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by Austria-Bohemia-Hungary » Wed Jul 20, 2016 3:55 pm

by Austria-Bohemia-Hungary » Thu Jul 21, 2016 8:31 am
The Selkie wrote:The Soodean Imperium wrote:([url=http://iiwiki.com/images/thumb/0/0f/MMS_Admiral_Yachisai.png/800px-MMS_Admiral_Yachisai.png]Image)[/url]
http://iiwiki.com/wiki/Admiral_Yachisai_class_cruiser
Started redoing my post-1964 ship classes (or in this case finishing ones that were formerly vague statblocks)
At this rate i expect to be finished by never
:( :( :(
Looks cool so far, I think.
That thing behind the turret and what I would call a RAM, is that an arm launcher? From which time and for which purposes is that ship?

by Austria-Bohemia-Hungary » Sat Jul 23, 2016 3:47 pm
Kouralia wrote:Forgive my inability to ship for a moment I beg, while I try to get my head around the workings of a naval vessel. Fundamentally, as in NSMRC, I want to produce a heavy assault ship to act as focal point for anti-slavery and anti-piracy actions of a type unseen anywhere since the 18th century except for NS. San- (otoh Husseinarti is San Silvacian?) has put forward Pulver's Heavy Assault Ship modification of the USS Iowa as an IRL example (flight capabilities, nearly 2,000 embarked marines, and massive amounts of naval gunnery), and while I won't be using an Iowa ship as a base, it will likely be something very similar in concept.
Regardless, I now need to understand how ships' crews are organised. The following is how I envisage the organisation of this ship's crew to go, and I hope someone knowledgeable about it can point out the flaws.
- Command Department - Headed by the Captain (Captain) and Executive Officer (Commander), this department of the ship is like the headquarters company of an infantry battalion - it has the medics, the provost, training, chaplaincy and signals elements of the crew.
- Gunnery Department - Headed by the Gunnery Officer (Lieutenant Commander), this might be called the Warfare Department, and is responsible for operating the ship's weapons systems and sensors.
- Weapons Engineering Department - Headed by... the Weapons Engineering Officer(Lieutenant Commander)? This is responsible for maintaining the above.
- Maintenance Department - Headed by the ship's Handiman (Lieutenant Commander), this one's responsible for maintaining everything else.
- Logistics Department - Headed a Logistics Officer (Lieutenant Commander) this one is responsible for supply for the ship.
- Reactor Department (not sure if this would be included in the maintenance department - this one is headed by another Lieutenant Commander, and is responsible for maintaining the ship's nuclear reactor.
- Air Warfare Department - Headed by a Lieutenant Commander, it's responsible for aviation engineering and maintenance, and also for manning the vessel's helicopters.
- Land Warfare Department - Headed by a Lieutenant Colonel/Commander, it consists of all the embarked marines etc. (which will be quite sizeable considering the role), and is responsible for planning and carrying out all boarding and shore actions.
I don't really know what an operations officer is or what he does tho...
Does this sound right? Should anyone be demoted or promoted (bearing in mind this is for a vessel probably about the size of a small aircraft carrier or an amphibious assault ship)? Are there any areas I've forgotten?

by Austria-Bohemia-Hungary » Sat Jul 23, 2016 3:56 pm

by Austria-Bohemia-Hungary » Sun Jul 24, 2016 12:25 pm

by Austria-Bohemia-Hungary » Sun Jul 24, 2016 12:38 pm

by Austria-Bohemia-Hungary » Mon Jul 25, 2016 5:17 am

by Austria-Bohemia-Hungary » Mon Jul 25, 2016 8:27 am

by Austria-Bohemia-Hungary » Mon Jul 25, 2016 8:37 am
Sjovenia wrote:Austria-Bohemia-Hungary wrote:An Astute with SLBM's is just an Vanguard.
Baltic submarines like the 212 aren't good anywhere beyond archipelagoes or close to shore. Their ocean-going capability is severely ???, like the rest of the German Navy lineup in WWII. Your equipment all come from countires with vastly different intentions for all of them. The Kuznetsovs for example is not designed or equipped to fight expeditionary wars on the high seas because the Soviets intended for them to defend their naval bastion of SSBN's in the Barents Sea.Vanguard is US right?(Nevermind)
So Vanguard would be a better option for an Astute?

by Austria-Bohemia-Hungary » Mon Jul 25, 2016 11:12 pm
The Technocratic Syndicalists wrote:Husseinarti wrote:Then you fire on a nation that has done nothing to you aside from some good gentlemanly saber rattling.
Then when the ash has settled Freedom 2.0 Alliance comes and stomps on whatever is left and establishes a puppet government.
I mean if somebody did that to me in an RP I probably just hop on the OOC thread and be like "come on man".
Nukes are sort of frowned upon in most RPs anyway.
Only time nukes have been involved in an RP I was in was when some tinpot dictator was throwing around mustard gas like it was candy (mostly at civilians) and I threatened to nuke him into oblivion if he tried to gas my troops.
People on the OOC thread were like "come on man, it's just a little bit of gas, what's the big deal?"

by Austria-Bohemia-Hungary » Mon Jul 25, 2016 11:33 pm
Gallia- wrote:nukes are an essential part of the modern world
not having nukes is like not having automobiles
or using trapdoor springfield instead of m16

by Austria-Bohemia-Hungary » Tue Jul 26, 2016 12:35 pm
The Gamindustrian Union wrote:Executive Curls, yea or nah?

by Automagfreek » Thu Aug 14, 2014 5:13 pm

by Automagfreek » Thu Aug 14, 2014 5:16 pm
Kouralia wrote:Seems pretty easy to fuck up.

by Automagfreek » Thu Aug 14, 2014 5:26 pm
Spirit of Hope wrote:First I hope you realize this is not MT this is at least PMT.
Secondly adding more CIWS and RAM does not actually dramatically increase your survivability.
Third guns (even rail guns) are dramatically out paced by missile tech.
Forth armor won't save the actually useful bits of the warship, nor will they stop a torpedo from breaking your keel.
Fifth planes exist and will happily contribute to its demise because they can launch missiles from outside most of its defenses. The mother ship is certainly still safe.
Sixth this thing is going to be hideously expensive.

by Automagfreek » Thu Aug 14, 2014 5:45 pm
Vancon wrote:So we can shoot it with Tanks?
Suggestion: Go to the mil realism and look back 50 pages or so. A large discussion was held over battleships, with an outcome of battleships can't compete with missiles of all forms.


by Automagfreek » Thu Aug 14, 2014 5:58 pm

by Automagfreek » Thu Aug 14, 2014 6:02 pm
Versail wrote:Uhh big navy ya got there.

by Automagfreek » Thu Aug 14, 2014 6:07 pm
Vancon wrote:I'm just curious, do you understand what this missile does? It's like a land based rod from god. It gets into the upper atmosphere, turns and goes straight down. The sheer mass of the thing then falls at supersonic speeds and lands on it's target. Even if you "shoot it down" the sheer volume of mass being distributed completely wrecks whatever it hits.
Other ships: Yes, and that just means that we'd need more missiles. And so there would be.

by Automagfreek » Thu Aug 14, 2014 6:16 pm
Vancon wrote:You're not the only one who has that ability...
Who says you can jam my signals when I make a variant of this Kamikaze style? Or with on-board computers that are given a signature for it to lock onto and stick with it?
Anywho, the missile would still land, and still fuck up your ship.
Secondly, the missile may not be able to single-handedly destroy its target. The warhead is believed to be enough to inflict a "mission kill" to make a carrier unable to conduct flight operations, while other missiles would follow to actually destroy the ship. Thirdly, there is the problem of finding its target. The DF-21D has a range estimated between 1,035 to 1,726 mi (1,666 to 2,778 km), so a carrier battle group would need to be located through other means before launching. Over-the-horizon radars could detect ships, but their exact locations could be off by miles. Chinese recon satellites would be able to look for and locate a battle group. Recon aircraft and submarines could also look for them, but they are vulnerable to the carrier's defenses. Finally, the missile may have a hard time hitting its target. To hit ships moving at 34 mph (30 kn), the DF-21D has radar and optical sensors for tracking. These are supposed to make it accurate, but the missile has not yet been tested against a moving target, let alone ones at sea against clutter and countermeasures

by Automagfreek » Thu Aug 14, 2014 6:19 pm
San-Silvacian wrote:
RandC has been around for a good amount of time and is a member of the Draftroom as well.
You literally made no point here whatsoever, just trying to "Oh hurr i've been here for a decade plus I know stuff little man."
Sadly enough its not about time spent on NS or if you are apart of NSD.
I just want to know how you carry reloads for the ship and reload them. Do you have a Soviet style revolver style VLS? Because that makes no sense.
There are the other issues that come from how large this ship is, and how woefully top heavy it is as well, along with the reason of 'why' and 'how'.
But don't let me stomp your free form RPing.

by Automagfreek » Thu Aug 14, 2014 6:23 pm
Padnak wrote:
Obviously you don't because if you did you won't use a ship this size
or you're a big fan of artificial reefs and wish to have your navy contribute

by Automagfreek » Thu Aug 14, 2014 6:39 pm
Padnak wrote:Automagfreek wrote:Believe me, I do.
Until you demonstrate it, I'm going to assume that you're just another naval literate NSer who played a little bit to much supreme commander and is now infatuated with the idea of big gun warships in the modern or post modern era despite the fact that they offer only disadvantages on the modern or post modern battlefield.

by Automagfreek » Thu Aug 14, 2014 6:49 pm
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