b u g h u g
a VERY cute tankii owo
e: Make his radio antenna face the front and he will have antennae like bug owo
e2: Also tankii: https://www.dropbox.com/s/s98hca8cj2dma ... .png?raw=1
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by Xia- » Thu Jan 11, 2018 11:07 pm
by Kassaran » Sat Jan 13, 2018 12:47 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Xia- » Sat Jan 13, 2018 1:25 am
by Kassaran » Sat Jan 13, 2018 1:53 am
Xia- wrote:It looks shrunk.
Xia- wrote:You should make an animation where it reloads so we can see how the arm works, maybe?
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Purpelia » Sat Jan 13, 2018 5:02 am
by Kassaran » Sat Jan 13, 2018 6:37 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Purpelia » Sat Jan 13, 2018 6:43 am
Kassaran wrote:Alright, so I'm lifting the gun up about thirty centimeters and pushing it forward a half a meter, this should give me the clearance I need, right?
Additionally, I'm also trying to use a carousel which cycles rounds towards the front of the turret to load, by lowering the back end of the rounds' casing into the loading arm, dropping it onto the sled which lifts the whole round up and into the main loading area where it can be chambered and locked into place for firing... is there any system like this or should I be looking into a different auto-loading style?
by Kassaran » Sat Jan 13, 2018 7:48 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Saurisisia » Sun Jan 14, 2018 3:55 pm
by Torrocca » Sun Jan 14, 2018 4:10 pm
by The Solar Cooperative Union » Sun Jan 14, 2018 6:33 pm
by Erythrean Thebes » Mon Jan 15, 2018 7:53 am
General characteristics
Crew: 4 (aircraft commander, copilot, offensive systems officer, and defensive systems officer)
Payload: 125,000 lb (56,700 kg) ; internal and external ordnance combined
Length: 146 ft (44.5 m)
Wingspan:
Extended: 137 ft (42 m)
Swept: 79 ft (24 m)
Height: 34 ft (10.4 m)
Wing area: 1,950 ft² (181.2 m²)
Airfoil: NACA69-190-2
Empty weight: 192,000 lb (87,100 kg)
Loaded weight: 326,000 lb (148,000 kg)
Max. takeoff weight: 477,000 lb (216,400 kg)
Fuel capacity, optional: 10,000 U.S. gal (37,900 L) fuel tank each in 1–3 internal weapons bays
Powerplant: 4 × General Electric F101-GE-102 augmented turbofans
Dry thrust: 17,390 lbf (77.4 kN) each
Thrust with afterburner: 30,780 lbf (136.92 kN) each
Performance
Maximum speed:
At altitude: Mach 1.25 (830 mph, 720 kn, 1,340 km/h) at 40,000 ft (12,000 m) altitude
At low level: Mach 0.92 (700 mph, 610 kn, 1,100 km/h) at 200–500 ft (60–150 m) altitude
Range: 5,100 nmi (5,900 mi; 9,400 km)
Combat radius: 2,993 nmi (3,444 mi; 5,543 km)
Service ceiling: 60,000 ft (18,000 m)
Rate of climb: 5,678 ft/min[183] (28.86 m/s)
Wing loading: 167 lb/ft² (816 kg/m²)
Thrust/weight: 0.38
Armament
Hardpoints: 1 internal bomb bay for 13,000 pounds (6,000 kg) of ordnance.
by The Akasha Colony » Mon Jan 15, 2018 10:02 am
Erythrean Thebes wrote:Re-posting this from YN's AF, to see what comments I get as I work through this, the first thing I've ever tried to design on NS. This idea came up because of a war I'm currently in where a big part of my enemy's strength is their threat of MAD via strategic missile strikes. I believe he has SSBMs somewhere offshore of my mainland and will use them to try and handicap my conventional response, to the proxy war he has started in an adjacent region, and where his puppet state also may have strategic strike capability which menaces my own puppets. I could say that I have terminal and midcourse installations of some kind, but the scenario has really given me the idea for a boost-phase interceptor craft which can combine supersonic and stealth abilities to very safely and reliably launch a large missile from air that will reach the golden velocity of 8 km/s.
Based on the responses I got, my current idea is to take the B-1, as a platform capable of lifting the necessary missile size of about 3,000 kg, and see what modifications I can make which will lower its RCS profile (and then I'll stick the best possible avionics inside at the end), conserving as much of its existing speed and muscle as possible. I have the specs sheet, I've never done one before and this is literally just taken from Wikipedia for the B-1:General characteristics
Crew: 4 (aircraft commander, copilot, offensive systems officer, and defensive systems officer)
Payload: 125,000 lb (56,700 kg) ; internal and external ordnance combined
Length: 146 ft (44.5 m)
Wingspan:
Extended: 137 ft (42 m)
Swept: 79 ft (24 m)
Height: 34 ft (10.4 m)
Wing area: 1,950 ft² (181.2 m²)
Airfoil: NACA69-190-2
Empty weight: 192,000 lb (87,100 kg)
Loaded weight: 326,000 lb (148,000 kg)
Max. takeoff weight: 477,000 lb (216,400 kg)
Fuel capacity, optional: 10,000 U.S. gal (37,900 L) fuel tank each in 1–3 internal weapons bays
Powerplant: 4 × General Electric F101-GE-102 augmented turbofans
Dry thrust: 17,390 lbf (77.4 kN) each
Thrust with afterburner: 30,780 lbf (136.92 kN) each
Performance
Maximum speed:
At altitude: Mach 1.25 (830 mph, 720 kn, 1,340 km/h) at 40,000 ft (12,000 m) altitude
At low level: Mach 0.92 (700 mph, 610 kn, 1,100 km/h) at 200–500 ft (60–150 m) altitude
Range: 5,100 nmi (5,900 mi; 9,400 km)
Combat radius: 2,993 nmi (3,444 mi; 5,543 km)
Service ceiling: 60,000 ft (18,000 m)
Rate of climb: 5,678 ft/min[183] (28.86 m/s)
Wing loading: 167 lb/ft² (816 kg/m²)
Thrust/weight: 0.38
Armament
Hardpoints: 1 internal bomb bay for 13,000 pounds (6,000 kg) of ordnance.
I made one alteration - consolidating the armaments into a single internal bomb bay with essentially one or only a pair of these large missiles - as a first attempt to begin making the craft stealth-compatible. Obviously there's so much more and I don't know where to begin attempting the most technically difficult and physically counter-intuitive task in all of aerospace engineering.
From my reading this morning, I did make a list of some basic elements which are involved in bringing down an aircraft's RCS:
• Remove twin vertical fin (replace??)
• Airframe needs an RCS which reflects radar waves in irrelevant directions
• Fly by wire
• AESA radar, radar needs to be low profile
• Fiber mat skin
• Plasma stealth? Or active loading?
First question: are all of these things legitimate improvements appropriate for the B-1 template? Are there any others that might be appropriate? And then, if you were going to begin trying to add them to this hardware - especially improvements to the airframe - what would you guess might start to appear differently in the hardware specs as a result?
by Torrocca » Mon Jan 15, 2018 10:03 am
The Akasha Colony wrote:Erythrean Thebes wrote:Re-posting this from YN's AF, to see what comments I get as I work through this, the first thing I've ever tried to design on NS. This idea came up because of a war I'm currently in where a big part of my enemy's strength is their threat of MAD via strategic missile strikes. I believe he has SSBMs somewhere offshore of my mainland and will use them to try and handicap my conventional response, to the proxy war he has started in an adjacent region, and where his puppet state also may have strategic strike capability which menaces my own puppets. I could say that I have terminal and midcourse installations of some kind, but the scenario has really given me the idea for a boost-phase interceptor craft which can combine supersonic and stealth abilities to very safely and reliably launch a large missile from air that will reach the golden velocity of 8 km/s.
Based on the responses I got, my current idea is to take the B-1, as a platform capable of lifting the necessary missile size of about 3,000 kg, and see what modifications I can make which will lower its RCS profile (and then I'll stick the best possible avionics inside at the end), conserving as much of its existing speed and muscle as possible. I have the specs sheet, I've never done one before and this is literally just taken from Wikipedia for the B-1:General characteristics
Crew: 4 (aircraft commander, copilot, offensive systems officer, and defensive systems officer)
Payload: 125,000 lb (56,700 kg) ; internal and external ordnance combined
Length: 146 ft (44.5 m)
Wingspan:
Extended: 137 ft (42 m)
Swept: 79 ft (24 m)
Height: 34 ft (10.4 m)
Wing area: 1,950 ft² (181.2 m²)
Airfoil: NACA69-190-2
Empty weight: 192,000 lb (87,100 kg)
Loaded weight: 326,000 lb (148,000 kg)
Max. takeoff weight: 477,000 lb (216,400 kg)
Fuel capacity, optional: 10,000 U.S. gal (37,900 L) fuel tank each in 1–3 internal weapons bays
Powerplant: 4 × General Electric F101-GE-102 augmented turbofans
Dry thrust: 17,390 lbf (77.4 kN) each
Thrust with afterburner: 30,780 lbf (136.92 kN) each
Performance
Maximum speed:
At altitude: Mach 1.25 (830 mph, 720 kn, 1,340 km/h) at 40,000 ft (12,000 m) altitude
At low level: Mach 0.92 (700 mph, 610 kn, 1,100 km/h) at 200–500 ft (60–150 m) altitude
Range: 5,100 nmi (5,900 mi; 9,400 km)
Combat radius: 2,993 nmi (3,444 mi; 5,543 km)
Service ceiling: 60,000 ft (18,000 m)
Rate of climb: 5,678 ft/min[183] (28.86 m/s)
Wing loading: 167 lb/ft² (816 kg/m²)
Thrust/weight: 0.38
Armament
Hardpoints: 1 internal bomb bay for 13,000 pounds (6,000 kg) of ordnance.
I made one alteration - consolidating the armaments into a single internal bomb bay with essentially one or only a pair of these large missiles - as a first attempt to begin making the craft stealth-compatible. Obviously there's so much more and I don't know where to begin attempting the most technically difficult and physically counter-intuitive task in all of aerospace engineering.
From my reading this morning, I did make a list of some basic elements which are involved in bringing down an aircraft's RCS:
• Remove twin vertical fin (replace??)
• Airframe needs an RCS which reflects radar waves in irrelevant directions
• Fly by wire
• AESA radar, radar needs to be low profile
• Fiber mat skin
• Plasma stealth? Or active loading?
First question: are all of these things legitimate improvements appropriate for the B-1 template? Are there any others that might be appropriate? And then, if you were going to begin trying to add them to this hardware - especially improvements to the airframe - what would you guess might start to appear differently in the hardware specs as a result?
This is predominantly a line art and pixel art thread, rather than a technical consultation thread.
by The Akasha Colony » Mon Jan 15, 2018 10:17 am
Torrocca wrote:I mean... it's Create Your Own Everything, not Create Your Own Pixel Art. :V
by Erythrean Thebes » Mon Jan 15, 2018 10:34 am
by Xia- » Mon Jan 15, 2018 11:09 am
Erythrean Thebes wrote:I can just take it back to YN's AF, but not unless there's even a hypothetical chance of upgrading the B-1 for stealth
by Fordorsia » Mon Jan 15, 2018 11:32 am
San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.
Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad
Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.
Premislyd wrote:This is probably the best thing somebody has ever spammed.
Puzikas wrote:That joke was so dark it has to smile to be seen at night.
by The Akasha Colony » Mon Jan 15, 2018 11:34 am
Erythrean Thebes wrote:I can just take it back to YN's AF, but not unless there's even a hypothetical chance of upgrading the B-1 for stealth without losing supersonics, I just won't bother otherwise, or maybe I'll take it on the chin and do it without any stealth...or is it possible to go the other way entirely, actually switch the concept, use rocket-propulsion for the airframe, wager that a very high speed will be the better countermeasure than stealth, and ultimately get something that dumps midgetman-sized interceptors into the air at a ridiculous speed to BPI strategic missiles with the aid of cyberwarfare intelligence cuing a fairly exact time and location of launch?
by Erythrean Thebes » Mon Jan 15, 2018 11:38 am
The Akasha Colony wrote:Erythrean Thebes wrote:I can just take it back to YN's AF, but not unless there's even a hypothetical chance of upgrading the B-1 for stealth without losing supersonics, I just won't bother otherwise, or maybe I'll take it on the chin and do it without any stealth...or is it possible to go the other way entirely, actually switch the concept, use rocket-propulsion for the airframe, wager that a very high speed will be the better countermeasure than stealth, and ultimately get something that dumps midgetman-sized interceptors into the air at a ridiculous speed to BPI strategic missiles with the aid of cyberwarfare intelligence cuing a fairly exact time and location of launch?
The requirements and specifications keep changing. Only now do we learn that this is supposed to stop SLBMs, and that factor alone probably makes the entire concept untenable. Along with the need to stop multiple threats from multiple directions.
And the specifications are sort of all over the place. B-1 Lancer, but with only a single payload bay and room for only 6,000 kg of ordnance. Where did the other 28,000 kg of ordnance go? B-1's bays also can't be combined because the space between the second and third bay houses necessary equipment like the variable-sweep hydraulics. It would also compromise the airframe's longitudinal strength.
I'm not sure where the 3,000 kg Midgetman-sized interceptors are coming from either, given that Midgetman itself is actually 13,600 kg and is waaaaaaaay too big to fit.
IMO, I think the problem is that you've decided on what you want in a solution without properly identifying the problem and evaluating the full range of possible solutions. You've selected BPI over mid-course intercept without what seems to be any particularly good reason, and then decided that things like stealth and supersonic speed are necessary.
I think it would be best to first lay out what the exact threat is: in this case, it appears to be SLBMs and presumably land-based missiles from a foreign puppet. This presents major challenges for BPI because an SLBM can be fired from anywhere in the ocean within range; modern SLBMs can be fired up to 13,000 km away. Which means you now need to cover a 13,000 km radius (over the water) around your nation constantly in order to be prepared for BPI, because you won't actually know where he'll launch from. This alone is unworkable, which means you basically have no choice but to move on to mid-course and terminal intercept, which is to say, probably mid-course intercept.
by The Akasha Colony » Mon Jan 15, 2018 11:44 am
Erythrean Thebes wrote:Well I'll try to just smoke him out of the sea, but I see what you are saying.
I mean, to be fair I did choose to pursue BPI after seeing that nothing extant in midcourse or terminal-phase technology really has a good chance of working at all, nor any answer to the shrapnel and lesser explosions that will occur over my land and rain down on my cities if it even works properly. I will heed you and defend my country with the tools that currently exist, but I am still interested in creating a craft that can shoot down a strategic missile in the boost phase, since absolutely any time that I have the sufficient intelligence and preparedness to line up that shot, it will be categorically better than any other approach to the strategic missile problem.
by Erythrean Thebes » Mon Jan 15, 2018 11:45 am
The Akasha Colony wrote:Erythrean Thebes wrote:Well I'll try to just smoke him out of the sea, but I see what you are saying.
"Smoking out" an SSBN is a rather difficult task. That is why SSBNs were built in the first place, and why nations that cannot afford a full nuclear triad choose to rely on SSBNs alone. They are by far the most survivable nuclear deterrent, because finding a quiet submarine in a huge ocean is a complicated task, to say the least.I mean, to be fair I did choose to pursue BPI after seeing that nothing extant in midcourse or terminal-phase technology really has a good chance of working at all, nor any answer to the shrapnel and lesser explosions that will occur over my land and rain down on my cities if it even works properly. I will heed you and defend my country with the tools that currently exist, but I am still interested in creating a craft that can shoot down a strategic missile in the boost phase, since absolutely any time that I have the sufficient intelligence and preparedness to line up that shot, it will be categorically better than any other approach to the strategic missile problem.
BPI has the same problems. In fact, it has even more problems, which is why more work was done on mid-course and terminal phase intercept. For the same investment, you would get much more return from mid-course interception systems than boost phase intercept against a distributed threat.
by Fordorsia » Mon Jan 15, 2018 2:20 pm
San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.
Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad
Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.
Premislyd wrote:This is probably the best thing somebody has ever spammed.
Puzikas wrote:That joke was so dark it has to smile to be seen at night.
by Fordorsia » Tue Jan 16, 2018 5:18 am
San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.
Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad
Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.
Premislyd wrote:This is probably the best thing somebody has ever spammed.
Puzikas wrote:That joke was so dark it has to smile to be seen at night.
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