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PostPosted: Sat Feb 22, 2014 5:42 pm
by Kouralia
Somethingsomething slightlytipsy.

Who gives most police cars plush toys as standard equipment intheir nation? Koursdo because were cool like that.

PostPosted: Sun Feb 23, 2014 2:06 am
by DnalweN acilbupeR
Kouralia wrote:Somethingsomething slightlytipsy.

Who gives most police cars plush toys as standard equipment intheir nation? Koursdo because were cool like that.


IIRC many US (and most probably not only) emergency vehicles (police, EMS, fire, etc.) have at least one toy to keep the younglings busy

PostPosted: Mon Feb 24, 2014 12:42 pm
by DnalweN acilbupeR
bumpy

PostPosted: Thu Feb 27, 2014 6:51 pm
by Rich and Corporations
Rich and Smart Car

Price: $22,000 2010 NSD

3 door-hatchback
Kerb Weight: 1 tonne
Wheelbase: 1870mm
Length: 3260mm
Width: 1500mm

Bumpers, doors, and roof is made out of duroplast, everything else is made of cheap steel.

Front-wheel drive engine: 1 liter 75 hp 4-cylinder turbo-charged petrol engine with alternator-starter, used for speeds higher then 16 km/hr or if the driver is flooring it.
Rear-wheel motor: 27 hp electric motor, maximum speed is 32 km/hr, used for braking and acceleration
Battery: 8 kilowatt-hr lithium-ion battery, 300 watt 20 volt lead-acid battery
Front Transmission: 4 - speed automatic electronically-controlled transmission (changes gears based on speed and incline of vehicle)
Fuel Efficiency: 3.8 L / 100 km city

Accessories: Climate control, single windshield wiper, foam coated steering wheel, seat belts, spare tire, roll-up windows

Top-speed: 130 km/hr
0-100 km/hr: 14 seconds

PostPosted: Fri Feb 28, 2014 5:50 am
by DnalweN acilbupeR
Rich and Corporations wrote:Rich and Smart Car

Price: $22,000 2010 NSD

3 door-hatchback
Kerb Weight: 1 tonne
Wheelbase: 1870mm
Length: 3260mm
Width: 1500mm

Bumpers, doors, and roof is made out of duroplast, everything else is made of cheap steel.

Front-wheel drive engine: 1 liter 75 hp 4-cylinder turbo-charged petrol engine with alternator-starter, used for speeds higher then 16 km/hr or if the driver is flooring it.
Rear-wheel motor: 27 hp electric motor, maximum speed is 32 km/hr, used for braking and acceleration
Battery: 8 kilowatt-hr lithium-ion battery, 300 watt 20 volt lead-acid battery
Front Transmission: 4 - speed automatic electronically-controlled transmission (changes gears based on speed and incline of vehicle)
Fuel Efficiency: 3.8 L / 100 km city

Accessories: Climate control, single windshield wiper, foam coated steering wheel, seat belts, spare tire, roll-up windows

Top-speed: 130 km/hr
0-100 km/hr: 14 seconds


Isn't that a tad expensive for such an economical little car? Even with the hybrid aspect? Also I don't think you need a turbo to manage 75 HP out of a I4 engine. I'd remove it if I were you tbh. It adds cost and mechanical complexity and just doesn't fit the theme.

IMHO electric cars have yet to mature, ESPECIALLY low-cost (not) ones . Small-engine'd cars using conventional fuels are already really economical. I recommend having a look at AIXAM - if I understand correctly, in Europe you don't even need a driver's license to drive them. You could also look into vegetable oil, ethanol, biodiesel etc.

PostPosted: Fri Feb 28, 2014 9:00 am
by Tule
DnalweN acilbupeR wrote:
Kouralia wrote:Somethingsomething slightlytipsy.

Who gives most police cars plush toys as standard equipment intheir nation? Koursdo because were cool like that.


IIRC many US (and most probably not only) emergency vehicles (police, EMS, fire, etc.) have at least one toy to keep the younglings busy


In Tule we let the kids play with the batons and the handcuffs.

PostPosted: Fri Feb 28, 2014 9:40 am
by DnalweN acilbupeR
Tule wrote:
DnalweN acilbupeR wrote:
IIRC many US (and most probably not only) emergency vehicles (police, EMS, fire, etc.) have at least one toy to keep the younglings busy


In Tule we let the kids play with the batons and the handcuffs.


Cool.

Anyways, I haven't really found a lot on the Internet and it'd be helpful if someone knowledgeable could post a comparison of Type 1, 2 and 3 ambulances' main advantages and disadvantages, specs, etc. in general.

PostPosted: Sat Mar 01, 2014 2:02 am
by Rich and Corporations
DnalweN acilbupeR wrote: Also I don't think you need a turbo to manage 75 HP out of a I4 engine. I'd remove it if I were you tbh. It adds cost and mechanical complexity and just doesn't fit the theme.

it's a 1l v4 engine...

you're right
I'll just create a modern trabant with mild hybrid features.

PostPosted: Wed Mar 05, 2014 3:08 pm
by DnalweN acilbupeR
can i into gravedig?

Anyways, let's all post our vision of an ideal govt.

PostPosted: Wed Mar 05, 2014 3:27 pm
by The Akasha Colony
DnalweN acilbupeR wrote:can i into gravedig?

Anyways, let's all post our vision of an ideal govt.


This thread turns into NSG in 3... 2... 1...

PostPosted: Thu Mar 06, 2014 12:18 am
by Horizont
DnalweN acilbupeR wrote:can i into gravedig?

Anyways, let's all post our vision of an ideal govt.


http://en.wikipedia.org/wiki/Nineteen_Eighty-Four

PostPosted: Thu Mar 06, 2014 2:18 am
by Gallia-
DnalweN acilbupeR wrote:can i into gravedig?

Anyways, let's all post our vision of an ideal govt.


http://iiwiki.com/wiki/Galla#Government

This is actually a lie, it isn't ideal.

PostPosted: Thu Mar 06, 2014 12:20 pm
by DnalweN acilbupeR
Gallia- wrote:
DnalweN acilbupeR wrote:can i into gravedig?

Anyways, let's all post our vision of an ideal govt.


http://iiwiki.com/wiki/Galla#Government

This is actually a lie, it isn't ideal.


First thing that jumped into my eye:

Gallan riot police detaining immigrant protesters.


Gallia y u xenophobic

anyways, that dude was right, let's not turn this into nsg lol.

How about we post police related thingies

PostPosted: Thu Mar 06, 2014 10:06 pm
by Gallia-
DnalweN acilbupeR wrote:First thing that jumped into my eye:

Gallan riot police detaining immigrant protesters.


Gallia y u xenophobic

anyways, that dude was right, let's not turn this into nsg lol.

How about we post police related thingies


Immigrants ruin the social harmony created by people of similar cultures living in one area through ethnic compartmentalisation and civil unrest.

Police car:

Image

PostPosted: Thu Mar 06, 2014 10:15 pm
by The Nuclear Fist
So let's say I had a particularly eccentric leader in, say, 1964. Right around the time Rustonia really hit the apex of its nuclear age. Now I know the Ford Nucleon was an absurd mock up and not a real car.

I also know that portable nuclear power plants exist.

So would it be possible to have some sort of large, very bulky and conspicuous, nuclear powered armoured vehicle to ride around in and show all the other world leaders how magnificent he is and in no way overcompensate?

PostPosted: Thu Mar 06, 2014 10:17 pm
by Gallia-
The closest to a mobile nuclear power plant "armoured vehicle" was a pair of stretched IS-2s that more resembled mobile homes than armoured vehicles.

ICE is simply superior in every aspect.

PostPosted: Thu Mar 06, 2014 10:19 pm
by The Nuclear Fist
Gallia- wrote:The closest to a mobile nuclear power plant "armoured vehicle" was a pair of stretched IS-2s that more resembled mobile homes than armoured vehicles.

ICE is simply superior in every aspect.

ICE?

I know they were mobile home-sized. I just wanted to have a personal vehicle for my leader to ride around in. Maybe put it in a museum after his death.

PostPosted: Thu Mar 06, 2014 10:21 pm
by Gallia-
The Nuclear Fist wrote:
Gallia- wrote:The closest to a mobile nuclear power plant "armoured vehicle" was a pair of stretched IS-2s that more resembled mobile homes than armoured vehicles.

ICE is simply superior in every aspect.

ICE?

I know they were mobile home-sized. I just wanted to have a personal vehicle for my leader to ride around in. Maybe put it in a museum after his death.


http://en.wikipedia.org/wiki/Internal_combustion_engine

It would be easier to make a VIP transport out of a T-80 or something, which was actually done IRL (but never used).

PostPosted: Thu Mar 06, 2014 10:41 pm
by Phanagoria
Anyone have suggestions on how to deal with shipboard sensors in FT, while avoiding resorting to "hyperspace" or "subspace?" I'm trying to work out the mechanics for a FT nation to play as, and this problem has me stumped.

PostPosted: Thu Mar 06, 2014 10:46 pm
by The Corparation
Phanagoria wrote:Anyone have suggestions on how to deal with shipboard sensors in FT, while avoiding resorting to "hyperspace" or "subspace?" I'm trying to work out the mechanics for a FT nation to play as, and this problem has me stumped.

Besides the obvious candidate of Radar, I'd recommend Lolpowerful Infared Telescopes. Space is cold. Spaceships are hot. Spaceship engines are hotter. A decent infrared telescope using modern technology would be able to pick up the altitude jets of a Space Shuttle dicking around in the Asteroid belt. If that shuttle was somehow in the vicinity of Pluto and fired up its main engines, that same telescope would once again be able to pick it up. And that's just measly chemical rockets. If you've got a fancy fusion drive, or a nuclear reactor of some sort, you can be seen from even further. Of course you do have to deal with light-speed lag, but Light-speed lag is in my opinion, part of what makes more realistic space combat that much more suspenseful and cool.

PostPosted: Thu Mar 06, 2014 11:00 pm
by Phanagoria
The Corparation wrote:
Phanagoria wrote:Anyone have suggestions on how to deal with shipboard sensors in FT, while avoiding resorting to "hyperspace" or "subspace?" I'm trying to work out the mechanics for a FT nation to play as, and this problem has me stumped.

Besides the obvious candidate of Radar, I'd recommend Lolpowerful Infared Telescopes. Space is cold. Spaceships are hot. Spaceship engines are hotter. A decent infrared telescope using modern technology would be able to pick up the altitude jets of a Space Shuttle dicking around in the Asteroid belt. If that shuttle was somehow in the vicinity of Pluto and fired up its main engines, that same telescope would once again be able to pick it up. And that's just measly chemical rockets. If you've got a fancy fusion drive, or a nuclear reactor of some sort, you can be seen from even further. Of course you do have to deal with light-speed lag, but Light-speed lag is in my opinion, part of what makes more realistic space combat that much more suspenseful and cool.

Okay. I had already reached the conclusion that radar and powerful optics, combined with a powerful computer navigation system would work out to a moderate distance. I was just hoping that there were other options I'd overlooked which would be more useful in situations where a possible enemy has the technology to violate light speed (actual, not apparent FTL). With just optics/radar, you're basically blind until anyone with Star Wars/Star Trek/Stargate/insertotherscificannonhere tech is right on top of you. Also makes plotting apparent FTL travel quite cumbersome.

PostPosted: Thu Mar 06, 2014 11:10 pm
by The Corparation
Phanagoria wrote:
The Corparation wrote:Besides the obvious candidate of Radar, I'd recommend Lolpowerful Infared Telescopes. Space is cold. Spaceships are hot. Spaceship engines are hotter. A decent infrared telescope using modern technology would be able to pick up the altitude jets of a Space Shuttle dicking around in the Asteroid belt. If that shuttle was somehow in the vicinity of Pluto and fired up its main engines, that same telescope would once again be able to pick it up. And that's just measly chemical rockets. If you've got a fancy fusion drive, or a nuclear reactor of some sort, you can be seen from even further. Of course you do have to deal with light-speed lag, but Light-speed lag is in my opinion, part of what makes more realistic space combat that much more suspenseful and cool.

Okay. I had already reached the conclusion that radar and powerful optics, combined with a powerful computer navigation system would work out to a moderate distance. I was just hoping that there were other options I'd overlooked which would be more useful in situations where a possible enemy has the technology to violate light speed (actual, not apparent FTL). With just optics/radar, you're basically blind until anyone with Star Wars/Star Trek/Stargate/insertotherscificannonhere tech is right on top of you. Also makes plotting apparent FTL travel quite cumbersome.

For Space combat you''re kind of stuck with the EM spectrum in terms of sensors. There's nothing else you can use. There's really no way in RL for FTL sensors. If you want FTL sensors you're going to have to handwave and technobabble. On the subject of Navigation though, there's not necessarily a need for FTL sensors to plot a course, you can just use your telescopes to locate known Pulsars and plot your course using those. There's one or two articles I read a while back on the concept. I don't have them handy or I'd link them.

PostPosted: Thu Mar 06, 2014 11:24 pm
by Phanagoria
The Corparation wrote:
Phanagoria wrote:Okay. I had already reached the conclusion that radar and powerful optics, combined with a powerful computer navigation system would work out to a moderate distance. I was just hoping that there were other options I'd overlooked which would be more useful in situations where a possible enemy has the technology to violate light speed (actual, not apparent FTL). With just optics/radar, you're basically blind until anyone with Star Wars/Star Trek/Stargate/insertotherscificannonhere tech is right on top of you. Also makes plotting apparent FTL travel quite cumbersome.

For Space combat you''re kind of stuck with the EM spectrum in terms of sensors. There's nothing else you can use. There's really no way in RL for FTL sensors. If you want FTL sensors you're going to have to handwave and technobabble. On the subject of Navigation though, there's not necessarily a need for FTL sensors to plot a course, you can just use your telescopes to locate known Pulsars and plot your course using those. There's one or two articles I read a while back on the concept. I don't have them handy or I'd link them.

I'm planning to use a wormhole based, apparent FTL means of transportation. This means near instantaneous transit between two points of space time. So doing things like appearing inside a star, or next to a black hole, become possible if I use optics and a computer to try to predict the exact position of stars and other bodies many light years away.

Not sure how pulsars would help with that.

PostPosted: Fri Mar 07, 2014 12:27 pm
by The Corparation
Phanagoria wrote:
The Corparation wrote:For Space combat you''re kind of stuck with the EM spectrum in terms of sensors. There's nothing else you can use. There's really no way in RL for FTL sensors. If you want FTL sensors you're going to have to handwave and technobabble. On the subject of Navigation though, there's not necessarily a need for FTL sensors to plot a course, you can just use your telescopes to locate known Pulsars and plot your course using those. There's one or two articles I read a while back on the concept. I don't have them handy or I'd link them.

I'm planning to use a wormhole based, apparent FTL means of transportation. This means near instantaneous transit between two points of space time. So doing things like appearing inside a star, or next to a black hole, become possible if I use optics and a computer to try to predict the exact position of stars and other bodies many light years away.

Not sure how pulsars would help with that.

Pulsars provided a fixed point in space that are easy to find and identify. Find a few known ones and you can figure out your exact location and from there figure out where you need to go. It's the same basic principles as GPS. Finding a location based on your relation to known locations. As for appearing inside a star or something, space is big really big, and the the things in it move in a somewhat predictable path. It's a bit trickier to calculate the orbit of a star than it is to do it with a planet, but you can still get a fairly accurate prediction barring things like the death of a star or other significant cosmic event.

As an aside note appearing next to a black hole, assuming you're not too close is no different than orbiting a star of the same mass. A black hole isn't like a giant funnel that swallows everything. It's just a mass that has gravity little different than a star of the same mass. Granted you're screwed if you get to close, but then the star is also likely to rew you over of you get close.

PostPosted: Fri Mar 07, 2014 12:40 pm
by Kouralia
DnalweN acilbupeR wrote:How about we post police related thingies

You realise this thread is basically 'NS Police Realism Consultation Thread'? ;)

Image

Kouralian police have the best police cars. This is objective.