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Empire Netherlands Navy (FT) (In Progress)

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Empire Netherlands Navy (FT) (In Progress)

Postby Empire Netherlands » Tue Jan 19, 2010 10:00 pm

Force Summary

Battleships: 35
Heavy Cruisers: 90
Escort Cruisers: 160
Light Cruisers: 300
Frigates: 1000
Torpedo Boats: 3000
10,000 smaller vessels (planet defense ships, fighters, bombers)

Orginization

The 2 major fleets are comprised of

6 battleship
20 Heavy Cruisers
40 Escort Cruisers
75 light cruisers
200 frigates
300 torpedo vessels

These are normaly broken up into smaller units.

All the other ships are assigned to trade route protection.


Ranks (from highest to lowest)

Admirals
Commander of the Navy
Admiral of the Fleet (one for each fleet)
Admiral
Vice-Admiral
Rear-Admiral

Staff Officiers
Commodor
Captain 1st class
Captain 2nd class
Captain 3rd class

High Officiers
Lieutenant 1st class
Lieutenant 2nd class
Midshipman 1st class
Midshipman 2nd class

Low Officiers
Skipper
Head of the Watch
Gun commander
Shipman
Subskipper
Quatermaster

Crewmen


Terminology:

Void Shields:
Void shields are essentially the standard kinetic shields of ground infantry on steroids. The powers involved more or less create a solid 'wall' between the ship and everything else. Anything caught at the boundary when the shield is turned on will most likely be sliced in half. The shield itself operates by converting kinetic energy and the various energies employed in weapons into visible light. Impacts generate a bright flash, but little else. Organic matter which touches the shield is generally violently disassembled. When active, the shields create a wavering effect around whatever they enclose, much like heat waves on a hot day.
Void shields do not 'wear down', but rather simply short out when overwhelmed. For this reason, most capital ships carry at least two generators. When one shorts out, the other is activated, allowing time for the first to be brought back online.

'Boiler' engines:
Nicknamed 'boilers' because of their appearance, these are technically a form of reactionless drive (OOC: Read: It's a physics-rape machine). The engines employ a substance known as 'claudia' which, when mixed with water reacts to produce an extremely potent fuel. Claudia in its solid form is non-reactive, but very dense. A single Claudia pellet is enough to produce several gallons of fuel. Liquid Claudia is generally stable, only reacting under specific conditions. Solid Claudia is almost totally non-reactive, although it will gradually deteriorate if left exposed to oxygen for long periods.
Claudia occurs naturally on many planets, but is especially common on rocky outer worlds and is believed to be produced by some reaction between elements at very cold temperatures. Claudia deposits on worlds further in are typically thought to be the result of impacts by bodies from further out.
Boilers of large ships must be constantly 'fed' a steady supply of water and claudia pellets.

Triple Expansion Engines:
A modified version of the standard boiler, the expansion-type engines are essentially three smaller boilers in one, each of a different size. The lowest, and smallest, engine is kept on all the time, while the other two may be activated if the need arises. This reduces waste and gives the ship more speed. Should more power be required, the second and third engines are opened up, allowing the Claudia reaction to spread to them. They are, however, much more expensive than regular boilers.

Turbine Engines:
The next evolution in engine design, turbine engines are faster and even less fuel efficient than boilers at high speed. They consume far less fuel at low and mid speeds, though. These work by compressing the liquid claudia to the maximum safe level, and injecting it into a more traditional boiler. This allows a ship to move very, very, quickly at the cost of efficiency.

Warp Drive:
The Warp Drive functions by sending the ship that activated it into a parallel universe were travel is neigh instantaneous. This only allows a small hop that drops the ship off at its destination. This drive is experimental and only Dreadnoughts and Battleships are equipped with it. The drive can be very temperamental and its been known to explode along with the ships its equipped in when shot multiple times. This is not a recommended way of killing the ship because when the drive explodes it creates a ship sized hole in the fabric of space. Any nearby ships are sucked in and destroyed. For this reason the Warp Drive system is covered by 2 extra void shields.

Torpedo:
A torpedo is a large, anti-ship warhead, which might be otherwise referred to as a missile. While somewhat slow (a somewhat ironic term, given the speeds involved) in comparison to shells, they pack in far more explosive power, being larger. Although slower, torpedo's are typically guided, whether by wire or remote, or a combination of both. Given the wide variety of hulls and materials used in space vessels, the traditional magnetic fuse was removed in favor of a standard proximity type, geared to detonate specifically in the presence of large vessels.
Like shells, torpedo's come in several varieties, mostly conforming to the same standards as shells.
Given their large size, a torpedo impact is a serious threat to even the largest of ships. While comparatively easy to dodge, they are frequently delivered in volleys which make it difficult for slower ships to get out of the way in time. With their larger sizes (generally in the 21" x 16' range for heavy, anti-capital ship weapons) they deliver far more power than even a battleship's heavy guns.

Guns:
'Guns' are typically, unless otherwise noted, breech loading linear weapons firing large slugs of several types. Please note that while a mere 1 foot diameter caliber main gun may seem quite small, the projectiles fired are typically taller than a man and being accelerated to a speed where the extra mass is really just there for show. 'Automatic' cannons are typically smaller guns featuring either an auto-loading device or a clip to fire from.
The primary shell types in use are:

ASP(L) - Armor/Shield Piercing (Long Range)
The ASP(L) shell is for use at, as one might guess, longer ranges. It is a heavy projectile chiefly relying on mass to do its damage while maintaining its speed over longer distances. Each ASP has, at its tip, a small energy warhead designed with the intent of creating temporary holes in shields for the shell to pass through. Naturally the detonation slows the shell down a bit, but this is seen as worthwhile if it means the shot gets through.
Comes in a shortened, short-range variant for special use.

SRES - Short Range Explosive Shell
SRES' are used in shorter range combat where ASP shells can't perform to their full potential or would be wasted. SRES shells are more reliant on explosive power, and have far less mass than ASP's. Their creamy explosive filling does, however, give them a good 'punch' and makes them more effective against shielded vessels.

PTM - Proximity Time Manual
PTM shells are anti-fighter and small craft weapons. Each shell is fitted with one of three fuse types, proximity, which detonates at a set distance from any body, time, which explodes after a set time, and manual, which allows the shell to be triggered by the guns commanding officer. PTM shells are typically high explosive shrapnel types with good spread, but not much 'punch' against capital ships.

PBM - Planetary Bombardment Munitions
PBM's are equipped with atmospheric shielding to safeguard their descent. They are mostly high explosive types, although PBM(S) are solid weapons, which use sheer mass to smash things. PBM(HE) are high-explosive varients, for use against large, soft, targets.

AEPOS - Atmospheric gEological Penetrator Ortillery Shell
Orbital bunker-busters fired from capital ships or orbiting platforms, AEPOS shells are rightly feared for their destructive capability. Designed with the destruction of facilities built into geological formations, such as mountains, or constructed within bedrock, they are capable of penetrating large amounts of rock prior to exploding. This is accomplished by sheathing the shell in a disruptive force field which breaks up solid matter that the shell contacts.

Sandbag
A close-range 'canister' type shot. Sandbag rounds are fired at point-blank ranges. On emerging from the barrel the canister bursts open and scatters a number of high-explosive rounds over a wide area. These have two purposes. Firstly, on unshielded ships, or ships with their shields disabled, they can generally wreak havoc over a large are of hull, destroying protruding sensors, weapons, and similar. Second, certain types of shields are unable to handle the load caused by thousands of relatively small impacts. It's tertiary function is to act as a large-scale anti-fighter weapon, although it is rare that a large enough swarm of fighters, grouped tightly enough, would present itself to a weapon capable of firing the sandbag round. Generally flak cannons are more effective.

Flak shells
Flak shells are anti-fighter weapons. Each shell contains several hundred micromissiles. A small explosive charge causes them to spread out and arm, at which point they target any vessel within a predetermined radius, seek it out and detonate. The charges are not powerful enough to cause serious concern for most capital ships, but even a single missile can cause serious trouble for a fighter. Flak shells are mostly fired by small-caliber weapons (typically 6" and under).

Communications
There are three primary communications devices used by Imperial Russian vessels. The first, and most basic, is a simple laser morse-code device for optical communication. Obviously this is for use at fairly close range, although various focusing technologies allow it to be used beyond traditional 'visual' range. The device is chiefly used for emergency communications and contacting vessels with no other known communications devices, since flashing light patterns is a fairly universal means of saying that you're sentient.

The second is a Vox-Transmitter a fairly traditional radio-like device for use in general intership and in-system communications. This form of communication uses the same technology as the Warp Drive. This is a much safer use as thier is no danger of deadly warpholes forming when a radio is destroyed. The only issue is that communication has a tendency to be lost in transit. Due to its nature it is safe from jamming. (unless the other sid uses the same technology)

Warp Jump Drive
The Warp Jump Drive is a much smaller version of the Warp Drive. They can only transport ships smaller than battlecruisers but they don't risk the deadly warp hole that the Warp Drive is capable of.
Last edited by Empire Netherlands on Sat Jun 30, 2012 6:55 pm, edited 9 times in total.
My Navy Factbook

Netherlands Navy Factbook

Netherlands Army Factbook

Naacal on Lobstermen: Space battleships "Hilltop" and "Woodmans" (known for lobster dishes) slowly approach the lobsterman homeworld, giant tankers of melted butter coming up behind

16:31 Estainia When Isabella dies Spain will collectively cry for days.
16:31 Estainia Mostly because their extensive civil rights go with her.
16:32 Ekon lol
16:32 Grat I somehow get the image of an elderly British lady holding the Union Jack, screaming Tally Ho and running over a Spanish Dancer in her Oldsmobile
16:32 Estainia <_>
16:32 Estainia Seems apt.
16:32 Grat <_> Indeed

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Empire Netherlands
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Founded: Jan 19, 2010
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Postby Empire Netherlands » Wed Jan 20, 2010 1:43 pm

Ship classes and stats.

Battleships

Jacob van Heemskerck class

Ships in class: 2
S.R.E.N.N. Jacob van Heemskerck Completed
S.R.E.N.N. Sova Completed
The Jacob van Heemskerck class ships are built to provide close support to R.E.N.N. navies. They will have large docking bays to carry a large number of ships, along with large repair facilities to assist in repairing battle damage any R.E.N.N. ship suffers. Acting mostly as mobile repair and salvage vessels the Jacob van Heemskrerck classes try to avoid getting directly engaged.

Length: 2,000'
Wide: 200'
Crew: 2,200

Primary Armaments
2 x 10' guns in 1 x 1
6 x 8' guns in 2 x 3


Secondary Armaments
8 x 6' guns in 2 x 4
20 x 2' guns in 1 x 20

Defensive Armaments
25 x 70 mm anti fighter cannons
20 x 40mm repeater cannons

Shields
x3 on hull and x3 on shields

Armour
Belt: 24'
Sides: 22'
Turrets: 16'
Deck: 10'

Machinery
36 x boiler engines
1 x Warp drive

R-Class Battleship

Ships in class: 2
S.R.E.N.N. Emerens
S.R.E.N.N. Lodewijk

Years in service
10 years

The R-Class Battleship is built to hit heavy and stand firepower from most of its opposition. It is a very recent addition, its immense cost and limited use in protecting trade routes has resulted in only 2 of the class being built. Limited speed, range, and the long reload times of the 12" guns are the ships few downsides.

Length: 900'
Width: 120'
Crew: 1,800

Primary Armaments
6 x 12" guns
12 x 9" guns (8 Turrets 4 Sponson)

Secondary armaments
24 x 4" guns

Defensive armaments
16 x 70 mm anti fighter cannons
12 x 40 mm repeater cannons

Shields
8x Zuiderkruis Mk IX Shield Generators
3x Zuiderkruis Mk IV backup generators

Armour
Belt" 7.5"
Upper/Lower sides: 5"
Turrets: 9"
Decks 2.5"

Engines
18 x Zuiderkruis Triple Expansion Claudia Boilers

Sublight Range
80 AU at full speed

Full Speed
12/g

Protodnoughts

X-Class

Ships in class: 1
X-01

The X-class defies current classification and has been labled a Heavy Battleship. It is armed with a battery of incredably powerful 16' guns and is well shielded and armoured. It was a massive and costly undertaking for the Dutch Navy and has only recently passed secret combat trials out in De rand van de Melkweg colony and is still waiting for a ship name.

Length: 4,320"
Width: 432"
Crew: 2,800

Primary Armaments
15 x 16' in 3 x 5 pattern

Secondary Armaments
24 x 8' guns in 2 x 12 pattern
24 x 6' guns in 2 x 12 pattern

Defensive Armaments
64 x 70mm anti fighter cannons
200 x 40mm repeater cannons
6 x 86' torpedo tubes

Shields
x10 Mk X Shield Generators
3x Zuiderkruis Mk IV backup generators

Armour
Belt: 24'
Sides: 12'
Turrets: 12'
Deck: 8'

Machinery

28 x Zuiderkruis Triple Expansion Claudia Boilers
1 x Warp Drive

Range
70 Au at full speed

Full Speed
12/g

Dreadnoughts

Tjerk Hiddes Class

Ships in Class: 2
S.R.E.N.N Tjerk Hiddes
S.R.E.N.N. Rotterdam

The Tjerk Hiddes are built to be the flagships of the R.E.N.N. fleets. They are equipped with heavy firepower and shielding. The Tjerk Hiddes are some of the slowest ships in the R.E.N.N. but more than make up for it with sheer destructive firepower. They also have incredibly long combat time as thier heaviest cannons fire an energy ball (technically it works exactally like normal shells) produced from the ships engines. This is the reason for the Tjerk Hiddes slow speeds.

Length: 5,400'
Width: 430'
Crew: 4,000


Primary Armaments
32 x 16' guns (supplied by engines) in 2 x 15 pattern
4 x 12' guns in 2 x 2 pattern

Secondary Armaments
24 x 8' guns in 2 x 12 pattern
24 x 6' guns in 2 x 12 pattern

Defensive Armaments
64 x 70mm anti fighter cannons
250 x 40mm repeater cannons
6 x 16' torpedo tubes

Shields
x7 shields + x2 shields on warp drive

Armour
Belt: 24'
Sides: 12'
Turrets: 12'
Deck: 8'


Machinery

28 x Boiler Engines
1 x Warp Drive

Range
35 Au at full speed

Flores Class

Ships in Class: 2
S.R.E.N.N. Flores
S.R.E.N.N. Soemba

The Flores is built to be the vanguard of the fleets. They are smaller than the Tjerk Hiddes but are much faster. They have smaller weapons and less shields but they make up for it with thicker armour. They mostly also serve as body guard for the Tjerk Hiddes and Van Nes ships in the fleet because they are equipped with more smaller weaponry. The Flores class is also built to deter fighter attacks.

Length: 1,900'
Width: 135'
Crew: 2,900

Armaments
24 x 9' in 3 x 8

Secondary Armaments
64 x 6' in 4 x 16

Defesive Armaments
24 x 70mm anti fighter cannons
32 x 40mm repeater cannons
4 x 16' torpedo tubes

Shields
x3 shields + x3 shields around warp drive

Armour
Belt: 26'
Sides: 24'
Turrets: 18'
Deck: 12'

Machinery
36 x boiler engines
1 x Warp drive

Sublight Range
400 Au at full speed.

Battlecruisers

Java Class

Ships in class: 4
S.R.E.N.N. Java
S.R.E.N.N. Makkum
S.R.E.N.N. Urk
S.R.E.N.N. Middelburg

The Java class Battlecruiser is meant to accompany the Flores Dreadnaughts into combat.They are speedy vessels that trade thier armour for extra speed. They are pretty well equiped compared to the Van Nes battleships. The Java classes are meant to protect the Flores class ships and contribute some long range firepower in the form of 4 14' guns.

Length: 700'
Width: 80'
Crew: 1,600

Primary Armaments
4 x 14' guns in 1 x 1 formation
12 x 7' guns in 2 x 6

Secondary armaments
32 x 4' guns in 2 x 32

Defensive armaments
32 x 70 mm anti fighter cannons
45 x 40 mm repeater cannons
Last edited by Empire Netherlands on Thu Apr 11, 2013 10:56 am, edited 20 times in total.
My Navy Factbook

Netherlands Navy Factbook

Netherlands Army Factbook

Naacal on Lobstermen: Space battleships "Hilltop" and "Woodmans" (known for lobster dishes) slowly approach the lobsterman homeworld, giant tankers of melted butter coming up behind

16:31 Estainia When Isabella dies Spain will collectively cry for days.
16:31 Estainia Mostly because their extensive civil rights go with her.
16:32 Ekon lol
16:32 Grat I somehow get the image of an elderly British lady holding the Union Jack, screaming Tally Ho and running over a Spanish Dancer in her Oldsmobile
16:32 Estainia <_>
16:32 Estainia Seems apt.
16:32 Grat <_> Indeed

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Empire Netherlands
Diplomat
 
Posts: 888
Founded: Jan 19, 2010
Ex-Nation

Postby Empire Netherlands » Fri Jan 22, 2010 1:40 pm

The smaller ships

Heavy Cruisers

Evertsen Class

Ships in Class: 2
S.R.E.N.N. Evertsen
S.R.E.N.N. Tromp

The Evertsen class are the oldest ships in the R.E.N.N. The Evertsen were produced at the outset of the FTL travel age but remain powerful ships even today. They rely on the power of thier 2 11' cannons. They are more a small battleship. They do suffer from the lack of total firepower they can put out and they also have very few anti-fighter weapons. In the catagory of anti-fighter weapons they are also the last R.E.N.N. ship to still use 20mm anti fighter cannons. The Evertsen's are on the verge of being retired.

Length: 580'
Width: 58'
Crew: 800

Primary Armaments
2 x 11' guns in 2x1

Secondary Armaments
6 x 6' guns in 3x2

Defensive Armaments
12 x 20mm quad anti-fighter cannons

Shields
x3

Armor
Belt: 22'
Sides: 9'
Turret: 10'
Deck: 4'

Machinery
x10 boiler engines
x1 warp jump drive

Pégase Class

Ships in class: 5
S.R.E.N.N. Pégase
S.R.E.N.N. Éridan
S.R.E.N.N. Persée

The Pégase class ships were built to replace the Evertsen class ships. This was years ago but they are still a major part of the R.E.N.N.'s navy. They have more weapons than the Evertsen but they are smaller.

Length: 520'
Width: 52'
Crew: 650

Primary Armament
8 x 8' in 4x2
6 x 4' in 6x1

Secondary armament
8 x 2' in 4x2

Defensive armaments
12 x quad 40mm anti fighter autocannons

Shields
x3

Armour
Belt: 20'
Sides: 9'
Turret: 9'
Deck: 4'

Machinery
x12 boiler engines
x1 warp jump drive

De Ruyter Class

The De Ruyter is the newest additions to the Dutch navy, that are actually made by the Naval branch of Troepen arms (the Navies official supplier). The ships are the most powerful cruisers in the navy. Just falling short of Battle cruiser status. They also mount a strange gun set by having all their heavy guns mounted on the front of the ship, on the top and on the bottom. With the smaller guns built in a cluster around the double bridge at the back.

Ships in Class: 6
S.R.E.N.N. De Ruyter
S.R.E.N.N. Céphée

Length: 720'
Width: 72'
Crew: 1080

Primary Armament
12 x 7' in 6x2 (3 on top, 3 on the bottem)

Secondary armament
32 x 2' in 16x2 (8 around the top tower, 8 around the bottom tower)

Defensive armaments
12 x quad 40mm anti fighter autocannons (6 around top tower, 6 around the bottom)

Shields
x3

Armour
Belt: 20'
Sides: 10'
Turret: 10'
Deck: 4'

Machinery
x12 boiler engines
x1 warp jump drive

Hague Class Heavy Cruiser

The first officially classed heavy cruiser in the Dutch Navy (all before going by the ubiquitous cruiser title) the Hague class actually takes its name from the light cruiser that lead the defense of Tethys in the Portuguese Dutch war. The Hague class is unusually large for a cruiser, by size alone its technically a battleship but its armed with cruiser sized weapons in abundance. The design lacks the speed of most cruisers though and is generally found as a planet defense ship.

Length: 810'
Width 81'
Crew: 1150

Primary Weapons
32 x 6'

Secondary weapons
24 x 4'

Defense weapons
28 x 55mm quad anti fighter autocannons

Shields
x3

Armour
Belt: 20'
Sides: 11'
Turret: 11'
Deck: 6'

Machinery
x10 boiler engines
x1 warp jump drive


West Indies Cruiser

Ships in class: 12
West Indies Cruiser #1-12

The West Indies Cruiser are Heavy Cruisers on loan from the Dutch West India Company. These cruisers are poweful remakes of the Evertsen. These were recently built by the Dutch West India Company and they were quickly acquired by the Dutch Navy when the Evertsens were found to be outgunned by American Cruisers. These ships are also upped in size and have more anti-fighter weapons then the old Evertsen.

Length: 630ft
Width: 63ft
Crew: 900

Primary Armaments
2x 14' guns in 2x1

Secondary Armaments
4 x 8' guns in 2 x 2

Defensive Armaments
34 x 20mm quad anti-fighter cannons
12 x 40mm Quad Anti-Fighter Cannons

Shields
x3

Armor
Belt: 23'
Sides: 10'
Turret: 11'
Deck: 4'

Machinery
x10 boiler engines
x1 warp jump drive

Bruinvis Class Light Cruiser

Ships in Class: 15
Notable ships in class:1
S.R.E.N.N. Bruinvis, King Williams personal transport to diplomatic meetings.

The Bruinvis class was built to weave in and out of capital ship formations, and to be a point defense ship, equipped with numorous point defense weapons it keeps torpedoes and fighters away from the bigger vessels.

Length: 230"
Width: 38"
Crew: 360

Primary Armament
4 x 6' guns in 3x2 set up
4 x 534mm torpedo tubes

Defenseive Armament

48 x 60mm quad turrets
68 x 40mm minigun turrets

Shields
x3

Armour
Belt: 17'
Sides: 7'
Turret: 7'
Deck: 4'

Machinery
x10 boiler engines
x1 warp jump drive
Last edited by Empire Netherlands on Sat Dec 10, 2011 10:24 pm, edited 12 times in total.
My Navy Factbook

Netherlands Navy Factbook

Netherlands Army Factbook

Naacal on Lobstermen: Space battleships "Hilltop" and "Woodmans" (known for lobster dishes) slowly approach the lobsterman homeworld, giant tankers of melted butter coming up behind

16:31 Estainia When Isabella dies Spain will collectively cry for days.
16:31 Estainia Mostly because their extensive civil rights go with her.
16:32 Ekon lol
16:32 Grat I somehow get the image of an elderly British lady holding the Union Jack, screaming Tally Ho and running over a Spanish Dancer in her Oldsmobile
16:32 Estainia <_>
16:32 Estainia Seems apt.
16:32 Grat <_> Indeed

User avatar
Empire Netherlands
Diplomat
 
Posts: 888
Founded: Jan 19, 2010
Ex-Nation

Other Vessels

Postby Empire Netherlands » Mon Jan 09, 2012 11:39 pm

Any ship that falls under the classification of Other Vessels means that is truly does not fit into any other possible designation, either that or it is no longer a classified ship.

The Netherboat

The Netherboat is both a new and an old concept in the Dutch navy. The original idea for the ship was proposed in the year 3302 by the R&D department at Zuiderkruis as a potential new ship class. A vessel that could move through space undetected and unleash death upon enemy navies. The vessel went through numerous prototypes, the initial being produced in 3306, armed with two 1600cm torpedo tubes and a couple 20mm repeaters it was considered undergunned right off the bat. It was supposed to escape detection by a large number of countermeasure systems. That was before the miniaturized Gate Drive collapsed in on itself during the vessels first FTL jump, destroying the ship and taking all hands. The second prototype was produced only two years later in 3308, it was similar to its predecessor in size and lacked any form of FTL drive. It also used the same form of stealth as its predecessor. This version was deemed unusable as it was near impossible to transport and the stealth measures proved inadequate.

A third prototype was in production in 3311 when the Eden conflict happened. The design, which was not even half finished was scrapped before completion. A fourth prototype was in production in the 3315 but it was scrapped after most production centers, at that time being produced on Tethys, were lost to the Portuguese. Neither of these designs had a true stealth system and were planned to be test platforms for new devices.

After this the design went into remission until 3324 when another three vessels were proposed, this time with a new system designed by an independent Dutch company call Marcurian. The design allowed a ship to phase out of this reality, making it untouchable and undetectable. The ship could re-enter reality to fire its weapons then disappear again. The three vessels were produced and the new system, dubbed "Netherway" proved very effective. The ships still lacked FTL drives and were put into storage until a safe miniaturized gate drive could be made. In 3327 it became apparent that a miniaturized gate drive wouldn't be coming and word had spread of a miniature Venetian FTL drive that would fit the Netherboats perfectly. Three of these drives were purchased and the vessels were fitted with them. The ships were then deployed to parts unknown.

Netherboat Type 5

Length: 480'
Width: 50'-120'
Crew: 660

Primary Armaments:
4 x 2030cm torpedo tubes
1 x 6" cannon

Secondary Armaments:
8 - 2" cannons in 4 turrets

Defensive Armaments:
16 - 40mm repeater turrets.



Siege Boats

Van Nes Class

Ships in Class: 2
S.R.E.N.N. Van Nes
S.R.E.N.N. Van Gealan

Originally classified as battleships the Van Nes and Van Gealan have gone through so many refits and modifications that they no longer fit under that category. Mounting very large and very powerful spinal cannons the ships were re-designated Siege Boats, and their operation tactics changed accordingly. The two boats are now used as capital ship killers and planetary siege vessels. When used in an orbital support roll the massive cannons are capable of whipping large areas out of existence. Rarely deployed due to the potential collateral damage the ships could cause they still remain in active service, as a warning of the destruction a war with the Dutch could cause.

Length: 900'
Width: 150'
Crew: 1,300

[Van Nes

Primary Armaments
1 x 40" cannon Forward facing
4 x 8" cannons in single turrets
The 8" cannons are placed on each corner of the ship.

Secondary Armaments
8 x 6" cannons

Defensive Armaments
40 x 70 mm tri anti fighter cannons
33 x 40mm quad repeater cannons]

[Van Gealan

1x 70" cannon forward facing
2 x 8" cannons

Secondary Armaments
8 x 4" cannons

Defensive armaments
40 x 70mm tri-anti fighter cannons
33 x 40mm quad repeater cannons]

Both

Shields
x3 around hull + x2 around engine block

Armour
Belt: 16'
Sides: 8'
Turrets: 10'
Deck: 2'

Machinery
10 x Boiler Engines
1 x Warp Drive

Sublight Range
22 AU at full speed
Last edited by Empire Netherlands on Mon Mar 05, 2012 10:02 am, edited 3 times in total.
My Navy Factbook

Netherlands Navy Factbook

Netherlands Army Factbook

Naacal on Lobstermen: Space battleships "Hilltop" and "Woodmans" (known for lobster dishes) slowly approach the lobsterman homeworld, giant tankers of melted butter coming up behind

16:31 Estainia When Isabella dies Spain will collectively cry for days.
16:31 Estainia Mostly because their extensive civil rights go with her.
16:32 Ekon lol
16:32 Grat I somehow get the image of an elderly British lady holding the Union Jack, screaming Tally Ho and running over a Spanish Dancer in her Oldsmobile
16:32 Estainia <_>
16:32 Estainia Seems apt.
16:32 Grat <_> Indeed


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