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FAR battle systems ironing [OoC, FAR only]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Transoxthraxia
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Founded: Jan 19, 2013
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Postby Transoxthraxia » Mon Feb 04, 2013 3:03 pm

G-Tech Corporation wrote:
Transoxthraxia wrote:We could make an entire fucking wiki about it. That would probably be a lot more organised than this, too.


If in doubt, Wikis for the Wiki God.

I already have a bit of my junk worked out in my Factbook, but that's woefully inadequate.

I have my military ranking system and officer corps. information in my factbook, and my Spacecraft info stored in a notepad document. But still, a wiki sounds tempting, no?
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Alidina
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Founded: Dec 16, 2012
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Postby Alidina » Mon Feb 04, 2013 3:09 pm

Anyone know how to set up a wiki?

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Transoxthraxia
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Posts: 22115
Founded: Jan 19, 2013
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Postby Transoxthraxia » Mon Feb 04, 2013 3:09 pm

Alidina wrote:Anyone know how to set up a wiki?

I'll get around to googling it now.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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The Alwon
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Founded: Feb 03, 2013
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Postby The Alwon » Mon Feb 04, 2013 3:51 pm

Stasis Frame: The Stasis Frame is a weapon mounted on security armor, specifically on their hand, when the palm is exposed into the direction of the hostile the beam is fired via neural interface. when the beam hits its target, it produces a temporary time dilation, making objects move at an extremely slow rate for a brief period of time. Stasis is a field of science and technology based on advanced quantum physics. The Stasis Frame is used to temporarily slow all motion of both organic and inorganic material, relative to normal time, and functions by creating a temporal stasis field in a designated volume around the targeted objective.

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New Laurencia
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Postby New Laurencia » Mon Feb 04, 2013 3:51 pm

Laurencian Weapon Systems
A short overview


Intro


The weapons utilized by the Laurencian Armed Defense Forces are heavily reliant on the Quanta Manipulation abilities of their operator. A Magi is capable of channeling Quantum energy through Biomagnetism created by her central nervous system and brain. This energy is radiated in a number of ways from the Magi in order to interact with matter at the nano atomic level, but for the purposes of the discussion the energy in question is being sent into a Laurencia Weapons System. This discharge is absorbed by nano-scale receiver placed across a trigger mechanism, control panel, Psycomm Suite or otherwise. The weapon will not engage if it does not receive the discharge, a safety mechanism which prohibits anything other than a Magi to use it.

However, these recievers work both ways, as they can also transfer energy into the neural system of a Magi, which in turn circulates across her body. This two-way energy entry allows the Weapons Operator to regulate, amply, or lower the output of her weapon. Many Magi would drain their Staff of its internal energy reserves to increase their Quanta count, and recover their injuries when a medic is not available. Conversely, a Magi may pour her energy into the Staff to increase its output, and fire a more potent blast. There are obvious disadvantages which come with doing either one(less power for injury recovery, more power for less stamina), but those will be covered later.




The workhorse of the Laurencian Defense Forces. Due to its versatility, durability, and sheer scope of functions it can perform, it remains as the absolute and obligatory must-have of any Fairy Trooper. It is capable of performing the functions of musket, melee weapon, beacon, Quanta Radiator(wireless redistribution of Quantum to nearby Fairy Troopers which increase their combat efficiency), radar, and in some cases, a dead-man's switch.

It's internal energy reserves amount to 700 to 750 Gigawatts of energy, enabling the Virgo to provide the Fairy Trooper with approximately 700 shots prior to shutting down. The Trooper may also charge the Staff to unleash a single, focused blast, effectively acting as an analogue to ancient rocket propelled grenades launchers. This, however, will naturally drain a good portion of the energy available for the Staff, and such function is reserved for dedicated demolition troopers. Fairy Troopers are able to power-up, or under power their staff utilizing their Quanta Manipulation, allowing them greater flexibility during combat.

The Virgo is composed of 7 different components: The Control Rod, Processor Sphere, Output Rail, Quanta Pack, Central Operator Interface, Energy Modulator, and Handle Grip.


More to be added later.

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Oogium
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Postby Oogium » Mon Feb 04, 2013 3:53 pm

Tagging for an EXTREMELY detailed post later.
My entire nation is being revamped, which gives me more room for

Quotes:
The Nuclear Fist wrote:
Oogium wrote:I don't know who I should send as a diplomat. The Oog are better at fighting than diplomacy, and they're not very good at fighting, either.

Just try and find a seat without getting your bollocks stuck in a light socket.

Transoxthraxia wrote:
Mom! I found a space krill! Can we keep it? Pleeeaaase?

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Toishima
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Postby Toishima » Mon Feb 04, 2013 11:11 pm

Infantry weapons, tell me if anything is godmodding or unfair. Although I seriously doubt it. And yes, I play the CODs and rip off all of the weapon attachments from them. So sue me.

Projectile weapons:

Type-76 Assault Rifle:

The main assault rifle of the Imperial forces. Lightweight and reliable. It fires caseless rounds in a box magazine. Looks like a Howa assault rifle, but more 'futurer'(?). These are fitted with a miniature computer, which can be installed with anything from a rangefinder to IFF systems and an AI battle assistant, or any combination of the hundreds of modules available. They are mass produced and are widely available to even civilians. Can be fitted with grenade launchers, bayonets, shotguns, and everything from COD MW3. Even the heartbeat sensor.

Type-47 Assault Rifle:

The other main assault rifle of the Imperial forces. Heavier and has a lower rate of fire, but fires larger rounds. Looks like the Chinese Assault Rifle from Fallout 3. These are not as widely used, and are more 'old-fashioned'. They are also mass-produced.

Type-1138 Impaler Rifle:

A large weapon, more of a machine gun than a rifle, these shoulder-mounted guns are known to cause deafness amongst troops. They fire a 2-inch needle, either a solid slug, an explosive dart or even poison darts with a miniature railgun. Needs to be powered by a backpack power source.

Type-97 Machine Gun:

This machine gun is lightweight and easily reloaded. Different configurations allow it to be either a squad support weapon (Box magazine, bipod, carrying sling), a heavy fire support weapon (High-capacity ammo container or drum magazine, tripod or bipod) or even a weapon against light vehicles or armoured creatures (Any magazine type, High-Penetration rounds, X-Ray Viewer).

Type-91 Machine Gun:

This machine gun is a heavy weapon, often found mounted on vehicles or aircraft. It is too heavy to be carried by an infantryman, although three-man teams can carry such a weapon into battle.

Type-99 Sniper Rifle:

A high-powered semi-automatic sniper rifle not unlike those used during the 21st century. Can fire bullets or spikes, and is made with built-in silencer. The entire barrel can be removed, making the weapon into a battle rifle that is popular amongst many squad-level marksmen.


Flame weapons:

Type-2 Light Incendiary Rifle:

One of the more unconventional weapons available, this is an assault rifle that fires not incendiary rounds, but rather, fire. It is a small flamethrower loaded with small 700ml fuel containers, enough for barely a few second's fire. This is usually used as a sidearm or as an assault weapon and is usually discarded after use. It can also be attached to a backpack fuel tank to give it more fuel.

Type-88 Heavy Incendiary Device:

A heavy flamethrower with a heat shield. It can be set to fire traditionally or to fire a stream of fuel to be ignited by a spark or a bullet.


Laser Weapons

Type-33 Laser Rifle:

Looks like the Imperial Guard lasrifle. A laser rifle, the Type-33 is able to slice through armoured targets with ease. However, they are much rarer due to the need for regular maintenance that may not be available in the field. It is easily damaged by dust entering the barrel and a shot to the power pack can cause the weapon to explode, possibly injuring the wielder. This makes this high powered weapon rather unpopular amongst the rank-and-file troops, but true veterans know the value of having a mini-lance in your hands.

Type-34 Repeating Laser:

With the Type-33 came the Type-34, a weapon working on a similar principle. However, this weapon is much heavier and requires a three-man crew to carry the weapon and the power pack. The high output by this weapon, along with the high rate of fire, makes it a good weapon against almost any target. The problem comes when the barrel overheats from the constant energy being discharged, when a five minute cycle is needed to change the barrel. The power pack is good for at least an estimated hour of sustained firing, and the barrel is good for at least ten minutes of sustained firing before it has to be changed. Anyone who tries to fire the weapon when the barrel is removed is asking for it, as the laser becomes unfocused and either explodes or destroys everything in front of it.


Launchers:

Type-222 Rocket Launcher:

The Type-222 is a weapon designed to be disposable. It rolls off the assembly plant with two miniature H-3 missiles already loaded. Once both are fired, it is impossible to reload. This is to prevent thieves and deserters from taking a single weapon and several of the destructive warheads. When fired, three switches have to be hit and a code must be entered, after which a targeting computer ensures that the missile does not target anything friendly.


Melee Weapons:

Katana:

Traditional metal swords, these ancient weapons are still used throughout the Imperial army. They are sharp enough to cut through most organic life, and all troops are trained in the way of the sword.

Beam Katana:

The beam katana isn't really a Katana, it was named that in honour of the original weapon. It is a handheld plasma-encased energy weapon that can cut through almost anything. Of course, the energy needed to power the weapon is high, and users must plug the weapon into small power cells to work. The weapon on its own would be able to run for a mere two minutes, but with a power pack, at least ten minutes can be achieved.


Others:

Shotguns, SMGs, pistols and other weapons do exist. They may even be used. It's just that they aren't the 'main' weapons, they're pretty much the same as today's stuff, so don't need much of an introduction.
Last edited by Toishima on Tue Feb 05, 2013 2:03 am, edited 2 times in total.
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Alidina
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Postby Alidina » Tue Feb 05, 2013 5:37 pm

VorTech: Air normally nitrogen is pulled intobthe camber either from the air or from canisters. Once in the chamber and at a certian PSI an electrical charge is sent though the air giving it a charge. From there a coil gun system pulls the Air Along at high speeds and realease the Air as a high preasure sledge hammer of force. A powerful blow can crack bones and crush organs, useful in internal ship protection or as crowd suppresion.

PulseTech: A current is propelled though a chamber in a spiralling motion and the cut off section of air is Ionized and condensed within its magnetic field. now with a sharp proton edge and a field the pellet of energy is pulled though a standard Guass system and fired. A mixture of EM and Radioactive force combined with burning and paralysis make this a good weapon agianst Driods or unarmored targets. Scaled up versions are currently impossible.

Thats not a weapon these are FT weapons 8)

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2013 5:56 pm

Lawl.

Dafuq is a sharp proton edge?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Alidina
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Postby Alidina » Tue Feb 05, 2013 6:12 pm

G-Tech Corporation wrote:Lawl.

Dafuq is a sharp proton edge?


Da dare be in a Figure of speech.

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G-Tech Corporation
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Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 05, 2013 6:22 pm

Alidina wrote:
G-Tech Corporation wrote:Lawl.

Dafuq is a sharp proton edge?


Da dare be in a Figure of speech.


So you shoot ionized gas?
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Alidina
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Postby Alidina » Tue Feb 05, 2013 6:28 pm

G-Tech Corporation wrote:
Alidina wrote:
Da dare be in a Figure of speech.


So you shoot ionized gas?


Basically. mostly an infantry weapon in the coalition, since whats the point of a weapon that fits so nicely in exactly what duriums ment to block.

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2013 6:40 pm

Alidina wrote:
G-Tech Corporation wrote:
So you shoot ionized gas?


Basically. mostly an infantry weapon in the coalition, since whats the point of a weapon that fits so nicely in exactly what duriums ment to block.


Interesting. My modus operandi revolves around kinetic rounds and DEWs, as well as a healthy mix of Dive-based armaments.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Alidina
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Postby Alidina » Tue Feb 05, 2013 6:59 pm

Whats a DEW and Dive armemants?

For the ground either Railgun rifles, Drones, PulseTech, missiles, Armor(tanks IFV etc) and laser based AA are used heavily

For ship or space station combat vortech, Pulsetech, Gas, atmoshpere venting or giving up that section of the ship and blasting the whole thing are used since 4 of those wont cuase to much damage to the ship.

In Space Railguns for ship to ship, missiles for precision, and lasers for CIWS are all thats used.

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G-Tech Corporation
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Postby G-Tech Corporation » Tue Feb 05, 2013 7:20 pm

Alidina wrote:Whats a DEW and Dive armemants?

For the ground either Railgun rifles, Drones, PulseTech, missiles, Armor(tanks IFV etc) and laser based AA are used heavily

For ship or space station combat vortech, Pulsetech, Gas, atmoshpere venting or giving up that section of the ship and blasting the whole thing are used since 4 of those wont cuase to much damage to the ship.

In Space Railguns for ship to ship, missiles for precision, and lasers for CIWS are all thats used.


DEWs are "Directed Energy Weapons". Generally throwing las fire through magnetic corridors into an enemy's face.

Dive based weapons revolve around the Conduit weapons system, which funnels material from the undifferentiated morass of BelowSpace in to physical universe, where it bonds with and disrupts regular matter and leaches it back into the Other.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Transoxthraxia
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Founded: Jan 19, 2013
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Postby Transoxthraxia » Tue Feb 05, 2013 7:27 pm

G-Tech Corporation wrote:
Alidina wrote:Whats a DEW and Dive armemants?

For the ground either Railgun rifles, Drones, PulseTech, missiles, Armor(tanks IFV etc) and laser based AA are used heavily

For ship or space station combat vortech, Pulsetech, Gas, atmoshpere venting or giving up that section of the ship and blasting the whole thing are used since 4 of those wont cuase to much damage to the ship.

In Space Railguns for ship to ship, missiles for precision, and lasers for CIWS are all thats used.


DEWs are "Directed Energy Weapons". Generally throwing las fire through magnetic corridors into an enemy's face.

Dive based weapons revolve around the Conduit weapons system, which funnels material from the undifferentiated morass of BelowSpace in to physical universe, where it bonds with and disrupts regular matter and leaches it back into the Other.

I use gigantic DEWs on my ships.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Alidina
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Founded: Dec 16, 2012
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Postby Alidina » Tue Feb 05, 2013 7:34 pm

Durium is well suited for taking on DEWs and nukes but dang the dive based stuff sounds like it mess up armor something fierce. What the ratio between DEWs and Dive based?

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Transoxthraxia
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Founded: Jan 19, 2013
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Postby Transoxthraxia » Tue Feb 05, 2013 7:36 pm

Just a science question, the hotter plasma gets, the more dangerous/effective?
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

User avatar
G-Tech Corporation
Khan of Spam
 
Posts: 62501
Founded: Feb 03, 2010
Inoffensive Centrist Democracy

Postby G-Tech Corporation » Tue Feb 05, 2013 7:40 pm

Alidina wrote:Durium is well suited for taking on DEWs and nukes but dang the dive based stuff sounds like it mess up armor something fierce. What the ratio between DEWs and Dive based?


Conduit weaponry is almost exclusively ship based, though some of the larger combat constructs may carry small Conduit generators. It's basically an FTL generator put to a different use, so it's extremely energy intensive.

DEWs are fairly common amongst Munit Servitors, but kinetics are more favored. Nothing can take a mass projectile without feeling it, whereas a good dispersal system can soak DEWs all day long.
TG if you have questions about RP. If I don't know the answer, I know someone who does.

Quite the unofficial fellow. P2TM Mentor specializing in faction and nation RPs, as well as RPGs.

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Alidina
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Founded: Dec 16, 2012
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Postby Alidina » Tue Feb 05, 2013 7:59 pm

Well durium armor is only used in space sense the combined tungsten/titanium layer beneath is required to keep the metal from warping out of shape, would be to heavy for planetary use.

Coalition defense are built in layers CIWS to shoot down incoming targets, durium armor to protect against DEW, radiation, and explosives. Tungsten Titanium layer for keeping the Durium in shape and for shrapnel and some kinetic protection. Resealing metal interior, Compartments that seal them self up, Impact Foam that when exposed to light(any form like that from the sun or stars) expands and hardens. lots of back up systems spaced out vital areas and redundant systems to keep the ship running for as long as possible.

Alot of thats only aboard Modern coalition ships those like the Finrir are missing quite a bit if that.

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Transoxthraxia
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Founded: Jan 19, 2013
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Postby Transoxthraxia » Tue Feb 05, 2013 8:22 pm

Alidina wrote:Well durium armor is only used in space sense the combined tungsten/titanium layer beneath is required to keep the metal from warping out of shape, would be to heavy for planetary use.

Coalition defense are built in layers CIWS to shoot down incoming targets, durium armor to protect against DEW, radiation, and explosives. Tungsten Titanium layer for keeping the Durium in shape and for shrapnel and some kinetic protection. Resealing metal interior, Compartments that seal them self up, Impact Foam that when exposed to light(any form like that from the sun or stars) expands and hardens. lots of back up systems spaced out vital areas and redundant systems to keep the ship running for as long as possible.

Alot of thats only aboard Modern coalition ships those like the Finrir are missing quite a bit if that.

As long as we're on ship construction, I may as well announce the fact that all of my ships are designed in a honeycomb layout so as to prevent leakages of Methane out into the vacuum and leakages of the vacuum into my ships.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Alidina
Minister
 
Posts: 2279
Founded: Dec 16, 2012
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Postby Alidina » Tue Feb 05, 2013 10:13 pm

As Far as Armor and protective stuff goes shields have been forgoed in favor of a large multitude of reactive armors.

Durium plate is a large sheet of Durium metal placed on the outside with a tungsten/titanium sheet on the inside sandwhiched between them are conduits that take excess heat and and energy that Durium cant absorb towards radiators on the ship. This sytem is great against DEW, Missiles, and to some extent heat based attacks(like plasma) however kinetic energy can easily get though durium and the sheet beneath is to thin to stop rounds fired from a equal sized craft.

Crash Armor, used on civilian ships this stuff is reacts to light anybfrom and expands so a large amount Is stored under pressure in side the ship and though out the hull in side pipes. When there is a breach the pressure forces it out and it expands and hardens in the light creating a solid but temporary armor. Its name comes from it usefullness during a crash.

Expansion Foam, when heated by an explosion or any high heat source it foams up and neutralizes the explosive potential.

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Alidina
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Founded: Dec 16, 2012
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Postby Alidina » Tue Feb 05, 2013 10:32 pm

How wrong would it be for me to IC RP weapons development that combines lets say toishima lances, ICBM tech, Rebels Shielding tech, and Ayen enhanced versions of Toishima nukes to make a death star destroying weapon?

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Transoxthraxia
Postmaster of the Fleet
 
Posts: 22115
Founded: Jan 19, 2013
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Postby Transoxthraxia » Tue Feb 05, 2013 10:34 pm

Alidina wrote:How wrong would it be for me to IC RP weapons development that combines lets say toishima lances, ICBM tech, Rebels Shielding tech, and Ayen enhanced versions of Toishima nukes to make a death star destroying weapon?

Yes.
Where must we go, we who wander this wasteland, in search for our better selves?
In Egypt's sandy silence, all alone,
Stands a gigantic Leg, which far off throws
The only shadow that the Desert knows:—
"I am great OZYMANDIAS," saith the stone,
"The King of Kings; this mighty City shows
"The wonders of my hand." The City's gone,
Nought but the Leg remaining to disclose
The site of this forgotten Babylon.

We wonder, and some Hunter may express
Wonder like ours, when thro' the wilderness
Where London stood, holding the Wolf in chace,
He meets some fragment huge, and stops to guess
What powerful but unrecorded race
Once dwelt in that annihilated place.
The Nuclear Fist wrote:Transoxthraxia confirmed for shit taste

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Alidina
Minister
 
Posts: 2279
Founded: Dec 16, 2012
Ex-Nation

Postby Alidina » Tue Feb 05, 2013 10:36 pm

Yes wrong or yes starting the thread for its development with toi and rebel is ok?

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