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Vloskovia
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Founded: Apr 04, 2012
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Postby Vloskovia » Thu Jan 01, 2015 2:35 pm

I've decided to re-organise my navy, starting with my destroyers. Hence, here is the Ostvind class destroyer. It's my first shipbucket-style drawing so hopefully I've gotten the scale right (14px for each deck, correct?). Knowing me, I've probably left out something silly, so any suggestions you might have for improvements would be welcome.
Build Date: 1933 - 1939
Refit: 1942/43
Number Built: 20
Displacement: 2,500 long tons
Length: 119 m
Beam: 11 m
Draft: 4 m
Propulsion: Two shafts, 50,000 shp
Top Speed: 34 knots
Range: 4,900 nm
Armament (Initial): 6× 120mm Marinkanon L/55 M.30 (3×2), 8× Typ 32 533mm torpedo tubes (2×4) with 16 torpedoes, 2× depth charge launchers with 20 depth charges, 2× paravanes, 4× 20mm LVK-30 anti-aircraft guns


Secondly, looking at my list of warships, do I have too many subs considering commerce raiding isn't really a thing in Vloskovia?
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Vloskovia
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Postby Vloskovia » Thu Feb 19, 2015 5:35 pm

What would be a good AA armament for a 1920s carrier?
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Vloskovia
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Postby Vloskovia » Fri Feb 20, 2015 6:28 pm

Crookfur wrote:
Vloskovia wrote:What would be a good AA armament for a 1920s carrier?


10-20 4-5" DP or AA guns.

For period falvour you could also add in some 6-8" guns ditching 2 of the AA/DP guns for each big gun (which could be of debatable DP use) you add.

automatic cannon would likely appear in a mid 30s refit.

In that case I'll go with a few 100mm guns. I've already got 8" guns incorporated into the design (4 in two turrets, 4 in casemates).
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Vloskovia
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Postby Vloskovia » Sat Mar 14, 2015 5:37 pm

I've been trying to design an aircraft carrier, but I've run into an issue:
Where would the ammunition for these 100mm AA guns be kept? Will I need to make some sort of shell hoist system like that of a large turret or can I keep them on those supports?
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Vloskovia
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Postby Vloskovia » Sat Mar 14, 2015 6:17 pm

Spirit of Hope wrote:1) What year is this carrier for? Given the AA guns I'm assuming around WWII here.
2) Why are you giving it 100mm AA guns? Or the other guns that I can see on it? The AA guns at least would see some use against enemy aircraft attacking it.

It's from the late 1920s. The big guns are there because at the time, carrier tactics were very primitive. They would be removed in a later refit.

Spirit of Hope wrote:For the 5in guns of WWII the US used a hoist for ammo just bellow where the gun was mounted

The Akasha Colony wrote:You'll need a shell hoist somewhere. I doubt you could keep the guns going for any real length of time in battle with just ready lockers.

Thanks. I'll redesign it to accommodate those.
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Vloskovia
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Postby Vloskovia » Sun Mar 15, 2015 5:21 am

Laywenrania wrote:Why would you remove 100mm AAguns? All ww2 carriers kept 100mm+ AAA iirc

I meant the casemate and turret mounted 8" guns, the "other guns" that Spirit was referring to. They'd have no use in later years but the AAA would stay.
New Oyashima wrote:Akagi is that you.

I did indeed base the design on Akagi
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Vloskovia
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Postby Vloskovia » Sun Mar 15, 2015 4:18 pm

New Oyashima wrote:You'd be better off putting the stacks off to the side, like Kaga. Otherwise you'll just have a Houshou repeat where pilots keep crashing into them.

That's the idea. They'll eventually (post-refit) end up looking like the Japanese style downwards-pointing funnels seen on Shoukaku and Unryuu.
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Vloskovia
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Postby Vloskovia » Mon Jun 01, 2015 10:54 am

I'm in the process of making a heavy cruiser (mid-40s refit) and I have some questions about the radar. In this image, would the mast create a blind spot for the radar? If so, what solution would you recommend? Should I move it to the top of the mast? Put another one on top? Or is it not significant enough to warrant any changes?
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Vorkova
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Founded: Jan 02, 2014
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Postby Vorkova » Thu Jan 02, 2014 6:44 pm

How is this for a start?

Class: Aircraft carrier
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1982 (SNS Revolution)
Planned: 14
Completed: 14
Weight: 90,000 t
Length: 328.7 m
Beam: 82.6 m
Draft: 11.4 m
Crew: 4,800 (Total)
Armament: (See below)
48x Anti-aircraft missiles
8x Missile defence systems
Fighter complement: 60
Helicopter complement: 20
Propulsion: 4x Nuclear reactors
Range: Unlimited
Speed: 55.3 km/h

Class: Assault ship
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1984 (SNS Proletariat)
Planned: 10
Completed: 10
Weight: 48,000 t
Length: 275.2 m
Beam: 54.4 m
Draft: 8.5 m
Crew: 1,200 (Total)
Armament: (See below)
32x Anti-aircraft missiles
4x Missile defence systems
Troop complement: 2,000
Helicopter complement: 30
Propulsion: 2x Gas turbines
Range: 18,000 kilometres
Speed: 56.4 km/h

Class: Destroyer
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1986 (SNS Vanguard)
Planned: 92
Completed: 92
Weight: 15,000 t
Length: 167.3 m
Beam: 21.5 m
Draft: 9.1 m
Crew: 400 (Total)
Armament: (See below)
1x 130mm Naval cannon
32x Anti-ship missiles
80x Anti-aircraft missiles
4x 540mm Torpedo tubes
6x Missile defence systems
Helicopter complement: 3
Propulsion: 3x Gas turbines
Range: 9,300 kilometres
Speed: 53.8 km/h

Class: Frigate
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1984 (SNS Liberator)
Planned: 44
Completed: 44
Weight: 7,000 t
Length: 145.7 m
Beam: 17.5 m
Draft: 7.6 m
Crew: 210 (Total)
Armament: (See below)
1x 130mm Naval cannon
16x Anti-ship missiles
64x Anti-aircraft missiles
4x 540mm torpedo tubes
2x Missile defence systems
Helicopter complement: 2
Propulsion: 2x GT-8 Gas turbines
Range: 8,100 kilometres
Speed: 54.5 km/h

Class: Corvette
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1992 (SNS Guardian)
Planned: 30
Completed: 30
Weight: 2,400 t
Length: 124.3 m
Beam: 17.8 m
Draft: 4.1 m
Crew: 80 (Total)
Armament: (See below)
1x 130mm Naval cannon
8x Anti-ship missiles
32x Anti-aircraft missiles
2x 330mm torpedo tubes
1x Missile defence system
Helicopter complement: 2
Propulsion: 2x Gas turbines
Range: 6,300 kilometres
Speed: 78.9 km/h
Last edited by Vorkova on Mon Feb 03, 2014 5:12 pm, edited 38 times in total.

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Vorkova
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Founded: Jan 02, 2014
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Postby Vorkova » Fri Jan 03, 2014 4:52 pm

Pharthan wrote:
Vorkova wrote:-snip-

I always get a little bit of an eye-twinge whenever I see someone post "unlimited" for a carrier. While, true, it means you can hit any spot on the world, people often mistake it for "we can keep this sucker out for years!" Which isn't at all true, not if you want it to be combat capable - though if you were merely trying to, I dunno, survive the zombie apocalypse, that'd be doable (You can do miraculous things to keep a nuclear reactor operating, but not to keep the entire ship fighting-fit using said reactor, as you're likely to run into snags).

I'd check your crew lists again, some of them seem a bit off. Compare them to real life ones, though they don't seem too bad.
I'm not sure how big your missiles are, some of the numbers seem a bit high for aircraft carriers/escort carriers and the like.

I recognise that although I've put down unlimited, the range of my nuclear ships is still limited by how many supplies they can carry. I based my crew lists off of ships of the equivalent class in the US Navy, with a bit of an increase for the addition of extra weapons. In regards to the size of my missiles, they are the same size as the US Navy's equivalent. Considering the Granit is two to three times the size of a Tomahawk, and the Kuznetsov (Which is smaller than my carrier) can carry twelve of them, I thought thirty two would be a reasonable number.

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Vorkova
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Founded: Jan 02, 2014
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Postby Vorkova » Fri Jan 03, 2014 6:29 pm

The Akasha Colony wrote:
Vorkova wrote:I recognise that although I've put down unlimited, the range of my nuclear ships is still limited by how many supplies they can carry. I based my crew lists off of ships of the equivalent class in the US Navy, with a bit of an increase for the addition of extra weapons. In regards to the size of my missiles, they are the same size as the US Navy's equivalent. Considering the Granit is two to three times the size of a Tomahawk, and the Kuznetsov (Which is smaller than my carrier) can carry twelve of them, I thought thirty two would be a reasonable number.


Putting heavy missiles on a supercarrier is a rather pointless idea. A supercarrier is designed to be a carrier first and foremost, unlike the older Kievs which were designed to be surface combatants as well. Deck space is always at a premium for carriers, since this is the space that the aircraft must be operated from. Even if you could fit more missiles on the deck, this would be at the expense of space for actual carrier operations, meaning that you would be impeding your theoretical maximum efficiency with aircraft by having them. Given that the entire role of a carrier is to operate aircraft, impeding its ability to do so is not an ideal trade off.

Also, these weapons would be rather useless. While a smaller, cheaper aircraft cruiser might be expected to operate alone, or perhaps with a very small escort flotilla and would be limited to shorter-ranged aircraft, a supercarrier should have a decent escort fleet capable of carrying all of these weapons on their own. It would also presumably be operating more capable aircraft with a longer range, in all likelihood outranging even these heavy missiles. If the enemy has approached close enough for your carrier to use these weapons, firstly it's in trouble (since that implies the enemy can probably fire back), and the escort screen should have more than enough firepower to retaliate anyway.

You've made some excellent points here.

I may remove the anti-ship missiles and increase the amount of aircraft on both carriers.

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Vorkova
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Founded: Jan 02, 2014
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Postby Vorkova » Sat Jan 04, 2014 6:51 pm

Dragomere wrote:
The Akasha Colony wrote:
Not true. The bursting charge on a 16" high-explosive is a whopping 70 kg. For an armor piercing round, it's only 18.5 kg. In comparison, a Tomahawk's warhead is 450 kg of high explosives, or a submunition dispenser which can cover an even wider area.

You forget energy factors in both mass and velocity.

On hit with a round could destroy an entire ship if almost any part of it is impacted. A missile would need to hit specific parts of a ship for a guaranteed one-hit-sink. Unless the missile is a 1000 pound bomb or a nuke, of course.

The Soviet Granit anti-ship missile has a 1,700 lb warhead on it. You can apparently fit nuclear warheads on it too.
Last edited by Vorkova on Sat Jan 04, 2014 6:52 pm, edited 2 times in total.

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Vorkova
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Postby Vorkova » Sat Jan 04, 2014 7:47 pm

Which of the Soviet/Russian anti-ship missiles should I use as my main?

I was looking at the P-700, but it's far too big to use in reasonable numbers. Is there anything the Russians had that's similar to a Harpoon?
Last edited by Vorkova on Sat Jan 04, 2014 7:47 pm, edited 1 time in total.

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Vorkova
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Postby Vorkova » Sun Jan 05, 2014 11:00 am

The Soviet Naval Force's submarines.

Class: Missile submarine
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1998 (SNS Whale)
Planned: 18
Completed: 18
Weight: 18,000 t
Length: 172.5 m
Beam: 14.2 m
Draft: 10.4 m
Crew: 110 (Total)
Armament: (See below)
6x 540mm torpedo tubes
20x Ballistic missiles (MIRVed)
Propulsion: 2x Nuclear reactors
Range: Unlimited
Speed: 54.5 km/h

Class: Nuclear submarine
Builders: Soviet State Armaments
Operators: Soviet Naval Forces
Commissioned: 1987 (SNS Shark)
Planned: 76
Completed: 76
Weight: 9,000 t
Length: 112.3 m
Beam: 11.4 m
Draft: 10.2 m
Crew: 90 (Total)
Armament: (See below)
8x 650mm torpedo tubes
Propulsion: 1x Nuclear reactor
Range: Unlimited
Speed: 58.7 km/h
Last edited by Vorkova on Mon Feb 03, 2014 5:14 pm, edited 14 times in total.

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Vorkova
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Founded: Jan 02, 2014
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Postby Vorkova » Wed Jan 22, 2014 5:53 pm

Gig em Aggies wrote:Question: Is it possible to build a spilt deck carrier?
if your having a hard time realizing my question here are a couple split deck carriers I built off Pimp My Gun.

This is the USS America http://memberfiles.freewebs.com/86/65/74346586/photos/undefined/USS%20America.jpg


And this is the USS Primus http://memberfiles.freewebs.com/86/65/74346586/photos/undefined/USS%20Primus.jpg

Why would you possibly need something like this?

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Vorkova
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Postby Vorkova » Thu Jan 23, 2014 9:03 am

European Prussia wrote:What about Nuclear Fusion reactors in naval vessels or submarines?

What tech are you?

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Vorkova
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Postby Vorkova » Thu Jan 30, 2014 5:54 am

Lubyak wrote:
Oppressed Slaver Union wrote:and why not, they seem to be big targets and carry the same amount of firepower as destroyers. So why build them?


Cruisers are definitely relevant, especially as an escort to a carrier group, or the core of a surface action group.

This is relevant to my interests. I was thinking about building a 42,000 ton nuclear-powered battleship class armed with an arsenal of missiles. The production run would consist of seven ships, which would act as heavy escorts for my carriers.

Thoughts?

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Vorkova
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Postby Vorkova » Thu Jan 30, 2014 6:23 am

Connori Pilgrims wrote:
Vorkova wrote:This is relevant to my interests. I was thinking about building a 42,000 ton nuclear-powered battleship class armed with an arsenal of missiles. The production run would consist of seven ships, which would act as heavy escorts for my carriers.

Thoughts?
Escorts are supposed to be relatively disposable... which a nuclear-powered 42,000 ton missile battleship would certainly not be.

Good point.

I need money to fund my air force's modernisation programme, so I can't exactly afford to lose such a large, expensive ship.

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Vorkova
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Postby Vorkova » Thu Jan 30, 2014 12:21 pm

Purpelia wrote:
Vorkova wrote:This is relevant to my interests. I was thinking about building a 42,000 ton nuclear-powered battleship class armed with an arsenal of missiles. The production run would consist of seven ships, which would act as heavy escorts for my carriers.

Thoughts?

If you really want a missile battleship don't make one that's larger than the Kirov. Just take a regular Kirov and throw out the steam turbines. You don't need a doubly redundant drive system and you will gain quite enough space for extra missiles and equipment. And with all the money you save in the process you can just field two and thus get more out of it than you would have with the original idea.

Sounds like a good idea. I am quite fond of the Kirov. In regards to their role I was thinking about forming several Surface Strike Groups around them, with one to each group?
Last edited by Vorkova on Thu Jan 30, 2014 12:40 pm, edited 1 time in total.

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Waldmania
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Founded: Apr 30, 2013
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Postby Waldmania » Thu Jun 20, 2013 2:54 pm

Dragomere wrote:Here is a list of my navy. Visit this link: http://www.nationstates.net/nation=dragomere/detail=factbook/id=139879

No turret can fire 150 miles... and there is no such thing as a "radar-resistant coating" that's just a godmod. Also, FIVE FOOT THICK STEEL, that sounds pretty much impossible.
economic left/right= 0.12
social libertarian/authoritarian=-2.16
My Factbook

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Waldriech
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Founded: Jun 17, 2014
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Postby Waldriech » Thu Jul 17, 2014 5:23 pm

Time of Neutrality-
Image


Time of War-
Image
I'm a, Catholic, Anarcho-Capitalist from Arkansas.

Pro: Free-Market, Property Rights, Gun Rights, Weed Legalization, Public Service Privatization, Trump, Rand and Ron Paul, GOP, Free Speech, Religious Freedom, Catholic Teachings, Non-Aggression Principle, Natural Law, General Pinochet.

Anti: Communism, Democrats, ISIS, Terrorism, SJWs, Gay Pride.

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Wallenburg
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Founded: Jan 30, 2015
Democratic Socialists

Postby Wallenburg » Fri Feb 06, 2015 11:07 am

Image
The CRS Engelson, belonging to the Federated Dominion of Castilia and leased out under the Treaty of Stevensburg to our nation, is the flagship of our "fleet". In reality, Castilia supplies all naval and air defense while we try to work out our economy.
I want to improve.
grestin went through the MKULTRA program and he has more of a free will than wallenburg does - Imperial Idaho
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Walosia
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Founded: Jul 17, 2012
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Postby Walosia » Thu Jan 03, 2013 2:36 pm

Main destroyer
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Main carrier
Image


Main submarine
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Main stealth vessel
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Member of the following Alliances
IATA Member
Full Member of the International Space Agency

CANON UPDATE (OOC):
I have given this a lot of thought and I have decided to do some major changes to the Walosian History Canon.

The largest change that I will be doing is the removal of the “Walosian-Khelsharian War of 2009” and the following abdication of Empress Liat as well as the removal of the character Liat completely. The reason why is because I have developed my nation into a more realistic fashion during the 2014-2015 era and after reviewing older post I see that the war and abdication of Liat is both unrealistic, doesn’t fit with the overall nation and is simply unprofessional.

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Wardie land
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Founded: Jul 18, 2012
Moralistic Democracy

Postby Wardie land » Thu May 23, 2013 6:11 pm

See me Home Fleet and diesel-electric submarine links for some ship classes we use, ill expand on other ships not on there, we have an extensive navy with many old and new ship classes serving within it, older warships like the Imperial-class battleship and Village-class cruiser are mainly based out in the colonies, whilst the more modern warships are based around the Home Islands

Battleships/Battlecruisers

Assault-class battleship
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Imperial-class battleship
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Atoll-class battleship
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Colony-class battleship
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Island-class battleship
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Amphitrite-class battleship
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Trident-class battleship
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Ocean-class battleship
Image

Poseidon-class battlecruiser
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Orca-class battlecruiser
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Zealous-class battlecruiser
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Brave-class battlecruiser
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Cruisers

Wildcat-class cruiser
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Hamlet-class cruiser
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City-class cruiser
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Leopard-class cruiser
Image

Skate-class cruiser
Image

Frigates

Bronze-class frigate
Image

Iron-class frigate
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Steel-class frigate
Image

Silver-class frigate
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Gold-class frigate
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Destroyers

Javelin-class destroyer (J-class destroyer)
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Razor-class destroyer (R-class destroyer)
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Shark-class destroyer (S-class destroyer)
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Torpedo-class destroyer (T-class destroyer)
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Ultra-class destroyer (U-class destroyer)
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Victor-class destroyer (V-class destroyer)
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Werewolf-class destroyer (W-class destroyer)
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Seaplane carriers

Queen-class seaplane tender
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Mother-class seaplane tender
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Aircraft carriers

Tigershark-class aircraft carrier
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Mako-class aircraft carrier
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Dogfish-class aircraft carrier
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Submarines

Stingray-class submarine
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Manta-class submarine
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Hammerhead-class submarine
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Sawfish-class submarine
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Motor Boats

Squid-class Motor Torpedo Boat
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Cuttlefish-class Motor Boat
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Stonefish-class Motor Boat
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Viperfish-class Motor Boat
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Sloops

Cygnet-class sloop
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Mallard-class sloop
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Pen-class sloop
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Last edited by Wardie land on Fri May 31, 2013 6:06 pm, edited 20 times in total.

_[' ]_
(-_Q) If you support Capitalism put this in your Signature

Wardie land - A right-wing, monarchist, patriotic, Protestant, Nordicist, Ultranationalist, Confederate-supporting, libertarian, laissez-faire, anti-Communist, anti-Bolshevik, anti-Socialist, anti-ANTIFA British-descended Capitalist empire located in the Pacific.


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We-a Are-a Very-a Close-a To Italia
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Posts: 75
Founded: Jan 24, 2015
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Postby We-a Are-a Very-a Close-a To Italia » Tue Jun 30, 2015 5:35 pm

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