United States of PA wrote:Making the missile longer ranged does not solve any acquisition and targeting issues for me. The only nation i anticipate having a even remote chance of fighting anytime soon is The Macabees (if i ever get off my ass and write some posts) and i'm sure my satellite assets (and his, along with a lot of the rest of the regions) wouldn't survive for very long, hence my comments about trying to acquire the target by sonar. It might come down to needing to get that close. Sure my other assets may be able to give a general area to be, but the SSGN might need to get a close enough idea of where they are to fire.
And making the sub able to dive even deeper doesn't solve the issue i envisioned of it getting caught close to the surface while launching its missiles.
If you are that close to the target it doesn't matter.
Just fire the missiles and sink your targets before they can retaliate. By the time the target knows you're there they'll also be dealing with several dozen missiles.
This is sort of the problem: if you are firing from far away the missiles will take long enough to travel that you can escape anyway because the enemy won't spot them until they cross the radar horizon and they won't know the distance to your submarine, just the bearing (they won't even have that if the missiles fly a waypoint course to attack from a different direction). They won't magically spot them the moment they surface unless they happen to have sensor assets in that specific area.
If the enemy is close enough that they can immediately detect your launch and respond then you either move to a safer firing point or you simply launch immediately and kill your target before it kills you.
The potential expansion of firing envelope must be weighed against the very real cost of this solution in terms of decreased missile load and thus a reduced number of stowed kills.