This is NS, where everyone knows where everyone is at any given moment, regardless of how many satellites you kill and AWACS you down.
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by Automagfreek » Thu Aug 14, 2014 6:49 pm
by Gallia- » Thu Aug 14, 2014 6:50 pm
by The Corparation » Thu Aug 14, 2014 6:52 pm
Nuclear Death Machines Here (Both Flying and Orbiting) Orbital Freedom Machine Here | A Subsidiary company of Nightkill Enterprises Inc. | Weekly words of wisdom: Nothing is more important than waifus.- Gallia- |
Making the Nightmare End | WARNING: This post contains chemicals known to the State of CA to cause cancer and birth defects or other reproductive harm. - Prop 65, CA Health & Safety | This Cell is intentionally blank. |
by Dityakastan » Thu Aug 14, 2014 6:53 pm
by Mostrov » Thu Aug 14, 2014 8:58 pm
Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.
PictureName: Dreadfire Class
Type: Command Battleship (Super Dreadnought)
Dimensions: 1300M L x 275M W
Displacement (Fully Loaded): 4,250,000 Tons
Powerplants: 15 Pebblebed Nuclear reactors, total output of 4-5 GW
Propulsion Arrangement: 12 Heavy Waterjets. Bow thrusters and Azipod maneuvering thrusters for docking
Speed: 24 kts (cruising), 29kts (conventional top speed), 32kts (flat out short range sprint)
Endurance: Limited to Nuclear Reactor life, ~15 years. Up to 12 months of stores can be carried
Crew Complement
-Standard: 29,500 (including air group)
-Minimum: 10,250
Marines
-Standard: Space for 8,000 (14,000 in an emergency)
Cargo Capacity
-General Cargo: 35,000 Tons (Dry)
-Troop Equipment: Smalls arms, light vehicles, artillery, attack and cargo helicopters, and STOVL aircraft
Onboard Craft
Boats: Rear well deck for boats, LAV's, LCs and LCACs. Can accommodate up to 20 LCACs in a 4 x 5 arrangement. Fully enclosed when rear ramp is shut
Aviation: One flight deck for helicopter and STOVL takeoff and landing. Two elevators to a two deck hangar, can support ~75 planes and helicopters
Radar:
LR air/surface search (phased array)
SR air/surface
OTH
LADAR (LOS only)
Fire Control:
Fleet Command System
Integrated ship weapons system
Missile control
Gunnery control
Host arrays for multi-link combat systems (such as AEGIS, Freekish Cryocom)
Electronics Warfare:
ECM/ECCM
ATIRCM (Advanced Threat Infrared Countermeasures)
Towed Decoy
EW drones; UAV, UUV
Sonar:
Bow and stern mounted array
Weaponry
-Artillery:
7 main turrets: Triple mounted 30" railguns or 30" ETC conventional cannons
4x 20" railguns
38 x 16" railguns
12x 10" railguns
108x 5" railguns
-Ranged Missiles:
There are 550 armored hatches, each covering 10 next generation vertical launch tubes. These tubes can be reloaded and up to 5 reloads can be carried for each launcher. Total reserve missile carrying capacity is 27,500 AShMs, cruise missiles or similar.
4x launch platforms for ICBM class hypersonic missiles. 60 missile capacity.
-Self-Defence
10 x 6-barrel 30mm CIWS Units
108x Skyscrape extremely long range anti-air missile batteries
488x RAM mounts
-Underwater Warfare
6 x Twin ML 650 mm/12.75 inch MR Torpedo Tubes
20 x ASHUM-style UWSC guns
Armour Type: Second generation ‘Sentinel’ scheme, combining the original Titanium VA/Ballistic Composite layers and lateral TVA rods, also now includes Ablative paneling and reinforced trimodal aluminum plating around sensitive areas. The ship is also outfitted with additional shock absorbers and anti-shatter brackets placed along the frame.
Passive Protection Features:
-Double bottomed hull
-Reinforced, displaced keel
-Extensive firefighting and NBC equipment and filters
-Pressure release systems to reduce missile damage
-Multiple vertical bulkheads
-Ultra-modern damage detection and reporting equipment
-Heavy anti-flooding pumps
-Reserve radar and communication arrays
-Hardened against EMP attack
Automagfreek wrote:Modern NS war RP goes like this:
Player A lobs 10,000 missiles at Player B's fleet.
Player B counters with ECW and missiles, then fires 20,000 missiles back and takes his own losses.
Player A counters with his own defensive systems and missiles, then fires 30,000 missiles back and takes his own losses..
And this process is repeated ad nauseam until someone runs out of missiles. Ships equipped with conventional 5" cannons cannot get close enough to support amphibious landings because they will be staring down 500,000 AShM's from the shore. So how would you go about supporting landing operations in a mass missile wank environment?
by New Vihenia » Thu Aug 14, 2014 9:04 pm
by San-Silvacian » Thu Aug 14, 2014 9:07 pm
by Hasmonea » Thu Aug 14, 2014 10:40 pm
by The Soodean Imperium » Thu Aug 14, 2014 11:13 pm
Hasmonea wrote:AMF seems to have overestimated the threat of shore-based AShM in terms of range. They're going to be limited by the horizons of their radars which I'm fairly sure the extended range munitions of a 5" gun exceed.
Of course there're airborne targeting assets that extend the effective ranges of shore-based AShM, but those are a lot less survivable than radars on the ground...
by Oaledonia » Thu Aug 14, 2014 11:27 pm
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military InfoUnder construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*
by Kassaran » Thu Aug 14, 2014 11:56 pm
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by San-Silvacian » Fri Aug 15, 2014 12:10 am
Oaledonia wrote:Best way to avoid Dong Feng is to move out of the way, or disappear.
by Oaledonia » Fri Aug 15, 2014 12:12 am
The lovable PMT nation of hugs and chibi! Now with 75% more Hanyū!
Oaledonian wiki | Decoli Defense | Embassy | OAF Military InfoUnder construction
*POLITICALLY CONTENTIOUS STATEMENTS INTENSIFY*
by Hasmonea » Fri Aug 15, 2014 12:28 am
The Soodean Imperium wrote:Hasmonea wrote:AMF seems to have overestimated the threat of shore-based AShM in terms of range. They're going to be limited by the horizons of their radars which I'm fairly sure the extended range munitions of a 5" gun exceed.
Of course there're airborne targeting assets that extend the effective ranges of shore-based AShM, but those are a lot less survivable than radars on the ground...
And indeed, if the enemy does have airborne targeting assets in the area, 200 kilometers from shore will still place you inside the range of modern AShMs like Yakhont, Klub, or BrahMos - to speak nothing of whatever :NS: designs have proliferated in the absence of the IMF treaty.
The US Navy claims to be developing a railgun which, when complete, will get 370 kilometers' range with a 5-meter CEP - ambitious figures in my opinion, but which will be very useful for bombarding hardened ground targets if achieved. Even so, such a gun system could probably be mounted on a standard frigate or destroyer in the 150-meter range, and certainly wouldn't merit a kilometer-long supership which costs ten times as much as the entire US Navy and needs its own kilometer-long floating dry docks every time one has to conduct minor repairs.
But really, debating that particular "Super Dreadnought" is pointless - in the end, it's just another :NS: example of "here, I'll copy-and-paste whatever weapons I can find onto whatever free space the ship has." There's no consideration of cost, structural integrity, and space for the many non-weapon components that go into a ship. It has at least five different calibers of gun, no space whatsoever for engines or magazines, and - my personal favorite - horizontal "VLS" cells that overlap with the turret rings. To speak nothing of the fact that for all those weapons, there isn't a single fire-control radar or EO rangefinder on board.
by Austria-Bohemia-Hungary » Fri Aug 15, 2014 1:34 am
by Kassaran » Fri Aug 15, 2014 1:37 am
Zarkenis Ultima wrote:Tristan noticed footsteps behind him and looked there, only to see Eric approaching and then pointing his sword at the girl. He just blinked a few times at this before speaking.
"Put that down, Mr. Eric." He said. "She's obviously not a chicken."
by Connori Pilgrims » Fri Aug 15, 2014 2:49 am
Automagfreek wrote:The pinnacle of Freekish naval engineering, the 'Dreadfire' class Super dreadnought.
PictureName: Dreadfire Class
Type: Command Battleship (Super Dreadnought)
Dimensions: 1300M L x 275M W
Displacement (Fully Loaded): 4,250,000 Tons
Powerplants: 15 Pebblebed Nuclear reactors, total output of 4-5 GW
Propulsion Arrangement: 12 Heavy Waterjets. Bow thrusters and Azipod maneuvering thrusters for docking
Speed: 24 kts (cruising), 29kts (conventional top speed), 32kts (flat out short range sprint)
Endurance: Limited to Nuclear Reactor life, ~15 years. Up to 12 months of stores can be carried
Crew Complement
-Standard: 29,500 (including air group)
-Minimum: 10,250
Marines
-Standard: Space for 8,000 (14,000 in an emergency)
Cargo Capacity
-General Cargo: 35,000 Tons (Dry)
-Troop Equipment: Smalls arms, light vehicles, artillery, attack and cargo helicopters, and STOVL aircraft
Onboard Craft
Boats: Rear well deck for boats, LAV's, LCs and LCACs. Can accommodate up to 20 LCACs in a 4 x 5 arrangement. Fully enclosed when rear ramp is shut
Aviation: One flight deck for helicopter and STOVL takeoff and landing. Two elevators to a two deck hangar, can support ~75 planes and helicopters
Radar:
LR air/surface search (phased array)
SR air/surface
OTH
LADAR (LOS only)
Fire Control:
Fleet Command System
Integrated ship weapons system
Missile control
Gunnery control
Host arrays for multi-link combat systems (such as AEGIS, Freekish Cryocom)
Electronics Warfare:
ECM/ECCM
ATIRCM (Advanced Threat Infrared Countermeasures)
Towed Decoy
EW drones; UAV, UUV
Sonar:
Bow and stern mounted array
Weaponry
-Artillery:
7 main turrets: Triple mounted 30" railguns or 30" ETC conventional cannons
4x 20" railguns
38 x 16" railguns
12x 10" railguns
108x 5" railguns
-Ranged Missiles:
There are 550 armored hatches, each covering 10 next generation vertical launch tubes. These tubes can be reloaded and up to 5 reloads can be carried for each launcher. Total reserve missile carrying capacity is 27,500 AShMs, cruise missiles or similar.
4x launch platforms for ICBM class hypersonic missiles. 60 missile capacity.
-Self-Defence
10 x 6-barrel 30mm CIWS Units
108x Skyscrape extremely long range anti-air missile batteries
488x RAM mounts
-Underwater Warfare
6 x Twin ML 650 mm/12.75 inch MR Torpedo Tubes
20 x ASHUM-style UWSC guns
Armour Type: Second generation ‘Sentinel’ scheme, combining the original Titanium VA/Ballistic Composite layers and lateral TVA rods, also now includes Ablative paneling and reinforced trimodal aluminum plating around sensitive areas. The ship is also outfitted with additional shock absorbers and anti-shatter brackets placed along the frame.
Passive Protection Features:
-Double bottomed hull
-Reinforced, displaced keel
-Extensive firefighting and NBC equipment and filters
-Pressure release systems to reduce missile damage
-Multiple vertical bulkheads
-Ultra-modern damage detection and reporting equipment
-Heavy anti-flooding pumps
-Reserve radar and communication arrays
-Hardened against EMP attack
by The Soodean Imperium » Fri Aug 15, 2014 5:30 am
Hasmonea wrote:Edit: As an aside, no one seems to have noticed that it actually carries OTH radar. Which makes it somewhat more justifiable I guess.
by Gallia- » Fri Aug 15, 2014 5:51 am
by The Soodean Imperium » Fri Aug 15, 2014 6:45 am
by Pharthan » Fri Aug 15, 2014 8:35 am
Padnak wrote:I think the real question should be: what the hell does having a really big super ship accomplish?
think about it
it doesn't do anything smaller, cheaper, harder to hit, faster, less maintenance intensive ships can't
Vancon wrote:Automagfreek wrote:
Again, this ship doesn't travel alone, and it's literally surrounded by carrier groups on top of its own escorts. I mean, feel free to concentrate solely on the SD, while the 2,000-3,000 other warships and their associated aircraft wings intercept or jam your missiles and then turn your defenses into ruin.
I'm just curious, do you understand what this missile does? It's like a land based rod from god. It gets into the upper atmosphere, turns and goes straight down. The sheer mass of the thing then falls at supersonic speeds and lands on it's target. Even if you "shoot it down" the sheer volume of mass being distributed completely wrecks whatever it hits.
Other ships: Yes, and that just means that we'd need more missiles. And so there would be.
Everyone else commented on other aspects, so I'll cover the ones not otherwise mentioned:Automagfreek wrote:[Insert Your Ship Here]
HALCYON ARMS STOREFRONT
by Celesburg » Fri Aug 15, 2014 8:38 am
by Rhinocera » Fri Aug 15, 2014 10:58 am
by Triplebaconation » Fri Aug 15, 2014 11:10 am
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