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by Triplebaconation » Sun Jan 04, 2015 5:04 am

by San-Silvacian » Sun Jan 04, 2015 6:02 am

by Purpelia » Sun Jan 04, 2015 6:07 am

by Stasnov » Sun Jan 04, 2015 6:27 am
Puzikas wrote:"Wanna know how I got these scars?"- Gorby probably
Yalos wrote:"Nazi Germany lost WW2 because it thought like an NS player"

by Dostanuot Loj » Sun Jan 04, 2015 6:55 am
Rich and Corporations wrote:Dostanuot Loj wrote:
I've been trying to get people to do that here for years.
"Immune from XXXSpecificRound 30 degrees across the frontal arc from 1km" is an applicable, realistic protection value. Provided all other things match, which is why it's good for people to review things like weight, internal layout, etc.
Protection is the hardest part of a tank to come up with realistically for a game like NS, because it is the most complex.
protection.... isn't binary.
even the best protected tanks aim for protection probabilities of 75% or 90% or something. it's a bit classified

by Registug » Sun Jan 04, 2015 7:11 am

by Novorden » Sun Jan 04, 2015 8:14 am
Registug wrote:snip
And as a minor side note, how willing would some of you guys be to have your vehicles feature as cameos?
Lineart
Old designs
Newer Designs

by Imperializt Russia » Sun Jan 04, 2015 8:24 am
Caribica wrote:Screw this, if I'm going to be harassed by realism nazis then I'm out.
Anemos Major wrote:TWO (2). Post something, anything - whether it's an idea, a vehicle, some vehicles or just a photo - and whatever you post can be criticised, discussed, examined and cross-examined by the other posters on this thread. So make the most of it - there're plenty of learned fellows here, and they're all happy to make sure you get the feedback you want. If you don't want people talking about something you've posted, don't put it here, put it in your factbook.
Also,Lamadia wrote:dangerous socialist attitude
Imperializt Russia wrote:I'm English, you tit.

by Padnak » Sun Jan 04, 2015 8:42 am
Caribica wrote:Screw this, if I'm going to be harassed by realism nazis then I'm out.

Inquilabstan wrote:It is official now. Padnak is really Cobra Commander.
Bezombia wrote:It was about this time that Padnak slowly realized that the thread he thought was about gaming was, in fact, an eight story tall crustacean from the protozoic era.
Husseinarti wrote:Powered Borscht.
Because cosmonauts should never think that even in the depths of space they are free from the Soviet Union.
The Kievan People wrote:As usual, this is Padnak's fault, but we need to move on.
Immoren wrote:Again we've sexual tension that can be cut with a bowie.

by Registug » Sun Jan 04, 2015 9:04 am
Novorden wrote:Registug wrote:snip
What other tanks could they have got if they chose differently?
And as a minor side note, how willing would some of you guys be to have your vehicles feature as cameos?
I'm not sure my designs fit the time frame, (I have designs from the 50s and the 90s but only a couple in between) but i am happy for them to be featured if you want them.

by Novorden » Sun Jan 04, 2015 9:29 am
Registug wrote:As far as time period, there is none! Early 80s era tanks are the most common, and later era tanks like the M1A2 abrams are mythical "super tanks", and the Republic of Warsaw even has three PL-01s which are also treated like super tanks, so.

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Old designs
Newer Designs

by Purpelia » Sun Jan 04, 2015 9:33 am

by Orussia » Sun Jan 04, 2015 9:41 am
Caribica wrote:Screw this, if I'm going to be harassed by realism nazis then I'm out.
OP wrote:TWO (2). Post something, anything - whether it's an idea, a vehicle, some vehicles or just a photo - and whatever you post can be criticised, discussed, examined and cross-examined by the other posters on this thread. So make the most of it - there're plenty of learned fellows here, and they're all happy to make sure you get the feedback you want. If you don't want people talking about something you've posted, don't put it here, put it in your factbook.
Registug wrote:And as a minor side note, how willing would some of you guys be to have your vehicles feature as cameos?
The Anglo-Saxon Empire wrote:His penetrator is MASSIVE!
Talon independent nation wrote:And so missiles did come unto man, and man did see it was good, and did smite down the land battleships of his foe with totally awesome explosions.

by Dostanuot Loj » Sun Jan 04, 2015 9:49 am
Registug wrote:San-Silvacian wrote:
Incestuous nazi dinosaurs.
where did that guy go
Anyway, maybe not NS related but certainly ground vehicle related: I am writing a quest (kinda like a live-written choose your own adventure) in which post apocalyptic Eastern Europe where a lot of people are mercenaries in very old fixed up tanks and shit. My players have currently picked a Leo 1A3 as their tank.
Of course I'm going to be handwaving a lot of stuff in the interests of keeping things simple, but at the same time I'd like to have things as 'authentic' as possible (not realistic, but close enough to get by). This is my current 'upgrade tree' for the Leopard 1, and it's still a WIP; I'm wondering if I can get by with something like this. Note I'm taking into account stuff like ammo and repairs, but I am ignoring fuel costs.
I'd like to know what I should consider when writing out this kind of situation, especially an explanation in the various types of FCS for the Leopard 1 and how that would work out in the context of my little 'upgrade tree'.
Also, ammo; jerry rigged steel AP is the most common type of ammo, with standard HE as the second most common and cheap steel based APFSDS as the third. Then there's HEAT which is uncommon, and then 'premium' APFSDS which will be made of stuff like tungsten or DU and be sort of a 'super round' in-universe. How much should I go into the different penetration stuff of these different ammunitions, if at all? And what about ballistics and such? So far I haven't really thought about it, but the previous conversation about Leopard 1 FCS and the ammunition ballistics limitation has made me think.
And as a minor side note, how willing would some of you guys be to have your vehicles feature as cameos?

by Orussia » Sun Jan 04, 2015 9:58 am
Dostanuot Loj wrote:L7A3 is default of course. Most other L7, including M68 won't fit though.
The Anglo-Saxon Empire wrote:His penetrator is MASSIVE!
Talon independent nation wrote:And so missiles did come unto man, and man did see it was good, and did smite down the land battleships of his foe with totally awesome explosions.

by Novorden » Sun Jan 04, 2015 10:01 am
Purpelia wrote:How did you draw that dragon thing?
Also, would you be interested in suggesting some ideas for a roundel/marking for my air force? I am out of ideas.
Lineart
Old designs
Newer Designs

by Purpelia » Sun Jan 04, 2015 10:13 am
Novorden wrote:Are these the sort of things you were thinking?

by Dostanuot Loj » Sun Jan 04, 2015 10:15 am

by Registug » Sun Jan 04, 2015 10:16 am

by Mizrad » Sun Jan 04, 2015 10:20 am


by Mizrad » Sun Jan 04, 2015 10:24 am
Registug wrote:Exactly like the Abrams does it: in the back of the turret. It's called a "bustle".

by Dostanuot Loj » Sun Jan 04, 2015 10:27 am
Registug wrote:The money stuff I'm still throwing through the wringer to get all the kinks worked out. Also it's full of holes still. At its basics it's "pay currency for upgrades off a list" and "go to store to buy stuff". Prices for things are arbitrarily decided based on how much work I my players to have to do before they can buy it, much like a game in that regard.
Most of the old stockpile has either been used up or gone bad by this time. Ammunition prices are based around complexity/usefulness/value of the round, and the fact that they're usually bought in bulk. Due to reduced population and most of Europe being turned into wasteland, the munitions factories are extremely valuable and always heavily guarded by whoever controls them. A country may have one or two ammunition factories, and a few scattered independent ones in the parts of the wasteland controlled by mercs. Actually with how valuable ammunition is I might have to bump up its price, especially in the fancier ammuntion types.
Thanks for the info regarding everything else. I'm going to take it into account but there's some other things I'd like to do with the upgrades. Rather than X > Y, I like the idea of having compromises that give more significance to the choices made. Example, if the players get to the point where they can afford a 120mm, I like that they would have to tradeoff to an older turret to do so. Less protection for more firepower. Better FCS, but less ready ammo. I'll have to consider it all.
And of course, eventually they're going to hire enough crew to put in a second tank, and THAT tank is going to have all sorts of upgrades. Thankfully that's an 'eventually' and not anytime soon, I've got my work cut out for me.
I probably won't make so many things completely realistic, but it's good to know how it ACTUALLY works, then adapt it to fit my needs. A better understanding of everything will help me in my writing, too.
At the risk of sounding stupid, where is the most ideal place to store ammunition safely in an MBT while also being capable of using something like the M1A2's blowout panel [I think that's what it's called] where it also will be fairly easy for the loader to handle.
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