Posted: Mon May 19, 2014 4:17 pm
Tanks that weight two-hundred tons,
These tons you speak of... do you mean metric or Her Majesty's?
Because sometimes even national leaders just want to hang out
https://forum.nationstates.net/
Tanks that weight two-hundred tons,
The Soodean Imperium wrote:Meinkraft wrote:Gentlemen, I am here. My buddy Mozria finally dragged me over here tostamp out my creativitylearn something new about modern warfare. So, hello. Now, for my question.
In my home territory, I have Mozrian guard troops surrounded on all four sides. He is based on the shore, in an oil-rich region, with many trees. I am currently moving my MBT Diplomat Heavy Tanks and Marksman Light Tanks alongside my lighter infantry to neutralize his Southeastern defense forces. There are ~30,000 men of my own in the area and about one-third of that number of Mozrian troops within the base, with a few hundred civilians. His naval forces are about 100 or so miles out to sea, tangling with my HD fighters. I'm planning to send an elite team of paratroopers deep within the confines of the base via HAHO to cut power to all wired defense systems that depend on the grid. Is this plan feasible?
When deploying anything by para-drop, the key is to land it a safe distance from enemy installations; you'll need to drop them in a place where they won't be noticed, and where they'll have time to regroup and gather separately-dropped equipment before heading for their objective. While your troops are falling, they'll be drifting apart, and highly vulnerable to detection and enemy fire. Dropping them right on top of the enemy base will be tantamount to suicide; even if they make it to the ground alive they'll be scattered randomly around a large enemy encampment, surrounded by enemy soldiers who have probably seen where they landed.
That being said, there may be other, more secretive ways to insert saboteurs into their base. None that guarantee success, but several that at least offer a smaller chance of being shot to swiss cheese.
Edit: Given your situation, of course, there are much easier ways to take them out. The simplest would be to pummel the base with artillery, rocket fire, and cruse missiles, but if you're worried about inflicting civilian casualties that's a risky option. Alternatively, you could cut off their supplies and wait for them to surrender (given that they're already surrounded and outnumbered by a sizeable margin). Elite special forces operator teams may be the coolest option, and the most prominent in popular culture, but they're not always the most tactically useful.
The answer depends on the size of the base. Why?Meinkraft wrote:Gentlemen, I am here. My buddy Mozria finally dragged me over here tostamp out my creativitylearn something new about modern warfare. So, hello. Now, for my question.
In my home territory, I have Mozrian guard troops surrounded on all four sides. He is based on the shore, in an oil-rich region, with many trees. I am currently moving my MBT Diplomat Heavy Tanks and Marksman Light Tanks alongside my lighter infantry to neutralize his Southeastern defense forces. There are ~30,000 men of my own in the area and about one-third of that number of Mozrian troops within the base, with a few hundred civilians. His naval forces are about 100 or so miles out to sea, tangling with my HD fighters. I'm planning to send an elite team of paratroopers deep within the confines of the base via HAHO to cut power to all wired defense systems that depend on the grid. Is this plan feasible?
Lubyak wrote:So, opinions on 3 vs 4 tank platoons? At the moment, I'm working with 3 tank platoons, 3 platoons + 1 command tank to the company, and 3 companies + HQ and support platoon for a battalion of 32 tanks and ~150 men. Somehow this feels like it's a bit small....
Drakadia wrote:How realistic is this for a situation:
Drakadia is a small island nation with just over 35,000 residents. Its largest industry is cannabis growing, processing and exporting, followed by tourism and services, followed by gas refining. The nation is quite well off economically, quite free in terms of civil rights and personal freedoms.
In wake of a military the Prime Minister established the Civil Defense, Civil Air Corps and Civil Coast Guard. These are all civilian-esque voluntary organisations that assist the emergency services. The Civil Defense consists of about 500 members and consists of several service wings. The 'Arm' is the Armed Confrontation Service, which has 102 members. 84 of which are in the combat structure.
The primary duties of the ACS are to assist the Police Force when necessary, and to provide extra security in emergencies. They assist the police in making raids on locations that may have armed occupants, sieges, hostage situations, shootouts and anything else that may be of that nature.
Is there anything I should change? Anything I'm leaving out?
Premislyd wrote:Drakadia wrote:How realistic is this for a situation:
Drakadia is a small island nation with just over 35,000 residents. Its largest industry is cannabis growing, processing and exporting, followed by tourism and services, followed by gas refining. The nation is quite well off economically, quite free in terms of civil rights and personal freedoms.
In wake of a military the Prime Minister established the Civil Defense, Civil Air Corps and Civil Coast Guard. These are all civilian-esque voluntary organisations that assist the emergency services. The Civil Defense consists of about 500 members and consists of several service wings. The 'Arm' is the Armed Confrontation Service, which has 102 members. 84 of which are in the combat structure.
The primary duties of the ACS are to assist the Police Force when necessary, and to provide extra security in emergencies. They assist the police in making raids on locations that may have armed occupants, sieges, hostage situations, shootouts and anything else that may be of that nature.
Is there anything I should change? Anything I'm leaving out?
Company should be lead by a captain
platoon should be lead by a lieutenant
sections are lead by sergeants.
Also, no Company First Sergeant?
Drakadia wrote:Sorry, fairly new at this. What's the purpose/role of a Company First Sergeant?
Mitheldalond wrote:I shall now tag this thread by posting the most recent rendition of my MBT. The picture is just a quick PowerPoint diagram I made to check the dimensions, so it's a very basic outline and not much more.
M7A3 Mk. II Tulkas:
Type: Main battle tank
Weight: 65-75 tonnes (75-85t with ERA)
Length: 27.23 ft (8.3m) hull length, 39.2 ft (11.25m) gun forward
Width: 17.39 ft (5.3m) overall, 9.84 ft (3m) hull
Height: 9.02 ft (2.75m) with 0.5m ground clearance
Crew: 3 (Commander, driver, gunner)
Armor: 3-tiered defense
- Tier 1: 3rd generation depleted uranium between Chobham layers
- Tier 2: next generation ERA (optional)
- Tier 3: Active protection
- Hard kill: Quick Kill active protection system - 4 launchers with 16 countermeasure missiles each, one set of reloads (64 missiles) are carried inside the tank
- Soft kill: Softkill Active Protection System (SAPS) - disrupts semi-automatic command to line of sight (SACLOS) wire and radio guided ATGMs, laser rangefinders and target designators, and thermal and infrared ATGMs
Armament:
- 140mm L45 smoothbore gun (36 rounds)
- 11 x M749 depleted uranium APFSDS penetrators
- 11 x BGM-751 Dramborleg gun launched ATGMs
- 14 x M750 multipurpose rounds
- 1 x M307 25mm automatic grenade launcher or M312 .50 cal machine gun - Remote weapon station (1400 rounds)
- 1 x M240 7.62mm machine gun – coaxial (4000 rounds)
- 24 x smoke grenade launchers
Engine: 2000 horsepower diesel engine
Power/weight: 30.77 hp/t (65t configuration), 23.53 hp/t (85t configuration)
Suspension: Hydropneumatic active suspension
Ground pressure: 53.14 kPa (7.707 psi) 65t configuration, 69.49 kPa (10.08 psi) 85t configuration
Ground clearance: 0.07m - 0.75m (3 in - 2.46 ft)
Vertical step: 1.8m (5.9 ft)
Hull traverse: 60 deg/s
Turret traverse: 60 deg/s
Gun elevation: -15 deg/+25 deg (5 degrees from suspension)
Fuel capacity: 373 US gallons
Operational range: 400 mi (644 km)
Speed:
- On road (governed): 45(cruising) - 50(sprint) mph (72-80 km/h)
- Off road: 35 mph (cruising) – 40 mph (sprint) (56.33 - 65 km/h)
Alduinium wrote:So, I'm trying to make the most incompetent terrorist group known to man. How do I go about creating this group?
Austrasien wrote:Their plot is to build an antimatter bomb out of red mercury.
Alduinium wrote:So, I'm trying to make the most incompetent terrorist group known to man. How do I go about creating this group?