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PostPosted: Wed Nov 16, 2016 1:00 am
by Xiaodong
Tinzhan wrote:-snip-

My only qualm would be I'd rather the independence war started earlier (1928 perhaps?) and ended in 1933 - apart from that, it looks good.

PostPosted: Wed Nov 16, 2016 2:56 pm
by Tinzhan
Sjalhaven wrote:
Tinzhan wrote:-snup-

Not much to say here, the application is concise so that's a good thing. Tuthina already agreed and I doubt Xiaodong would oppose it, so consider yourself accepted too.


Thank you. This means that I am allowed to participate in regional affairs?

Xiaodong wrote:
Tinzhan wrote:-snip-

My only qualm would be I'd rather the independence war started earlier (1928 perhaps?) and ended in 1933 - apart from that, it looks good.

Fixed.

Tinzhan IIwiki - to the person responsible for the roster.

PostPosted: Wed Nov 16, 2016 5:50 pm
by Tuthina
Tinzhan wrote:
Sjalhaven wrote:
Not much to say here, the application is concise so that's a good thing. Tuthina already agreed and I doubt Xiaodong would oppose it, so consider yourself accepted too.


Thank you. This means that I am allowed to participate in regional affairs?

Xiaodong wrote:My only qualm would be I'd rather the independence war started earlier (1928 perhaps?) and ended in 1933 - apart from that, it looks good.

Fixed.

Tinzhan IIwiki - to the person responsible for the roster.

Sure. You should come onto the IRC often as well. We do most of our talks there.

PostPosted: Sat Nov 19, 2016 7:46 am
by Afer
Short IC name: Afer
Long IC name: The God-Kingdom of Afer
Population: 26 Million
Capital: Sodom
Government type: Absolute Monarchy
Factbook (IIwiki preferred): I have a couple of factbooks which will be modified accordingly. I intend to work on a few more. An overview, millitary, culture, and history factbook. Please understand I work abroad a lot.
Map claim (Imgur link preferred): Unsure. I'd like to consult the map-maker. I'm an Arab nation. Meaning actual Arabs, not another ethnic group who happen to speak Arabic. Think of me as Saudi-Arabia. I don't want to be massive by any means at all, but I do want to have enough land to have an unpopulated desert. Maybe somewhere between the size of Masseau and Namor. Placement maybe below Quasemba? But I'll let you all tell me about ethnics and everything so as to make it realistic.
Main NS account (if not the one you are applying with): N/A
Anything else to add (optional): I may unexpectedly go inactive for 3-5 days or longer, however, 9/10 times I will tell you all on the RMB before hand. I often have to work abroad, and often I have to go to places where there's no internet, or the hotel internet works poorly. So here's to help the map-maker. I am a pre-Islamic, Arabian nights style nation, with some similarities to the ancient Persians and also the Ottomans. I am a desert nation, with a few cities dotted around. I have a theocratic monarchy, which is so oppressive, and has been in power since ancient times. My population are Arabic-speaking Arabs.

PostPosted: Sat Nov 19, 2016 8:23 am
by Ainin
Map updated.

Lorragen: Given the information given to you by Xiaodong and Sjalhaven, do you want to alter your claim? If not, I'll add it on Wednesday.

Rak-Arshan: So if you could find someone to host a camp, that would be great. If you can't, I would prefer that you make a map claim anyways just for reference so that no one else claims the land that your tribes are on.

PostPosted: Sat Nov 19, 2016 8:55 am
by Sjealand
Short IC name: Sjealand
Long IC name: Grand Imperium of Sjealand (Storkejserriget Sjæland)
Population: 31,657,434
GDP per capita: 67,000 USD
Capital: Asgård
Government type: Constitutional Unitarian Monarchy
Factbook (IIwiki preferred): http://iiwiki.com/wiki/Sjealand
Nation description (at least a paragraph, please): See IIwiki
Map claim (Imgur link preferred, please draw ragged, realistic borders):
http://i.imgur.com/NYV34Dr.png
Green area of Artisia
How did you hear about Esquarium?: Surfing IIwiki for inspiration
Main NS account: Sjealand

Roleplay sample (recommended): viewtopic.php?f=5&t=379558
Anything else to add (optional): The title of Grand Imperator is a relic from my old canon and has a long history behind it. Its essentially a title above emperor, used by the Sjealandian monarch, if it is a bit iffy i can change it.

PostPosted: Sat Nov 19, 2016 12:49 pm
by The Grene Knyght
Short IC name: Faeland
Long IC name: The Socialist Republic of Faeland
Population: 13 million
GDP per capita: 65,000
Capital: Hautdesert
Government type: Democratic Socialists
Nation description (at least a paragraph, please): Small, democratic nation with centrally planned economy. Emphasis on education and IT. Interested in trade and interacting with its neighbours and the world. Neutrality in conflicts is a policy. Sees itself as transitioning to full communsim. Small military, similar in structure to Swiss military (emphasis on defence and the ability to create militias. Armed population)
This is a WIP for now. More coming soon
Map claim (Imgur link preferred, please draw ragged, realistic borders): Gonna discuss w/ rest of Miklagard before I choose anything...
How did you hear about Esquarium?: Coming in from Miklagard
Main NS account: This one

Roleplay sample (recommended):
Anything else to add (optional): I'm a chill dude

PostPosted: Sat Nov 19, 2016 1:14 pm
by Hassen Kassel
Short IC name: Hassen Kassel
Long IC name: United Seven Provinces of Hassen Kassel
Population: 18,298,209
GDP per capita: $44,828
Capital: Darmstadt
Government type: Federal presidential constitutional republic
Nation description (at least a paragraph, please): Refer to IIwiki
Map claim (Imgur link preferred, please draw ragged, realistic borders): Could the coastline please be changed to fit this claim? I've already done a lot of work on my maps and don't feel like changing it.
How did you hear about Esquarium?: Miklagard
Main NS account: This one.

Roleplay sample (recommended): These are from my past nation.
Anything else to add (optional):

PostPosted: Sat Nov 19, 2016 2:11 pm
by Luziyca
Hassen Kassel wrote:Short IC name: Hassen Kassel
Long IC name: United Seven Provinces of Hassen Kassel
Population: 18,298,209
GDP per capita: $44,828
Capital: Darmstadt
Government type: Federal presidential constitutional republic
Nation description (at least a paragraph, please): Refer to IIwiki
Map claim (Imgur link preferred, please draw ragged, realistic borders): Could the coastline please be changed to fit this claim? I've already done a lot of work on my maps and don't feel like changing it.
How did you hear about Esquarium?: Miklagard
Main NS account: This one.

Roleplay sample (recommended): These are from my past nation.
Anything else to add (optional):

The area seems a bit big. I suggest that you reduce the size of your claim by about 50%.

PostPosted: Sat Nov 19, 2016 2:16 pm
by Francilie
Sjealand I personally find your claim way too large. Also, I highly suggest you to get rid of those islands, because in this region, people do not like islands :/
You may also put some work on your coat of arms, being a Scandinavian-like nation does not allow you to just steal RL Scandinavian coat of arms. If you can't make one, just ask for people. (I've gone through this, you know)

Faeland Unfortunately I must know more about your nation before saying anything.

Hassen Kassel I also find the claim a bit too large. You can just make it a bit smaller without changing the shape of your nation. Also, the notions of "ranking among the highest in the world for economic freedom", "one of the highest per capita income in the world in 2014" and "Hassen Kassel supplied about one quarter of all the world's exported tomatoes and one-fifteenth of the world's apples." might be seen as bragging and might be suppressed from your IIwiki page because, not only you do not know all of the region and its different nations yet, and also because the whole continent you're in is seen as a not!Scandinavian liberal socialist stronghold (Except Teutonia and Lersekt but well, those are special snowflakes).

PostPosted: Sat Nov 19, 2016 2:18 pm
by Sjealand
Francilie wrote:Sjealand I personally find your claim way too large. Also, I highly suggest you to get rid of those islands, because in this region, people do not like islands :/
You may also put some work on your coat of arms, being a Scandinavian-like nation does not allow you to just steal RL Scandinavian coat of arms. If you can't make one, just ask for people. (I've gone through this, you know)

Faeland Unfortunately I must know more about your nation before saying anything.

Hassen Kassel I also find the claim a bit too large. You can just make it a bit smaller without changing the shape of your nation. Also, the notions of "ranking among the highest in the world for economic freedom", "one of the highest per capita income in the world in 2014" and "Hassen Kassel supplied about one quarter of all the world's exported tomatoes and one-fifteenth of the world's apples." might be seen as bragging and might be suppressed from your IIwiki page because, not only you do not know all of the region and its different nations yet, and also because the whole continent you're in is seen as a not!Scandinavian liberal socialist stronghold (Except Teutonia and Lersekt but well, those are special snowflakes).

Some parts of my IIwiki should not be taken serious as they will be continously edited if im allowed. As for coat of arms i used the nordic COA's because i personally am scandinavian and support a pan-nordic nation but i can use my personal coat of arms if thats better
Edited claim:
http://i.imgur.com/NYV34Dr.png

Extra rp samples (albeit much older)
viewtopic.php?f=5&t=370379
viewtopic.php?f=4&t=371116
viewtopic.php?f=5&t=362978
viewtopic.php?f=5&t=357462

PostPosted: Sat Nov 19, 2016 2:19 pm
by EsToVnIa
I, personally, would like to see some better roleplay samples (if possible).

PostPosted: Sat Nov 19, 2016 2:25 pm
by Hassen Kassel
Francilie wrote:Hassen Kassel I also find the claim a bit too large. You can just make it a bit smaller without changing the shape of your nation. Also, the notions of "ranking among the highest in the world for economic freedom", "one of the highest per capita income in the world in 2014" and "Hassen Kassel supplied about one quarter of all the world's exported tomatoes and one-fifteenth of the world's apples." might be seen as bragging and might be suppressed from your IIwiki page because, not only you do not know all of the region and its different nations yet, and also because the whole continent you're in is seen as a not!Scandinavian liberal socialist stronghold (Except Teutonia and Lersekt but well, those are special snowflakes).

Those claims on IIwiki were only applicable to my past region. I haven't really had the time to edit them out yet.

Is this claim better?

Estovnia, unfortunately, I do not have any better samples.

PostPosted: Sat Nov 19, 2016 3:42 pm
by Rak-Arshan
Ainin wrote:Map proposal.
Rak-Arshan: So if you could find someone to host a camp, that would be great. If you can't, I would prefer that you make a map claim anyways just for reference so that no one else claims the land that your tribes are on.

Just a note: if you could note that the land is not a de facto territory and not even technically a sovereign state, I would appreciate it. Maybe a denotation labelling it as an 'autonomous region' or 'tribal lands' or something along those lines. Possibly even have it shaded or striped in instead of being a solid color.

I'll ask on the board, maybe (but probably not) Discord and the IRC chat (if I can get it to work), but I might as well ask here as well: does anyone who is a state in Esquarium want to host a gypsy camp, except the Roma are replaced with warlike, tribal, archaic, gun-running, semi-autonomous traders?

Name: (Camp) Faai Zul
Government: simple elective chiefdom
Population: 482,109 (2015 Faai Zul Survey); requires approx. 10 sq. km to set up camp
Status: recently migrated off Bal Timor in protest of the new regime, first tribe to do so, currently looking for state with ocean access to dock and settle in
Benefits: provides access to a close trading partner, sell quality arms for civilian or military use (they don't care who), will take your side in supranational affairs (except when Rak-Arshan is involved), can supply up to 10,000 troops in emergencies, some speak a Creole form of English that can help facilitate contact, will be generally cooperative, not as militarist as they could be
Drawbacks: archaic values system that may disturb outsiders (they are modernizing though), autonomous and may not always listen to government demands, separate legal code, may cause local tension, will try to sell arms to civilians regardless of national law

I can provide more details on request. I'm currently working on an iiwiki page and will include a section summarizing every tribe. I'll submit it when I'm done. I don't like being half-finished.
Please, if you accept, do not try and exterminate the tribe and everyone in it via military force.

PostPosted: Sun Nov 20, 2016 12:58 pm
by Nuevo Lucamania
Short IC name: Lucamania
Long IC name: The Democratic Island Republic of Nuevo Lucamania
Population: 15.74 Million
GDP per capita: $14,000
Capital: Lucabamba
Government type: Military Junta
Nation description (at least a paragraph, please): Lucamania is a small island, made up mostly of mountainous rainforest, with most of the population living in the coastal areas. Lucamania is a former (whatever nation here is closest to Spain)ish colony, gaining independence in the 1800's. The population consists of people of mixed European descent, and the native Arawaks, but the vast majority of the population is a mix of the two. The nation is currently ruled by a military junta, which allows the population to vote on many political issues, but refuses to give up control of the nation. It is a benevolent dictatorship. The nation has seen more growth under this regime, and so most support it. Lucamania's past is a story of civil wars, and genocide against the native peoples. In the 60's and 70's it saw lots of interference from (nation resembling the U.S. here) due to a communist revolution. Lucamanians speak Spanish, though English is also widely spoken, leading to a strange, yet high use of Spanglish. Additionally Arawak is spoken.
Map claim (Imgur link preferred, please draw ragged, realistic borders): http://imgur.com/a/hnIJU Note: this is a shape. Please read additional information at the bottom, as I will need someone to help me with this map claim.
How did you hear about Esquarium?: A couple of friends moved here.
Main NS account: Nuevo Lucamania

Roleplay sample (recommended):
Anything else to add (optional): I'm one of those exceptions that have to be an island (Don't worry! I'm a small island) I have a shape that you can use. My nation has always been an island, and my former nation was an island too. One of the main reasons for this is being based quite heavily on Cuba. I'm not sure which of your continents represents the Americas, but I'd like to be an island off the Americas in the sub-tropical zone (Your tropic of Aquarius). Failing that, just an island in that tropic. I'm a former 'Spanish' colony, so do with that information as you will.

PostPosted: Sun Nov 20, 2016 3:54 pm
by Samkhret
Short IC name: Samkhret
Long IC name: Samkhret Republic
Population: 29.4 million
GDP per capita: $6,817 (nominal)
Capital: Piltvis
Government type: Unitary semi-presidential republic
Nation description: Samkhret is the nation of the ethnoreligious Samkhret people, a historically nomadic group who migrated to the Samkhretian plains in the 10th century CE. Following the spread of Christianity, the nomads settled the area permanently, farming the lush plains of the humid lands. Kingdoms split and united over the ages until the establishment of a populist democracy in the late-19th century, which lasted until 1949. Today, Samkhret is a developing country with a relatively transparent free market economy, heavily reliant on agriculture (especially subsistence farming), a basic manufacturing industry and international trade. Samkhret is a major exporter of copper and ferroalloys necessary in the manufacturing of high-quality goods, but is also a major importer of machinery, vehicles and petroleum. Samkhret is a narrow net exporter of food, raw food and coal-powered and hydroelectric energy. Issues affecting Samkhret are: violence from fanatic Haravani liberationists, part of Samkhret's only ethnic minority; setting up trade deals with bordering countries, and finally increasing its defence budget so it can remain a stable, sovereign country. You can find out more here.

Map claim: Bordering Chorea, Poliania and the East Namor Sea.
How did you hear about Esquarium?: It's me, Arkolon
Main NS account: Arkolon

Roleplay sample: Prompt me if necessary
Anything else to add:

PostPosted: Sun Nov 20, 2016 4:07 pm
by Francilie
Samkhret wrote:Short IC name: Samkhret
Long IC name: Samkhret Republic
Population: 29.4 million
GDP per capita: $6,817 (nominal)
Capital: Piltvis
Government type: Unitary semi-presidential republic
Nation description: Samkhret is the nation of the ethnoreligious Samkhret people, a historically nomadic group who migrated to the Samkhretian plains in the 10th century CE. Following the spread of Christianity, the nomads settled the area permanently, farming the lush plains of the humid lands. Kingdoms split and united over the ages until the establishment of a populist democracy in the late-19th century, which lasted until 1949. Today, Samkhret is a developing country with a relatively transparent free market economy, heavily reliant on agriculture (especially subsistence farming), a basic manufacturing industry and international trade. Samkhret is a major exporter of copper and ferroalloys necessary in the manufacturing of high-quality goods, but is also a major importer of machinery, vehicles and petroleum. Samkhret is a narrow net exporter of food, raw food and coal-powered and hydroelectric energy. Issues affecting Samkhret are: violence from fanatic Haravani liberationists, part of Samkhret's only ethnic minority; setting up trade deals with bordering countries, and finally increasing its defence budget so it can remain a stable, sovereign country. You can find out more here.

Map claim: Bordering Chorea, Poliania and the East Namor Sea.
How did you hear about Esquarium?: It's me, Arkolon
Main NS account: Arkolon

Roleplay sample: Prompt me if necessary
Anything else to add:


Hey Aveyron.
Nice to meet you Aveyron.
This shape is so original, Aveyron!

PostPosted: Sun Nov 20, 2016 4:57 pm
by Samkhret
Francilie wrote:
Samkhret wrote:Short IC name: Samkhret
Long IC name: Samkhret Republic
Population: 29.4 million
GDP per capita: $6,817 (nominal)
Capital: Piltvis
Government type: Unitary semi-presidential republic
Nation description: Samkhret is the nation of the ethnoreligious Samkhret people, a historically nomadic group who migrated to the Samkhretian plains in the 10th century CE. Following the spread of Christianity, the nomads settled the area permanently, farming the lush plains of the humid lands. Kingdoms split and united over the ages until the establishment of a populist democracy in the late-19th century, which lasted until 1949. Today, Samkhret is a developing country with a relatively transparent free market economy, heavily reliant on agriculture (especially subsistence farming), a basic manufacturing industry and international trade. Samkhret is a major exporter of copper and ferroalloys necessary in the manufacturing of high-quality goods, but is also a major importer of machinery, vehicles and petroleum. Samkhret is a narrow net exporter of food, raw food and coal-powered and hydroelectric energy. Issues affecting Samkhret are: violence from fanatic Haravani liberationists, part of Samkhret's only ethnic minority; setting up trade deals with bordering countries, and finally increasing its defence budget so it can remain a stable, sovereign country. You can find out more here.

Map claim: Bordering Chorea, Poliania and the East Namor Sea.
How did you hear about Esquarium?: It's me, Arkolon
Main NS account: Arkolon

Roleplay sample: Prompt me if necessary
Anything else to add:


Hey Aveyron.
Nice to meet you Aveyron.
This shape is so original, Aveyron!

Let's face it, it's always going to look dorky if you use Paint. Looks more realistic if you let centuries of war, division and conquest draw the lines for you. There's no better replacement than the real deal, after all.

PostPosted: Sun Nov 20, 2016 10:36 pm
by Francilie
Samkhret wrote:
Francilie wrote:
Hey Aveyron.
Nice to meet you Aveyron.
This shape is so original, Aveyron!

Let's face it, it's always going to look dorky if you use Paint. Looks more realistic if you let centuries of war, division and conquest draw the lines for you. There's no better replacement than the real deal, after all.


That is not my point. My point is that you should not borrow the shape of some random subdivision, with all my respect.

PostPosted: Mon Nov 21, 2016 9:18 am
by Samkhret
Francilie wrote:
Samkhret wrote:Let's face it, it's always going to look dorky if you use Paint. Looks more realistic if you let centuries of war, division and conquest draw the lines for you. There's no better replacement than the real deal, after all.


That is not my point. My point is that you should not borrow the shape of some random subdivision, with all my respect.

Would you prefer flipping it 90° clockwise?

PostPosted: Mon Nov 21, 2016 9:50 am
by Ainin
I'll try to get a map update up tomorrow.

PostPosted: Mon Nov 21, 2016 1:18 pm
by Vanutia
Short IC name: Costaguaria
Long IC name: Republic of Costaguaria
Population: 47,920,980
GDP per capita: $8,764.43 (PPP) ; $5,216.92 (Nominal)
Capital: Sulaco
Government type: Federal dominant-party presidential republic
Nation description (at least a paragraph, please): The Republic of Costaguaria (Costaguarian: República de Costaguaría) is a democratic sovereign nation on the eastern coastline of Conitia in Esquarium. It borders East Cortoguay to the west, and the Lazerene Sea to the north and east. The nation is made up of predominantly ethnic Costaguarians, a catch-all term given to the myriad of indigenous peoples inhabiting the region during the early 400s. There is also a significant minority of Caucasians and Nautitians within the country as well.

The country has a rich history that stretches back to the earliest days of human habitation from the continent. Life has existed in the region since prior to the rise of Latin Republic, where a myriad of prehistoric tribes came together to form the first petty kingdoms and feudal fiefdoms by the early 100s. These kingdoms eventually united to form the Empire of Costaguaria in the year 412. The empire lasted nearly 1500 years, collapsing in the year 1892 following the Costaguarian Revolution. The Empire was followed by the short-lived Conitian Confederation, which collapsed into infighting by 1900. In 1905, following a conquest of the former Confederal states, the region was once again united as the Republic of Costaguaria. The Republic has weathered a civil war as well as a communist insurgency and has remained into the current day.

Costaguaria's rich economy is based on agriculture, mining, and resource gathering. The country being known for its rich eastern coastline and wealthy mines of precious metals and minerals.

IIwiki: http://iiwiki.com/wiki/Costaguaria

Map claim (Imgur link preferred, please draw ragged, realistic borders): http://iiwiki.com/images/0/0a/CostaLocation.png
How did you hear about Esquarium?: I'm in it currently.
Main NS account: This one.

Roleplay sample (recommended): viewtopic.php?f=23&t=208024&start=3925#p30359622
Anything else to add (optional): In all honesty I'm more of a wiki based/newspaper based RPer. So that one post is basically the best summary of what's going to happen RP-wise, besides some RP based eureka moment. I'm also willing to upsize or downsize stats as needed to better fit the region. Also, yes, I edited the coastline a bit for my claim. Hope it's suitable.

I'm going to try and update the IIwiki page as frequently as life permits.

PostPosted: Mon Nov 21, 2016 5:24 pm
by Sjalhaven
Samkhret wrote:-snip-

Everything's in order, I don't mind the shape so I'm glad to announce you're accepted.

PostPosted: Tue Nov 22, 2016 2:29 pm
by Nuevo Lucamania
Am I accepted or not?

PostPosted: Tue Nov 22, 2016 2:32 pm
by EsToVnIa
Can we get an RP sample?