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A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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New Chilokver
Minister
 
Posts: 2092
Founded: Oct 05, 2014
Democratic Socialists

Postby New Chilokver » Wed Sep 21, 2016 7:21 am

What's the difference between a barbette and a turret, and why are all modern "turrets" based off barbettes instead of turrets?

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Connori Pilgrims
Ambassador
 
Posts: 1798
Founded: Nov 14, 2012
Inoffensive Centrist Democracy

Postby Connori Pilgrims » Wed Sep 21, 2016 7:48 am

New Chilokver wrote:What's the difference between a barbette and a turret, and why are all modern "turrets" based off barbettes instead of turrets?


Barbettes in ye olde 1860s were basically fixed armoured enclosures protecting crew and the weapon mount. The protective wall of the barbette didn't move, rather it was the gun mount that rotated when you needed to train it on a target. A turret would have the whole thing (protective plates, gun, crew) rotate on its mount.

1860s turrets were bulky for their time; barbettes were an alternative mainly for being lighter. Turrets as we know them today basically evolved from lighter (relative to old 1860s turrets) armoured gunhouses/hoods placed over the barbette (as early barbettes were open-topped). Modern gun turrets though are fully turrets; they don't have barbettes anymore since armor generally don't exist on modern combatants (or if they do, its not for the weapons per se).
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The Akasha Colony
Postmaster-General
 
Posts: 14159
Founded: Apr 25, 2010
Left-Leaning College State

Postby The Akasha Colony » Wed Sep 21, 2016 9:40 am

New Chilokver wrote:What's the difference between a barbette and a turret, and why are all modern "turrets" based off barbettes instead of turrets?


Barbettes are fixed enclosures and were originally open-topped to allow their guns to fire over them. Turrets were enclosed and the entire housing rotated. Early ones, like those on US monitors during the Civil War, were extremely heavy which is why turrets didn't become as widespread on ocean-going ships during that time. The heavy turrets negatively affected stability and freeboard and a number of ships were lost in rough weather due to these factors, including the famous Monitor herself.

Gun mountings of the pre-dreadnought and dreadnought era combined both a barbette and a turret. A rotating armored gunhouse was placed on top of an armored barbette which protected the ammunition handling systems and crew and provided a raised pedestal from which to have a more commanding field of fire. This later allowed the introduction of superfiring turrets to maximize firing arcs. The gunhouse was originally a bit less armored than the barbette but by the emergence of the dreadnought era this distinction had disappeared and the gunhouse became extremely heavily armored, often the most heavily armored part of the ship. Because the gunhouse rotated and the barbette merely served as the pedestal, the entire arrangement was simply called a turret.

Modern turrets are lineal descendants of this design, just with both the barbette and gunhouse generally having little if any real armor and now often being totally automated. They're still mounted on short stationary pedestals inside which the ammunition handling equipment is placed.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
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Republic of Carthage (MT)
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Kommeria
Spokesperson
 
Posts: 186
Founded: Nov 08, 2013
Left-Leaning College State

Postby Kommeria » Wed Sep 21, 2016 7:42 pm

Image

A new warship to replace an aged class of frigates for anti-air and anti-sub purposes. I'll format this like I would in my factbook, but this wouldn't be entering service for a little while in roleplay.

Does anyone have any ideas for improvements? I'd love to hear them.
I'm thinking I may need at least one chain gun turret.


[Class Name] FFGX21 (Project title)

[Cost] ~$250 million
[In Commission] 2017(?)
[Ships in Class] -20 Planned

[Engines] Gas turbine x2, diesel x2
[Propulsion] Five-bladed variable pitch prop x2
[Top Speed] ~30 knots

[Length] 425 feet
[Displacement] ~6,500 short tons

[Complement] 240 sailors
[Helicopters] Two hangers for Seahawk-sized ASW helicopters
[Landing Craft] x1 RHIBs

[Countermeasures]
--x4 Triple-tube Chaff launchers
--x1 Torpedo decoy system

[Sensors]
--x1 Air and surface search, tracking and guidance radar
--x2 Air and Surface search radar
--x2 Navigation Radar
--x1 Bow mounted sonar

--x1 Helicopter-towed sonar

[Armament]
--x1 Three-Inch Naval Gun
--x1 Missile CIWS
--x4 M2HB heavy machine guns
--x6 Torpedo Tubes
------x3 Anti-Submarine Torpedo
--x2 eight-cell Mk.41 missile launchers
--------Mk.66M Standard multi-purpose missile
--------Mk.162 Evolved Kingfisher Missile (Four per cell)
--------Mk.139 Anti-Submarine missile
--x8 Mk.141 Trident anti-ship missiles
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New Oyashima
Minister
 
Posts: 2267
Founded: Oct 01, 2014
Ex-Nation

Postby New Oyashima » Wed Sep 21, 2016 9:08 pm

Gallia- wrote:ns warfare has caused more brain cancer than smoking, masturbation, and nsd put together

Honestly it should always be thought out, and the ending determined/

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New Korongo
Negotiator
 
Posts: 6019
Founded: Aug 21, 2010
Ex-Nation

Postby New Korongo » Wed Sep 21, 2016 11:06 pm

To elaborate on my previous post:

The Ahntan-class was a group of four Korongolese pre-dreadnought battleships (Ahntan, Gamenaiaa, Mendam, and Aurani) built for the Royal Naval Service between 1906 and 1911. They were the last pre-dreadnoughts to be commissioned by the Royal Naval Service. As constructed, members of the Ahntan-class were armed with four 12.19 in (309.6 mm) guns in two turrets, eight 9.62 in (244.3 mm) guns in four turrets, eight 6.41 in (192.9 mm) guns in single mounts on the main deck, fifteen 3.21 in (81.53 mm) on the deck above, four 1.85 in (47 mm) guns, and five 17.72 in (450 mm) torpedo tubes. Though the introduction of HMS Dreanought and similar ships abroad quickly made the Ahntan-class obsolescent, it was a significant improvement over past Korongolese pre-dreadnought designs. In comparison to older Korongolese designs the Ahntan-class had a heavier armament, completely lacked any guns mounted in hull casemates, and had watertight bulkheads.
Image
In 1913, during the initial stages of the First Korongolese Civil War, the four ships of the Ahntan-class went to war in the white scheme depicted above. As the rebel forces lacked any significant naval capability, the class was primarily involved in shore bombardment operations along the Korongolese coast. The ships occasionally faced hostile fire from land-based artillery but suffered little damage. One member of the class, the Gamenaiaa, was removed from operational service for a month after she was bombed in port by rebel saboteurs. After the outbreak of the First World War in 1914, the Royal Naval Service transitioned to a grey scheme in response to the potential threat posed by German merchant raiders. This did not stop the sinking of the Ahntan in August 1915 after it struck a mine. In the end, only one merchant raider was sunk by battleships of the Ahntan-class. After the First Korongolese Civil War ended in 1916 the Royal Naval Service dispatched the Aurani to Europe to participate in the blockade of Germany. Few significant modifications were made to the Ahntan-class during the First World War due in part to the fact that enemy naval opposition was virtually non-existent. The image below depicts how an Ahntan-class vessel would look in 1918. The most notable differences include the replacement of the 1.85 in anti-torpedo boat guns with 3.21 in anti-aircraft guns and the removal of the deck which covered ten of the original fifteen 3.21 in guns.
Image
After the First World War the Mendam was decommissioned and scrapped so that the Royal Naval Service could retain newer warships under the Washington Naval Treaty. The Aurani faced a similar fate after the hiatus on battleship construction came to an end in the mid-1930s. The Gamenaiaa, however, was retained as the Korongolese shipbuilding industry was slow to meet the Royal Naval Service’s requirement for a fleet of seven modern battleships. Though relegated to a training role due to her age and obsolescence, Gamenaiaa received extensive modifications in the years that followed. The changes included the addition of a crane and catapult near the stern for scout plane operation, the refitting of the old with modern 8 in (203.2 mm) guns, the truncation of the two forward funnels into a single funnel, the replacement of the fifteen 3.21 in guns with eight dual-purpose 3 in (76 mm) guns, and the installation of four anti-aircraft mounts equipped with four 0.98 in (25 mm) guns each. In 1940, even radar was fitted. Not all modifications necessarily improved her ability to fight. Anti-torpedo bulges fitted in 1936 reduced her top speed from an already slow 18 knots and the eight 6.41 in guns were only replaced by two modern 5 in (127 mm) guns. The five torpedo tubes were also removed. As a training vessel, the Gamenaiaa did not need to be effective in combat and most of the modifications were aimed at improving her training facilities and survivability against limited hostile activity, such as an air attack launched by a small number of enemy aircraft.

If war had not broken out in Europe in 1939, the Gamenaiaa would have been decommissioned in late 1940 to make way for a new battleship. However, global tensions led to her retention and sealed her eventual fate. In January 1942 the Gamenaiaa was sunk by Japanese dive bombers while fleeing New Korongo for naval bases in New Holtland.The image below depicts Gamenaiaa in her final form.
Image
Last edited by New Korongo on Wed Sep 21, 2016 11:24 pm, edited 2 times in total.

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The Selkie
Post Marshal
 
Posts: 18539
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Thu Sep 22, 2016 12:41 am

Prosorusiya wrote:Is it worth retraining a landing craft for use as a buoy tender\supply ship for my coast guard? I was thinking of scrounging a Vydra class ship for that purpose.


While I doubt, that it would be the most effective in either roles, it should be both possible. It's makeshift, though, and you should aim to get a replacement as soon as possible.
Old landing ships, I've read somewhere, can be adapted to a multitude of auxillary roles as makeshifts, but they can not replace dedicated vessels.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Thu Sep 22, 2016 1:29 pm

Kommeria wrote:(Image)

A new warship to replace an aged class of frigates for anti-air and anti-sub purposes. I'll format this like I would in my factbook, but this wouldn't be entering service for a little while in roleplay.

Does anyone have any ideas for improvements? I'd love to hear them.
I'm thinking I may need at least one chain gun turret.


[Class Name] FFGX21 (Project title)

[Cost] ~$250 million
[In Commission] 2017(?)
[Ships in Class] -20 Planned

[Engines] Gas turbine x2, diesel x2
[Propulsion] Five-bladed variable pitch prop x2
[Top Speed] ~30 knots

[Length] 425 feet
[Displacement] ~6,500 short tons

[Complement] 240 sailors
[Helicopters] Two hangers for Seahawk-sized ASW helicopters
[Landing Craft] x1 RHIBs

[Countermeasures]
--x4 Triple-tube Chaff launchers
--x1 Torpedo decoy system

[Sensors]
--x1 Air and surface search, tracking and guidance radar
--x2 Air and Surface search radar
--x2 Navigation Radar
--x1 Bow mounted sonar

--x1 Helicopter-towed sonar

[Armament]
--x1 Three-Inch Naval Gun
--x1 Missile CIWS
--x4 M2HB heavy machine guns
--x6 Torpedo Tubes
------x3 Anti-Submarine Torpedo
--x2 eight-cell Mk.41 missile launchers
--------Mk.66M Standard multi-purpose missile
--------Mk.162 Evolved Kingfisher Missile (Four per cell)
--------Mk.139 Anti-Submarine missile
--x8 Mk.141 Trident anti-ship missiles


Where are the roll stabilizers? Does it have any bubble generators to muffle internal sound?
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

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Prosorusiya
Ambassador
 
Posts: 1605
Founded: Oct 01, 2015
Ex-Nation

Postby Prosorusiya » Thu Sep 22, 2016 8:13 pm

The Selkie wrote:
Prosorusiya wrote:Is it worth retraining a landing craft for use as a buoy tender\supply ship for my coast guard? I was thinking of scrounging a Vydra class ship for that purpose.


While I doubt, that it would be the most effective in either roles, it should be both possible. It's makeshift, though, and you should aim to get a replacement as soon as possible.
Old landing ships, I've read somewhere, can be adapted to a multitude of auxillary roles as makeshifts, but they can not replace dedicated vessels.


Thanks for answering my question, I really appreciate it. Right now I am thinking over wether or not to retain my claim on Dagestan, so the fate of my Coast Guard is in question.
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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 2:52 am

Angeli Tanalgo-class DDGN

Give me your opinion, NS.
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The Selkie
Post Marshal
 
Posts: 18539
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Tue Sep 27, 2016 2:58 am

Palmyrion wrote:Angeli Tanalgo-class DDGN

Give me your opinion, NS.


Well... what do you want it to do, where do you want to operate it, how large is it?
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 3:04 am

The Selkie wrote:
Palmyrion wrote:Angeli Tanalgo-class DDGN

Give me your opinion, NS.


Well... what do you want it to do, where do you want to operate it, how large is it?

It's a general purpose DDGN, improving on every aspect of my older DDG.
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Lamoni
Game Moderator
 
Posts: 9260
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Lamoni » Tue Sep 27, 2016 4:49 am

What he's saying, is that there is only so much that we can tell from a picture. There needs to be at least some essential words to go with the pretty picture.
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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 6:38 am

Lamoni wrote:What he's saying, is that there is only so much that we can tell from a picture. There needs to be at least some essential words to go with the pretty picture.

But is the shape good?

Statblock:
Preceded by: Antonio Valzado-class DDG
Length: 180m
Beam: 25m
Draft: 8m
Displacement: 14,500 tonnes
Hull type: monohull

Primary power source: 500MW Pressurized Water Reactor
Secondary power source: Multi-fuel diesel backup generators
Propulsion: 2x electrically-driven five-blade controllable-pitch propellers

Armament:
  • 1x 152mm AGS
  • 128x VLS cells

Defensive Measures:
  • 4x Gauntlet - II CIWS (1x 32mm revolver cannon, 500 32mm CT cartridges; 8 125mm Naval Rolling Airframe Missiles)
  • Acoustic Anti-Torpedo Decoys
  • 4 remote-controlled/manned hardpoints for machine guns of up to 14.7mm (.587"), built flush into the superstructure
  • IR and CHAFF decoy dispensers
  • 2 Towed Active Sonar Decoys

Sensory System:
  • AN/SPY-120 Multifunction Dual-Band (S & X-band) AESA 3D radar
  • AN/SQY-104 Active/Passive Medium Frequency Array (MFA) Sonar
  • AN/SQY-105 Active/Passive Fiber-Optic Towed Array Sonar
  • AN/SQQ-28 LAMPS III Shipboard System

Aviation facilities:
  • Flight deck
  • Enclosed hangar for two medium-lift helicopters
Last edited by Palmyrion on Tue Sep 27, 2016 6:55 am, edited 1 time in total.
__PALMYRION: INTO THE PALMYRO-VERSE__
Greater Dienstad (NSMT) | Kali Yuga (Hard MT) | Dark Lightshow (2100s PMT) | Niteo (AD 5000 FT) | Screwed Reality
Diplomatic Outreach Programme | The Dozen Giants | Storefront | Discord Server
A 15.83 civilization, according to this index.

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The Selkie
Post Marshal
 
Posts: 18539
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Tue Sep 27, 2016 6:48 am

Palmyrion wrote:
Lamoni wrote:What he's saying, is that there is only so much that we can tell from a picture. There needs to be at least some essential words to go with the pretty picture.

But is the shape good?

Statblock:
Preceded by: Antonio Valzado-class DDG
Length: 180m
Beam: 25m
Draft: 8m
Displacement: 14,500 tonnes
Hull type: monohull

Primary power source: 500MW Pressurized Water Reactor
Secondary power source: Multi-fuel diesel backup generators
Propulsion: 2x electrically-driven five-blade controllable-pitch propellers

Armament:
  • 1x 152mm AGS
  • 128x VLS cells

Defensive Measures:
  • 4x Gauntlet - II CIWS (1x 32mm revolver cannon, 500 32mm CT cartridges; 8 125mm Naval Rolling Airframe Missiles)
  • Acoustic Anti-Torpedo Decoys
  • 4 remote-controlled/manned hardpoints for machine guns of up to 14.7mm (.587"), built flush into the superstructure
  • IR and CHAFF decoy dispensers
  • 2 Towed Active Sonar Decoys

Sensory System:
  • AN/SPY-120 Multifunction Dual-Band (S & X-band) AESA 3D radar
  • AN/SQY-104 Active/Passive Medium Frequency Array (MFA) Sonar
  • AN/SQY-105 Active/Passive Fiber-Optic Towed Array Sonar
  • AN/SQQ-28 LAMPS III Shipboard System

Aviation facilities:
[*]Flight deck
[*]Enclosed hangar for two medium-lift helicopters


That's what I am talking about, thank you very much.
That being said, the vessel seems a bit light to me, judging by displacement, but other then that, I would only slap a few more radars onto that thing, but I believe, that this is a personal preference.
All statements without guarantee, though. ;)
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 6:53 am

At least I am not using an axe bow now.

I'm gonna use just one radar to do everything :)
__PALMYRION: INTO THE PALMYRO-VERSE__
Greater Dienstad (NSMT) | Kali Yuga (Hard MT) | Dark Lightshow (2100s PMT) | Niteo (AD 5000 FT) | Screwed Reality
Diplomatic Outreach Programme | The Dozen Giants | Storefront | Discord Server
A 15.83 civilization, according to this index.

NS stats have been [REDACTED] into a [DATA EXPUNGED].
Ostroeuropa refuses to answer this question: do women deserve equal rights in your opinion?

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The Akasha Colony
Postmaster-General
 
Posts: 14159
Founded: Apr 25, 2010
Left-Leaning College State

Postby The Akasha Colony » Tue Sep 27, 2016 8:29 am

Palmyrion wrote:Angeli Tanalgo-class DDGN

Give me your opinion, NS.


Looks fine.
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The Selkie
Post Marshal
 
Posts: 18539
Founded: Sep 17, 2014
Liberal Democratic Socialists

Postby The Selkie » Tue Sep 27, 2016 8:37 am

Palmyrion wrote:At least I am not using an axe bow now.

I'm gonna use just one radar to do everything :)


As said, more then one radar is a personal preference of mine.
I like a bit of redundancy in that sort of thing as it allows me to operate with secondary systems when the main radars are taken out. Then again, more radars mean more maintenance and acquisition costs, so I guess it evens out a bit.
I play PT, MT and a bit FT. I am into character-RPs.
My people are called the Selkie, the nation is usually called the Free Lands in MT-settings. Thanks.

Silverport Dockyards Ltd.: Storefront - Catalogue

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The Technocratic Syndicalists
Minister
 
Posts: 2173
Founded: May 27, 2015
Inoffensive Centrist Democracy

Postby The Technocratic Syndicalists » Tue Sep 27, 2016 10:57 am

Palmyrion wrote:Angeli Tanalgo-class DDGN

Give me your opinion, NS.


Thales I-mast 500?

CIWS armament appears excessive. RIM-116 (aka the rolling airframe missile) is a bit redundant when you already have VLS cells which can launch ESSM.
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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 5:29 pm

The Technocratic Syndicalists wrote:
Palmyrion wrote:Angeli Tanalgo-class DDGN

Give me your opinion, NS.


Thales I-mast 500?

CIWS armament appears excessive. RIM-116 (aka the rolling airframe missile) is a bit redundant when you already have VLS cells which can launch ESSM.
Why redundant?
__PALMYRION: INTO THE PALMYRO-VERSE__
Greater Dienstad (NSMT) | Kali Yuga (Hard MT) | Dark Lightshow (2100s PMT) | Niteo (AD 5000 FT) | Screwed Reality
Diplomatic Outreach Programme | The Dozen Giants | Storefront | Discord Server
A 15.83 civilization, according to this index.

NS stats have been [REDACTED] into a [DATA EXPUNGED].
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The Technocratic Syndicalists
Minister
 
Posts: 2173
Founded: May 27, 2015
Inoffensive Centrist Democracy

Postby The Technocratic Syndicalists » Tue Sep 27, 2016 7:09 pm

Palmyrion wrote:Why redundant?


They achieve the same thing. RAM/SeaRAM launchers are usually only placed on ships like LCS or carriers which lack VLS cells.
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Palmyrion
Minister
 
Posts: 2420
Founded: Mar 04, 2015
Corrupt Dictatorship

Postby Palmyrion » Tue Sep 27, 2016 7:12 pm

The Technocratic Syndicalists wrote:
Palmyrion wrote:Why redundant?


They achieve the same thing. RAM/SeaRAM launchers are usually only placed on ships like LCS or carriers which lack VLS cells.

So, my CIWS won't have any SeaRAM then??
#Sad

I have Arleigh Burke
I have Zumwalt
Uhhh
I have Angeli Tanalgo
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Greater Dienstad (NSMT) | Kali Yuga (Hard MT) | Dark Lightshow (2100s PMT) | Niteo (AD 5000 FT) | Screwed Reality
Diplomatic Outreach Programme | The Dozen Giants | Storefront | Discord Server
A 15.83 civilization, according to this index.

NS stats have been [REDACTED] into a [DATA EXPUNGED].
Ostroeuropa refuses to answer this question: do women deserve equal rights in your opinion?

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Lamoni
Game Moderator
 
Posts: 9260
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Lamoni » Tue Sep 27, 2016 7:27 pm

Both ESSM and RAM are designed to hit missiles inbound on the targeted ship (though ESSM can also hit aircraft and other targets more generally). In other words, they are both a type of CIWS, just that one is larger, more expensive, and more capable than the other.

Think of missile defense at sea as being a layered system, like so:

1.) Long range SAMs (Standard, Aster, etc)
2.) Medium range SAMs (ESSM, etc)
3.) ECM
4.) Decoys (RF, Corner Reflector, IR, Chaff, etc)
5.) CIWS (both gun and missile)

Each layer works with the others in order to keep attacking missiles from hitting the ship. Gun/Missile combinations can also offer advantages that neither one has alone.
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Postby Palmyrion » Tue Sep 27, 2016 7:43 pm

Lamoni wrote:Both ESSM and RAM are designed to hit missiles inbound on the targeted ship (though ESSM can also hit aircraft and other targets more generally). In other words, they are both a type of CIWS, just that one is larger, more expensive, and more capable than the other.

Think of missile defense at sea as being a layered system, like so:

1.) Long range SAMs (Standard, Aster, etc)
2.) Medium range SAMs (ESSM, etc)
3.) ECM
4.) Decoys (RF, Corner Reflector, IR, Chaff, etc)
5.) CIWS (both gun and missile)

Each layer works with the others in order to keep attacking missiles from hitting the ship. Gun/Missile combinations can also offer advantages that neither one has alone.

Can I get away with my current CIWS?
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Postby Lamoni » Tue Sep 27, 2016 7:47 pm

I would cut it down to 1-2 CIWS mounts. Take a look at RL destroyers, most of them only have 1 CIWS mount.
National Anthem
Resides in Greater Dienstad. (Former) Mayor of Equilism.
I'm a Senior N&I RP Mentor. Questions? TG me!
Licana on the M-21A2 MBT: "Well, it is one of the most badass tanks on NS."


Vortiaganica: Lamoni I understand fully, of course. The two (Lamoni & Lyras) are more inseparable than the Clinton family and politics.


Triplebaconation: Lamoni commands a quiet respect that carries its own authority. He is the Mandela of NS.

Part of the Meow family in Gameplay, and a GORRAM GAME MOD! My TGs are NOT for Mod Stuff.

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