Secondly, looking at my list of warships, do I have too many subs considering commerce raiding isn't really a thing in Vloskovia?
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by Vloskovia » Thu Jan 01, 2015 2:35 pm

by Vloskovia » Fri Feb 20, 2015 6:28 pm
Crookfur wrote:Vloskovia wrote:What would be a good AA armament for a 1920s carrier?
10-20 4-5" DP or AA guns.
For period falvour you could also add in some 6-8" guns ditching 2 of the AA/DP guns for each big gun (which could be of debatable DP use) you add.
automatic cannon would likely appear in a mid 30s refit.

by Vloskovia » Sat Mar 14, 2015 5:37 pm

by Vloskovia » Sat Mar 14, 2015 6:17 pm
Spirit of Hope wrote:1) What year is this carrier for? Given the AA guns I'm assuming around WWII here.
2) Why are you giving it 100mm AA guns? Or the other guns that I can see on it? The AA guns at least would see some use against enemy aircraft attacking it.
Spirit of Hope wrote:For the 5in guns of WWII the US used a hoist for ammo just bellow where the gun was mounted
The Akasha Colony wrote:You'll need a shell hoist somewhere. I doubt you could keep the guns going for any real length of time in battle with just ready lockers.

by Vloskovia » Sun Mar 15, 2015 5:21 am
Laywenrania wrote:Why would you remove 100mm AAguns? All ww2 carriers kept 100mm+ AAA iirc
New Oyashima wrote:Akagi is that you.

by Vloskovia » Sun Mar 15, 2015 4:18 pm
New Oyashima wrote:You'd be better off putting the stacks off to the side, like Kaga. Otherwise you'll just have a Houshou repeat where pilots keep crashing into them.

by Vloskovia » Mon Jun 01, 2015 10:54 am

by Vorkova » Thu Jan 02, 2014 6:44 pm

by Vorkova » Fri Jan 03, 2014 4:52 pm
Pharthan wrote:Vorkova wrote:-snip-
I always get a little bit of an eye-twinge whenever I see someone post "unlimited" for a carrier. While, true, it means you can hit any spot on the world, people often mistake it for "we can keep this sucker out for years!" Which isn't at all true, not if you want it to be combat capable - though if you were merely trying to, I dunno, survive the zombie apocalypse, that'd be doable (You can do miraculous things to keep a nuclear reactor operating, but not to keep the entire ship fighting-fit using said reactor, as you're likely to run into snags).
I'd check your crew lists again, some of them seem a bit off. Compare them to real life ones, though they don't seem too bad.
I'm not sure how big your missiles are, some of the numbers seem a bit high for aircraft carriers/escort carriers and the like.

by Vorkova » Fri Jan 03, 2014 6:29 pm
The Akasha Colony wrote:Vorkova wrote:I recognise that although I've put down unlimited, the range of my nuclear ships is still limited by how many supplies they can carry. I based my crew lists off of ships of the equivalent class in the US Navy, with a bit of an increase for the addition of extra weapons. In regards to the size of my missiles, they are the same size as the US Navy's equivalent. Considering the Granit is two to three times the size of a Tomahawk, and the Kuznetsov (Which is smaller than my carrier) can carry twelve of them, I thought thirty two would be a reasonable number.
Putting heavy missiles on a supercarrier is a rather pointless idea. A supercarrier is designed to be a carrier first and foremost, unlike the older Kievs which were designed to be surface combatants as well. Deck space is always at a premium for carriers, since this is the space that the aircraft must be operated from. Even if you could fit more missiles on the deck, this would be at the expense of space for actual carrier operations, meaning that you would be impeding your theoretical maximum efficiency with aircraft by having them. Given that the entire role of a carrier is to operate aircraft, impeding its ability to do so is not an ideal trade off.
Also, these weapons would be rather useless. While a smaller, cheaper aircraft cruiser might be expected to operate alone, or perhaps with a very small escort flotilla and would be limited to shorter-ranged aircraft, a supercarrier should have a decent escort fleet capable of carrying all of these weapons on their own. It would also presumably be operating more capable aircraft with a longer range, in all likelihood outranging even these heavy missiles. If the enemy has approached close enough for your carrier to use these weapons, firstly it's in trouble (since that implies the enemy can probably fire back), and the escort screen should have more than enough firepower to retaliate anyway.

by Vorkova » Sat Jan 04, 2014 6:51 pm
Dragomere wrote:The Akasha Colony wrote:
Not true. The bursting charge on a 16" high-explosive is a whopping 70 kg. For an armor piercing round, it's only 18.5 kg. In comparison, a Tomahawk's warhead is 450 kg of high explosives, or a submunition dispenser which can cover an even wider area.
You forget energy factors in both mass and velocity.
On hit with a round could destroy an entire ship if almost any part of it is impacted. A missile would need to hit specific parts of a ship for a guaranteed one-hit-sink. Unless the missile is a 1000 pound bomb or a nuke, of course.

by Vorkova » Sat Jan 04, 2014 7:47 pm

by Vorkova » Sun Jan 05, 2014 11:00 am

by Vorkova » Wed Jan 22, 2014 5:53 pm
Gig em Aggies wrote:Question: Is it possible to build a spilt deck carrier?
if your having a hard time realizing my question here are a couple split deck carriers I built off Pimp My Gun.This is the USS America http://memberfiles.freewebs.com/86/65/74346586/photos/undefined/USS%20America.jpgAnd this is the USS Primus http://memberfiles.freewebs.com/86/65/74346586/photos/undefined/USS%20Primus.jpg

by Vorkova » Thu Jan 30, 2014 5:54 am

by Vorkova » Thu Jan 30, 2014 6:23 am
Connori Pilgrims wrote:Escorts are supposed to be relatively disposable... which a nuclear-powered 42,000 ton missile battleship would certainly not be.Vorkova wrote:This is relevant to my interests. I was thinking about building a 42,000 ton nuclear-powered battleship class armed with an arsenal of missiles. The production run would consist of seven ships, which would act as heavy escorts for my carriers.
Thoughts?

by Vorkova » Thu Jan 30, 2014 12:21 pm
Purpelia wrote:Vorkova wrote:This is relevant to my interests. I was thinking about building a 42,000 ton nuclear-powered battleship class armed with an arsenal of missiles. The production run would consist of seven ships, which would act as heavy escorts for my carriers.
Thoughts?
If you really want a missile battleship don't make one that's larger than the Kirov. Just take a regular Kirov and throw out the steam turbines. You don't need a doubly redundant drive system and you will gain quite enough space for extra missiles and equipment. And with all the money you save in the process you can just field two and thus get more out of it than you would have with the original idea.

by Waldmania » Thu Jun 20, 2013 2:54 pm
Dragomere wrote:Here is a list of my navy. Visit this link: http://www.nationstates.net/nation=dragomere/detail=factbook/id=139879

by Waldriech » Thu Jul 17, 2014 5:23 pm
by Wallenburg » Fri Feb 06, 2015 11:07 am


by Walosia » Thu Jan 03, 2013 2:36 pm





by Wardie land » Thu May 23, 2013 6:11 pm





































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