Triplebaconation wrote:Triplebaconation wrote:Odd. Perhaps you have the scale wrong.
Ah. Just as I suspected. The one oddity is the nose, which I stole from an obscure Ted Nomura comic because I thought it looked cool. Since this is supposed to be a mediocre FT fighter I felt that was justified.
Well, that certainly helps with figuring out what the scale is. Seeing as it's FT, that changes things by a fair bit. The engines look like they're too small to me still, but it's plausible given that much technological advancement. The chimes also make sense if you want a very high speed and high altitude aircraft. I assumed this was an MT/PMT fighter when I laid into it, so I apologize for the misunderstanding.
That said, the wings are swept too much for their size FT or not. I say move the leading edge of the wing root forward to about where the F-16's anchors on that underlay and reduce the sweep of the trailing edge. That'll make it a tail-first delta, which would be much more aerodynamic. I'd also terminate the chimes before the radome to avoid interfering with radar operation.
Zeinbrad wrote:Mind helping me make the specs for it, and maybe, work on the Ragon craft for their elite squadrons?
Triplebaconation wrote:You'd probably be better off asking an expert like Velkanika.
I'm game. I'd say it maxes out at ~Mach 3.5-4 at around 100-120,000 feet altitude on Earth, just as a first guess from the limited art available (can't see the intake design or fuselage profile). You'll want to have variable-geometry intakes with precoolers to keep your engines operating for long periods of time. You'll also want internal weapon bays and heavy area ruling to minimize drag, and skin that can expand under prolonged heat. The SR-71 had corrugated skin so that it wouldn't buckle when it expanded at cruising speed. You also might want trapezoidal wings for hypersonic flight.