I have my military ranking system and officer corps. information in my factbook, and my Spacecraft info stored in a notepad document. But still, a wiki sounds tempting, no?
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by Transoxthraxia » Mon Feb 04, 2013 3:03 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Transoxthraxia » Mon Feb 04, 2013 3:09 pm
Alidina wrote:Anyone know how to set up a wiki?
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by The Alwon » Mon Feb 04, 2013 3:51 pm

by New Laurencia » Mon Feb 04, 2013 3:51 pm

by Toishima » Mon Feb 04, 2013 11:11 pm
Projectile weapons:
Type-76 Assault Rifle:
The main assault rifle of the Imperial forces. Lightweight and reliable. It fires caseless rounds in a box magazine. Looks like a Howa assault rifle, but more 'futurer'(?). These are fitted with a miniature computer, which can be installed with anything from a rangefinder to IFF systems and an AI battle assistant, or any combination of the hundreds of modules available. They are mass produced and are widely available to even civilians. Can be fitted with grenade launchers, bayonets, shotguns, and everything from COD MW3. Even the heartbeat sensor.
Type-47 Assault Rifle:
The other main assault rifle of the Imperial forces. Heavier and has a lower rate of fire, but fires larger rounds. Looks like the Chinese Assault Rifle from Fallout 3. These are not as widely used, and are more 'old-fashioned'. They are also mass-produced.
Type-1138 Impaler Rifle:
A large weapon, more of a machine gun than a rifle, these shoulder-mounted guns are known to cause deafness amongst troops. They fire a 2-inch needle, either a solid slug, an explosive dart or even poison darts with a miniature railgun. Needs to be powered by a backpack power source.
Type-97 Machine Gun:
This machine gun is lightweight and easily reloaded. Different configurations allow it to be either a squad support weapon (Box magazine, bipod, carrying sling), a heavy fire support weapon (High-capacity ammo container or drum magazine, tripod or bipod) or even a weapon against light vehicles or armoured creatures (Any magazine type, High-Penetration rounds, X-Ray Viewer).
Type-91 Machine Gun:
This machine gun is a heavy weapon, often found mounted on vehicles or aircraft. It is too heavy to be carried by an infantryman, although three-man teams can carry such a weapon into battle.
Type-99 Sniper Rifle:
A high-powered semi-automatic sniper rifle not unlike those used during the 21st century. Can fire bullets or spikes, and is made with built-in silencer. The entire barrel can be removed, making the weapon into a battle rifle that is popular amongst many squad-level marksmen.
Flame weapons:
Type-2 Light Incendiary Rifle:
One of the more unconventional weapons available, this is an assault rifle that fires not incendiary rounds, but rather, fire. It is a small flamethrower loaded with small 700ml fuel containers, enough for barely a few second's fire. This is usually used as a sidearm or as an assault weapon and is usually discarded after use. It can also be attached to a backpack fuel tank to give it more fuel.
Type-88 Heavy Incendiary Device:
A heavy flamethrower with a heat shield. It can be set to fire traditionally or to fire a stream of fuel to be ignited by a spark or a bullet.
Laser Weapons
Type-33 Laser Rifle:
Looks like the Imperial Guard lasrifle. A laser rifle, the Type-33 is able to slice through armoured targets with ease. However, they are much rarer due to the need for regular maintenance that may not be available in the field. It is easily damaged by dust entering the barrel and a shot to the power pack can cause the weapon to explode, possibly injuring the wielder. This makes this high powered weapon rather unpopular amongst the rank-and-file troops, but true veterans know the value of having a mini-lance in your hands.
Type-34 Repeating Laser:
With the Type-33 came the Type-34, a weapon working on a similar principle. However, this weapon is much heavier and requires a three-man crew to carry the weapon and the power pack. The high output by this weapon, along with the high rate of fire, makes it a good weapon against almost any target. The problem comes when the barrel overheats from the constant energy being discharged, when a five minute cycle is needed to change the barrel. The power pack is good for at least an estimated hour of sustained firing, and the barrel is good for at least ten minutes of sustained firing before it has to be changed. Anyone who tries to fire the weapon when the barrel is removed is asking for it, as the laser becomes unfocused and either explodes or destroys everything in front of it.
Launchers:
Type-222 Rocket Launcher:
The Type-222 is a weapon designed to be disposable. It rolls off the assembly plant with two miniature H-3 missiles already loaded. Once both are fired, it is impossible to reload. This is to prevent thieves and deserters from taking a single weapon and several of the destructive warheads. When fired, three switches have to be hit and a code must be entered, after which a targeting computer ensures that the missile does not target anything friendly.
Melee Weapons:
Katana:
Traditional metal swords, these ancient weapons are still used throughout the Imperial army. They are sharp enough to cut through most organic life, and all troops are trained in the way of the sword.
Beam Katana:
The beam katana isn't really a Katana, it was named that in honour of the original weapon. It is a handheld plasma-encased energy weapon that can cut through almost anything. Of course, the energy needed to power the weapon is high, and users must plug the weapon into small power cells to work. The weapon on its own would be able to run for a mere two minutes, but with a power pack, at least ten minutes can be achieved.

by Alidina » Tue Feb 05, 2013 5:37 pm


by G-Tech Corporation » Tue Feb 05, 2013 5:56 pm

by G-Tech Corporation » Tue Feb 05, 2013 6:22 pm

by G-Tech Corporation » Tue Feb 05, 2013 6:40 pm

by Alidina » Tue Feb 05, 2013 6:59 pm

by G-Tech Corporation » Tue Feb 05, 2013 7:20 pm
Alidina wrote:Whats a DEW and Dive armemants?
For the ground either Railgun rifles, Drones, PulseTech, missiles, Armor(tanks IFV etc) and laser based AA are used heavily
For ship or space station combat vortech, Pulsetech, Gas, atmoshpere venting or giving up that section of the ship and blasting the whole thing are used since 4 of those wont cuase to much damage to the ship.
In Space Railguns for ship to ship, missiles for precision, and lasers for CIWS are all thats used.

by Transoxthraxia » Tue Feb 05, 2013 7:27 pm
G-Tech Corporation wrote:Alidina wrote:Whats a DEW and Dive armemants?
For the ground either Railgun rifles, Drones, PulseTech, missiles, Armor(tanks IFV etc) and laser based AA are used heavily
For ship or space station combat vortech, Pulsetech, Gas, atmoshpere venting or giving up that section of the ship and blasting the whole thing are used since 4 of those wont cuase to much damage to the ship.
In Space Railguns for ship to ship, missiles for precision, and lasers for CIWS are all thats used.
DEWs are "Directed Energy Weapons". Generally throwing las fire through magnetic corridors into an enemy's face.
Dive based weapons revolve around the Conduit weapons system, which funnels material from the undifferentiated morass of BelowSpace in to physical universe, where it bonds with and disrupts regular matter and leaches it back into the Other.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Transoxthraxia » Tue Feb 05, 2013 7:36 pm
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by G-Tech Corporation » Tue Feb 05, 2013 7:40 pm
Alidina wrote:Durium is well suited for taking on DEWs and nukes but dang the dive based stuff sounds like it mess up armor something fierce. What the ratio between DEWs and Dive based?

by Alidina » Tue Feb 05, 2013 7:59 pm

by Transoxthraxia » Tue Feb 05, 2013 8:22 pm
Alidina wrote:Well durium armor is only used in space sense the combined tungsten/titanium layer beneath is required to keep the metal from warping out of shape, would be to heavy for planetary use.
Coalition defense are built in layers CIWS to shoot down incoming targets, durium armor to protect against DEW, radiation, and explosives. Tungsten Titanium layer for keeping the Durium in shape and for shrapnel and some kinetic protection. Resealing metal interior, Compartments that seal them self up, Impact Foam that when exposed to light(any form like that from the sun or stars) expands and hardens. lots of back up systems spaced out vital areas and redundant systems to keep the ship running for as long as possible.
Alot of thats only aboard Modern coalition ships those like the Finrir are missing quite a bit if that.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

by Alidina » Tue Feb 05, 2013 10:13 pm

by Alidina » Tue Feb 05, 2013 10:32 pm

by Transoxthraxia » Tue Feb 05, 2013 10:34 pm
Alidina wrote:How wrong would it be for me to IC RP weapons development that combines lets say toishima lances, ICBM tech, Rebels Shielding tech, and Ayen enhanced versions of Toishima nukes to make a death star destroying weapon?
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste
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