NATION

PASSWORD

NS Military Realism Consultation Thread #4

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Advertisement

Remove ads

Who should OP the next Military Realism Consultation Thread?

Imperializt Russia
59
60%
The Kievan People
21
21%
Velkanika
8
8%
Vitaphone Racing
11
11%
 
Total votes : 99

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 5:45 pm

The Akasha Colony wrote:
The Nuclear Fist wrote:So confusing. So company anti-tank squads should have a mix of recoilless rifles and Spike missiles? I mean, I maybe could just issue them the Spikes, since there are already 2 RPG-32s per squad.


PROTIP: You're not going to be able to make a magical super-squad that will perform perfectly under every conceivable condition. Rain will do the same thing to your enemy.

Ah, I usually forget that. :blush:
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Immoren
Khan of Spam
 
Posts: 65248
Founded: Mar 20, 2010
Democratic Socialists

Postby Immoren » Wed Nov 20, 2013 5:45 pm

:idea:
The Nuclear Fist wrote:
Immoren wrote:
Of course there are medics at company level, but you asked about company HQ ;-)

Wouldn't medics be attached to company HQ?


I have tmen part of supply and service platoon of the company, but you can do what you want.

The Nuclear Fist wrote:
Immoren wrote:
I'd think dumb rockets and recoilless rifles wouldn't care about rain.

So confusing. So company anti-tank squads should have a mix of recoilless rifles and Spike missiles? I mean, I maybe could just issue them the Spikes, since there are already 2 RPG-32s per squad.


spikes are enough for company level. what at weapons company has boils to budget and tactics and terrain. And etc
IC Flag Is a Pope Principia
discoursedrome wrote:everyone knows that quote, "I know not what weapons World War Three will be fought, but World War Four will be fought with sticks and stones," but in a way it's optimistic and inspiring because it suggests that even after destroying civilization and returning to the stone age we'll still be sufficiently globalized and bellicose to have another world war right then and there

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 5:48 pm

Thanks, everyone. I appreciate the help.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
New Vihenia
Senator
 
Posts: 3913
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Wed Nov 20, 2013 5:57 pm

The Kievan People wrote:I think I remember critiquing it.

But anyways, is radar beamriding really up to the job? While there is no doubt monopulse tracking is accurate enough to track the target, the beamrider doesn't benefit from that. Which raises the question of how the beam is modulated, historically conescan radar was the method of choice because the conical scanning modulated the beam on transmission, but is conescan radar really accurate enough for this purpose?

http://www.dtic.mil/dtic/tr/fulltext/u2/c954460.pdf

Yes, though i'm still not have a clear indication on how.. Thus i'm looking for reference like Iron Fist.. But none so far in my search.

The paper does outline some important problem related to the missile. However that is made before the era of phased array radar, it clearly outlines problem related to the multipath which affects accuracy of the missile. However this can be reduced through careful design, and minimization of sidelobe. (though not all and i haven't touched multipath yet though apparently it's been adequately solved with Iron Fist and emergence of some SAM's like Pantsyr, granted that they're command guidance instead of beamrider, nonetheless they have similar tracking problem.)

And phased array can emulate conical steering if necessary by its beamsteering (As it has practically no inertia due to lack of mechanical devices) and still get into monopulse for accuracy.

Furthermorewith phased array the beam can be prevented from "going below the horizon" to reduce error tracking associated with multipath and to prevent loss of track.


Nonetheless this might need better modeling which i don't have right now.


Another problem encountered historically with beamrider missiles was the difficulty of capture, especially at low angles. In the 1950's it was determined that missiles would end up as much as +/- 5-7 degrees off center at the end of their boost from the rail, and that a capture beam wide enough to cover this area would be too wide to function when engaging low-angle targets. The inclusion of an INS seems to be mandatory, if you want to be able to be able to capture the interceptor at very low angles with a narrow beam.


We may have compromise in this case. Another thing in mind is to use laser, though this is essentially make thing looks ugly.

And finally, manual mode seems kind of superflous. Is any crewman really going to be able to command detonate an interceptor accurately enough to kill an ATGM in flight, let alone an APFSDS?


obviously this is not for engaging ATGM. but basically some sort of "self defense" mode against other form of threat.

As iron fist.. i do consider loading other form of munitions in the APS container.
We make planes,ships,missiles,helicopters, radars and mecha musume
Deviantart|M.A.R.S|My-Ebooks

Big Picture of Service

User avatar
Primordial Luxa
Postmaster-General
 
Posts: 12092
Founded: Oct 30, 2012
Ex-Nation

Postby Primordial Luxa » Wed Nov 20, 2013 6:17 pm

How long do usually snipers operate for?
Im trying to judge how much food and supplies I should have my squads carry.
Does anyone have any advice on this sort of thing?
I was thinking a 5 man squad of two marksmen, two rifle men, and a sergeant, that would either be deployed via drop or small personal vehicle.
Swith Witherward wrote:But I trust the people here. Well, except Prim. He has shifty eyes but his cute smile make up for it.

Monfrox wrote:But it's not like we've known Prim to really stick with normality...

P2TM wrote:HORROR/THRILLER Winner - Community Choice Award For Favorite Horror/Thriller Player: Primordial Luxa


Factbook (underconstruction)
Personification Life and GAU Posts
Luxan Imperial Narcotics (The ONLY narcotics store on GE&T)

User avatar
Dewhurst-Narculis
Negotiator
 
Posts: 5053
Founded: Jun 26, 2010
Ex-Nation

Postby Dewhurst-Narculis » Wed Nov 20, 2013 6:19 pm

Depends on mission usually, could be a few days to a few weeks
PT/MT Nation
Death is the only Absolute
The Grand Duchy of Dewhurst-Narculis
|Monarchist Nation| DEFCON [3] [2][1]
Coveton Crisis 1828-Mutual victory
Quendisphere War 2010-Resolved

1st Great Southern War 1898
2nd Great Southern War 1925
3rd Great Southern War 1942-1944
4th Great Southern War 1983
Dewhurst-Narculian- Theaman War 2010
Okhotsk Conflict 2012-2013
2nd Cedorian-Gilnean War-2014 ^All Won

North Vasangal Uprising-2014-(Ongoing)
Dervistonian War-2014-(Ongoing)
One of the the original founders of: SEC, Axis, SACTO and the Great Southern Ocean Region| Nine Years and no Condemnation/Commendation, what is this?

User avatar
Anacasppia
Ambassador
 
Posts: 1656
Founded: Mar 04, 2012
Ex-Nation

Postby Anacasppia » Wed Nov 20, 2013 6:43 pm

Anacasppia wrote:Is the Visby's composite hull material ('a PVC core with a carbon fibre and vinyl laminate') a viable one in general, and would there be any difficulties in using it for a far larger ~10,000 ton ship?

Bump.
*looks at Akasha*
Foederatae Anacaspiae
Federated States of Anacaspia
Factbook | Introduction | Federated States Military Forces


Call me Ana.
I support thermonuclear warfare. Don't you?
Anemos Major wrote:Forty-five men, thirty four tons, one crew cabin... anything could happen.

Mmm... it's getting hot in here.

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 7:16 pm

So at company level, I've got this so far:

HQ:

1x Company Chief w/radiotelephone
1x Company Assistant w/radiotelephone
1x Provisions Commissar (Equivalent of Quartermaster)
1x Forward Observation Commander w/radiotelephone
2x Medics w/radiotelephone

3x 52-man platoons
1x anti-tank squad
1x HMG squad
1x Sniper team

Does that sound alright?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 7:37 pm

Playing with the idea of using biological warfare as an area denial weapon. Thought process being that if my forces are being kicked out of an occupied area and we stand little chance of getting it back soon, spreading disease infected pests or some other thing amongst the area might be an idea worth considering. Or if an offensive is bogging down and it is unlikely an area will be taken, doing the same thing. Or perhaps dropping them on enemy headquarters/food supplies when there isn't a great chance of wiping it out in one blow.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Velkanika
Minister
 
Posts: 2697
Founded: Sep 23, 2011
Ex-Nation

Postby Velkanika » Wed Nov 20, 2013 7:47 pm

The Nuclear Fist wrote:Playing with the idea of using biological warfare as an area denial weapon. Thought process being that if my forces are being kicked out of an occupied area and we stand little chance of getting it back soon, spreading disease infected pests or some other thing amongst the area might be an idea worth considering. Or if an offensive is bogging down and it is unlikely an area will be taken, doing the same thing. Or perhaps dropping them on enemy headquarters/food supplies when there isn't a great chance of wiping it out in one blow.


Anthrax spores can persist in the soil in a dangerous state for decades. It's also a bastard to get rid of them once they're there unless the weather and natural climate cooperates perfectly.

Use denser than air oil-like chemical weapons for enemy supply depots. VX is pretty much optimal for this.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
1Alfred T. Mahan, The Influence of Sea Power Upon History, 1660-1783, 12th ed. (Boston: Little Brown and Company, 1890), 26.

Please avoid conflating my in-character role playing with what I actually believe, as these are usually quite different things.

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 7:50 pm

Velkanika wrote:
The Nuclear Fist wrote:Playing with the idea of using biological warfare as an area denial weapon. Thought process being that if my forces are being kicked out of an occupied area and we stand little chance of getting it back soon, spreading disease infected pests or some other thing amongst the area might be an idea worth considering. Or if an offensive is bogging down and it is unlikely an area will be taken, doing the same thing. Or perhaps dropping them on enemy headquarters/food supplies when there isn't a great chance of wiping it out in one blow.


Anthrax spores can persist in the soil in a dangerous state for decades. It's also a bastard to get rid of them once they're there unless the weather and natural climate cooperates perfectly.

Use denser than air oil-like chemical weapons for enemy supply depots. VX is pretty much optimal for this.

I already use VX heavily for things like that. Rustonian (that's my nation) doctrine calls for unrestrained use of chemical weapons in wartime; VX, mustard gas, phosgene, and sarin being the most commonly used.

I was just thinking of using bioweapons, such as anthrax or perhaps pneumonic plague infected fleas or rats as a way to deny an enemy an area long term.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:17 pm

Thought: Is a specialized anti-air squad at the company level possible? I'm imagining a squad divided into teams equipped with MANPADS.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Krazakistan
Negotiator
 
Posts: 5230
Founded: May 01, 2012
Ex-Nation

Postby Krazakistan » Wed Nov 20, 2013 8:25 pm

The Nuclear Fist wrote:Thought: Is a specialized anti-air squad at the company level possible? I'm imagining a squad divided into teams equipped with MANPADS.

It'd be much easier to simply issue MANPADS to your company HQ and have them use it.
Secularism, restricted immigration policy, against affirmative action, voter ID laws, gun rights, democracy, free-market capitalism, egalitarianism, nationalism, and lastly, Rhodesia > Zimbabwe

Political Compass:
Economic Left/Right: 6.25
Social Libertarian/Authoritarian: -0.56
"On the other hand, and let's face it, there's always another hand, unless you're a Saudi Arabian shoplifter of course, hurt feelings can be quite traumatic. I've heard that it can take seconds, sometimes even minutes, to get over it" ~ Pat Condell

"Communism works only in heaven, where they don't need it, and in hell, where they've already got it." ~ Ronald Reagan

"Communism was a mistake" ~ (((((((((Karl Marx)))))))))
CANT STUMP THE TRUMP

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:27 pm

Krazakistan wrote:
The Nuclear Fist wrote:Thought: Is a specialized anti-air squad at the company level possible? I'm imagining a squad divided into teams equipped with MANPADS.

It'd be much easier to simply issue MANPADS to your company HQ and have them use it.

So issue individual MANPADS to the Company Chief, Assistant, both Medics, the Provisions Commissar, and the Forward Observation Commander?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:30 pm

Well which MANPADS would you suggest equipping HQ with?
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Wed Nov 20, 2013 8:39 pm

The Nuclear Fist wrote:Thought: Is a specialized anti-air squad at the company level possible? I'm imagining a squad divided into teams equipped with MANPADS.


Strictly speaking, you shouldn't really need it, but otherwise issuing it to company HQ with the possibility of authorizing it for use at lower levels is best if it must be issued. But normally, it's just carried by the company command and only pulled out as needed, since it's rather hard for other officers to go about their jobs when lugging a MANPADS around. This is normally what you have dedicated anti-air units and actual air cover for, though.

The Nuclear Fist wrote:Well which MANPADS would you suggest equipping HQ with?


Pick one. At this point, we're basically writing your military for you. The differences between types aren't extreme so just pick a reasonably modern one.

The Nuclear Fist wrote:Playing with the idea of using biological warfare as an area denial weapon. Thought process being that if my forces are being kicked out of an occupied area and we stand little chance of getting it back soon, spreading disease infected pests or some other thing amongst the area might be an idea worth considering. Or if an offensive is bogging down and it is unlikely an area will be taken, doing the same thing. Or perhaps dropping them on enemy headquarters/food supplies when there isn't a great chance of wiping it out in one blow.


Bioweapons are even more unpredictable than chemical weapons, which are already of limited utility on the battlefield. If you infect the local fauna and they happen to start moving outward pushed by war or natural migration, then you have a problem. Someone or something crosses a border or gets on a plane with an infection and starts infecting a neutral country and now you've pissed off the entire international community.

And if you can drop something like that on an enemy position with a wide enough spread to ensure contamination, you could deploy something much more deadly, like conventional ordnance instead. Why wait a few days for the enemy staff to start feeling the effects when you can take them out now?
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
The Ashkenazi
Envoy
 
Posts: 335
Founded: Oct 11, 2013
Ex-Nation

Postby The Ashkenazi » Wed Nov 20, 2013 8:41 pm

The Nuclear Fist wrote:I already use VX heavily for things like that. Rustonian (that's my nation) doctrine calls for unrestrained use of chemical weapons in wartime; VX, mustard gas, phosgene, and sarin being the most commonly used.

I was just thinking of using bioweapons, such as anthrax or perhaps pneumonic plague infected fleas or rats as a way to deny an enemy an area long term.

Bacteria and viruses have this nasty habit of ignoring borders, frontlines, etc. If given the opportunity, these will spread into the local civilian populace, which will disperse it as they flee from your advancing enemy. This makes them fickle weapons, and ones that are not ideally suited for use anywhere near your homeland. Anthrax is particularly troubling, because it could survive long after the war's end - even a protracted conflict. IMHO, biological weapons should only be used against population centers in your enemy's homeland, where they pose minimal threat to your own people.

If you did still want to go the terrain denial route with your bioweapons, anthrax is probably your best bet. Vaccines are possible for anthrax, and it would thus be conceivable to inoculate large portions of your population (ideally everybody) against your weaponized strain of anthrax, making it possible to use with lower risk on your own territory. In its dormant state, anthrax does not do much reproducing and therefore shouldn't mutate to the point of rendering your vaccine ineffective very quickly. Anthrax also survives for a really long time in this dormant state, making it quite persistent. Of course, even if you inoculate your entire population with 100% efficacy, it will still be a huge threat to livestock. Plus a nation-wide inoculation campaign is a big intelligence risk, and would cost a ton of money.

I wouldn't consider other bio-weapons for this role, because they don't generally survive long enough without a host to be a long-term terrain denial weapon.
Last edited by The Ashkenazi on Wed Nov 20, 2013 8:41 pm, edited 2 times in total.

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:43 pm

The Ashkenazi wrote:
The Nuclear Fist wrote:I already use VX heavily for things like that. Rustonian (that's my nation) doctrine calls for unrestrained use of chemical weapons in wartime; VX, mustard gas, phosgene, and sarin being the most commonly used.

I was just thinking of using bioweapons, such as anthrax or perhaps pneumonic plague infected fleas or rats as a way to deny an enemy an area long term.

Bacteria and viruses have this nasty habit of ignoring borders, frontlines, etc. If given the opportunity, these will spread into the local civilian populace, which will disperse it as they flee from your advancing enemy. This makes them fickle weapons, and ones that are not ideally suited for use anywhere near your homeland. Anthrax is particularly troubling, because it could survive long after the war's end - even a protracted conflict. IMHO, biological weapons should only be used against population centers in your enemy's homeland, where they pose minimal threat to your own people.

If you did still want to go the terrain denial route with your bioweapons, anthrax is probably your best bet. Vaccines are possible for anthrax, and it would thus be conceivable to inoculate large portions of your population (ideally everybody) against your weaponized strain of anthrax, making it possible to use with lower risk on your own territory. In its dormant state, anthrax does not do much reproducing and therefore shouldn't mutate to the point of rendering your vaccine ineffective very quickly. Anthrax also survives for a really long time in this dormant state, making it quite persistent. Of course, even if you inoculate your entire population with 100% efficacy, it will still be a huge threat to livestock. Plus a nation-wide inoculation campaign is a big intelligence risk, and would cost a ton of money.

I wouldn't consider other bio-weapons for this role, because they don't generally survive long enough without a host to be a long-term terrain denial weapon.

Oh, I wasn't planning on using bioweapons anywhere close to my own nation. That would be a horrible idea. But in a faraway land with dirty, uncivilized foreigners Rustonians don't care about? Fair game.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
Arkania 5
Ambassador
 
Posts: 1758
Founded: Jun 03, 2010
Ex-Nation

Postby Arkania 5 » Wed Nov 20, 2013 8:44 pm

Ebolapox gogogogogogogo
MT <Compatible with FanT if needed>: The Shattered Enclave [INACTIVE]
FT: Aperture Industries
"The Shattered Enclave is technically a failed nation, but through all odds, they have survived as a million-headed hydra, all ready to simultaneously attack each other as their enemies. Wildly different factions, each with cultures that simply could not have developed within a hundred years, kept in a temporum of chaos...one wonders if more unexplained powers were involved in the creation of this monstrosity..."
WE ARE THE COLOR RED IN A WORLD FULL OF BLACK AND WHITE.....
tl;dr: Not a country or a nation. More like an entire world divided into a trillion pieces. Near impossible to invade. FanT/FT origins, MT/PMT technology.
Allanea wrote:evil shithole of a country

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:46 pm

The Akasha Colony wrote:
The Nuclear Fist wrote:Well which MANPADS would you suggest equipping HQ with?


Pick one. At this point, we're basically writing your military for you. The differences between types aren't extreme so just pick a reasonably modern one.

Eep, didn't mean to cause any offense, friend. I just don't know much about military matters, unlike you fine folk, so I thought I'd ask. I know even less about equipment.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Wed Nov 20, 2013 8:49 pm

The Nuclear Fist wrote:Oh, I wasn't planning on using bioweapons anywhere close to my own nation. That would be a horrible idea. But in a faraway land with dirty, uncivilized foreigners Rustonians don't care about? Fair game.


In relative close proximity to your own troops, who will probably be returning home at some point?

The problem here is that it is basically just turning into WMDs for WMDs sake, and no longer because they are tactically or strategically useful. What suddenly rendered the simple minefield ineffective as an area denial weapon? In fact, the enemy could conceivably simply stroll through your anthrax field by donning NBC gear, whereas they would have to slowly clear corridors in a minefield at great time and expense.

The Nuclear Fist wrote:Eep, didn't mean to cause any offense, friend. I just don't know much about military matters, unlike you fine folk, so I thought I'd ask. I know even less about equipment.


I didn't either but the internet is a wondrous place, with all sorts of information out there. I use my library's databases for NS research more often than for actual academic research.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
The Ashkenazi
Envoy
 
Posts: 335
Founded: Oct 11, 2013
Ex-Nation

Postby The Ashkenazi » Wed Nov 20, 2013 8:53 pm

The Nuclear Fist wrote:
The Ashkenazi wrote:Bacteria and viruses have this nasty habit of ignoring borders, frontlines, etc. If given the opportunity, these will spread into the local civilian populace, which will disperse it as they flee from your advancing enemy. This makes them fickle weapons, and ones that are not ideally suited for use anywhere near your homeland. Anthrax is particularly troubling, because it could survive long after the war's end - even a protracted conflict. IMHO, biological weapons should only be used against population centers in your enemy's homeland, where they pose minimal threat to your own people.

If you did still want to go the terrain denial route with your bioweapons, anthrax is probably your best bet. Vaccines are possible for anthrax, and it would thus be conceivable to inoculate large portions of your population (ideally everybody) against your weaponized strain of anthrax, making it possible to use with lower risk on your own territory. In its dormant state, anthrax does not do much reproducing and therefore shouldn't mutate to the point of rendering your vaccine ineffective very quickly. Anthrax also survives for a really long time in this dormant state, making it quite persistent. Of course, even if you inoculate your entire population with 100% efficacy, it will still be a huge threat to livestock. Plus a nation-wide inoculation campaign is a big intelligence risk, and would cost a ton of money.

I wouldn't consider other bio-weapons for this role, because they don't generally survive long enough without a host to be a long-term terrain denial weapon.

Oh, I wasn't planning on using bioweapons anywhere close to my own nation. That would be a horrible idea. But in a faraway land with dirty, uncivilized foreigners Rustonians don't care about? Fair game.

Ah. I misunderstood when you said terrain-denial. In that case, my vote is for weaponized Shigella and Cholera. Release it into the water supply of any densely-populated area, sit back, and watch the shitstorm as it unfolds. Pun definitely intended.

EDIT: Anthrax is far more likely to escape the filtration process, and isn't susceptible to chlorine and other typical decontaminants. Source if your interested.
Last edited by The Ashkenazi on Wed Nov 20, 2013 9:01 pm, edited 1 time in total.

User avatar
The Nuclear Fist
Post Czar
 
Posts: 33214
Founded: May 02, 2010
Ex-Nation

Postby The Nuclear Fist » Wed Nov 20, 2013 8:58 pm

The Akasha Colony wrote:In relative close proximity to your own troops, who will probably be returning home at some point?

The problem here is that it is basically just turning into WMDs for WMDs sake, and no longer because they are tactically or strategically useful. What suddenly rendered the simple minefield ineffective as an area denial weapon? In fact, the enemy could conceivably simply stroll through your anthrax field by donning NBC gear, whereas they would have to slowly clear corridors in a minefield at great time and expense.

Alright, good point. I suppose I hadn't thought it out thoroughly, I had some half formed idea about using them in urban areas or against enemy crops and cattle. You know, making folks sick so the enemy has to expend resources keeping people from dying. I guess I should have realized there were better ways to deny an area.

I didn't either but the internet is a wondrous place, with all sorts of information out there. I use my library's databases for NS research more often than for actual academic research.

I can't really go my local library with any sort of ease. I guess this just seemed easier than hunting for the information myself. Look, I didn't mean to annoy or anything. You all shouldn't have to do all the work, I should try and use the thread a bit more sparingly. I get it.
[23:24] <Marquesan> I have the feeling that all the porn videos you watch are like...set to Primus' music, Ulysses.
Farnhamia wrote:You're getting a little too fond of the jerkoff motions.
And you touch the distant beaches with tales of brave Ulysses. . .
THE ABSOLUTTM MADMAN ESCAPES JUSTICE ONCE MORE

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Wed Nov 20, 2013 9:06 pm

The Nuclear Fist wrote:Alright, good point. I suppose I hadn't thought it out thoroughly, I had some half formed idea about using them in urban areas or against enemy crops and cattle. You know, making folks sick so the enemy has to expend resources keeping people from dying. I guess I should have realized there were better ways to deny an area.


Deployed against enemy population centers, they may serve a purpose. But as it was being described, it was being used as a tactical or even strategic area denial weapon, meant to impede the progress of enemy military forces presumably by rendering an area impassible. WMDs won't do that since NBC gear can be brought out relatively easily (most modern AFVs have some level of NBC protection), so a minefield that has to be manually cleared is more of an obstacle. Against civilians with no defense, it can be effective over time, but won't really 'deny' the area to the enemy if they simply need to move through it. They can't sit there and chillax very easily without enacting decontamination procedures, but moving through it temporarily to assault your flanks wouldn't be a problem.

I can't really go my local library with any sort of ease. I guess this just seemed easier than hunting for the information myself. Look, I didn't mean to annoy or anything. You all shouldn't have to do all the work, I should try and use the thread a bit more sparingly. I get it.


I use my university library, so I can log in anywhere online to access the databases. I've only been to the library once to actually do research (been there a number of other times to use it as a general-purpose workspace though). I wasn't necessarily saying that you should stop asking questions, simply that the questions should be a bit more targeted toward complex issues for which things like Wikipedia do not really suffice.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
The Ashkenazi
Envoy
 
Posts: 335
Founded: Oct 11, 2013
Ex-Nation

Postby The Ashkenazi » Wed Nov 20, 2013 9:10 pm

TNF! Ricin coated bullets! Do eet.

PreviousNext

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: No registered users

Advertisement

Remove ads