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Federal Republic of Saurisia's Official Factbook (FT)

PostPosted: Tue Aug 21, 2012 4:38 pm
by Saurisisia

Greetings, observer! If you are viewing this, then you have accessed the data that contains all the information about our fair country! From our history, to the description of the various planets that dot our territory, to our government and its structure, to our military, it's all here. So, just sit back and relax as you learn how Earth creatures that had dominated the Earth 65 million years ago had come back and are now ruling an entire nation in the stars. Have fun!

Table of Contents
Government Structure and Administration

PostPosted: Tue Aug 21, 2012 8:23 pm
by Saurisisia
National Color(s): Red, Black, and Green
Nation Marine Animal: Icthyosaurus
National bird: Archaeopteryx
National Land Animal: Tyrannosaurus Rex
National Flower: Petunia
National Tree: Gingko
National Motto: Patria Stellionum Magnorum
National Official Language(s): English
-National Recognized/Regional Language(s): Khalkan, Serpa, Drakonic, Rakor, Ssiis, and Khazad
National Anthem: Jurassic Eternal
National Capital: Saurus City
National Leaders: President Lothiel Komalin and Vice President Arthur Kent
National Emblem: Tyrannosaurus
National Symbol: Tyrannosaurus Skull
National Seal/Crest/Coat of arms: The seal of Saurisia
National Day(s): Revolution Day
National Currency(ies): Saurisian Dollar
Number of Planets: 18
Number of Systems: 12
Average Age: 31
Average Life Expectancy: 50 years for Felins, 90 years for Humans and for Furries, 150 for Minos, 150 for Dinosaurs, 115 for Pterosaurs, 120 for Marine Reptiles, 110 years for Rakorans and Switts, 300 for Drakonians, 100 for Khalkans, 110 for Serpens, 200 for Dwarves, 140 for Ssurrii
National Population: 483 billion as per last national census


Saurisia has a multi-party Republican system.

Congressional elections happen every four years, whereby the current Senators must run against candidates (albeit of the same party). The President not elected, rather they are picked by the previous President, while the cabinet is hand-picked after the President is sworn into office.

There is also a Judicial Branch, consisting of a Supreme Court that has 12 members who are appointed by the President/other leaders in power as well as several District and numerous State and Territorial Courts. They help define the Constitution and what is and isn't allowed by it. They also help settle national issues and disputes deemed far too important for the District, State, or Territorial Courts to answer

The government is Federal, thereby the states and territories have considerable power. They are able to maintain their own police, fire, and such, have State Courts, and have their own State Senate. They even are able to maintain State Militias and their own branch of the Federal Guard. All local positions (governor, state senator, Representative, Town Mayor, City Councilor, State Court Justice, etc.) are completely non-partisan and are open to Independents only. This helps ensure that local political decision making is not affected by partisan politics.

Some states are also autonomous, meaning that they have their leaders and are basically miniature states in and of themselves. They are able to maintain their own armies and militias in addition to the things regular states can do. Of course, they still have to answer to Saurus City and are still part of Saurisia.

Overall, the government and the executive branch both have considerable power, however, their power is limited by the Constitution. The Constitution prohibits government from becoming too powerful and interfering in citizens' lives. In short, the government is benevolent, semi-Democratic, and relatively limited in power, ensuring the people keep their valued rights.

Office of Intelligence and Security

The purpose of the OIS is gather intelligence on foreign states, terrorists, rebels, mercenaries, pirates, smugglers, and other entities that would be hostile to Saurisia. They also monitor the activities of military facilities, troop movements, decisions and inner workings of governments, as well as overseeing networks of intelligence and counterintelligence rings both home and abroad. They are generally permitted to perform a variety of actions should the mission call for it, though the riskier operations (i.e. staging a coup or assassinating the highest leader in a government or group) is to be approved of by the President/Dragon Court prior. Being an intelligence agency, much of their activity is classified and agents are usually either mindwiped or moved to secret government facilities upon retirement.

Female agent in skintight suit, usually meant to seduce males, a common (if somewhat degrading at times) assignment among female agents
Human agent dressed in typical mission attire
Female Drakonian agent

Department of Federal Security

The Department of National Security is the department that is tasked with maintaining security, locating and eliminating potential threats within the country, and squashing illegal political groups. They are also notorious for monitoring foreign nationals from most countries, immigrants, as well as non-citizens currently living under Saurisian jurisdiction, out of fear they might be in the employment of Saurisia's various enemies. This has earned the anger from some in the media as well as in the immigration community though the government chooses to ignore these protests as the results of the DFS' activities

Then there is the Office of Undercover Operations (or OUO), the feared black ops branch of the DFS. They are commonly tasked with quashing violent protests, riots, as well as terrorists, rebels, and pirates. They also perform clandestine operations deemed too important for the COG to handle, such as eliminating Neo-Kenzite rebels or even leaders of foreign nations either at war or possessing very hostile relations with Saurisia. They typically prefer to conceal their faces while on assignment for simple fear effects and are also well-known for the amount of clones that serve in their ranks.

Office of Studies and Operations

The Office of Studies and Operations (OSO) performs top-secret black and wetworks operations. Most of its activities are classified from the public. They're generally tasked with performing black operations such as eliminating rebel or pirate leaders or even leaders of foreign nations either at war or possessing very hostile relations with Saurisia. In addition, they are also tasked with infiltrating hostile facilities or buildings and wreaking havoc. In times of war, they also perform acts that would harm the enemy war effort, such as destroying supply depots, crippling ships, assassinating commanders, supplying and aiding guerrilla forces, and stealing examples of enemy weapons, especially experimental ones in order to ensure that Saurisian scientists can design counters to such weaponry.

Essentially, they're meant to perform more aggressive undercover missions as opposed to the OIS which is more directed towards quiet infiltration, intelligence, and the distribution of propaganda in enemy planets and systems.

OSO Operative undergoing training

Law Enforcement

The law is enforced by a number of policing units, both civil and paramilitary, most of them maintained by the individual State and Territorial governments with only a select few agencies maintained by the Federal government. This ensures the flexibility of the local Police units and ensures that bureaucracy and red tape is not a problem.

In addition to standard police units, there are a number of specialist units, tasked with a special assignment deemed too dangerous for normal police to handle. First off, there are the riot police, officers tasked with dealing with riots. They are heavily armored, decked out in thick armor made of metals and composite materials as well as a shield. This is to protect them from projectiles ranging from rocks to blaster bolts.

There is also the Special Counter-Terrorism Directive (SCTD), one of the few police units maintained by the Federal Government. Even then, they have branches in every state and territory. They're generally assigned with dealing with terrorists, but also take on gangs, drug cartels, smuggling rings, and roving bands of muggers and bandits. Because of the extreme danger of their job, they are given special armor to protect themselves.

There are also Non-Uniform Police (or NUP), who don regular clothing so as catch criminals redhanded without them realizing they're cops until it's too late, spy on and infiltrate criminal gangs and terrorist organizations, as well as participate in sting operations. Unfortunately, their roles can be very dangerous, so they have to have quick wits to get themselves out of dangerous situations.

There's the Special Weapons Policing Unit (SWPU), the Saurisian equivalent of SWAT. These guys are trained for tough and dangerous situations like hostage rescues, confronting heavily-armed criminals or terrorists, and the like.

Then, there are Rapid Response Units (RRU), groups of urban policedinos equipped with jetpacks whose jobs are to quickly deal with situations ranging from bank robberies to ship hijackings. Their emphasis is on speedy interceptions to deal with a situation as soon as possible before it gets worse. They're usually called in during hostage situations, shootouts, kidnappings, bank robberies, and other situations required a speedy response.

Finally, there is the Directorate of Border Security and Customs guards the borders that separate Saurisia from the rest of the wild and wooly Galaxy. They operate a number of smaller older ships and numerous space stations along the borders. They help guard against border incursions, raids, and invasion forces as well as screening immigrants and travelers from abroad coming into the country.

Human Police officer decked out in typical gear (respirator not always worn)

Police Cruisers in flight mode

Riot Police

SCTD Officers

SWPU officers in action

GA NUP conversing with a regular police officer while on assignment

Stylized depiction of RRU policedino

DBSC Officer

PostPosted: Mon Aug 27, 2012 5:04 pm
by Saurisisia
Species Makeup and Data

There are a number of different sapient species living under the Saurisian banner. Some are the results of genetic experiments conducted by the Sauroreans, Drakonians, Khalkans, and sometimes even by the Saurisians themselves. Others are the native peoples of their respective moons and worlds, largely living in isolation until encountered by the Saurisians or in centuries past, the Drakonians, Khalkans, and Sauroreans. Each has a different history, description, and level of treatment within Saurisian society.

The dominant as well as the most prominently-seen group in Saurisia, the Dinosaurs are a diverse lot. They're comprised of numerous species from many different groups, representing every major group of Dinosaurs known to have existed. The way they're built as well as their regular attributes varies heavily. Due to their generally humanoid shape, they are typically called 'Anthrosaurs' by other species though they call themselves Dinosaurs.

Despite the great variety of species, they all have some things in common. First off, they're generally bipedal, oftentimes possessing a Humanoid (also referred to as an Anthropomorphic) body. For the most part, the males tend to be more thickly-built than the females, usually being taller, larger, and stronger than females. Of course, that is not always the case as in some larger Therapod species females can be bigger and stronger than males. All have scales (being reptiles and all) and females can all reproduce by laying clutches of multiple eggs. This allows for dozens at a time to be born, thereby increasing their population at a faster rate than Humans. Many, despite popular belief, are actually warm-blooded, with only a number of Dinosaurs being of the cold-blooded variety. Even so, it is quite difficult for one to survive in arctic environments, even if covered in feathers. And, of course finally, they are also diversely colored, with skin color varying between individuals of even the same species, from some being dull hues to some having brightly-colored scales.

Smaller species are unsurprisingly smaller than larger ones, averaging 4-5.5 feet in height and being less muscular though they are also far more agile and faster. Larger species usually measure 8-30 feet in height depending on what group of Dinosaurs they hail from (i.e Sauropod species are obviously the tallest).

Stegosaurs, larger Ceratopsians, Ankylosaurs, and Sauropods tend to be the most powerfully-built, weighing in the hundreds of pounds. The same is true with larger Therapods (i.e Tyrannosaurus, Carcharodontosaurus, Giganotosaurus, and Spinosaurus). They're also the strongest, being capable of bench-pressing hundreds of pounds in weight.

The diet varies heavily depending on species. Some, like most Therapods eat only meat, as indicated by their sharp teeth. Others eat only plants, as indicated by their relatively flat teeth. Others still eat both plants and animals and also tend to harbor the species that tend to have the highest intelligence (i.e Troodon). There is one group of Therapods, though, the Spinosaurs, that eat fish. They are easily identified by their long crocodile-like snouts and distinctly-shaped teeth.

Their sensory organs are also quite diverse in intensity and keenness. Some, such as most Therapods, have very keen senses of smell and sight, which are far more powerful than the average Human. Others, including most plant-eaters, have keen sense of smell as well. All Dinosaurs have a little more powerful or just about the same styles of hearing and taste as Humans.

Their scales are quite tough, being able to absorb fragments, most kinds of shrapnel, and the strongest skin can even deflect indirect blaster shots. The strongest skin belongs to the Ankylosaurs, who possess thick armory hides on their backs which can absorb a ton of damage. They generally leave their backs uncovered as a result (that and the fact that it'd be impossible putting clothes over those armored and often spiky backs).

Most Dinosaurs have claws and talons, the former on their fingers and the latter on their feet. These can make for deadly weapons in close quarters, being capable of leaving grievous wounds on even thicker-skinned individuals. Some also come naturally-equipped with spikes, horns, and other sharp natural appendages. These can also be deadly, especially the spiky tails of Stegosaurs, and the armored (and sometimes clubbed) tails of Ankylosaurs. The huger Dinosaurs can also use their own weight as a weapon, stomping smaller enemies into bloody mush under their huge bodies.

There are actually two types of Dinosaur in Saurisia. The first is known as the Sauros, a name stemming from Saurorea, the old nation which had cloned the first Dinosaurs more than 400 years ago. They're the type that more closely resembles the original Dinosaurs from the Mesozoic Era, with only the Quadrupeds having been slightly tweaked so they could stand up. They were also modified to be smaller than their ancestors were in the case of the bigger species so they could fit in buildings, vehicles, and ships. There's little difference in body composure between males and females, the latter of whom are also flat-chested. They are the original Dinosaurs to have been cloned by the Sauroreans and were also the ones who led the rebellion against the oppressive government. They are very prideful of this as well as the fact that they are little altered from the way their prehistoric ancestors looked compared to their counterparts, viewing them as secondary or as only half-Dino. Of course, they're a dying breed, as the Terrus have been overcoming them reproduction-wise for centuries and whenever Terrus/Sauro interbreeding happened, the Terrus genotype proved to be dominant.

The other group is known as the Terrus, or informally as the Anthros. They're generally possessing Humanoid bodies, with females having breasts despite being Reptilian, this being a result of the fusion of reptilian, avian, and mammalian DNA that was used to create them. Most of them are the result of Dinosaurs altered merely to experiment, with some of the females even designated to become sex slaves or prostitutes. Some, however, were originally Humans who were transformed into Dinosaurs either through genetic experimentation or through their own will. This latter group is generally ostracized by the full-blooded Dinosaurs due to their Human origins, though those who were experimented upon by the Sauroreans are viewed with sympathy. The Terrus are currently the dominant type in Saurisia, due to their more prevalent genotype and the fact that they were larger in number originally than the Sauros.

Male Terrus Tyrannosaurus
Female Terrus Tyrannosaurus
Male Terrus Ankylosaurus
Female Terrus Apatosaurus
Male Terrus Parasaurolophus
Female Terrus Velociraptor

Male Sauro Triceratops
Female Sauro Parasaurolophus
Male Sauro Therapod
Male Sauro Troodon

The Drakonians are a proud Reptilian species hailing from the world of Drakonia. Resembling greatly the Dragons of European lore, they have a long history stretching back millennia with their civilization predating the first civilization that developed on Earth. They stand tall and strong, ranging from 7-15 feet depending on subspecies. They typically have elongated faces with the tops and backs of their heads crowned by horns, spikes, fin-like appendages, pointed ears, and sometimes hairy manes or even hair in the style of Humans and similar species.

They're exceptionally strong, nearly as much as the strongest of the Dinosaurs. The males tend to be more so than females (also known as Dragonesses), though they themselves can be very powerful. It's not rare to see a Drakonian with a powerful muscular body, even if they were female. They also possess thick scaly skin, more so than most other species, to the point that their skin's famous for being extremely resilient natural armor.

The vast majority of Drakonians have the power of flight, possessing wings that are commonly folded up behind their backs. These wings are large, usually being 12-25 feet in wingspan, since they have to get the individual's huge body off the ground. They pride themselves on their flight capabilities, something which earns the ire of a lot of other species, especially Dinosaurs.

They can live for extraordinarily long periods of time, anywhere from 200-500 years at the most. This makes them one of the longest-living species in Saurisia. They mature about the same rate as Humans, but they age far, far slower, with an individual not even being considered middle-aged until they hit their mid-to-late 200s-300s.

They are an ancient species, with their origins going back tens of millions of years. They're commonly believed by Herpetologists, Paleontologists, and Drakonologists to have evolved from Saurian reptiles approximately 87 million years ago. This makes them distant relatives of the Dinosaurs and other Archosaur Reptilian species, despite the two's great rivalry.

The Drakonians also tend to be obsessed with maintaining great stockpiles of various assorted items, even if they are useless to the individual. It's not uncommon for these stockpiles to vary widely, from precious gems and gold bars to worthless DVDs from the early 21st century. It's suggested that this may stem from their ancestors maintaining great hordes of meat which they kept fresh via unknown means in order to keep themselves fed for weeks at a time.

They're a proud people with a strong culture that revels in the sciences, arts, and, to a lesser extent, the battlefield. Unfortunately, their many achievements have earned the ire of many other species over the centuries, gaining rivalries with the Dwarves, Sslurids, and Wufarans. To make matters worse, when the Human colonists arrived, the Drakonians suffered terribly. Much of their territory was lost, Drakonia became a mere protectorate of the growing Saurorean Republic, and the Drakonians generally were mistreated by the Humans. Some were forced into slavery or servitude to serve the Humans and many young females were even taken away to become prostitutes or sex-slave for those Humans who desired their great appeal. The Saurorean government tried to put a stop to the trade, but it continued (some say it was even encouraged by some in the government) until the Dinosaur Revolution when the enraged Revolutionaries killed all Humans involved in the trafficking and freed the unfortunate Dragonesses. Despite having been freed from Saurorean mistreatment and cruelty, the Drakonians would never again maintain a powerful empire as they had in the time before the Humans arrived, with the core planets that were left becoming a protectorate of a Dinosaur-dominated Saurisia. This has left many of them embittered, resenting the Saurians' dominance in society.

Like with the Dinosaurs, there are generally two types of Drakonians: the Civlæ and the Regulus. The Civlæ are your basic anthropomorphic draconian species, standing tall and proud. They are the ones more commonly seen off their worlds, since the Regulus tend to be more isolationist. The Civlæ were also the main ones who led the Kingdom of Drakonia in the days of old and continue to lead the modern-day Kingdom (though it is now nothing but a mere shadow of itself). The Civlæ are also notably adept at magic, being extremely skilled at it and many mages who hail from Saurisia are Civlæ Drakonians, though they're generally not as well seen outside the country as Drakonians who are not-so-good with magic.

The Regulus, on the other hand, more closely resemble the Dragons of Human legend: large, quadruped Reptiles, oftentimes possessing wings. Like their Civlæ counterparts, they can breathe fire, though they can do much more. They breathe all sorts of elements: fire, earth, water, ice, wind, electricity, and more. Most generally only have one element, though some are masters of many other elements, having greatly studied and practiced in order to ensure they master the element in question.

Male Civlæ Drakonian
Female Civlæ Drakonian
Male Civlæ Mage
Male Regulus Drakonian
Female Regulus Drakonian

The great flying Reptiles so well engrained into most species' minds, the Pterosaurs were cloned from DNA much like the Dinosaurs and Marine Reptiles were. Whereas the Dinosaurs are built for land and the Marine Reptiles are built for the water, Pterosaurs are built for the air. Their adaption for flight is reflected in their largely thin builds, lightweight hollow bones, and, of course, the large leathery wings that are connected to their arms.

The Pterosaurs are quick on land and are extremely agile as well, but it's in flight where they truly excel. They are extremely graceful in the air, capable of performing amazing acrobatic stunts. They're very proud of their flight capabilities and their females are also highly prized for their grace, curvature, and overall beauty.

Like their counterparts, they're divided between the Sauros and the Terrus. The Sauros are basically regular Pterosaurs that had been made to stand upright instead of all fours. The Terrus, on the other hand, are, of course Pterosaurs with Humanoid bodies. It should be noted that while Pteranodon is the most common type of Pterosaur, there are many others, with Quetzalcoatlus, Pterodactylus, Rhamphorhynchus, and Peteinosaurus being the most common of the other types. Another common type is the so-called 'Pterodactyl', a breed that was result of combining Pteranodon and Rhamphorhynchus DNA.

Male Terrus Pteranodon
Female Terrus Pteranodon
Three male Terrus Pterosaurs
Female GenMod Pteranodon

The great Reptiles that had dominated the Mesozoic seas millions of years ago, the Marine Reptiles make up the third group that have commonly been dubbed 'Saurians' despite that they are actually not Saurian. They were bred in order to serve as amphibious troops, able to conduct operations underwater or take the fight to the surface.

Once again divided between the Humanoid Terrus and the more primal-looking Sauro, the Marine Reptiles are unique in that they have the smallest Sauro population out of the three 'Saurian' groups. The Terrus are universally dominant and it's extremely rare nowadays to encounter a Sauro.

The Marine Reptiles consist of the sleek Dolphin-like Ichthyosaurs, the long-necked Plesiosaurs, the large-mouthed Pliosaurs, and the fearsome serpentine Mosasaurs. The Ichthyosaurs are very agile and graceful in the water and are speedier than the other Marine Reptiles, both on land and in the water. The Plesiosaurs are more careful and precise, preferring not to rush into things. The Pliosaurs tend to be boastful, arrogant, and vicious towards their enemies, even each other. And the Mosasaurs are sneaky and underhanded, liking to take what they want if they can.

The Marine Reptiles have great senses of sight, hearing, and smell underwater (particularly in the case of Ichthyosaurs, considering they employ a system of echolocation like Dolphins). On land, however, their senses are either about or a little below average. Mosasaurs even have to rely on special mechanical legs to help them get around on land, considering their natural lack of such. In addition, to allow them to function on land, they were altered with special glands near the skin that secrete moisture, thus making sure that they are able to survive outside of the water. Of course, they still need to swim in water or even drink plenty of water every couple of hours in order to replenish themselves.

Male Terrus Ichthyosaur
Female Terrus Ichthyosaur
Female Terrus Plesiosaur
Male Terrus Pliosaur
Male Terrus Mosasaur
Female Terrus Mosasaur

The Khalkans are the mysterious dwellers of the swamps of Kai'ath on the planet that owes its name to this species. Not much is known about them, for they tend to be rather secretive regarding the most intimate details about their physiology and culture. What is known is that they are aquatic reptilians who have made their homes in the swamps and have formed a bond of some sort with the local flora.

Believed to have descended from semi-aquatic Reptiles that dwelt in the swamps akin to the early Reptiles in the Carboniferous Period, they're quite unique among the Reptilian species in Saurisia. For one thing, they are noted to have gills on their necks, enabling them to breathe in the waters that permeate their homeworld. Their culture and means of fighting are also quite unique. Long have they excelled in the ways of stealthy fighting and have used it with effectiveness for centuries. Excelling as thieves, assassins, and guerrilla warriors, the Khalkans have long possessed a fearsome reputation for their shadowy means of combat and dealing with rival states.

They have also earned an unfortunate reputation as sexual objects, due to a long habit among some Drakonians, and later Sauroreans, to engage in raids into Khalkia in order to capture whole villages of Khalkans in order to use them as slaves. Males and females alike were used for manual labor due to their considerable strength, though many females also were exploited for sexual purposes and numerous numbers became sex slaves or concubines. This has long made the Khalkans fearful and distrustful of so-called 'landstriders'. They especially hate the Surorean Humans, due to their slave trade which was far heavier than the Drakonians, which they officially denounced and was merely the acts of individual Drakonians.

Yet many Khalkans forgo the ancient stereotypes of their people and instead travel around as musicians, merchants, brewers, and mages. These thus have earned the species a more positive reputation than the typical stereotypes that have existed for centuries. The Khalkans themselves have long maintained an alliance with the equally-seclusive Serpens who they share their continent with.

Khalkan family
Khalkan merchant
Khalkan Mage

The Serpens are a semi-Humanoid snake people hailing from the northern sectors of the Khalkian world. They have long maintained an alliance with the neighboring Khalkans, supporting them in times of war and invasion with their deadly warriors and powerful shamans. They too are a seclusive people, generally having to do with their tribal culture and their seemingly-primitive appearance.

They are arranged in a series of tribes, each one consisting of different subspecies. Each one of these generally resembles a certain species of snake, with some resembling cobra species, some viper species, some rattlesnake, some constrictor, and so on. Each tribe is represented by a single member of an Elders' Council, which is led by a High Chieftain who leads the Serpen people in times of war and crisis. Each Chieftain is annually elected by the different councilmembers and is removed from power should he prove to be abusing his power or proving his incompetence in any way.

Serpens are quite unique among reptilian species in Saurisia for several reasons. The first is obviously their body shape: they don't have legs but instead their long thick tails which they slither along the ground, much like a regular snake. The second is the fact that some subspecies are viviparous, able to give birth to live young. This is a rarity among the reptilian species, with only the Ginkgas able to reproduce this way.

They are rarely seen offworld and have long remained outside public knowledge on other continents. Only a handful are known to venture to other worlds, much less outside the country. This is generally due to religious and societal issues, largely having to do with most of the other species in Saurisia regarding them as primitive and savage.

Male Serpen Warrior
Female Serpen

A biped feline species from the semi-tropical world of Felinus, they largely resemble domestic cats except for their ability to stand on two legs, human-like arms and hands, and large eyes. They are remarkably intelligent, though they cannot speak in the way most sapient species can, lacking the proper muscle and bone structure to do so. Instead, they can speak with others telepathically, being capable of communicating with other species in this manner if they so wish.

Cunning creatures, they had managed to enslave colonists coming from Earth after the Humans adored the catlike Felins. They had done this by making them think they were 'adopting' the Felins when, in reality, the Humans were owned by the alien felids. For two hundred years, the Felins secretly ruled the Human colonists until they came into contact with an aggressive humanoid race known as the Terlians who had wanted to enslave the Felins and Humans. After gaining military aid from the Wufarans and Drakonians, the Felins managed to fend off both the Terlians and their Yugopotamian allies in what was a surprisingly easy fight.

The Felins accepted Saurisian protection in exchange for maintaining their sovereignty. They maintain close ties with the Saurisians, eagerly accepting their alliance.

Typical Felin

A bizarre Cephalopod-like species, the Yugopotamians are unique for their warlike mannerisms yet are totally incompetent at actual warmaking. Distinctive for having their brains stored in a special container fused onto their heads, red eyes, and their love of garbage, the Yugopotamians have long been a nuisance for other species such as the Dwarves, Felins, Wufarans, and Drakonians.

The way the Yugopotamians traditionally waged war was that they employed silly weaponry against their foes

Young male

A saurian species hailing from the tropical Pangaeic world of Ssuri, Ssurii are allegedly closely-related to the very Dinosaurs that helped found the country. Most are certain that they indeed are, though some (including the Ssurii themselves) are quite skeptical. Whatever their close relations, they are a deeply xenophobic species, viewing basically all others with great suspicion and it had taken the Saurisians more than a decade to subdue their theocratic state. Even then, rumblings of rebellion remained as the Ssurii chafed under Saurisian rule.

Of all the other species in Saurisia, the Anthrosaurs are the ones the Ssurrii despise the most for they see them as impure genetic constructs of man, creatures whose birth was unnatural and thus only deserving of torment and death. There have been horrific accounts of Ssurrii torturing captive Anthrosaurs, dismembering them and feeding their bodyparts to their pets and the slave Ji'gar. Despite their hatred toward the Terrus, they actually regard the Sauros with a little more respect considering their closer resemblance to the Ssurrii themselves.

Ssurii warriors inspecting their weapons

A Reptavian race of similar structure to the larger Ssurrii, the Ji'gar dwell on the same planet as the Ssurrii and have always served as their slaves. Being smaller and weaker than the Ssurrii, the Ssurrii view them as inferior and thus force them to do menial work that the Ssurrii are physically unable to do. In battle, Ji'gar warriors serve as skirmishers, providing support for the larger and stronger Ssurrii who keep the smaller and weaker Ji'gar in line.

The Jig'ar are fast, agile, and have excellent sense of sight and smell, making them perfect ambush predators. It is for this reason that Ji'gar have always been employed as scouts, snipers, and support troops by the factions they served. Their yellow eyes make them able to see them in both regular light and infrared, giving them a perfect edge as snipers and scouts. Interestingly, while the females have similarly-colored feather crests as the males (only slightly duller), they have breast-like formations on their chest. These are, in fact, fat storages to keep them sustained when gravid, not having rely on food given by the males as much (thus ensuring neither the females nor the eggs they lay are endangered).

A group of Ji'gar

A violent reptilian warrior race, the Rakorans' entire culture is centered around violence, warfare, and killing overall. Their very religion celebrates the killing of members of other species and the professions of bounty hunting and mercenary work.

Sketch of a Rakoran

Shifty dealers in espionage, intrigue, and backstabbing, the Switts are a bizarre reptilian species with a unique ability to blend into any scenery they find themselves in. This makes them excellent assassins and spies and this is what their society is generally founded upon. They pride themselves for their excellent abilities in stealth and intrigue and are all too willing to find employment in the highest bidder and are willing to sell out allied races and states to achieve their agenda. Unlike many of the "lesser" species, they simply allied themselves with the encroaching Saurisians instead of fighting alongside their friends, the Ssurii and the Manti. Because of their habits of switching to the side which seems the most convenient for them, they are not the most trustworthy of the various species that dwell within Saurisia and even their general clients are highly weary of the Switt agents in their employment.

When they are not trying to blend into their environment, their scales are normally shades of purple, blue, or violet. Normally they don't need clothes but they will wear garments to help blend in and ensure they go unnoticed in order to complete their objectives. Their four pairs of legs enable them to move quickly, whether standing "upright" or when crawling along the grounds. Each toe possesses a suction cup, allowing the individual Switt to climb up walls or crawl along ceilings, regardless of whether it be stone, metal, wood, or glass. Their large chameleon-like eyes ensure they can look in any direction without turning their heads, a keen advantage when stalking their prey.

A typical Switt


A hearty race from the small planet that they dub Khazâdul (but which the Drakònians call Dwemordelf and the Saurisians label Dwarfrealm or just Khazad) that is located in the Drakon System, the Khazâd, or Dwarves as they are commonly called by other races, are extremely distinct. With their short and stout builds, large beards, and love for riches, beer, meat, and fighting, they are quite distinct. They are famous for their craftsmanship, rivaled only by the Drakònians, and their penchant for fighting.

The origins of the Dwarves are unclear, as are the reasons for their general preference to making their homes in the mountains. Their legends state that they were created long ago by the great divine blacksmith Aulûz as an effort to create living beings to pass on his knowledge about craftsmanship. It is generally believed that they may have made their homes in mountains as a way to protect themselves, given their stout size which would generally be a disadvantage out in the open wilds.

Carving magnificent cities and fortifications within the towering mountains that dominate their homeland, Dwarven architecture is unmatched in its sturdiness. They are a largely seclusive race, keeping to themselves and harvesting their precious jewels and metals. The few that do venture out seldom use their true names, instead adopting the equivalents of their names in an unknown language, perhaps belonging to that of the Dwemor who had dwelt in the land long ago. Dwarves are unique in that they universally sport beards, though judging from how younger individuals possess smaller beards, it's theorized that they are initially born clean-shaven and develop beards as they mature.

They are also unique in that it is very hard to discern Dwarven women. They seldom venture out from the mountain-cities and when they do, they dress, act, and even sound like the men so much that outsiders generally mistake them for males. This has given rise to a popular belief that Dwarves do not reproduce, only spring out of holes from the ground or are carved from rocks through some unknown process. This, of course, has long earned the amusement of the Dwarves themselves.

Long have they distrusted other races, considering them outsiders and not truly understanding the Dwarven Way. In particular, they have a long-standing dislike for the Drakonians, Wufarans, Yugopotamians, Ssurrii, and Monti. The Drakonians have long envied the Dwarves for the untold wealth they have harvested from the ground. This, of course, stems from the long-held habit of the Drakonians to crate huge stashes of items, particularly precious things such as gems and gold. Disputes over worlds and resources and constant wars were the reasons for their rivalry with the other species. In particular, there is a famous incident where Dwarven King had offended the Wufarans with their customs and the way they ate, which the furred mammals took as being barbaric, was another reason for the Wufarans' hatred for the Dwarves.

PostPosted: Thu Jan 17, 2013 2:44 pm
by Saurisisia
Planets And Other Territorial Holdings


Reptilia from orbit
Waterfall in the jungle
Rural housing in the middle of the forests
Typical city
Nighttime in Saurus City
Military space station in orbit


A hot steamy planet, this world serves as the hub of the Saurisian nation, from which all national activity is centered upon. It is on this world that the immense capital city of Saurus rests and where the uppermost command and political leadership resides and rules from. Reptilia is heavily-defended by a


Mesozoica from orbit
Downtown Hell Creek
A view of Laramie

The second planet in the Capital system, Mesozoica is similar to the Cretaceous era of planet Earth, with hot, tropical forests of predominately coniferous trees and large fern prairies and populated by creatures from that era as well.


From Orbit
Typical forest floor
Typical landscape
View of Jurassicville
View of the average Jurassican city

From Orbit
Typical wilderness