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by Tulacia » Mon Jun 08, 2015 12:33 pm

by Yukonastan » Mon Jun 08, 2015 12:56 pm
Tulacia wrote:Would it be feasible to have a submarine with a classic ship smokestack that could be air-tightened and folded against the deck while submerged, in any era? I can draw up a concept if it doesn't make much sense.

by The Kievan People » Mon Jun 08, 2015 12:58 pm
Tulacia wrote:Would it be feasible to have a submarine with a classic ship smokestack that could be air-tightened and folded against the deck while submerged, in any era? I can draw up a concept if it doesn't make much sense.

by The Soodean Imperium » Mon Jun 08, 2015 1:44 pm

by Tulacia » Mon Jun 08, 2015 1:46 pm
Yukonastan wrote:Tulacia wrote:Would it be feasible to have a submarine with a classic ship smokestack that could be air-tightened and folded against the deck while submerged, in any era? I can draw up a concept if it doesn't make much sense.
This existed during the reign of diesel submarines, and it was called the Snorkel. It permitted a submarine to recharge its batteries while submerged, and became obsolete when nuclear became popular. Dutch invention, actually, but made popular by the Germans after they invaded us in WWII.

by Spirit of Hope » Mon Jun 08, 2015 2:11 pm
Yukonastan wrote:Spirit of Hope wrote:It looks good, and there isn't much to say. The numbers don't look crazy. I'm assuming you are staying away from carriers for a reason, I would think you could afford 1-2 smaller ones if you scraped the battle cruisers.
I would like to know what your Heavy Aviation Cruisers are, it doesn't sound like a good idea but without any specifics about what it is I can't overly say much about it.
The battlecruisers don't need to have both nuclear and gas turbines. You could free up space by using only one or the other, likely without any real loss in capabilities.
Eh, the "heavy aviation cruiser" is my first foray into aircraft carriers, but they're only capable of supporting helicopters, really. The biggest IC reason for not having true carriers is mainly to do with my policy of armed neutrality and with the fact that I only have a force of 150 000 men total across all branches, and carriers take fuckhuge amounts of crew to operate.
As for CONAG, IC reasons (nuclear everything for ships). Phartan related that gas turbines have the advantage of being able to be started in a minute, so when shore leave gets canceled, the boat can just up and go when its crew is back onboard, plus they give me a massive sprint speed burst. Nukes have to be started up in a far longer procedure, but have the advantage of near infinite range.
Chanel Clan wrote:Spirit of Hope wrote:In addition to what The Soodean Imperium has already listed helicopters and marintime patrol aircraft that carry sonar buoys, dipping sonar, and MAD also often carry torpedoes themselves which they can employ. From what I remember they are simply torpedoes with active sonar in them.
That looks manageable. You could probably have a couple more patrol boats. One reason I don't use real world nations is they are to hard to fit with what I want as capabilities for NS RPs.
The Beriev is a workable maritime patrol aircraft. I don't think you would have much need of its flying boat capabilities though.
Would it be better to have 3 Pauk class Corvettes or 8 Stenka class Patrol Boats? I'm postulating a AU Ukriane several years down the road where the front lines of today become a frozen conflict zone, and Ukraine is just beginning to rebuild, like what happened in Georgia. I'm robbing the Sea Gaurd of some of their ships for a homefleet of patrol boats, and using the last remaining combatants of significant value (1 LST, FFG, and SSK) on foreign deployments, so I'm wondering where the navy would draw the line between ships they want to take over, and ones they'll leave to the border gaurd. Basically I have the same strategy as the CSA's navy: littoral home fleet for defense and a few independent blue water units to raise national prestige abroad.
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by Chanel Clan » Mon Jun 08, 2015 2:26 pm

by Tulacia » Mon Jun 08, 2015 2:53 pm
Tulacia wrote:Yukonastan wrote:
This existed during the reign of diesel submarines, and it was called the Snorkel. It permitted a submarine to recharge its batteries while submerged, and became obsolete when nuclear became popular. Dutch invention, actually, but made popular by the Germans after they invaded us in WWII.
I will have to see exactly how that works and see if it fits the idea I had.
A submarine snorkel is a device which allows a submarine to operate submerged while still taking in air from above the surface.
by Mitheldalond » Mon Jun 08, 2015 2:54 pm
Mitheldalond wrote:Speaking of Shipbucket, here's my first attempts at it. I mostly just switched around weapons and radar and stuff on existing ships. They're supposed to be WWII ships brought up as close to modern warships as possible, for whatever reason.
https://www.dropbox.com/s/4zxfv930xdbnm ... G.png?dl=0
https://www.dropbox.com/s/u5ixl8y719d20 ... ng?dl=0&m=
https://www.dropbox.com/s/w10js5fo00dck ... .png?dl=0l
Am I doing it right?

by Yukonastan » Mon Jun 08, 2015 2:59 pm
Tulacia wrote:Tulacia wrote:
I will have to see exactly how that works and see if it fits the idea I had.
According to Wikipedia, this is what a "snorkel" is and does:A submarine snorkel is a device which allows a submarine to operate submerged while still taking in air from above the surface.
That isn't my intention for my sub. What it does is use the smokestack to function like a normal surface ship while on the surface, storing leftover energy for when it submerges. When it does submerge, the smokestack is air-tightened and folded against the deck, using the energy stored from being on the surface to power it while submerged.
I was told in a 1945-ish wargame that this was something more like a steampunk or WWI invention.

by Lubyak » Mon Jun 08, 2015 3:03 pm
Tulacia wrote:Tulacia wrote:
I will have to see exactly how that works and see if it fits the idea I had.
According to Wikipedia, this is what a "snorkel" is and does:A submarine snorkel is a device which allows a submarine to operate submerged while still taking in air from above the surface.
That isn't my intention for my sub. What it does is use the smokestack to function like a normal surface ship while on the surface, storing leftover energy for when it submerges. When it does submerge, the smokestack is air-tightened and folded against the deck, using the energy stored from being on the surface to power it while submerged.
I was told in a 1945-ish wargame that this was something more like a steampunk or WWI invention.
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by Dibeg » Mon Jun 08, 2015 3:43 pm


by Korva » Mon Jun 08, 2015 3:47 pm
The Soodean Imperium wrote:As dumb as a Massena-style pre-dreadnought?![]()
([url=http://iiwiki.com/images/b/be/Kaihou_Hourong.png]Image)[/url]

by The Kievan People » Mon Jun 08, 2015 3:47 pm
Dibeg wrote:I don't think your issue is about MT, but just a side note, RL navies have been exploring using diesel subs as fleet protection subs again, due to the lesser cost over nuclear. This matters less on NS obviously, but I think it is interesting.

by Grays Harbor » Mon Jun 08, 2015 3:53 pm
Mitheldalond wrote:Mitheldalond wrote:Speaking of Shipbucket, here's my first attempts at it. I mostly just switched around weapons and radar and stuff on existing ships. They're supposed to be WWII ships brought up as close to modern warships as possible, for whatever reason.
https://www.dropbox.com/s/4zxfv930xdbnm ... G.png?dl=0
https://www.dropbox.com/s/u5ixl8y719d20 ... ng?dl=0&m=
https://www.dropbox.com/s/w10js5fo00dck ... .png?dl=0l
Am I doing it right?
Eh-hem

by Tulacia » Mon Jun 08, 2015 3:59 pm
Dibeg wrote:I don't think your issue is about MT, but just a side note, RL navies have been exploring using diesel subs as fleet protection subs again, due to the lesser cost over nuclear. This matters less on NS obviously, but I think it is interesting.

by Dewhurst-Narculis » Mon Jun 08, 2015 4:21 pm
Tulacia wrote:Dibeg wrote:I don't think your issue is about MT, but just a side note, RL navies have been exploring using diesel subs as fleet protection subs again, due to the lesser cost over nuclear. This matters less on NS obviously, but I think it is interesting.
I don't want it for MT at all. I've got most of my land-based PT stuff laid out from that wargame I mentioned, but I struggled with the Navy and Air aspects. I ended up making my sub without a snorkel for that wargame after I was told it was unrealistic, so it will probably just be a tweak of that sub with a snorkel.

by Dibeg » Mon Jun 08, 2015 4:24 pm
Dewhurst-Narculis wrote:Tulacia wrote:
I don't want it for MT at all. I've got most of my land-based PT stuff laid out from that wargame I mentioned, but I struggled with the Navy and Air aspects. I ended up making my sub without a snorkel for that wargame after I was told it was unrealistic, so it will probably just be a tweak of that sub with a snorkel.
http://en.m.wikipedia.org/wiki/British_ ... _submarine Is this what you're thinking of?

by Tulacia » Mon Jun 08, 2015 4:24 pm
Dewhurst-Narculis wrote:Tulacia wrote:
I don't want it for MT at all. I've got most of my land-based PT stuff laid out from that wargame I mentioned, but I struggled with the Navy and Air aspects. I ended up making my sub without a snorkel for that wargame after I was told it was unrealistic, so it will probably just be a tweak of that sub with a snorkel.
http://en.m.wikipedia.org/wiki/British_ ... _submarine Is this what you're thinking of?

by Dibeg » Mon Jun 08, 2015 5:00 pm

by Padnak » Mon Jun 08, 2015 5:14 pm
The Soodean Imperium wrote:As dumb as a Massena-style pre-dreadnought?![]()
([url=http://iiwiki.com/images/b/be/Kaihou_Hourong.png]Image)[/url]
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by Jaamar » Mon Jun 08, 2015 5:16 pm

by Grays Harbor » Mon Jun 08, 2015 5:26 pm
Dibeg wrote:Does anyone want to give me advice on my navy that I have put together out of RL ships?
I am going for a strong coastal defense/attack combo.
3 QE carriers
3 ocean amp assault
3 izumo helicopter destroyers
6 daring destroyers
20 global combat ship frigates (british design)
15 freedom littoral combat
3 upgraded long beach
6 astute attack subs...
and also some assorted small patrol boats, currently mainly the british river class, but I don't like em.

by Dibeg » Mon Jun 08, 2015 5:31 pm
Grays Harbor wrote:Dibeg wrote:Does anyone want to give me advice on my navy that I have put together out of RL ships?
I am going for a strong coastal defense/attack combo.
3 QE carriers
3 ocean amp assault
3 izumo helicopter destroyers
6 daring destroyers
20 global combat ship frigates (british design)
15 freedom littoral combat
3 upgraded long beach
6 astute attack subs...
and also some assorted small patrol boats, currently mainly the british river class, but I don't like em.
If you are going for coast defense why so many aircraft carriers? Those typically are used for power projection. For coastal defense shore based airfields would be less exoensive to build and maintain.

by Aznazia » Mon Jun 08, 2015 5:55 pm
Dibeg wrote:Grays Harbor wrote:If you are going for coast defense why so many aircraft carriers? Those typically are used for power projection. For coastal defense shore based airfields would be less exoensive to build and maintain.
yes, but as a comparison to my region, most people have more, and as you may know, thes QE class is about half the size of the US's new ford class. Maybe I should take it down though.
I was wondering more specifically two things:
1. the troop carrying capabilities of the amp assaults and helides, the posted numbers online are very low, to me it seems like they could take more troops...
2. So how good are the freedom class littorals? I compared the independence to them, and liked the freedom better, but they also don't fit for my low draft inshore slot that I need filled...
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