Some info on the gun:
It shoots 5.56mm
The barrel is 18 inches
It weighs 7.5 pounds (empty)
Magazine: 35+1
Steel and wood make up the majority of the weapon, however the polymer is used to replace the wood on other models.
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by Urulandia » Tue Sep 22, 2015 9:02 pm
by Spirit of Hope » Tue Sep 22, 2015 9:07 pm
Urulandia wrote:My first attempt at drawing a weapon. Does it look like it could actually work? I'm not that knowledgeable about guns but I wanted to custom make something for my nation. Is there anything I should add. Maybe a tutorial for line art guns that could help me.(Image)
Some info on the gun:
It shoots 5.56mm
The barrel is 18 inches
It weighs 7.5 pounds (empty)
Magazine: 35+1
Steel and wood make up the majority of the weapon, however the polymer is used to replace the wood on other models.
Imperializt Russia wrote:Support biblical marriage! One SoH and as many wives and sex slaves as he can afford!
by The Akasha Colony » Tue Sep 22, 2015 9:23 pm
Altaiire wrote:Okay, this is my first attempt at making proper line art for my sub. Is there anything in particular I'm missing on the outside I need to draw in? (I'm sure there is...)
Also, did I do those torpedo tubes right? I'm not totally certain where they should be, longitudinally speaking. Or how they should be drawn properly...
Also, are there any other roles for UUVs besides sonar, minesweeping, and acoustic decoying?
by The Nuclear Fist » Tue Sep 22, 2015 10:00 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Korouse » Tue Sep 22, 2015 10:09 pm
The Nuclear Fist wrote:I have something of a confession: I have a massive hard on for chemical warfare.
Do you all think chemical weapons have a place on the modern battlefield, and if so, how would you use them, and to what extent against which enemies?
by The Nuclear Fist » Tue Sep 22, 2015 10:12 pm
Korouse wrote:The Nuclear Fist wrote:I have something of a confession: I have a massive hard on for chemical warfare.
Do you all think chemical weapons have a place on the modern battlefield, and if so, how would you use them, and to what extent against which enemies?
well some are kinda banned, so yeah...
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Allanea » Tue Sep 22, 2015 10:17 pm
by The Nuclear Fist » Tue Sep 22, 2015 10:21 pm
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by The Nuclear Fist » Tue Sep 22, 2015 10:30 pm
Allanea wrote:Are you a troll, good Sir?
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Empire of Narnia » Tue Sep 22, 2015 10:33 pm
Allanea wrote:Okay it's that one again.
No, chemical weapons don't have a meaningful place on the modern battlefield.
1. Protecting against chemical weapons is very easy.
2. Any chemical weapons that endanger the enemy also endanger you, which means your troops also need to wear NBC suits etc.
3. Chemical weapons are affected by weather (air temperature, wind, rain, snow). Note that even if you have a detailed wind map -which you often won't in wartime - you will not have detailed plans of every which random air current 40 km away where you're dropping the chemweapons.
4, Generally it's better and more effective to drop HE-F shells than the same amount of chemical weapons shells.
5. The exception to the above rule is weapons where the main effect is explosive or incendiary, but there is a poisonous effect a byproduct. White Phosphorous is extremely effective because it's prime effect is to MELT STEEL AND VAPORIZE FLESH... the poisonous smoke is just kind of a happy side effect...
by The Akasha Colony » Tue Sep 22, 2015 10:35 pm
The Nuclear Fist wrote:What about CFL3?
by Nachmere » Tue Sep 22, 2015 10:37 pm
Empire of Narnia wrote:Allanea wrote:Okay it's that one again.
No, chemical weapons don't have a meaningful place on the modern battlefield.
1. Protecting against chemical weapons is very easy.
2. Any chemical weapons that endanger the enemy also endanger you, which means your troops also need to wear NBC suits etc.
3. Chemical weapons are affected by weather (air temperature, wind, rain, snow). Note that even if you have a detailed wind map -which you often won't in wartime - you will not have detailed plans of every which random air current 40 km away where you're dropping the chemweapons.
4, Generally it's better and more effective to drop HE-F shells than the same amount of chemical weapons shells.
5. The exception to the above rule is weapons where the main effect is explosive or incendiary, but there is a poisonous effect a byproduct. White Phosphorous is extremely effective because it's prime effect is to MELT STEEL AND VAPORIZE FLESH... the poisonous smoke is just kind of a happy side effect...
Could it be good for my nation since we have animatronics in our special forces? I could see our army fires some poison artillery shells into a position before deploying the animatronics who would be totally unaffected. One advantage of chemical weapons is that they don't destroy equipment so if we wanted to steal documents or vehicles it could be useful.
by The Akasha Colony » Tue Sep 22, 2015 10:38 pm
Nachmere wrote:well, not having actual human beings is an advantage if your going to use chemical weapons. that does not make them any less un predictable in terms of their effect on the enemy.
also i don't think you actually mean animatronics, unless you have movie props in you armed forces.
by New Vihenia » Tue Sep 22, 2015 10:42 pm
New Carloso wrote:I'm wondering what is the best altitude (taking into account survivability and stealth) for a reconnaissance satellite designed to use synthetic aperture radar to track enemy ships (like the Russian US-A series RORSATs). I would also like to know if it is possible to have this satellite communicate with an electro-optical imaging satellite that can zoom in on the the fleets, take photos and relay them back to Earth. Finally, I want to know what the optimum operating altitude for a satellite of this kind is.
by Nachmere » Tue Sep 22, 2015 10:43 pm
The Akasha Colony wrote:Nachmere wrote:well, not having actual human beings is an advantage if your going to use chemical weapons. that does not make them any less un predictable in terms of their effect on the enemy.
also i don't think you actually mean animatronics, unless you have movie props in you armed forces.
He does.
by Empire of Narnia » Tue Sep 22, 2015 10:45 pm
Nachmere wrote:well, not having actual human beings is an advantage if your going to use chemical weapons. that does not make them any less un predictable in terms of their effect on the enemy.
also i don't think you actually mean animatronics, unless you have movie props in you armed forces.
by Nachmere » Tue Sep 22, 2015 10:48 pm
by Empire of Narnia » Tue Sep 22, 2015 10:48 pm
Nachmere wrote:had a look, was a afraid I won't be able to find my way back out of the rabbits hole
by Nachmere » Tue Sep 22, 2015 10:51 pm
by The Nuclear Fist » Tue Sep 22, 2015 10:55 pm
Empire of Narnia wrote:Nachmere wrote:well, not having actual human beings is an advantage if your going to use chemical weapons. that does not make them any less un predictable in terms of their effect on the enemy.
also i don't think you actually mean animatronics, unless you have movie props in you armed forces.
Good point, but they could still come in useful in limited situations. Imagine gassing a military base before sending in the animatronics to retrieve sensitive data for example.
I actually do. Read my military factbook and find out how.
And you touch the distant beaches with tales of brave Ulysses. . .Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
by Nachmere » Tue Sep 22, 2015 10:58 pm
The Nuclear Fist wrote:Empire of Narnia wrote:
Good point, but they could still come in useful in limited situations. Imagine gassing a military base before sending in the animatronics to retrieve sensitive data for example.
I actually do. Read my military factbook and find out how.
I'm pretty sure animatronics are slow and clunky, they'd be pretty worthless in combat.
by Allanea » Tue Sep 22, 2015 11:01 pm
New Vihenia wrote:New Carloso wrote:I'm wondering what is the best altitude (taking into account survivability and stealth) for a reconnaissance satellite designed to use synthetic aperture radar to track enemy ships (like the Russian US-A series RORSATs). I would also like to know if it is possible to have this satellite communicate with an electro-optical imaging satellite that can zoom in on the the fleets, take photos and relay them back to Earth. Finally, I want to know what the optimum operating altitude for a satellite of this kind is.
You can't really do "Stealth" with sattelite. At best you can do is either make them redundant (large number of satellites) or put them some form of defensive measure (decoy, counterdazzler equipment, etc) All space tracking radar can track object as small as golf ball in orbit since 1960's
About altitude well.. this really dependant on your sensor.. The Russian US-A Sattelite have altitude of 250 Km.. a very low orbit t and it's not using SAR..it's using real beam imaging radar (Resolution is proportional to distance). The first Soviet space based SAR was Venera 13/15 used to image Venus.
SAR imaging however allow higher orbit, maybe as high as 700 Km while still providing adequate resolution for identification. You can also incorporate optical imaging into that Sattelite thus no need for dedicated optical imaging sattelite.
by Empire of Narnia » Tue Sep 22, 2015 11:07 pm
The Nuclear Fist wrote:Empire of Narnia wrote:
Good point, but they could still come in useful in limited situations. Imagine gassing a military base before sending in the animatronics to retrieve sensitive data for example.
I actually do. Read my military factbook and find out how.
I'm pretty sure animatronics are slow and clunky, they'd be pretty worthless in combat.
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