Freihafen wrote:APSes seek to detect and intercept incoming munitions before they hit the tank, no?
Does Google not exist anymore? Are you people too lazy to look up when you're wrong?
http://en.wikipedia.org/wiki/AMAP-ADS
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by Gallia- » Sun Oct 19, 2014 11:49 pm
Freihafen wrote:APSes seek to detect and intercept incoming munitions before they hit the tank, no?

by Yukonastan » Sun Oct 19, 2014 11:50 pm
Freihafen wrote:APSes seek to detect and intercept incoming munitions before they hit the tank, no?

by Gallia- » Sun Oct 19, 2014 11:51 pm
Freihafen wrote:Surely if there's anything IR cameras would have difficulty detecting, it would be unpowered munitions?
Edit: AMAP-ADS is claimed to be capable of intercepting KEPs, anyway, which are both unpowered and relatively small...

by Vancon » Mon Oct 20, 2014 12:00 am
Mike the Progressive wrote:You know I don't say this often, but this guy... he gets it. Like everything. As in he gets life.
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Which just so happens to be within the next half-hour
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by Gallia- » Mon Oct 20, 2014 12:02 am
Freihafen wrote:I'm afraid I don't quite see your point..?

by The Akasha Colony » Mon Oct 20, 2014 12:10 am

by New Vihenia » Mon Oct 20, 2014 12:32 am
Freihafen wrote:Surely if there's anything IR cameras would have difficulty detecting, it would be unpowered munitions?
Edit: AMAP-ADS is claimed to be capable of intercepting KEPs, anyway, which are both unpowered and relatively small...

by Freihafen » Mon Oct 20, 2014 12:42 am
Gallia- wrote:Freihafen wrote:I'm afraid I don't quite see your point..?
Sigh.
DASH DOT and AMAP-ADS both use infrared detection to direct LSCs towards incoming objects. These are KE or CE penetrators, it doesn't matter which since DASH DOT and AMAP ADS can engage both. DASH DOT is just 50 years old and a bit terrible since it never quite worked properly, but the idea is solid, and its been proven to work quite well in AMAP ADS.
New Vihenia wrote:They might be unpowered and small, but they move very fast, making it quite a hot object. Which detectable by IR sensor.

by New Vihenia » Mon Oct 20, 2014 12:54 am
Freihafen wrote:
Ah. What about slower, unpowered munitions? Say, a recoilless rifle shell or guided mortar shell.

by Connori Pilgrims » Mon Oct 20, 2014 5:36 am

by Rich and Corporations » Mon Oct 20, 2014 11:05 am
Gallia- wrote:Freihafen wrote:I'm afraid I don't quite see your point..?
Sigh.
DASH DOT and AMAP-ADS both use infrared detection to direct LSCs towards incoming objects. These are KE or CE penetrators, it doesn't matter which since DASH DOT and AMAP ADS can engage both. DASH DOT is just 50 years old and a bit terrible since it never quite worked properly, but the idea is solid, and its been proven to work quite well in AMAP ADS.
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Corporate Confederacy DEFENSE ALERT LEVEL PEACE ▓ Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url] | Neptonia |

by The Kievan People » Mon Oct 20, 2014 1:02 pm
Freihafen wrote:Surely if there's anything IR cameras would have difficulty detecting, it would be unpowered munitions?
Edit: AMAP-ADS is claimed to be capable of intercepting KEPs, anyway, which are both unpowered and relatively small...

by San-Silvacian » Mon Oct 20, 2014 1:08 pm

by Gallia- » Mon Oct 20, 2014 1:09 pm

by The Kievan People » Mon Oct 20, 2014 1:48 pm

by Krasny-Volny » Mon Oct 20, 2014 2:53 pm
The Kievan People wrote:There might be an infrared warning sensor in addition to the radar. IDR.

by The Kievan People » Mon Oct 20, 2014 2:55 pm

by Krasny-Volny » Mon Oct 20, 2014 3:13 pm
The Kievan People wrote:Laser warning receivers are completely different.

by The Akasha Colony » Mon Oct 20, 2014 3:33 pm

by Erusuia » Mon Oct 20, 2014 4:06 pm

by Korva » Mon Oct 20, 2014 4:08 pm
Erusuia wrote:Some people in my region were throwing around the idea that we may have a PT rp set some time in the 30s (last time I checked that was the plan at least) and I'm thinking about linearting up some tanks
I'm planning on having a multi-turreted heavy tank with 3 turrets (one main, one forward and one rear) and I'm wondering how I could make it competent. From what I gathered researching real multi-turreted heavy tanks, reliability and armor were the major stumbling blocks they faced (apart from all the problems with multi-turreted vehicles), so to rectify these things I've come up with a few ideas I'd like thoughts on.
1. Two engines. Given the low power output of early 30s engines and the low reliability of early 30s engines I'm thinking of having two engines situated in such an arrangement that if one fails the other can take over, allowing the tank to limp back to safety. Given that this tank will be operating on open plains and steppe were having a tight turning radius isn't as important as in some terrains, I don't really have to worry about the vehicles overall length as much as some other designs had too, so I may place the engines front to back. Another layout I was thinking of had the engines side by side
2. Armor. A major failing I've noticed of all the pre-war heavy tanks is that they almost universally have horrendous armor. I'm going to aim for KV-1 levels of armor where possible, with an armor arrangement like the SMK's (rounded pillar where the main turret is located) and extremely wide tracks

by Purpelia » Mon Oct 20, 2014 4:09 pm
Erusuia wrote:I'm planning on having a multi-turreted heavy tank with 3 turrets (one main, one forward and one rear) and I'm wondering how I could make it competent. From what I gathered researching real multi-turreted heavy tanks, reliability and armor were the major stumbling blocks they faced (apart from all the problems with multi-turreted vehicles), so to rectify these things I've come up with a few ideas I'd like thoughts on.
2. Armor. A major failing I've noticed of all the pre-war heavy tanks is that they almost universally have horrendous armor. I'm going to aim for KV-1 levels of armor where possible, with an armor arrangement like the SMK's (rounded pillar where the main turret is located) and extremely wide tracks

by The Akasha Colony » Mon Oct 20, 2014 4:13 pm
Erusuia wrote:Some people in my region were throwing around the idea that we may have a PT rp set some time in the 30s (last time I checked that was the plan at least) and I'm thinking about linearting up some tanks
I'm planning on having a multi-turreted heavy tank with 3 turrets (one main, one forward and one rear) and I'm wondering how I could make it competent. From what I gathered researching real multi-turreted heavy tanks, reliability and armor were the major stumbling blocks they faced (apart from all the problems with multi-turreted vehicles), so to rectify these things I've come up with a few ideas I'd like thoughts on.
1. Two engines. Given the low power output of early 30s engines and the low reliability of early 30s engines I'm thinking of having two engines situated in such an arrangement that if one fails the other can take over, allowing the tank to limp back to safety. Given that this tank will be operating on open plains and steppe were having a tight turning radius isn't as important as in some terrains, I don't really have to worry about the vehicles overall length as much as some other designs had too, so I may place the engines front to back. Another layout I was thinking of had the engines side by side
2. Armor. A major failing I've noticed of all the pre-war heavy tanks is that they almost universally have horrendous armor. I'm going to aim for KV-1 levels of armor where possible, with an armor arrangement like the SMK's (rounded pillar where the main turret is located) and extremely wide tracks
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