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Military Ground Vehicles of Your Nation [NO MECHS] Tranche 7

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The Kievan People
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Postby The Kievan People » Thu Aug 07, 2014 10:46 am

Padnak wrote:Whats the threads thoughts on the BMP-3? I ask because there never seems to be a consciousnesses, its either the worst IFV to ever roam the battlefields or Jesus in IFV form


The great BMP-3 debate hinges on two main issues:
1. Is the rear mounted engine an acceptable compromise to keep it stable in the water, or a classic example of Russian designers (alleged!) failure to consider human factors?
2. Is the armament a great leap towards making the infantry self-sufficient in firepower or does it try to do everything while failing to do any of it well?

The BMP-3 is a very unorthodox design. Combat experience has validated the classic IFV (autocannon, atgms, engine in the front) while the BMP-3 remains an unproven novelty. Controversy is inevitable.
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Assorted Sucrose-Based Lifeforms
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Postby Assorted Sucrose-Based Lifeforms » Thu Aug 07, 2014 11:00 am

Stormwind-City wrote:Engine(?): 1,800hp

Top speed(?): 50-65km/hr

Weight(?): 45-55 tons

This is all I can come up with. Any criticism, comments, suggestions, questions, or advice?


Merkava can shift a 65 tonne tank at 65km/h (on road) with only 1500hp.
With that much hp (and the right suspension) you could boost your top speed.
Last edited by Assorted Sucrose-Based Lifeforms on Thu Aug 07, 2014 11:02 am, edited 1 time in total.

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Padnak
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Postby Padnak » Thu Aug 07, 2014 11:01 am

What sort of suspension arrangement does the tank have? because that is a big factor in top speed-
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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:02 am

Assorted sucrose-based lifeforms wrote:
Stormwind-City wrote:Engine(?): 1,800hp

Top speed(?): 50-65km/hr

Weight(?): 45-55 tons

This is all I can come up with. Any criticism, comments, suggestions, questions, or advice?


Merkava can shift a 65 tonne tank at 65km/h (on road) with only 1500hp.
With that much hp you could boost your top speed.

Thanks!
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Assorted Sucrose-Based Lifeforms
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Postby Assorted Sucrose-Based Lifeforms » Thu Aug 07, 2014 11:03 am

Padnak wrote:What sort of suspension arrangement does the tank have? because that is a big factor in top speed-

Meant to mention that, I learned that myself whilst reading up on upgrades to the Challenger 2.
*that's it edited

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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:05 am

Padnak wrote:What sort of suspension arrangement does the tank have? because that is a big factor in top speed-

High hardness steel torsion w/ rotary shocks
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Novorden
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Postby Novorden » Thu Aug 07, 2014 11:07 am

Kouralia wrote:novorden ure drunk

ure not a truck

ure a lorry

Beep Beep! I'm a military logistics vehicle!

Stormwind-City wrote:This is all I can come up with. Any criticism, comments, suggestions, questions, or advice?

I have a slight niggle that your art is that of an early cold war design (see Leo1 and centurion), whilst your stats are more for a late war tank.

Assorted sucrose-based lifeforms wrote:Merkava can shift a 65 tonne tank at 65km/h (on road) with only 1500hp.
With that much hp (and the right suspension) you could boost your top speed.

Limiters! Stopping your tank from ripping itself apart.

Stormwind-City wrote:...when American, German, and Japanese tanks mate, you get Centurions.

Also, Wut?!
Last edited by Novorden on Thu Aug 07, 2014 11:11 am, edited 2 times in total.

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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:14 am

Novorden wrote:
Stormwind-City wrote:This is all I can come up with. Any criticism, comments, suggestions, questions, or advice?

I have a slight niggle that your art is that of an early cold war design (see Leo1 and centurion), whilst your stats are more for a late war tank.

Assorted sucrose-based lifeforms wrote:Merkava can shift a 65 tonne tank at 65km/h (on road) with only 1500hp.
With that much hp (and the right suspension) you could boost your top speed.

Limiters! Stopping your tank from ripping itself apart.

Stormwind-City wrote:...when American, German, and Japanese tanks mate, you get Centurions.

Also, Wut?!

It is part Abrams, Leo 1A3, and some Japanese tank from the '60s or '70s with some modification. I used them for the looks, mostly. (DAT L1A3 turret, mmmmmmmm)
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Assorted Sucrose-Based Lifeforms
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Postby Assorted Sucrose-Based Lifeforms » Thu Aug 07, 2014 11:14 am

Novorden wrote:

Assorted sucrose-based lifeforms wrote:Merkava can shift a 65 tonne tank at 65km/h (on road) with only 1500hp.
With that much hp (and the right suspension) you could boost your top speed.

Limiters! Stopping your tank from ripping itself apart.

A Scorpion tracked armoured Vehicle can reach 72km/h, if it's the treads you're concerned about.
Personally, I would use the extra power generated to charge electric reactive armour, as opposed to boosting the speed.

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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:17 am

Assorted sucrose-based lifeforms wrote:
Novorden wrote:


Limiters! Stopping your tank from ripping itself apart.

A Scorpion tracked armoured Vehicle can reach 72km/h, if it's the treads you're concerned about.
Personally, I would use the extra power generated to charge electric reactive armour, as opposed to boosting the speed.

Tell me more...
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The Greater Luthorian Empire
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Postby The Greater Luthorian Empire » Thu Aug 07, 2014 11:19 am

Novorden wrote:Limiters! Stopping your tank from ripping itself apart.

There is little problem with going over 65 km/h especially in a tank that light. He could make 75 km/h at least, many NS tanks claim 85 km/h with their speed governors in place, although that seems a bit wanked. I would say he could easily do 70-80 km/h.
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Assorted Sucrose-Based Lifeforms
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Postby Assorted Sucrose-Based Lifeforms » Thu Aug 07, 2014 11:24 am


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Padnak
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Postby Padnak » Thu Aug 07, 2014 11:24 am

If I had a 65 ton heavy tank (1950s tech question) that fitted two 800hp diesel engines side by side giving it a total of 24hp per ton (ish), how fast could this thing reasonable be going?
"มีใบมีดคมและจิตใจที่คมชัด!"
Have a sharp blade, and a sharper mind!
Need weapons for dubious purposes? Buy Padarm today!
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Inquilabstan wrote:It is official now. Padnak is really Cobra Commander.

Bezombia wrote:It was about this time that Padnak slowly realized that the thread he thought was about gaming was, in fact, an eight story tall crustacean from the protozoic era.

Husseinarti wrote:Powered Borscht.

Because cosmonauts should never think that even in the depths of space they are free from the Soviet Union.

The Kievan People wrote:As usual, this is Padnak's fault, but we need to move on.

Immoren wrote:Again we've sexual tension that can be cut with a bowie.

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Novorden
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Postby Novorden » Thu Aug 07, 2014 11:24 am

Assorted sucrose-based lifeforms wrote:A Scorpion tracked armoured Vehicle can reach 72km/h, if it's the treads you're concerned about.

The scorpion weighs 8 tonnes and is designed for high speed reconnaissance, a 45 tonne tank is not. Plus it's not just the risk of throwing a track, the engine, gearbox, axles, theses are all things that will have their lifespans severely cut without a limiter.

Personally, I would use the extra power generated to charge electric reactive armour, as opposed to boosting the speed.

A- Electric armour is still in development today and is more for light(er) vehicles which don't carry much armour.
B- With the current prototype it uses a tiny amount of power (less than what it takes to start a car)

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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:28 am

Assorted sucrose-based lifeforms wrote:
Stormwind-City wrote:Tell me more...

Electromagnetic Reactive Armour Video
Wiki article

Hmm, this requires further consideration on my part.
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Imperializt Russia
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Postby Imperializt Russia » Thu Aug 07, 2014 11:34 am

Assorted sucrose-based lifeforms wrote:
Stormwind-City wrote:Tell me more...

Electromagnetic Reactive Armour Video
Wiki article

>guy doesn't know how HEAT works
>guy doesn't even know how EMRA is meant to work
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Stormwind-City
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Postby Stormwind-City » Thu Aug 07, 2014 11:36 am

Novorden wrote:
Assorted sucrose-based lifeforms wrote:A Scorpion tracked armoured Vehicle can reach 72km/h, if it's the treads you're concerned about.

The scorpion weighs 8 tonnes and is designed for high speed reconnaissance, a 45 tonne tank is not. Plus it's not just the risk of throwing a track, the engine, gearbox, axles, theses are all things that will have their lifespans severely cut without a limiter.

Personally, I would use the extra power generated to charge electric reactive armour, as opposed to boosting the speed.

A- Electric armour is still in development today and is more for light(er) vehicles which don't carry much armour.
B- With the current prototype it uses a tiny amount of power (less than what it takes to start a car)

Good, I can have electric armor and have an excellent speed for long, flat roads/terrain.
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Gvozdevsk
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Postby Gvozdevsk » Thu Aug 07, 2014 11:36 am

I seriously wonder sometimes if I'm the only person on NS who exclusively uses real world vehicles. I have my own tracked IFV, but save for the 40mm CTA cannon it's more or less a K21.

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Risen Britannia
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Postby Risen Britannia » Thu Aug 07, 2014 11:38 am

The Greater Luthorian Empire wrote:
Novorden wrote:Limiters! Stopping your tank from ripping itself apart.

There is little problem with going over 65 km/h especially in a tank that light. He could make 75 km/h at least, many NS tanks claim 85 km/h with their speed governors in place, although that seems a bit wanked. I would say he could easily do 70-80 km/h.

Oh I'm not saying that 72km/h or even 100km/h is impossible, I'm simply saying that be mindful of what you are putting your tank though.

EG: The WW2 Cromwell tank could go 64km/h, however it was mechanically unreliable, whilst the Comet tank (a development of the Cromwell) was far more reliable partly due to it being limited to 51km/h.

Also: Your car can probably go +100mph, how often do you actually drive it that fast? Especially if you have a logistics vehicle that has to keep/catch up.
Last edited by Risen Britannia on Thu Aug 07, 2014 11:38 am, edited 1 time in total.
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Talon Independent Nation
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Postby Talon Independent Nation » Thu Aug 07, 2014 11:38 am

The Kievan People wrote:
Talon independent nation wrote:
Given the power levels, there's really little issue with switching power to the coils, you simply need a power delivery and control system heavily reinforced enough to handle the power going through it. Actually actuating the switch in power between coils is a simple matter of sensors detecting the position of the projectile in the barrel.

Batteries would have to act as an intermediary power storage system, for sure, backed up by capacitors or flywheel systems to deliver the actual pulsed power to the coil or rail system itself.

Also, on the subject, Polans coilgun stronk.


No, there is a issue with switching.

Switches are vital components of an electromagnetic gun system that are often taken for granted -- until the system designer begins to seriously consider implementing a gun concept... Given today's technology, these current and voltage levels result in massive, voluminous switches; often switching requirements can only be met by connecting several switching elements in series and/or parallel arrays. Other important factors that affect switch selection include switch speed and expected switch life. Gun system volume and weight constraints demand that switching technology be pushed to the limit.


http://www.dtic.mil/dtic/tr/fulltext/u2/a251463.pdf

And coilguns need a LOT of switches.


The issue you point out is a valid problem with large scale coilguns, and the paper was quite interesting, however I would like to point out that it is over 20 years old (if the date on the front page is correct).
While switching is still a serious issue with the levels of power involved in a coilgun of a tank's size, materials science has come a long way in the past 20+ years, and the ability to manage higher energy levels without destroying your platform is becoming more of a reality.

Granted, a unit practical coilgun or railgun for main battle tanks isn't feasible with current technology, and will likely be preceded by ETC weapons, however with the rate of current advancements it appears that these systems could be prepared for practical deployment within a sub-50 year period.
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Imperializt Russia
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Postby Imperializt Russia » Thu Aug 07, 2014 11:40 am

Novorden wrote:
Assorted sucrose-based lifeforms wrote:A Scorpion tracked armoured Vehicle can reach 72km/h, if it's the treads you're concerned about.

The scorpion weighs 8 tonnes and is designed for high speed reconnaissance, a 45 tonne tank is not. Plus it's not just the risk of throwing a track, the engine, gearbox, axles, theses are all things that will have their lifespans severely cut without a limiter.

Personally, I would use the extra power generated to charge electric reactive armour, as opposed to boosting the speed.

A- Electric armour is still in development today and is more for light(er) vehicles which don't carry much armour.
B- With the current prototype it uses a tiny amount of power (less than what it takes to start a car)

I worry you've just turned electric armour into NS' new ETC.
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Risen Britannia
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Founded: Jan 06, 2011
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Postby Risen Britannia » Thu Aug 07, 2014 11:41 am

Gvozdevsk wrote:I seriously wonder sometimes if I'm the only person on NS who exclusively uses real world vehicles. I have my own tracked IFV, but save for the 40mm CTA cannon it's more or less a K21.

Most of my vehicles are have real world elements at least (see my MAN 8x8 last page)

Imperializt Russia wrote:I worry you've just turned electric armour into NS' new ETC.

As the design is still being changed on a monthly basis so has no solid numbers publicly available, i don't think we have to worry about it just yet.

...on the other hand:
Svodenland wrote:Woa, electric reactive armor, what has this world come to?
Last edited by Risen Britannia on Thu Aug 07, 2014 11:44 am, edited 2 times in total.
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Stormwind-City
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Founded: Dec 31, 2013
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Postby Stormwind-City » Thu Aug 07, 2014 11:42 am

Imperializt Russia wrote:
Novorden wrote:The scorpion weighs 8 tonnes and is designed for high speed reconnaissance, a 45 tonne tank is not. Plus it's not just the risk of throwing a track, the engine, gearbox, axles, theses are all things that will have their lifespans severely cut without a limiter.


A- Electric armour is still in development today and is more for light(er) vehicles which don't carry much armour.
B- With the current prototype it uses a tiny amount of power (less than what it takes to start a car)

I worry you've just turned electric armour into NS' new ETC.

ETC?
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Svodenland
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Founded: Jul 22, 2014
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Postby Svodenland » Thu Aug 07, 2014 11:43 am

Woa, electric reactive armor, what has this world come to?
The Kingdom of Svodenland Details:
Tech level: Tech level: MT (For now)
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Order of pheonix
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Founded: Jun 29, 2012
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Postby Order of pheonix » Thu Aug 07, 2014 11:43 am

Hallowell wrote:Does anyone have any suggestions of what websites or programmes I might use to create a graphic design of a tank? I've been looking at Sketchup.


Sketchup is crazy easy to use. Even if you have other programs in mind, just spend an hour giving it a try. It may not be as flexible as some programs like blender, but I never found that a problem.

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