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PostPosted: Sat Sep 07, 2013 3:27 pm
by Demirysis
Nation: The United Federation of Demirysis
Tier: Tier 3
Type: Type III
Government Size: Planetary Power
Special Notes about your civilization: Categorizing the UF's Government Size is difficult. We are beyond a superpower, as there is literally absolutely no competition. The UF can destroy any national economy on the planet at will, we control 82% of our planet's oil and alternative energy sources, we could thrive with or without the existence of other nations on our planet, and our military is the largest on the planet by a significant margin. However, we do not yet have settlements on other planets, although we have recently successfully tested FTL technology. Due to the extent of which we control this planet, and since we are looking at moon colonies, "Planetary Power" has been selected.

PostPosted: Sat Sep 07, 2013 4:05 pm
by Torsiedelle
Nation: Confederation of Torsiedellious & Sturmovosk
Tier(pick one): Tier V
Type(pick one): Type II
Government Size(Pick One): Superpower
Special Notes about your civilization: Run by the Op-Front government, which supports racial purity for Europeans, and Humans. Not all, but may non-human races are generally looked at with disdain.

PostPosted: Sat Sep 07, 2013 7:55 pm
by The Norgan Alliance
Fjorda wrote:Give credit where credit is due. This is from the Halo universe with some addons to it. The Tiers are.

It is a common courtesy to read the OP before posting.

PostPosted: Thu Sep 12, 2013 5:43 pm
by Equalsun Empire
Nation:
Tier(pick one): Tier 0
Type(pick one): Type VII, though with Type I aspects, as we don't trade with outsiders.
Government Size(Pick One): Universal Power
Special Notes about your civilization: Though they are a multiuniversal, super high-tech mega-race, they always seem to lose in RPs...

PostPosted: Thu Sep 12, 2013 6:06 pm
by Blewog
Nation: The Kingdom of the Saints of Blewog
Tier(pick one): 6
Type(pick one): II
Government Size(Pick One): Regional power
Special Notes about your civilization:

PostPosted: Thu Sep 12, 2013 6:58 pm
by Vaxon
Nation: The Universal Empire of Vaxon
Tier(pick one): Tier -2.
Type(pick one): Type X.
Government Size(Pick One): Not applicable, too large..
Special Notes about your civilization: The UE of Vaxon, often referred to as simply "The Vaxonian Empire" is fairly large, consisting of three and a half galaxies in this universe, as well as countless pocket dimensions and universes, and in theory owns an entire universe next door to this one.
It is highly advised against attacking Vaxon, as in theory they have weapons capable of banishing something to one of their abandoned pocket dimensions, called the "Bannedlands".

PostPosted: Sat Sep 14, 2013 12:56 pm
by Daskoxian
Nation: The Daskoxyan Republic
Tier(pick one): Tier 0 capabilites, but normally Tier 1
Type(pick one): Type VII capabilities, but normally Type V with aspects of Type VI
Government Size(Pick One): Interstellar, but Galactic capabilities
Special Notes about your civilization: A highly advanced civilization concentrated in a comparatively small amount of space.

PostPosted: Sat Sep 14, 2013 2:23 pm
by The Time Alliance
Nation: The Time Alliance
Tier(pick one):Tier 1
Type(pick one):Type VI
Government Size(Pick One): Intergalactic power
Special Notes about your civilization:

PostPosted: Sat Sep 14, 2013 3:17 pm
by Thama
Nation: The Technodemocracy of Thama
Tier: 3
Type: III
Government Size: Superpower
Special Notes about your civilization: We don't have FTL spaceships. But we have spaceships.

PostPosted: Sat Sep 14, 2013 4:03 pm
by Lamaredia
Nation: The Matriarchal Pony Princessdom of Equestria (OOC: Lamaredia)
Tier(pick one): Tier 1.
Type(pick one): Type VI.
Government Size(Pick One): Galactic Power.
Special Notes about your civilization: The MPP of Equestria is an complicated empire, considering that even though all of the galaxy is very technological, the home planet of the empire is kept blissfully unaware of the technological advancements around them, being kept at Type II and a combination of Tier 7 and 6. This is all thanks to the leaders of the empire, Princess Celestia and Luna because they want to keep the inhabitants of the home-world pure..

PostPosted: Sat Sep 14, 2013 7:30 pm
by Towson
Nation: The Former American Republic of Towson
Tier(pick one): 5
Type(pick one): 3
Government Size(Pick One): Regional power
Special Notes about your civilization: We are the former states of Maryland and Delaware in the year 2039 with Korean War era Tech.

PostPosted: Sun Sep 15, 2013 5:26 am
by Miracum-Izmir
Nation: Miracum-Izmir
Tier(pick one): Tier 3
Type(pick one): Type IV
Government Size(Pick One): Superpower
Special Notes about your civilization: Just hanging on the edge of type IV.

Order

PostPosted: Mon Sep 16, 2013 11:20 am
by Uvdiv
Nation:Uvdiv
Teir:5
Type:3
Government Size:Regional power
Special Notes about your civilization:being a mix of type 3 and 4

PostPosted: Tue Sep 17, 2013 3:09 pm
by The Flood Collective
Nation: The Precursors | The Hegemony, The Flood ? The Reapers } Whatever else a group of us have called themselves over the years.
Tier: 0
Type: Type VII
Government Size: Universal Power
Special Notes about your civilization: The Precursors are below the Universe itself in sheer power, having moved away from Hyper-Organics and being the innovator of the use of Slipspace instead of Warp-space, the Precursors have been for the most part, responsible for many chaotic wrong doings in the galaxy and beyond. There exist in a far away universe, a version of the Precursors were the form that separated into the Flood is instead, benevolent to our form of understanding, and thus works with the galaxy to preserve life.

PostPosted: Tue Sep 17, 2013 4:09 pm
by Kalmarium
Nation: The Kalmar Galactic Imperium
Tier(pick one): 2 (borderline with 1 in the case of FTL and the ability to create moon-sized worlds).
Type(pick one): VI
Government Size(Pick One): Galactic Power: Kalmarium is by far the dominant power over most of the Athorian Galaxy, with roughly half of all habitable worlds containing civilizations under it's autocratic rule. Though a few external and internal powers threaten Kalmarium's position, they individually pale in comparison to the Imperium.
Special Notes about your civilization: Kalmarium encompasses over 100 million star systems across the Athorian Galaxy, with about 40 million actually containing sizable sentient populations (100 million-10 billion people), 10 million with high-density populations (10 billion-a trillion+), 20 million Forge worlds, and 25 million agri worlds, and 5 million other worlds (pertaining to military mainly).

Kalmarium also has two other versions: A Tier 3/4 with a small, interstellar level, encompassing over 100 star systems. The other being a Tier 4 planet-bound nation with access to mechs, small colonies on Mars, and a military presence in space.

PostPosted: Tue Sep 17, 2013 4:48 pm
by Hydronium
Nation: Hydronium
Tier(pick one): Tier 0
Type(pick one): Type VII
Government Size(Pick One): Universal Power
Special Notes about your civilization: You'd never guess, would you? I can explain any piece of tech you want.

PostPosted: Wed Sep 18, 2013 6:13 pm
by Gallifrax
Nation:
Tier(pick one): 2
Type(pick one): VI
Government Size(Pick One): Super Power
Special Notes about your civilization: We are masters of the art of Pacifism and have little need for war as our peoples are highly respected and evolved

PostPosted: Wed Sep 18, 2013 9:41 pm
by Yannia
Nation: The Yannian Confederation
Tier(pick one): 5
Type(pick one): III
Government Size(Pick One): Regional
Special Notes about your civilization: As the first nation to become a former colony in the area, Yannia has aided her neighbors in shaking off their colonizer's rule.
Yannia is probably best compared with RL India.

PostPosted: Sat Sep 21, 2013 11:14 am
by The Great Warrior Rivers
Nation: The Great Warrior Rivers
Tier(pick one): Tier IV
Type(pick one): Type IV
Government Size(Pick One): Superpower
Special Notes about your civilization: Focused on the environment, education, and space travel. Present colonies on Earth's moon. A MT nation nearing PMT.

PostPosted: Sat Sep 21, 2013 11:33 am
by Xoroa
Nation: The Democratic States of Xoroa
Tier(pick one): 4
Type(pick one): 3
Government Size(Pick One): Regional Power
Special Notes about your civilization: The government as a decisive body plays a very small role in the day to day life of the average Xoroan. Xoroa does have several external territories/ colonies. The most important priority for Xoroa as a society is the protection of the Environment.

Class: O14

PostPosted: Sat Sep 21, 2013 1:59 pm
by YellowApple
Nation: YellowApple, Inc.
Tier(pick one): 3
Type(pick one): VII
Government Size(Pick One): Interstellar
Special Notes about your civilization:

YellowApple, Inc.'s rankings in this "Index" are difficult to quantify; YellowApplan civilization slides back and forth rather freely between these various levels/categorizations depending on one's perspective.

For example, while YellowApple, Inc. is a "Tier 3" nation at minimum, it does maintain near-instantaneous telecommunications (Tier 2), create living organisms capable of reproduction (Tier 1), and maintain near-instantaneous transportation networks, including networks with near-permanent point-to-point "portals" (Tier 0). Additionally, while categorizable as a Type VII civilization, YellowApple, Inc. does not assert control over the various universes (and galaxies within) that it explores, instead preferring to simply maintain commercial trade routes and facilitate the creation of independent interstellar and intergalactic colonies by assisting with population transportation; likewise, YellowApple, Inc. does not believe itself to have "perfected" anything, let alone energy consumption - "perfection" is stagnation, and stagnation is the exact opposite of YellowApple, Inc.'s objectives.

PostPosted: Sun Sep 22, 2013 6:34 am
by Lyrasas
Nation: Republic of Lyrasas
Tier(pick one): 4
Type(pick one): III(rounding up)
Government Size(Pick One): Regional/Local
Special Notes about your civilization: Technology is about 20/25 years ahead of current. Civilization engages in planetary trade/travel. Space travel to low planatary orbit is becoming accessible to the average citizen but not too common yet. Thinking about (but have not yet made concrete plans) looking into setting up settlements on the moon for economic/scientific reasons and possibly other planets in our star system at some point in the future.

PostPosted: Fri Sep 27, 2013 9:09 am
by Quirina
Nation: The Great Republic of Quirina
Tier(pick one): 4
Type(pick one): III
Government Size(Pick One): Superpower
Special Notes about your civilization: A confederation of autonomous economic communities formed as a single nation to spread its influence and leadership all over the world. The nation's name came from the Sabine god of war Quirinus (the god's name means "spear-bearer" in Sabine language, eventually adopted in Roman culture as Romulus' deified form.)

The confederation, as it is technically defined due to the large domain and autonomy the central government grants to al its member-states, has a diverse number of cultures. One organizational feature of the GQR is the full rights of states to manage their own government, impose policies and control their economy as they wish and even form and organize their own self-defense/armed forces while also having a central national armed forces, acting like independent states on their own, which strengthen the ties of the GQR as it grows larger and larger in other continents and areas.

PostPosted: Fri Sep 27, 2013 9:44 am
by Estainia
As a note, this is not reminice of my nation's actual abilities in FT, I use the Traveller Tech Level Comparison Chart which is more comprehensive.


FT
Nation: The Solar Estainian Empire
Tier(pick one): III
Type(pick one): IV
Government Size(Pick One): Interstellar Power
Special Notes about your civilization: The Estainian Empire is a relatively small neo-feudal empire, it does not span galaxies because nothing can span galaxies, it does not span universes because nothing can span universes, it does not span multiverses because nothing can span multiverses. It controls a mere two systems, one of which is not in the MWG but a pocket dimension created by Eternal Night, and is thus inaccessible from the MWG generally speaking. We've lost our original planet so we're rather tempest tossed oh and we have magic, yo.

PostPosted: Fri Sep 27, 2013 9:51 am
by Cameroi
cameroi define civilization as the absence of the tyranny of the dominance of aggressiveness. though we are ourselves, very technologically advanced, we do not regard technology 'level' or technological development, as having anything what so ever, to do with it.