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PostPosted: Fri Jun 18, 2010 3:20 pm
by Senestrum
Bafuria wrote:
Senestrum wrote:
Bafuria wrote:
Satirius wrote:
Bafuria wrote:
Satirius wrote:Turret basket is quite narrow.


It doesn't have any. The Gunner lies on his back inside the turret.

That would make your gunner liable to get killed quite easily, and also the breech may punch him in the crotch or chin. How do you expect the gun to load too if the gunner is in the way?

You'll also want to move the top hatch forward. The way it is will make manning the MG a stone-cold bitch.


The Gunner isn't behind the breech, he's is in the right part of the turret.

The left part of the turret contains a 12 shell cylinder. When that cylinder is empty, a speedloader behind the cylinder pushes another 12 shells into the cylinder.
The main gun is basically a massive revolver. 8)

I planned to make the gunner sit up to use the MG, but now I can see how that would be problematic, I'll fix that.


Have you actually drawn all that out, components and all, to make sure that it A: fits, and B: actually makes sense? Come on man, don't be like Lyras. :o


Yup, It fits alright, but it's very cramped in there. :meh:

Edit: There is a 175 cm height limit in case you want to buy it ;)

Sorry man, I wouldn't buy anything that I, personally, could not fit in. Besides, I already have a tank, and I know I can fit in it. ;)

PostPosted: Fri Jun 18, 2010 4:39 pm
by Satirius
wat no 170mm

PostPosted: Fri Jun 18, 2010 9:10 pm
by Missourian Rebels
Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

PostPosted: Fri Jun 18, 2010 9:12 pm
by Lizardiar
Missourian Rebels wrote:Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

Get out.

PostPosted: Fri Jun 18, 2010 9:14 pm
by Techno-Soviet
Lizardiar wrote:
Missourian Rebels wrote:Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

Get out.


Why? That seems...erm...reasonable.

After all, naval class railguns proposed by General Atomics and currently in the testing phase (google "Blitzer railgun") have a 200+ mi. range. That's with modern materials.

He could be FT, after all.

PostPosted: Fri Jun 18, 2010 9:15 pm
by Hegstoria
Techno-Soviet wrote:
Lizardiar wrote:
Missourian Rebels wrote:Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

Get out.


Why? That seems...erm...reasonable.

After all, naval class railguns proposed by General Atomics and currently in the testing phase (google "Blitzer railgun") have a 200+ mi. range. That's with modern materials.

He could be FT, after all.

Mechs aren't MBT's, it was agreed.

PostPosted: Fri Jun 18, 2010 9:16 pm
by Lizardiar
Techno-Soviet wrote:
Lizardiar wrote:
Missourian Rebels wrote:Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

Get out.


Why? That seems...erm...reasonable.

After all, naval class railguns proposed by General Atomics and currently in the testing phase (google "Blitzer railgun") have a 200+ mi. range. That's with modern materials.

He could be FT, after all.

We have already established through blood, sweat, and a few tears, that mechs are in no way possible a Tank. They are not, and never will be.

PostPosted: Fri Jun 18, 2010 9:16 pm
by The Corparation
Techno-Soviet wrote:
Lizardiar wrote:
Missourian Rebels wrote:Image

Power System: Custom Strocktonite Electric Engine
Drive System: Custom High-Performance Super-Servos
Crew: 2, one Pilot and one Gunner
Armament:
2 Railguns firing Lead Coated Uranium (Active, not Depleted) Shells anywhere within 250 Miles
4 Heavy Machine Guns firing Conventional 50 Caliber Bullets

Get out.


Why? That seems...erm...reasonable.

After all, naval class railguns proposed by General Atomics and currently in the testing phase (google "Blitzer railgun") have a 200+ mi. range. That's with modern materials.

He could be FT, after all.

Its a mech. This thread is for tanks. mechs =/= tanks

PostPosted: Fri Jun 18, 2010 9:18 pm
by Techno-Soviet
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

PostPosted: Fri Jun 18, 2010 9:19 pm
by LINTYLAND
Here we go again :palm:

PostPosted: Fri Jun 18, 2010 9:19 pm
by Hegstoria
Techno-Soviet wrote:
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

There was a massive argument here, spanning page after page that established that they are not, you can go back and find it yourself.

PostPosted: Fri Jun 18, 2010 9:20 pm
by Lizardiar
Hegstoria wrote:
Techno-Soviet wrote:
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

There was a massive argument here, spanning page after page that established that they are not, you can go back and find it yourself.

Search Mechs and go to the 2nd Page, Nervun has it.

PostPosted: Fri Jun 18, 2010 9:20 pm
by The Corparation
Techno-Soviet wrote:
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

Look through the thread, the issue has come up multiple times.

PostPosted: Fri Jun 18, 2010 9:23 pm
by Techno-Soviet
The Corparation wrote:
Techno-Soviet wrote:
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

Look through the thread, the issue has come up multiple times.


I found it. To prevent further issues like that from occurring, I suppose that the mech thread should be linked, and a disclaimer should be put on the top of the front page reading "THIS IS NOT A MECH THREAD: MECHS GO HERE <Insert link to Mech thread>"

I think that's reasonable, at least to prevent confusion from newbies.

viewtopic.php?f=23&t=25849

There is the link.

PostPosted: Fri Jun 18, 2010 9:25 pm
by Missourian Rebels
forget it

PostPosted: Fri Jun 18, 2010 9:26 pm
by Ramsetia
Techno-Soviet wrote:
The Corparation wrote:
Techno-Soviet wrote:
Hegstoria wrote:Mechs aren't MBT's, it was agreed.


Can I see a mod post supporting your claim?

Look through the thread, the issue has come up multiple times.


I found it. To prevent further issues like that from occurring, I suppose that the mech thread should be linked, and a disclaimer should be put on the top of the front page reading "THIS IS NOT A MECH THREAD: MECHS GO HERE <Insert link to Mech thread>"

I think that's reasonable, at least to prevent confusion from newbies.

viewtopic.php?f=23&t=25849

There is the link.


It won't work. Newbies would just click the 'newest post' button and never see the disclaimer. I suggest altering the topic title to outright declare mecha a taboo subject in this thread.

PostPosted: Fri Jun 18, 2010 9:28 pm
by BLACKGRUE
Well it all depends on your definition of "Main battle tank"

we have exceedingly common medium tanks called "Hammers" We have an elite non-standardised tank corp called "Steel legion"who have their tanks built individually. We have super-heavy landships. We have tank-mech hybrids known as "arachs"

PostPosted: Fri Jun 18, 2010 9:29 pm
by Missourian Rebels
actually I'm a mix of MT and PMT, right in the transition area,
and technically that is not a Mecha, it is a damn Metal Gear, seeing as it was produced mainly to launch nuclear weapons

PostPosted: Fri Jun 18, 2010 9:30 pm
by Hegstoria
BLACKGRUE wrote:Well it all depends on your definition of "Main battle tank"

we have exceedingly common medium tanks called "Hammers" We have an elite non-standardised tank corp called "Steel legion"who have their tanks built individually. We have super-heavy landships. We have tank-mech hybrids known as "arachs"

NO! WE ARE NOT DOING THIS AGAIN! IT IS NOT AN MBT!

PostPosted: Fri Jun 18, 2010 9:31 pm
by BLACKGRUE
Uh... they're not really mechs either. the best definition is "walking tank"

PostPosted: Fri Jun 18, 2010 9:35 pm
by Ramsetia
Missourian Rebels wrote:actually I'm a mix of MT and PMT, right in the transition area,
and technically that is not a Mecha, it is a damn Metal Gear, seeing as it was produced mainly to launch nuclear weapons


Metal Gears, every single one, are all Mechs. They are a mechanical armoured vehicle utilising an animalistic stature and walking on two or more legs.

Shagohad MIGHT be considered a tank. But once they got legs, Metal gears became walkers, mecha.

PostPosted: Fri Jun 18, 2010 9:37 pm
by The Corparation
Missourian Rebels wrote:actually I'm a mix of MT and PMT, right in the transition area,
and technically that is not a Mecha, it is a damn Metal Gear, seeing as it was produced mainly to launch nuclear weapons

Well if its built to launch nukes, it wouldn't be a MBT would it? It would be in the self propelled artillery catagory.

PostPosted: Fri Jun 18, 2010 10:32 pm
by Senestrum
BLACKGRUE wrote:Uh... they're not really mechs either. the best definition is "walking tank"

A mech, as it applies to this topic, is a vehicle that utilizes mechanical legs to walk around. It doesn't matter if it looks vaguely like something that might be termed a crappy tank, because it still has legs, and it still has the extreme, absurd, and above all hilarious problems that those entail. The only place where it would be advantageous to give your military vehicles legs is the mythical Giant Stair World, and your "walking tank" probably couldn't even handle that.



tl/dr: It doesn't have to be a fifty foot tall robo-samurai to be a mech, it still has terrible problems, go talk about it in the mech thread.

PostPosted: Sat Jun 19, 2010 12:44 am
by The Grand World Order
Image

The Divine Tiger's primary armament is a modern 152mm gun/missile system, which, given the technology available today, gives the Divine Tiger some serious firepower potential. The on-board computers allow for the gunner to cycle through thermal "hotspots" (which another tank would most certainly be) for automatic aiming, though of course, manual aiming via side-stick or yoke is certainly a feature. Said computer targeting programs also permit the gunner to target signals given by friendly forces, thus allowing for much easier indirect fire. The DT's secondary armament is typically a 20mm autocannon, though a good number (dubbed Fat Mamas or Longcats) are equipped with .50BMG machine guns. Tertiary (as in, the commander's gun) armament is typically a Dillon Aerospace/M134 minigun, either on an electronic mount or with a ballistic shielding system surrounding the hatch. There is also room for a fourth machine gun, as the DT can carry an optional fourth crew member for in-field maintenance or as a reserve. This fourth gun is never one weapon in particular; it can range from an MG42 to a GMG to a TOW.

The missiles the DT can carry vary, with some of them guided by infrared, others by active RADAR homing, et cetera. One of the most commonly carried missiles is basically a 152mm tank-launched Javelin missile, with three main variants: one designed for anti-tank purposes (obviously), one as an anti-personnel beehive (flechette) munition, and one as a cluster bomb. The Divine Tiger is also capable of firing a 152mm version of the SADARM shell.

The DT is also equipped with an Infantry Denial System, which is to prevent the tank from getting mobbed from all sides. The general workings of it feature grenade launchers positioned to give a 360 degree field of fire, with the launchers defaulting to firing at 30 feet from the tank. As said before, this is designed to prevent the tank from being mobbed by hostile infantry. Obviously, the IDS is not to be used if the DT is supported by friendly infantry.

Armor also varies on the Divine Tiger. The DT was designed to have almost all of its armor easily removed at a proper depot, thus allowing for easier maintenance and modularity. The standard Army package (and it should be noted that the Army makes the most use of these) makes the Divine Tiger weigh 88 tons, equipped with Chobham-Dorchester composite armor, depleted uranium mesh, et cetera. The DT comes equipped with a noble gas fire suppression system and blowout panels. Newer Divine Tigers are being built with automated active protection systems, and operations are underway to equip the GWO's current tanks with them. Certain tanks that are deemed more important (i.e. commanding tanks, specialized equipment tanks), or tanks about to go into an area with an even higher danger than usual, are also equipped with ERA.

The DT's communications systems are designed to work with the GWO's BattleCOM network, displaying GPS, friendly/hostile forces (via the transmission and automated response to certain radio signals), live satellite uplink, remote vehicle slaver, and, of course, direct contact with the force's BattleCOM operators.

That's the DT in a nutshell.


Of course, for lighter purposes, we use the M1202 and, to a lesser extent, the M1128.

PostPosted: Sat Jun 19, 2010 7:32 am
by Amerikians
The Grand World Order wrote:Image

The Divine Tiger's primary armament is a modern 152mm gun/missile system, which, given the technology available today, gives the Divine Tiger some serious firepower potential. The on-board computers allow for the gunner to cycle through thermal "hotspots" (which another tank would most certainly be) for automatic aiming, though of course, manual aiming via side-stick or yoke is certainly a feature. Said computer targeting programs also permit the gunner to target signals given by friendly forces, thus allowing for much easier indirect fire. The DT's secondary armament is typically a 20mm autocannon, though a good number (dubbed Fat Mamas or Longcats) are equipped with .50BMG machine guns. Tertiary (as in, the commander's gun) armament is typically a Dillon Aerospace/M134 minigun, either on an electronic mount or with a ballistic shielding system surrounding the hatch. There is also room for a fourth machine gun, as the DT can carry an optional fourth crew member for in-field maintenance or as a reserve. This fourth gun is never one weapon in particular; it can range from an MG42 to a GMG to a TOW.

The missiles the DT can carry vary, with some of them guided by infrared, others by active RADAR homing, et cetera. One of the most commonly carried missiles is basically a 152mm tank-launched Javelin missile, with three main variants: one designed for anti-tank purposes (obviously), one as an anti-personnel beehive (flechette) munition, and one as a cluster bomb. The Divine Tiger is also capable of firing a 152mm version of the SADARM shell.

The DT is also equipped with an Infantry Denial System, which is to prevent the tank from getting mobbed from all sides. The general workings of it feature grenade launchers positioned to give a 360 degree field of fire, with the launchers defaulting to firing at 30 feet from the tank. As said before, this is designed to prevent the tank from being mobbed by hostile infantry. Obviously, the IDS is not to be used if the DT is supported by friendly infantry.

Armor also varies on the Divine Tiger. The DT was designed to have almost all of its armor easily removed at a proper depot, thus allowing for easier maintenance and modularity. The standard Army package (and it should be noted that the Army makes the most use of these) makes the Divine Tiger weigh 88 tons, equipped with Chobham-Dorchester composite armor, depleted uranium mesh, et cetera. The DT comes equipped with a noble gas fire suppression system and blowout panels. Newer Divine Tigers are being built with automated active protection systems, and operations are underway to equip the GWO's current tanks with them. Certain tanks that are deemed more important (i.e. commanding tanks, specialized equipment tanks), or tanks about to go into an area with an even higher danger than usual, are also equipped with ERA.

The DT's communications systems are designed to work with the GWO's BattleCOM network, displaying GPS, friendly/hostile forces (via the transmission and automated response to certain radio signals), live satellite uplink, remote vehicle slaver, and, of course, direct contact with the force's BattleCOM operators.

That's the DT in a nutshell.


Of course, for lighter purposes, we use the M1202 and, to a lesser extent, the M1128.


That sir, is one Epic Tank.