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PostPosted: Sat Jun 09, 2018 3:40 pm
by Torrocca
Iltica wrote:What's a vector?


I dunno, what's your vector, Victor?

PostPosted: Sat Jun 09, 2018 7:02 pm
by The Corparation
Iltica wrote:What's a vector?

There's two main ways of storing images. Raster graphics and Vector Graphics. Raster Graphics are fairly straightforward. The art is stored as the colors of the various pixels in the image. A Vector, on the other hand, stores the various shapes and objects which make up the image and how they fit together. Storing the shapes instead of the pixels allows for easier rotation and size changes but at the cost of being trickier to work with compared to the ease of editing a Raster image (You literally just need MS Paint for raster graphics).

HELP PLZ

PostPosted: Sat Jun 09, 2018 7:31 pm
by Nua Theas
Can y'all point me in the direction of a flag making thread?

PostPosted: Sun Jun 10, 2018 3:05 am
by Rostavykhan
Iltica wrote:What's a vector?


You know MS Paint or Paint.NET? Those are raster; pixel stuff, whatnot. Vector is like inkscape or adobe, where shapes and lines are much cleaner, and can be scaled up or down without losing quality. They're higher quality, but harder to learn to make.

https://en.wikipedia.org/wiki/Vector_graphics

Nua Theas wrote:Can y'all point me in the direction of a flag making thread?


Here's a new one.

PostPosted: Sun Jun 10, 2018 7:41 pm
by The Akasha Colony
Purpelia wrote:I have personally found that you can easily have as much as a couple links worth of mistake without issue. You just have to spread the stretch out equally over a number of links to hide it.


That's fine if you're willing to accept that. Some are not. I am not.

And this still does not address issues with drawing the angled and curved sections, which are such an annoyance that Novorden included a specific short guide on how to draw them in his parts sheet. This makes it more straightforward, but no less tedious.

PostPosted: Mon Jun 11, 2018 2:03 am
by Purpelia
The Akasha Colony wrote:
Purpelia wrote:I have personally found that you can easily have as much as a couple links worth of mistake without issue. You just have to spread the stretch out equally over a number of links to hide it.


That's fine if you're willing to accept that. Some are not. I am not.

And this still does not address issues with drawing the angled and curved sections, which are such an annoyance that Novorden included a specific short guide on how to draw them in his parts sheet. This makes it more straightforward, but no less tedious.

There are no curved sections in a track. Steel track links don't bend, they hinge. So you just rotate your track links around to form a quasi-curve.

PostPosted: Mon Jun 11, 2018 4:20 am
by The Akasha Colony
Purpelia wrote:There are no curved sections in a track. Steel track links don't bend, they hinge. So you just rotate your track links around to form a quasi-curve.


Unless the track is vectored, this is not possible without blurring. And while they do not literally bend, either they must be drawn in a curve to fit the sprocket, or the sprocket must be drawn around them.

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Shockingly, most people who regularly post line art in this thread were not born yesterday and are aware of the rotate feature in their image editors, as well as that feature's limitations.

PostPosted: Mon Jun 11, 2018 4:23 am
by Purpelia
When doing regular drawings I tended to just make them in bits and connect those up together as needed.

Seriously, if you want pain try doing tracks in 3d and animating them. That is pain.

PostPosted: Mon Jun 11, 2018 5:17 pm
by Fordorsia
Purpelia wrote:When doing regular drawings I tended to just make them in bits and connect those up together as needed.

Seriously, if you want pain try doing tracks in 3d and animating them. That is pain.


Just cheap out and go the WoT route by making the tracks solid bands, or the WT route and make them out of layered 2d bands. I wouldn't be surprised if both of these methods are far and away the most commonly used in games and animations. Especially the layered 2d bands, where you're just not going to notice it unless you're looking up close at the track.

PostPosted: Mon Jun 11, 2018 5:27 pm
by Purpelia
Fordorsia wrote:
Purpelia wrote:When doing regular drawings I tended to just make them in bits and connect those up together as needed.

Seriously, if you want pain try doing tracks in 3d and animating them. That is pain.


Just cheap out and go the WoT route by making the tracks solid bands, or the WT route and make them out of layered 2d bands. I wouldn't be surprised if both of these methods are far and away the most commonly used in games and animations. Especially the layered 2d bands, where you're just not going to notice it unless you're looking up close at the track.

Well yes, obviously. It's not even layered bands though. It's literally a box with a texture on top and you animate the texture to move like a conveyor.

But that only works when you aren't insane like me and don't want to do a full HD model of something.

PostPosted: Mon Jun 11, 2018 8:20 pm
by Tippercommon
My Centauro abomination.

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Purpelia wrote:Seriously, if you want pain try doing tracks in 3d and animating them. That is pain.

Does any one really want to get into a peepee measuring contest of what's harder to do?

PostPosted: Tue Jun 12, 2018 4:00 am
by Tippercommon
Sareva-Hiiro wrote:I drew thingie and it was hard. Me sad.

feels_bad.svg

PostPosted: Tue Jun 12, 2018 4:41 am
by Purpelia
Tippercommon wrote:Does any one really want to get into a peepee measuring contest of what's harder to do?

We are a bunch of people comparing art on the internet. I thought that was the whole point.

PostPosted: Tue Jun 12, 2018 9:41 pm
by Sevvania
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NeoSevvanian naval picket over Tau-14. Vessels shown include the auxiliary fighter carrier Amerikanskiy Tovarishch II and the monitor High Caliber Consecrator, being escorted by a pair of Silver Eagle starfighters and Hatchet-class parasite craft.

PostPosted: Wed Jun 13, 2018 10:55 am
by Noders
does anyone know if Inutoland is still around using a puppet or something? he was quite a frequent poster in these back in the day.

PostPosted: Wed Jun 13, 2018 2:21 pm
by Tippercommon
Sevvania wrote:NeoSevvanian naval picket over Tau-14. Vessels shown include the auxiliary fighter carrier Amerikanskiy Tovarishch II and the monitor High Caliber Consecrator, being escorted by a pair of Silver Eagle starfighters and Hatchet-class parasite craft.

Is this StarMade

PostPosted: Wed Jun 13, 2018 4:52 pm
by The Corparation
Tippercommon wrote:
Sevvania wrote:NeoSevvanian naval picket over Tau-14. Vessels shown include the auxiliary fighter carrier Amerikanskiy Tovarishch II and the monitor High Caliber Consecrator, being escorted by a pair of Silver Eagle starfighters and Hatchet-class parasite craft.

Is this StarMade

Space Engineers

PostPosted: Wed Jun 13, 2018 5:06 pm
by Sevvania
The Corparation wrote:Space Engineers

Me gusta

PostPosted: Sat Jun 16, 2018 7:10 pm
by Forest State
I have about zero talent for larger scales so I ended up trying a tinier pixel art scale. Mainly working on it for an II project with me and some buddies. Interesting results, I know it's not detailed but I'm working on that part.

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Note that with the Type 95 and the AK-74, it's an either/or thing and they don't carry both.

PostPosted: Sat Jun 16, 2018 8:47 pm
by Corindia
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I really want to go in depth with the cosmetics on this one, I think that'll be a good exercise for me

PostPosted: Sun Jun 17, 2018 4:12 am
by Rennen-Slovette
metro tren

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PostPosted: Sun Jun 17, 2018 8:21 am
by Manokan Republic
A rough guide to the rankings of the soldier. The first one could represent a private, private 1st class, or specialist, which is an E-1 to E-3 rank, with minor designations in leadership being present in some units or in case the primary leader is removed. So the individual is treated as a peer to the other members of their class unless the leader is removed for some reason, like they get separated or the leader is injured. As sergeants largely lead fireteams (although only lower ranking sergeants, where as a higher ranking one runs the squad), the corporal rank is largely used to designate the 2nd in command who might take over if the leader is incapacitated, rather than a functional position most of the time. In this case, the lance corporal is actually higher ranking the corporal, which is not the case in real life. Usually, specialist positions like marksmen, medics, or machine guns can be corporals, although often medics are classified as sergeants, simply due to the special emphasis placed on medics in the Manokan military. Ranks in many cases are honorary titles that only come in to effect in extreme circumstances, sort of like how in the special forces every soldier is a sergeant rank or higher, and the team leader is a captain etc.

During times of heavy war and with conscription of largely poorly trained draftees, these superior soldiers, often ranked as corporal, specialist etc. become more important, and sometimes even become fireteam or squad leaders. The higher rank largely stands as honorable title in peacetime, where as times of "war", or heavy WWII like war, the rank becomes actually useful and denotes leadership positions. In this way they can proliferate skilled NCO's across the military if need be in order to upsize the military force and have the better men serve as force multiplier. Squads like this are not always broken up in to smaller pieces, but extra "scrubs" can be added to beef up the size of a squad or men can be rearranged. This allows for more effective leadership and control when the military swells in size during extreme times of war, but for everyday purposes the difference between a corporal, private or specialist is largely just the pay grade and the honorable title. E-5 staff sergeants are generally fireteam leaders, while E-6 Sergeant first class run squads, and Lieutenants run platoons. The E-5 sergeant rank (but not staff sergeant or medical sergeant), largely applies to leaders of small groups, such as a tank commander, weapons team (such as a heavy machine gun team, mortar team leader etc.), or other specialty group. Sometimes the leader of a group of drivers, or group of vehicle operators will be an E-5, or someone in charge of a fireteam sized unit that is not a full sized squad. This rank is intended to denote their separation from a staff sergeant and delineate's from the infantry, showing a more general purpose. It's not uncommon for specialists such as computer experts or storage experts to be simply promoted to "sergeant", while largely infantry use the term "staff sergeant". Sometimes sergeants will be in the squad, but have no leadership position, simply having that high of a rank but no squad or fireteam of their own to command, and thus retain the same paygrade but are a normal soldier in the squad, being an E-5. Ranks above E-6 usually run a squad or co-run a platoon with the lieutenant, and sometimes serve as advisors to entire companies. Extremely high ranking sergeants have large amounts of influence, and often make decisions with higher ranking officers. Captains run companies, majors run battalions, colonels run regiments, brigadier generals run brigades, major generals run divisions, and generals run unit groups, or co-run divisions. Leadership is very cooperative, often with many individuals being equal to their peers or close to it for a more democratic process among leaders. This style of leadership is more like an oligarchy than a dictatorship, and ensures a system of checks and balances, although the highest ranking member usually has veto power.

This may sound somewhat tedious, but this is designed to address rank inflation during peace and wartime. More skilled soldiers can get their promotions without *having* to be in command positions, but the ranks still closely correlate to said command positions. Also cooperative leadership prevents stagnant leadership or low ranking officers from ruining operations, as well as just provides more insight in general.

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PostPosted: Sun Jun 17, 2018 9:58 pm
by Corindia
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Well, it turns out my idea of improving the paintjob on the new Corindi fighter jet just means trying out a new shade of grey
but I really like the new shade of grey

PostPosted: Thu Jun 21, 2018 11:43 pm
by Rostavykhan
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Armor based on Qing Soldier uniforms, though I took liberties by using a conic hat/helm instead of the ones used by Chinese soldiers during the Qing dynasty.

PostPosted: Sun Jun 24, 2018 2:17 am
by Gallia-
national treasure 3 spoilers