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Tule
Senator
 
Posts: 3886
Founded: Jan 29, 2013
Ex-Nation

Postby Tule » Sun Mar 23, 2014 3:04 pm

Pharthan wrote:
Tule wrote:"Tea kettle" nuclear submarines. Y/N?

They're nuclear submarines that use very small nuclear reactors to charge the batteries instead of driving turbines, as little as a few tens of kilowatts.

They're cheaper, safer and quieter than standard nuclear subs while being air-independent, but they are not as fast as nuclear subs and not as silent as diesel subs.

My Navy uses a similar concept. You can actually keep the reactor the same size and play it out far better than just batteries. Either way, you'll still need a steam system to produce the electricity in the first place; it's far more effective if you make your electrical turbines large enough to provided the electricity that also drives your shaft. Keep batteries as a backup.
Still quieter than nuclear subs, but just as much power and more space (or smaller submarine overall).


Do you really need a steam system? Why not just do it Swedish style and use a Stirling engine?
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Unified Confederacy of Imeuta
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Posts: 74
Founded: Aug 29, 2013
Ex-Nation

Postby Unified Confederacy of Imeuta » Sun Mar 23, 2014 3:23 pm

Define "warship".

http://universe2.us/collector/Warstations.png

Wrath of Righteousness II class warstations.
~130 square kilometers across (64 Kanats), 32 hyperelectric cores, 16384 projectile ports, 30 hyperlasers (5 per face), five-fold drive, prism drive, and 12 launch bays for ships.

28 are currently in service, with more in production, to top out at a fleet of 256.
Last edited by Unified Confederacy of Imeuta on Sun Mar 23, 2014 3:33 pm, edited 4 times in total.

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Pharthan
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Founded: Feb 18, 2012
Ex-Nation

Postby Pharthan » Wed Mar 26, 2014 2:35 am

Tule wrote:
Pharthan wrote:My Navy uses a similar concept. You can actually keep the reactor the same size and play it out far better than just batteries. Either way, you'll still need a steam system to produce the electricity in the first place; it's far more effective if you make your electrical turbines large enough to provided the electricity that also drives your shaft. Keep batteries as a backup.
Still quieter than nuclear subs, but just as much power and more space (or smaller submarine overall).


Do you really need a steam system? Why not just do it Swedish style and use a Stirling engine?

Safety, control, et cetera. Such systems are possible, but you don't get a variable output, which is desired in naval applications. Such systems are better for low-power requirements. If you're talking a pocket sub, sure, that might be suitable.





Looking for some opinions on how I'm doing on the following design. NS Draftroom is dead, and this could use some vetting, even the nastier stuff.
Image
Largely based off of the Tuo Jiang-class of Taiwan. In some places it was actually accidental, others intentional.
Mostly because I wanted a simple boat with lots of angles to practice working with using minimal definitive lines, rather using color and shading to portray shapes. It's working out rather well, I think. I used the base of my older Katar-class and revamped it a bit, hence why the scale is off, it's still set for the Katar-class.

6ft man on deck for reference.

(I'm aware the 155mm deck gun may be a bit much).

Overally, it feels a bit scaled up, like it should be smaller for what it's got on it thusfar (deck gun, 20 VLS, helipad, 1CIWS, 1 RAM launcher), which is probably the most it'll have. It's almost twice the length of the ship I based it on; I'm assuming part of it is that they're probably landing smaller helicopters on theirs; I don't see why the helipad couldn't be 20 meters long.
Last edited by Pharthan on Wed Mar 26, 2014 2:41 am, edited 3 times in total.
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New Vihenia
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Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Wed Mar 26, 2014 2:38 am

Well.. I revisited my submarine spreadsheets.. hmm especially in powering aspect.

I wonder if there's any relationship between shaft power capability (How much power that can be delivered) and size of a submarine's turbomachinery.. say will a turbine capable of 80000 Shp will be much larger (twice or thrice the size maybe) Than similar turbine that deliver 40000 Shp ? same goes for generator.


Oh BTW i found quite simple method to guesstimate maximum submerged speed of submarine based on its shp rating and general size. It's from Tom Stefanick's Strategic Anti Submarine Warfare and Naval Strategy.

So basically :

S=K*((Ps/LD)^1/3)

Where :

S=Speed (In knot)
K=Propulsion constant where 25 for single propeller subs and 24 for twin propeller.
Ps=Shaft Horsepower that delivered to propeller
L=Length in feet.
D=Diameter of the hull in feet.


So if i have a submarine with following stat :
Length : 322 ft
diameter : 50 ft
Single screw with Shp rating of say 80000 Shp

The sub's maximum speed underwater is 41 knot.
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San-Silvacian
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Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sat Mar 29, 2014 8:58 pm

On considering a helicopter carrier,

I'm working on the idea of a helicopter carrier, which would support destroyer squadrons in ASW and command and control duties.

It would have 10-20 helicopters, some ASW systems, and CIWS/VLS for self-defense. It would be complemented by a guided missile cruiser, which gives the squadron flexibility, capable of supporting ABMs, anti-submarine missiles, and conventional/nuclear cruise missile options.

The squadron also has 4-6 destroyers, of which typically is split half/half in regards to ASW/AA duties.

However I also have the Mistral-class, but I'd suppose my helicopter carrier designed mostly for ASW/C&C would be cheaper to build and man than the Mistral, which deals mainly with landings and C&C.
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San-Silvacian
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Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sat Mar 29, 2014 9:02 pm

Gallia- wrote:Why do you have separate cruisers and destroyers?

Mistral is very slow.


I looked it up and that was also a factor, I saw that the Hyuga gets over 30 knots, while the Mistral kills itself to get anything over 20 knots.
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Gallia-
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Posts: 25421
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Sat Mar 29, 2014 9:06 pm

San-Silvacian wrote:
Gallia- wrote:Why do you have separate cruisers and destroyers?

Mistral is very slow.


I looked it up and that was also a factor, I saw that the Hyuga gets over 30 knots, while the Mistral kills itself to get anything over 20 knots.


Hyuga is a very good submarine killer, the main problem is that she cannot carry very many aircraft (maybe 10 helicopters) and no fixed-wing ASW aircraft. Hyuga also lacks integration with AEWC, since that is expected to come from the 7th Fleet, which limits her self-defence capability.

The best CVS would be Invincible or Essex. They are both very quick and can launch fixed-wing anti-submarine and AWACS. Essex even has catapults and can launch F-4 Phantoms, A-4s, and Hawkeyes. Invincible can carry V/STOL anti-sub aircraft like Vought VTOL Viking, Convair Model 200A, and other weird things the USN wanted for SCS, though, and has better electronics fit.

If you intend to work with friends who have attack carriers you can get by with Hyuga, and it is quite new and has good electronics, but the air wing is puny. Invincible would be better for this. If you intend to not work with friends (or you have attack carriers of your own) you should probably just use Essex since they are CATOBAR and can defend themselves better than either Wap carrier or Fake CVA-01.
Last edited by Gallia- on Sat Mar 29, 2014 9:12 pm, edited 3 times in total.

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San-Silvacian
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Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sat Mar 29, 2014 9:35 pm

Gallia- wrote:
San-Silvacian wrote:
I looked it up and that was also a factor, I saw that the Hyuga gets over 30 knots, while the Mistral kills itself to get anything over 20 knots.


Hyuga is a very good submarine killer, the main problem is that she cannot carry very many aircraft (maybe 10 helicopters) and no fixed-wing ASW aircraft. Hyuga also lacks integration with AEWC, since that is expected to come from the 7th Fleet, which limits her self-defence capability.

The best CVS would be Invincible or Essex. They are both very quick and can launch fixed-wing anti-submarine and AWACS. Essex even has catapults and can launch F-4 Phantoms, A-4s, and Hawkeyes. Invincible can carry V/STOL anti-sub aircraft like Vought VTOL Viking, Convair Model 200A, and other weird things the USN wanted for SCS, though, and has better electronics fit.

If you intend to work with friends who have attack carriers you can get by with Hyuga, and it is quite new and has good electronics, but the air wing is puny. Invincible would be better for this. If you intend to not work with friends (or you have attack carriers of your own) you should probably just use Essex since they are CATOBAR and can defend themselves better than either Wap carrier or Fake CVA-01.


Well, I already have a number of nuclear aircraft carriers, which are all just R91s. I also have a few super carriers as well. I am trying to aim for a lower-cost, cheaper ship than using nuclear carriers which present a huge risk if lost or damaged.

I'm trying for a cookie-cutter navy, 3-4 destroyer squadrons each with their own helicopter carrier, cruiser and 4-6 destroyers. The four squadrons form a 'wing' and each wing would have a detachment of replenishment ships, submarines and would be headed by an R91, which would have true fixed wing fighter aircraft and such, and maybe a cruiser converted for ELINT, surveillance, data collection and large-scale C&C operations.

Super carriers would be organized into their own units, given their own escorts, replenishment vessels, and such.

Cookie cutter navies, imo, sound retarded, but to design fleets for NS like how they are IRL would be insane.
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Grand New Zealand
Lobbyist
 
Posts: 24
Founded: Mar 29, 2014
Ex-Nation

Postby Grand New Zealand » Sat Mar 29, 2014 10:01 pm

Anzac Class Frigates
HMGNZS Canterbury
HMGNZS Waikato
HMGNZS Taranaki
HMGNZS Otago

Adelaide Class Frigates
HMGNZS Wellington
HMGNZS Auckland

Protector Class Offshore Patrol Vessels
HMGNZS Taupo
HMGNZS Te Anau
HMGNZS Wakatipu
HMGNZS Wanaka

Protector Class Inshore Patrol Vessels
HMGNZS Kiwi
HMGNZS Kakapo
HMGNZS Takahe
HMGNZS Kea
HMGNZS Saddleback
HMGNZS Weka
HMGNZS Kōkako
HMGNZS Tui

Endurance Class Landing Platform Docks
HMGNZS Richard Seddon

Endeavour Class Replenishment Ships
HMGNZS Endeavour
HMGNZS Resolution
HMGNZS Heemskerck

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Gallia-
Postmaster of the Fleet
 
Posts: 25421
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Sat Mar 29, 2014 10:04 pm

Charles de Gaulle is actually a really bad carrier, like how Mistral is a really bad LHD. It's slow, again, and if you have super carriers I'm not sure why you'd even consider R91? Just build for Nimitzes or whatever, and conventional CVS like Essex, Wasp, or SCS. That's the most economical thing to do. Building a CVV or some other intermediate carrier is just bloat.

What is the difference between "cruiser" and "destroyer"? Why are the destroyers the centerpiece or is that just a naming thing?

Navies IRL that operate CVS and CVA (i.e. the USN) have separate replenishment ships for both groups. Having multiple types of escort isn't economical, though, that's expensive and wastes resources.

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San-Silvacian
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Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sat Mar 29, 2014 10:11 pm

Gallia- wrote:Charles de Gaulle is actually a really bad carrier, like how Mistral is a really bad LHD. It's slow, again, and if you have super carriers I'm not sure why you'd even consider R91? Just build for Nimitzes or whatever, and conventional CVS like Essex, Wasp, or SCS. That's the most economical thing to do. Building a CVV or some other intermediate carrier is just bloat.

What is the difference between "cruiser" and "destroyer"? Why are the destroyers the centerpiece or is that just a naming thing?

Navies IRL that operate CVS and CVA (i.e. the USN) have separate replenishment ships for both groups. Having multiple types of escort isn't economical, though, that's expensive and wastes resources.


cruiser and destroyers are separate due to length, and I guess I can argue armament as well. The four main destroyer classes (2 old, 2 new), are ASW/AA, while the cruise is a general purpose, guided missile cruiser.
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Gallia-
Postmaster of the Fleet
 
Posts: 25421
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Sat Mar 29, 2014 10:13 pm

San-Silvacian wrote:
Gallia- wrote:Charles de Gaulle is actually a really bad carrier, like how Mistral is a really bad LHD. It's slow, again, and if you have super carriers I'm not sure why you'd even consider R91? Just build for Nimitzes or whatever, and conventional CVS like Essex, Wasp, or SCS. That's the most economical thing to do. Building a CVV or some other intermediate carrier is just bloat.

What is the difference between "cruiser" and "destroyer"? Why are the destroyers the centerpiece or is that just a naming thing?

Navies IRL that operate CVS and CVA (i.e. the USN) have separate replenishment ships for both groups. Having multiple types of escort isn't economical, though, that's expensive and wastes resources.


cruiser and destroyers are separate due to length, and I guess I can argue armament as well. The four main destroyer classes (2 old, 2 new), are ASW/AA, while the cruise is a general purpose, guided missile cruiser.


The cruiser, being general purpose, should replace all destroyers rly. I'm going to assume the destroyers are just legacy systems that have yet to be replaced, though?

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San-Silvacian
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Postby San-Silvacian » Sat Mar 29, 2014 10:19 pm

Gallia- wrote:
San-Silvacian wrote:
cruiser and destroyers are separate due to length, and I guess I can argue armament as well. The four main destroyer classes (2 old, 2 new), are ASW/AA, while the cruise is a general purpose, guided missile cruiser.


The cruiser, being general purpose, should replace all destroyers rly. I'm going to assume the destroyers are just legacy systems that have yet to be replaced, though?


Well, no, i had both destroyers and cruisers being newly commissioned and laid-down, however put like that it seems that the destroyers are just sucking up money and manpower.

However the destroyers are slightly shorter than your average USN DD, while the cruiser is a meter or so longer than the Ticonderoga.
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Pharthan
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Postby Pharthan » Sun Mar 30, 2014 1:06 am

San-Silvacian wrote:Well, I already have a number of nuclear aircraft carriers, which are all just R91s. I also have a few super carriers as well. I am trying to aim for a lower-cost, cheaper ship than using nuclear carriers which present a huge risk if lost or damaged.

I'm trying for a cookie-cutter navy, 3-4 destroyer squadrons each with their own helicopter carrier, cruiser and 4-6 destroyers. The four squadrons form a 'wing' and each wing would have a detachment of replenishment ships, submarines and would be headed by an R91, which would have true fixed wing fighter aircraft and such, and maybe a cruiser converted for ELINT, surveillance, data collection and large-scale C&C operations.

Super carriers would be organized into their own units, given their own escorts, replenishment vessels, and such.

Cookie cutter navies, imo, sound retarded, but to design fleets for NS like how they are IRL would be insane.

I'd advise keeping it to one ship, or at least one style of propulsion system. You're already paying out the nose for replacement parts due to supply-and-demand economics, and paying more in training costs when you could simplify it all. Stick to just the supercarriers, unless you use smaller carriers that use the same propulsion system.
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Postby Gallia- » Sun Mar 30, 2014 2:13 am

San-Silvacian wrote:
Gallia- wrote:
The cruiser, being general purpose, should replace all destroyers rly. I'm going to assume the destroyers are just legacy systems that have yet to be replaced, though?


Well, no, i had both destroyers and cruisers being newly commissioned and laid-down, however put like that it seems that the destroyers are just sucking up money and manpower.

However the destroyers are slightly shorter than your average USN DD, while the cruiser is a meter or so longer than the Ticonderoga.


That's not important tbh.

Ticonderogas were laid down as DDGs, being built on Spruance DDGs hulls, they were the anti-air component of the Spruance/Tico escort unit. They were called cruisers when they were made multipurpose/Virginias were retired, but their replacements (Burke Flight III) are still DDGs. The difference between destroyer and cruiser in the USN is political and serves only to bluster up the Navy to make up for its inadequacies. It hasn't had a real cruiser built since the 1950s.

Two tier systems are just inefficient, period. Multipurpose surface combatants like Burke should be your only means of escort. I'm guessing this fits your cruisers, so they should probably just gradually phase out your AAW/ASW destroyer tag teams.
Last edited by Gallia- on Sun Mar 30, 2014 2:14 am, edited 1 time in total.

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Pharthan
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Postby Pharthan » Sun Mar 30, 2014 3:37 am

Question: Would a Missile Corvette's designation be FFG? Or is there a different naming convention for them?
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Postby United States of PA » Sun Mar 30, 2014 4:49 am

I would lean towards FF or FFG yeah. Some corvette classes at a quick glance of wiki just have hull numbers of FXXX or PXXX so i'd just go with frigate or come up with your own.
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Pharthan
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Postby Pharthan » Sun Mar 30, 2014 5:14 am

Yeah, I'm going with FFG.
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San-Silvacian
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Postby San-Silvacian » Sun Mar 30, 2014 12:57 pm

Image

carrier process so far, still a wip

going for 20-30 aircraft, both fixed and rotor wing. If I can, 40 would be gr8.
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-The Unified Earth Governments-
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Postby -The Unified Earth Governments- » Sun Mar 30, 2014 3:52 pm

Just some relevant info about UNSC Naval ships, included fighters, its going to be in my factbook regardless so I didn't feel like editing it out.

OUR: Courier
  • A Courier is a military ship commonly sent first, designed like old exploration ships, these ships are vital for getting important information to planetary forces or fleets farther away from any reinforcements, when FTL is a reality, this roll will go to space communications, and the ships will be placed in a moth ball in case any event would require them. Currently all Courier ships are remnants of old ships of the late 21st century, slightly modified for 22nd century comfort.


TNR: Tender
  • Tender are a ship designed to supply Military forces on distant worlds, it is currently a theoretical concept of an age where the possibility of fleets being cut off by enemies, and where planets cannot stay self sustaining under enemy threat is a possibility. One experimental tender has been built for testing against weapons of UNSC make, to at least give it a stand against possible rebellions in the future, because of their importance, tenders have strong engines, powerful reactors and thick armor.


SHT: Shuttle
  • A Shuttle is a either police ship, usually limited to atmosphere...or an emergency ship for evac, tougher than a escape pod, and with the ability to be piloted. Shuttles range from small like a dropship, to as large as the Shuttles of old.



DRP: Drop Ship
  • A Drop Ship is an atmosphere friendly ship, filling in the roll of transport helicopters of the days of old, Drop Ships are small warships, of a light variety. Drop Ships tend to have a focus on support, combat and transport, delivering Marines, vehicles and acting as support when needed. A Drop Ship is focused on being able to slip between flak to reach the battle zone, where it can allow its cargo to make landfall and add as a part of a larger force, or act as independent units. Drop Ships can act as support for military forces as well as being transport, and they can bring a cargo not of soldiers, but vehicles such as Jeeps, or bring in various mechs or resources.


FFT: Fighter
  • Fighters are ships with multiple roles, filling in the niche of jets of the last century, commonly named after swords, this naming convention fits with their general offensive behavior. A basic Space Superiority Fighter acts as a wolf, working in packs with an Assault Fighter, they bring the battle to enemy ships when their point defense has been overreacted by missile spam. as well as acting as fast attack craft against Cutters, Corvettes, and Light frigates, which all feature weaker laser point defense and weaker kinetic point defense. Bombers are a follow up to the bog standard fighter, acting as a heavier ship, Bombers attack while a ship is in a weaker state, a Bombers full missile salvo can be added to a general ship to ship salvo, or be used as a killing blow against certain sections of a ship (Such as weapon batteries or a bridge) to combat this, there are Interceptors, their main role is to ward off Bombers, Standard Fighters, and Missiles. Space combat mirrors a game of rock paper scissors in many aspects, a Fighter beats an Interceptor, which beats a Bomber, which beats a Fighter....All Fighters can be drone controlled or piloted, and they are all atmospheric friendly.



BNE: Banner Ship
  • Banner Ships are a police vessel, commonly used to patrol regions of cities or airspace, in order to make sure things are secure, the mainline naval equivalent is simply a larger diplomatic variant designed to hold its own but commonly act as the peaceful hand of Humanity.


TOO: Troopship
  • Troopships are relatively large Yachts armed with point defense lasers and at least a few guns, it is the larger cousin of the Drop Ship, ensuring its internal cargo can make it to the warzone without going down to anti ship weapons, or point defense.


CTE: Cutter
  • Named after Sharks, the Cutter is small ship, used by police factions and Militia, Cutters also act as light military ships, usually escorting Troopships, or acting as defense for Frigates within a Spear Headed Variant of a Wolf Pack. Cutters primarily offer Point Defense, but carry at least one offensive gun and a tank grade MAC cannon.


CCO: Corvette
  • Acting as the basic military ship for patrol Fleets, the Corvette often patrols in a fleet sectors, scanning for possible hostiles, Corvettes also can partake in planetary invasions or fleet battles, slightly smaller than their large low class ships, Corvettes act as swift ships that get in and out in time, dealing damage and acting as scouts or Wolf Packs in the absence of Frigates. Corvettes are named after old cities on Earth, primarily small cities or townships.


TWS: Torkel
  • A Torkel is a specialized ship, few in numbers but strong in damage. A Torkel carries a small assortment of specialized space aged torpedoes with laser point defense to keep enemy ships or missiles at bay. Like most ships it does feature a MAC gun in the case where such would be necessary (Under the doctrine of overwhelming force) the Torkel is usually named after Historical Torpedo boats and Snipers.


FFG: Frigate
  • The workhorse of the UNSC fleet, a Frigate acts as the mainline assault ship of a UNSC Fleet, moving in and out of combat dealing damage as they go, when heavier ships such as a Cruiser scores a critical hit, and when missile spam engulfs enemy point defense, frigates usually form into Wolf Packs and move through enemy space damaging ships further and picking out the weakest to kill, they would usually be lead by a Destroyer and have a contingent of Interceptors as escort in these operations. Frigates have the easiest time landing in atmosphere, and can act as armed transport and planetary assailants. Frigate classes are usually named after Moons, while the specific ships are named anything.


CSS: Con'sel
  • The Con'sel is a specific warship, most often used by the Office of Naval Intelligence, so far only one such ship has been built, and little is known about it. What has been released clarifies the ship as a stealth warship, able to spy or fight in the near future.


DSR: Destroyer
  • Classifications of Destroyers are named after Ancient mythological beast, however their various names take inspiration from poems, poetic meaning, or war and chaos. The Destroyer primarily has three roles on top of planetary control; Protect main fleet formations, lead Wolf Packs, and Destroy and assault ships head on. While Cruisers stay on the edge of combat, Destroyers typically employed for direct ship combat close the distance, not quite close to "knife fighting" but close enough that one well timed flank maneuver will cost an enemy ship.



GLN: Galleon
  • Named after the ships of old, Galleons take the class names of old popular sci fi ships, primarily from Star Trek. Only One Galleon exist, under construction, the UNSC Enterprise will act as the command center of UNSC space exploration. Galleons act as a three in one combo ship, primarily tasked for scientific research in space, and diplomacy second if first contact is ever made, if Hard Contact is made, or any war nearby needs to be fought, the Galleon can act as a fully dedicated warship. Due to its technical meaning, a Galleon can cross over with any ship hull symbol, so long as the three requirements are made within order.


CRU: Cruiser
  • If the Frigate is the main workhorse of the UNSC Fleet, then the Cruiser is its support. Hull names vary greatly over the years, with a current trend to be leaning to cities of historic battles, Cruisers take their place in the Fleet as snipers, letting their advanced targeting sensors find the enemy, and project where they will be or is currently located. The Cruiser will usually sit out, almost out of the effective range of their MAC, and pelt the enemy from afar, in the case of Heavy Cruisers they hold this range, while Light Cruisers have more fluid options, including being closer to frigates and Destroyers, and acting as heavy assault forces. The Gettysburg Cruiser is currently known as one of Humanities most advanced creations up until the creation of the Cydonia Heavy Cruiser. All Cruiser ships can partake in planetary invasion and domination upon space superiority, their armor keeping anti air at the level of effectiveness akin to slapping a tank with a wet towel. The concept of the Battlecruiser will mark a ship that takes on the rolls of a Cruiser...and act as a weight between that...and a Dreadnaught.


DNT: Dreadnaught
  • An experimental class of ships, The Dreadnaught is proposed to become the supreme war waging machine, the Dreadnaught will be akin to several ships within a fleet, and have enough fire power to wipe out any ship within at least a few hits for other Dreadnaughts, and lessor and lessor the smaller you go. Dreadnaughts will be able to fight at close, or afar at Cruiser range, and fight the enemy with impunity. The current prototype Everest will act as the flagship of the UNSC defense fleet upon its finish.


CRR: Carrier
  • A Carrier is a massive ship, while current models are about as larger as a Cruiser, future generations will share the size or exceed the size of a Dreadnaught, but while they will grow to be as large or larger, a Carrier will have a far weaker cannon, and its armament will mostly be point defense, and large swaths of fighters. Current naming conventions for the Carrier hull classification will be based around Deserts, Plains, Rivers or Oceans.


Courier
Revere Class Deep Space Courier

Tender
Charity Class Tender

Shuttle
Infinity Class Shuttle Carrier
Orion Class Shuttle Transporter
Blitz Class Assault Shuttle


Drop Ship
Albatross Class Gunship
Hesperornis Class Drop Ship


Fighter
Gladius Class Space Superiority Fighter
Kindjal Class Bomber
Spatha Class Interceptor


Banner Ship
Officer Class Police Ship
Geneva Class Banner


Troopship
Maul Class Heavy Troop Shuttle

Cutter
Cookie Cutter Class Police Ship
White Tip Class Cutter


Corvette
Detroit Class Patrol Ship
Clearwater Class Corvette


Torkel
PT Class Torkel

Frigate
Sao Class Frigate
Callisto Class Heavy Frigate


Con'sel
Shade Class Con'sel

Destroyer
Chimera Class Destroyer
Minotaur Class Mega Destroyer


Galleon
Enterprise

Cruiser
Gettysburg Class Light Cruiser
Cydonia Class Heavy Cruiser


Dreadnaught
Everest Class Dreadnaught

Carrier
Mississippi Class Assault Carrier
Pacific Class Carrier
Last edited by -The Unified Earth Governments- on Sun Mar 30, 2014 4:05 pm, edited 1 time in total.
FactbookHistoryColoniesEmbassy Program V.IIUNSC Navy (WIP)InfantryAmmo Mods
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Antarticaria
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Founded: Sep 03, 2013
Ex-Nation

Postby Antarticaria » Sun Mar 30, 2014 8:21 pm

-The Unified Earth Governments- wrote:Just some relevant info about UNSC Naval ships, included fighters, its going to be in my factbook regardless so I didn't feel like editing it out.

OUR: Courier
  • A Courier is a military ship commonly sent first, designed like old exploration ships, these ships are vital for getting important information to planetary forces or fleets farther away from any reinforcements, when FTL is a reality, this roll will go to space communications, and the ships will be placed in a moth ball in case any event would require them. Currently all Courier ships are remnants of old ships of the late 21st century, slightly modified for 22nd century comfort.


TNR: Tender
  • Tender are a ship designed to supply Military forces on distant worlds, it is currently a theoretical concept of an age where the possibility of fleets being cut off by enemies, and where planets cannot stay self sustaining under enemy threat is a possibility. One experimental tender has been built for testing against weapons of UNSC make, to at least give it a stand against possible rebellions in the future, because of their importance, tenders have strong engines, powerful reactors and thick armor.


SHT: Shuttle
  • A Shuttle is a either police ship, usually limited to atmosphere...or an emergency ship for evac, tougher than a escape pod, and with the ability to be piloted. Shuttles range from small like a dropship, to as large as the Shuttles of old.



DRP: Drop Ship
  • A Drop Ship is an atmosphere friendly ship, filling in the roll of transport helicopters of the days of old, Drop Ships are small warships, of a light variety. Drop Ships tend to have a focus on support, combat and transport, delivering Marines, vehicles and acting as support when needed. A Drop Ship is focused on being able to slip between flak to reach the battle zone, where it can allow its cargo to make landfall and add as a part of a larger force, or act as independent units. Drop Ships can act as support for military forces as well as being transport, and they can bring a cargo not of soldiers, but vehicles such as Jeeps, or bring in various mechs or resources.


FFT: Fighter
  • Fighters are ships with multiple roles, filling in the niche of jets of the last century, commonly named after swords, this naming convention fits with their general offensive behavior. A basic Space Superiority Fighter acts as a wolf, working in packs with an Assault Fighter, they bring the battle to enemy ships when their point defense has been overreacted by missile spam. as well as acting as fast attack craft against Cutters, Corvettes, and Light frigates, which all feature weaker laser point defense and weaker kinetic point defense. Bombers are a follow up to the bog standard fighter, acting as a heavier ship, Bombers attack while a ship is in a weaker state, a Bombers full missile salvo can be added to a general ship to ship salvo, or be used as a killing blow against certain sections of a ship (Such as weapon batteries or a bridge) to combat this, there are Interceptors, their main role is to ward off Bombers, Standard Fighters, and Missiles. Space combat mirrors a game of rock paper scissors in many aspects, a Fighter beats an Interceptor, which beats a Bomber, which beats a Fighter....All Fighters can be drone controlled or piloted, and they are all atmospheric friendly.



BNE: Banner Ship
  • Banner Ships are a police vessel, commonly used to patrol regions of cities or airspace, in order to make sure things are secure, the mainline naval equivalent is simply a larger diplomatic variant designed to hold its own but commonly act as the peaceful hand of Humanity.


TOO: Troopship
  • Troopships are relatively large Yachts armed with point defense lasers and at least a few guns, it is the larger cousin of the Drop Ship, ensuring its internal cargo can make it to the warzone without going down to anti ship weapons, or point defense.


CTE: Cutter
  • Named after Sharks, the Cutter is small ship, used by police factions and Militia, Cutters also act as light military ships, usually escorting Troopships, or acting as defense for Frigates within a Spear Headed Variant of a Wolf Pack. Cutters primarily offer Point Defense, but carry at least one offensive gun and a tank grade MAC cannon.


CCO: Corvette
  • Acting as the basic military ship for patrol Fleets, the Corvette often patrols in a fleet sectors, scanning for possible hostiles, Corvettes also can partake in planetary invasions or fleet battles, slightly smaller than their large low class ships, Corvettes act as swift ships that get in and out in time, dealing damage and acting as scouts or Wolf Packs in the absence of Frigates. Corvettes are named after old cities on Earth, primarily small cities or townships.


TWS: Torkel
  • A Torkel is a specialized ship, few in numbers but strong in damage. A Torkel carries a small assortment of specialized space aged torpedoes with laser point defense to keep enemy ships or missiles at bay. Like most ships it does feature a MAC gun in the case where such would be necessary (Under the doctrine of overwhelming force) the Torkel is usually named after Historical Torpedo boats and Snipers.


FFG: Frigate
  • The workhorse of the UNSC fleet, a Frigate acts as the mainline assault ship of a UNSC Fleet, moving in and out of combat dealing damage as they go, when heavier ships such as a Cruiser scores a critical hit, and when missile spam engulfs enemy point defense, frigates usually form into Wolf Packs and move through enemy space damaging ships further and picking out the weakest to kill, they would usually be lead by a Destroyer and have a contingent of Interceptors as escort in these operations. Frigates have the easiest time landing in atmosphere, and can act as armed transport and planetary assailants. Frigate classes are usually named after Moons, while the specific ships are named anything.


CSS: Con'sel
  • The Con'sel is a specific warship, most often used by the Office of Naval Intelligence, so far only one such ship has been built, and little is known about it. What has been released clarifies the ship as a stealth warship, able to spy or fight in the near future.


DSR: Destroyer
  • Classifications of Destroyers are named after Ancient mythological beast, however their various names take inspiration from poems, poetic meaning, or war and chaos. The Destroyer primarily has three roles on top of planetary control; Protect main fleet formations, lead Wolf Packs, and Destroy and assault ships head on. While Cruisers stay on the edge of combat, Destroyers typically employed for direct ship combat close the distance, not quite close to "knife fighting" but close enough that one well timed flank maneuver will cost an enemy ship.



GLN: Galleon
  • Named after the ships of old, Galleons take the class names of old popular sci fi ships, primarily from Star Trek. Only One Galleon exist, under construction, the UNSC Enterprise will act as the command center of UNSC space exploration. Galleons act as a three in one combo ship, primarily tasked for scientific research in space, and diplomacy second if first contact is ever made, if Hard Contact is made, or any war nearby needs to be fought, the Galleon can act as a fully dedicated warship. Due to its technical meaning, a Galleon can cross over with any ship hull symbol, so long as the three requirements are made within order.


CRU: Cruiser
  • If the Frigate is the main workhorse of the UNSC Fleet, then the Cruiser is its support. Hull names vary greatly over the years, with a current trend to be leaning to cities of historic battles, Cruisers take their place in the Fleet as snipers, letting their advanced targeting sensors find the enemy, and project where they will be or is currently located. The Cruiser will usually sit out, almost out of the effective range of their MAC, and pelt the enemy from afar, in the case of Heavy Cruisers they hold this range, while Light Cruisers have more fluid options, including being closer to frigates and Destroyers, and acting as heavy assault forces. The Gettysburg Cruiser is currently known as one of Humanities most advanced creations up until the creation of the Cydonia Heavy Cruiser. All Cruiser ships can partake in planetary invasion and domination upon space superiority, their armor keeping anti air at the level of effectiveness akin to slapping a tank with a wet towel. The concept of the Battlecruiser will mark a ship that takes on the rolls of a Cruiser...and act as a weight between that...and a Dreadnaught.


DNT: Dreadnaught
  • An experimental class of ships, The Dreadnaught is proposed to become the supreme war waging machine, the Dreadnaught will be akin to several ships within a fleet, and have enough fire power to wipe out any ship within at least a few hits for other Dreadnaughts, and lessor and lessor the smaller you go. Dreadnaughts will be able to fight at close, or afar at Cruiser range, and fight the enemy with impunity. The current prototype Everest will act as the flagship of the UNSC defense fleet upon its finish.


CRR: Carrier
  • A Carrier is a massive ship, while current models are about as larger as a Cruiser, future generations will share the size or exceed the size of a Dreadnaught, but while they will grow to be as large or larger, a Carrier will have a far weaker cannon, and its armament will mostly be point defense, and large swaths of fighters. Current naming conventions for the Carrier hull classification will be based around Deserts, Plains, Rivers or Oceans.


Courier
Revere Class Deep Space Courier

Tender
Charity Class Tender

Shuttle
Infinity Class Shuttle Carrier
Orion Class Shuttle Transporter
Blitz Class Assault Shuttle


Drop Ship
Albatross Class Gunship
Hesperornis Class Drop Ship


Fighter
Gladius Class Space Superiority Fighter
Kindjal Class Bomber
Spatha Class Interceptor


Banner Ship
Officer Class Police Ship
Geneva Class Banner


Troopship
Maul Class Heavy Troop Shuttle

Cutter
Cookie Cutter Class Police Ship
White Tip Class Cutter


Corvette
Detroit Class Patrol Ship
Clearwater Class Corvette


Torkel
PT Class Torkel

Frigate
Sao Class Frigate
Callisto Class Heavy Frigate


Con'sel
Shade Class Con'sel

Destroyer
Chimera Class Destroyer
Minotaur Class Mega Destroyer


Galleon
Enterprise

Cruiser
Gettysburg Class Light Cruiser
Cydonia Class Heavy Cruiser


Dreadnaught
Everest Class Dreadnaught

Carrier
Mississippi Class Assault Carrier
Pacific Class Carrier


O.O Someone has done their homework.
Just a average person! Is that too straight forward?

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Mitheldalond
Minister
 
Posts: 2644
Founded: Mar 15, 2013
New York Times Democracy

Postby Mitheldalond » Sun Mar 30, 2014 9:51 pm

Gallia- wrote:
San-Silvacian wrote:
Well, no, i had both destroyers and cruisers being newly commissioned and laid-down, however put like that it seems that the destroyers are just sucking up money and manpower.

However the destroyers are slightly shorter than your average USN DD, while the cruiser is a meter or so longer than the Ticonderoga.


That's not important tbh.

Ticonderogas were laid down as DDGs, being built on Spruance DDGs hulls, they were the anti-air component of the Spruance/Tico escort unit. They were called cruisers when they were made multipurpose/Virginias were retired, but their replacements (Burke Flight III) are still DDGs. The difference between destroyer and cruiser in the USN is political and serves only to bluster up the Navy to make up for its inadequacies. It hasn't had a real cruiser built since the 1950s.

Two tier systems are just inefficient, period. Multipurpose surface combatants like Burke should be your only means of escort. I'm guessing this fits your cruisers, so they should probably just gradually phase out your AAW/ASW destroyer tag teams.

My ships are somewhere in between; they're all multirole, but cruisers are more geared to offensive action and surface warfare, while frigates are more focused on an anti-sub role. Destroyers are essentially jacks-of-all-trades that supplement the other two. There is a strong emphasis placed on air defense for all ships.

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New Vihenia
Senator
 
Posts: 3913
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Sun Mar 30, 2014 10:32 pm

My definition for cruiser..is that they are capable of carrying larger AsHM than Destroyers or Frigate. :3
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San-Silvacian
Postmaster-General
 
Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Sun Mar 30, 2014 10:38 pm

New Vihenia wrote:My definition for cruiser..is that they are capable of carrying larger AsHM than Destroyers or Frigate. :3


my cruiser carries Exocet ;-;
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