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by Sycar » Sun Jun 28, 2020 3:09 pm
by The Manticoran Empire » Sun Jun 28, 2020 5:15 pm
Sycar wrote:https://www.nationstates.net/nation=sycar/detail=factbook/id=1395435
What do yall think?
by Anemos Major » Mon Jun 29, 2020 1:58 am
Sycar wrote:https://www.nationstates.net/nation=sycar/detail=factbook/id=1395435
What do yall think?
Imperial Factbook | Diplomatic Communications Channel | A Collection of Essays
Anemonian State Arms Export Authority | Aeryr IECpl | Imperial College Ismalyr
by Triplebaconation » Mon Jun 29, 2020 2:44 am
by Purpelia » Mon Jun 29, 2020 4:58 am
by The Akasha Colony » Mon Jun 29, 2020 5:16 am
Purpelia wrote:It's random question time.
Convertible drive vehicles made sense for preserving track and drive train wear at some point in the past. Like, say in the 1920's. And I know that today they no longer make sense because technology has made tracks better.
But just when is the cutoff point? Like what is the latest point in time where a convertible drive medium sized tracked vehicle (IFV for example or a light tank) would have made sense from that standpoint?
by Danternoust » Sat Aug 22, 2020 8:14 pm
Bombadil wrote:He has no basis in fact. He will not succeed. He has no chance. He is deluded in thinking he has a chance.
He may take unprecedented action, that's true.
by Purpelia » Sun Aug 23, 2020 2:29 am
by Austrasien » Sun Aug 23, 2020 3:14 am
Danternoust wrote:I believe the best design decision for an armored ground vehicle expecting conflict in a hot region without encountering atomic biological or chemical warfare is by having the engine's air intake be the cabin like the M60. This will necessarily cause the vehicle's interior to be under-pressure, but reduces requirements for air conditioning.
Danternoust wrote:To deal with cold regions, perhaps the radiator could be designed to redistribute heat from the engine (or auxiliary power unit) to the crew compartment, as well as be able to boil water.
Purpelia wrote:Or just install an air conditioning system. They don't cost that much any more.
by Danternoust » Tue Aug 25, 2020 9:22 am
by New Vihenia » Tue Aug 25, 2020 11:15 am
by Purpelia » Tue Aug 25, 2020 12:13 pm
by Austria-Bohemia-Hungary » Wed Aug 26, 2020 11:59 am
by The Manticoran Empire » Wed Aug 26, 2020 4:57 pm
Purpelia wrote:I question the wisdom of driving down a road with the sun clearly beating down on them in that way which would expose them to areal observation, especially with the mass of available cover on either side. But dam is that a good image.
by New Vihenia » Wed Aug 26, 2020 8:33 pm
Purpelia wrote:I question the wisdom of driving down a road with the sun clearly beating down on them in that way which would expose them to areal observation, especially with the mass of available cover on either side. But dam is that a good image.
by Gallia- » Wed Aug 26, 2020 8:38 pm
by Purpelia » Thu Aug 27, 2020 1:19 am
New Vihenia wrote:Just think of it as some peace time exercise or they are returning to their motor pool.
by Sevvania » Sun Sep 13, 2020 9:21 am
by New Antonalia » Sun Sep 13, 2020 2:00 pm
Sevvania wrote:(Image)
The Mark XII Medium was a stopgap modernization introduced to Sevvanian armored corps in the late 1930s. The hull was shortened from the previous Mark XI model, the radio operator's position deleted, and the secondary turret replaced with a smaller machine gun cupola. Turrets fabricated to house the Mark XII's 75mm howitzer would later be re-armed and implemented on Sevvanian light tanks.
•In Service: 1939
•Crew: 5 (commander, gunner, loader, driver, bow gunner)
•Armor: 40-50mm?
•Armament: 75mm howitzer, 7.62mm machine gun
•Speed: 25 mph
by Sevvania » Sun Sep 13, 2020 5:18 pm
New Antonalia wrote:Question, where does the driver sit? Unless you have an offset turret, there doesn't appear to be any place to put the driver, unless he's situated underneath the turret and in that case, I hope he doesn't mind concussions because every time the turret rotates, he'll be smacked against the vision port by either the gunner, loader, or commander. Also, if you got rid of the radio operator, why do you need that turret on the front? It's just superfluous in my opinion.
Good design overall though.
by New Antonalia » Sun Sep 13, 2020 6:42 pm
Sevvania wrote:New Antonalia wrote:Question, where does the driver sit? Unless you have an offset turret, there doesn't appear to be any place to put the driver, unless he's situated underneath the turret and in that case, I hope he doesn't mind concussions because every time the turret rotates, he'll be smacked against the vision port by either the gunner, loader, or commander. Also, if you got rid of the radio operator, why do you need that turret on the front? It's just superfluous in my opinion.
Good design overall though.
The MG cupola is offset to the right of the driver, though this is difficult to convey in two dimensions. Superfluous is a good word for it, but I felt like I needed to put something in that gap in order to detract from the overall rubber ducky-esque silhouette.
by The Manticoran Empire » Sun Sep 13, 2020 8:08 pm
by Arroyo-Abeille » Sun Sep 13, 2020 9:52 pm
by The Manticoran Empire » Sun Sep 13, 2020 10:29 pm
Arroyo-Abeille wrote:They could, but they wouldn't be used to take planets or anything like that. As soon as one side has orbital superiority it kinda just wins. Armored fighting vehicles of some kind could be useful to capture something like the 69th Soviet Signals Relay Center located on Europa or something.
by Arroyo-Abeille » Sun Sep 13, 2020 10:53 pm
The Manticoran Empire wrote:Arroyo-Abeille wrote:They could, but they wouldn't be used to take planets or anything like that. As soon as one side has orbital superiority it kinda just wins. Armored fighting vehicles of some kind could be useful to capture something like the 69th Soviet Signals Relay Center located on Europa or something.
But why employ an armored vehicle, which is fairly heavy, when you can basically build a drop pod and drop Space Marines and Space Paratroopers onto the objective?
In theory, rather than building a bunch of armored vehicles and then designing a dropship to carry them from orbit to the ground and back again, you can build an armored squad-sized drop pod or an individual drop pod that basically gets kicked out of an orbiting ship and races towards the ground as fast as they can safely chuck it.
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