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by New Antonalia » Sat Mar 18, 2017 10:03 pm
by The Akasha Colony » Sat Mar 18, 2017 10:45 pm
by New Antonalia » Sat Mar 18, 2017 11:39 pm
The Akasha Colony wrote:
IMO, I think it's a bit of a step backwards, especially since none of the advice previously given seems to have been followed except to make the rudder shorter, but now it's even more awkward-looking than before.
I think to start, you need to first figure out what exactly this ship's role is supposed to be, what it is supposed to be expected to do. Because this will determine everything else. Once you have an idea of what role it's supposed to fill, then you can draw up a general specification sheet by looking at other ships of comparable role and era. Pay particular attention to the weapons and sensors, which are things that will actually appear on the drawing itself.
Line arting the design then comes last, after all that, and again should be based on existing designs, which this one does not seem to be. By the time you start drawing you should know generally what the ship is supposed to look like and what equipment you need, so you can put it in the right place rather than tacking different pieces here and there largely on a whim.
For instance, if you drew up a spec sheet, you'd probably notice that no modern cruisers have a major gun armament, and certainly not one with two major surface gun calibers. Nor do they have what looks like at least sixteen light autocannons and P-15 Termit box launchers that appear to fire directly into your secondary guns.
by The Akasha Colony » Sun Mar 19, 2017 12:12 am
by The Soodean Imperium » Sun Mar 19, 2017 3:52 am
by The Selkie » Sun Mar 19, 2017 4:09 am
I play PT, MT and a bit FT. I am into character-RPs.
by New Vihenia » Sun Mar 19, 2017 5:20 am
The Selkie wrote:Good day, everyone!
a short questions, which might be a bit dumb, but I am not sure about that:1. I have VLS-cells designed for hot launching missiles - can I also use them for cold-launching missiles or do I need different ones for that task? Or does it depend on what kind of missiles (cruise missile, ASROC, etc.) I want to fire from them?
Thanks for replies in advance!
mfg,
TS
by Theodosiya » Sun Mar 19, 2017 5:47 am
by Theodosiya » Sun Mar 19, 2017 6:03 am
by New Oyashima » Sun Mar 19, 2017 7:39 am
The Soodean Imperium wrote:inb4 someone suggests air cushion battleships?
by Gallan Systems » Sun Mar 19, 2017 7:40 am
by The Selkie » Sun Mar 19, 2017 8:19 am
New Vihenia wrote:The Selkie wrote:Good day, everyone!
a short questions, which might be a bit dumb, but I am not sure about that:1. I have VLS-cells designed for hot launching missiles - can I also use them for cold-launching missiles or do I need different ones for that task? Or does it depend on what kind of missiles (cruise missile, ASROC, etc.) I want to fire from them?
Thanks for replies in advance!
mfg,
TS
No unless the missile tube has a self contained Gas generator or gas bottle to propel it upward, before ignition
I play PT, MT and a bit FT. I am into character-RPs.
by The Akasha Colony » Sun Mar 19, 2017 9:52 am
The Selkie wrote:Thank you very much for the reply. So it is possible to have a VLS-shaft to both be able to use hot-launch and cold-launch missiles... that opens a whole lot of possibilities for me and my ships for future upgrades.
by The Selkie » Sun Mar 19, 2017 10:05 am
The Akasha Colony wrote:The Selkie wrote:Thank you very much for the reply. So it is possible to have a VLS-shaft to both be able to use hot-launch and cold-launch missiles... that opens a whole lot of possibilities for me and my ships for future upgrades.
You would probably want separate systems anyway, because a VLS capable of using both launch systems would require as much space and weight as both combined. It would require the extra depth of a cold-launch system for the gas piping below the missile launch tubes (plus somewhere to fit the gas generator) and the extra width of a hot-launch system to fit the exhaust duct. And it would require both the weight of a cold-launch system's gas generators and the weight of the robustly-built hot-launch cells, plus probably some extra weight to make the cold-launch components durable enough to survive a hot launch. It wouldn't be a very enticing proposition.
I play PT, MT and a bit FT. I am into character-RPs.
by New Antonalia » Sun Mar 19, 2017 10:05 am
by The Akasha Colony » Sun Mar 19, 2017 10:27 am
The Selkie wrote:Hm... but on the other hand, it would provide me with more versatility. Then again, a ship is a rather crammed space and that space matters much, as does weight.
Hm... three options:- Less cells. Not really an option, as this would trade my versatility for virtually having less ammunition to throw at the enemy. Bad idea.
Hm... I'll have to think more about it. Thank you for the reply, though, Akasha.
- Bigger ships. Means bigger targets, too.
- Not putting them on ships and decide for either hot or cold launches of missiles. Which would mean less versatility.
by Federated Kingdom of Prussia » Sun Mar 19, 2017 10:39 am
by The Selkie » Sun Mar 19, 2017 10:56 am
The Akasha Colony wrote:The Selkie wrote:Hm... but on the other hand, it would provide me with more versatility. Then again, a ship is a rather crammed space and that space matters much, as does weight.
Hm... three options:- Less cells. Not really an option, as this would trade my versatility for virtually having less ammunition to throw at the enemy. Bad idea.
Hm... I'll have to think more about it. Thank you for the reply, though, Akasha.
- Bigger ships. Means bigger targets, too.
- Not putting them on ships and decide for either hot or cold launches of missiles. Which would mean less versatility.
I have no idea why you would want such capability in the first place. It's not necessary, you have plenty of "versatility" using a single type. Especially given how nations will develop their missile arsenals around whichever technology they choose and would have no reason to buy into the other one once their entire fleet is outfitted with hot-launch or cold-launch cells. The US Navy is certainly in no rush to embrace cold-launch technology given that the entire Standard Missile family is designed for hot launches, along with everything else that's expected to be fired out of a Mk 41 VLS (Tomahawk, VL-ASROC, etc.).
The handful of weapons that need a different launcher (usually for legacy reasons) can get their own launcher, like Harpoon. Or the weapon itself can be modified to accept either hot or cold launch. But this is not very important because your missile arsenal should have enough "versatility" to cover every expected combat role and if it doesn't, that's not a problem that altering your VLS will fix.
If this is a GE&T ship then just sell variants with one type or the other. Customers that know enough to care are likely to have picked a single type and thus don't need the hot/cold capability. Customers that don't know won't care.
Federated Kingdom of Prussia wrote:Were Marines during the Napoleonic Wars and that time period regularly deployed on land operations, or were they virtually always kept aboard the ship?
I play PT, MT and a bit FT. I am into character-RPs.
by Federated Kingdom of Prussia » Sun Mar 19, 2017 11:05 am
by The Selkie » Sun Mar 19, 2017 11:12 am
Federated Kingdom of Prussia wrote:Royal Marines seem to get the most press, at least in the books and novels that I read. From what I've heard they were just as important in terms of keeping order on the ship as they were in boarding actions and defending from those. Sam Willis' book The Fighting Temeraire has an excellent section on the role of marines during the mutiny.
I play PT, MT and a bit FT. I am into character-RPs.
by Federated Kingdom of Prussia » Sun Mar 19, 2017 11:33 am
by Valley Green » Sun Mar 19, 2017 6:31 pm
by Ormata » Sun Mar 19, 2017 6:41 pm
Valley Green wrote:So I have decided that for my region's next RP I will need a space navy. I don't want to use Star Wars, Halo, or Star Trek like most do. Does anyone have any suggestions for an alternate source for ships?
by The Akasha Colony » Sun Mar 19, 2017 6:42 pm
Valley Green wrote:So I have decided that for my region's next RP I will need a space navy. I don't want to use Star Wars, Halo, or Star Trek like most do. Does anyone have any suggestions for an alternate source for ships?
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