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Biological Quirks Of YN's People

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Even Less of Mackonia
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Postby Even Less of Mackonia » Sun Oct 16, 2016 4:15 am

Cyrzarii are lithe, reptilian creatures resembling monitor lizards to a great degree, they have four legs, can both stand and walk bipedally and scuttle on all fours, they can biologically generate electrical charges to a formidably high strength.

Mackonian Cats are exactly like normal House Cats except they can talk.
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SUNTHREIT
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Postby SUNTHREIT » Sun Oct 16, 2016 4:19 am

Some of them are double-jointed in places.
So that's pretty cool.
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Karjamaa
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Postby Karjamaa » Sun Oct 16, 2016 4:42 am

Ethnically pure Karjmaans have blue eyes and blonde hair, the typical "nordic" looks. They are a bit more resistant to the cold than others, except for the russians. They are also more resistant to alcohol.
this nation is not finnish. this nation is based on some of my rl views
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Troperia
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Postby Troperia » Sun Oct 16, 2016 6:24 am

Biological quirks? Well, it depends on your race and/or species. But the most common traits are:

  • Immunity towards fire.
  • Resistance towards heat.
  • Resistance towards cold.
  • Needing only 4 hours of sleep
  • Unfazed by the most weirdest and oddest of things.
  • The perception that everyone is inherently good.
  • Obsession with hugs.
  • Pyromania.
  • Strange morality system.
  • Less sane than most people.
  • But more creative too.
Last edited by Troperia on Sun Oct 16, 2016 6:41 am, edited 1 time in total.

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Avetinia
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Founded: Sep 12, 2016
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Postby Avetinia » Sun Oct 16, 2016 6:35 am

8% of Avetine genes are believed to be that of Neanderthals, this is attributed to that the Ventines, one of our ancestor peoples, were the product from humans breeding with neanderthals.

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Devernia
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Postby Devernia » Sun Oct 16, 2016 6:51 am

Victorious Decepticons wrote:The biggest "biological quirk" of our people is that they contain no biologica-

AU1: Not you again! After our nuke failed and we lost several valuable supplies from your people (or should I say, robots), including an unspecified amount of silicon, we became poor. We have nukes, an orbital weapon, what else... a self-aware AI that can and will (if you anger him) attack you with all his resources, and that's the president himself!

AU2: Hmmm... interesting. We very much disapprove the idea of slaves, and instead we would rather pick something a little more robotic, and those humans must consume a lot of resources due to such amount of abilities, but that's definitely interesting from a nation that is entirely human and depends on robots for nearly almost everything.
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Novus Niciae
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Postby Novus Niciae » Sun Oct 16, 2016 7:13 am

Species Name (Scientific) = Homo Sapiens Niciae
Species Name (Common) = GEM, Neko

Classification: Sentient Omnivore
Average Height: 3 meters
Average Weight: 135 kg

Eye Colors (Most common to least common): Yellow, Green, Brown, Blue
Hair Colors (Most common to least common): Platinum Blond, Blond, Light brown
Skin tones (Most common to least common): Light brown (resembles a Caucasian with sun tan), Dark brown
Facial structure: Resembles a Caucasian

Notes:
Enhanced optical, auditory & olfactory acuity due to feline DNA.
Strength, agility, dexterity and endurance are at peak human levels due to genetic optimisation of the human genome.
Above average intellect has been observed in members of this species.
This species is outwardly similar to a baseline human with the following exceptions, GEMs have 6-7cm long cat ears and a tail that is 75cm long on average both these features are covered with fur that matches the hair color of the individual. GEMs also have a fine coat of fur on their shoulders, but this is usually shaved.
This species is entirely female, and is mostly not cross-fertile with baseline humans. No males have survived infancy in this type so far due to some genetic instabilities in the Y chromosome.
This species reproduces by parthenogenesis (Self cloning) with the correct hormone injections, fertility can sometimes be induced by coitus with a baseline human male or a male from another human variant race, although the resulting offspring would still be produced by parthenogenesis with some rare exceptions where a hybrid is produced, the success rate for this is about 0.25% of matings will result in a pregnancy and in 0.25% of pregnancies some genetic material from the father will be incorporated into the genome of the offspring. when the hormone injections are administered there is a 95% chance of a pregnancy.
This species gestates for 9 months and is born live, all offspring are clones of the mother.

Members of this species are typically enhanced with a biofilter implant and a neural socket computer interface.

Sociological data
This species is classified as trans-human. And fully human for the purposes of Nician law.
They have fully integrated into all levels of Nician society and there is widespread movement that is lobbying for a gene therapy treatment to convert baseline humans to this transhuman type. research for this process is well underway and as soon a stable male type of this species is created the process will be made publicly available.

UPDATE:
Following the successful birth of Ares Niciae, The first male GEM the process to convert the 60% of the baseline human population that wants to have GEM bodies is well underway and will be complete in 2 months.

UPDATE:
The rollout of the GEM series body went better than expected, only 9% of the population are baseline humans now.

UPDATE:
Basic enhancement List of a GEM.
a) Secondary heart: This allows a GEM to survive the destruction of the primary heart and allows the medical nanobots time to repair the primary heart. It also boosts blood flow allowing for greater physical endurance.

b) Medical Nanobots: These microscopic machines serve as an automatic repair system allowing for injuries to be healed in a tiny fraction of the normal healing time, or even to heal and/or stabilize wounds that would be considered to be fatal in baseline humans, they also identify and eliminate abnormal , abhorrent or cancerous cells in the body of a GEM rendering them immune to cancer , disease and to the aging process.

c) Enhanced liver and kidneys: The enhancements enable a GEMs body to quickly excrete poisons and other toxins making them immune to most poisons.

d) Reinforced Skeletal System: the bones of a GEM are reinforced with carbon fiber and titanium making their bones virtually unbreakable.

e) Myomer weaved and enhanced musculature: The muscles of a GEM have myomer interwoven into their structure enhancing the physical strength of a GEM and allowing them to dead lift loads of up to 750lb. the muscle contraction/relax time has also been reduced granting enhanced speed and endurance. addition lactic acid neutralizing cells are interspersed in the structure of the muscle reducing lactic acid buildup and enhancing endurance.

f) Enhanced hemoglobin: The structure of the hemoglobin in a GEM has been modified so that oxygen can be carried far more efficiently leading to enhanced endurance.

g) Catalepsean Node: GEMs have a special organ at the base of their brain that regulates their circadian rhythms, it also allows them to cope with sleep deprivation by allowing them to sleep and remain awake at the same time by sequentially allowing areas of the brain to sleep, this improves survivability by allowing a GEM to remain aware of their environment while resting, it does not completely eliminate the need for sleep but a GEM can remain awake for up to 14 days if needed and it reduces their sleep requirement down to a mere 4 hours per 24 hours.

h) Enhanced ear: the ear of a GEM is a marvel of bioengineering , the middle ear balance system is enhanced to eliminate motion sickness or dizziness and provides a perfect sence of balance, the inner ear is enhanced to allow the GEM to selectively filter or enhance certain sounds allowing for greater auditory acuity. The outer ear is enhanced to a larger pointed ear structure with muscles to control the direction it is pointing in allowing for enhanced directional hearing and the larger structure allows more sound to be collected allowing softer noises to be perceived. An audio processor is also implanted allowing the GEM to perceive ultrasonic and infrasonic sounds and to filter these out or enhance them as needed.

i) Enhanced eyes: The eyes of a GEM are structured with catlike pupils that can open allow more light to be processed if needed there is also a enriched content of rod and cone cells in the retina allowing for greater visual clarity these cells can also perceive infrared and ultraviolet light allowing for a far greater visual range as well as allowing for full color vision in low light conditions, the lens of the eye is enhance to allow for a far greater range allowing the GEM to zoom in with their vision allowing for telescopic vision or microscopic examination of an object. There is also a treated cornea that can alter it's transparency from light to dark at will granting the GEM flash resistance to bright lights and flashes. There is also a third eyelid that can cover the eye and protect it from damage from sand or foreign objects whilst maintaining vision to the GEM.

j) Enhanced gustatory/olfactory sense system: A GEM has an enhanced sense of taste and can easily identify compounds by their taste (and with their immunity to poisons they can also identify poisons this way as well), the sense of smell of a GEM is enhanced to a level where a GEM can track the scent of an object of interest to them and be able to identify some compounds by their smell. (there are no scent animals like beagles in our spaceports since the airport police can do this by themselves, nor do we need tracker dogs)

k) Enhanced digestive system: A GEM has a secondary stomach that can process food allowing them to eat a far greater variety of foods and draw sustenance from them.

l) Enhanced reproductive system: A GEM can control their reproductive cycle to only produce eggs when she wishes to reproduce, GEMs can reproduce by parthenogenesis (eggs can develop without being fertilized by sperm) or by sexual reproduction with another compatible GEM or humanoid. GEM genetics are super dominant and either way the offspring will always be another GEM.

m) Enhanced nervous system: The nervous system of a GEM has been enhanced to allow for far faster signal transmission and processing, this grants them enhanced reflexes and intelligence.

n) Neural coprocessor: This implant is a ultra compact computer that assists in the processing of information and allows the GEM to interface with compatible machines and vehicles allowing them to be operated as if they were part of the GEMs own body. The coprocessor can also allow the GEM to access the net and communicate with other GEMs or database systems silently.

o) Third Lung: This organ allows for greater uptake of oxygen from the environment allowing the GEM to be able to function at full efficiency in low oxygen enviroments, the organ can also store oxygen after a short period of hyperventilating, allowing a GEM to hold their breath for up to 20 minutes.

p) Cosmetic modifications: Most GEMs choose the "Neko" cosmetic modification package while some choose to retain their old external appearance.
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Imperium Sidhicum
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Postby Imperium Sidhicum » Sun Oct 16, 2016 11:45 am

Considering how Sidhae are cyborgs, genetically-enhanced, cyber-augmented and produced on what is effectively an assembly line, they will naturally have a lot of rather unique biological quirks.

The most visually obvious one is the Eyeshine. All Sidhae have night vision provided by a layer of reflective cells in their eyes, making their eyes shine in the dark like those of cats and dogs. Their eyes also possess a faint natural bioluminiscence, allowing them to see even in pitch-black enclosed areas where simple light amplification would not provide sufficient visibility. In many Sidhae, especially those who possess cyber-implants instead of organic eyes, this eyeshine is made even more pronounced for aesthetic purposes, giving their eyes a perpetual inhuman glare that changes in luminosity depending on their mood and emotional state.

No Sidh is born naturally. Well, a few are - namely, humans who have converted. The rest are grown in vats, augmented and programmed to be functional adults upon activation.

All Sidh females are sterile. Because of the invasive nature of the procedure for extracting genetic material, most Sidh women have their ovaries damaged beyond what would allow natural procreation. Males can still procreate with unaugmented human females, but such unions are heavily disapproved of by society and the resulting offspring has a high risk of being severely deformed, so any human-Sidh pregnancies discovered are required by law to be aborted. Any healthy children born of human mothers are bound to face severe discrimination both from Sidh and human societies, which both regard them as half-bred mongrel abominations. These halflings tend to inherit traits from their Sidh fathers that put them above the average human in terms of strength, speed, intelligence and longevity, but are also more prone to the psychological problems that often plague mixed-race people, in no small part because of the discrimination they face.

Sidhae can never grow fat. Despite having high nutritional requirements to fuel their many augs, and consequent voracious appetites, Sidhae are never seen to be morbidly obese or even just a little overweight. This is because their bodies are engineered to maintain optimal weight and body fat ratio at all times - a Sidh is simply unable to eat enough to get overweight, becoming violently sick if he tries.

Sidhae are immune to disease. Well, most diseases, anyway. A pathogen strong enough to cause a serious illness in a Sidh would most likely outright kill a human on short notice, and organisms capable of killing a Sidh are almost invariably artificially engineered, weaponized biological agents, or exotic alien pathogens. The robust Sidh immune systems are capable of handling most other diseases with relative ease, at worst resulting in a mild illness. Furthermore, their nanite-boosted immune systems can be programmed, uploaded with antibody templates for every known pathogen, making the body effectively resistent to any known strain (and capable of resisting mutated strains as well) of any given organism without requiring actual exposure to it.

Sidhae are immortal. Or pretty damn close, at least. A Sidh ages very slowly, so with frequent rejuvenat treatment sessions, one can live practically indefinitely unless killed by accident or violence. Sidhae of many centuries age are common, the very oldest being older than even the Imperium itself. Even by foregoing rejuvenat sessions altogether, a Sidh could still theoretically last at least two and a half centuries before dying of old age. By taking rejuvenat regularly (which many indeed do), it is possible to stop aging entirely and remain eternally youthful.

Things like superior strength, speed and intelligence over ordinary humans are obviously too self-evident for a race of transhuman cyborgs to mention.
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Merriwhether
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Scandinavian Liberal Paradise

Postby Merriwhether » Sun Oct 16, 2016 9:35 pm

Among ethnic Merriwhethrans the prevalence of complete heterochromia is abnormally high. In the old days it was common for people with complete heterochromia and without to call them "fish-eyes," but wasn't much a slur against the minority.

Merriwhethrans are unusually poor at handling their alcohol. Because there were no major food crops or fruits that fermented to a decent drink, alcohol was never much a part of the Merriwhethran diet. Some fruits could be fermented to an alcohol but it was so bitter that it was only used to relieve pain in the times before unification. A blood alcohol content for most Merriwhethrans of more than 0.06% will induce sickness and a severe hangover. Over 0.09% a Merriwhethran of dominant native descent will likely black out. This caused a lot of problems when the Chinese introduce spirits, and for nearly two centuries alcohol was completely banned for public possession.

Fishermen often find that Merriwhethrans have an excellent olfactory system specifically for the detection of good fish harvests. To Merriwhethrans, areas of the sea with large numbers of fish, especially crab, give off a trace but distinct 'fishy' odor that someone in good affinity with their sense of smell could pick up on. Blind or otherwise handicapped fishermen have been known to perfect this such that they can distinguish types of fish in the harvest by this smell and tell small and large harvests apart from further away.

The isolation of Merriwhethrans from other major genetic relatives for centuries resulted in the occurrence of a unique reddish-brown eye color. It's closely phenotypically related to brown. Because it is known that all brown eyes are also blue as the brown pigment can be removed by laser surgery, it's suggested that the color is a product of non-existence of the blue pigments with the brown. Thus the natural red of the capillaries in the iris shows in complement with the brown pigmentation to appear any shade from carmine to maroon. This is a very rare color however, for only Merriwhethrans can exhibit the trait and just four percent do. They are mostly North Mainlanders.
Last edited by Merriwhether on Sun Oct 16, 2016 9:38 pm, edited 1 time in total.
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Antwhen
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Postby Antwhen » Mon Oct 17, 2016 12:03 pm

Whenic people are most noted for having a low alcohol tolerance and resistance from the cold. They often are tall and slender, and they usually have a unique golden eye color and anywhere from dirty blonde hair to a striking platinum blonde.

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Chadtonia
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Postby Chadtonia » Mon Oct 17, 2016 1:11 pm

OOC: Chadtonians are presumably equal in every way to RL humans. If any of them of have special quirks, these would be theoretically the same quirks as any RL humans might also have.
Last edited by Chadtonia on Mon Oct 17, 2016 1:11 pm, edited 1 time in total.
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Halvarda
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Postby Halvarda » Mon Oct 17, 2016 2:27 pm

Halvardic people are usually very pale, blue-eyed and fair-haired. Some of the most common facial features are rosy bubbly cheeks, small noses and cleft chins. Both males and females are naturally curvy and quite androgynous-looking, especially in the south west and central parts. It's very easy for them to stay in shape, even obese people are often able to retain perfect hourglass figures.

Due to cold climate, Halvards have evolved to withstand really low temperatures, and 7°C is considered to be t-shirt weather here. Constant fog have also made them develop really good eyesight and a slight resistance to moisture. The gloomy weather and lack of sunlight has made them much less likely to get seasonal depression in winter. However, all of that comes at the cost of not being able to handle warm weather. Anything above 18°C is considered to be very hot and seasonal depression in summer is not uncommon.

Here's a list of some averages:
Height - 177cm
Penis size - 14.91cm
Cup size - D
Average IQ - 102
Frequency of red hair - 5%

(OOC: I will likely be constantly updating this)
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TURTLESHROOM II
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Postby TURTLESHROOM II » Mon Oct 17, 2016 2:54 pm

TurtleShroom's oldest and most prelevant race of humanity is the TurtleShroomer White. TurtleShroomer Whites are classed as and descended primarily from Slavs (Russians and eastern Ukranians) and, as such, bare several traits seen as endemic to Slavic whites (height, broad shouldered, tall/oval shaped faces, foreheads, skull shape, etc. etc.). Almost all TurtleShroomer Whites also have Anglo-Saxxon blood.

However, TurtleShroomers differentiate from Slavs in several unique ways, which is due to four hundred years of isolation from their originating demographics (Russia and, to a lesser extent, England). Much more importantly, TurtleShroomers have drank water and lived on land that is slightly irradiated for centuries, causing mutations that either killed them off or passsed on due to being minor.
  • Though built with denser bones (see link above), broader shoulders, and more angular features, TurtleShroomer Whitess have a limited capacity to build visible muscle. TurtleShroomer Whites have the same capacity as any human to build muscle, but it does not show up or expand to the degree that most see. A TurtleShroom in peak physical condition will likely have arm muscles (for example) that look like a toned woman's, not a beefy man. This said, the males do not look effeminate whatsoeever, just scrawny.
  • The average height of a TurtleShroomer White exceeds seven feet for males, and six foot four for females. If they were of normal height, they'd look far more similar to modern Slavs of their same origins, and wouldn't be considered "beanpoles" (this is one of the most common insults directed at them). TurtleShroomer Whites are tall enough to the point that even if they were bodybuilders, they'd still look lankey. TurtleShroomer Whites can grow up to eight feet eleven inches and live a normal lifespan in spite of it. This is believed to be a consequence of mild irradiation.
  • Between three-quarters and four-fifths of TurtleShroomer Whites have crimson red eyes. This has been confirmed to be a side-effect of irraditation.
  • The eyesight of all TurtleShroomers is shot. Centuries of mild irradiation and climate have lead to TurtleShroomers being essentially blind without their glasses. One of the most readily available identifiers of a TurtleShroomer White is their thick, black, heavy, cokebottole glasses. These are issued to TurtleShroomers at birth by the state (as they have done so for centuries). Receiving new glasses each time they grow is seen as a rite of passages and a sign of growing up, akin to marking one's height on a wall.
  • The most common hair types for TurtleShroomer Whites are brown and black (in that order). Golden blonde hair exists among the TS White population, as does red hair. Red ha ir is far, far more common than blonde hair. Blonde hair is almost unheard of.
  • The proportions of the woman in this image are exactly the average for a female TS White human, if the woman pictured was six foot four. TurtleShroomer females are unfortunately known for having smaller-than-average breasts, though they are more than feminine enough to recognize from a distance as female. Despite having comparitively little in way of features, female TurtleShroomer Whites are decidedly femenine in shape.
Last edited by TURTLESHROOM II on Mon Oct 04, 2021 11:09 am, edited 3 times in total.
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Zane Winchester Scott
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Postby Zane Winchester Scott » Mon Oct 17, 2016 2:58 pm

We do not have natural citizens. They were ground up and made into clones.
Our clones are walking rotting corpses supported by robotic muscles, unless they are grown in a vat. They are made stitched together or grown into a baby clone. They all are made int he likeness of the leader.
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New Frenco Empire
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Postby New Frenco Empire » Tue Oct 18, 2016 11:21 am

Though resembling typical humans, most Frenks born after 2100 are produced artificially, with meticulously altered and "perfected" DNA batches. As such, there are a few quirks worth mentioning.

Since this method is a form of eugenics (to "weed out" radioactive mutation and naturally-occurring disorders for various reasons), the average Frenk tends to be stronger, hardier, and more intelligent than the average human. Frenks also tend to be more attractive than not, and have a seemingly "exotic" allure. Frenks are also completely sterile, with males possessing "blank" ejaculations and females having inactive ovaries (intentional design to prevent accidental "mixing" with potentially mutated humans, considering the prevailing liberal attitudes toward sexuality). They also mature much quicker, with a fourteen year-old subject closely resembling a typical eighteen year-old. This also translates into a longer lifespan, with an average lifespan of a hundred years (theoretically, mind you. Frenkish Eugenics has only been in effect for fifty or so years).
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Hyggemata
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Postby Hyggemata » Tue Oct 18, 2016 1:35 pm

In a passage describing us, a Themiclesian writer claimed that we had a blue sheen on our hair that glowed very brightly under sunlight. Later, when we were discovered to be human, the blue sheen disappeared. :p
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Pherdistan
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Postby Pherdistan » Tue Oct 18, 2016 5:33 pm

Well, we're ponies. However, we do have some weird quirks...

"Opposable Hooves" While nopony's sure how, ponies, despite having hooves, are somehow able to use them as if they were hands with opposable thumbs.

Color We're all rainbow colors! It's not really practical, but it's just a fact of life. It's also rather good at breaking down the race barrier, since it's hard to be racist when only 1 in every 10 ponies you work with is the same color as you, and even then probably isn't the same shade.

Flight 'Nuff said. Weather manipulation and telekinesis is also possible for some races of pony.

Ftr, nearly all humans are prohibited from entering the country, given our poor history with human supremacist nations.

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New Amapa
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Amapanese Quirks

Postby New Amapa » Fri Dec 16, 2016 4:17 pm

Unusually high metabolisms, if an Amapanese person misses a meal they would feel psychically weak and sick, this also means that there are almost no fat or obese people here. This shouldn't be the case as this is a small island and that would mean that its a closed ecosystem which could lead to a lack of nutrition if the islands resources are consumed too regularly.
Last edited by New Amapa on Sun Dec 18, 2016 7:59 am, edited 1 time in total.
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Braecland
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Postby Braecland » Fri Dec 16, 2016 4:39 pm

Braecs are most well known to be tall, the average height for an adult man is 6' 3" (191cm).

Other quirks include resistance to cold, large lung capacity, the ability to grow strong facial hair (though unfortunately this ties in with loosing it on top, and no I don't mean women) and slight increased rates of Dementia, Alzheimer's and problems relating to back and joint pain.

Obligatory pro/anti stuff:
PRO: Individualism, classical liberalism, free market capitalism, libertarianism, secularism, egalitarianism, meritocracy, Royalism, Euroscepticism, freedom of expression, British values, MLK, Israel, Russia(not in Ukraine), Syria, Kurdistan, YPG, Peshmerga

ANTI: Collectivism, communism, socialism, Marxism, Leninism, Maoism, Trotskyism, syndicalism, anarchism, racism, religious fundamentalism(mainly Islamic), identity politics, social engineering, SJWs, feminism, BLM, Antifa, EU, multiculturalism, mass immigration, Turkey, Saudi-Arabia, Iran, FSA, ISIS, Al Qaeda, Hamas, Hezbollah, Anime

F L A G ╾╋╾ M A K E R

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Numoland
Chargé d'Affaires
 
Posts: 384
Founded: Feb 16, 2014
Ex-Nation

Postby Numoland » Fri Dec 16, 2016 4:55 pm

We are terrible at withstanding hot or sunny environments.
OOC: Posts made before December 2016 may not accurately represent this nation.

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Freidenkreich
Secretary
 
Posts: 35
Founded: Jul 13, 2016
Ex-Nation

Postby Freidenkreich » Fri Dec 16, 2016 4:56 pm

The people of Freidenkreich are a strange people indeed.

Some backstory:

While this nation is an Empire, it is also a nation-state as it expelled everyone from the territories they conquered. With this period over, the abundance of resources had caused the nation to experience a baby boom dozens of times more significant than the one in real life, which led to the Empire's territories filling up.

The people of Freidenkreich are, first and foremost, extremely resistant to peer pressure on a neural level. In the absence of direct (non-genocidal) orders, they will always do what they think is right. They are also less capable of feeling fear or pain. This is why religion is so rare. They are extremely rude, but completely oblivious of it. Seriously, you'll be considered a softie in Freidenkreich if you don't swear at least twice per sentence.

Physically, these people almost always have blue eyes. Men are almost never lower than 6 inches. The race also has distinctly fast reflexes and excellent motor control. However, they also tend to fall apart outright after 70.
I only use NS Stats for the lols.

_[' ]_
(-_Q) If you support capitalism, put this in your signature

Pol. Compass:
Economic Left/Right: 2.0
Social Libertarian/Authoritarian: -2.97


Pro: Republicanism, Secularism, Free Speech, Small Government, Equality before the Law, Gun Rights... And a Prussian state in Germany.
Anti: Authoritarianism, SJWs, Hate Speech Laws, Affirmative Action, Big Government, Censorship, Socialism.

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Knarkrike
Spokesperson
 
Posts: 124
Founded: Dec 16, 2016
Ex-Nation

Postby Knarkrike » Fri Dec 16, 2016 4:57 pm

Narkomen cannot die from drugs, whose effects are also doubled.
This is probably my freest nation thus far, and it's... Sweden after legalizing all drugs. Now that's free!
NSG's resident sexual bolshevik watermelon hippie commie currently on his googolth nation, probably.

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New Vihenia
Senator
 
Posts: 3940
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Fri Dec 16, 2016 5:20 pm

Vihenian men have nothing special.

Vihenian women however often have huge breast and able to produce milk, even without pregnancy, regardless of their races (Human, elves, velba and Valkyrians) They start producing milk at age of 12. Vihenian women also less affected by aging compared to men.
We make planes,ships,missiles,helicopters, radars and mecha musume
Deviantart|M.A.R.S|My-Ebooks

Big Picture of Service

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The Great Devourer of All
Minister
 
Posts: 2940
Founded: Dec 26, 2015
Ex-Nation

Postby The Great Devourer of All » Fri Dec 16, 2016 5:22 pm

We have no common gene pool.
Last edited by the Devourer 9.98 billion years ago


Pro: Jellyfish

Anti: Heretics



Yymea wrote:We would definitely be scared of what is probably the most scary nation on NS :p


Multiversal Venn-Copard wrote:Actually fairly threatening by our standards. And this time we really mean "threatening". As in, "we'll actually need to escalate significantly to match their fleets."


Valkalan wrote:10/10 Profoundly evil. Some nations conqueror others for wealth and prestige, but the Devourer consumes civilization like a cancer consuming an unfortunate host.


The Speaker wrote:Intemperate in the sea from the roof, and leg All night, and he knows lots of reads from the unseen good old man of the mountain-DESTRUCTION

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Devernia
Ambassador
 
Posts: 1453
Founded: Apr 25, 2016
Ex-Nation

Postby Devernia » Fri Dec 16, 2016 7:55 pm

The Great Devourer of All wrote:We have no common gene pool.

Considering you're... whatever you are, that's a very reasonable answer.

TURTLESHROOM II wrote:
  • The eyesight of all TurtleShroomers is shot. Centuries of mild irradiation and climate have lead to TurtleShroomers being essentially blind without their glasses. One of the most readily available identifiers of a TurtleShroomer White is their thick, black, heavy, cokebottle glasses. These are issued to TurtleShroomers at birth by the state (as they have done so for centuries). Receiving new glasses each time they grow is seen as a rite of passages and a sign of growing up, akin to marking one's height on a wall.

Why didn't you just use any kind of glasses other than cokebottle glasses?
Last edited by Devernia on Fri Dec 16, 2016 7:56 pm, edited 1 time in total.
Comunidade de Devernha [MT 2019]
???
NS stats may or may not be used.

NOTE: Will nearly retcon everything soon.
RECENT HEADLINES:26 Officials In Parliament Found With NCoV | Devernian Stock Market Collapses In Global Recession | "How Long Will We Last?" Declares Opinion Piece In Gaerson Journal

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