MilitaryThe Commonwealth Defence Force is open to all Commonwealth and confederate citizens over 18 who can pass the admission tests. Conscription is outlawed, but constant high tensions with Earth and, more recently, the stresses of the Event, have served to keep enlistment rates up. As mentioned above, for citizens of confederate states, CDF service grants Commonwealth citizenship at the end of their obligated term of service, which is another big draw. The total number of serving CDF personnel is 115.2 million (0.7% of population); actives are 70.5 million (0.4%). The CDF has two official services, the Army and the Navy, and a third service, the Marines, of debatable official status.
Strategic commandAbove the service level, the CDF is split into three unified commands: Yelan, Mescalero, and Suskind and Outlying Areas. The Alliance largely provides for its own defence, and the confederates provide for theirs (although the Commonwealth is in military alliance with them).
Navy (بحرية الكومنولث Bahriat al-Kumnulith / 联邦海军 Liánbāng Hǎijūn / Marine du Commonwealth / Содружество Флот Sodruzhestvo Flot / Armada de la Mancomunidad)The Navy is the larger of the two Commonwealth services. In addition to the orbital and deep-space combat/trade lane protection/power projection roles typical of modern navies, the Navy also has responsibility for offensive and defensive air operations, offplanet law enforcement, border protection, and (in conjunction with state services) search and rescue. It is the more senior of the two services, having fought the first battles of the War of Independence during the first mustering of the Commonwealth Army's predecessor, in order to disrupt ECA space superiority and clear the way for the vigorous ground operations in which the Army would eventually engage.
The Navy employs c. 39.5 million active personnel and 15.9 million reservists. It maintains over six thousand deployable vessels, with about 60% allocated to 1st Fleet (Yelan), and the remainder split between 2nd (Mescalero) and 3rd (Suskind and Outlying Areas). In addition to its combat roles, the Navy also has a share of responsibility for the operation and maintenance of the Commonwealth's infrastructure FTL network, which it ran singlehandedly until 2271; in that year the Space Agency was activated to assume a large number of the Navy's more civilian-friendly roles.
Corvettes are the lightest class in the Commonwealth fleet. They tend to have two, or at most three decks (some ultralight corvettes have only one); they are usually not larger than a moderately large house. They tend to have a cockpit instead of a bridge, and, with very few exceptions, do not have onboard reactors, relying instead on extremely dense power storage units referred to as hypercomplexes. This both deprives them of the surge-power capability required for successful FTL uptransit at their tonnage, and requires them to operate out of a mothership or facility rather than independently. Their main fleet roles are as light weapon platforms and runabouts; they also serve as short-range reconnaissance vessels, VIP escorts and - very rarely - assistance to FTL-capable frigates. In a pinch, a corvette can make a serviceable in-atmosphere gunship or extraction craft - they tend to have a considerable advantage in weaponry, but they are not mass-optimised for in-atmosphere service, making them extremely energy-intensive and inefficient in this role in the long term.
- Prowler family - Prowlers are a specific family of corvette classes commissioned by the Commonwealth Navy on behalf of the Field Xenology Commission. They are larger, heavier and better-armed than most corvettes; unlike all other corvettes, they are also FTL-capable. The extreme expense of miniaturising a fusion reactor and FTL-grade drive core means that the price tag for a prowler is nearer that of a heavy cruiser, making them very rare - there are only about sixty in service as of 2300. However, they are the only suitable craft for some missions.
Frigates are a heavier support ship class. They are a stepping stone between corvettes and capital ships - they have some of the advantages of a capital ship (bridge, occasional heavy weapons, usually no need to economise space to the detriment of the mission), while retaining some features of corvettes; they usually lack FTL capability (although a small but noticeable number of frigates are FTL-equipped), and are usually not rated to carry a main gun, although they often make up for this by carrying heavy support weapons such as ship-to-ship missiles. Also unlike capital ships, they generally do not carry craft smaller than themselves - although some frigate-corvette groups have been refitted so that a frigate and up to two corvettes can be magnetically locked together. Reciprocal mag lock arrangements of that nature are usually to allow the corvette/s to piggyback on the frigate's FTL drive; carrying the extra mass will exceed the average frigate's surge power capacity, meaning that vessel power systems have to be coupled together to provide the extra capacity. The process is complex, requiring several hours of careful positioning and coupling before, and uncoupling after; it is obviously unsuitable for a 'hot' downtransit (into a combat zone).
Destroyers and light cruisers are a somewhat ambiguous grouping of vessels. The translation of wet navy terminology to spaceborne combat is not entirely accurate; Commonwealth destroyers and light cruisers tend to be around the same size and tonnage, and are often built on the same spaceframes. The primary difference is that light cruisers are built to be either part of, or the whole of, the primary striking component of a light to medium strike group. Destroyers, on the other hand, serve as heavy escorts for heavier ships. This manifests in design as the presence or absence, respectively, of a main gun - a long-barrelled railgun firing high-mass projectiles at high speed, usually mostly inside the ship and running down its centreline. Light cruisers have at least one; destroyers, meanwhile, also carry railguns, but far smaller, in numbers, and usually in turret mounts. There are destroyers with main guns and light cruisers without (an example of the latter being missile cruisers) but they are not usually considered representative.
Heavy cruisers are light cruisers but larger and more versatile. The usual heavy cruiser is multirole - instead of carrying out one primary offensive task well as light cruisers do, they carry out two (gun/missile, gun/laser, etc.) or in rare cases three. Some heavy cruisers are single-role - they are usually referred to as 'heavy missile cruisers', 'heavy gun cruisers', et cetera - but none of these are as individually common as the heavy multirole cruiser. There is a small subcategory of heavy cruisers capable of deploying combat smallcraft - the designation applied to such a ship can be 'smallcraft cruiser', 'light carrier', or any of a variety of other descriptions depending on its design; not uncommon is 'light command cruiser', which was the original designation, pointing out that this heavy cruiser role was built to provide some of the advantages of command cruisers, described below.
Command cruisers are the apex of the Commonwealth Navy fleet ladder. They are bigger and heavier than the heaviest heavy cruisers by a considerable amount. Where light cruisers do one thing well, and heavy cruisers do a few things well, command cruisers are specifically designed to do all things well, to a ludicrous degree; the lightest command cruiser has two main guns running parallel down its centreline. Newer designs have accommodated as many as five. Like destroyers, they usually have many heavy turret guns, and like some kinds of cruisers they usually have several missile pods. Uniquely (at the time of the role's inauguration), command cruisers also deploy smallcraft in force - very often multiple wings per ship. It is not unheard of for smaller ships to transport combat smallcraft during their reassignment from one station to another; command cruisers, however, are the only class which deploys them in combat. Another role unique among Commonwealth Navy generalist vessels is large-scale troop transport; properly configured, a command cruiser can transport up to a full battalion with complete support facilities, although depending on the subclass some existing infrastructure modules may have to be disassembled and removed to accommodate them.
Due to their massive size and expense, and consequent large-scale visibility, command cruisers are the target of much more political rhetoric than other classes of Commonwealth vessel. Among their detractors they are known as 'siege ships', in much the same way that veterans of unpopular wars might be called 'baby killers'.
'Grand cruiser' is another label which is now considered pejorative; it originated as a Commonwealth technical label for a command cruiser subtype which had been accelerated into service at the time of the Praxis Incident. The two ships of this type which were deployed to Praxis,
Brio and
Clarion, were the most heavily damaged,
Brio having to be scrapped shortly thereafter, and the fact of their being ill-designed to meet a Huerdaen/Rethast battlefleet in combat was the subject of much mockery in Senate in the following months. As a result, the name has acquired a rather unfortunate connotation.
- Alpha-class grand cruiser - The ill-fated cruiser class deployed to Praxis. Based on a modified heavy cruiser spaceframe, the Alpha class was designed to economically provide command-cruiser-class firepower. The consequences of these economisations became clear at Praxis with the writing off of Brio (CC-12) and Clarion (CC-13), after which the half-completed Delta (would-have-been CC-14) and the other three ships ordered in the class were cancelled. The initial class ship, Alpha (CC-11) served in a heavy cruiser role until 2297 before being reassigned to the Naval Museum. Alpha's relatively short and inglorious service provided a significant part of the political leverage that won the Suskind Institute its first true grand cruiser, Conjector (CC-25).
- Enterprise heavy command cruiser family - A closely related group of classes based on variants of the spaceframe of Enterprise (CC-7). Enterprise-class ships tend to serve as the flagships of the three main fleets; they can carry up to three full smallcraft wings, and have the full complement of five main guns. The current state of the art is Enterprise Mark III, beginning deployment in 2299 with Auspex (CC-23).
Army (جيش الكومنولث Jaysh al-Kumnulith / 联邦军 Liánbāng Jūn / Armée du Commonwealth / Содружество Армии Sodruzhestvo Armii / Ejército de la Mancomunidad)The Army looks after ground operations. It is the smaller of the two official services, but it is also probably the least multitasking - the Army is largely analogous to any other ground army from the Industrial Revolution onward.
The Army has approximately 27.4 million active personnel and 28.1 million reservists. It is divided into 39 army groups which are further divided into 182 field armies. Almost all army forces are allocated to Yelan and Mescalero Area Commands, with only a single field army (not group) permanently allocated to Suskind and Outlying Areas, and even that allocation is largely titular in nature (S&OA Command has responsibility for Suskind, the Alliance and the confederates, which currently have little need for ground forces). Army groups are usually named after their headquarters city ('Anytown Group') and their component armies follow the formula ('1st Army of Anytown', or '1st Anytown' for short).
MarinesThe definition and disposition of marine forces has been a subject of much discussion in Commonwealth military circles; shipboard and land-based infantry combat are much more different from each other in the modern day than they were when the idea of marine soldiers was first considered. In the 24th century, a land-based soldier can expect to fight much as they would have in the 20th, albeit with heavier weapons and armour and a considerably faster pace of combat in general. A shipboard soldier, however, will fight in a completely different range of scenarios for which ground forces training simply will not suffice. Among other things, the prospective marine must be trained to fight in hard vacuum, zero g, inconsistent gravity, gravity sabotaged by hostile forces, and environments experiencing capital-ship-class ECM; without kinetic weapons due to decompression danger; while sheltering from capital-class laser point defences during boarding action; and without voice comms, or indeed comms of any sort, including sign language.
As a result of the highly interdisciplinary requirements imposed on a modern-day marine soldier, there has been significant contention within the Commonwealth political-military hierarchy regarding who should train and oversee the corps of marines. The service has existed both under the Army and the Navy; it was at one point proposed to spin it off as an independent service, but the idea never gained traction. Since 2285, the marines have been organised as the
Commonwealth Naval Infantry, a sub-branch of the Navy. CNI are formally naval personnel, but receive initial training from the Army, are classified within the 'Naval Infantry' specialist stream, and use variant ranks and insignia resembling those of the Army. At the present time, of the naval personnel numbers quoted above, 2.1 million actives are attached to CNI, as are a further 463,299 reservists.
UniformsThe Commonwealth armed services issue a variety of uniforms. Many of them incorporate the CDF ensign in some way - the eagle regardant from the Commonwealth flag, with a single star placed between its wings.
The most popular image of the Commonwealth military forces is
Commonwealth black, or the
Service and Working Dress Uniform Model 2281. This uniform consists of the following components:
- a stretch undershirt, usually in divisional colours, bearing on the left breast the CDF ensign and a personal information block displaying the wearer's full name and service number.
- usually a No. 2 jacket - a black, slimline, form-fitting pullover with a stand-up collar. The CDF ensign and the wearer's surname are embroidered on the left breast. Rank insignia are embroidered in silver, on the collar (Navy) or wrapped around the shoulder (Army). There exists a variant, designated the No. 2B jacket, part of the uniform set derisively known as 'Robin Hoods' - a significantly tighter-fitting version of the traditional uniform, designed to avoid catching on objects in low-gravity environments. Implementation of the 'Robin Hood' set has stalled due to negative feedback from trial groups, but they are in limited deployment.
- alternately, a No. 1 jacket - an older style now withdrawn from issue but permissible for wear under some conditions. Also black, slimline and form-fitting, with a stand-up collar; however the No. 1 is a jacket in the true sense of the word, rather than a pullover. There is a raised layer of fabric in relief about 2mm running straight down the front of the jacket, with its edges roughly level with the mid-collarbone. The right edge of this layer is attached to the jacket; the magnetic closure of the jacket runs parallel with the left edge. The wearer's name is on the top left edge of the raised layer; the CDF ensign is not on the chest, but on both shoulders (for Army personnel, above the rank insignia). The No. 1 jacket was withdrawn in 2271 for being 'overly byzantine' (hence the resulting nickname for the style, 'byzantine'); the magnetic closure had a tendency to weaken over time, and the fact that the jacket could be opened potentially offered purchase to an enemy in a hand-to-hand combat situation. Despite the withdrawal, some senior personnel and some units were allowed to retain their No. 1s.
- Black trousers. Trousers encompasses both the traditional straight-leg trousers and the tighter 'Robin Hood' variant, which are near-skintight and tucked into the boots.
- A belt, usually in division colour. For the vast majority of Commonwealth personnel, this is an orange belt with a chrome clasp. There are exceptions; personnel assigned to the Field Xenology Commission wear a gloss-silver belt with a charcoal-coloured clasp, and civilian officials with command authority (the First Councilor, the Controller of Defence) wear a white belt with a sky-blue clasp.
- Boots. These are usually one of two styles: light pull-on square-toed boots (informally referred to as 'Navy boots') or lace-up, round-toed boots made out of somewhat stronger material ('Army boots').
There are also other uniform styles, not as commonly seen.
- Full dress consists of a white collared shirt with a black tie, a single-breasted black suit jacket, black trousers and square-toed shoes. The suit jacket has notched lapels. Insignia are embroidered at the top of the main part of the lapel; the left lapel bears the icon of the service, while the right lapel bears the wearer's rank insignia. Decorations are worn on the right breast; a name badge may be worn on the left.
- There exists a full dress variant known as funeral dress, the purpose of which is self-explanatory. The white shirt is replaced with a black one. No decorations or badges are worn.
- Mess dress consists of a white collared shirt, a black bowtie, a sky-blue non-fastening double-breasted mess jacket with silver rank insignia at the wrists (Navy) or shoulders (Army), charcoal-coloured jodhpurs secured by a wide black belt with silver clasp, and buckle-up black jodhpur boots. Decorations are worn on the right breast, while a name badge may, very occasionally, be worn on the left. The lapel, hem and sleeve ends of the jacket have a border in a different colour; enlisted personnel's jackets have black borders, while officers' have silver. Those very few insurgency-era personnel who continue to serve in the CDF are entitled to wear a silver variant of the mess jacket with copper-coloured trim and insignia.
ArmourSeveral kinds of Commonwealth infantry armour are issued.
Common design featuresCommonwealth infantry armour generally does not have a transparent visor. Rather, the face is thickly armoured, and the wearer sees out through what is known as an
eyeplate: a flip-down armour plate over the eyes, with the external surface covered in a miniscale wideband EM sensor layer. The input from the external sensor surface feeds back through a relay in the temple to a rider on the wearer's optic nerve, which in turn transmits directly to their ICD. A direct result of this is that Commonwealth Army and Naval Infantry soldiers in armour usually fight with their eyes closed, which in Navy circles has earned them the derisive nickname 'sleepers'.
Some Commonwealth armour systems have a
core - that is, an aurium block of varying mass, hooked into the armour power systems, designed to provide the wearer with some ability to modify ambient gravity. Said cores are in extremely limited rollout due to the danger of allowing the enemy to capture aurium in the field; one gram of aurium under power can lift the mass of an armoured soldier, but if collapsing field annihilation is induced it can produce a blast equivalent to, in the worst case practically observed, several tons of TNT (the theoretical worst case is far higher - in the area of 43 kilotons - but the theoretical worst case cannot be achieved due to practical considerations). As a precaution, Commonwealth armour systems equipped with this feature are also outfitted with a quantity of stable, insensitive explosive linked to a deadman switch, designed to vapourise the core and deter or neutralise enemy acquisition of the armour. Armour systems with cores are limited almost without exception to Operators (who use the AAS PANTHEON run of heavy armour designs) and the FXC (who usually use more conventional designs redesigned slightly to accommodate low-mass aurium cores).