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PostPosted: Wed Aug 23, 2017 3:37 am
by Sterkistan
Nation: Sterkistan
Tier: 10
Level: 0
Type: 10
Special Notes about your civilization: We purposely avoid immortality, average lifespan is around 200-300 years for enhanced humans. Other species often live longer.
Any Improvement Suggestions for the Index? None at all

PostPosted: Wed Aug 23, 2017 9:32 am
by Constitutional Technocracy of Minecraft
Mezonpotania wrote:
Excidium Planetis wrote:
From the OP:


This is why I continually use the words "may" and "might" to describe having certain technologies. They are to give an idea of what a nation at that Tier might typically look like.

Theoretically, you might have none of the techs listed as examples, if you really felt like your nation was comparable to a nation at that Tier.

As for why I will not adopt a tech scale for multiple tech types... how many "technology fields" are there? 3? 5? 27? Is there even a finite number of fields in technology? What about fields that human kind has not even thought of yet? There's simply no way to make it work.

They just thought that it might open new doors for the expanded specification and classification of civilizations, for me, this is one of the best indexes out there, but maybe there could be an expanded version showing multiple scientific and/or magical scales showing which technology/ability trumps what?

*EDIT
Didn't see the bottom of your post, sorry.
I will try and make such a scale.

Can't wait to see it!!!

PostPosted: Wed Aug 23, 2017 9:36 am
by Constitutional Technocracy of Minecraft
By the way, what I'd be on this scale:
Tech: Tier 9 (also I've achieved de facto immortality)
Level: 0 (I don't do magic)
Rank: 6

PostPosted: Wed Aug 23, 2017 10:24 am
by Federated States of Zootron
Nation: Federated State of Zootron
Tier: 7
Level: 0
Type: 5
Special Notes about your civilization: Despite the Tier 7 rating, sentient, or at least sapient (we can't yet tell the difference) AIs do exist.

PostPosted: Wed Aug 23, 2017 6:10 pm
by The Manticoran Empire
Nation: The Manticoran Empire
Tier: 6
Level: 0
Type: 6
Special Notes about your civilization: The Manticoran Empire is among three nations in the Region Ultimaverse that possess the political, economic, and military power to influence global politics. Of those nations, the Empire is the most advanced, having recently launched a manned survey mission to a neighboring planet. However, in the grand scheme of the multiverse, the Empire is a newcomer and a relative non-entity.
Any Improvement Suggestions for the Index?

PostPosted: Sat Aug 26, 2017 9:16 pm
by Xin-Nippon
Nation:
Xin-Nippon

Tier:
Somewhere between 8 and 9*

Level:
0

Type:
4

Special Notes about your civilization:
*005 does not approve of space colonisation. They find it a useless and meaningless desire of unaugmented humans that wish to spread themselves to other planets like a virus. Therefore we do not have space colonies or even humans in space at all. Scientific research on other planets is done by robots only. However other aspects of our society fit within Tier 8/9. Such as non-augmented humans being obsolete, and widespread prevalence of AI.

Any Improvement Suggestions for the Index?

PostPosted: Mon Aug 28, 2017 8:52 am
by Harmoor
Nation: Harmoor
Tier: 4
Level: Lovecraftian horrors expand past your feeble numerical scale 12
Type: 4
Special Notes about your civilization: No one truly has Magic so to say, but creatures and events of unfathomable nature that occur tend to be credited to such magics.
Any Improvement Suggestions for the Index? Its all Pretty good, actually.

PostPosted: Mon Aug 28, 2017 3:28 pm
by Grechikha
Nation: Grechikha
Tier: 6
Level: 0
Type: 4 and raising.
Special Notes about your civilization: Culture based around buckwheat.
Any Improvement Suggestions for the Index? N/A

PostPosted: Tue Aug 29, 2017 8:33 am
by Radan Islands
Nation: Radan Islands
Tier: 6
Level: 0
Type: 4
Special Notes about your civilization:
Any Improvement Suggestions for the Index?

PostPosted: Sat Sep 02, 2017 4:24 pm
by Grande Impero
Nation: Grande Impero
Tier: 2
Level: 4 (average, more powerful practitioners do exist)
Type: 5
Special Notes about your civilization: While they are tier 2, the Imperium does understand basic physics and science, however, it is very limited by Et de Veris Ecclisiae.
Any Improvement Suggestions for the Index? N/A

PostPosted: Sat Sep 02, 2017 4:53 pm
by Mezonpotania
Constitutional Technocracy of Minecraft wrote:
Mezonpotania wrote:They just thought that it might open new doors for the expanded specification and classification of civilizations, for me, this is one of the best indexes out there, but maybe there could be an expanded version showing multiple scientific and/or magical scales showing which technology/ability trumps what?

*EDIT
Didn't see the bottom of your post, sorry.
I will try and make such a scale.

Can't wait to see it!!!

https://www.nationstates.net/page=dispatch/id=868325
https://www.nationstates.net/page=dispatch/id=877444
First and second drafts.

PostPosted: Sat Sep 02, 2017 4:57 pm
by Mezonpotania
Excidium Planetis wrote:
New Heliopolis wrote:Legitimate question here--at what point do cybernetic/genetic enhancements become equivalent to magic levels?


The point at which they no longer obey the laws of physics. The Arcane Levels specify non-physical means of altering the world.

But can't you basically change the laws of physics by manipulating the energy levels of quantum fields, which you can achieve through quantum tunneling?
So basically, physics can be changed.
Vacuum decay is also a result of this, but it can happen.

PostPosted: Sun Sep 03, 2017 2:41 pm
by Excidium Planetis
Mezonpotania wrote:
Excidium Planetis wrote:The point at which they no longer obey the laws of physics. The Arcane Levels specify non-physical means of altering the world.

But can't you basically change the laws of physics by manipulating the energy levels of quantum fields, which you can achieve through quantum tunneling?
So basically, physics can be changed.
Vacuum decay is also a result of this, but it can happen.


Well, if you consider that to be non-physical means of altering the world, than yeah, I would say it counts as magic.

Personally, I would say that exploits in the laws of physics are still using the laws of physics and not magic, but that's just my opinion.

PostPosted: Mon Sep 04, 2017 12:40 pm
by Mezonpotania
Excidium Planetis wrote:
Mezonpotania wrote:But can't you basically change the laws of physics by manipulating the energy levels of quantum fields, which you can achieve through quantum tunneling?
So basically, physics can be changed.
Vacuum decay is also a result of this, but it can happen.


Well, if you consider that to be non-physical means of altering the world, than yeah, I would say it counts as magic.

Personally, I would say that exploits in the laws of physics are still using the laws of physics and not magic, but that's just my opinion.

Well, technically yes, it is not magic if you change them using them, but then again that would make all magic scientifically possible.

PostPosted: Mon Sep 04, 2017 11:22 pm
by Excidium Planetis
Mezonpotania wrote:Well, technically yes, it is not magic if you change them using them, but then again that would make all magic scientifically possible.

Not all magic would be scientifically possible. Magic that breaks the laws of physics without altering them is still not scientifically possible, as is altering the laws of physics without using the laws themselves to do so.

PostPosted: Mon Sep 04, 2017 11:26 pm
by Mezonpotania
Excidium Planetis wrote:
Mezonpotania wrote:Well, technically yes, it is not magic if you change them using them, but then again that would make all magic scientifically possible.

Not all magic would be scientifically possible. Magic that breaks the laws of physics without altering them is still not scientifically possible, as is altering the laws of physics without using the laws themselves to do so.

Yes, but then again, the physics of each universe is different, so there would be no need to change physics depending on what universe you are in, maybe magic could be circumstancial?

PostPosted: Mon Sep 04, 2017 11:38 pm
by Excidium Planetis
Mezonpotania wrote:Yes, but then again, the physics of each universe is different, so there would be no need to change physics depending on what universe you are in, maybe magic could be circumstancial?

An interesting way of looking at things.

PostPosted: Mon Sep 04, 2017 11:55 pm
by Mezonpotania
Excidium Planetis wrote:
Mezonpotania wrote:Yes, but then again, the physics of each universe is different, so there would be no need to change physics depending on what universe you are in, maybe magic could be circumstancial?

An interesting way of looking at things.

I am a self proclaimed theoretical physicist and am currently theorizing a new dimensional plane, and am finding more and more evidence daily.

PostPosted: Tue Sep 05, 2017 3:42 pm
by Republic of British Russia
Nation: United Federation of British Russia (my current classification is for my 1800s RP in my region)
Tier: 9 I would say, 710 SA I think, should fit Tier 9 nicely possibly even 10
Level: 0 though if Biotics (from Mass Effect) count then maybe 3-ish
Type: 9
Special Notes about your civilization: my current RP is in the 1800s in my region but my nation is a spacefaring civilization none the less
Any Improvement Suggestions for the Index? nothing I can think of.

PostPosted: Wed Sep 06, 2017 12:05 am
by Intelligentia Equitas et Libertatum
I'm still developing my nation, but leaving a comment allows me to find this again. I also decided to include my puppet nations. Currently, we're at:

Nation: Intelligentia Equiras Et Libertatum (A.K.A. IELia.)
Tier: 8 (No FTL but advanced sustainability tech)
Level: 0 (I might potentially give them a little bit of magic, I'm not sure. It will never go past level 3 though.)
Type: 5 (past) 6 (current)
Special Notes: A progressive capitalist republic with various socialized industries (for example, healthcare and education.). Generally passivist except in self-defence.

Nation: Idoneea
Tier: 6.5
Level: 0 (Same species as IELia.)
Type: 5 (past) 3 (current)
Special Notes: An oppressive communist dictatorship that regularly tries to fight with IELia and Mraikech for being too capitalist, and with Numnumia for being too Religious.

Nation: Mraikech
Tier: 6.5
Level: 0 (Same Species again)
Type: 5 (past) 3 (current)
Special Notes: A similarly oppressive capitalist dictatorship crime state (The government doesn't fight crime or businesses overstepping their bounds unless it directly benefits them.) Constantly tries to fight IELia and Idoneea for being too socialist/communist.

Nation: Numnumia
Tier: 7.5
Level: 0
Type: 5 (past) 6 (current)
Special Notes: A semi-conservative theocratic democracy. Numnumism advocates passivism, as a result, this country is relatively passivist.

The past and current things relate to the planet's history.

PostPosted: Tue Sep 12, 2017 2:48 pm
by Democratic Exodian Territories
Nation: Democratic Exodian Territories
Tier: 6.5
Level: 2.5
Type: 4
Notes: A still-developing nation at the time of this comment. Nuclear fusion energy has been perfected, but equipment to do so remains very expensive. Much of the military still relies heavily on kinetic-energy weapons. We have the intelligence and resources to make a space program, but not the time. Space programs are likely to be rushed in time of hostility or war, in order to even the odds.
Meme magic is powerful, but not so powerful. That's why we're level 2.5.

Updated

PostPosted: Tue Sep 12, 2017 5:49 pm
by Okstovskaya
Nation: Okstovskaya
Tier: 7.5 (PMT)
Level: 0
Type: 6
Notes: Though the country boasts technological advancements, production, sale or owning any state or form of artificial intelligence (basically self-operating robots) are illegal, which may charge punishments from up to 25 years in jail, or even public "slavery," as well as that automation is extremely limited to 25% of the total national workforce, whilst keeping an above-90% employment amongst the citizens.
Any improvement suggestions for the Index?
None; I am satisfied for now.

PostPosted: Wed Sep 13, 2017 11:24 am
by Tinfect
Nation: The Imperium of Tinfect
Tier: Tier 9 [Low End]
Level: Level 0
Type: Type 8
Special Notes about your civilization: Much of the Imperium's higher technological capability is owning to pillaged technologies from other, extant and former, civilizations, and while sufficiently understood by the Imperium, has had very little development beyond simple uses.

Explanations of the ranking system will be reproduced here from the OP, with slight modifications, for the purposes of planting this link in my Signature and it being comprehensible.

Tiers
The Tiered Scale measures a civilization's advancement in technology: scientific discoveries, knowledge of mathematics, etc. are rated on this scale.
Level
The Leveled Scale measures the average magical ability of the average citizen of a civilization. "Magic" here means "non-physical means of affecting the world", whether than means spells, psionic abilities, the Force, or spiritual abilities.
Type
The Typing Scale measures how much of the multiverse is impacted by a civilization.
----
Tier 9,
These societies have begun to unravel the very fabric of physics. Reactionless drives, utilization of zero-point energy, energy shields, and/or FTL weapons systems may be utilized. FTL communications not involving the use of ships likely exists. Cybernetic or Genetic enhancements have likely rendered baseline members of the civilization's species obsolete. Construction of Megastructures such as Dyson Spheres is possible, but likely extremely difficult or impractical. It may be possible to destroy whole planets with some weapons.
Level 0,
Species of this rank have no magical abilities to speak of.
Type 8,
A Type 8 civilization regularly influences the actions of multiple star states across several star systems.

PostPosted: Thu Sep 14, 2017 7:03 pm
by Bluelight-R006
Nation: Dominant Empire and Realm of Bluelight
Tier: 12
Level: 12
Type: 12
Special Notes about your civilization: Most advanced in tech and recently upgraded to most advanced in Magic. Dominates 85% of the Omniverse (size of 1/5 transfinite) and 96% of the Observable 'The Box' (size of 99/100 infinite).
Any Improvement Suggestions for the Index? none.

ANOTHER EDIT: Type 12 is quite absurd and delusional I know that but it's kinda true. At most I can say it's 11.5.

PostPosted: Thu Sep 14, 2017 7:04 pm
by Nykondris
Nation: Empire of Nykondris
Tier: 9
Level: 3 (the average Eidolon member is 6)
Type: 5
Special Notes about your civilization: Too much to list here.
Any Improvement Suggestions for the Index? Uh... No.

And also, Nykondris is 10,3.