NATION

PASSWORD

NS Military Realism Consultation Thread #3

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

Advertisement

Remove ads

Who will OP the next realism consolation thread?

The Akasha Colony
35
35%
The Kievan People
7
7%
New Vihenia
4
4%
Purpelia
5
5%
Samozaryadnyastan (Para)
28
28%
Transnapastain
13
13%
Lamoni
9
9%
 
Total votes : 101

User avatar
Yes Im Biop
Postmaster-General
 
Posts: 14942
Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Thu Mar 14, 2013 5:42 am

Altito Asmoro wrote:
Altito Asmoro wrote:It paved a long way to Mecha.


In FT


FanT yes. FT No.
Scaile, Proud, Dangerous
Ambassador
Posts: 1653
Founded: Jul 01, 2011
[violet] wrote:Urggg... trawling through ads looking for roman orgies...

Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.

Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
Yes, I Am infact Biop.


Rest in Peace Riley. Biopan Embassy Non Military Realism Thread
Seeya 1K Cat's Miss ya man. Well, That Esclated Quickly

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Thu Mar 14, 2013 5:43 am

Altito Asmoro wrote:
Altito Asmoro wrote:It paved a long way to Mecha.


In FT


FT assumes the use of handwaving so there's no need for any path to be paved. Notice how FTL is a very common technology in FT, and yet we've made no progress on it, and probably won't without some massive reworking of our fundamental understanding of the universe.



Yes Im Biop wrote:
Altito Asmoro wrote:
In FT


FanT yes. FT No.


FT and FanT are functionally interchangeable given that they both require handwaving. FT simply prefers handwaving of a different sort than FanT.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
Yes Im Biop
Postmaster-General
 
Posts: 14942
Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Thu Mar 14, 2013 5:46 am

The Akasha Colony wrote:
Altito Asmoro wrote:
In FT


FT assumes the use of handwaving so there's no need for any path to be paved. Notice how FTL is a very common technology in FT, and yet we've made no progress on it, and probably won't without some massive reworking of our fundamental understanding of the universe.



Yes Im Biop wrote:
FanT yes. FT No.


FT and FanT are functionally interchangeable given that they both require handwaving. FT simply prefers handwaving of a different sort than FanT.


Aw. I figured FT was grounded in some reality and FanT was Warhammer40K Crazy stuff.
Scaile, Proud, Dangerous
Ambassador
Posts: 1653
Founded: Jul 01, 2011
[violet] wrote:Urggg... trawling through ads looking for roman orgies...

Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.

Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
Yes, I Am infact Biop.


Rest in Peace Riley. Biopan Embassy Non Military Realism Thread
Seeya 1K Cat's Miss ya man. Well, That Esclated Quickly

User avatar
Altito Asmoro
Post Czar
 
Posts: 33371
Founded: May 18, 2012
Ex-Nation

Postby Altito Asmoro » Thu Mar 14, 2013 5:47 am

But the design of KURATAS is amazing.
Stormwrath wrote:
Altito Asmoro wrote:You people can call me...AA. Or Alt.
Or Tito.

I'm calling you "non-aligned comrade."

A proud Nationalist
Winner for Best War RP of 2016

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Thu Mar 14, 2013 5:50 am

Yes Im Biop wrote:
The Akasha Colony wrote:
FT assumes the use of handwaving so there's no need for any path to be paved. Notice how FTL is a very common technology in FT, and yet we've made no progress on it, and probably won't without some massive reworking of our fundamental understanding of the universe.





FT and FanT are functionally interchangeable given that they both require handwaving. FT simply prefers handwaving of a different sort than FanT.


Aw. I figured FT was grounded in some reality and FanT was Warhammer40K Crazy stuff.


Both would generally be classed as FT since they involve space travel and at least some measure of science and pretend-military themes. This is relative to traditional FanT, of the J.R.R. Tolkien, J.K. Rowling, and George R.R. Martin variety, that often rely on outright magic, lack space travel, and usually have historical themes randomly enhanced through the use of magic.



Altito Asmoro wrote:But the design of KURATAS is amazing.


Which is not relevant to the discussion at hand regarding the practicality of mechs in combat. It's also not an acronym, and should not be capitalized.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
Arthurista
Minister
 
Posts: 2310
Founded: Sep 04, 2012
Left-Leaning College State

Postby Arthurista » Thu Mar 14, 2013 6:25 am

The State of Czecho-Slovakia wrote:I've decided to go with two Konig class ships, minimally upgraded with catapults.


I suggest Queen Elizabeths, which were fast by WWI standards. It might cost you a bit initially, but overall costs will be down a lot as they remain useful even in to the 40s while most surviving WWI dreadnoughts were relegated to mere shore bombardment duties.

User avatar
Stalingradna
Lobbyist
 
Posts: 21
Founded: Feb 19, 2013
Ex-Nation

Postby Stalingradna » Thu Mar 14, 2013 6:28 am

Right now Stalingradna basically has two sets of precision shooters. Marksmen and 'scouts'.
The marksmen just use the nagant round. The scouts are deployed maybe 250 or so meters behind them and pick off infantry. What I'm looking for is something to equip another set of snipers with. Heavy/AM/Holy-fuck-you-just-cut-through-a-tank's-engine-block sniper. Right now I'm thinking some kind of .700 with penetrator load. Thoughts?

User avatar
Samozaryadnyastan
Post Marshal
 
Posts: 19987
Founded: Mar 08, 2011
Ex-Nation

Postby Samozaryadnyastan » Thu Mar 14, 2013 6:34 am

If you're looking at .700, you might as well just go to 20mm calibre, though 20mm is more a diameter for payload than penetration.
The 14.5x114mm cartridge offers high penetration for 20mm-sized cartridges.
Sapphire's WA Regional Delegate.
Call me Para.
In IC, I am to be referred to as The People's Republic of Samozniy Russia
Malgrave wrote:You are secretly Vladimir Putin using this forum to promote Russian weapons and tracking down and killing those who oppose you.
^ trufax
Samozniy foreign industry will one day return...
I unfortunately don't RP.
Puppets: The Federal Republic of the Samozniy Space Corps (PMT) and The Indomitable Orthodox Empire of Imperializt Russia (PT).
Take the Furry Test today!

User avatar
Elan Valleys
Ambassador
 
Posts: 1780
Founded: Aug 15, 2012
Ex-Nation

Postby Elan Valleys » Thu Mar 14, 2013 6:48 am

Arthurista wrote:
The State of Czecho-Slovakia wrote:I've decided to go with two Konig class ships, minimally upgraded with catapults.


I suggest Queen Elizabeths, which were fast by WWI standards. It might cost you a bit initially, but overall costs will be down a lot as they remain useful even in to the 40s while most surviving WWI dreadnoughts were relegated to mere shore bombardment duties.

And they don't have wing turrets for the main armament.

The upgradeability (see Warspite) is also good.
I thought ten thousand swords must have leaped from their scabbards to avenge even a look that threatened her with insult. But the age of chivalry is gone. That of sophisters, economists, and calculators has succeeded; and the glory of Europe is extinguished for ever.

User avatar
Crookfur
Postmaster-General
 
Posts: 10822
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Crookfur » Thu Mar 14, 2013 7:01 am

Sedikal wrote:The communist government had a good amount of Chauchats from WWI which we licensed from France. Just as shitty but still domestic copies that were laying around for "emergency situations" so we have had a lot. Guns were hard to get ahold of as well and the Chauchat and AKM's were about the best they could get from armory raids.

Probably should have put that in the question actually. But yeah I guess the same situation and question still applies.


As said if you licensed the guns for domestic production then one would assume you also had some domestic production of the ammo or licensed a version to use your own domestic ammo (like the americans did with the main source of all the horror stories about the chauchat, the .30-06 version).

In either case if the ammo was produced and stockpiled with your nation then it should be easily availble.

8mm Lebel weaposn were still in use right up until the 1980s and is still currently availble on a comercial basis, the brass can also be fairly easily converted from stuff like .348 winchester cases.

as such to sum up: there is no real reason for ammo not to be as available or restricted as you happen to want it to be.
The Kingdom of Crookfur
Your ordinary everyday scotiodanavian freedom loving utopia!

And yes I do like big old guns, why do you ask?

User avatar
European Prussia
Diplomat
 
Posts: 736
Founded: Jul 16, 2012
Ex-Nation

Postby European Prussia » Thu Mar 14, 2013 7:05 am

MY NEW TOYS
Mark II-Stuart Main Battle Tank

Manufacturer:PT Pindad
Country of Origin: The United Confederation
Service:- End of 2014
Armament:- 200mm Smoothbore cannon
Crew: 3
Cost: C₵ 20,400,000.00

Pic

Mark I-Tambora Battle Tank

Manufacturer:PT Pindad
Country of Origin: The United Confederation
Service:- End of 2014
Armament:- 180mm Smoothbore cannon
Crew: 3
Cost: C₵ 18,400,000.00

Pic

Walker

Mark I- Weissman Battle Walker

Manufacturer: Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2014
Armament:-
-x2 90mm Agust Cannon
-x2 60mm M1 Ion Cannon
-4 Rocket Pods(8 Rockets each in each pod)

Crew: 1
Cost: C₵ 30,000,000.00

Pic


Mark I-Hanoman Artillery Walker

Manufacturer: PT Pindad
Country of Origin: The United Confederation
Service:- 2014
Armament:- 300mm W-101 Artillery Gun
Crew: 1
Cost: C₵ 50,000,000.00

Pic

Ready for service by 2015.


OOC: Mid-PMT Tech with basic warp technology

User avatar
The Corparation
Post Czar
 
Posts: 34105
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Thu Mar 14, 2013 7:12 am

European Prussia wrote:MY NEW TOYS
Mark II-Stuart Main Battle Tank

Manufacturer:PT Pindad
Country of Origin: The United Confederation
Service:- End of 2014
Armament:- 200mm Smoothbore cannon
Crew: 3
Cost: C₵ 20,400,000.00

Pic

Mark I-Tambora Battle Tank

Manufacturer:PT Pindad
Country of Origin: The United Confederation
Service:- End of 2014
Armament:- 180mm Smoothbore cannon
Crew: 3
Cost: C₵ 18,400,000.00

Pic

Walker

Mark I- Weissman Battle Walker

Manufacturer: Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2014
Armament:-
-x2 90mm Agust Cannon
-x2 60mm M1 Ion Cannon
-4 Rocket Pods(8 Rockets each in each pod)

Crew: 1
Cost: C₵ 30,000,000.00

Pic


Mark I-Hanoman Artillery Walker

Manufacturer: PT Pindad
Country of Origin: The United Confederation
Service:- 2014
Armament:- 300mm W-101 Artillery Gun
Crew: 1
Cost: C₵ 50,000,000.00

Pic

Ready for service by 2015.


OOC: Mid-PMT Tech with basic warp technology

1)No, 4 tracks are needlessly complex, and putting massive hydraulics outside of like this tank does is a recipe for an easy kill.
2)No but not as much, still 4 tracks and other issues. Imma let the experts go into detail on the tanks.
3)No Mecha fail, see last two pages or so.
4)See above, plus you aren't building one in 2015.
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
Making the Nightmare End 2020 2024 WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety This Cell is intentionally blank.

User avatar
Samozaryadnyastan
Post Marshal
 
Posts: 19987
Founded: Mar 08, 2011
Ex-Nation

Postby Samozaryadnyastan » Thu Mar 14, 2013 7:15 am

Walkers are highly vulnerable and poorly mobile.
They have significant issues with stability on firing, a function of design.

An artillery piece is therefore possibly one of the worst applications of a walker.
Both your battle tanks are impractical, as well. The first is about as vulnerable and mobile as a walker. The second is actually overall quite good, just that quad tracks actually decrease mobility.
Sapphire's WA Regional Delegate.
Call me Para.
In IC, I am to be referred to as The People's Republic of Samozniy Russia
Malgrave wrote:You are secretly Vladimir Putin using this forum to promote Russian weapons and tracking down and killing those who oppose you.
^ trufax
Samozniy foreign industry will one day return...
I unfortunately don't RP.
Puppets: The Federal Republic of the Samozniy Space Corps (PMT) and The Indomitable Orthodox Empire of Imperializt Russia (PT).
Take the Furry Test today!

User avatar
New Vihenia
Senator
 
Posts: 3913
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Thu Mar 14, 2013 8:13 am

About to make my Radar range calculator lot simpler and more "user friendly"... perhaps including a PDF manual.

Should the manual contain the whole theory behind the calculator like say "why the range equation contain that 4xphi".. which is known as "factor of proportionality" or just simply explaining "this couloumn" do this and typical value are this to this ?

There could be additional feature that allow the sheet to consider atmospheric absorption effect..using similar method as Blake Chart for Pulse Radar Range Calculation. So basically i will provide a graph or table containing 2-way absorption coefficients for typical radar frequencies which user may use as input.
We make planes,ships,missiles,helicopters, radars and mecha musume
Deviantart|M.A.R.S|My-Ebooks

Big Picture of Service

User avatar
Samozaryadnyastan
Post Marshal
 
Posts: 19987
Founded: Mar 08, 2011
Ex-Nation

Postby Samozaryadnyastan » Thu Mar 14, 2013 8:31 am

I think it would do well to include both.
The simplified instructions to aid use, with the greater theory to allow users to learn and understand the concepts.
Sapphire's WA Regional Delegate.
Call me Para.
In IC, I am to be referred to as The People's Republic of Samozniy Russia
Malgrave wrote:You are secretly Vladimir Putin using this forum to promote Russian weapons and tracking down and killing those who oppose you.
^ trufax
Samozniy foreign industry will one day return...
I unfortunately don't RP.
Puppets: The Federal Republic of the Samozniy Space Corps (PMT) and The Indomitable Orthodox Empire of Imperializt Russia (PT).
Take the Furry Test today!

User avatar
European Prussia
Diplomat
 
Posts: 736
Founded: Jul 16, 2012
Ex-Nation

Postby European Prussia » Thu Mar 14, 2013 9:32 am

Battle Uniform-2014 Edition
NOMEX Battle Uniform(Current)

Previous Uniform

M-34 Battle Dress(Camouflage Nanotechnology)
Pic 1
Pic 2
Pic 3

Garuda Main Battle Tank

Manufacturer: PT Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- End of 2013-Present
Armament:- 140mm Smoothbore cannon
Crew: 3+8 Panzergrenadiers in the back
Cost: C₵ 1,600,000.00

Garuda MBT

Otto Carius Hover Tank(Experimental)

Manufacturer: PT Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:-Experimental
Armament:- 180mm Ion cannon
Crew: 3
Cost: C₵ 40,600,000.00
Image

Armoured Personnel Carrier

Anoa APC

Manufacturer: Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2013-Present
Armament:- 1- Pindad MG3
Crew: 2+8 Panzergrenadiers in the back
Cost: C₵ 800,000.00

Image

Jaguar APC

Manufacturer: PT Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2012-Present
Armament:- x1 H&E MG4 .50 Calibre Heavy Machine Gun
Crew: 3x8 Panzergrenadiers
Cost: C₵ 1,000,000.00

Image

Infantry Fighting Vehicle

Anoa-CSE 90 Turret

Manufacturer: Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2013-Present
Armament:- 90mm Smoothbore cannon
Crew: 3+8 Panzergrenadiers in the back
Cost: C₵ 1,000,000.00

Image

Jaguar IFV

Manufacturer: PT Pindad & Henschel & Engels Machine Works
Country of Origin: The United Confederation
Service:- 2012-Present
Armament:- 80mm Smoothbore cannon
Crew: 3x8 Panzergrenadiers
Cost: C₵ 1,000,000.00

Image

Self-Propelled-Artillery

Panzerhaubitte 2000

Manufacturer: PT Pindad
Country of Origin: The United Confederation
Service:- 2012-Present
Armament:- 160mm JA1 Artillery Gun
Crew: 3
Cost: C₵ 5,000,000.00

Image

Erickson MLRS

Manufacturer: PT Pindad
Country of Origin: The United Confederation
Service:- 2012-Present
Armament:- Universal Launcher Loader Module(Up to 32 rockets at a time)
Crew: 3
Cost: C₵ 1,800,000.00

Image

Tech Level: PMT
Last edited by European Prussia on Thu Mar 14, 2013 9:58 am, edited 6 times in total.

User avatar
Altaiire
Ambassador
 
Posts: 1465
Founded: Aug 27, 2011
Ex-Nation

Postby Altaiire » Thu Mar 14, 2013 10:04 am

Lolzieristan wrote:
Basque Socialist States wrote:You can use GLATGMs to the same effect, and then the box launcher can be dropped, reducing weight and allowing reactive armor to be more evenly mounted (i.e. where the box launcher would have been).


At first I was thinking of pointing out that external ATGMs could serve as an emergency secondary weapon, if you were caught reloading by another tank and it was an every-second-counts situation.

But, then again, I think that the time involved in waiting for a missile to hit its target would be longer than to just put a new shell in there.

Another reason I'd shy away from them is that, from the battlefield accounts I've heard, intense tank battles tend to strip things off of the sides of tanks. Antennae, kit, etc. tends to get sheared off even with the most insignificant glancing blow. Now, imagine putting a box full of really, really explosive missiles right next to your critical and fragile comms equipment, your optics, and generally all the important stuff. Somehow I think that might be a bit of a bad idea. Plus, GLATGMs can be reloaded in battle, whereas a box of two or four missiles (I think, correct me if I'm wrong) usually need to be reloaded manually by supply personnel. Which is hard to do when you're in a firing position.

EDIT:

By the way, guys, the top five results in a cursory Google search for "GLATGMs" come out as Nationstates or the NS Draftroom.

What the hell is wrong with us? Does the rest of the Internet not do this kind of thing?


What you mentioned was the approach I intended to use the box launcher for. It isn't necessarily about being able to launch missiles via tank in which case a GLATGM would be preferable: I want to use the box-launched ATGMs to allow the tank to engage multiple targets simultaneously in the event the tank is outnumbered and ambushed, or during a chaotic battle with enemies in multiple directions. A last ditch attack in a 1-on-1 scenario while the gun is reloading, like you said, wouldn't be enough to save the tank, especially considering the longer flight time (at least I assume) of a top-attack vs. a TOW, let alone whether you could reload the gun faster or not (which you easily could.) In theory, at least it's better to fire off those missiles and knock out the tank that knocked you out.

As for things getting stripped off the tank during a firefight, this is interesting / helpful. I suppose in theory there would be a way to secure the box launcher without it getting knocked off. Is the equipment getting torn off from a hit on that particular side of the tank or merely getting hit in general (I.E. a round ricocheting off the turret breaking off the antenna, etc.)? Getting hit on the side of the tank carrying the box launcher is a problem (like you said, if the missiles go off it'll do some serious damage to anything sensitive on the turret/hull.) Could you design the launcher in such a way that the explosion of the missiles is concentrated parallel to the turret, or design the missiles to be inert until launched, etc.? I was planning on keeping the launcher separated from the turret's side by a bit so that ERA tiles could be fitted between it and the turret.
For both IC and OoC, please refer to me as the Altarian Empire, or Altair in short form. The demonym is Altarian(s.)
National Information (old, out of date): National Factbook Military Factbook

User avatar
Samozaryadnyastan
Post Marshal
 
Posts: 19987
Founded: Mar 08, 2011
Ex-Nation

Postby Samozaryadnyastan » Thu Mar 14, 2013 10:50 am

Just in case you hadn't seen it earlier.
Samozaryadnyastan wrote:
Altaiire wrote:Is there any reason not to (optionally) include an external box launcher for ATGMs on an MBT? I was thinking using them similiar to the Longbow, where an FCS automatically identifies and engages threatening targets. Top attack, not TOWs.

Longbow works by being up above the battlefield. On a tank, it's going to be at max three metres above the battlefield (which will give you a distance to the horizon of less than 6200m).
Leave long-range missile interdiction of enemy armoured vehicles to vehicles designed to do just that.
Sapphire's WA Regional Delegate.
Call me Para.
In IC, I am to be referred to as The People's Republic of Samozniy Russia
Malgrave wrote:You are secretly Vladimir Putin using this forum to promote Russian weapons and tracking down and killing those who oppose you.
^ trufax
Samozniy foreign industry will one day return...
I unfortunately don't RP.
Puppets: The Federal Republic of the Samozniy Space Corps (PMT) and The Indomitable Orthodox Empire of Imperializt Russia (PT).
Take the Furry Test today!

User avatar
Lolzieristan
Minister
 
Posts: 3214
Founded: Jun 28, 2011
Ex-Nation

Postby Lolzieristan » Thu Mar 14, 2013 11:39 am

Altaiire wrote:
Lolzieristan wrote:-snipsies-


What you mentioned was the approach I intended to use the box launcher for. It isn't necessarily about being able to launch missiles via tank in which case a GLATGM would be preferable: I want to use the box-launched ATGMs to allow the tank to engage multiple targets simultaneously in the event the tank is outnumbered and ambushed, or during a chaotic battle with enemies in multiple directions. A last ditch attack in a 1-on-1 scenario while the gun is reloading, like you said, wouldn't be enough to save the tank, especially considering the longer flight time (at least I assume) of a top-attack vs. a TOW, let alone whether you could reload the gun faster or not (which you easily could.) In theory, at least it's better to fire off those missiles and knock out the tank that knocked you out.

As for things getting stripped off the tank during a firefight, this is interesting / helpful. I suppose in theory there would be a way to secure the box launcher without it getting knocked off. Is the equipment getting torn off from a hit on that particular side of the tank or merely getting hit in general (I.E. a round ricocheting off the turret breaking off the antenna, etc.)? Getting hit on the side of the tank carrying the box launcher is a problem (like you said, if the missiles go off it'll do some serious damage to anything sensitive on the turret/hull.) Could you design the launcher in such a way that the explosion of the missiles is concentrated parallel to the turret, or design the missiles to be inert until launched, etc.? I was planning on keeping the launcher separated from the turret's side by a bit so that ERA tiles could be fitted between it and the turret.


Generally, what we're talking here is that there is so much metal flying around on the battlefield that everything strapped to the outside of your tank will most likely get filled with holes very quickly. Artillery shells bursting around your tank aren't particularly dangerous to the vehicle or the crew (unless it's a bullseye), but all those bits of shrapnel will put the outside of your tank through what amounts to a gigantic sandblaster. Same for autocannon rounds, grenades, smaller landmines like anti-personnel mines, etc. etc. While they don' t destroy your tank's core functionality or kill your crew inside, they'll screw up what's on the outside. Unless you wrap that box in almost as much armor as the hull has, you'll face that problem. But I suppose it's worth the risk to have a chance of having them if you need them.

I suppose that if you managed to create a box launcher that retracted to be flush against the turret like the Bradley's, and perhaps stuck a bit of armor on it, you'd have a viable system.
Sometimes I'm reading through military threads here, and I stop and think "What the hell is wrong with all of us?" But then I get on Facebook, and realize I'd rather be insane than an idiot.
04/17/13: Got my wish, it seems, in terms of major depressive disorder. I'm sorry to everyone for any inactivity, it's...well, hard.

User avatar
The Akasha Colony
Postmaster-General
 
Posts: 14157
Founded: Apr 25, 2010
Civil Rights Lovefest

Postby The Akasha Colony » Thu Mar 14, 2013 1:20 pm

Altaiire wrote:
Lolzieristan wrote:
At first I was thinking of pointing out that external ATGMs could serve as an emergency secondary weapon, if you were caught reloading by another tank and it was an every-second-counts situation.

But, then again, I think that the time involved in waiting for a missile to hit its target would be longer than to just put a new shell in there.

Another reason I'd shy away from them is that, from the battlefield accounts I've heard, intense tank battles tend to strip things off of the sides of tanks. Antennae, kit, etc. tends to get sheared off even with the most insignificant glancing blow. Now, imagine putting a box full of really, really explosive missiles right next to your critical and fragile comms equipment, your optics, and generally all the important stuff. Somehow I think that might be a bit of a bad idea. Plus, GLATGMs can be reloaded in battle, whereas a box of two or four missiles (I think, correct me if I'm wrong) usually need to be reloaded manually by supply personnel. Which is hard to do when you're in a firing position.

EDIT:

By the way, guys, the top five results in a cursory Google search for "GLATGMs" come out as Nationstates or the NS Draftroom.

What the hell is wrong with us? Does the rest of the Internet not do this kind of thing?


What you mentioned was the approach I intended to use the box launcher for. It isn't necessarily about being able to launch missiles via tank in which case a GLATGM would be preferable: I want to use the box-launched ATGMs to allow the tank to engage multiple targets simultaneously in the event the tank is outnumbered and ambushed, or during a chaotic battle with enemies in multiple directions. A last ditch attack in a 1-on-1 scenario while the gun is reloading, like you said, wouldn't be enough to save the tank, especially considering the longer flight time (at least I assume) of a top-attack vs. a TOW, let alone whether you could reload the gun faster or not (which you easily could.) In theory, at least it's better to fire off those missiles and knock out the tank that knocked you out.

As for things getting stripped off the tank during a firefight, this is interesting / helpful. I suppose in theory there would be a way to secure the box launcher without it getting knocked off. Is the equipment getting torn off from a hit on that particular side of the tank or merely getting hit in general (I.E. a round ricocheting off the turret breaking off the antenna, etc.)? Getting hit on the side of the tank carrying the box launcher is a problem (like you said, if the missiles go off it'll do some serious damage to anything sensitive on the turret/hull.) Could you design the launcher in such a way that the explosion of the missiles is concentrated parallel to the turret, or design the missiles to be inert until launched, etc.? I was planning on keeping the launcher separated from the turret's side by a bit so that ERA tiles could be fitted between it and the turret.


Unless your tank has several targeting systems, it won't matter. And ATGMs, which would presumably fire-and-forget if you want them to be last-ditch weapons, are a bad idea in a chaotic battle, and top-attack would be difficult to use in a short-range ambush (most have a minimum range).

As Lolzieristan mentions, just about anything on the battlefield will shear off, or worse detonate, a vulnerable box launcher. If you have a Western-style tank, chances are your turret already tanks up the full width of the chassis, so adding the launcher also widens the tank and reduces its usefulness in tight quarters. Blowout panels might be possible but would add complexity to the design. And the missiles are probably inert anyway by general standards, but the sorts of things that get lobbed around on the battlefield could provide enough shock to set them off anyway.

Given its potential for self-harm and intended use primarily as a last-ditch weapon, IMO the disadvantages clearly outweigh the advantages. Better to put that money into ways to avoid getting into desperate situations or to improve the armor in general, since the box-launched ATGMs are still going to need some lock-on time in which you could have just reloaded the gun, and they're not going to have that much off-boresight capability, so you'd still have to slew the turret to face the target.



New Vihenia wrote:About to make my Radar range calculator lot simpler and more "user friendly"... perhaps including a PDF manual.

Should the manual contain the whole theory behind the calculator like say "why the range equation contain that 4xphi".. which is known as "factor of proportionality" or just simply explaining "this couloumn" do this and typical value are this to this ?

There could be additional feature that allow the sheet to consider atmospheric absorption effect..using similar method as Blake Chart for Pulse Radar Range Calculation. So basically i will provide a graph or table containing 2-way absorption coefficients for typical radar frequencies which user may use as input.


IMO, a few example values for some of the data fields would be useful, since I was having a hard time finding the proper data on real-world radar for comparison. Thus, I had no idea what sort of ballpark estimate to enter into some of them.
Last edited by The Akasha Colony on Thu Mar 14, 2013 1:23 pm, edited 1 time in total.
A colony of the New Free Planets Alliance.
The primary MT nation of this account is the Republic of Carthage.
New Free Planets Alliance (FT)
New Terran Republic (FT)
Republic of Carthage (MT)
World Economic Union (MT)
Kaiserreich Europa Zentral (PT/MT)
Five Republics of Hanalua (FanT)
National Links: Factbook Entry | Embassy Program
Storefronts: Carthaginian Naval Export Authority [MT, Navy]

User avatar
Altaiire
Ambassador
 
Posts: 1465
Founded: Aug 27, 2011
Ex-Nation

Postby Altaiire » Thu Mar 14, 2013 1:23 pm

Samozaryadnyastan wrote:Just in case you hadn't seen it earlier.
Samozaryadnyastan wrote:

Longbow works by being up above the battlefield. On a tank, it's going to be at max three metres above the battlefield (which will give you a distance to the horizon of less than 6200m).
Leave long-range missile interdiction of enemy armoured vehicles to vehicles designed to do just that.


Sorry, didn't see it earlier. I didn't mean actually attaching a longbow radar or a derivative of it: I was more going for incorporating the Longbow's FCS abilities- namely being able to identify, track and prioritize large quantities of targets and share information with other units.

Lolzieristan wrote:Generally, what we're talking here is that there is so much metal flying around on the battlefield that everything strapped to the outside of your tank will most likely get filled with holes very quickly. Artillery shells bursting around your tank aren't particularly dangerous to the vehicle or the crew (unless it's a bullseye), but all those bits of shrapnel will put the outside of your tank through what amounts to a gigantic sandblaster. Same for autocannon rounds, grenades, smaller landmines like anti-personnel mines, etc. etc. While they don' t destroy your tank's core functionality or kill your crew inside, they'll screw up what's on the outside. Unless you wrap that box in almost as much armor as the hull has, you'll face that problem. But I suppose it's worth the risk to have a chance of having them if you need them.

I suppose that if you managed to create a box launcher that retracted to be flush against the turret like the Bradley's, and perhaps stuck a bit of armor on it, you'd have a viable system.

Mm, I see- I hadn't considered shrapnel/small arms/etc. alongside the survivability of the launcher: I'll go with the armored retractable system, thanks for your input.

Reading the above atm.
Last edited by Altaiire on Thu Mar 14, 2013 1:24 pm, edited 1 time in total.
For both IC and OoC, please refer to me as the Altarian Empire, or Altair in short form. The demonym is Altarian(s.)
National Information (old, out of date): National Factbook Military Factbook

User avatar
Yes Im Biop
Postmaster-General
 
Posts: 14942
Founded: Feb 29, 2012
Ex-Nation

Postby Yes Im Biop » Thu Mar 14, 2013 1:56 pm

I use a 4 tracked MBT for Redundancy reason's. But yeah No mech. NO!
Scaile, Proud, Dangerous
Ambassador
Posts: 1653
Founded: Jul 01, 2011
[violet] wrote:Urggg... trawling through ads looking for roman orgies...

Idaho Conservatives wrote:FST creates a half-assed thread, goes on his same old feminist rant, and it turns into a thirty page dogpile in under twenty four hours. Just another day on NSG.

Immoren wrote:Saphirasia and his ICBCPs (inter continental ballistic cattle prod)
Yes, I Am infact Biop.


Rest in Peace Riley. Biopan Embassy Non Military Realism Thread
Seeya 1K Cat's Miss ya man. Well, That Esclated Quickly

User avatar
Altaiire
Ambassador
 
Posts: 1465
Founded: Aug 27, 2011
Ex-Nation

Postby Altaiire » Thu Mar 14, 2013 2:16 pm

The Akasha Colony wrote:
Unless your tank has several targeting systems, it won't matter. And ATGMs, which would presumably fire-and-forget if you want them to be last-ditch weapons, are a bad idea in a chaotic battle, and top-attack would be difficult to use in a short-range ambush (most have a minimum range).

This is why I wanted to incorporate the FCS abilities of the Longbow and apply them here, to cover targeting. Why are fire-and-forget weapons a bad choice in a chaotic battle? Minimum range for top-attack could be slightly addressed by having a direct fire mode, I suppose, though it wouldn't do much good for anything to the side or rear. What constrains minimum range?

As Lolzieristan mentions, just about anything on the battlefield will shear off, or worse detonate, a vulnerable box launcher. If you have a Western-style tank, chances are your turret already tanks up the full width of the chassis, so adding the launcher also widens the tank and reduces its usefulness in tight quarters. Blowout panels might be possible but would add complexity to the design. And the missiles are probably inert anyway by general standards, but the sorts of things that get lobbed around on the battlefield could provide enough shock to set them off anyway.
I'd assume that at most the box launcher would add an extra foot~ish in one direction to the width of the vehicle. I'm not too concerned about that. As for the blowout panels, this is what I was thinking of. I do appreciate Lolzieristan's retractable armored method.

Given its potential for self-harm and intended use primarily as a last-ditch weapon, IMO the disadvantages clearly outweigh the advantages. Better to put that money into ways to avoid getting into desperate situations or to improve the armor in general, since the box-launched ATGMs are still going to need some lock-on time in which you could have just reloaded the gun, and they're not going to have that much off-boresight capability, so you'd still have to slew the turret to face the target.

I am aiming for more of a supplementary usage for them. I agree with you in that I'm still not entirely certain on how well I can compensate for the self-harm risk. How long would it take to lock-on with PMT-era electronics? As for having to turn the turret, with target acquisition handled automatically or manually via some CITV-derivative, why would I have to rotate the turret? Wouldn't a top attack method of engagement make that unecessary?
For both IC and OoC, please refer to me as the Altarian Empire, or Altair in short form. The demonym is Altarian(s.)
National Information (old, out of date): National Factbook Military Factbook

User avatar
The Kievan People
Postmaster-General
 
Posts: 11387
Founded: Jul 02, 2004
Ex-Nation

Postby The Kievan People » Thu Mar 14, 2013 3:51 pm

http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA450526

The Longbow Radar had issues.

In practice a way does not currently exist to reliably target ground vehicles without having eyes on target. Of some kind. So there really is not much use for multiple-target engagement systems, the best you are likely to achieve in practice is rapid sequential engagement. Tanks already excel at this.
RIP
Your Nation's Main Battle Tank (No Mechs)
10/06/2009 - 23/02/2013
Gone but not forgotten
DEUS STATUS: ( X ) VULT ( ) NOT VULT
Leopard 2 IRL
Imperializt Russia wrote:kyiv rn irl

Anemos wrote:<Anemos> thx Kyiv D:
<Anemos> you are the eternal onii-san

Europe, a cool region for cool people. Click to find out more.

User avatar
Samozaryadnyastan
Post Marshal
 
Posts: 19987
Founded: Mar 08, 2011
Ex-Nation

Postby Samozaryadnyastan » Thu Mar 14, 2013 3:53 pm

That article seems completely counter to British opinions on the system, who would use the radar to locate ZU-trucks, map terrain and a whole host of other targets.
Sapphire's WA Regional Delegate.
Call me Para.
In IC, I am to be referred to as The People's Republic of Samozniy Russia
Malgrave wrote:You are secretly Vladimir Putin using this forum to promote Russian weapons and tracking down and killing those who oppose you.
^ trufax
Samozniy foreign industry will one day return...
I unfortunately don't RP.
Puppets: The Federal Republic of the Samozniy Space Corps (PMT) and The Indomitable Orthodox Empire of Imperializt Russia (PT).
Take the Furry Test today!

PreviousNext

Advertisement

Remove ads

Return to Factbooks and National Information

Who is online

Users browsing this forum: Atlantic Isles, Greater Marine, Lurinsk

Advertisement

Remove ads