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FAR battle systems ironing [OoC, FAR only]

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Alidina
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FAR battle systems ironing [OoC, FAR only]

Postby Alidina » Sun Feb 03, 2013 12:18 am

this is for the FAR roleplaying group only you must be apart of FAR to join TG FAR concord if your interested.

I have realized that for war Threads to proggress a little more smoothly we must iron out our individual weapons and defense systems and how they work in regard to one another. this thread is meant for discussion and deciding how these things are handled.

first off
Durium Armor: durium is the metal used by the Coalition nations as their standard from of ship portection. Durium acts like a sponge for direct forms of energy(EM waves, radiation) and it cools that energy down so that it doesnt cause any problems. this makes Durium well suited towards taking on Laser weapons, nukes, blaster weapons and such. however heat affects Durium differently and it must be sheaded off naturally which means heat based things like plasma work much better than lasers or blasters. kinetic weapons simply shear durium into peices though. Durium is a flexible yet heavy metal so it warps and twist it self out of shape unless it is supported or not packed all together.

Durium either comes in two forms, a chainmail style that simply soaks up a burst of energy then flakes off or in large sheets braced by a denser harder metal.

on modern ships a grid of wires and pipes work to take excess energy that would normally overwhelm the metal and send it to radiators to be radiated off. this grid is sandwhiched between the durium sheet and the Tungsten sheet.

durium can be overwhelmed by direct energy weapons when they are fired all at the same time in focused amounts or in a concentraion. Durium can be melted down by heat based attacks(plasma) and heat based attacks are better when they are focused on a single point. and durium is not the hardess metal around so kinetic based attacks do a great job of tearing right though the armor.


a railgun round which is the primary weapon on alidina ships fires rounds at extremely high velocities, in most cases this speed is enough so that it can pass though a shield and hit the armor(or hull if there is no armor). it does this because shields take time even a single milisecond to effect the round but in that milisecond the round is already mostly though the shield and still cruising along so unless your shields work a different way from the normal deflector shields then most of the time railguns will pass though your shield

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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 12:47 am

Solmakian Shoop Da Whoop
A massive Anti matter cannon that's use to tear asunder anything in it's way.
However, it takes forever to load, and can be stopped by strong shields.

Plasma cannon
Just a cannon...

Hydrogen Warhead
A missile that uses hydrogen to explode and for propulsion

Energy shields
A strong shield, Energy shields are not exceptional, but can still take heavy damage. They are reserved only for the Shoop Da Whoop cannon bearing ships.

Solmakian War droids
You know those droids from starwars? double the size, double the strength and make them infinitely more badass
Last edited by Solmakia on Sun Feb 03, 2013 12:50 am, edited 1 time in total.

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Alidina
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Postby Alidina » Sun Feb 03, 2013 12:50 am

Solmakia wrote:
Solmakian Shoop Da Whoop
A massive Anti matter cannon that's use to tear asunder anything in it's way.
However, it takes forever to load, and can be stopped by strong shields.

Plasma cannon
Just a cannon...

this goes to the issue of Anti matter obliterating your cannon I suggest you copy and past the physics i came up with early that would make your stuff work and would allow people to come up with counters, i may still iron it out.

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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 12:52 am

Alidina wrote:
Solmakia wrote:

this goes to the issue of Anti matter obliterating your cannon I suggest you copy and past the physics i came up with early that would make your stuff work and would allow people to come up with counters, i may still iron it out.


ahhh screw phsyics.
it's ft, nobody likes science.
but in actuallity, I'm sorta doubting the anti matter part itself, but I just decided that I would somehow maybe use a vaccum?
I dunno.

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Toishima
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Postby Toishima » Sun Feb 03, 2013 3:56 am

Imperial Fleet Weapons

Laser Weapons

Light Lasers are plasma-encased bolts of energy. These light weapons are usually used for anti-fighter duty and for attacking lightly armoured targets. These weapon's firing speed is almost instantaneous, unlike the CIWS that need to spin up and the railguns that need to be loaded manually.

Heavy lasers are upscaled versions of the above. However, the massive heat produced by firing this weapon means that the barrels of the weaon have to be replaced after sustained firing.

Lances are the ultimate long-ranged weapon in the Imperial Navy. These are massive laser projectors that fire long beams of energy at targets. These beams are coloured to allow friendly forces to see the beams and avoid getting shredded by an invisible ray of energy. Heavy lances fire massive beams and are powered by their own nuclear reactors, while standard lances fire thin, low powered beams and are plugged into the main reactors.


Projectile Weapons

Railgun Battery:

Basically an artillery gun, like a battleship battery, but much bigger. Due to the high power required by the magnetic systems, they are vulnerable to strikes to the power conduits that connect them to the nuclear reactors. Despite being triple-redundant and with several seperate paths, should the power fail, the gun would be unable to fire.

CIWS Battery:

CIWS. High caliber miniguns. They use a revolutionary new technology that allows less space to be wasted. Using this system, millions ofrounds of caseless ammunition can be loaded into the ammunition stores.

Autocannons are basically the automatic cannons of today.

Machine guns are also used, mainly by fighters and defense batteries.

Torpedoes are cruise missiles. Hardened torpedoes can be used as strikes on planets, or to smash through thin-skinned ships to destroy the interior. Most torpedoes have their own nuclear reactors, giving them an impressively massive range. They use the ancient H-3 technology to ensure that, despite creating a massive blast and a high amount of heat, little to no harmful radiation is produced. Miniature torpedoes are also mounted on Imperial fighters.
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G-Tech Corporation
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Postby G-Tech Corporation » Sun Feb 03, 2013 9:24 am

The Chosen primarily utilize Conduit weaponry, mass drivers, and flowmetal shard launchers.

In layman speak; eldritch energy projectors, solid-mass smart projectiles, and missile analogs.

I'll post more when I get home.

@ Toishima: You color your lances? Since they strike at the speed of light, wouldn't any attempts by friendly forces to evade the incoming beams be pointless?
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Alidina
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Postby Alidina » Sun Feb 03, 2013 9:31 am

G-Tech Corporation wrote:The Chosen primarily utilize Conduit weaponry, mass drivers, and flowmetal shard launchers.

In layman speak; eldritch energy projectors, solid-mass smart projectiles, and missile analogs.

I'll post more when I get home.

@ Toishima: You color your lances? Since they strike at the speed of light, wouldn't any attempts by friendly forces to evade the incoming beams be pointless?


not if she’s using them in an artillery fashion from a few light minutes back, then they are not as instantaneous, but in the usual 10,000 km cubed engagement zone they are pretty much instantaneous
Last edited by Alidina on Sun Feb 03, 2013 9:58 am, edited 2 times in total.

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Pragia
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Postby Pragia » Sun Feb 03, 2013 9:45 am

Coalition, my shields are layered in such a way where to ignore them would be near impossible, seeing as they are designed to combat new Eden vessels (mainly Railguns and particle weapons)
Also, my missiles, while being able to be shot down, do have a considerable explosion radius, so you may get hit indirectly
Last edited by Pragia on Sun Feb 03, 2013 9:47 am, edited 1 time in total.

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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 9:49 am

should we also mention our infantry weapons and tactics
or should we save that for the factbook?
because I can totally see another argument arising when some dude brings in 10,000 Jedi with lightsabers and kinectic energy shields....

Also, just for the sake of roleplay...
Can we just agree that there is no invincible shield? Or super mega gun that kills anything? Seriously, I started this fucking trend off, but now at least half of FAR is claiming some invincible ass tech.
Seriously, allow your ships to die, it's okay.
It's okay for super powered weapons , but invincible? Nonononono
if 10 ships are firing at one, there should be no way the defending ship in question is taking no damage.

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Pragia
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Postby Pragia » Sun Feb 03, 2013 9:51 am

Solmakia wrote:should we also mention our infantry weapons and tactics
or should we save that for the factbook?
because I can totally see another argument arising when some dude brings in 10,000 Jedi with lightsabers and kinectic energy shields....

Also, just for the sake of roleplay...
Can we just agree that there is no invincible shield? Or super mega gun that kills anything? Seriously, I started this fucking trend off, but now at least half of FAR is claiming some invincible ass tech.
Seriously, allow your ships to die, it's okay.
It's okay for super powered weapons , but invincible? Nonononono
if 10 ships are firing at one, there should be no way the defending ship in question is taking no damage.

I mean that they could be downed by overloading the plasma films, but you can't just say "my guns ignore all defenses and hit your ship"

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G-Tech Corporation
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Postby G-Tech Corporation » Sun Feb 03, 2013 9:55 am

Alidina wrote:
G-Tech Corporation wrote:The Chosen primarily utilize Conduit weaponry, mass drivers, and flowmetal shard launchers.

In layman speak; eldritch energy projectors, solid-mass smart projectiles, and missile analogs.

I'll post more when I get home.

@ Toishima: You color your lances? Since they strike at the speed of light, wouldn't any attempts by friendly forces to evade the incoming beams be pointless?


not if he’s using them in an artillery fashion from a few light minutes back, then they are not as instantaneous, but in the usual 10,000 km cubed engagement zone they are pretty much instantaneous


Still, the coloration implies that for some reason the beams need to be visible to the naked eye..... eh, it's nbd, it justice me chuckle.
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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 9:56 am

Pragia wrote:
Solmakia wrote:should we also mention our infantry weapons and tactics
or should we save that for the factbook?
because I can totally see another argument arising when some dude brings in 10,000 Jedi with lightsabers and kinectic energy shields....

Also, just for the sake of roleplay...
Can we just agree that there is no invincible shield? Or super mega gun that kills anything? Seriously, I started this fucking trend off, but now at least half of FAR is claiming some invincible ass tech.
Seriously, allow your ships to die, it's okay.
It's okay for super powered weapons , but invincible? Nonononono
if 10 ships are firing at one, there should be no way the defending ship in question is taking no damage.

I mean that they could be downed by overloading the plasma films, but you can't just say "my guns ignore all defenses and hit your ship"


yeah, that's what I meant. I'm not saying ignore defenses, but at least acknowledge SOME damage...

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Toishima
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Postby Toishima » Sun Feb 03, 2013 9:56 am

... I'm not a "he"...

Huhuhuhu


Anway, yes, we colour them. Not only for the sci-fi look, but also because we hold the beam for quite a while. This lets them strike longer, thus... No, it's just about the sci-fi look again.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
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This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
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Alidina
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Postby Alidina » Sun Feb 03, 2013 9:57 am

Solmakia wrote:should we also mention our infantry weapons and tactics
or should we save that for the factbook?
because I can totally see another argument arising when some dude brings in 10,000 Jedi with lightsabers and kinectic energy shields....

Also, just for the sake of roleplay...
Can we just agree that there is no invincible shield? Or super mega gun that kills anything? Seriously, I started this fucking trend off, but now at least half of FAR is claiming some invincible ass tech.
Seriously, allow your ships to die, it's okay.
It's okay for super powered weapons , but invincible? Nonononono
if 10 ships are firing at one, there should be no way the defending ship in question is taking no damage.


i agree with solmakia, but if a person was using energy weapons against durium, one ship against 3 times as much tonnage would fall not just 10 times as much. so i say even if they are one the weaker end of what your good at then at most it should take 3 times as much to take it down. for stuff everything else it would depend on how they spin it but one ship of the same tonnage should be able to threaten any other ship if their specialties are not clashing
Last edited by Alidina on Sun Feb 03, 2013 9:58 am, edited 1 time in total.

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Alidina
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Postby Alidina » Sun Feb 03, 2013 9:59 am

Toishima wrote:... I'm not a "he"...

Huhuhuhu


Anway, yes, we colour them. Not only for the sci-fi look, but also because we hold the beam for quite a while. This lets them strike longer, thus... No, it's just about the sci-fi look again.

:blink: :o fixed

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G-Tech Corporation
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Postby G-Tech Corporation » Sun Feb 03, 2013 10:01 am

Toishima wrote:... I'm not a "he"...

Huhuhuhu


Anway, yes, we colour them. Not only for the sci-fi look, but also because we hold the beam for quite a while. This lets them strike longer, thus... No, it's just about the sci-fi look again.


Ah right, derp, I always forget that. Me aculpa.

I like the scifi look too; that's why I thought you coloured your beams. Just confirming you we're running on Rule of Cool. :P
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FAR Concord
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Postby FAR Concord » Sun Feb 03, 2013 10:02 am

Pragia wrote:Coalition, my shields are layered in such a way where to ignore them would be near impossible, seeing as they are designed to combat new Eden vessels (mainly Railguns and particle weapons)
Also, my missiles, while being able to be shot down, do have a considerable explosion radius, so you may get hit indirectly


clearly Caldari shield would be fairly well suited to dealing with something they deal with everyday so i agree with him on this.

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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 10:03 am

guys, can we agree that every battle ship, regardless of it's capabilities, is roughly equal to any other?
seriously, the tech threads should just be for your own RP enjoyment, not so you can massacure everyone else

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Alidina
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Postby Alidina » Sun Feb 03, 2013 10:05 am

FAR Concord wrote:
Pragia wrote:Coalition, my shields are layered in such a way where to ignore them would be near impossible, seeing as they are designed to combat new Eden vessels (mainly Railguns and particle weapons)
Also, my missiles, while being able to be shot down, do have a considerable explosion radius, so you may get hit indirectly


clearly Caldari shield would be fairly well suited to dealing with something they deal with everyday so i agree with him on this.


Fanboy. :eyebrow: but I can see that so :clap:

(i did not do that I did not do that, oh god I didnt just loos that entire post. :( I sorry toishima im having... Technicaly difficults and cant post at the moment)

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FAR Concord
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Postby FAR Concord » Sun Feb 03, 2013 10:08 am

Solmakia wrote:guys, can we agree that every battle ship, regardless of it's capabilities, is roughly equal to any other?
seriously, the tech threads should just be for your own RP enjoyment, not so you can massacure everyone else

Ive already put a hard cap on how big your ships can be 200,000 cubed meteres is the limit around 3000 to 4000 meters long. your battleships, dreadnoughts and titans should be falling between 120,000 cubed meteres and 170,000 cubed meters

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Solmakia
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Postby Solmakia » Sun Feb 03, 2013 10:09 am

FAR Concord wrote:
Solmakia wrote:guys, can we agree that every battle ship, regardless of it's capabilities, is roughly equal to any other?
seriously, the tech threads should just be for your own RP enjoyment, not so you can massacure everyone else

Ive already put a hard cap on how big your ships can be 200,000 cubed meteres is the limit around 3000 to 4000 meters long. your battleships, dreadnoughts and titans should be falling between 120,000 cubed meteres and 170,000 cubed meters


I didn't mean in SIZE, I meant in efficiency...
so that one ship doesn't somehow magically steamroll over the others like I did in the Ayen wars....

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G-Tech Corporation
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Postby G-Tech Corporation » Sun Feb 03, 2013 10:10 am

Solmakia wrote:guys, can we agree that every battle ship, regardless of it's capabilities, is roughly equal to any other?
seriously, the tech threads should just be for your own RP enjoyment, not so you can massacure everyone else


Lol no.

I only have a few dozen ships. Equivalency would curbstomp me.
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FAR Concord
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Postby FAR Concord » Sun Feb 03, 2013 10:11 am

Solmakia wrote:
FAR Concord wrote:Ive already put a hard cap on how big your ships can be 200,000 cubed meteres is the limit around 3000 to 4000 meters long. your battleships, dreadnoughts and titans should be falling between 120,000 cubed meteres and 170,000 cubed meters


I didn't mean in SIZE, I meant in efficiency...
so that one ship doesn't somehow magically steamroll over the others like I did in the Ayen wars....

or like a 27km suppercarrier. remember we are all only 40 years along after FTL was made breaching that is considered godmodding.

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FAR Concord
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Postby FAR Concord » Sun Feb 03, 2013 10:12 am

G-Tech Corporation wrote:
Solmakia wrote:guys, can we agree that every battle ship, regardless of it's capabilities, is roughly equal to any other?
seriously, the tech threads should just be for your own RP enjoyment, not so you can massacure everyone else


Lol no.

I only have a few dozen ships. Equivalency would curbstomp me.

no hard limit not every one modles them self after earth, though i would suggest you reduce their size and spread them out.

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Toishima
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Postby Toishima » Sun Feb 03, 2013 10:12 am

Heh, I'm having Timezone difficulties. Supposed to be asleep, school tomorrow.

I disagree with the idea, Solmakia. Each ship has different strengths and weaknesses based on the RPer.
Call me Aki. My primary RP nation is Yamatai in Ordis. We are an MT region with an exciting constructed world. Join us. (Non Ordis version of Yamatai here)
GOKIGENYOU~
Singaporean Chinese Weeb who likes food, Japan, food, J-Pop, military stuff and Japanese food.
Ex military. Female. Otaku. Idol Wota. Physically incapable of writing posts shorter than 1,000 words.
This user supports the use of mechs, mecha and other legged machines in PMT and FT settings, and will use them.
Record word count for a single unbroken writing session: 27,154 words
Current flag is my Kami Oshi, Sato Masaki (Info here!).

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