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New Vihenia
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Postby New Vihenia » Sun Sep 13, 2015 9:05 pm

Korouse wrote:So, when a jet intercepts something like a Bomber or a transport plane, how do they usually y'know, tell it to go away? Except for shooting at it.


hand signal, radio communication or firing gun that has a tracer ammunition.
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Dostanuot Loj
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Postby Dostanuot Loj » Sun Sep 13, 2015 10:30 pm

Alright, I'm looking at macro-level structure for my armed forces. With two branches, Army and Navy, this will be entirely Army. Naval structure will do as it pleases.

Sumer is divided into 10 regional commands which form the backbone of the armed forces. They are as follows.
Image

1: Central Region
2: Eastern Zagros
3: Western Zagros
4: Western Edom
5: Western Elam
6: Central Edom
7: Central Elam
8: Eastern Elam
9: Eastern Edom
10: Dilmun

Each military district is split into administrative Army Groups which form the basis for Corps combat commands. regional commands are not divided into army groups based on area or population, but relative threat. I'll give a short breakdown.

Regional command level will compose of a number of army groups and oversee region-wide large training areas, regional military academies, and recruiting for their geographic area.

Army groups are administrative sub-units of regional commands. Each army group will oversee its own reserve storage depots, as well as active depots. Army groups as well provide hospitals, base administration, military police, legal service, and some combat units. Army groups will have attached to them aviation wings of strategic level systems such as bombers and C4I, strategic airlift and so on. In addition to corps as combat units, army groups often have independent air-mobile or airborne brigades which are at the army group commander's disposal.

The corps is first maneuver element. Each corps is composed of five maneuver brigades which are capable of independent action from the corps itself. The corps provides immediate level medical and support services such as food, maintenance, and signals. In addition to the five brigades a corps may have independent regiments (like regimental combat groups) which can be used to influence battle, as well as corps level artillery assets and operational mobility assets.

Not all regions are weighted equally. I have not worked out the numbers yet but they will follow roughly these lines:
- Central region will be entirely professional guards units, in enough density to ensure the core of the nation's defense from foreign or internal trouble.
- The Zagros regions are my border regions, and as such will have the bulk of the active land forces stationed there. These units will be a mix of professional and conscript.
- Western Edom and Elam will be like the Zagros regions, but with less density of formations. In addition much of the units will be reserve rather then active.
- Central/Eastern Elam/Edom are the least active in terms of formations. Primarily these regions serve to provide the largest national training area, test ranges, and a wide variety of non-combat aspects.
- Dilmun is primarily composed of lighter formations, with less focus on armoured troops.
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Crookfur
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Postby Crookfur » Mon Sep 14, 2015 3:32 am

Korouse wrote:So, when a jet intercepts something like a Bomber or a transport plane, how do they usually y'know, tell it to go away? Except for shooting at it.

If it's a regular occurrence such as us/UK fighters intercepting patrolling bears then both sides know the script and they flying alongside each other taking photos and in the case of the Americans showing the poor Russians porn mags (although this was more an 80s/90s thing).

Mostly it's just about giving each other a good eyeballing and listening for any useful ELINT. No sane bomber crew is going to push matters once they know they have fighter company.
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Mitheldalond
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Postby Mitheldalond » Mon Sep 14, 2015 11:09 am

Crookfur wrote:
Korouse wrote:So, when a jet intercepts something like a Bomber or a transport plane, how do they usually y'know, tell it to go away? Except for shooting at it.

If it's a regular occurrence such as us/UK fighters intercepting patrolling bears then both sides know the script and they flying alongside each other taking photos and in the case of the Americans showing the poor Russians porn mags (although this was more an 80s/90s thing).

Mostly it's just about giving each other a good eyeballing and listening for any useful ELINT. No sane bomber crew is going to push matters once they know they have fighter company.

And no sane commander is going to let an insane bomber crew fly missions into another nation's airspace.

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Schwere Panzer Abieltung 502
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Postby Schwere Panzer Abieltung 502 » Mon Sep 14, 2015 2:39 pm

Mitheldalond wrote:
Crookfur wrote:If it's a regular occurrence such as us/UK fighters intercepting patrolling bears then both sides know the script and they flying alongside each other taking photos and in the case of the Americans showing the poor Russians porn mags (although this was more an 80s/90s thing).

Mostly it's just about giving each other a good eyeballing and listening for any useful ELINT. No sane bomber crew is going to push matters once they know they have fighter company.

And no sane commander is going to let an insane bomber crew fly missions into another nation's airspace.

Then again, it's good Cold War practice to make it SOP to not recall a bomber whence it is dispatched on a mission unless a very specific code is transmitted. The enemy was known to be able to very accurately fake US officers on the radio.
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Western Pacific Territories
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Postby Western Pacific Territories » Mon Sep 14, 2015 2:44 pm

What's the range of a cruise missile fired from a submarine?

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Laywenrania
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Postby Laywenrania » Mon Sep 14, 2015 2:45 pm

Western Pacific Territories wrote:What's the range of a cruise missile fired from a submarine?

Depends on the missile
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Western Pacific Territories
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Postby Western Pacific Territories » Mon Sep 14, 2015 2:46 pm

Laywenrania wrote:
Western Pacific Territories wrote:What's the range of a cruise missile fired from a submarine?

Depends on the missile

What wold a normal range be? I'm specifically looking for missiles that can sink a ship or heavily damage it.

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Free Asian Ports
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Postby Free Asian Ports » Mon Sep 14, 2015 2:49 pm

Western Pacific Territories wrote:
Laywenrania wrote:Depends on the missile

What wold a normal range be? I'm specifically looking for missiles that can sink a ship or heavily damage it.

Then google the stats on an anti-ship missile, like a Harpoon or an Exocet

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The Akasha Colony
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Postby The Akasha Colony » Mon Sep 14, 2015 2:53 pm

Western Pacific Territories wrote:What's the range of a cruise missile fired from a submarine?


A Tomahawk fired from a submarine can fly over a thousand kilometers. A Harpoon can fly maybe a few hundred.

It's like asking "what is the range of a cruise missile?"

The answer is it depends on the size of the missile, its speed, role, etc.
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Laywenrania
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Postby Laywenrania » Mon Sep 14, 2015 2:55 pm

Western Pacific Territories wrote:
Laywenrania wrote:Depends on the missile

What wold a normal range be? I'm specifically looking for missiles that can sink a ship or heavily damage it.

50 to 2500 km.
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Roski
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Postby Roski » Mon Sep 14, 2015 3:47 pm

does anyone here understand how traditional warfare during the colonial periods of the United States worked?

Other than the whole "line up and fire volleys"
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North Arkana
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Postby North Arkana » Mon Sep 14, 2015 3:51 pm

Roski wrote:does anyone here understand how traditional warfare during the colonial periods of the United States worked?

Other than the whole "line up and fire volleys"

Taking a page from Morgan's book (I think) make use of militia as skirmishers who fire a couple shots, then fall back to regroup. Hold the line with regulars until the militia reforms and is ready to engage again. Rinse and repeat. Once you think it's at a good point, have the regulars fall back, but instead of reforming behind the militia, let the enemy almost catch up with them, turn around, point blank volley, bayonets.
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Roski
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Postby Roski » Mon Sep 14, 2015 4:01 pm

North Arkana wrote:
Roski wrote:does anyone here understand how traditional warfare during the colonial periods of the United States worked?

Other than the whole "line up and fire volleys"

Taking a page from Morgan's book (I think) make use of militia as skirmishers who fire a couple shots, then fall back to regroup. Hold the line with regulars until the militia reforms and is ready to engage again. Rinse and repeat. Once you think it's at a good point, have the regulars fall back, but instead of reforming behind the militia, let the enemy almost catch up with them, turn around, point blank volley, bayonets.


So basically, have some militia with the professional military

use the militia as bait continuously to the professionals, and when everythings going good, fall back, and then when the enemy chases you, turn around and massacre them?
I'm some 17 year old psuedo-libertarian who leans to the left in social terms, is fiercly right economically, and centrist in foriegn policy. Unapologetically Pro-American, Pro-NATO, even if we do fuck up (a lot). If you can find real sources that disagree with me I will change my opinion. Call me IHOP cause I'm always flipping.

Follow my Vex Robotics team on instagram! @3921a_vex

I am the Federal Republic of Roski. I have a population slightly over 256 million with a GDP of 13.92-14.25 trillion. My gross domestic product increases each year between .4%-.1.4%. I have a military with 4.58 million total people, with 1.58 million of those active. My defense spending is 598.5 billion, or 4.2% of my Gross Domestic Product.

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North Arkana
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Postby North Arkana » Mon Sep 14, 2015 4:11 pm

Roski wrote:
North Arkana wrote:Taking a page from Morgan's book (I think) make use of militia as skirmishers who fire a couple shots, then fall back to regroup. Hold the line with regulars until the militia reforms and is ready to engage again. Rinse and repeat. Once you think it's at a good point, have the regulars fall back, but instead of reforming behind the militia, let the enemy almost catch up with them, turn around, point blank volley, bayonets.


So basically, have some militia with the professional military

use the militia as bait continuously to the professionals, and when everythings going good, fall back, and then when the enemy chases you, turn around and massacre them?

Worked for the Continental Army.
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The Kievan People
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Postby The Kievan People » Mon Sep 14, 2015 4:17 pm

Western Pacific Territories wrote:What wold a normal range be? I'm specifically looking for missiles that can sink a ship or heavily damage it.


A better question is, how are you finding the target?

Submarines can detect ships at very impressive distances with their passive sonar, but it is not accurate enough to engage them. Using only its on board sensors you'd probably have to be within 100km, basically torpedo range. If an aircraft is available it would be practical to attack targets within ~500km. If a satellite is available that can provide missile firing solutions (normal reconnaissance satellites CANNOT) even longer ranges are possible, though then you begin to run into other problems like the distance the target will move between launch and arrival.
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Empire of Narnia
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Postby Empire of Narnia » Mon Sep 14, 2015 6:49 pm

This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?

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Schwere Panzer Abieltung 502
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Postby Schwere Panzer Abieltung 502 » Mon Sep 14, 2015 6:57 pm

Empire of Narnia wrote:This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?

Said 'superheroes' are so far outside the realm of what's realistic that I think it's a bit hard to even judge them. Something like a cat or primate are no more or less flesh and blood than any human, and thus vulnerable to anything humans are, but when you get into things like shapeshifting, telekinesis, and teleportation, you've gone beyond science fiction and into fantasy.
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Empire of Narnia
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Postby Empire of Narnia » Mon Sep 14, 2015 7:02 pm

Schwere Panzer Abieltung 502 wrote:
Empire of Narnia wrote:This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?

Said 'superheroes' are so far outside the realm of what's realistic that I think it's a bit hard to even judge them. Something like a cat or primate are no more or less flesh and blood than any human, and thus vulnerable to anything humans are, but when you get into things like shapeshifting, telekinesis, and teleportation, you've gone beyond science fiction and into fantasy.

I'm looking at it from a more strategic standpoint rather than if they themselves could exist or not. Like if you had a few people in your army who are super-strong and nearly impervious to damage how would they be best used?

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Free Asian Ports
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Postby Free Asian Ports » Mon Sep 14, 2015 7:07 pm

Empire of Narnia wrote:
Schwere Panzer Abieltung 502 wrote:Said 'superheroes' are so far outside the realm of what's realistic that I think it's a bit hard to even judge them. Something like a cat or primate are no more or less flesh and blood than any human, and thus vulnerable to anything humans are, but when you get into things like shapeshifting, telekinesis, and teleportation, you've gone beyond science fiction and into fantasy.

I'm looking at it from a more strategic standpoint rather than if they themselves could exist or not. Like if you had a few people in your army who are super-strong and nearly impervious to damage how would they be best used?

IC, I have Electromasters under development (think Magneto crossed with Pikachu). I use (or will use) them in a special forces/wetwork type of role. As individuals, there's little they can do against an army. There are only so many things one person can focus on, so you won't see them taking on lines of battle tanks. As occupiers, maybe, but regular MPs would be better for that. They can cover more area. So just use them like SEALs or something.

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Schwere Panzer Abieltung 502
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Postby Schwere Panzer Abieltung 502 » Mon Sep 14, 2015 7:09 pm

Empire of Narnia wrote:
Schwere Panzer Abieltung 502 wrote:Said 'superheroes' are so far outside the realm of what's realistic that I think it's a bit hard to even judge them. Something like a cat or primate are no more or less flesh and blood than any human, and thus vulnerable to anything humans are, but when you get into things like shapeshifting, telekinesis, and teleportation, you've gone beyond science fiction and into fantasy.

I'm looking at it from a more strategic standpoint rather than if they themselves could exist or not. Like if you had a few people in your army who are super-strong and nearly impervious to damage how would they be best used?

Well, if I have to seriously entertain this idea, I'd keep them back as propaganda figures. If a simple RPG-29 can gut the most modern MBTs, I can't see them having any less an effect on people, and so you'd be better off using them in a Captain America style where they really only sell war bonds and tell people the war is going great.

If you're that dead set on using them in combat, then use them as special forces. Send them into the enemy's rear, where they aren't likely to face significant opposition, and raise hell on the logistics and command structures.
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The Kievan People
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Postby The Kievan People » Mon Sep 14, 2015 7:59 pm

Empire of Narnia wrote:This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?


What they can and cannot do is entirely up to you.
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Empire of Narnia
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Postby Empire of Narnia » Mon Sep 14, 2015 8:02 pm

The Kievan People wrote:
Empire of Narnia wrote:This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?


What they can and cannot do is entirely up to you.

That's not what I was asking. I was asking how a real military would use super-powered soldiers.

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Free Asian Ports
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Postby Free Asian Ports » Mon Sep 14, 2015 8:03 pm

Empire of Narnia wrote:
The Kievan People wrote:
What they can and cannot do is entirely up to you.

That's not what I was asking. I was asking how a real military would use super-powered soldiers.

The answer is special forces. There is little else they could do better than existing military equipment.

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Inyourfaceistan
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Postby Inyourfaceistan » Mon Sep 14, 2015 8:09 pm

Empire of Narnia wrote:This *might* be beyond the scope of this thread but I'll ask anyways. How would an otherwise realistic and modern military best utilize super-powered individuals in battle? If you look in my factbook you'll see some examples but this should be relevant for any nation with superheroes.

What strategies would they be best used for? Should I use them in major battles or not? How would they be useful in occupations or domestic policing? Also how would enemy nations try to counter them?


I would avoid major battles...
It leaves more room for some soldier to get a lucky shot or just wreck them with missiles and napalm. But if you did use them in major battles it would be good for propaganda.

Ideally they would be good in some special missions.
But once against propaganda is ironically your best use for superheroes.

Unless their power is high-resolution radar and guiding in missiles with their hand; or long-range telepathy so you can read the enemy's playbook from the safety of a bunker in your homeland...


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