Here's a hover tank for Osthmoor, which started as a little doodle in MS Paint.

(Click for fullsize)

EDIT: Oh, also, here's a fighter too!
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by Paragania » Wed Jun 08, 2016 7:22 pm





by Gallan Systems » Wed Jun 08, 2016 7:26 pm

by Stahn » Wed Jun 08, 2016 7:26 pm
Paragania wrote:I really like how angled and spaced the armor is, it adds this futuristic touch in my opinion. Also fantastic guns by the way, that revolver is amazing!
Here's a hover tank for Osthmoor, which started is a little doodle in MS Paint.
([url=http://i.imgur.com/VqxqtRq.png?1]Image)
(Click for fullsize)[/url]
(Image)

by Rhodesialund » Wed Jun 08, 2016 9:00 pm
Paragania wrote:I really like how angled and spaced the armor is, it adds this futuristic touch in my opinion. Also fantastic guns by the way, that revolver is amazing!
Here's a hover tank for Osthmoor, which started as a little doodle in MS Paint.
([url=http://i.imgur.com/VqxqtRq.png?1]Image)
(Click for fullsize)[/url]
(Image)
EDIT: Oh, also, here's a fighter too!


by The New 12 Colonies » Wed Jun 08, 2016 10:21 pm
Paragania wrote:snip

by Gallan Systems » Thu Jun 09, 2016 6:00 am

by Korva » Thu Jun 09, 2016 12:07 pm


by Fordorsia » Thu Jun 09, 2016 1:15 pm

San-Silvacian wrote:Forgot to take off my Rhodie shorts when I went to sleep.
Woke up in bitches and enemy combatants.
Crookfur wrote:Speak for yourself, Crookfur infantry enjoy the sheer uber high speed low drag operator nature of their tactical woad
Spreewerke wrote:One of our employees ate a raw kidney and a raw liver and the only powers he gained was the ability to summon a massive hospital bill.
Premislyd wrote:This is probably the best thing somebody has ever spammed.
Puzikas wrote:That joke was so dark it has to smile to be seen at night.

by Gallan Systems » Thu Jun 09, 2016 1:16 pm

by Korva » Thu Jun 09, 2016 1:25 pm

by Gallan Systems » Thu Jun 09, 2016 1:26 pm

by Korva » Thu Jun 09, 2016 1:47 pm
Gallan Systems wrote:Is there a difference between the middle guy and the guy on the right? Besides the visor?
e: Why aren't you using Spergscale v1.0.12a?

by Gallan Systems » Thu Jun 09, 2016 2:09 pm

by Korva » Thu Jun 09, 2016 4:03 pm


by Gallan Systems » Thu Jun 09, 2016 4:06 pm

by Rhodesialund » Thu Jun 09, 2016 4:25 pm
Gallan Systems wrote:Racist.
I am not an agaric, I have a puffball.
This is the most accurate Stellaris portrait of Katherine T. Tsundere.


by Gallan Systems » Thu Jun 09, 2016 4:26 pm

by Rhodesialund » Thu Jun 09, 2016 4:28 pm
Gallan Systems wrote:No, they're stalks, but mine have fruiting bodies on the end that emit spores.


by Husseinarti » Thu Jun 09, 2016 4:53 pm
Gallan Systems wrote:1) My inability to draw bras is keeping me from posting the female dummies of Spergscale which now exist in 5' 2" (158 cm) and 5' 8" (173 cm). May draw a third dummy of each, consisting of a 6' (180 cm) female and 5' 6" (168 cm) male dummy. That should cover the spectrum of average-above average without being over the top and give me a couple of body types to play with so the mysterious "dnt" doesn't comment on the clone bodies/faces again.
Never again. ;~;
Thankfully the heads' height can be adjusted in increments of 1 cm without being noticeably larger or smaller unless you're the kind of person who copies/pastes all these pictures into PDN or CS6 or Gimp and scrutinizes the pixels, in which case you will notice it off the bat, but allowing me a range of heights from 5' to 6' without violating typical proportions.
I can only hope the female skull is reasonably narrower than the male one.
2) There is no sunk cost, I've literally traced everything I did in 1.5cm to 1cm without much trouble. It's readily convertible.
The only difficulty might be your tank. That took me several layers and a while to complete.
https://dl.dropboxusercontent.com/u/653 ... mo1977.png
https://dl.dropboxusercontent.com/u/653 ... k-wink.png
https://dl.dropboxusercontent.com/u/653 ... 01990s.png
https://dl.dropboxusercontent.com/u/653 ... k-wink.png
That said, it isn't complete yet. I still have to do doodads and the AAMG is missing and I'm sure there needs to be a countermeasures launcher and AN/VLQ-6 box on top, and decals like mud and rust, etc. etc.
It's going to eventually make FCS look spacious probably. Ideally it'll be texturized but I've yet to find a suitable paint texture so I may just stick with matte.

by Gallan Systems » Thu Jun 09, 2016 4:56 pm

by Stahn » Thu Jun 09, 2016 6:11 pm








by Korva » Fri Jun 10, 2016 9:20 am


by Husseinarti » Fri Jun 10, 2016 1:43 pm


by Purpelia » Fri Jun 10, 2016 3:08 pm
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