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PostPosted: Wed Mar 23, 2016 5:44 am
by Rusur Be Mandoade
Nation: Rusur Be mando'ade
Tier: Tier 9
Level: Level 0 (though Jedi, Sith, and the like exist, so in some extreme cases a 12 might apply)
Type: Type 9
Special Notes about your civilization: We are Mandalorians from Star Wars, so that should help explain some stuff. We do take place over a thousand years after Episode VI, so tech is more advanced than you think. We generally believe the force is a weak crutch, so Force (Magic) stuff is viewed with disdain except in a few people, and Jedi, Sith, and the like exist in our universe (obviously) so in extreme rare cases 12 can apply, but normally below. Our people can easily take down these force users (in most cases) so Magic related stuff isn't a problem we have to face. (There is probably more, but I can't think of it)
Any Improvement Suggestions for the Index? Allow decimals, it would help other people understand where you are in whatever area better, like "They're more magical then that one of a similar level, but not as much as that other one" if that makes any sense.

PostPosted: Wed Mar 23, 2016 5:53 am
by Vespalia
Nation: Vespalian Federation
Tier: 9, we violate conservation of energy.
Level: 0, our "clairvoyance" is only person-specific and has to be honed through means more akin to studying books. Or people.
Type: 8, we only influence 10% of our galaxy.
Special Notes about your civilization: Vespalians are genetically augmented humans by default. Problem is, our augmentations don't make us eat any less than our enormous mass and enhanced abilities might imply otherwise.
Any Improvement Suggestions for the Index? I think decimal values might be useful.

PostPosted: Wed Mar 23, 2016 9:48 am
by Kalmarium
Nation: The Sovereign Union of Kalmarium
Tier: 5
Level: 9 (Note: The Art of 'Soulcrafting' is hardly known to the public at large, though most humans are dormant 'Soulcrafters' with varrying degrees of power)
Type: 5
Special Notes about your civilization: Kalmarium is on the brink of being the first nation on Occalis to discover nuclear power and weaponry. Additionally they possess a general tech edge by a decade (1950s) compared to most of the world (1930s-40s)
Any Improvement Suggestions for the Index?
Economy/cultural influence ranking

Additionally I think there is too much emphasis on silly-scale super civilizations rather than more contemporary ones (create universes? come on).

PostPosted: Wed Mar 23, 2016 10:14 am
by Excidium Planetis
Apiatica wrote:Nation: The Imperial Apian Workers Republic
Tier: 0, Innovation Infant
Level: 1, Telekinetic Teller
Type: 4, Domestic Diplomat
Special Notes about your civilization: I found my civilization rather hard to classify on this scale, since, while progressive in some instances, such as chemistry and compact urbanization, it hasn't found much use for simple machines (such as pulleys, wheels, and balances) or other technologies, while still importing many modern tech elements, such as assault rifles and radios, from abroad. Your classification seems to place more import on domestically produced technologies, however.


Ahem. As I was just saying:
Excidium Planetis wrote:The Tiers are guidelines, not rules. As I said, if you feel your national has tech in multiple tiers, just chose the most appropriate one.



Apiatica wrote:Any Improvement Suggestions for the Index? Your civilization index has a bit of a human, technological slant. Other species, such as sky-dwellers, might never need wheels or other simple machines in their civilization, or even a particularly advanced understanding of mathematics.

You seem to fundamentally misunderstand the importance of the wheel. Wheels are not used exclusively on ground vehicles. They are used in many applications, such as pulleys and gears, which are used further in such things as clocks and fishing rods. Without the wheel, you have virtually no circular motion, which is used in so many things that I can't imagine any advanced society functioning without it. You also seem to misunderstand the importance of advanced mathematics, such as Algebra, Trigonometry, and Calculus. These are all necessary for scientific understanding, particularly of physics, which is presumably pretty standard across NS nations regardless of their majority species. Spaceflight absolutely requires trigonometry, and that's just one example. The tiers were designed so that each would pave the way for subsequent tiers... Chemistry likely would not come before metallurgy, Spaceflight would not come before physics, etc. Believe it or not, there are reasons why humans developed the way they did.

PostPosted: Wed Mar 23, 2016 11:06 am
by The Voidborne
Nation: The Voidborne
Tier: 10
Level: 0
Type: 7
Special Notes about your civilization: They are a nation in decline. Once, in their prime, they would have been a Tier 12, Level 0, Type 9...
Any Improvement Suggestions for the Index? ...

PostPosted: Thu Mar 24, 2016 7:32 pm
by Nexusaru
b]Nation[/b]:Domain of Nexusaru
Tier:9-12
Level: 0-6
Type: 0
Special Notes about your civilization: The Domain has no say outside of its borders, but nothing happens on the inside without the government's approval and/or knowledge.
Any Improvement Suggestions for the Index? nope

PostPosted: Thu Mar 24, 2016 8:49 pm
by Las Palmeras
Nation: The Social Republic of Las Palmeras
Tier: 5
Level: 2
Type: 5
Special Notes about your civilization: A nonhuman genus loci may be the place itself, and a version of humanity is simulated through what it could piece together from TV and Radio signals from the 20th Century, as a result some things may look slightly anachronistic.
Any Improvement Suggestions for the Index? None I can think of.

PostPosted: Thu Mar 24, 2016 9:02 pm
by Kolmya
Nation: The Chiefdom of Kolmya (NS title is a joke)
Tier: Tier 2
Level: 5
Type: Type 3
Special Notes about your civilization: Scandinavian Jarldom set in fictional North Atlantic archipelago off of Europe with magic.
Any Improvement Suggestions for the Index? None

PostPosted: Thu Mar 24, 2016 10:00 pm
by Alternative Earth
Nation:Alternative Earth
Tier: 12
Level: 0
Type: 11
Special Notes about your civilization: A Highly Advanced Alien species takes over earth. And most humans flee or get enslaved.
Any Improvement Suggestions for the Index? No

PostPosted: Thu Mar 24, 2016 10:21 pm
by Laduo order
Nation: LADUO ORDER
Tier: 7
Level: 0
Type: 5
Special Notes about your civilization:
Any Improvement Suggestions for the Index?

PostPosted: Fri Mar 25, 2016 12:32 am
by Ostoara
Nation: Ostoara
Tier: 8
Level: 0
Type: 7
Special Notes about your civilization:
Any Improvement Suggestions for the Index?: There seems to lack an influence level for one who lays claim to an entire solar system and has moderate influence around nearby systems, their existence relatively well known in a significant but still very small chunk of a galexy, if only as well known as a place like Chad or Luxembourg is to an American.

PostPosted: Fri Mar 25, 2016 12:54 am
by Nova Roma et agros captos
Nation:Nova Roma et agros captos
Tier: 7
Level: 0
Type: 6
Special Notes about your civilization: Is about to become type 7
Any Improvement Suggestions for the Index? Maybe a time thing with past present future etc.

PostPosted: Fri Mar 25, 2016 10:58 am
by Excidium Planetis
Ostoara wrote:Any Improvement Suggestions for the Index?: There seems to lack an influence level for one who lays claim to an entire solar system and has moderate influence around nearby systems, their existence relatively well known in a significant but still very small chunk of a galexy, if only as well known as a place like Chad or Luxembourg is to an American.


That would the Type 7. Sentence added to clarify.

Nova Roma et agros captos wrote:Any Improvement Suggestions for the Index? Maybe a time thing with past present future etc.


So like nations in the past, present, or future? Interesting. What would be the present?

Also, I was under the impression that despite their individual timelines, all NS nations exist simultaneously.

PostPosted: Sat Mar 26, 2016 5:12 pm
by Apiatica
Excidium Planetis wrote:The Tiers are guidelines, not rules. As I said, if you feel your national has tech in multiple tiers, just chose the most appropriate one.


Okay, thank you for reminding me!

Apiatica wrote:You seem to fundamentally misunderstand the importance of the wheel. Wheels are not used exclusively on ground vehicles. They are used in many applications, such as pulleys and gears, which are used further in such things as clocks and fishing rods. Without the wheel, you have virtually no circular motion, which is used in so many things that I can't imagine any advanced society functioning without it. You also seem to misunderstand the importance of advanced mathematics, such as Algebra, Trigonometry, and Calculus. These are all necessary for scientific understanding, particularly of physics, which is presumably pretty standard across NS nations regardless of their majority species. Spaceflight absolutely requires trigonometry, and that's just one example. The tiers were designed so that each would pave the way for subsequent tiers... Chemistry likely would not come before metallurgy, Spaceflight would not come before physics, etc. Believe it or not, there are reasons why humans developed the way they did.


Well yes. My argument is that circular motion may not be necessary. My species has no need for clocks, pulleys/gears, or fishing rods.

I'm not underestimating the need of mathematics to advance, but my point here is that humans aren't the only species RPed on NS. I can understand your progression scale in a human context, but, using my bee species, they wouldn't need metallurgy, since the way they perceive the world is dependent on chemistry and lacked the tools to develop metallurgy, they would naturally focus on this field.

At any rate, my point was that your scale gave the idea that some advances are dependent on others in what seemed to me an unhelpful way. At any rate, I see the sense of your scale. Sorry for causing you trouble.

PostPosted: Thu Mar 31, 2016 2:58 am
by Aghrabia
Nation: The United Socialist Republics of Aghrabia
Tier: 6
Level: 0
Type: 4.5
Special Notes about your civilization: None
Any Improvement Suggestions for the Index? Not particularly

PostPosted: Thu Mar 31, 2016 6:09 am
by Veceria
Nation: Vecerian Communities
Tier: 8.5
Level: 0
Type: 7
Special Notes about your civilization: non-human, no central government or leadership
Any Improvement Suggestions for the Index? nope

PostPosted: Thu Mar 31, 2016 10:17 am
by Keltsvia
Nation: FPR Keltsvia
Tier: 6
Level: 0
Type: 4
Special Notes about your civilization: No.
Any Improvement Suggestions for the Index? No, sorry.

PostPosted: Thu Mar 31, 2016 10:45 am
by The Praetorian Empire
Nation: The Domiinions and Commonwealth of the Praetorian Empire
Tier: 4
Level: 0
Type: 5
Special Notes about your civilization: It's worth noting that we are a PT nation. Picture an 1870's London, only larger and built more like Russia's sprawling Siberian empire than Britain's overseas dominion.
Any Improvement Suggestions for the Index? Not really. u da reel mvp

PostPosted: Mon Apr 04, 2016 9:20 am
by Imperial Aaronia
Nation: Imperial Aaronia
Tier: 6.5
Level: 5
Type: 5
Special Notes about your civilization: PMT with arcane elements somewhat replacing nuclear power. Human majority, magical minority.
Any Improvement Suggestions for the Index? None

PostPosted: Mon Apr 04, 2016 2:42 pm
by The Great Devourer of All
Update!

Nation: The Devourer's Ravagery
Tier: 12
Level: 12
Type: 11
Special Notes about your civilization: Death to the Omniverse!
Any Improvement Suggestions for the Index?: Nope.

Nation: The Xeph Swarm
Tier: 0 or 7 depending on what you consider 'technology' to be (natural) 0-11 (meshed)
Level: 0 (natural) 0-11 (meshed) 12 (fallen god-queen)
Type: 11
Special Notes about your civilization: Slave-soldier death bugs FTW
Any Improvement Suggestions for the Index?: None.

PostPosted: Mon Apr 04, 2016 3:01 pm
by Aterrian Union
Nation: Aterrian Union
Tier: 12
Level: 0
Type: 11
Special Notes about your civilization: New and in the future.
Any Improvement Suggestions for the Index?

PostPosted: Mon Apr 04, 2016 3:45 pm
by Holy Altmoran Empire
Nation: The Faisistí Uathlathas (Fascist Autocracy) of The Holy Altmoran Empire
Tier: 8
Level: 0
Type: 6
Special Notes about your civilization: A Society that never got over the 1940's. Similar to Fallout in the sense that technology still did advance. However, Altmoran Technological advancement was not so widely affected by this rhetoric and only Architecture, Linguistics and Formal Clothing are reminiscent of Downton Abbey.
Any Improvement Suggestions for the Index? Nah, this is a pretty sweet thing you got going on.

PostPosted: Mon Apr 04, 2016 6:43 pm
by The Great Devourer of All
Aterrian Union wrote:Nation: Aterrian Union
Tier: 12
Level: 0
Type: 11
Special Notes about your civilization: New and in the future.
Any Improvement Suggestions for the Index?


Based on your factbooks, you're nowhere near Tier 12. Tier 12 civilizations would be populated by Eldritch Abominations and stuff like that. Some of their tech would be magic- completely inexplicable by modern science. None of this is apparent in the Union.

PostPosted: Mon Apr 04, 2016 6:45 pm
by Aterrian Union
The Great Devourer of All wrote:
Aterrian Union wrote:Nation: Aterrian Union
Tier: 12
Level: 0
Type: 11
Special Notes about your civilization: New and in the future.
Any Improvement Suggestions for the Index?


Based on your factbooks, you're nowhere near Tier 12. Tier 12 civilizations would be populated by Eldritch Abominations and stuff like that. Some of their tech would be magic- completely inexplicable by modern science. None of this is apparent in the Union.

We go by simple definition: If you can destroy loads of stuff and make it anew, you are great. :)
Although we are mostly tier 11. But hey, universe making is easy these days!

Long live Aterria.

PostPosted: Mon Apr 04, 2016 6:58 pm
by The Great Devourer of All
Aterrian Union wrote:
The Great Devourer of All wrote:
Based on your factbooks, you're nowhere near Tier 12. Tier 12 civilizations would be populated by Eldritch Abominations and stuff like that. Some of their tech would be magic- completely inexplicable by modern science. None of this is apparent in the Union.

We go by simple definition: If you can destroy loads of stuff and make it anew, you are great. :)
Although we are mostly tier 11. But hey, universe making is easy these days!

Long live Aterria.


God damn primitives.