rifling twists in to it (either weakening the barrel, or being expensive to cut such a hard piece of metal). A more complex firing system does reduce a lot of the advantage of cost and size, but increases it's potential firepower. The main goal here is power for size, or perhaps payload for size, to be kept as the advantage of a mortar-like system. Ideally you would fire mortar sized rounds at mortar velocity, rather than actual mortar rounds which would need to be muzzle loaded and the like. You could call it a really large low velocity autocannon, a really large grenade launcher, basically anything, but the effect of the size of the round is essentially the same.
Last edited by Manokan Republic on Wed Jul 17, 2019 9:14 pm, edited 1 time in total.

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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 9:03 pm

Triplebaconation wrote:That's not what he said. If you actually read his post, he makes it quite clear that something can be breech-loaded or rifled and still be considered a mortar.

The official DoD definition, on the other hand...

Who are you to say people don't know what they're talking about? Your entire theory of projectile motion that you think would make this a useful capability has been known to be wrong for nearly 500 years.

Your entire and predictable "you're just arguing semantics" theory is based on the Dragon Fire, which yet again you were completely wrong about.

I realize he said that the further you get away from X characteristics, the less likely it is to be considered a mortar, not that it has to have all the characteristics. The main problem is, this is not an official definition anywhere, and is just his opinion. A better example is the 82mm automortar from the Russians, or the Amos 120mm mortar, although both can be muzzled loaded and not just breach-loaded. With the dragonfire I thought there was a version that was breach-loaded, with the early version being double the weight and completely different from the later version, but I may actually be completely wrong about that. If so then, I admit I'm wrong. There are different versions of the dragon fire and the variant I was thinking of, seemed like it could be breach loaded, but this might not be the case. I can't really find details on it, so I'll just assume I'm incorrect for now. But there are other examples that don't fit the criteria and thus wouldn't be considered a mortar due to the definition, despite being called mortars. That is kind of the point. A mortar is a high angle of fire explosive firing weapon generally speaking, that while it doesn't have to be, typically is smoothbore and muzzle loaded. Breach-loaded mortars have been a thing for a while, along with rifled mortars, mortars with fixed propellants and so on. A lot of the distinctions are arbitrary, with a mortar launcher being a weapon that fires mortar rounds and a grenade launcher between a weapon that fires grenades. Since a grenade launcher and mortar launcher aren't designed to fire the other round, their distinction is based on, what the round is considered, which is arbitrary. A grenade launcher is a grenade because it's designed to fire grenades, and a mortar vice versa, rather than the fact that it can't. There are rockets that can be fired out of a 40mm grenade launcher, but it doesn't make it a uh, well rocket launcher. The reason is the intent behind the design. You even have things like spigot mortars and so on, which like the PIAT can resemble rocket launchers. In essence, there are a lot of different types of mortars and the idea it must fit a specific definition or is less of a mortar if it doesn't, is kind of based on nothing.
Last edited by Manokan Republic on Wed Jul 17, 2019 9:07 pm, edited 1 time in total.

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Triplebaconation
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Postby Triplebaconation » Wed Jul 17, 2019 9:11 pm

Manokan Republic wrote: Velocity is exponential, so if we go from say, 75 m/s, to 150 m/s, the energy is not doubled, but quadrupled, meaning that for example a 40mm grenade launcher would have quadruple the recoil if we went from 75 m/s to 150 m/s. Similarly, going from 250 m/s to 750 m/s is 9 times greater energy, or roughly mortar velocity to artillery velocity, and so one can fire an absolutely enormous shell from a much smaller and lighter gun, that doesn't need to be as large to handle the recoil.


Recoil is equal to the shell's momentum, not muzzle energy.

Manokan Republic wrote:
The 40mm Bofors CT cannon, a gun designed to mimic the ballistics of the 40mm bofors, is about 800 pounds, vs. the 10,000 pounds for the L/70 40mm Bofors autocannon.


The Bofors gun is closer to 1000-1100 pounds without a carriage.

Manokan Republic wrote:. An example is the Japanese Ho-401 autocannon, which fired a 1.5 kilogram round at 495 m/s, double the velocity and slightly heavier than the average 60mm mortar (at around 250 m/s for a 1.25 kilogram round), held about 50 rounds, and was 150 kilograms, or 330 pounds, and was able to fire at around 80 RPM, more than sufficient for use as a mortar. While not very commonly used, it nonetheless demonstrates what is theoretically capable with such a weapon system. It is a pretty obscure example and I do think that the full cartridge weight of such a weapon was about, 5 pounds, so fully loaded it might have been pretty close to 500-600 pounds (although the gun itself is 330 pounds and not 140 pounds), so it's still quite small for something that was, more powerful than a 60mm mortar with a similarly sized round.


An even more obscure and better example would be the Colt 70mm automatic grenade launcher, which weighed 110 pounds. Without the "wonky" features of a mortar, however, it couldn't duplicate a mortar's role and wouldn't be useful for what you're envisioning.
Last edited by Triplebaconation on Wed Jul 17, 2019 9:24 pm, edited 2 times in total.
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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 9:31 pm

Triplebaconation wrote:
Manokan Republic wrote: Velocity is exponential, so if we go from say, 75 m/s, to 150 m/s, the energy is not doubled, but quadrupled, meaning that for example a 40mm grenade launcher would have quadruple the recoil if we went from 75 m/s to 150 m/s. Similarly, going from 250 m/s to 750 m/s is 9 times greater energy, or roughly mortar velocity to artillery velocity, and so one can fire an absolutely enormous shell from a much smaller and lighter gun, that doesn't need to be as large to handle the recoil.


Recoil is equal to the shell's momentum, not muzzle energy.

Manokan Republic wrote:
The 40mm Bofors CT cannon, a gun designed to mimic the ballistics of the 40mm bofors, is about 800 pounds, vs. the 10,000 pounds for the L/70 40mm Bofors autocannon.


The Bofors gun is closer to 1000-1100 pounds without a carriage.

There are different versions of the gun, but the standard 40mm Bofors carriage was 522 kg (1,151 lb), while the weight of the guns have been between 4,000 and 10,000 pounds. You might be confusing the weight of the carriage as being 1000-1100 pounds vs. the gun itself being 4,000 to 10,000 pounds.

Simplified recoil calculations usually are based on momentum, however recoil energy is different, and includes the mass of the propellant, among other things. The shell's momentum won't directly be the recoil of the gun, but it's fair to say it's close enough. An additional problem with higher levels of energy other than recoil is the pressure and forces required for the weapon and it's parts to handle. While the barrel more obviously requires the ability to withstand the greater forces and pressure, other parts of a recoil operated gun need to withstand this pressures and forces as well. So in addition to recoil, the parts of the weapon have to be stronger to handle the additional stresses.

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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 9:39 pm

Triplebaconation wrote:
An even more obscure and better example would be the Colt 70mm automatic grenade launcher, which weighed 110 pounds. Without the "wonky" features of a mortar, however, it couldn't duplicate a mortar's role and wouldn't be useful for what you're envisioning.


Actually for what I'm envisioning it might be fine, as long as it was remote controlled and could be angled at, really high angles. The whole point is not a complete replacement for all artillery or mortars, only a quick reacting mortar that could be easily mounted for relatively low weight to an armored vehicle that normally has some other purpose. You could do something like, type in GPS coordinates and have the round fire in the direction you chose, or you could relay the command to someone in the vehicle to do it for you. The idea is not to replicate every single function of a mortar, hence the idea of making it smaller, but to have something that can fire quickly with a high explosive shell, or shell filled with something else like smoke, on demand. The idea is just to fire a mortar like round at the enemy. Firing it at a different angle to compensate for the higher static velocity would probably be fine. Worst case scenario, there are other ways to effect velocity, such as electrically activated propellants (such as found in the metal storm guns), that allow only certain propellants to be set off at a given time, or a way to adjust barrel length (such as an extendable tubular sleeve), but honestly I think it's just silly. Angling it slightly different would be fine. In many cases direct fire would be better, such as for close range support, and you could use air-bursting rounds to achieve the effect of a high angle.

Perhaps the easiest way to adjust mortar velocity is to adjust the power of the round itself, like with liquid propellants, hydrogen-gas guns, or something like a railgun. There is a DARPA designed coil-gun assisted 120mm mortar that can augment the power of existing mortar rounds, using electricity to vary the level of power instead of altering the propellant, by up to 30%. This has already been proposed to allow for alternating the level of power with the gun without having to change propellants, and has performed well in experiments. This could be powered by a hybrid electric engine of a vehicle, so you wouldn't even need a separate generator or pack of batteries, or they wouldn't be very large, and would be good to replace actual vehicle mortars especially if it was autoloaded. But honestly, I just don't think you need to replicate every single little feature of a mortar in to something meant to be slapped on to armored vehicles at a whim. The goal is big splodey thing to shoot the enemy with really fast. It just doesn't need to be this complicated. Adding an air-bursting feature to a giant oversized grenade launching chaingun and calling it a day seems fine to me.
Last edited by Manokan Republic on Wed Jul 17, 2019 9:49 pm, edited 4 times in total.


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Postby Triplebaconation » Wed Jul 17, 2019 10:08 pm

Manokan Republic wrote:There are different versions of the gun, but the standard 40mm Bofors carriage was 522 kg (1,151 lb), while the weight of the guns have been between 4,000 and 10,000 pounds. You might be confusing the weight of the carriage as being 1000-1100 pounds vs. the gun itself being 4,000 to 10,000 pounds.


I assure you I'm not.

Simplified recoil calculations usually are based on momentum, however recoil energy is different, and includes the mass of the propellant, among other things. The shell's momentum won't directly be the recoil of the gun, but it's fair to say it's close enough.


Manokan Republic wrote:Velocity is exponential, so if we go from say, 75 m/s, to 150 m/s, the energy is not doubled, but quadrupled, meaning that for example a 40mm grenade launcher would have quadruple the recoil if we went from 75 m/s to 150 m/s.


Your complex calculations of recoil energy are completely wrong.

Manokan Republic wrote:But honestly, I just don't think you need to replicate every single little feature of a mortar in to something meant to be slapped on to armored vehicles at a whim. The goal is big splodey thing to shoot the enemy with really fast. It just doesn't need to be this complicated. Adding an air-bursting feature to a giant oversized grenade launching chaingun and calling it a day seems fine to me.


Ah, yes. The GI Joe school of design.

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Last edited by Triplebaconation on Wed Jul 17, 2019 10:24 pm, edited 1 time in total.
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Postby The Chuck » Wed Jul 17, 2019 10:19 pm

Alright folks, I was curious on all of your thoughts and opinions on armored fighting vehicles sporting large caliber tank guns such as the M1128 Mobile Gun System, Italian Centauro II, South African Rooikat, French AMX-10 RC, and South Korean Rotem Jupiter. What are the benefits of these weapon systems and what are some of the cons of these systems? Obviously having a wheeled weapon system such as these enable a swift deployment of sizable firepower across the battlefield but then on the opposite side of the spectrum you have the issue of armor on many of these vehicles. If you all could offer me a bit of your own thoughts and insight into these types of weapon systems, it would be greatly appreciated!
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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 10:54 pm

Triplebaconation wrote:
Manokan Republic wrote:There are different versions of the gun, but the standard 40mm Bofors carriage was 522 kg (1,151 lb), while the weight of the guns have been between 4,000 and 10,000 pounds. You might be confusing the weight of the carriage as being 1000-1100 pounds vs. the gun itself being 4,000 to 10,000 pounds.


I assure you I'm not.

Simplified recoil calculations usually are based on momentum, however recoil energy is different, and includes the mass of the propellant, among other things. The shell's momentum won't directly be the recoil of the gun, but it's fair to say it's close enough.


Manokan Republic wrote:Velocity is exponential, so if we go from say, 75 m/s, to 150 m/s, the energy is not doubled, but quadrupled, meaning that for example a 40mm grenade launcher would have quadruple the recoil if we went from 75 m/s to 150 m/s.


Your complex calculations of recoil energy are completely wrong.

Manokan Republic wrote:But honestly, I just don't think you need to replicate every single little feature of a mortar in to something meant to be slapped on to armored vehicles at a whim. The goal is big splodey thing to shoot the enemy with really fast. It just doesn't need to be this complicated. Adding an air-bursting feature to a giant oversized grenade launching chaingun and calling it a day seems fine to me.


Ah, yes. The GI Joe school of design.

Image

Any resemblance to something that might be found in a Manokan factbook is purely coincidental.

In all honesty, I do go with the more guns school of thought. The idea of less guns makes no sense unless the gun is just so big it's impractical. Honestly, why not have multiple machine guns? There's a lot of real estate for weapon's not used. A stryker should come standard with a 30mm chaingun on top, with coaxial .50 caliber and .30 caliber machine guns. The extra cost and weight is too small to really justify not having it. A 5 million dollar armored vehicle, and yes Strykers go for this much, can afford a 15,000 dollar machine gun slapped on it. In the end, I think an automatic chaingun using a large enough round like the 40mm bofors is sufficient to replace mortars in most cases, but something bigger like an 81mm mortar might still make some sense.

Also the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant, so what that means is then you were just wrong. The guns are like 3,000 to 9,000 pounds each.

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Postby Manokan Republic » Wed Jul 17, 2019 10:55 pm

Gallia- wrote:(Image)

Y E E T
E
E
T

70mm = Big boy gun.

Big boy gun for big boy fun. 8)

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Postby Triplebaconation » Wed Jul 17, 2019 11:00 pm

Manokan Republic wrote:Also the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant, so what that means is then you were just wrong. The guns are like 3,000 to 9,000 pounds each.


No, it means you're not using even a modicum of common sense and I have better sources than you. Norman Friedman's "Naval Anti-Aircraft Guns and Gunnery" and Terry Gander's "The Bofors Gun," just to name two.
Last edited by Triplebaconation on Wed Jul 17, 2019 11:02 pm, edited 1 time in total.
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Postby Austria-Bohemia-Hungary » Wed Jul 17, 2019 11:04 pm

Manokan Republic wrote:the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant,

Gun Weight Complete Gun: 1,920 lbs. (2,870 kg)
Barrel: 386 lbs. (175 kg)

lol
So in Manokland instead of actually useful illuminating and smoke laying 60 mm mortars every man has to either sling around a broken down 40 mm gun firing bullets at 1 km/s and not any less, and still figure out how to put their 40 mm shells on target with nearly vertical elevations. Or wait for their platoon vehicle (which is gallivanting off finding high altitude Su-34's and T-15's to fight simultaneously) to show up with a mounted 40 mil which still has to figure out how to loft a shell with a muzzle velocity of 1 km/s on dug in targets. Gg I guess?
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Manokan Republic
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Postby Manokan Republic » Wed Jul 17, 2019 11:25 pm

The Chuck wrote:Alright folks, I was curious on all of your thoughts and opinions on armored fighting vehicles sporting large caliber tank guns such as the M1128 Mobile Gun System, Italian Centauro II, South African Rooikat, French AMX-10 RC, and South Korean Rotem Jupiter. What are the benefits of these weapon systems and what are some of the cons of these systems? Obviously having a wheeled weapon system such as these enable a swift deployment of sizable firepower across the battlefield but then on the opposite side of the spectrum you have the issue of armor on many of these vehicles. If you all could offer me a bit of your own thoughts and insight into these types of weapon systems, it would be greatly appreciated!

There are various reasons for them, one of them is cost and logistics, in that usually tend to be cheaper and smaller than tanks, so they can be air deployable (from smaller aircraft), use less fuel, and require less maintenance. In theory such a vehicle is multipurpose too, in that it can be converted back to an APC if need be in case such a vehicle doesn't turn out to be as useful in some scenarios. It's cheaper to fire off tank rounds than it is to use high end anti-tank rockets (10,000 dollars vs. 100,000+ for a javeline for example), and about the same cost as a 120mm mortar round or 155mm artillery round, and so a 105mm gun for anti-vehicle work or to serve as short range artillery is preferable to rockets, and defeats things like slat armor, spaced armor and ceramic armor more easily, allowing it to more easily take on heavily armored targets. A simple active defense system can reliably shoot down anti-tank missiles, so a kinetic projectile ignores that problem entirely instead of needing to bypass this in some sophisticated way or require many rockets to be fired at once, further increasing their cost to defeat vehicles.

The concept of a tank-killer is a proven one, with in WWII the Americans using the M36 Jackson Tank destroyer and Hellcat as their main tank destroyers to inflict heavy damage, rather than a super well armored tank. The idea was that volume, with cheaper and less resource intensive vehicles, and speed and maneuverability would allow them to more easily fight their enemies, and that these vehicles would be ideal for fighting tanks as long as they had sufficient armor to resist small arms. Two good examples, the Bradley in the persian gulf war and Chadian civil war illustrate this concept. The Bradley, a much lighter weight vehicle than the abrams deployed in smaller numbers, was responsible for destroying more armored vehicles than the M1 abrams, while in the Chadian "Toyota" war, light gun trucks out maneuvered heavier armored vehicles, and inflicted 7500 casualties vs. 1000 casualties of their own, despite lacking sophisticated and expensive military equipment. The idea is that maneuverability and speed can outperform armor, as long as you have a big gun, and that any armor that doesn't stop the enemy round is wasted armor. There is no reason for a 50 ton tank if it can't stop an enemy tank round, so unless you have a 60+ ton tank that can stop enemy tank rounds, it's wasted armor. You only need armor to stop the intended threat, so if it can stop rounds it's generally up against, say small arms or 25mm chainguns and whatnot, then the armor is considered more than sufficient. A helmet that was twice as heavy but still couldn't stop an Ak-47 is sort of pointless, as you want to optimize for the threat you're up against. You don't need a 6 pound helmet to stop a 9mm handgun round or piece of shrapnel, so a 3 pound helmet is fine. And a 6 pound helmet won't stop an Ak-47, so what is the point if there are few weapon's used in between a 9mm and Ak-47 by our enemies? In the modern day this has actually changed, but back when bullet proof helmets were first designed, this was basically the mentality. Optimizing your armor for a specific level increases the efficiency of use without undue burdening the maneuverability of the soldiers. Basically, if you can't pass a minimum threshold barrier, than there is no point in more armor, it just slows you down and adds added expense for no real advantage. You also can produce and employ a lot more gun-trucks for the same amount of resources as you can tanks. Until the Trophy active defense system, the Israelis had completely stopped using their tanks because of this, as their 3+ million dollar tanks were too easily defeated by 10,000 dollar missiles, and there wasn't much point in using them.

On the topic of active defense systems, this is where the true problem arises. As anti-tank missiles are easily stopped by these systems, it's sort of flipped the script on it's head, instead making it so anti-tank missiles, like on a Bradley or random Toyota Truck, wouldn't be nearly as effective as they once were. For example with the Tropy Active defense system, there was a nearly 100% reliability rate for stopping missiles. "The primary role of Trophy is defence against missile strikes, particularly for lighter armored personnel carriers, which are very vulnerable to rocket attacks. Since 2011, the system has achieved 100% success in all low and high-intensity combat events, in diversified terrain (urban, open and foliage). The system has intercepted a variety of threats, including the Kornet ATGM, RPG-29, etc. the U.S Army has reported similar success in tests. “I tried to kill the Abrams tank 48 times and failed,” said US Army Col. Glenn Dean." These systems are both reliably effective and light-weight, being easily added to lower-armored vehicles. They tend to not work very well against kinetic threats, however. Then, the only thing that can defeat lighter vehicles is kinetic energy weapons, such as 30-40mm guns, or tank rounds, such as the 105mm and 120mm guns and beyond. As explosive weapons, be them shape charged tank rounds or rockets become less viable, the transition would need to be made to something like a light-gun vehicle. Instead of a Bradley with TOW missiles, we would end up with a bradley with anti-tank gun turret, or the Stryker MGS and the like. Wheeled vehicles are usually more mine resistant due to being raised higher above the ground, have less maintenance requirements and are more fuel efficient. Fuel efficiency not only saves on money, but lives, with half of all deaths in Iraq and Afghanistan being largely from fuel convoys, given their soft skinned nature and difficulty being armored. Less fuel means more lives saved, and reduced logistics constraints, so it's not just a matter of money but the raw difficulty of getting the resources convoys. The replacement parts and fuel are just inherently harder to service, and it's a bottleneck that can reduce how many vehicles you can have in the field for a given set of resources. For an equal amount of resources, you could have at least 3-4 times as many mobile guns as tanks, easily, and not just in terms of the cost of the vehicle itself. But beyond that, wheeled vehicles tend to be faster and somewhat better protected against mines and IED's. As a 20 ton Stryker is about the same weight and offers about the same protection as a 20 ton Stingray, there is really no point in using tracked vehicles. Sharing commonality with your standard APC's is probably better maintenance and logistics wise as well, so you are better off with a wheeled vehicle using an anti-tank gun than a 20 ton vehicle designed from scratch, from the ground up. It shares parts with other vehicles in the field, making repairs easier, and allows it to be more easily integrated with other infantry. As tanks are best used in combined arms warfare, with something akin to Bradley's fighting next to them, a mobile gun system would also work better with other vehicles flanking it as well. A stryker with a gun working in concert with regular strykers would fair much better. Therefore it's ease of being integrated with other armored vehicles would also improve combat performance, and not just be a logistics advantage. Raw volume is another advantage, and so being able to produce and field large volumes of anti-tank guns to overwhelm an enemy with superior armored tanks, is a big deal.
Last edited by Manokan Republic on Wed Jul 17, 2019 11:31 pm, edited 1 time in total.

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Postby Manokan Republic » Wed Jul 17, 2019 11:29 pm

Austria-Bohemia-Hungary wrote:
Manokan Republic wrote:the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant,

Gun Weight Complete Gun: 1,920 lbs. (2,870 kg)
Barrel: 386 lbs. (175 kg)

lol
So in Manokland instead of actually useful illuminating and smoke laying 60 mm mortars every man has to either sling around a broken down 40 mm gun firing bullets at 1 km/s and not any less, and still figure out how to put their 40 mm shells on target with nearly vertical elevations. Or wait for their platoon vehicle (which is gallivanting off finding high altitude Su-34's and T-15's to fight simultaneously) to show up with a mounted 40 mil which still has to figure out how to loft a shell with a muzzle velocity of 1 km/s on dug in targets. Gg I guess?

Well this is obviously an editing error. It says 2,870 kilograms next to 1,920 pounds. 1,920 pounds would be, 870 kilograms, as you divide by 2.2 to get from pounds to kilograms. A 2,870 kilogram gun would actually be 6300 pounds, not 1,920 pounds. So, it looks to just be incorrect.

Air-bursting rounds can often provide the advantage of indirect-fire, by having it explode over a target in mid-air. As at close range indirect fire is typically less useful, firing a 40mm smoke round would probably be fine for those purposes. Unless you wanted it at really weird angles at really long range, it wouldn't really matter. In those cases you would just use a dedicated artillery/mortar battery to fire off the round since, the primary drawback of artillery or mortars is that you don't always have it when you need it and they tend to be, really far away from the front lines. For most uses, a 40mm at close range would be fine.
Last edited by Manokan Republic on Wed Jul 17, 2019 11:32 pm, edited 1 time in total.

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Postby Austria-Bohemia-Hungary » Wed Jul 17, 2019 11:32 pm

Manokan Republic wrote:
Austria-Bohemia-Hungary wrote:
lol
So in Manokland instead of actually useful illuminating and smoke laying 60 mm mortars every man has to either sling around a broken down 40 mm gun firing bullets at 1 km/s and not any less, and still figure out how to put their 40 mm shells on target with nearly vertical elevations. Or wait for their platoon vehicle (which is gallivanting off finding high altitude Su-34's and T-15's to fight simultaneously) to show up with a mounted 40 mil which still has to figure out how to loft a shell with a muzzle velocity of 1 km/s on dug in targets. Gg I guess?

Well this is obviously an editing error. It says 2,870 kilograms next to 1,920 pounds. 1,920 pounds would be, 870 kilograms, as you divide by 2.2 to get from pounds to kilograms. A 2,870 kilogram gun would actually be 6300 pounds, not 1,920 pounds. So, it looks to just be incorrect.

Air-bursting rounds can often provide the advantage of indirect-fire, by having it explode over a target in mid-air. As at close range indirect fire is typically less useful, firing a 40mm smoke round would probably be fine for those purposes. Unless you wanted it at really weird angles at really long range, it wouldn't really matter. In those cases you would just use a dedicated artillery/mortar battery to fire off the round since, the primary drawback of artillery or mortars is that you don't always have it when you need it and they tend to be, really far away from the front lines.

A mortar battery that is not gallivanting off fighting Su-34's at high altitude is a mortar battery that can actually do its primary job. Guess what your platoon vehicles are doing/not doing. Also, 60 mm mortar shells are already airburst, idfkn where you are biking in the woods.
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Postby The Chuck » Wed Jul 17, 2019 11:34 pm

Manokan Republic wrote:
The Chuck wrote:Alright folks, I was curious on all of your thoughts and opinions on armored fighting vehicles sporting large caliber tank guns such as the M1128 Mobile Gun System, Italian Centauro II, South African Rooikat, French AMX-10 RC, and South Korean Rotem Jupiter. What are the benefits of these weapon systems and what are some of the cons of these systems? Obviously having a wheeled weapon system such as these enable a swift deployment of sizable firepower across the battlefield but then on the opposite side of the spectrum you have the issue of armor on many of these vehicles. If you all could offer me a bit of your own thoughts and insight into these types of weapon systems, it would be greatly appreciated!

There are various reasons for them, one of them is cost and logistics, in that usually tend to be cheaper and smaller than tanks, so they can be air deployable (from smaller aircraft), use less fuel, and require less maintenance. In theory such a vehicle is multipurpose too, in that it can be converted back to an APC if need be in case such a vehicle doesn't turn out to be as useful in some scenarios. It's cheaper to fire off tank rounds than it is to use high end anti-tank rockets (10,000 dollars vs. 100,000+ for a javeline for example), and about the same cost as a 120mm mortar round or 155mm artillery round, and so a 105mm gun for anti-vehicle work or to serve as short range artillery is preferable to rockets, and defeats things like slat armor, spaced armor and ceramic armor more easily, allowing it to more easily take on heavily armored targets. A simple active defense system can reliably shoot down anti-tank missiles, so a kinetic projectile ignores that problem entirely instead of needing to bypass this in some sophisticated way or require many rockets to be fired at once, further increasing their cost to defeat vehicles.

The concept of a tank-killer is a proven one, with in WWII the Americans using the M36 Jackson Tank destroyer and Hellcat as their main tank destroyers to inflict heavy damage, rather than a super well armored tank. The idea was that volume, with cheaper and less resource intensive vehicles, and speed and maneuverability would allow them to more easily fight their enemies, and that these vehicles would be ideal for fighting tanks as long as they had sufficient armor to resist small arms. Two good examples, the Bradley in the persian gulf war and Chadian civil war illustrate this concept. The Bradley, a much lighter weight vehicle than the abrams deployed in smaller numbers, was responsible for destroying more armored vehicles than the M1 abrams, while in the Chadian "Toyota" war, light gun trucks out maneuvered heavier armored vehicles, and inflicted 7500 casualties vs. 1000 casualties of their own, despite lacking sophisticated and expensive military equipment. The idea is that maneuverability and speed can outperform armor, as long as you have a big gun, and that any armor that doesn't stop the enemy round is wasted armor. There is no reason for a 50 ton tank if it can't stop an enemy tank round, so unless you have a 60+ ton tank that can stop enemy tank rounds, it's wasted armor. You only need armor to stop the intended threat, so if it can stop rounds it's generally up against, say small arms or 25mm chainguns and whatnot, then the armor is considered more than sufficient. A helmet that was twice as heavy but still couldn't stop an Ak-47 is sort of pointless, as you want to optimize for the threat you're up against. You don't need a 6 pound helmet to stop a 9mm handgun round or piece of shrapnel, so a 3 pound helmet is fine. And a 6 pound helmet won't stop an Ak-47, so what is the point if there are few weapon's used in between a 9mm and Ak-47 by our enemies? In the modern day this has actually changed, but back when bullet proof helmets were first designed, this was basically the mentality. Optimizing your armor for a specific level increases the efficiency of use without undue burdening the maneuverability of the soldiers. Basically, if you can't pass a minimum threshold barrier, than there is no point in more armor, it just slows you down and adds added expense for no real advantage. You also can produce and employ a lot more gun-trucks for the same amount of resources as you can tanks. Until the Trophy active defense system, the Israelis had completely stopped using their tanks because of this, as their 3+ million dollar tanks were too easily defeated by 10,000 dollar missiles, and there wasn't much point in using them.

On the topic of active defense systems, this is where the true problem arises. As anti-tank missiles are easily stopped by these systems, it's sort of flipped the script on it's head, instead making it so anti-tank missiles, like on a Bradley or random Toyota Truck, wouldn't be nearly as effective as they once were. For example with the Tropy Active defense system, there was a nearly 100% reliability rate for stopping missiles. "The primary role of Trophy is defence against missile strikes, particularly for lighter armored personnel carriers, which are very vulnerable to rocket attacks. Since 2011, the system has achieved 100% success in all low and high-intensity combat events, in diversified terrain (urban, open and foliage). The system has intercepted a variety of threats, including the Kornet ATGM, RPG-29, etc. the U.S Army has reported similar success in tests. “I tried to kill the Abrams tank 48 times and failed,” said US Army Col. Glenn Dean." These systems are both reliably effective and light-weight, being easily added to lower-armored vehicles. They tend to not work very well against kinetic threats, however. Then, the only thing that can defeat lighter vehicles is kinetic energy weapons, such as 30-40mm guns, or tank rounds, such as the 105mm and 120mm guns and beyond. As explosive weapons, be them shape charged tank rounds or rockets become less viable, the transition would need to be made to something like a light-gun vehicle. Instead of a Bradley with TOW missiles, we would end up with a bradley with anti-tank gun turret, or the Stryker MGS and the like. Wheeled vehicles are usually more mine resistant due to being raised higher above the ground, have less maintenance requirements and are more fuel efficient. Fuel efficiency not only saves on money, but lives, with half of all deaths in Iraq and Afghanistan being largely from fuel convoys, given their soft skinned nature and difficulty being armored. Less fuel means more lives saved, and reduced logistics constraints, so it's not just a matter of money but the raw difficulty of getting the resources convoys. The replacement parts and fuel are just inherently harder to service, and it's a bottleneck that can reduce how many vehicles you can have in the field for a given set of resources. For an equal amount of resources, you could have at least 3-4 times as many mobile guns as tanks, easily, and not just in terms of the cost of the vehicle itself. But beyond that, wheeled vehicles tend to be faster and somewhat better protected against mines and IED's. As a 20 ton Stryker is about the same weight and offers about the same protection as a 20 ton Stingray, there is really no point in using tracked vehicles. Sharing commonality with your standard APC's is probably better maintenance and logistics wise as well, so you are better off with a wheeled vehicle using an anti-tank gun than a 20 ton vehicle designed from scratch, from the ground up. It shares parts with other vehicles in the field, making repairs easier, and allows it to be more easily integrated with other infantry. As tanks are best used in combined arms warfare, with something akin to Bradley's fighting next to them, a mobile gun system would also work better with other vehicles flanking it as well. A stryker with a gun working in concert with regular strykers would fair much better. Therefore it's ease of being integrated with other armored vehicles would also improve combat performance, and not just be a logistics advantage. Raw volume is another advantage, and so being able to produce and field large volumes of anti-tank guns to overwhelm an enemy with superior armored tanks, is a big deal.


Thanks for the insight Manokan! :D
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Postby Austria-Bohemia-Hungary » Wed Jul 17, 2019 11:47 pm

Manokan Republic wrote:Air-bursting rounds can often provide the advantage of indirect-fire, by having it explode over a target in mid-air. As at close range indirect fire is typically less useful, firing a 40mm smoke round would probably be fine for those purposes. Unless you wanted it at really weird angles at really long range, it wouldn't really matter. In those cases you would just use a dedicated artillery/mortar battery to fire off the round since, the primary drawback of artillery or mortars is that you don't always have it when you need it and they tend to be, really far away from the front lines. For most uses, a 40mm at close range would be fine.

Evidently since this is extremely difficult for you to understand I've deigned to illustrate the point with a picture:
Image
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Postby Theodosiya » Wed Jul 17, 2019 11:55 pm

The Chuck wrote:
Manokan Republic wrote:There are various reasons for them, one of them is cost and logistics, in that usually tend to be cheaper and smaller than tanks, so they can be air deployable (from smaller aircraft), use less fuel, and require less maintenance. In theory such a vehicle is multipurpose too, in that it can be converted back to an APC if need be in case such a vehicle doesn't turn out to be as useful in some scenarios. It's cheaper to fire off tank rounds than it is to use high end anti-tank rockets (10,000 dollars vs. 100,000+ for a javeline for example), and about the same cost as a 120mm mortar round or 155mm artillery round, and so a 105mm gun for anti-vehicle work or to serve as short range artillery is preferable to rockets, and defeats things like slat armor, spaced armor and ceramic armor more easily, allowing it to more easily take on heavily armored targets. A simple active defense system can reliably shoot down anti-tank missiles, so a kinetic projectile ignores that problem entirely instead of needing to bypass this in some sophisticated way or require many rockets to be fired at once, further increasing their cost to defeat vehicles.

The concept of a tank-killer is a proven one, with in WWII the Americans using the M36 Jackson Tank destroyer and Hellcat as their main tank destroyers to inflict heavy damage, rather than a super well armored tank. The idea was that volume, with cheaper and less resource intensive vehicles, and speed and maneuverability would allow them to more easily fight their enemies, and that these vehicles would be ideal for fighting tanks as long as they had sufficient armor to resist small arms. Two good examples, the Bradley in the persian gulf war and Chadian civil war illustrate this concept. The Bradley, a much lighter weight vehicle than the abrams deployed in smaller numbers, was responsible for destroying more armored vehicles than the M1 abrams, while in the Chadian "Toyota" war, light gun trucks out maneuvered heavier armored vehicles, and inflicted 7500 casualties vs. 1000 casualties of their own, despite lacking sophisticated and expensive military equipment. The idea is that maneuverability and speed can outperform armor, as long as you have a big gun, and that any armor that doesn't stop the enemy round is wasted armor. There is no reason for a 50 ton tank if it can't stop an enemy tank round, so unless you have a 60+ ton tank that can stop enemy tank rounds, it's wasted armor. You only need armor to stop the intended threat, so if it can stop rounds it's generally up against, say small arms or 25mm chainguns and whatnot, then the armor is considered more than sufficient. A helmet that was twice as heavy but still couldn't stop an Ak-47 is sort of pointless, as you want to optimize for the threat you're up against. You don't need a 6 pound helmet to stop a 9mm handgun round or piece of shrapnel, so a 3 pound helmet is fine. And a 6 pound helmet won't stop an Ak-47, so what is the point if there are few weapon's used in between a 9mm and Ak-47 by our enemies? In the modern day this has actually changed, but back when bullet proof helmets were first designed, this was basically the mentality. Optimizing your armor for a specific level increases the efficiency of use without undue burdening the maneuverability of the soldiers. Basically, if you can't pass a minimum threshold barrier, than there is no point in more armor, it just slows you down and adds added expense for no real advantage. You also can produce and employ a lot more gun-trucks for the same amount of resources as you can tanks. Until the Trophy active defense system, the Israelis had completely stopped using their tanks because of this, as their 3+ million dollar tanks were too easily defeated by 10,000 dollar missiles, and there wasn't much point in using them.

On the topic of active defense systems, this is where the true problem arises. As anti-tank missiles are easily stopped by these systems, it's sort of flipped the script on it's head, instead making it so anti-tank missiles, like on a Bradley or random Toyota Truck, wouldn't be nearly as effective as they once were. For example with the Tropy Active defense system, there was a nearly 100% reliability rate for stopping missiles. "The primary role of Trophy is defence against missile strikes, particularly for lighter armored personnel carriers, which are very vulnerable to rocket attacks. Since 2011, the system has achieved 100% success in all low and high-intensity combat events, in diversified terrain (urban, open and foliage). The system has intercepted a variety of threats, including the Kornet ATGM, RPG-29, etc. the U.S Army has reported similar success in tests. “I tried to kill the Abrams tank 48 times and failed,” said US Army Col. Glenn Dean." These systems are both reliably effective and light-weight, being easily added to lower-armored vehicles. They tend to not work very well against kinetic threats, however. Then, the only thing that can defeat lighter vehicles is kinetic energy weapons, such as 30-40mm guns, or tank rounds, such as the 105mm and 120mm guns and beyond. As explosive weapons, be them shape charged tank rounds or rockets become less viable, the transition would need to be made to something like a light-gun vehicle. Instead of a Bradley with TOW missiles, we would end up with a bradley with anti-tank gun turret, or the Stryker MGS and the like. Wheeled vehicles are usually more mine resistant due to being raised higher above the ground, have less maintenance requirements and are more fuel efficient. Fuel efficiency not only saves on money, but lives, with half of all deaths in Iraq and Afghanistan being largely from fuel convoys, given their soft skinned nature and difficulty being armored. Less fuel means more lives saved, and reduced logistics constraints, so it's not just a matter of money but the raw difficulty of getting the resources convoys. The replacement parts and fuel are just inherently harder to service, and it's a bottleneck that can reduce how many vehicles you can have in the field for a given set of resources. For an equal amount of resources, you could have at least 3-4 times as many mobile guns as tanks, easily, and not just in terms of the cost of the vehicle itself. But beyond that, wheeled vehicles tend to be faster and somewhat better protected against mines and IED's. As a 20 ton Stryker is about the same weight and offers about the same protection as a 20 ton Stingray, there is really no point in using tracked vehicles. Sharing commonality with your standard APC's is probably better maintenance and logistics wise as well, so you are better off with a wheeled vehicle using an anti-tank gun than a 20 ton vehicle designed from scratch, from the ground up. It shares parts with other vehicles in the field, making repairs easier, and allows it to be more easily integrated with other infantry. As tanks are best used in combined arms warfare, with something akin to Bradley's fighting next to them, a mobile gun system would also work better with other vehicles flanking it as well. A stryker with a gun working in concert with regular strykers would fair much better. Therefore it's ease of being integrated with other armored vehicles would also improve combat performance, and not just be a logistics advantage. Raw volume is another advantage, and so being able to produce and field large volumes of anti-tank guns to overwhelm an enemy with superior armored tanks, is a big deal.


Thanks for the insight Manokan! :D

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Postby Triplebaconation » Thu Jul 18, 2019 12:00 am

Austria-Bohemia-Hungary wrote:
Manokan Republic wrote:the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant,

Gun Weight Complete Gun: 1,920 lbs. (2,870 kg)
Barrel: 386 lbs. (175 kg)

lol
So in Manokland instead of actually useful illuminating and smoke laying 60 mm mortars every man has to either sling around a broken down 40 mm gun firing bullets at 1 km/s and not any less, and still figure out how to put their 40 mm shells on target with nearly vertical elevations. Or wait for their platoon vehicle (which is gallivanting off finding high altitude Su-34's and T-15's to fight simultaneously) to show up with a mounted 40 mil which still has to figure out how to loft a shell with a muzzle velocity of 1 km/s on dug in targets. Gg I guess?


According to Tony Williams in Rapid Fire, the bare L70 weighs 560 kg. Friedman, Gander, and official technical manuals put the various L60 models at 470-500 kg. Not sure what "complete gun" according to NavWeaps includes.
Last edited by Triplebaconation on Thu Jul 18, 2019 12:06 am, edited 1 time in total.
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Postby Manokan Republic » Thu Jul 18, 2019 12:08 am

Triplebaconation wrote:
Manokan Republic wrote:Also the carriage of a Bofors gun was only like 1100 pounds, and the gun was like 4000 to 10,000 pounds depending on the variant, so what that means is then you were just wrong. The guns are like 3,000 to 9,000 pounds each.


No, it means you're not using even a modicum of common sense and I have better sources than you. Norman Friedman's "Naval Anti-Aircraft Guns and Gunnery" and Terry Gander's "The Bofors Gun," just to name two.

Okay, according to the E-Book source of Terry Gander's "The Bofor's Gun", on page 27 it says the entire gun "in action" weighs 1,920 kilograms or about 4,000 pounds, and in the other book I can't find much information given how many pages aren't available. The L/43 might have been 1000 pounds, but I did specifically mention the L/60 and L/70. If you would be so kind to point out where the gun weight itself was only 1,000 pounds in these books, I would be much obliged.

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Postby Manokan Republic » Thu Jul 18, 2019 12:09 am

Theodosiya wrote:
The Chuck wrote:


Thanks for the insight Manokan! :D

You DO NOT listen to Manokan, ever. It would reduce your IQ by 150. Listen to Gallia, Triplebaconation, Austrasien, but NEVER Manokan.

To just automatically reject everything I say because you don't like me is quote silly. If you can prove anything I said wrong, feel free to do so.

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Postby Gallia- » Thu Jul 18, 2019 12:16 am

When will Manokan Ground Marines gain the ability to rotate their heads 360-degrees to spot threats all around by having a circular spinal column?

perhaps such peak performance could be gained by using CRISPR technology?

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Postby The Chuck » Thu Jul 18, 2019 12:17 am

Theodosiya wrote:
The Chuck wrote:


Thanks for the insight Manokan! :D

You DO NOT listen to Manokan, ever. It would reduce your IQ by 150. Listen to Gallia, Triplebaconation, Austrasien, but NEVER Manokan.


I'm waiting for someone else to comment too so I can cross compare information and learn more. Tbh, I thought Manokan brought up some decent points but of course I'd love to hear other peoples thoughts.
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Manokan Republic
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Founded: Dec 15, 2017
New York Times Democracy

Postby Manokan Republic » Thu Jul 18, 2019 12:27 am

Gallia- wrote:When will Manokan Ground Marines gain the ability to rotate their heads 360-degrees to spot threats all around by having a circular spinal column?

perhaps such peak performance could be gained by using CRISPR technology?

Dude, that's retarded.

Everybody KNOWS that you just put panoramic cameras on the back of their heads, duh. :roll:

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Manokan Republic
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Founded: Dec 15, 2017
New York Times Democracy

Postby Manokan Republic » Thu Jul 18, 2019 12:30 am

Austria-Bohemia-Hungary wrote:
Manokan Republic wrote:Air-bursting rounds can often provide the advantage of indirect-fire, by having it explode over a target in mid-air. As at close range indirect fire is typically less useful, firing a 40mm smoke round would probably be fine for those purposes. Unless you wanted it at really weird angles at really long range, it wouldn't really matter. In those cases you would just use a dedicated artillery/mortar battery to fire off the round since, the primary drawback of artillery or mortars is that you don't always have it when you need it and they tend to be, really far away from the front lines. For most uses, a 40mm at close range would be fine.

Evidently since this is extremely difficult for you to understand I've deigned to illustrate the point with a picture:
Image

You, with any system, will have certain benefits and drawbacks. For the most part an air-bursting 40mm can more or less replace a 60mm round, considering that you rarely need to fire something up and over a barrier of such perfect height where a mortar round would land in a perfect spot that a straight fired round would whatnot. It's rare to shoot over something more than 30 foot tall to be honest, and usually you will just move slightly if a 600 foot tall building is in the way. Because of that, firing in a straight line is usually fine for most purposes. For any other situation, you'd call in a mortar strike or something. For 90% of circumstances, without 600 foot tall buildings in the way, you'll probably be fine with an air-bursting round.

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