Classiaruis Korps "Lacedaemoniorum" IV Class warship at a docking bay
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by Austrattia » Fri Nov 22, 2013 10:23 pm

by Pharthan » Fri Nov 22, 2013 10:26 pm
Rich and Corporations wrote:Battleship Paper Project
Propulsion: COGAN (combined gas and nuclear)
The gas turbines directly drive generators, powering the ship's hotel loads. Their exhaust boils water, the steam from the reactors and the turbines drives common steam plants, driving the propellers.
3x 50 MW Gas Turbines (net output is ~75 MW each)
2x 3 MW Gas Turbines (net output is ~4 MW each)
2x 1000 MW Nuclear Reactors
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by Atlantica » Fri Nov 22, 2013 10:55 pm
Pharthan wrote:Rich and Corporations wrote:Battleship Paper Project
Propulsion: COGAN (combined gas and nuclear)
The gas turbines directly drive generators, powering the ship's hotel loads. Their exhaust boils water, the steam from the reactors and the turbines drives common steam plants, driving the propellers.
3x 50 MW Gas Turbines (net output is ~75 MW each)
2x 3 MW Gas Turbines (net output is ~4 MW each)
2x 1000 MW Nuclear Reactors
I don't see the point. Just use two nuclear reactors. That design is much too complicated and a bit silly.

by Pharthan » Fri Nov 22, 2013 11:01 pm
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by Sovereign Imperial Monarchy » Fri Nov 22, 2013 11:15 pm

by Pharthan » Sat Nov 23, 2013 12:00 am
Sovereign Imperial Monarchy wrote:It would be better to have the generator be an emergency power source than to combine with the reactors since there is already quite at lot of power difference between the reactor and the generators.
And I don't mean keeping the same amount of generators/turbines, just to have a backup generator for emergency purposes. Cause it sounds like this ship would be rather large.
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by The Akasha Colony » Sat Nov 23, 2013 12:04 am
Rich and Corporations wrote:Battleship Paper Project
Propulsion: COGAN (combined gas and nuclear)
The gas turbines directly drive generators, powering the ship's hotel loads. Their exhaust boils water, the steam from the reactors and the turbines drives common steam plants, driving the propellers.
3x 50 MW Gas Turbines (net output is ~75 MW each)
2x 3 MW Gas Turbines (net output is ~4 MW each)
2x 1000 MW Nuclear Reactors

by Pharthan » Sat Nov 23, 2013 12:56 am
The Akasha Colony wrote:Rich and Corporations wrote:Battleship Paper Project
Propulsion: COGAN (combined gas and nuclear)
The gas turbines directly drive generators, powering the ship's hotel loads. Their exhaust boils water, the steam from the reactors and the turbines drives common steam plants, driving the propellers.
3x 50 MW Gas Turbines (net output is ~75 MW each)
2x 3 MW Gas Turbines (net output is ~4 MW each)
2x 1000 MW Nuclear Reactors
Combining the steam sources will likely be difficult given that steam pressure from the reactors will be much higher than steam pressure from the turbine exhaust heat. It also makes it more difficult to optimize turbine design, and by separating the electrical loads from the steam load, you have imposed a fuel limit on your electrical systems, which is essentially a fuel limit on the ship itself, since you can hardly operate it without electricity.
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by New Vihenia » Sat Nov 23, 2013 1:24 am
and have to be replaced) 
by Pharthan » Sat Nov 23, 2013 1:42 am
Or at least heated, possible through shore-power connections.New Vihenia wrote:Well. A downside from having a liquid metal nuclear reactor is that during the ship's in harbor.. The reactor must be kept online or a facility have to be provided to prevent solidifying of the liquid metal coolant.
Someone is always there to watch the reactor. Always. From the point the fuel is placed in the vessel to when it's removed, there is a Reactor Operator or Shutdown Reactor Operator shutdown. Always.New Vihenia wrote:This may impose manning problem.. Since someone may need to be actually there to watch the reactor. Second problem is facility.. which may increase cost of operating the ship or limit the number of port where the sub can visit and stay.
Heating coils and keep the pumps running. Simple. Keeping the reactor online entirely is a waste of fuel.New Vihenia wrote:Some remedies i thought off :
Regarding to manning demands, i think this can be solved by having more automation.. perhaps a special shore modes where reactor is in low power setting (keep the temperature within 125 degrees celcius to prevent solidfying) Computer will watch the reactor in fully automatic mode and attempt to keep the reactor at that state for time being until next departure. Should emergency arise the computer may shut down the reactor (Then yes the reactor may be lostand have to be replaced)
The second problem.. to keep the reactor coolants from going solid.. yes the reactor is to be kept online with reduced output. However that heat output must go somewhere.. Which in my little plan is to equip the submarine with another turbine with smaller output But enough to provide power for monitoring computer and other necessary system. In my view this likely the good solution as no special facilities needed for the submarine.
Another problem in my consideration is when need arise to maintain the turbine. We're all know that during the lifecycle of the subs.. gearing mechanisms worn out, turbine went out of balance or some other stuff need to be maintained or replaced.
For conventional PWR Sub i think this might not be a problem as the reactor can be shut down. Thus simplify maintenance process. For liquid metal.. This might be a problem considering one cannot simply shut down the reactor. Or if it does, remelting the solidified coolant will be problematic.
My solution for it is yes.. to provide external machineries that either a heater to keep the coolant liquid and shut down the reactor OR in my view.. Have external turbine to generate power from the sub's reactor and use it to power its maintenance equipment or something else.
Simple; have the fuel in wells - platinum walled would be best to promote heat transfer.New Vihenia wrote:For refuelling, again PWR have advantages as it can actually be refuelled. As for the Liquid Metal. It's would be very tricky that may involve removal of entire reactor core and replace it with new one Which would be tricky.. but that way was proposed for future STAR power module.
Disposable reactor? On a ship? That's... not practical. I'll put it at that. Refueling would still be more practical.New Vihenia wrote:My Options however.. is well disposable reactor.. to design a reactor with a long lifetime.. keep it running without refuelling. Once the time for replace.. The reactor is removed and new reactor is placed in the same manner of battery.
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by The Akasha Colony » Sat Nov 23, 2013 1:49 am
New Vihenia wrote:Regarding to manning demands, i think this can be solved by having more automation.. perhaps a special shore modes where reactor is in low power setting (keep the temperature within 125 degrees celcius to prevent solidfying) Computer will watch the reactor in fully automatic mode and attempt to keep the reactor at that state for time being until next departure. Should emergency arise the computer may shut down the reactor (Then yes the reactor may be lostand have to be replaced)
The second problem.. to keep the reactor coolants from going solid.. yes the reactor is to be kept online with reduced output. However that heat output must go somewhere.. Which in my little plan is to equip the submarine with another turbine with smaller output But enough to provide power for monitoring computer and other necessary system. In my view this likely the good solution as no special facilities needed for the submarine.
Another problem in my consideration is when need arise to maintain the turbine. We're all know that during the lifecycle of the subs.. gearing mechanisms worn out, turbine went out of balance or some other stuff need to be maintained or replaced.
For conventional PWR Sub i think this might not be a problem as the reactor can be shut down. Thus simplify maintenance process. For liquid metal.. This might be a problem considering one cannot simply shut down the reactor. Or if it does, remelting the solidified coolant will be problematic.

by Neo Philippine Empire » Sat Nov 23, 2013 2:04 am


by Klaytonia » Sat Nov 23, 2013 2:04 am


by Pharthan » Sat Nov 23, 2013 2:17 am
Even in drydock, no reactor is ever unmanned while installed. Ever. Hence, Nuclear Operators tend to get screwed over with how much liberty they get.The Akasha Colony wrote:Presumably you'd never want to leave the ship completely unmanned anyway, and never let your entire crew off for shore leave or what not at once. Simple protection of the warship itself would demand this unless you were going into drydock.
Not complicated to deal with. Not really. Servicing anything touching primary coolant is rather rare, and allowing solidification could actually help certain maintenance items.The Akasha Colony wrote:IIRC Friedman mentioned they can be remelted. The temperatures are not all that high. Of course, if it solidifies around the part you're trying to service, that's something you don't have to deal with in a PWR, and that assumes no equipment is damaged in the solidification and remelting process.
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by New Vihenia » Sat Nov 23, 2013 2:18 am

by Pharthan » Sat Nov 23, 2013 2:19 am
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by The Akasha Colony » Sat Nov 23, 2013 2:20 am
Pharthan wrote:Even in drydock, no reactor is ever unmanned while installed. Ever.

by Pharthan » Sat Nov 23, 2013 2:24 am
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by Rich and Corporations » Sun Nov 24, 2013 9:27 am
Corporate Confederacy DEFENSE ALERT LEVEL PEACE ▓ Factbook [url=iiwiki.com/wiki/Corporate_Confederacy]Wiki Article[/url] | Neptonia |

by Pharthan » Sun Nov 24, 2013 2:03 pm
Rich and Corporations wrote:I suppose if I use bigger turbines, I could gain the benefit of having a higher flank speed?
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by Irvadistan » Thu Nov 28, 2013 8:13 pm
by Alduinium » Sun Dec 15, 2013 2:22 am

by Lubyak » Sun Dec 15, 2013 5:42 am
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by San-Silvacian » Sun Dec 15, 2013 8:16 am
Lubyak wrote:
As far as a post-World War I superdreadnought, they were fine, and quite capable. In the IJN style of trying to build the biggest and best of everything, they were well--even exceptionally--armed and armoured for their time. However, they're only going to be good for World War I and the inter-war era. By World War II, they won't be much use anymore.
by Alduinium » Sun Dec 15, 2013 10:47 am
Lubyak wrote:
As far as a post-World War I superdreadnought, they were fine, and quite capable. In the IJN style of trying to build the biggest and best of everything, they were well--even exceptionally--armed and armoured for their time. However, they're only going to be good for World War I and the inter-war era. By World War II, they won't be much use anymore.
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