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Automagfreek
Ambassador
 
Posts: 1098
Founded: Antiquity
Inoffensive Centrist Democracy

Postby Automagfreek » Thu Aug 14, 2014 6:49 pm

San-Silvacian wrote:
Automagfreek wrote:So how would you go about supporting landing operations in a mass missile wank environment?


By moving to a different region.


This is NS, where everyone knows where everyone is at any given moment, regardless of how many satellites you kill and AWACS you down.
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The Corparation
Post Czar
 
Posts: 34136
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Thu Aug 14, 2014 6:52 pm

Automagfreek wrote:
San-Silvacian wrote:
By moving to a different region.


This is NS, where everyone knows where everyone is at any given moment, regardless of how many satellites you kill and AWACS you down.

His point.




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Dityakastan
Civil Servant
 
Posts: 6
Founded: Jun 23, 2014
Ex-Nation

Postby Dityakastan » Thu Aug 14, 2014 6:53 pm

I don't have even a single warship. We just use our laser satellites and teleporters.

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Mostrov
Minister
 
Posts: 2701
Founded: Aug 06, 2009
Inoffensive Centrist Democracy

Postby Mostrov » Thu Aug 14, 2014 8:58 pm

Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.

Picture

Name: Dreadfire Class
Type: Command Battleship (Super Dreadnought)

Dimensions: 1300M L x 275M W
Displacement (Fully Loaded): 4,250,000 Tons
Powerplants: 15 Pebblebed Nuclear reactors, total output of 4-5 GW
Propulsion Arrangement: 12 Heavy Waterjets. Bow thrusters and Azipod maneuvering thrusters for docking
Speed: 24 kts (cruising), 29kts (conventional top speed), 32kts (flat out short range sprint)
Endurance: Limited to Nuclear Reactor life, ~15 years. Up to 12 months of stores can be carried

Crew Complement
-Standard: 29,500 (including air group)
-Minimum: 10,250
Marines
-Standard: Space for 8,000 (14,000 in an emergency)

Cargo Capacity
-General Cargo: 35,000 Tons (Dry)
-Troop Equipment: Smalls arms, light vehicles, artillery, attack and cargo helicopters, and STOVL aircraft

Onboard Craft
Boats: Rear well deck for boats, LAV's, LCs and LCACs. Can accommodate up to 20 LCACs in a 4 x 5 arrangement. Fully enclosed when rear ramp is shut

Aviation: One flight deck for helicopter and STOVL takeoff and landing. Two elevators to a two deck hangar, can support ~75 planes and helicopters

Radar:
LR air/surface search (phased array)
SR air/surface
OTH
LADAR (LOS only)

Fire Control:
Fleet Command System
Integrated ship weapons system
Missile control
Gunnery control
Host arrays for multi-link combat systems (such as AEGIS, Freekish Cryocom)

Electronics Warfare:
ECM/ECCM
ATIRCM (Advanced Threat Infrared Countermeasures)
Towed Decoy
EW drones; UAV, UUV

Sonar:
Bow and stern mounted array

Weaponry
-Artillery:
7 main turrets: Triple mounted 30" railguns or 30" ETC conventional cannons
4x 20" railguns
38 x 16" railguns
12x 10" railguns
108x 5" railguns

-Ranged Missiles:
There are 550 armored hatches, each covering 10 next generation vertical launch tubes. These tubes can be reloaded and up to 5 reloads can be carried for each launcher. Total reserve missile carrying capacity is 27,500 AShMs, cruise missiles or similar.

4x launch platforms for ICBM class hypersonic missiles. 60 missile capacity.

-Self-Defence
10 x 6-barrel 30mm CIWS Units
108x Skyscrape extremely long range anti-air missile batteries
488x RAM mounts

-Underwater Warfare
6 x Twin ML 650 mm/12.75 inch MR Torpedo Tubes
20 x ASHUM-style UWSC guns

Armour Type: Second generation ‘Sentinel’ scheme, combining the original Titanium VA/Ballistic Composite layers and lateral TVA rods, also now includes Ablative paneling and reinforced trimodal aluminum plating around sensitive areas. The ship is also outfitted with additional shock absorbers and anti-shatter brackets placed along the frame.

Passive Protection Features:
-Double bottomed hull
-Reinforced, displaced keel
-Extensive firefighting and NBC equipment and filters
-Pressure release systems to reduce missile damage
-Multiple vertical bulkheads
-Ultra-modern damage detection and reporting equipment
-Heavy anti-flooding pumps
-Reserve radar and communication arrays
-Hardened against EMP attack


I don't think I will be as critical as others, but several questions spring to mind on the design;
  1. Why not use a monitor for shore bombardments, and dedicated anti-air platforms as well? These would be smaller, easier to hide hulls that provide the same effect without need of 20,000 crew.
  2. How is the ship resupplied? There are a lot of crew and they will need a great deal of food, and in the high intensity situation that this ship seems explicitly designed for a great deal of munitions.
  3. Why Armor the ship when you can make it smaller, and increase the number of defensive missiles and affect the sea-keeping of the vessel.
  4. Why does this need multiple guns of differing calibres? Especially after the Battle of Tsushima and HMS Dreadnought.
  5. Is there a point to putting underwater armament on at all? It isn't as though it will launch a torpedo spread, and if it gets in the circumstance where it is needed surely specialised forces will have the vessel at a disadvantage in any case.
  6. For purpose does it need ICBMs? Surely a specialised platform could perform the same purpose better?
It just seems as though it is trying to put all things into one ship when if you out them into specialised multiple ships you could probably perform each task better and without the need for such large crew, construction outlay or specialised docks.



EDIT:
Automagfreek wrote:Modern NS war RP goes like this:

Player A lobs 10,000 missiles at Player B's fleet.
Player B counters with ECW and missiles, then fires 20,000 missiles back and takes his own losses.
Player A counters with his own defensive systems and missiles, then fires 30,000 missiles back and takes his own losses..

And this process is repeated ad nauseam until someone runs out of missiles. Ships equipped with conventional 5" cannons cannot get close enough to support amphibious landings because they will be staring down 500,000 AShM's from the shore. So how would you go about supporting landing operations in a mass missile wank environment?

This is the question I pose in general in any case, considering that I can in almost all circumstances based better and more aircraft as well as better air defences, alongside far better detection on land. How do you nullify these advantages in general? Surely landing troops without gaining air superiority sounds very silly, but so does sitting of shore slowing attriting away an enemies fighter coverage as you point out.

Is a nuclear spearhead viable here? Even then you can still get a good ABM coverage if a nation invests enough time into, which given the geopolitical environment of :ns: we can somewhat assume. What about questions such as basing or logistics? How are you going to fuel those 20 CTF's that are as distant from your nation as the pacific thrice over? D-Day after all was conducted with local support on hand.

What sort of stratagem is to charge into the teeth of your opponents defences in any case? For instance what were United States planes for amphibious assaults in the case of a Red Fortress Europe? Was there any successful penetration of the Soviet Bastions which are otherwise nigh ubiquitous in NS?
Last edited by Mostrov on Thu Aug 14, 2014 9:07 pm, edited 1 time in total.

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New Vihenia
Senator
 
Posts: 3940
Founded: Apr 03, 2011
Democratic Socialists

Postby New Vihenia » Thu Aug 14, 2014 9:04 pm

Hmmm It's beautiful to have 1 Km battleship :D

Would love to make some more, but submarines appears to be more appealling to me :p
Last edited by New Vihenia on Thu Aug 14, 2014 9:05 pm, edited 1 time in total.
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San-Silvacian
Postmaster-General
 
Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Thu Aug 14, 2014 9:07 pm

Automagfreek wrote:
San-Silvacian wrote:
By moving to a different region.


This is NS, where everyone knows where everyone is at any given moment, regardless of how many satellites you kill and AWACS you down.


Maybe if you roleplay with people who perform the 'power play' aspect of things.

Maybe.
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Hasmonea
Spokesperson
 
Posts: 152
Founded: Jan 30, 2013
Ex-Nation

Postby Hasmonea » Thu Aug 14, 2014 10:40 pm

AMF seems to have overestimated the threat of shore-based AShM in terms of range. They're going to be limited by the horizons of their radars which I'm fairly sure the extended range munitions of a 5" gun exceed.

Of course there're airborne targeting assets that extend the effective ranges of shore-based AShM, but those are a lot less survivable than radars on the ground...
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The Soodean Imperium
Senator
 
Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Thu Aug 14, 2014 11:13 pm

Hasmonea wrote:AMF seems to have overestimated the threat of shore-based AShM in terms of range. They're going to be limited by the horizons of their radars which I'm fairly sure the extended range munitions of a 5" gun exceed.

Of course there're airborne targeting assets that extend the effective ranges of shore-based AShM, but those are a lot less survivable than radars on the ground...

And indeed, if the enemy does have airborne targeting assets in the area, 200 kilometers from shore will still place you inside the range of modern AShMs like Yakhont, Klub, or BrahMos - to speak nothing of whatever :NS: designs have proliferated in the absence of the IMF treaty.

The US Navy claims to be developing a railgun which, when complete, will get 370 kilometers' range with a 5-meter CEP - ambitious figures in my opinion, but which will be very useful for bombarding hardened ground targets if achieved. Even so, such a gun system could probably be mounted on a standard frigate or destroyer in the 150-meter range, and certainly wouldn't merit a kilometer-long supership which costs ten times as much as the entire US Navy and needs its own kilometer-long floating dry docks every time one has to conduct minor repairs.

But really, debating that particular "Super Dreadnought" is pointless - in the end, it's just another :NS: example of "here, I'll copy-and-paste whatever weapons I can find onto whatever free space the ship has." There's no consideration of cost, structural integrity, and space for the many non-weapon components that go into a ship. It has at least five different calibers of gun, no space whatsoever for engines or magazines, and - my personal favorite - horizontal "VLS" cells that overlap with the turret rings. To speak nothing of the fact that for all those weapons, there isn't a single fire-control radar or EO rangefinder on board.
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Oaledonia
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Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Thu Aug 14, 2014 11:27 pm

Best way to avoid Dong Feng is to move out of the way, or disappear.
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
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Kassaran
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Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Thu Aug 14, 2014 11:56 pm

Wow, nice air defenses, can they stop a speeding 150kg Tungsten Rod flying at just over Mach 8? On top of that, can they stop ten, or twenty, or even a hundred? Then think about how all that armor will react to all that force. Lot's of energy suddenly going from Kinetic Directional, to Kinetic Expanding. Each one of those rods that hits your ship, or next to it within five or so meters will cause such a big explosion it'll fracture your hull, its superstructure, or even more incredibly sensitive things. Then think about all those radar stealth fighters I could be using, or the hypersonic high-altitude fighters dropping similar heavily armored payloads? It's a weak design, and one that can be seen from forever away not to mention the fact that it is literally the size of a small city. How do you hide that from other people looking or hunting for you? You don't, you can't, and you won't.
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San-Silvacian
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Posts: 12111
Founded: Aug 11, 2011
Ex-Nation

Postby San-Silvacian » Fri Aug 15, 2014 12:10 am

Oaledonia wrote:Best way to avoid Dong Feng is to move out of the way, or disappear.


Best way to avoid DF is to destroy the TEL before it can launch.

Also to shoot down the aircraft that are actively searching for your ships.
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Oaledonia
Postmaster of the Fleet
 
Posts: 21487
Founded: Mar 17, 2013
Ex-Nation

Postby Oaledonia » Fri Aug 15, 2014 12:12 am

San-Silvacian wrote:
Oaledonia wrote:Best way to avoid Dong Feng is to move out of the way, or disappear.


Best way to avoid DF is to destroy the TEL before it can launch.

Also to shoot down the aircraft that are actively searching for your ships.

Not being spotted is also a thing :P
Last edited by Wikipe-tan on January 13, 2006 4:00 pm, edited 3 times in total.
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Hasmonea
Spokesperson
 
Posts: 152
Founded: Jan 30, 2013
Ex-Nation

Postby Hasmonea » Fri Aug 15, 2014 12:28 am

The Soodean Imperium wrote:
Hasmonea wrote:AMF seems to have overestimated the threat of shore-based AShM in terms of range. They're going to be limited by the horizons of their radars which I'm fairly sure the extended range munitions of a 5" gun exceed.

Of course there're airborne targeting assets that extend the effective ranges of shore-based AShM, but those are a lot less survivable than radars on the ground...

And indeed, if the enemy does have airborne targeting assets in the area, 200 kilometers from shore will still place you inside the range of modern AShMs like Yakhont, Klub, or BrahMos - to speak nothing of whatever :NS: designs have proliferated in the absence of the IMF treaty.

The US Navy claims to be developing a railgun which, when complete, will get 370 kilometers' range with a 5-meter CEP - ambitious figures in my opinion, but which will be very useful for bombarding hardened ground targets if achieved. Even so, such a gun system could probably be mounted on a standard frigate or destroyer in the 150-meter range, and certainly wouldn't merit a kilometer-long supership which costs ten times as much as the entire US Navy and needs its own kilometer-long floating dry docks every time one has to conduct minor repairs.

But really, debating that particular "Super Dreadnought" is pointless - in the end, it's just another :NS: example of "here, I'll copy-and-paste whatever weapons I can find onto whatever free space the ship has." There's no consideration of cost, structural integrity, and space for the many non-weapon components that go into a ship. It has at least five different calibers of gun, no space whatsoever for engines or magazines, and - my personal favorite - horizontal "VLS" cells that overlap with the turret rings. To speak nothing of the fact that for all those weapons, there isn't a single fire-control radar or EO rangefinder on board.

That's hard to say, as it essentially boils down to the ceaseless contest between radar and their targets with signature reduction techniques becoming increasingly widespread on ships, as well as that between missiles (in terms of range).

In any case the sensible response in the face of strong shore defenses is almost certainly not to challenge it with a kilometer-long dreadnaught. The same resources could be better invested in assets to suppress those defenses.

With regards to not having fire control radar that is not necessarily an omission. The use of multirole AESA radars to do away with several specialized radars (e.g. the Zumwalt, a more extreme example which is currently planned to carry only one radar, AN/SPY-3) is something of a trend.

Edit: As an aside, no one seems to have noticed that it actually carries OTH radar. Which makes it somewhat more justifiable I guess.
Last edited by Hasmonea on Fri Aug 15, 2014 12:35 am, edited 1 time in total.
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Kouralia
Post Marshal
 
Posts: 15140
Founded: Oct 30, 2011
Democratic Socialists

Postby Kouralia » Fri Aug 15, 2014 1:24 am

Automagfreek wrote:
Versail wrote:Uhh big navy ya got there.


It's bigger than that. And nations like Praetonia operate upwards of 12,000 ships, so for those of us that have been around a long time it's not unusual to have large armed forces.

Bah, sounds like it'd get crushed by the Freethinker Royal Navy. ;)
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Austria-Bohemia-Hungary
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Posts: 27909
Founded: Jun 28, 2011
Civil Rights Lovefest

Postby Austria-Bohemia-Hungary » Fri Aug 15, 2014 1:34 am

Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.

Picture
-snip-

I have a question, what supports the hundreds of missile and gun wing turrets? Where are their magazines?
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Kassaran
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Posts: 10872
Founded: Jun 16, 2013
Ex-Nation

Postby Kassaran » Fri Aug 15, 2014 1:37 am

Austria-Bohemia-Hungary wrote:
Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.

Picture
-snip-

I have a question, what supports the hundreds of missile and gun wing turrets? Where are their magazines?

One-word... gravity-repulsion. That thing's big enough to have a gravityy drive, screw controlling the waters, get that thing space-born and turn it into an epic sci-fi dreadnaught where size really doesn't hurt at all.
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Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.

"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
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The United Remnants of America wrote:You keep that cheap Chinese knock-off away from the real OG...

bloody hell, mate.
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Connori Pilgrims
Ambassador
 
Posts: 1798
Founded: Nov 14, 2012
Inoffensive Centrist Democracy

Postby Connori Pilgrims » Fri Aug 15, 2014 2:49 am

Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.

Picture

Name: Dreadfire Class
Type: Command Battleship (Super Dreadnought)

Dimensions: 1300M L x 275M W
Displacement (Fully Loaded): 4,250,000 Tons
Powerplants: 15 Pebblebed Nuclear reactors, total output of 4-5 GW
Propulsion Arrangement: 12 Heavy Waterjets. Bow thrusters and Azipod maneuvering thrusters for docking
Speed: 24 kts (cruising), 29kts (conventional top speed), 32kts (flat out short range sprint)
Endurance: Limited to Nuclear Reactor life, ~15 years. Up to 12 months of stores can be carried

Crew Complement
-Standard: 29,500 (including air group)
-Minimum: 10,250
Marines
-Standard: Space for 8,000 (14,000 in an emergency)

Cargo Capacity
-General Cargo: 35,000 Tons (Dry)
-Troop Equipment: Smalls arms, light vehicles, artillery, attack and cargo helicopters, and STOVL aircraft

Onboard Craft
Boats: Rear well deck for boats, LAV's, LCs and LCACs. Can accommodate up to 20 LCACs in a 4 x 5 arrangement. Fully enclosed when rear ramp is shut

Aviation: One flight deck for helicopter and STOVL takeoff and landing. Two elevators to a two deck hangar, can support ~75 planes and helicopters

Radar:
LR air/surface search (phased array)
SR air/surface
OTH
LADAR (LOS only)

Fire Control:
Fleet Command System
Integrated ship weapons system
Missile control
Gunnery control
Host arrays for multi-link combat systems (such as AEGIS, Freekish Cryocom)

Electronics Warfare:
ECM/ECCM
ATIRCM (Advanced Threat Infrared Countermeasures)
Towed Decoy
EW drones; UAV, UUV

Sonar:
Bow and stern mounted array

Weaponry
-Artillery:
7 main turrets: Triple mounted 30" railguns or 30" ETC conventional cannons
4x 20" railguns
38 x 16" railguns
12x 10" railguns
108x 5" railguns

-Ranged Missiles:
There are 550 armored hatches, each covering 10 next generation vertical launch tubes. These tubes can be reloaded and up to 5 reloads can be carried for each launcher. Total reserve missile carrying capacity is 27,500 AShMs, cruise missiles or similar.

4x launch platforms for ICBM class hypersonic missiles. 60 missile capacity.

-Self-Defence
10 x 6-barrel 30mm CIWS Units
108x Skyscrape extremely long range anti-air missile batteries
488x RAM mounts

-Underwater Warfare
6 x Twin ML 650 mm/12.75 inch MR Torpedo Tubes
20 x ASHUM-style UWSC guns

Armour Type: Second generation ‘Sentinel’ scheme, combining the original Titanium VA/Ballistic Composite layers and lateral TVA rods, also now includes Ablative paneling and reinforced trimodal aluminum plating around sensitive areas. The ship is also outfitted with additional shock absorbers and anti-shatter brackets placed along the frame.

Passive Protection Features:
-Double bottomed hull
-Reinforced, displaced keel
-Extensive firefighting and NBC equipment and filters
-Pressure release systems to reduce missile damage
-Multiple vertical bulkheads
-Ultra-modern damage detection and reporting equipment
-Heavy anti-flooding pumps
-Reserve radar and communication arrays
-Hardened against EMP attack


Ignoring whatever tech-level this ship is meant for, if one looks up the basic definition of a dreadnought (i.e. an all-big gun warship) it sadly fails. Too many calibres of rail-gun all covering the same purpose.

Also, its yet another vessel that in any RP it is deployed warrants usage of tactical nuclear weapons if the enemy has one. Its too tempting not to pass up, and there are some (like me :p ) who are perfectly willing to go all the way in nuclear escalation.
LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR YOU. HATE.

Overview of the United Provinces of Connorianople (MT)
FT - United Worlds of Connorianople/The Connori Pilgrims
MT-PMT - United Provinces of Connorianople
PT (19th-Mid-20th Century) - Republic of Connorianople/United States of America (1939 World of Tomorrow RP)
FanT - The Imperium Fremen

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The Soodean Imperium
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Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Fri Aug 15, 2014 5:30 am

Hasmonea wrote:Edit: As an aside, no one seems to have noticed that it actually carries OTH radar. Which makes it somewhat more justifiable I guess.

Quite the opposite, I'm afraid. Over-The-Horizon capability isn't a function of radar power; i.e., you can't just pump energy into a shipborne radar until physics breaks down and suddenly it becomes "OTH." Rather, it's the result of a specific quality of the Earth's ionosphere, which deflects electromagnetic radiation in the 3-30 MegaHertz range back to Earth. This means that any "OTH radar" must be in this specific range (otherwise known as High-Frequency/HF or Shortwave) in order to produce a usable return.

The problem is that due to the sort of wavelength involved, High-Frequency radar requires a massive receiver, often resembling a caged wall or antenna farm approximately a kilometer across. In order to get any usable return, you'd need to start from a hull twice the length of the largest ship ever built IRL, and that doesn't even include the signal source.

The ship posted will only have "OTH capability" in the sense that its superstructure is so tall that a radar on top will be further from the Earth's surface and therefore be able to see further out before its range intersects with the horizon.
Last harmonized by Hu Jintao on Sat Mar 4, 2006 2:33pm, harmonized 8 times in total.


"In short, when we hastily attribute to aesthetic and inherited faculties the artistic nature of Athenian civilization, we are almost proceeding as did men in the Middle Ages, when fire was explained by phlogiston and the effects of opium by its soporific powers." --Emile Durkheim, 1895
Come join Septentrion!
ICly, this nation is now known as the Socialist Republic of Menghe (대멩 사회주의 궁화국, 大孟社會主義共和國). You can still call me Soode in OOC.

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Gallia-
Postmaster of the Fleet
 
Posts: 25544
Founded: Oct 09, 2013
Inoffensive Centrist Democracy

Postby Gallia- » Fri Aug 15, 2014 5:51 am

San-Silvacian wrote:
Oaledonia wrote:Best way to avoid Dong Feng is to move out of the way, or disappear.


Best way to avoid DF is to destroy the TEL before it can launch.

Also to shoot down the aircraft that are actively searching for your ships.


That's backwards.

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The Soodean Imperium
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Posts: 4859
Founded: May 10, 2013
Ex-Nation

Postby The Soodean Imperium » Fri Aug 15, 2014 6:45 am

This thread needs to be dragged back to humble sanity.

Image

Type 932-class LCAC "Dengdeng"

Specifications:
- First commissioned: 1991
- Length: 31 meters
- Draft: N/A
- Displacement: 105 tonnes light
- Complement: 7
- Powerplant: 4 gas turbines (2 for lift, 2 for propulsion) at 11,000 HP each
- Propulsion: 2x fixed-angle air fans
- Maximum speed: 67 knots empty, 38 knots fully loaded
- Traveling range: 200 nautical miles (370 kilometers) fully loaded at 35 knots
- Capacity: 58 tonnes

Armament:
- 1x AK-230 twin 30mm CIWS
- 1x 9M113 Konkurs or 9M133 Kornet ATGM ("B" configuration)

Electronics:
- 1x MR-123 Laska "Bass Tilt-B" fire-control radar for AK-230 ("A" configuration)
- 1x Kolonka "Hood Wink" backup optical director for AK-230 CIWS
- 1x navigation radar

Description:
The sturdy, resilient "Dengdeng" was the first air-cushion vessel to see operational service with the Imperial Soodean Navy, and it is also the most common. The preceding Menghe government had made several efforts to develop air-cushion craft, primarily with the goals of patrolling shallow rivers and executing rapid amphibious landings against coastal rivals, but these projects stalled out in the mid-1980s due to a lack of funding and a latent bureaucratic resistance to radically new designs. In the years after the Decembrist Coup, the new Soodean government was keen on expanding its international presence in order to "show the flag" and gather allies through international intervention. This required the building of new large transport ships, which in turn required the building of smaller vessels to ferry the troops to shore. At first, this role was handled by conventional landing craft, but a faster and more versatile craft was needed, and in 1991 the air-cushion transport design program was reopened.

The resulting craft was fairly conventional, featuring an open-topped cargo deck, twin fans, and loading ramps over the bow and stern. Slightly larger than the American LCAC, it offered a modest increase in capacity, able to transport a single Motor-Rifle platoon (three BTRs and their dismounts) or a single Su'Chong-6 MBT. Its most unique feature was a twin 30mm autocannon mounted opposite the bridge, a feature which drew inspiration from the similar armament of several Soviet Air-Cushion craft. In vessels of the "A" configuration, this gun was paired with a "Bass Tilt" fire-control radar, giving it sufficient accuracy to engage incoming anti-ship missiles; the later "B" configuration did away with this radar and installed an anti-tank guided missile in its place, leaving the gun to be manually aimed by camera or a separate visual targeting scope.

Per Government orders, the new class was designated following the pattern of Soodean patrol-size craft: "Type 932," or the second class of vessel to enter service in '93. Almost immediately after entering service, however, it gained a new nickname from its crews and passengers: "Dengdeng," a traditional term in Su'komun for a set of stacking boxes similar in concept to a Matryoshka doll. This was a reference to the "stacked" nature of the new mode of transport: a squad would be placed a BTR, which would be placed in an LCAC, which would be placed in a large landing ship. While dismissed or discouraged by higher officers at first, the name stuck, and within a few years it had already started creeping into official Navy papers.
Last harmonized by Hu Jintao on Sat Mar 4, 2006 2:33pm, harmonized 8 times in total.


"In short, when we hastily attribute to aesthetic and inherited faculties the artistic nature of Athenian civilization, we are almost proceeding as did men in the Middle Ages, when fire was explained by phlogiston and the effects of opium by its soporific powers." --Emile Durkheim, 1895
Come join Septentrion!
ICly, this nation is now known as the Socialist Republic of Menghe (대멩 사회주의 궁화국, 大孟社會主義共和國). You can still call me Soode in OOC.

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Pharthan
Minister
 
Posts: 2969
Founded: Feb 18, 2012
Ex-Nation

Postby Pharthan » Fri Aug 15, 2014 8:35 am

Padnak wrote:I think the real question should be: what the hell does having a really big super ship accomplish?

think about it

it doesn't do anything smaller, cheaper, harder to hit, faster, less maintenance intensive ships can't

This point has been made before; it's perfectly valid, and there is certainly merit it making it again.

Unless your ship is serving a purpose no smaller ship can, then there isn't a reason to stay large. It's why my still-ridiculously-large SD has an over-the-top OTH and over-the-top ABM Lasers. It's the only way to justify it's existence; to make it the bane of the average roleplayer (i.e. fighting fire with fire) who launch nukes like they might fire nerf darts.

Vancon wrote:
Automagfreek wrote:
Again, this ship doesn't travel alone, and it's literally surrounded by carrier groups on top of its own escorts. I mean, feel free to concentrate solely on the SD, while the 2,000-3,000 other warships and their associated aircraft wings intercept or jam your missiles and then turn your defenses into ruin.

I'm just curious, do you understand what this missile does? It's like a land based rod from god. It gets into the upper atmosphere, turns and goes straight down. The sheer mass of the thing then falls at supersonic speeds and lands on it's target. Even if you "shoot it down" the sheer volume of mass being distributed completely wrecks whatever it hits.

Other ships: Yes, and that just means that we'd need more missiles. And so there would be.

I invite you to play Kerbal Space Program and see what happens when something in the upper-atmosphere gets nudged and then falls unguided to it's target.

Turns out small course changes at such high altitudes have utterly freaking massive effects.

Automagfreek wrote:[Insert Your Ship Here]
Everyone else commented on other aspects, so I'll cover the ones not otherwise mentioned:
Powerplant.
First off, 15 reactors is too many. Dear God is it too many. Quality, not quantity, is always the key.
Secondly, it's pretty obvious you just saw the words "EFFICIENCY" in a wikipedia article and went with it, as most do. To be honest, it at least shows you did some research, but there are several large flaws with the Pebble-beds; namely, you want nothing graphite moderated as far as nuclear reactors go on naval vessels. Terrible to control. They're wonderful for civilian electricity, terrible for a ship. Most people go for reactors because they like the space aspect as well as the power - if you go for a Very High Temperature Reactor, be prepared to also waste space on a ventilation stack - you have to, pretty much, if you actually want to ventilate your reactor spaces using something that ridiculously hot.
PWRs don't look ideal as naval reactors, but they really are.

On the other hand, you're getting into the range of ship size where it'd actually be feasible for you to use some of the newer liquid-thorium fueled reactors that require processing plants.
Last edited by Pharthan on Fri Aug 15, 2014 8:36 am, edited 1 time in total.
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Celesburg
Spokesperson
 
Posts: 140
Founded: Aug 05, 2014
Ex-Nation

Postby Celesburg » Fri Aug 15, 2014 8:38 am

We are landlocked :(
Your friendly pacifist neighboor nation :)
I make maps for nations that have more than 300 posts :D Example Example
My nation's map! My embassy program :D Linguistic map! More stuff about my nation!
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Rhinocera
Minister
 
Posts: 2098
Founded: Apr 15, 2013
Father Knows Best State

Postby Rhinocera » Fri Aug 15, 2014 10:58 am

Retaliation Class Destroyer
Image

Displacement:
Standard-12,250 tons
Full load-15,072 tons
Length: 195 m
Beam: 24 m
Power plant: Naval Nuclear Reactor
Speed: 34 knots
Range: Unlimited
Complement:
32 officers
308 enlisted
Armament:
1 × 11 inch gun in single gun turret
3 × 155 mm guns in single turrets
4 x Shield CIWS systems (licensed by Halcyon Arms)
4 x NRAM-32 Longsword Rolling airframe missile systems (licensed by Halcyon Arms)
174 VLS cells
Armor:
main turret: 110 mm
belt: 40 mm
deck: 30 mm
Radar:
Precise detection-60 KM
Standard detection-100 KM
Maximum detection-140 KM

The Retaliation class destroyer is one of the meanest ships ever to carry the designation of destroyer, in history. It is the Carthage Class Heavy Cruiser's little sister, sharing many of the same systems. It presents effective surface fire power using the same 11 inch gun as the Carthage class Heavy cruiser, making it possess the largest primary cannon ever to grace a destroyer. It also has 3 155 mm cannons, also shared by the Carthage Class, with one on each side and one on the rear. AA defense is achieved through the proven Shield and Longsword systems, designed by Halcyon Arms. 172 VLS cells give the Retaliation class destroyers a superior long range armament, which is easily among the greatest in the history of destroyers. It features a command suite, nearly identical to that of the Carthage Class heavy cruiser, but slightly smaller in space. This was made up for in more efficient system placement, allowing it to retain all the effectiveness of its larger counterpart. The destroyer is not equipped with a flag bridge. The Retaliation class has a steel armor scheme, which is the same as that of the Carthage class, but on a smaller scale. A nuclear reactor, also shared by the Carthage class, gives the ship a 22 year fuel supply and propels it at maximum speeds of 34 knots while maintaining high maneuverability. The Retaliation Class Destroyer is the long distance jab of a fleet, but can still throw a mean hook.


My first destroyer, any thoughts?
RED STAR HEAVY INDUSTRIES

http://forum.nationstates.net/viewtopic.php?f=6&t=243572

Signatory of The Amistad Declaration on Slavery and the Rights of Man

https://forum.nationstates.net/viewtopic.php?f=5&t=98436#p4901606

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Triplebaconation
Senator
 
Posts: 3940
Founded: Feb 22, 2013
Ex-Nation

Postby Triplebaconation » Fri Aug 15, 2014 11:10 am

Why use a picture?
Proverbs 23:9.

Things are a bit larger than you appear to think, my friend.

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