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NS Military Realism Consultation Thread #4

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Who should OP the next Military Realism Consultation Thread?

Imperializt Russia
59
60%
The Kievan People
21
21%
Velkanika
8
8%
Vitaphone Racing
11
11%
 
Total votes : 99

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Lydenburg
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Founded: May 20, 2011
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Postby Lydenburg » Wed Dec 04, 2013 3:32 pm

Cote dSoleil wrote:What type of [conventional] pre-shelling would be used to soften an airbase prior to an attempted capture + repurpose? MRLS with fragmentation submunitions for minimal damage to the runway(s), and tactical missiles for anything hardened?

What type of equipment would then be used to comb for UXO?

and if anyone knows of any specific battles I can save for a reference that'd be <3


I would pepper the whole place with runway bombs and keep pounding away with long-range artillery so nobody can repair the damage. Craters can be repaired easily enough but until they are, nothing can take off.

Also, antiradiation missiles should make quick work of fixed SAM sites.

Ek bly in Australie nou, maar Afrika sal altyd in my hart wees. Maak nie saak wat gebeur nie, ek is trots om te kan sê ek is 'n kind van hierdie ingewikkelde soms wrede kontinent. Mis jou altyd my Suid-Afrika, hier met n seer hart al die pad van Melbourne af!


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Cote dSoleil
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Postby Cote dSoleil » Wed Dec 04, 2013 3:35 pm

The Kievan People wrote:Use normal weapons.

Craters are relatively easy to repair.


Is there something wrong with the original plan, or is this one just that much more effective?

Lydenburg wrote:I would pepper the whole place with runway bombs and keep pounding away with long-range artillery so nobody can repair the damage. Craters can be repaired easily enough but until they are, nothing can take off.

Also, antiradiation missiles should make quick work of fixed SAM sites.


Wouldn't the fragmentation submunitions make the aircraft inoperable/unable to take off for the ones outside, and the ones in protected hangers would be taken care of with the ballistic missiles anyways?

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The Kievan People
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Postby The Kievan People » Wed Dec 04, 2013 3:37 pm

Purpelia wrote:400m at 45 m/s gives me ~9 seconds of flight. I think the impulse of the gun might actually allow for that. So the only issue is giving my self 9 seconds of head start between firing and being fired upon. Which is possible... :p


Sure, if they forget they have a laser rangefinder and a ballistic computer. And failed at basic gunnery.
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Inyourfaceistan
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Postby Inyourfaceistan » Wed Dec 04, 2013 3:37 pm

How many LRASM-A (1000lb blast fragmentation penetrator warhead) could most ships expect to get hit by and still survive?


It's not French,it's not Spanish,it's Inyurstan
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The Kievan People
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Postby The Kievan People » Wed Dec 04, 2013 3:39 pm

Inyourfaceistan wrote:How many LRASM-A (1000lb blast fragmentation penetrator warhead) could most ships expect to get hit by and still survive?


Zero.
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Purpelia
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Postby Purpelia » Wed Dec 04, 2013 3:40 pm

The Kievan People wrote:
Purpelia wrote:400m at 45 m/s gives me ~9 seconds of flight. I think the impulse of the gun might actually allow for that. So the only issue is giving my self 9 seconds of head start between firing and being fired upon. Which is possible... :p


Sure, if they forget they have a laser rangefinder and a ballistic computer. And failed at basic gunnery.

I figure that the surprise of having a light vehicle strait out of the 60's looking like it's strait out of WW2 take out your platoon commander and skip away across the field and the nearest hill will give me enough time to get away.
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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The Kievan People
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Postby The Kievan People » Wed Dec 04, 2013 3:43 pm

Cote dSoleil wrote:Is there something wrong with the original plan, or is this one just that much more effective?


You don't need a special plan for taking an airfield. It's essentially a big open space with some lightly constructed buildings, plus whatever the defenders throw up.

Seize it like you would seize anything else.
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<Anemos> you are the eternal onii-san

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The Kievan People
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Postby The Kievan People » Wed Dec 04, 2013 3:46 pm

Purpelia wrote:I figure that the surprise of having a light vehicle strait out of the 60's looking like it's strait out of WW2 take out your platoon commander and skip away across the field and the nearest hill will give me enough time to get away.


If a tank crew takes ten seconds to figure out something with a giant gun needs to be shot, they should look for a new job.
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Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
Leopard 2 IRL
Imperializt Russia wrote:kyiv rn irl

Anemos wrote:<Anemos> thx Kyiv D:
<Anemos> you are the eternal onii-san

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Ea90
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Founded: Aug 26, 2010
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Postby Ea90 » Wed Dec 04, 2013 3:48 pm

Purpelia wrote:18MJ worth of force (14cm ETC estimate) applied to an object roughly 18'000 kg (13'200 kg + 5'000 worth of gun and ammo [my estimate]) gives us roughly 45 m/s. Now I am not 100% certain about this next part. But I do believe that with a proper wing setup this would cause my little hetzer to take flight adding to its defensive ability.

Why bother with ETC when you're getting a lower ME than RL 140mm conventional guns?
Also, this is so :purp:.

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Purpelia
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Postby Purpelia » Wed Dec 04, 2013 3:55 pm

Ea90 wrote:
Purpelia wrote:18MJ worth of force (14cm ETC estimate) applied to an object roughly 18'000 kg (13'200 kg + 5'000 worth of gun and ammo [my estimate]) gives us roughly 45 m/s. Now I am not 100% certain about this next part. But I do believe that with a proper wing setup this would cause my little hetzer to take flight adding to its defensive ability.

Why bother with ETC when you're getting a lower ME than RL 140mm conventional guns?
Also, this is so :purp:.

I try. :)
Purpelia does not reflect my actual world views. In fact, the vast majority of Purpelian cannon is meant to shock and thus deliberately insane. I just like playing with the idea of a country of madmen utterly convinced that everyone else are the barbarians. So play along or not but don't ever think it's for real.



The above post contains hyperbole, metaphoric language, embellishment and exaggeration. It may also include badly translated figures of speech and misused idioms. Analyze accordingly.

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Lydenburg
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Founded: May 20, 2011
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Postby Lydenburg » Wed Dec 04, 2013 4:37 pm

Cote dSoleil wrote:
The Kievan People wrote:Use normal weapons.

Craters are relatively easy to repair.


Is there something wrong with the original plan, or is this one just that much more effective?

Lydenburg wrote:I would pepper the whole place with runway bombs and keep pounding away with long-range artillery so nobody can repair the damage. Craters can be repaired easily enough but until they are, nothing can take off.

Also, antiradiation missiles should make quick work of fixed SAM sites.


Wouldn't the fragmentation submunitions make the aircraft inoperable/unable to take off for the ones outside, and the ones in protected hangers would be taken care of with the ballistic missiles anyways?


Assuming you have ballistic missiles. I don't. My contingency for taking over an enemy air base is going over it quite thoroughly with antiradar and antirunway munitions dropped from fighter-bombers, then flying in paratroops.

Ek bly in Australie nou, maar Afrika sal altyd in my hart wees. Maak nie saak wat gebeur nie, ek is trots om te kan sê ek is 'n kind van hierdie ingewikkelde soms wrede kontinent. Mis jou altyd my Suid-Afrika, hier met n seer hart al die pad van Melbourne af!


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Austria-Bohemia-Hungary
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Postby Austria-Bohemia-Hungary » Wed Dec 04, 2013 4:48 pm

Lydenburg wrote:My contingency for taking over an enemy air base is going over it quite thoroughly with antiradar and antirunway munitions dropped from fighter-bombers, then flying in paratroops.

I think you have confused destroying an airbase with taking an airbase. You generally want important assets taken near intact.

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Dragomere
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Postby Dragomere » Wed Dec 04, 2013 4:50 pm

What are some realistic Air Force Call signs? I am gearing up for a few RPs, and I would like to be able to use some good call signs.
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Allanea
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Postby Allanea » Wed Dec 04, 2013 4:58 pm

Austria-Bohemia-Hungary wrote:
Lydenburg wrote:My contingency for taking over an enemy air base is going over it quite thoroughly with antiradar and antirunway munitions dropped from fighter-bombers, then flying in paratroops.

I think you have confused destroying an airbase with taking an airbase. You generally want important assets taken near intact.



Not really.

If I spam up your runway with anti-runway munitions, that's going to take hours to repair. Hours that might prevent you from mounting a rapid defense and allow me to destroy your aircraft and seize the base.

But what is 'entire hours' in a combat situation is 'mere hours' when bullets are no longer flying.
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The Ashkenazi
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Founded: Oct 11, 2013
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Postby The Ashkenazi » Wed Dec 04, 2013 4:59 pm

Dragomere wrote:What are some realistic Air Force Call signs? I am gearing up for a few RPs, and I would like to be able to use some good call signs.

If you don't use the call signs Maverick, Goose, and Iceman, you're doing it wrong.

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Krazakistan
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Postby Krazakistan » Wed Dec 04, 2013 5:00 pm

The Ashkenazi wrote:
Dragomere wrote:What are some realistic Air Force Call signs? I am gearing up for a few RPs, and I would like to be able to use some good call signs.

If you don't use the call signs Maverick, Goose, and Iceman, you're doing it wrong.

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Grand Britannia
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Postby Grand Britannia » Wed Dec 04, 2013 5:10 pm

Krazakistan wrote:
The Ashkenazi wrote:If you don't use the call signs Maverick, Goose, and Iceman, you're doing it wrong.

Or Mobius 1.

Only greatest ace can use that.
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Dewhurst-Narculis
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Postby Dewhurst-Narculis » Wed Dec 04, 2013 5:14 pm

Inyourfaceistan wrote:How many LRASM-A (1000lb blast fragmentation penetrator warhead) could most ships expect to get hit by and still survive?

Depends really on the size of the ship, quality of subdivision, and amount of reserve buoyancy. The largest of container ships, aircraft carriers and battleships could survive one but they would be out of action immediately, probably take many months to repair damage

The Kievan People is right though if the missiles strikes anything really under 75k-100k tons displacement, its either a floating write-off or going to sink very soon. a warhead that size could cut a frigate in half should it hit near the waterline
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Primordial Luxa
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Postby Primordial Luxa » Wed Dec 04, 2013 5:45 pm

Could I get some opinions of this organization?

• Infantry Division
o Special Troops Battalion
 Headquarterss and Headquarters Company
 Immortal Company (x3)
• Headquarters
• Immortal Platoon (x3)
o Headquarters w/ APC
o Ten Man Immortal Squad w/ APC (x3)
• Ten Man Mancer Squad w/APC
o Infantry Brigade (x2)
 Infantry Battalion (x3)
• Headquarters and Headquarters Company
• Rifle Company (x3)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Combined Armes Brigade
 Combined Arms Battlion (x3)
• Headquaters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company (x 2)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Artillery Brigade
 Artillery Battalion (x 3)
• Headquaters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
 Combined Arms Battalion
• Headquarters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
o Brigade Support Battalion
Last edited by Primordial Luxa on Wed Dec 04, 2013 5:45 pm, edited 1 time in total.
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Inyourfaceistan
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Postby Inyourfaceistan » Wed Dec 04, 2013 6:07 pm

Dewhurst-Narculis wrote:
Inyourfaceistan wrote:How many LRASM-A (1000lb blast fragmentation penetrator warhead) could most ships expect to get hit by and still survive?

Depends really on the size of the ship, quality of subdivision, and amount of reserve buoyancy. The largest of container ships, aircraft carriers and battleships could survive one but they would be out of action immediately, probably take many months to repair damage

The Kievan People is right though if the missiles strikes anything really under 75k-100k tons displacement, its either a floating write-off or going to sink very soon. a warhead that size could cut a frigate in half should it hit near the waterline


Now let's say a large "battlecruiser" gets hit by a total of SIX of them, what then?


It's not French,it's not Spanish,it's Inyurstan
"Inyourfaceistan" refers to my player/user name, "Inyursta" is my IC name. NOT INYURSTAN. IF YOU CALL INYURSTA "INYURSTAN" THEN IT SHOWS THAT YOU CANT READ. Just refer to me as IYF or Stan.

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Triplebaconation
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Postby Triplebaconation » Wed Dec 04, 2013 6:08 pm

Dewhurst-Narculis wrote:
Inyourfaceistan wrote:How many LRASM-A (1000lb blast fragmentation penetrator warhead) could most ships expect to get hit by and still survive?

Depends really on the size of the ship, quality of subdivision, and amount of reserve buoyancy. The largest of container ships, aircraft carriers and battleships could survive one but they would be out of action immediately, probably take many months to repair damage

The Kievan People is right though if the missiles strikes anything really under 75k-100k tons displacement, its either a floating write-off or going to sink very soon. a warhead that size could cut a frigate in half should it hit near the waterline


A couple of hundred pounds of explosive doesn't necessarily mean "floating write-off," particularly on modern (ie, large) ships, and a single hit would be unlikely to put a carrier out of action for that long.
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The Ashkenazi
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Founded: Oct 11, 2013
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Postby The Ashkenazi » Wed Dec 04, 2013 6:13 pm

Primordial Luxa wrote:Could I get some opinions of this organization?

• Infantry Division
o Special Troops Battalion
 Headquarterss and Headquarters Company
 Immortal Company (x3)
• Headquarters
• Immortal Platoon (x3)
o Headquarters w/ APC
o Ten Man Immortal Squad w/ APC (x3)
• Ten Man Mancer Squad w/APC
o Infantry Brigade (x2)
 Infantry Battalion (x3)
• Headquarters and Headquarters Company
• Rifle Company (x3)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Combined Armes Brigade
 Combined Arms Battlion (x3)
• Headquaters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company (x 2)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Artillery Brigade
 Artillery Battalion (x 3)
• Headquaters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
 Combined Arms Battalion
• Headquarters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
o Brigade Support Battalion

I would have a single tank battalion, rather than three tank companies spread amongst three combined arms battalions.

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Austria-Bohemia-Hungary
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Postby Austria-Bohemia-Hungary » Wed Dec 04, 2013 6:15 pm

Primordial Luxa wrote:Could I get some opinions of this organization?

• Infantry Division
o Special Troops Battalion
 Headquarterss and Headquarters Company
 Immortal Company (x3)
• Headquarters
• Immortal Platoon (x3)
o Headquarters w/ APC
o Ten Man Immortal Squad w/ APC (x3)
• Ten Man Mancer Squad w/APC
o Infantry Brigade (x2)
 Infantry Battalion (x3)
• Headquarters and Headquarters Company
• Rifle Company (x3)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Combined Armes Brigade
 Combined Arms Battlion (x3)
• Headquaters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company (x 2)
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
 Recon Battalion
• Headquarters and Headquarter Company
• Sniper Company
o Headquarters w/ APC
o Sniper Platoon (x3)
 Headquarters w/ LAV
 Five Man Sniper Team w/LAV (x3)
• Scout Company
o Headquarters w/ APC
o Scout Platoon (x 3)
 Headquarters w/ LAV
 Ten Man Scout Squad w/ APC (x3)
• Scorpio Armor Company
o Headquarters w/Scorpio
o Scorpio Platoon (x 3)
 Headquarters w/ Scorpio
 Scorpio Recon Tank (x3)
 Artillery Battalion
• Headquarters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
o Artillery Brigade
 Artillery Battalion (x 3)
• Headquaters and Headquarters Battery
• Sagittarius Howitzer 155mm Battery (x 2)
o Headquarters w/ APC
o Sagittarius-HMO (x6)
• Missile Battery
o Headquarters w/ Lyra Mobile Radar
o Centaurus Modular Missile Platform (x 6)
• Target Acquisition Platoon
 Combined Arms Battalion
• Headquarters and Headquarters Company
• MBT Armor Company
o Headquarters w/MBT
o MBT Platoon (x 3)
 Headquarters w/ MBT
 Aries MBT (x4)
• IFV Armor Company
o Headquarters w/IFV
o IFV Platoon (x 3)
 Headquarters w/ IFV
 Leo IFV (x4)
• Rifle Company
o Headquarters
o Mechanized Infantry Platoon (x 3)
 Headquarters w/ APC
 Ten Man Rifle Squad w/ APC (x 3)
 Ten Man Heavy Weapon Squad w/ APC
o Ten Man Assault Squad w/ APC
o Brigade Support Battalion


Yes, can you limit your obsessive-compulsive list to battalion level? I don't even know what's what at the moment because confusion.

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Inyourfaceistan
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Posts: 12586
Founded: Aug 20, 2012
Anarchy

Postby Inyourfaceistan » Wed Dec 04, 2013 6:55 pm

Triplebaconation wrote:
Dewhurst-Narculis wrote:Depends really on the size of the ship, quality of subdivision, and amount of reserve buoyancy. The largest of container ships, aircraft carriers and battleships could survive one but they would be out of action immediately, probably take many months to repair damage

The Kievan People is right though if the missiles strikes anything really under 75k-100k tons displacement, its either a floating write-off or going to sink very soon. a warhead that size could cut a frigate in half should it hit near the waterline


A couple of hundred pounds of explosive doesn't necessarily mean "floating write-off," particularly on modern (ie, large) ships, and a single hit would be unlikely to put a carrier out of action for that long.


But could any ship expect to survive three or more hits, as in not counting the ones that got intercepted en-route?


It's not French,it's not Spanish,it's Inyurstan
"Inyourfaceistan" refers to my player/user name, "Inyursta" is my IC name. NOT INYURSTAN. IF YOU CALL INYURSTA "INYURSTAN" THEN IT SHOWS THAT YOU CANT READ. Just refer to me as IYF or Stan.

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Nirvash Type TheEND
Postmaster-General
 
Posts: 14737
Founded: Oct 19, 2011
Ex-Nation

Postby Nirvash Type TheEND » Wed Dec 04, 2013 7:04 pm

Dragomere wrote:What are some realistic Air Force Call signs? I am gearing up for a few RPs, and I would like to be able to use some good call signs.

They're usually nicknames or acronyms related to a pilots exploits or characteristics. Like Panzer if they're of German descent, FISH (fuck is she huge), or ramrod (having a well known poor sexual encounter.)
Unreachable.

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