NATION

PASSWORD

NS Military Realism Consultation Thread #6

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Advertisement

Remove ads

Who should OP the next thread?

The Kievan People
44
33%
Spirit of Hope
9
7%
Padnak
39
30%
Yukonastan
4
3%
Allanea
16
12%
Soodean Imperium
6
5%
Gallia-
14
11%
 
Total votes : 132

User avatar
Questers
Postmaster-General
 
Posts: 13867
Founded: Antiquity
Ex-Nation

Postby Questers » Tue May 27, 2014 7:18 pm

Prekonate wrote:
Mitheldalond wrote:Tomahawks use terrain following, inertial navigation, and GPS guidance, as well as image recognition to find their targets. Once launched, they require no further input from the sub.

This is the only reply I received... it's kind of insufficient because terrain following and GPS have limited relevance to anti-ship missiles (the latter could be used for in-flight guidance?). I guess I'm really asking how an SSGN acquires ship targets. I understand that most anti-ship missiles use inertial navigation or satellite or whatever while flying to their target, but how does the submarine know where to fire in the first place? Is it forced to operate in tandem with AWACS etc. and receive radio coordinates? Long-range sonar...?
The missiles receive mid-flight corrections and co-ordination from other sources: unless the sonar signal is strong enough to rely on inertial-active only.
Restore the Crown

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Tue May 27, 2014 7:23 pm

Velkanika wrote:
Rich and Corporations wrote:Proper recon assets should give proper warning half an hour before hand, anything less is an ambush.

Even if you're attacking or defending.


https://en.wikipedia.org/wiki/REDCON

This has nothing to do with recon, one minute you're weapons tight and technically at peace and the next you're at war. Think the Fulda Gap if WWIII happened during the Cold War; you can literally see the enemy for weeks at a time before hostilities commence but you don't know if they're going to come at you or not. They probably won't without a long period of preparation that will allow you to increase your readiness as well as i appears more likely that they will attack or that you will have to attack them. They could also suddenly attack with little preparation in order to throw you off. In this situation, which is similar to how it works at the Theater level (which I was talking about to begin with), higher levels of readiness will make a unit perform better if they go to war in 5 minutes. I don't see what's so hard to grasp about this concept or metaphor.

?????
What?

More armchair generals.

War is boring.

No really, it is.

Don't listen to your video games, most of the time you're waiting to meet the enemy unless it's stalemate warfare like in Korea or in the Western Front, then you have a good idea where your enemy is unless you're on leave.

Furthermore, high alertness is stressful. Even modern soldiers, on the lookout for IEDs and terrorists, they drink caffeinated drinks for eight hour stretches just to be aware. It's difficult to maintain this alertness, even in shifts. This is why military bases have motion sensors to alarm the guards. It takes time to point your guns in the right direction (the enemy is equally liable to come from any direction), to make the last minute preparations as well.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
Questers
Postmaster-General
 
Posts: 13867
Founded: Antiquity
Ex-Nation

Postby Questers » Tue May 27, 2014 7:34 pm

Sadly randc is more right than people think he is. The only part of a modern military that would ever be on something like a constant alert is the nuclear response force.
Restore the Crown

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Tue May 27, 2014 7:37 pm

Questers wrote:Sadly randc is more right than people think he is. The only part of a modern military that would ever be on something like a constant alert is the nuclear response force.

That's not even on constant alert.

If the US was caught by total surprise in a period of relative calm, our missilemen wouldn't be able to respond.

If they did respond, it would be a blind response.
Last edited by Rich and Corporations on Tue May 27, 2014 7:38 pm, edited 1 time in total.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
Kampala-
Chargé d'Affaires
 
Posts: 463
Founded: Apr 15, 2014
Ex-Nation

Postby Kampala- » Tue May 27, 2014 7:37 pm

Thankfully land based deterrent is pretty useless.

SSBNs would kill the USSR.
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.

User avatar
The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Tue May 27, 2014 7:40 pm

Rich and Corporations wrote:
Questers wrote:Sadly randc is more right than people think he is. The only part of a modern military that would ever be on something like a constant alert is the nuclear response force.

That's not even on constant alert.

If the US was caught by total surprise in a period of relative calm, our missilemen wouldn't be able to respond.

If they did respond, it would be a blind response.

You've never been to a silo museum that showed what, how, and why the silos were maintained the way they were. They were meant to be manned 24/7 for a reason: In case shit went down. Just because the Cold War ended doesn't mean the nuclear-armed sub or the Minuteman 3 silo in the sticks is not ready for nuclear war. They are ready.

If the personnel manning the silo didn't cheat on their tests.

User avatar
Gallia-
Postmaster of the Fleet
 
Posts: 25421
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Tue May 27, 2014 7:41 pm

The Republic of Lanos wrote:
Rich and Corporations wrote:That's not even on constant alert.

If the US was caught by total surprise in a period of relative calm, our missilemen wouldn't be able to respond.

If they did respond, it would be a blind response.

You've never been to a silo museum that showed what, how, and why the silos were maintained the way they were. They were meant to be manned 24/7 for a reason: In case shit went down. Just because the Cold War ended doesn't mean the nuclear-armed sub or the Minuteman 3 silo in the sticks is not ready for nuclear war. They are ready.

If the personnel manning the silo didn't cheat on their tests.


This is like saying if soldiers didn't shoot people or planes didn't fly.

User avatar
Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Tue May 27, 2014 7:41 pm

Rich and Corporations wrote:
Velkanika wrote:This has nothing to do with recon, one minute you're weapons tight and technically at peace and the next you're at war. Think the Fulda Gap if WWIII happened during the Cold War; you can literally see the enemy for weeks at a time before hostilities commence but you don't know if they're going to come at you or not. They probably won't without a long period of preparation that will allow you to increase your readiness as well as i appears more likely that they will attack or that you will have to attack them. They could also suddenly attack with little preparation in order to throw you off. In this situation, which is similar to how it works at the Theater level (which I was talking about to begin with), higher levels of readiness will make a unit perform better if they go to war in 5 minutes. I don't see what's so hard to grasp about this concept or metaphor.

?????
What?

More armchair generals.

War is boring.

No really, it is.

Don't listen to your video games, most of the time you're waiting to meet the enemy unless it's stalemate warfare like in Korea or in the Western Front, then you have a good idea where your enemy is unless you're on leave.

Furthermore, high alertness is stressful. Even modern soldiers, on the lookout for IEDs and terrorists, they drink caffeinated drinks for eight hour stretches just to be aware. It's difficult to maintain this alertness, even in shifts. This is why military bases have motion sensors to alarm the guards. It takes time to point your guns in the right direction (the enemy is equally liable to come from any direction), to make the last minute preparations as well.

I seem to have lost my original comparison somewhere.

Do you agree or disagree with the statement that generally a military unit at a high state of readiness will be able to deal with a surprise attack better than one at a low state of readiness?
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

User avatar
The Republic of Lanos
Post Marshal
 
Posts: 17727
Founded: Apr 17, 2009
Ex-Nation

Postby The Republic of Lanos » Tue May 27, 2014 7:41 pm

Gallia- wrote:This is like saying if soldiers didn't shoot people or planes didn't fly.

Have you heard of the scandal with the Air Force over all that?

User avatar
Gallia-
Postmaster of the Fleet
 
Posts: 25421
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Tue May 27, 2014 7:45 pm

Military men the world over cheat on all the tests and lie about all the fuck ups. It keeps things running smoothly when the bureaucracy isn't bogged by every little screw up or lost form.

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Tue May 27, 2014 7:45 pm

Velkanika wrote:
Rich and Corporations wrote:?????
What?

More armchair generals.

War is boring.

No really, it is.

Don't listen to your video games, most of the time you're waiting to meet the enemy unless it's stalemate warfare like in Korea or in the Western Front, then you have a good idea where your enemy is unless you're on leave.

Furthermore, high alertness is stressful. Even modern soldiers, on the lookout for IEDs and terrorists, they drink caffeinated drinks for eight hour stretches just to be aware. It's difficult to maintain this alertness, even in shifts. This is why military bases have motion sensors to alarm the guards. It takes time to point your guns in the right direction (the enemy is equally liable to come from any direction), to make the last minute preparations as well.

I seem to have lost my original comparison somewhere.

Do you agree or disagree with the statement that generally a military unit at a high state of readiness will be able to deal with a surprise attack better than one at a low state of readiness?

The differences due to chance would be greater then the differences due to readiness.

I'd be awfully impressed if soldiers... at a base or prepared position... walking around with rifles slung... would be more ready if they were told that the enemy could attack any time within 5 minutes as opposed to not knowing and taking general preparations.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
Mitheldalond
Minister
 
Posts: 2644
Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Tue May 27, 2014 7:50 pm

Velkanika wrote:
Rich and Corporations wrote:?????
What?

More armchair generals.

War is boring.

No really, it is.

Don't listen to your video games, most of the time you're waiting to meet the enemy unless it's stalemate warfare like in Korea or in the Western Front, then you have a good idea where your enemy is unless you're on leave.

Furthermore, high alertness is stressful. Even modern soldiers, on the lookout for IEDs and terrorists, they drink caffeinated drinks for eight hour stretches just to be aware. It's difficult to maintain this alertness, even in shifts. This is why military bases have motion sensors to alarm the guards. It takes time to point your guns in the right direction (the enemy is equally liable to come from any direction), to make the last minute preparations as well.

I seem to have lost my original comparison somewhere.

Do you agree or disagree with the statement that generally a military unit at a high state of readiness will be able to deal with a surprise attack better than one at a low state of readiness?

I think the point is that with proper intelligence, there won't be a surprise attack. You should have some warning of enemy forces mobilizing or moving around, weapons being stockpiled, or something of that nature. Even if you're sitting a few hundred yards from the enemy, you should still be able to take note of any changes in troop movements and behavior before hand.

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Tue May 27, 2014 7:55 pm

Mitheldalond wrote:I think the point is that with proper intelligence, there won't be a surprise attack. You should have some warning of enemy forces mobilizing or moving around, weapons being stockpiled, or something of that nature. Even if you're sitting a few hundred yards from the enemy, you should still be able to take note of any changes in troop movements and behavior before hand.


The attack itself will be a surprise unless you manage to intercept the exact orders authorizing the invasion. You can see him build up, but it's hard to tell whether it's an exercise, or whether the attack is coming immediately, in a few days, or even in a few weeks.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Tue May 27, 2014 9:26 pm

Mitheldalond wrote:
Velkanika wrote:I seem to have lost my original comparison somewhere.

Do you agree or disagree with the statement that generally a military unit at a high state of readiness will be able to deal with a surprise attack better than one at a low state of readiness?

I think the point is that with proper intelligence, there won't be a surprise attack. You should have some warning of enemy forces mobilizing or moving around, weapons being stockpiled, or something of that nature. Even if you're sitting a few hundred yards from the enemy, you should still be able to take note of any changes in troop movements and behavior before hand.


All that means for the purposes of the original question is that this hypothetical force is at an increased state of readiness.

Velkanika wrote:
New Vihenia wrote:quick question.. How one measure "readiness" of an armed forces ?

How badly would they perform if a war started in 5 minutes?


In this case, the force is very ready and would probably do pretty well in an engagement as compared to a force taken completely by surprise at a low level of readiness - aka Pearl Harbor.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

User avatar
Svendborg-
Spokesperson
 
Posts: 136
Founded: Apr 12, 2014
Ex-Nation

Postby Svendborg- » Tue May 27, 2014 9:33 pm

It takes five minutes to move to assembly area and constitute your units?

Damn skippy that's quite quick.
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.

User avatar
Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Tue May 27, 2014 9:57 pm

Velkanika wrote:In this case, the force is very ready and would probably do pretty well in an engagement as compared to a force taken completely by surprise at a low level of readiness - aka Pearl Harbor.

The sortie levels are over 9000!
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military Info
Blackjack-and-Hookers wrote:
Oaledonia wrote:I'll go make my own genocidal galactic empire! with blackjack and hookers

You bet your ass you will!
Divair wrote:NSG summer doesn't end anymore. Climate change.
Under construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*

User avatar
Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Tue May 27, 2014 10:15 pm

Svendborg- wrote:It takes five minutes to move to assembly area and constitute your units?

Damn skippy that's quite quick.

That's not what I'm saying.

Velkanika wrote:
New Vihenia wrote:quick question.. How one measure "readiness" of an armed forces ?

How badly would they perform if a war started in 5 minutes?


This analogy is a measure of overall force readiness. I have no idea where all of you are coming from on this. I'm seriously talking about generic military forces, not platoons or any of this nonsense you keep injecting into this. It's an abstract concept.
Last edited by Velkanika on Tue May 27, 2014 10:16 pm, edited 2 times in total.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

User avatar
Svendborg-
Spokesperson
 
Posts: 136
Founded: Apr 12, 2014
Ex-Nation

Postby Svendborg- » Tue May 27, 2014 10:17 pm

That's exactly what you're saying, though.

It takes days to bring a military unit to combat readiness, about two for the highest peacetime alert units.

Oaledonia wrote:
Velkanika wrote:In this case, the force is very ready and would probably do pretty well in an engagement as compared to a force taken completely by surprise at a low level of readiness - aka Pearl Harbor.

The sortie levels are over 9000!


Get sunk battleship row.
Last edited by Svendborg- on Tue May 27, 2014 10:17 pm, edited 1 time in total.
Hello humans. I am Sporekin, specifically a European Umber-Brown Puffball (or more formally, Lycoperdon umbrinum). Ask me anything.

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Tue May 27, 2014 11:30 pm

Velkanika wrote:
Velkanika wrote:How badly would they perform if a war started in 5 minutes?


In this case, the force is very ready and would probably do pretty well in an engagement as compared to a force taken completely by surprise at a low level of readiness - aka Pearl Harbor.

Pearl Harbor.
Low-levels of readiness.


Okay, I'm not arguing this point with you anymore, this is just silly.

Just to clarify: telling a force to be ready for an attack over the next few days with five minute warning is essentially no warning.
Last edited by Rich and Corporations on Tue May 27, 2014 11:32 pm, edited 1 time in total.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
The Kievan People
Postmaster-General
 
Posts: 11387
Founded: Jul 02, 2004
Ex-Nation

Postby The Kievan People » Wed May 28, 2014 12:38 am

New Vihenia wrote:quick question.. How one measure "readiness" of an armed forces ?


Amount of stuff that is combat capable as a fraction of all stuff that is available for use. Usually.
RIP
Your Nation's Main Battle Tank (No Mechs)
10/06/2009 - 23/02/2013
Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
Leopard 2 IRL
Imperializt Russia wrote:kyiv rn irl

Anemos wrote:<Anemos> thx Kyiv D:
<Anemos> you are the eternal onii-san

Europe, a cool region for cool people. Click to find out more.

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Wed May 28, 2014 12:39 am

The Kievan People wrote:
New Vihenia wrote:quick question.. How one measure "readiness" of an armed forces ?


Amount of stuff that is combat capable as a fraction of all stuff that is available for use. Usually.

more like state of maintenance, levels of training/pilot hours, staffing, munitions stocks

I wouldn't really refer to training as stuff.
Last edited by Rich and Corporations on Wed May 28, 2014 12:42 am, edited 1 time in total.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
The Kievan People
Postmaster-General
 
Posts: 11387
Founded: Jul 02, 2004
Ex-Nation

Postby The Kievan People » Wed May 28, 2014 12:47 am

Rich and Corporations wrote:more like state of maintenance, levels of training/pilot hours, staffing, munitions stocks

I wouldn't really refer to training as stuff.


No, this is combat power.
RIP
Your Nation's Main Battle Tank (No Mechs)
10/06/2009 - 23/02/2013
Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
Leopard 2 IRL
Imperializt Russia wrote:kyiv rn irl

Anemos wrote:<Anemos> thx Kyiv D:
<Anemos> you are the eternal onii-san

Europe, a cool region for cool people. Click to find out more.

User avatar
Rich and Corporations
Negotiator
 
Posts: 6560
Founded: Aug 09, 2004
Ex-Nation

Postby Rich and Corporations » Wed May 28, 2014 12:49 am

The Kievan People wrote:
Rich and Corporations wrote:more like state of maintenance, levels of training/pilot hours, staffing, munitions stocks

I wouldn't really refer to training as stuff.


No, this is combat power.

Erm.

What? I'm confused.
Corporate Confederacy
DEFENSE ALERT LEVEL
PEACE WAR

Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url]
Neptonia

User avatar
The Kievan People
Postmaster-General
 
Posts: 11387
Founded: Jul 02, 2004
Ex-Nation

Postby The Kievan People » Wed May 28, 2014 1:00 am

Combat power is a numerical abstraction of a units combat capability.
RIP
Your Nation's Main Battle Tank (No Mechs)
10/06/2009 - 23/02/2013
Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
Leopard 2 IRL
Imperializt Russia wrote:kyiv rn irl

Anemos wrote:<Anemos> thx Kyiv D:
<Anemos> you are the eternal onii-san

Europe, a cool region for cool people. Click to find out more.

User avatar
New Vihenia
Senator
 
Posts: 3913
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Wed May 28, 2014 2:12 am

The Kievan People wrote:
Amount of stuff that is combat capable as a fraction of all stuff that is available for use. Usually.


Hmm so it would be similar as "Technical availability" Thanks a lot.
We make planes,ships,missiles,helicopters, radars and mecha musume
Deviantart|M.A.R.S|My-Ebooks

Big Picture of Service

PreviousNext

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: -Terrapacis-, Alpinumtia, Belarusball, British Socialist Republics, Juansonia

Advertisement

Remove ads