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by Britinthia » Sat Apr 12, 2014 12:48 pm

by Britinthia » Tue Apr 22, 2014 3:46 am

by Britinthia » Sun May 04, 2014 10:09 am

by Britinthia » Sun May 04, 2014 10:57 am
New Vihenia wrote:Britinthia wrote:The second option is a two-seat Eurofighter, given the same avionics and equipment, 2D thrust vectoring nozzles and any asthetic changes required to reduce its radar signature (rule of cool and all that). Both would cost about the same, however the EF would be smaller and able to operate from smaller carrier. The downside being it wont have any internal bays, less fuel and no naval heritage to draw from. But will probably be the best of the two. Thoughts?
Hmm in my view, you must avoid reducing radar signature if you're not planning to internalize your armament. It'll incur cost and performance penalty.
Just make regular high performance typhoon like fighter, give it ECM for survivability and perhaps have some network and alternate sensors to ensure fighting chance against low observable enemy.

by Britinthia » Sun May 04, 2014 11:28 am
NewLakotah wrote:I wouldn't make my new Air Superiority fight based off an attack fighter. I would take a look at basing your design off of F-35A for ease of manufacturing and cheapness or the F-35C if you want a aircraft carrier variant. IF you want a 2 seater then your Eurofighter isn't a bad idea except for the internal bays. Also, the biggest area is your radar signature so I would make sure all weapons are stored internally. Also the Israeli AF is looking at producing their own F-35 variant that is a two-seater so you could make the F-35 a two-seater if you wanted.

by Britinthia » Sun May 04, 2014 11:59 am
NewLakotah wrote:[
Well, there are also other 4.5 gen and 5th gen fighters that you could base your design off of. The F-15/F-16 are good multirole fighters. The Typhoon is another 4.5 gen. Other 5th gen fighters that would be good are the F-22, the in-testing Sukhoi PAK FA which fits the bill nicely just like the F-22. It depends on the type of role you want it for. THe F-22 is the best fighter currently in service so that is a good platform to base your fighter off of thought it is primarily considered a air superiority fighter. Is it a VTOL fighter that you want or a S/VTOL? Or a more conventional take-off/landing pattern?

by Britinthia » Sun May 04, 2014 12:37 pm
Purpelia wrote:Britinthia wrote:Im looking for a conventional aircraft, jointly operated by air force and navy so needs to be fully navalised and be able to be launched from a CATOBAR carrier, albiet a small one.
http://en.wikipedia.org/wiki/Dassault_Rafale
NewLakotah wrote:Well, the Eurofighter is strictly a conventional fighter as far as I know but if you plan on modifying it then it could work. I think that is the best choice for your fighter since it can be used as your air superiority fighter which it appears to be lacking in your AF.

by Britinthia » Sun May 04, 2014 12:50 pm

by Britinthia » Sun May 04, 2014 1:07 pm
Purpelia wrote:NewLakotah wrote:I don't get the hate on the F-35, personally. Yeah it has plenty of development issues but most of them stem from government bureaucracy.
The main problem is that it is still not in service and no one knows when it will be. And even if it had been given a magically perfect development cycle it's doubtful that it would have been done today since it's as others have said three different but related aircraft as a result of trying to do too much in a single platform.

by Britinthia » Mon May 19, 2014 5:11 am

by Britinthia » Mon May 19, 2014 5:36 am
Oaledonia wrote:Britinthia wrote:Why is the chinese J31 apparently so much better at being a fighter than the F-35? The J31 seems to be so heavily based upon the JSF, and surely the twin engines cant produce more thrust than the massive F135. I just dont get how a copy can apparently be so muh better tham the original, and all of the sites I have found regarding it are so anti-JSF they cant be trustedimo.
Ones a multi-role and the other is an air superiority fighter. Though I can't understand why you would say that though, the J31 doesn't even exist yet.

by Britinthia » Wed Jun 04, 2014 12:56 pm

by Britinthia » Wed Jun 04, 2014 1:38 pm

by Britinthia » Wed Jun 04, 2014 3:35 pm

by Britinthia » Thu Jun 05, 2014 12:09 am
Imperializt Russia wrote:Britinthia wrote:Thanks Purp. XD
I see what you mean about strike fighters needing the extra seat, however I was thinking along the lines of the F-14. A high performance inteceptor, meant to engage multiple threats from afar, protect fleets and less capable strike fighters. The stike fighter being derived from an early lockheed FCBA concept, something ike an F-35 with some of the fat trimmmed off to make it move a bit better. I suppose I have just described the F-22 though, and therefore have defeated my own argument.
Trimming the fat from old concepts probably goes so far as removing a dedicated radar operator and his seat's space requirement from their aircraft.

by Britinthia » Thu Jun 05, 2014 2:34 am
Triplebaconation wrote:
Why?

by Britinthia » Thu Jun 05, 2014 4:12 am
The Akasha Colony wrote:Britinthia wrote:
Well it will create a whole new workload which the pilot would not previously have been required to do. Seems like it would be asking for trouble to pile controlling UCAVs on top of trying to mot get shot down.
And these UCAVs could not be remotely controlled from a base because...?
Or perhaps even better, why could these armaments could not already be mounted on a conventional manned aircraft? The normal benefit of protection of air crew that UCAVs enjoy is somewhat negated if the pilot is flying alongside in another aircraft, as are most cost advantages if the drones have to be sufficiently high-performance to keep up with a modern fighter.

by Britinthia » Thu Jun 05, 2014 5:20 am
The Soodean Imperium wrote:[
Hmm... this reminds me of my revolutionary pioneering of the "air-to-air kamikaze UAV" concept. [warning: must read entire post including linked source to get the point]
On a serious note, it's worth asking what advantages these linked UCAVs would have over, say, standoff air-to-air missiles. A plane which is carrying a smaller plane which is carrying a missile seems a tad redundant, and will greatly reduce your payload in space and weight. And many of the tasks you're trying to accomplish could be done similarly well by having a group of low-RCS (read: stealth) fighters hang back and pick off the enemy from a safe distance.

by Britinthia » Thu Jun 05, 2014 6:51 am
The Soodean Imperium wrote:In that case, you're probably best off taking the same approach to air-ground munitions as air-to-air ones.
That is, if you're going to go to the expense to have a television-guided UAV that drops a 500kg bomb on its target, why not just make a television-guided missile with a 500kg warhead? State-of-the-art munitions like the JASSM offer an excellent standoff range, as do air-launched cruise missiles like the Kh-55 which have been in service for decades. These can be fired from well outside the range of even theatre-range SAM systems, though the missiles themselves can still be shot down. Likewise, there's always the problem of finding targets before the strike, which is why cruise missiles are usually reserved for large, stationary targets. But otherwise, it's essentially all the capabilities of a parasite ground-attack UAV in a neat little package.
Consortium of Manchukuo wrote:Wouldn't a lot of the problems with lag and control time problems be reduced in your theoretical ground strike drones, and thus it would be more possible to control them from base? I mean obviously control from base wouldn't be practical for air to air missions, but surely a few milliseconds of lag wouldn't affect the air to ground role with missiles and bombs too too much, unless if I suppose it has to avoid missiles surface to air fired at it. But it seems like a human pilot controlling it nearby would be hard pressed in such a situation anyway with being slightly stressed since they'd probably be shot at too and their plane would be undergoing some mild aerodynamic maneuvers. I don't know what I'm talking about so that was just wild speculation with no actual knowledge in the field.
and in the time i spend typing another posts renders this already obsolete, i am of such failure ect. ect.
Organized States wrote:This UCAV discussion is rather interesting and I am getting mad-Dale Brown vibes off of this, but my question is, would it be better to upgrade an existing aircraft to perform this drone control role, or to build an entirely new one?

by Britinthia » Thu Jun 05, 2014 7:29 am
Consortium of Manchukuo wrote:[
Yeah, apologies for not using the quote button, I didn't want to quote a lengthy post and was too lazy to edit. I see what you mean though concerning the UCAVs, I had thought you meant they were physically controlling the UAV from the second seat, while they're instead just correcting them in situations, and providing general coordination.

by Britinthia » Thu Jun 05, 2014 12:05 pm
The Akasha Colony wrote:Britinthia wrote:The way I see it the command and control fighter wouldn't be controlling the UCAVs, not in a literal sense anyway. Trying to control one aircraft while maneuvering in another would probably cause many a lunch to be lost. It would be more finding target and telling the UCAV to engage. All defensive measures would be automatic I assume. You are right though, that information could just as easily be sent back to base and they could give the order. The main drawback of UCAVs is they cant react like a human, having that guy watching over them from another aircraft can help negate that problem.
The role you want to use them in (ground attack) doesn't require human-like reactions. That's why it's a bit puzzling; you want these UCAVs to have human-like reactions so much as to put additional humans in harms way to control them, but then say that all these operators will be doing is something that could be done from a simulator on a distant airbase anyway. So why do you need them around?

by Britinthia » Thu Jun 05, 2014 1:09 pm
The Akasha Colony wrote:Britinthia wrote:If I didnt use UCAVs at all then dozens of pilots are at risk. If I use the UCAVs then only a few pilots are at risk. Using the F-22/35 style combination there will always be someone at risk, but it can be limited by using the UCAVs. The additional forward controller is just a bonus.
Most of your pilots are still at risk. Since you need a pilot for each manned aircraft and a WSO for every two UCAVs, you only save one person between three aircraft. So if you sent 8 fighters and 16 UCAVs, you'd still have 16 crew, rather than the 24 you'd have if you just sent single-seaters.
You've also made it easier for the enemy to engage and thwart your attack relative to the cost involved. Your UCAVs will cost as much if not more than your actual fighters based on what you mentioned (that they are fighters, just without a crew), yet all of their maneuverability will be wasted. Put pilots in them and the survivability of the formation as a whole increases; now rather than just 8 fighters capable of engaging in air-to-air combat escorting 16 that cannot, you have a full 24 fighters all capable of contributing to the formation's defense, and the loss of a fighter means the loss of only one crewman, rather than two.

by Britinthia » Thu Jun 05, 2014 1:31 pm
Novorden wrote:Why not have the UCAVs acting as an 'extension' of the fighter? Sort of like an arsenal ship. The UCAV(s) are semi autonomous, and follow the piloted aircraft (not exactly hard). They receive targeting data from the jet, allowing the pilot access to far more ordinance whilst still only having 1/2 crew at risk. If the jet needs to dog fight or some other action the drones wouldn't be very good at they can be told to wait at a location or pilot themselves back to base.

by Britinthia » Sat Jun 07, 2014 3:52 am

by Britinthia » Sat Jun 07, 2014 4:44 am
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