The Manticoran Empire wrote:Would the tank and other armored fighting vehicles survive the transition to interplanetary warfare? I honestly don't think so. Since anyone in the high orbits could use KEWs or nukes to eliminate centers of resistance, the only use for ground troops would be as garrison troops or for surgical strikes against targets located in proximity to some sort of limiting terrain feature that renders the use of kinetics or nukes unacceptable, such as a civilian population center or a major mineral resource deposit.
It all depends on a myriad of factors that are ultimately up to you as a writer. Examples include but are not limited to:
- What is the purpose and nature of warfare in your setting? Is it to capture and hold territory or is simply denying those assets to your opponents enough. As in, are you going to be landing on each planet with an intent to capture it or are you content to glass or siege worlds and move on. This directly ties into a number of factors such as how fast you can travel (thus limiting how far you can go and effecting resource scarcity).
- How important are planets even in your setting? Are they even what you fight over? In my own setting the extender periphery of a start system is really where all the resource extraction and processing is at with planets being manufacturing hubs. So taking either is equally important or unimportant depending on your goals.
- What are planets in your setting? Are we talking mostly earth like worlds inhabited by normal people? Or perhaps these are rare and you are mostly fighting on smaller worlds, semi-terraformed planets etc? Or perhaps the opposite and the valuable stuff you'd be fighting over are massive hive cities and industrial planets? All of these and any other will heavily effect what tactics and thus weapons are used in planetary warfare.
- What is the state of technology in your setting? Any number of things from magical sounding energy shields to more mundane stuff like jamming outpacing sensor technology might render orbital support semi-obsolete.
- How liberal are you with the use of WMD's? If your strategy involves glassing every fortification and large formation on the planet with tactical atomic weapons (or similar) that is going to produce quite different terms of warfare than if you shy away from that sort of thing.
- How large and powerful are your ships? What sort of weaponry do they use? Again, this plays a factor in the calculations for obvious reasons.
I could think off more but these should serve to demonstrate my point which is that you can justify pretty much anything from not having armies at all to having massive WW2 style ground wars on even the most uninhabitable of space rocks just by tweaking your setting. Also since this topic is near to my heart and I have worked endlessly on it in my past if you want to expand the discussion feel free to. I will happily oblige.