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NS Military Realism Consultation Thread #4

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Who should OP the next Military Realism Consultation Thread?

Imperializt Russia
59
60%
The Kievan People
21
21%
Velkanika
8
8%
Vitaphone Racing
11
11%
 
Total votes : 99

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The Nuclear Fist
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Posts: 33214
Founded: May 02, 2010
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Postby The Nuclear Fist » Thu Nov 21, 2013 7:02 am

Immoren wrote:Needs 2-3 Forward observer teams. :P

I was hoping I could just have folks at the squad level, who should be equipped with radios anyway, ask for it. I realize now how bad an idea that is.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Imperializt Russia
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Postby Imperializt Russia » Thu Nov 21, 2013 7:06 am

The Nuclear Fist wrote:
Imperializt Russia wrote:The Forward Observation Commander probably has observation to do. The Commissar has dissidents to execute, the medics people to treat and the Company Chief has a company to command.

I would just like to point out that the Provisions Commissar is the equivalent of a quartermaster, in charge of the provisions commissary, and thus a sort of logistics officer not authorized to execute people.

Ah, in that capacity, the term would just be "commissary".
"Commissar" typically refers to a political officer attached to a formation, an typically would imply a "commissioner" in western parlance.
Last edited by Imperializt Russia on Thu Nov 21, 2013 7:07 am, edited 1 time in total.
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The Nuclear Fist
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Postby The Nuclear Fist » Thu Nov 21, 2013 7:14 am

Imperializt Russia wrote:
The Nuclear Fist wrote:I would just like to point out that the Provisions Commissar is the equivalent of a quartermaster, in charge of the provisions commissary, and thus a sort of logistics officer not authorized to execute people.

Ah, in that capacity, the term would just be "commissary".
"Commissar" typically refers to a political officer attached to a formation, an typically would imply a "commissioner" in western parlance.

Ah. Well, I think I'll stick with 'Provisions Commissar', even if 'Provisions Commissioner' would make more sense. It sounds more intimidating for someone who just passes out supplies. I guess he works for the Provisions Commissariat, sort of like the French.

Though Company Adjutants, who are the assistant company leaders, hold dual positions as political officers, that function is more or less ceremonial. 'Real' Commissars don't really make an appearance until the regimental level and up, where they're more involved in morale and serve as seconds-in-command. Regimental Commissars are the ones with the authority to execute, though obviously their CO can override them. They also compile reports on the general status of their units and pass it up to the Military Central Committee back in Rustonia.
Last edited by The Nuclear Fist on Thu Nov 21, 2013 7:15 am, edited 1 time in total.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Crookfur
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Postby Crookfur » Thu Nov 21, 2013 8:19 am

Sovereign Imperial Monarchy wrote:I do know that AHEAD uses a revolver style as opposed to a gatling style that the phalanx uses.

However I wanted to implement a proximity fuse on a rapid firing gun platform like AHEAD and so increased the caliber to 40mm instead of 35mm to add more range and size of the round to make the proximity round more effective. Also I intend to have these things placed on naval ships in similar fashion to the phalanx CIWS on carriers, destroyers, cruisers, etc.

I also know of the larger guns like the Melara, but too large to place on ships like carriers for anti-air defense, unless you think it's not too large to place.


AHEAD isn't a gun system just an ammo type or rather orlikon's name for thier version of a type of ammo. Thus AHEAD itself is only availble in 30mm and Oerlikon's beloved 35mm but IIRC others produce simialr rounds for stuff like 40mm L70. AHEAD isn't actually proximity fused but uses a progammbed timed air burst. This is largely similar to old fashioned VT fusing but that the detoantion time/point only set as the projectile leaves the guns muzzle.

To be honest for 40mm roudns you would liekly be better off using porgrammable air burst as opposed to a proximity fuse as the fuses will be smaller allowing you to maximise the explody fragmenting death payload.

Proper prox fuses do how ever make more sense when you get to bigger calibres like 57mm and 3" where you tend to have capacity to sapre for a bigger fuse and don't have as much in the way of rate of fire. At that size you can also look at guiding the round see the Extended Area Protection System (EAPS) land based CRAM type system and Oto Melera's 76mm DART ammo.

A 40mm rotary barreled gun mount is likely to end up being as a big as a single barrel rapid fire 3"/75mm/76mm gun mount as it is. Really 25mm is about as a big as you can go for a non deck penetrating bolt on CIWS like Phalanx (and a 25mm conversion for Phalanx was marketed back in the day
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Immoren
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Postby Immoren » Thu Nov 21, 2013 8:51 am

The Nuclear Fist wrote:
Immoren wrote:Needs 2-3 Forward observer teams. :P

I was hoping I could just have folks at the squad level, who should be equipped with radios anyway, ask for it. I realize now how bad an idea that is.


Squad leaders probably could ask indirect support. But there's still good thing to have soldiers/officers with authority to order artillery strikes.
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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The Nuclear Fist
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Postby The Nuclear Fist » Thu Nov 21, 2013 9:00 am

Immoren wrote:
The Nuclear Fist wrote:I was hoping I could just have folks at the squad level, who should be equipped with radios anyway, ask for it. I realize now how bad an idea that is.


Squad leaders probably could ask indirect support. But there's still good thing to have soldiers/officers with authority to order artillery strikes.

So maybe attach a forward observation team with each platoon, then? So there'd be three of them per company?
Last edited by The Nuclear Fist on Thu Nov 21, 2013 9:14 am, edited 2 times in total.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Edward Richtofen
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Postby Edward Richtofen » Thu Nov 21, 2013 9:12 am

Decent strategies for zombie hordes?

How do I use my commandos properly?
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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Thu Nov 21, 2013 9:15 am

Revolutionary People's Army Company Composition.

I feel like three observation teams is potentially smart considering IC'ly Rustonian doctrine is supposed to be artillery intensive.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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The Akasha Colony
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Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Thu Nov 21, 2013 9:51 am

Yes Im Biop wrote:That's fucking terrifying, There's gotta be an easier way to defend against them. I mean we can shoot down missiles, torpedoes (As a rule I think) Move a lot slower.


However, so do whatever you would attempt to intercept the torpedo with. So yes, the torpedoes are slower, but so are the interceptors, and normal guidance methods like radar, IR, and EO don't work. This is what makes them so hard to accurately engage, coupled with the fact that their shorter range and deployment from usually stealthed platforms makes them tricky to detect.

As an absolute last line of defense, theoretically supercavitating ammunition from a shipboard CIWS could engage them at extremely close ranges, but this of course requires some method to properly detect them with sufficient accuracy. If equipped with a self-detonation fuze, then the detonation of a heavyweight torpedo so close to the ship could very well irreparably damage it anyway.
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Immoren
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Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Thu Nov 21, 2013 11:22 am

The Nuclear Fist wrote:Revolutionary People's Army Company Composition.

I feel like three observation teams is potentially smart considering IC'ly Rustonian doctrine is supposed to be artillery intensive.


So does Provisions Comissar drive between his company and battalion's supply depot and himself carry supplies from there with van+trailer combo.
Or does drive between company and battalion's supply depot in smallish jeep/land rover/humvee like car and shout at guys at depot that they his COy is low in ammo, food and water and they need to send a truck to bring them in?
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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The Nuclear Fist
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Postby The Nuclear Fist » Thu Nov 21, 2013 11:23 am

Immoren wrote:
The Nuclear Fist wrote:Revolutionary People's Army Company Composition.

I feel like three observation teams is potentially smart considering IC'ly Rustonian doctrine is supposed to be artillery intensive.


So does Provisions Comissar drive between his company and battalion's supply depot and himself carry supplies from there with van+trailer combo.
Or does drive between company and battalion's supply depot in smallish jeep/land rover/humvee like car and shout at guys at depot that they his COy is low in ammo, food and water and they need to send a truck to bring them in?

"I hear a noise. I look up, and see a detail flying completely over my head."

In other words, I hadn't thought of that. Is there something I should add? Provisions Commissar is basically a quartermaster.
Last edited by The Nuclear Fist on Thu Nov 21, 2013 11:24 am, edited 1 time in total.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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The Nuclear Fist
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Founded: May 02, 2010
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Postby The Nuclear Fist » Thu Nov 21, 2013 11:31 am

I feel like I should probably attach a crew to the Provisions Commissar, like a support squad/platoon or some such. I'd prefer it if he brought the supplies himself because I think a company is still small enough for a few people to move necessary supplies to it without there being too much of a delay.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Immoren
Khan of Spam
 
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Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Thu Nov 21, 2013 11:33 am

The Nuclear Fist wrote:
Immoren wrote:
So does Provisions Comissar drive between his company and battalion's supply depot and himself carry supplies from there with van+trailer combo.
Or does drive between company and battalion's supply depot in smallish jeep/land rover/humvee like car and shout at guys at depot that they his COy is low in ammo, food and water and they need to send a truck to bring them in?

"I hear a noise. I look up, and see a detail flying completely over my head."

In other words, I hadn't thought of that. Is there something I should add? Provisions Commissar is basically a quartermaster.


Probably you should at truck or two at COy level and jeep or van for Quartermaster.
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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The Nuclear Fist
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Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Thu Nov 21, 2013 11:35 am

Immoren wrote:
The Nuclear Fist wrote:"I hear a noise. I look up, and see a detail flying completely over my head."

In other words, I hadn't thought of that. Is there something I should add? Provisions Commissar is basically a quartermaster.


Probably you should at truck or two at COy level and jeep or van for Quartermaster.

Hmm. How about a jeep and two trucks per company? That's only an additional four men, since the Provisions Commissar is driving himself.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Immoren
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Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Thu Nov 21, 2013 11:37 am

The Nuclear Fist wrote:
Immoren wrote:
Probably you should at truck or two at COy level and jeep or van for Quartermaster.

Hmm. How about a jeep and two trucks per company? That's only an additional four men, since the Provisions Commissar is driving himself.


It's good.
Not too many trucks. :P
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

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The Nuclear Fist
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Ex-Nation

Postby The Nuclear Fist » Thu Nov 21, 2013 11:44 am

RPA Company Organization.

I'll put the Provisions Commissar in a jeep, his truck crews in a pair of M35s, and HQ gets put in an APC with any excess/spare equipment shoved along for the ride.

Total number of men: 191.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

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Radictistan
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Inoffensive Centrist Democracy

Postby Radictistan » Thu Nov 21, 2013 11:57 am

Sorry. Wrong thread.
Last edited by Radictistan on Thu Nov 21, 2013 11:58 am, edited 1 time in total.

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Kouralia
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Democratic Socialists

Postby Kouralia » Thu Nov 21, 2013 11:57 am

Immoren wrote:
The Nuclear Fist wrote:Hmm. How about a jeep and two trucks per company? That's only an additional four men, since the Provisions Commissar is driving himself.


It's good.
Not too many trucks. :P

D:

I have far less trucks.
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Primordial Luxa
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Postby Primordial Luxa » Thu Nov 21, 2013 12:58 pm

Greetings
I just started working on my nations military organization
This is what i currently have for my Mechanized Platoon
http://farm4.staticflickr.com/3758/1097 ... 3027_o.png

Clarifications
Immortal Squad: slightly PMT squads with heavy ballistic suits, armed with slightly heavier weapons: Airburst rifles, LMG's and shot guns. Mainly used for urban fighting or CQC
Combatant Squad: Rifle squads
Warden Squad: This is a heavy weapons squad. It consists of three, three man teams and a sergeant. Each team is armed with an ATGM, mortar, autocannon, or HMG,
Specialist Squad: This is a rifle squad with 5 gunners instead of 2

suggestions?
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Lydenburg
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Founded: May 20, 2011
Ex-Nation

Postby Lydenburg » Thu Nov 21, 2013 1:12 pm

Primordial Luxa wrote:Greetings
I just started working on my nations military organization
This is what i currently have for my Mechanized Platoon
http://farm4.staticflickr.com/3758/1097 ... 3027_o.png

Clarifications
Immortal Squad: slightly PMT squads with heavy ballistic suits, armed with slightly heavier weapons: Airburst rifles, LMG's and shot guns. Mainly used for urban fighting or CQC
Combatant Squad: Rifle squads
Warden Squad: This is a heavy weapons squad. It consists of three, three man teams and a sergeant. Each team is armed with an ATGM, mortar, autocannon, or HMG,
Specialist Squad: This is a rifle squad with 5 gunners instead of 2

suggestions?


Why 5 in the Specs?
Last edited by Lydenburg on Thu Nov 21, 2013 1:12 pm, edited 1 time in total.

Ek bly in Australie nou, maar Afrika sal altyd in my hart wees. Maak nie saak wat gebeur nie, ek is trots om te kan sê ek is 'n kind van hierdie ingewikkelde soms wrede kontinent. Mis jou altyd my Suid-Afrika, hier met n seer hart al die pad van Melbourne af!


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Sovereign Imperial Monarchy
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Founded: Jul 20, 2012
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Postby Sovereign Imperial Monarchy » Thu Nov 21, 2013 1:27 pm

Crookfur wrote:AHEAD isn't a gun system just an ammo type or rather orlikon's name for thier version of a type of ammo. Thus AHEAD itself is only availble in 30mm and Oerlikon's beloved 35mm but IIRC others produce simialr rounds for stuff like 40mm L70. AHEAD isn't actually proximity fused but uses a progammbed timed air burst. This is largely similar to old fashioned VT fusing but that the detoantion time/point only set as the projectile leaves the guns muzzle.

To be honest for 40mm roudns you would liekly be better off using porgrammable air burst as opposed to a proximity fuse as the fuses will be smaller allowing you to maximise the explody fragmenting death payload.

Proper prox fuses do how ever make more sense when you get to bigger calibres like 57mm and 3" where you tend to have capacity to sapre for a bigger fuse and don't have as much in the way of rate of fire. At that size you can also look at guiding the round see the Extended Area Protection System (EAPS) land based CRAM type system and Oto Melera's 76mm DART ammo.

A 40mm rotary barreled gun mount is likely to end up being as a big as a single barrel rapid fire 3"/75mm/76mm gun mount as it is. Really 25mm is about as a big as you can go for a non deck penetrating bolt on CIWS like Phalanx (and a 25mm conversion for Phalanx was marketed back in the day



I have a tendencies to misread or overlook things often like mistaking AHEAD as a gun system.

However with that said, I'll dedicate the proximity rounds for larger mounts like the Melera 76mm or make a bit larger to not make the specifications exactly alike.

Then the air bursting rounds is actually what I have in mind for a CIWS that is filled with heavy metal shrapnel and have the 3 barreled rotary gun mount be a 35mm caliber for larger ships like Carriers or Cruisers.

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Primordial Luxa
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Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Thu Nov 21, 2013 1:52 pm

Lydenburg wrote:
Primordial Luxa wrote:Greetings
I just started working on my nations military organization
This is what i currently have for my Mechanized Platoon
http://farm4.staticflickr.com/3758/1097 ... 3027_o.png

Clarifications
Immortal Squad: slightly PMT squads with heavy ballistic suits, armed with slightly heavier weapons: Airburst rifles, LMG's and shot guns. Mainly used for urban fighting or CQC
Combatant Squad: Rifle squads
Warden Squad: This is a heavy weapons squad. It consists of three, three man teams and a sergeant. Each team is armed with an ATGM, mortar, autocannon, or HMG,
Specialist Squad: This is a rifle squad with 5 gunners instead of 2

suggestions?


Why 5 in the Specs?


Normally their armed with ATGMs or SAMs so they fufill that role. But sometime they take LMGs or airburst rifles.
The basic idea was to have increased firepower without need crew served weapons like Mortars, Javlins or HMG but still fufill the same role.
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Monfrox wrote:But it's not like we've known Prim to really stick with normality...

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Gallia-
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Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Thu Nov 21, 2013 1:58 pm

Yes Im Biop wrote:That's fucking terrifying, There's gotta be an easier way to defend against them. I mean we can shoot down missiles, torpedoes (As a rule I think) Move a lot slower.


There is.

You can either use anti-torpedoes, or you can not be hit in the first place by killing the submarine before he gets close enough to launch.

The latter is the only defence method irl, anti-torpedoes have yet to see operational deployment on surface ships because they're still in prototypical form.
Last edited by Gallia- on Thu Nov 21, 2013 2:00 pm, edited 1 time in total.

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Crookfur
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Postby Crookfur » Thu Nov 21, 2013 2:59 pm

Gallia- wrote:
Yes Im Biop wrote:That's fucking terrifying, There's gotta be an easier way to defend against them. I mean we can shoot down missiles, torpedoes (As a rule I think) Move a lot slower.


There is.

You can either use anti-torpedoes, or you can not be hit in the first place by killing the submarine before he gets close enough to launch.

The latter is the only defence method irl, anti-torpedoes have yet to see operational deployment on surface ships because they're still in prototypical form.


There is also the somewhat hit and miss (mostly miss) technique of using a hedgehog/ RBU-6000 launcher to spam explosives into the predicted (guessed) path of the torpedo.
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The Akasha Colony
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Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Thu Nov 21, 2013 3:16 pm

Primordial Luxa wrote:
Lydenburg wrote:
Why 5 in the Specs?


Normally their armed with ATGMs or SAMs so they fufill that role. But sometime they take LMGs or airburst rifles.
The basic idea was to have increased firepower without need crew served weapons like Mortars, Javlins or HMG but still fufill the same role.


That's a giant platoon. Six maneuver elements? Over 70 men? And what do the other men in the platoon command squad do? Normally you don't need ten of them especially if the medics are spun off on their own. Presumably your rifle squads also have some kind of supplementary weapons?
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