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Imperivm Romanae Elysivm: Factbook [OOC & IC]

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]
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Cukarica
Envoy
 
Posts: 316
Founded: Oct 25, 2008
Ex-Nation

Imperivm Romanae Elysivm: Factbook [OOC & IC]

Postby Cukarica » Wed Jun 27, 2012 6:45 pm





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Imperivm Romanae Elysivm: Factbook [OOC & IC]


  • Table of Contents

    • Basic OOC information regarding Cvk
    • Tyrrhenia, or the guide to invading Cuk
    • Basic IC information regarding the Roman Empire of Elysium:Part I
    • Basic IC information regarding the Roman Empire of Elysium:Part II
    • Basic IC information regarding the Roman Empire of Elysium: Part III
    • Military of the Roman Empire of Elysium



Basic OOC information regarding Cvk



Hello there, fellow NS player. I'll try to make this brief and helpful as possible. First, the purpose of this factbook is not only to portray the nation I RP, but to inform people interested in RP's with me about my expectations and what they can expect from me. Second, I roleplay because it's fun, and I avoid getting into RP's who are not or will not be fun for me and people with whom I will roleplay. Third, I'm writing this, to prevent and avoid any future misunderstandings and possible retcons, which have been happening since the dawn of Nation States. No one likes when that happens because it kills all the fun, which is the basic purpose of NS RP's.

I've been around NS for quite some time, and I've been involved in countless RP's that we're fun and few that were extremely boring, annoying and overall- retarded. So let's get straight to the point:
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My weapon of mass destruction

For some people, my nation isn't very realistic. It's loosely based around the Ancient Roman empire, Warhammer 40k Imeprium of Man, and it's history is interwined with Yallak and Emperatium Drakonicum, two Tyrrhenian nations. (More info regarding Tyrrhenia will come later.) I'm almost exclusively limited to MT and PT, and pretty much have never RP'ed in future tech. Most of the PT Rp's I've been involved in, were with several region members of Tyrrhenia, mostly by RP'ing in threads with pre-agreed endings and plots.

I don't do unwarranted invasions, assassinations and similar things. I prefer to talk to the people involved before the start of the RP to see what they expect from me and what are their plans for the RP. Also, I also to tend to avoid massive deployments of troops, and instead I scale the overall military power of my nation to that of my opponents, as well as trying to keep the troop deployments on somewhat realistic scale.

Planet killers, nukes, orbital strikes etc. are something that I personally despise, and avoid to use at all cost. The only exception I would make to use nukes if it's on a pre-agreed RP and both sides of the conflict agree that a nuclear bomb would help enhance the storyline of the RP, otherwise nukes are a no-no. I'm generally open to any kind of RP's even invasions of my country, as long as I'm notified before hand and asked if I can participate before the invasion takes hand, semi-idiotic "I INVADE U" threads will either be ignored or I'll use all kinds of stupid things like the DESU legion or Black Jesus to fight it off.

My nation is not realistic or perfect. It's entire concept has a huge amount of loopholes and errors. However, I expect from people who RP with me to understand and accept this, I do this for fun, and not for the enlargement of my virtual ego. I don't invade random nations without cassus belli and that's how it's going to stay. I also don't accept any suggestions to invade random nations without any ICly backed reasons from people who hold a grudge agains't the nation in question (I've recieved some extremely retarded messages from a random dude to invade another random dude because he can't. Fight your own fucking battles, this is a game and I'm not a mercenary.



Tyrrhenia, or the guide to invading Cuk



My nation is situated in the roleplay region of Tyrrhenia. Other then my territorial possessions in Tyr, I have no territory outside of my region. No colonies, no protectorates, no secret military bases. Therefore most of my RP's begin, and end there. In the case of invasion, potential invaders have to RP their mobilization, travel to Tyrrhenia (sea most probably unless they are in the region), and after all of that the invasion itself. I don't reply to people who magically drop into the region, avoiding passing through the territorial waters of some pretty nasty nations in my region. If you want an interesting RP play by the rules of basic logic, and ask yourself these questions:

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Map of Tyrrhenia

How far is Cuk?
How much time do I need to get to him?
How can I get to him?
How will other nations in his region react?



The last question is probably essential. Tyrrhenian nations have an IC agreement, that even though our intra-regional quarrels and wars are ongoing, are shunned away if an extra-regional entity comes barging into the region uninvited. Facing a wide coalition of pretty bloodthirsty nations isn't very smart, regardless of which nations or regions are involved. The only defense against this is contacting me and discussing the possibilities for the RP. I'm always open for discussion, and I always look forward for a good RP without any dogpiles.

If you're interested in RPing with me, or have any other questions regarding my nation or this factbook, you can telegram me ingame, ask me on my talk page on IIwiki, or find me on Tyrrhenia's IRC channel #Tyrr @ irc.esper.net
Last edited by Cukarica on Tue Jul 17, 2012 3:42 am, edited 11 times in total.
|Tyrrhenia|
Please note that my nation is no longer called Cukarica, but Elysian Empire or Imperium Elysium.
Imperivm Elysivm: Wiki
Imperivm Elysivm: OOC & IC Factbook
Imperium Elysivm: Embassies
Quotes to remember
<Rodarion> even Yallak is reluctant to fight the Legions of Cvkarica
<Mykola> Cvk it takes a thread on II to get you to do anything
<Ralk> I'd have to blast my way through cvk. In doing so I'd lose a lot of men.
<Ossoria> isn't stupid enough to challenge someone with the caliber of military that is Cvk when he is right on the border
<Rodarion> I'm never going to try to invade you lol

User avatar
Cukarica
Envoy
 
Posts: 316
Founded: Oct 25, 2008
Ex-Nation

Postby Cukarica » Wed Jun 27, 2012 6:58 pm

Basic IC information regarding the Roman Empire of Elysium (Imperivm Romanae Elysivm)
PART I




Cukarica, officially the The Roman Empire of Elysium (Latin:Impervm Romaniæ Elysivm) , is a country in central Tyrrhenia, situated on the southern end of the Mednordian continent, and mostly on the Cerunian peninsula and the island archipelago of Lycaonia. The country has land border with Ascelonia to the north, and sea borders with former Waldenburger, now Aschenhyrstian counties of Wissenholm and Himmel, Ponentean colony of Mornou, and de jure Ascelonian; Kingdom of Saxe-Missern Blomburg.

The Roman Empire of Elysium is a militaristic autocracy, and thus it's Emperor holds virtually unlimited ammount
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Neapolis, capital city of the Roman Empire of Elysium
of power. It has a ruling dynasty old for almost 1000 years. The ancient Elysian civilization flourished in the fertile basin of the Inlex River which flows through the Cerunian Peninsula and therefore the Elysian culture is one of the oldest in Tyrrhenia, remaining virtually unchanged through the ages, and for modern standards, traditional and somewhat "barbaric" as some of it's regional neighbors consider it. Elysia, possesses nuclear weapons and it's standing military one of the most numerous armied forces in Tyrrhenia. However, although considered powerful by it's regional foes, in political and military terms, the Empire is now faced with a number of other problems including a rapidly growing population, a widening rural-urban income gap, and extreme environmental degradation.

Elysia's capital and second largest city is the city of Neapolis on the coast of the Adriatican Ocean. Elysia is a member of the CenTyr pact, and patron and observer of several other international organizations. The country's position in central Tyrrhenia and it's political, social and economic influence make it a major regional power in the region of Tyrrhenia. In absolute terms, Elysia allocates the second biggest annual budget to military expenditure in Tyrrhenia, based on the annual GDP. However the country itself has a very low Human development Index, mainly due to a large number of slaves who live and work in extremely inhumane conditions. A number of foreign governments and organizations routinely criticize the Empire, alleging widespread civil rights violations including systematic use of lengthy detention without trial, forced confessions, torture, state sponsored slavery, mistreatment of prisoners, restrictions of freedom of speech, assembly, association, religion, the press, and labour rights. Due to these factors, Elysian government is extremely secretive and reluctant to allow in foreigners, and because of that Elysia is today considered one of the the most isolated Tyrrhenian countries.


Etymology



In ancient times, Elysia was called Cukarica, the name of Cukarica is most likely derived from the Ancient Cerunian root *Cuk- to watch over, protect, akin to later word Cukare- to keep, guard,protect, preserve, observe. However there are several theories about the history of the name. Another proposed etymology is that in an ancient Tyrrhenian language, Lycaonian, Cerkur means free as opposed to slave.
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Flag of the West Ponente

However, it is also possible that the word is derived from the ethnic name of the Cerunian clans, because as the conquering class only the Cuk aristocrats had the status of freemen. Similarly, several Yallakian historians and etymologists stated in 1953. that the name actually comes from the word cekuric and the other similar-sounding names who are derived from the Yallakian cekuanis, or similar variants of it, meaning preserved,saved,protected. These theories are in fact very similar, and other Tyrrhenian, most notably West Ponentean team of etymologists led by Adele Duboix, have stated that it's possible that both Yallakian and Ancient Cerunian cultures have very close roots.


History of the Roman Empire of Elysium



The history of Cukarica (Elysia) goes back to the arrival of the earliest human being in what is now Elysia. Members of the genus Homo entered the area hundreds of thousands of years ago, while the first modern homo sapiens, arrived around 30,000 years ago. A number of important archaeological sites have been discovered in the country, testifying to continuous habitation by modern humans from the Upper Palaeolithic. The first historical records appear in the Iron Age, when what is now Elysia made up the bulk of the region known as Cerunia to the ancient Yallakians.


Ancient Cukarica

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Standard legionary armor of the early period,
circa 34 AD
There are no fixed or universally agreed dates for the beginning or the end of the Ancient Cerunian period. In common usage it refers to all Cukarican history before the invasion by the ancient Kingdom of Yallak, but historians use the term more precisely. Modern Grestonian writers and historians include the periods of the Lycaonian and Cerunian Prima civilizations, while others argue that these civilizations were so different from later Cuk cultures that they should be classed completely separately. Traditionally, the Ancient Cerunian period was taken to begin with the date of the first Lycaonian unification war in 311 BC, but most historians now extend the term back to about 500 BC.

The Lycaonian Republic was an realy phase of the ancient Cerunian civilization characterised by gerontocratic form of government. Situated around the city of Lycaonia Prima on the Tarnia Felix peninsula it emerged as a political entity around the 4th century BC, when the invading Cerunians subjugated the local, non-Cuk population of Lycaonians and southern Cerunian tribes. Lycaonia Prima along with the allied city-state Amorgos and the Asgarditi Kingdom had been the main powers fighting for supremacy against each other. At the peak of its power Lycaonia Prima subdued many of the key Cerunian city-states and tribes and managed to conquer a large part of the territory that is today controlled by the Latin Imperium. In the early 2nd century BC the Kingdom of Yallak annexed southern islands of Lycaonia as the Imperial province of Cerunia, and Yallakian forces under King Alaric conquered the rest of Lycaonia and northern Cerunia in the Cerunian Wars of [191-172] BC. Soon afterward the Latin-Yallakian culture emerged and Cerunia was increasingly integrated into the Kindom of Yallak. The Yallakian administration finally collapsed as remaining troops were withdrawn east to protect Yallak and quell internal riots.
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Flag of the Diadokhi Confederation

Between 20 BC and 34 AD the native Cerunians, Yallako-Cerunian families calling themselves the Elysians, and the remnants of the Lycaonian civilisation assumed power in Cerunia. However, certain aspects of the ancient Latin culture continued after the fall of Yallakian administration and there was a significant number of Yallakians left in Cerunia after the great withdrawal during the Yallakian civil war. In 34 BC, Cerunia legally ceased to be a Yallakian province as the Yallakian loyalist forces supported by Aurelian I, later the first Elysian (Latin-Byzantine) Emperor, won an important battle against the rogue forces of Yallakian General Cralus at the Battle of Augusta Vindelicorum. Almost immediately afterwards, Cerunia came under the rule of the Augustians, the first dynasty of early Elysian Empire which encompassed the territories of modern day Elysia, Diadokhi Confederation, Trevoria and large parts of Kyria and Qualah. Certain Yallako-Cerunian aristocratic families continued to exert power in episcopal cities, most notably the cities of Syros and Amorgos. The appearance of Latin given and family names becomes noticeable in Elysia from the middle of the 1nd century on, most notably in powerful families, thus indicating that the center of power had definitely shifted.


First Elysian Empire


The Elysians, helped restore stability to an empire on its knees.
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Artist's depiction of a Kyrian cavalry charge
Long problems and wars against the indigenous Germanic tribes of Ascelonia and later conflicts with the Kyrian Sultanate and Qualah, as well as the constant Narsindish threats proved to be an extremely large problem for the early Imperial apparatus. With it's vast and numerous minorities which constantly strived to break away from the overextended Empire ruled from the Neapolis, Elysians managed to resolve these issues with the institution of decentralized authorities and completely new military organization system for Empire's eastern part, modern day Diadokhi Confederation. Although all Emperors have been extensively criticized, especially based on their more decentralized style of rule, they issued reforms that created a stable enough empire to last well into the 4th century. However, their background as a military dynasty led to further marginalization of the remaining governmental apparatus, most notably the consulates and the prefectures.

As the fourteenth Emperor of the Elysian dynasty, Alexius II was remembered through history primarily for three things. First is the extensive building program he embarked upon during his illustrious reign. He was truly a respected builder. This, however, pales in comparison to his most lasting feat. Alexius II was long remembered for ending the Kyrian threat. Imperial possesions in Trevoria, and it's seemingly impenetrable bastions at Eusune and Caesarea, were easily crushed by a foe that wasn't know at that time, a foe who used completely different tactics and strategy, and who, at least it seemed had a seemingly endless manpower pool. But although great in numbers, vast armies of the Kyrian sultanate were lightly equiped and soon after the initial successes such as the victory at Eusune and the fall of imperial praefecture of Caesarea, the Imperial armies managed to get the upper hand in the conflict now know as the first Kyrian war.

In 234, the Kyrians launched an offensive against the Elysian territories in Trevoria. Caliph Mahmoud commanded the attack on Eusune while his son Ahmed commanded the attack in Lesser Trevoria and Caesarea. The result was initially disastrous for the Imperium. In Lesser Trevoria, Mahmoud had his personal unit of elite bodyguards together with his brother’s bodyguard unit. Accompanying them was a unit of mounted archers. The ethnic Diadokhi Thematic commander, Theodoros Maniakes, knew that he needed to force the enemy into a disadvantageous position. With this in mind, he positioned his infantry and archers upon a wooded hill. When Prince Ahmed and his brother attacked, they found that their cavalry was ill-equipped to conduct maneuvers in the woods. Mahmoud’s brother died and Ahmed although lightly wounded rallied the troops and set the entire woods on fire. An entire standard of Imperial troops was burned alive in the forest and the surviving imperials were easily picked of by the Kyrian horse archers. Maniakes' head was impaled upon a stake and sent to Caesarea which caused widespread panic and eased the city's conquest three months later after the battle. As the Kyrian Sultanate relatively easily taking two most important Trevorian strongholds of the Elysian Empire, Alexius II had become increasingly paranoid and for the purpose of keeping his authority intact, divided the Empire into the Western and Eastern part with the Cassius Accords, paving the way for modern day Elysian (formerly Latin) Imperium and their eastern counterparts the Diadokhi Confederation. Even though Alexius' son Alexius III planned to reconquer the lost territories, the provinces of Trevoria were not reclaimed until the rise of Emperor Augustus Helious in the early 10th century.


Medieval Elysia

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Medieval depiction of the mass slaughter of heretics
Imperator Augustus Helious came to the throne in 938 AD shortly after the death of his brother-in-law Alexius the IV. Alexius was childless and he was the last ruler of the Elysian dynasty. Augustus on the other hand, was the first ruler of the Augustian dynasty; the Elysian-Augustians were to restore the glory of the Empire, albeit under the new conditions of the Tyrrhenia's geopolitical climate, but although managing to achieve many victories against the Kyrian Sultanate and their eastern Elysian counterparts, he didn't restore Imperium to its former glory. It was Marcus Tiberius Augustus I "The Great" (Emperor 965–990) who first managed to reclaim entire Trevoria and conquer a significant part of the Kyrian Sultanate and The Eastern Empire, and afterwards strengthen Imperial rule in conquered provinces. Under Marcus Tiberius, the idea of the "Holyness" of the Empire culminated for the first time, which seemed to be an attempt to justify the Emperor's power independently of the Diadokhi Confederation Basileus in Constantinople. Under the reign of Marcus Tiberius, the Augustian Empire reached the height of its medieval power. However, Marcus' seat on the throne was always contested by the ruling Basileus' of the Diadokhi Confederation who claimed the Elysian throne for themselves.

After making his peace with the Duchy of Tulon, Marcus Tiberius vowed to take up the cross at the Ravenna in 972. Marcus Tiberius embarked on the First Crusade , a massive expedition against the Diadokhi Confederation Basileus, accusing him of heresy and incest. He organized a grand army of 80,000 men including 5,000 heavily armored Mykolan mercenary horsemen . His Crusaders passed through Hyopria and then entered Diadokhi territory, arriving at Byzantinopolis in the autumn of 973. Eventually the Siege of Byzantinopolis utterly failed due to an attack on the Imperium proper by the Ascelonischen tribesmen, that forced Tiberius to retreat and defend his lands in Mednordia.
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Elysian knights during the First Byzantine Crusade
Under the Augustian emperors, Cukarica increased its influence further south further east (Elysia Secunda). Northern Cukarican towns grew more prosperous and the population of Elysia plummeted in the 14th century.

The 15th century also saw a general structural change in how land was administered, preparing the shift of political power towards the rising bourgeoisie and the Imperial Senate at the expense of aristocratic feudalism that would characterize that period. Instead of personal duties, money increasingly became the common means to represent economic value in agriculture and manufacture. Peasants were increasingly required to pay tribute for their lands. The concept of "property" began to replace more ancient forms of jurisdiction, although they were still very much tied together.

In the late 15th century, former monk Vespasianus Decius started a cult of the Sun God associated with Rodarion Libraism, challenging practices of the Elysian Orthodox Church, and openly recruiting followers for the new faith, initiating the First Ordo Hereticus war. The cult became the official religion in several Elysian regions who soon tried to brake away from the Empire. Religious persecution led to a large number of bloody internal conflicts, which devastated Elysian lands and the population of the Cukarica Prima provinces was reduced by about 20%. However after 15 years of bloody infighting and religious strife, Imperium was unified and restructured under emperor Valerian IIThe Tall who took personal command of the Imperial Legions and defeated the armies assembled by Vespasianus Decius from peasants and slaves.

Historians of that time reported that the rebellion was crushed with such vigor that Libraism wouldn't blossom in Mednordia for the next 10,000 years.


Colonial ages

With Valerian II's accession to the throne, the First Ordo Hereticus war came to an end, although at the time few could have predicted it, let alone believed that the Augustians would still rule Elysia for more then 300 years. Traditionally, the end of religious strife is considered to mark the end of the Middle Ages in Elysia, although Aurelian did not introduce any new concept of government, and for most of his reign his hold on power was tenuous. He claimed the throne by conquest and God's judgement in battle, and didn't pay attention to his hereditary rights of his older brother Flavius.
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Elysian troops of the late colonial period

During the 16th century, the Elysian Empire also established colonies and began to claim south Tyrrhenian territories. Domitian Verus was one of the great explorers who ventured deep into unclaimed Tyrrhenian territories during the 16th century. The largest settlement was Elysian Ostlagia founded in 1543, with the towns of Tiberiana, Arettiana and long stretches of the coast. Also Elysian colonists landed near Halstadt on the Mykolan border in 1721 and established Appia Felix, the first colonial settlement in that region. Two years later war broke out over the Aurelius islands and Halstadt, and Elysia seized the opportunity to join the conflict.
However on 1587, the Treaty of Ariminum was signed at the Elysian city of Ariminum, 12 June , 1587, by Greston, Diadokhi Confederation and Elysia(Cukarica). It brought a hasty and inconclusive end to the First Pan-Tyrrhenian colonial war (1545–1597), as Elysian forces began invading the Diadokhi Confederation and took the Aurelius islands as well as large chunks of Byzantine Trevoria, but left many territorial disputes unresolved until the late 20th century. During this period enlightenment movements began raising insurrections in several Cukarican provinces. The rebelions were, however easily quelled by the Imperial Army. Elysia later became engaged in a war with Revolutionary Ascelonia, at the beginning highly unsuccessful, with successive defeats at the hands of the Ascelonian provisional government. however in 1834. after a period of rushed modernisation, Elysian armies invaded Ascelonia and even reached Cyrone. Ascelonian government pleaded for peace, however Imperator Lentulus instead reinstated the monarchy in Ascelonia. Elysia then had emerged as the region's dominant power, but found itself mired in debt and struggling to finance the Imperial Legions necessary to maintain a global empire. During this period mercantilism was the basic trading policy the Elysian governors imposed on the newly acquired colonies. This meant that the government and the merchants became partners with the goal of increasing political power and private wealth, to the exclusion of other empires. The government protected its merchants, and kept others out, by trade barriers, regulations, and subsidies to domestic industries in order to maximize exports from and minimize imports to the realm. The government had to fight smuggling, which became a extremely large problem in 17th century as the population of the colonies tried to circumvent the restrictions on trading with the Laysley, Diadokhs or Greston. A long period of peace and prosperity followed, mainly due to the rule of several pacifist Emperors who ruled successively.
Last edited by Cukarica on Wed Jul 04, 2012 4:24 am, edited 13 times in total.
|Tyrrhenia|
Please note that my nation is no longer called Cukarica, but Elysian Empire or Imperium Elysium.
Imperivm Elysivm: Wiki
Imperivm Elysivm: OOC & IC Factbook
Imperium Elysivm: Embassies
Quotes to remember
<Rodarion> even Yallak is reluctant to fight the Legions of Cvkarica
<Mykola> Cvk it takes a thread on II to get you to do anything
<Ralk> I'd have to blast my way through cvk. In doing so I'd lose a lot of men.
<Ossoria> isn't stupid enough to challenge someone with the caliber of military that is Cvk when he is right on the border
<Rodarion> I'm never going to try to invade you lol

User avatar
Cukarica
Envoy
 
Posts: 316
Founded: Oct 25, 2008
Ex-Nation

Postby Cukarica » Thu Jun 28, 2012 6:22 am

Basic IC information regarding the Roman Empire of Elysium (Imperivm Romanae Elysivm)
PART II




Modern Cukarica



Until the late 1950's, the Cukarican economy prospered by leaving behind an era of constant warfare and gaining closer ties with neighbouring states, but since the 1960's, Cukarica has taken a more active role in Tyrrhenia.
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Troops of the XVI Fulminata Legion during the Invasion of Qualah
Cukarica sent a invasion force to Qualah in 1962 secure stability of oil prices. Following numerous border clashes between Cukarica and its Qualan neighbours, under the pretext of protecting the Cukarican sovereignity, Consul Gaius Tertius Crassus, acting as regent of the young Emperor Valerian Augustus III, ordered the Cukarican military forces to take rich Qualan oilfields. Three Cukarican mechanized legions tasked with that mission, were mainly successful in attaining their immediate military objectives, but pressure from the Tyrrhenian public and the ferocity of a joint Fictin-Qualan counterattack, eventually forced the Cukaricans to withdraw. Even though the Cukarican armies were more numerous, better armed and better trained than the Qualan and Fictionese people, the latter were determined, and had far greater knowledge of the difficult terrain of the peninsula, which led to the premature withdrawal of the Imperial Army.

During this period, the Imperium continued to realize scientific and technological exploits: launching their first space mission into the planet's orbit. Valerian III ruled the Imperium from 1959 to 1977, and regardless of various scientific exploits this period was marked with a financial crisis which led to a massive hyperinflation of the Imperial credit prompting to the rise of poverty among the middle class. During and after the crisis of the 1960s, the foreign debt grew massively and by early 1970s it reached more than 30 billion Imperial Credits.
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Gates of Neapolis
Governments of Consul Lucullus and Decius Kert renegotiated the foreign debt at the price of introducing the policy of stabilisation which in practice consisted of severe austerity measures — the so called shock treatment. During 1970s, the population endured the introduction of fuel limitations (40 litres per car per month), limitation of car usage to every other day, based on the last digit on the licence plate, severe limitations on import of goods and paying of a deposit upon leaving the country (mostly to go shopping), to be returned in a year (with rising inflation, this effectively amounted to a fee on travel). There were shortages of coffee, chocolate and washing powder. During several dry summers, the government, unable to borrow to import electricity, was forced to introduce power cuts.

Suceeding Valerian III, in 1983. Emperor Valerian IV initiated "Revolution", a complex shift in political, cultural and economic life in the Imperium. That included some openness and contact with other nations and new social and economic policies with more emphasis on commodity goods and liberalization allowing living standards to rise dramatically while maintaining high levels of economic growth. The workers were organized into trade unions which spanned across the country. Strikes could be called by any worker, or any group of workers and they were common in certain periods. Strikes for clear genuine grievances with no political motivation usually resulted in prompt replacement of the management and increase in pay or benefits. Strikes with real or implied political motivation were often dealt with in the same manner (individuals were prosecuted or persecuted separately), but occasionally also met stubborn refusal to deal or in some cases brutal force.

Censorship was relaxed as well, and freedom of press was allowed for the first time since 1920's.The inflow of substantial revenue from both the tertiary sector and the industrial sector itself prompted deregulation, particularly in the financial sector, in order to prepare the country for globalisation. New changes in government policies in 1985. greeted this idea with the nationwide referendum, changes in drug laws, and acts of parliament encouraging competition among private companies. In June 1987, the government abolished the ban on sale and possession of firearms amid a series of protests after a six-month debate in Senate.

The 2000's were marked by social troubles as well as an astonishing economic growth, with annual GDP growth surpassing the 12% mark. During this perion, the Imperial Senate sent a force of Cukarican troops to Greston as part of a WEDEBLOC effort to provide security in that country during the Ghotic invasion. These deployments were highly controversial and unpopular due to large number of Cukarican casualties in those wars, and it also raised the questions of competence in the Centurio Imperialis which resulted in several highly ranked officers being forced into retirement.



Politics of the Roman Empire of Elysium (Imperivm Romanae Elysivm)



Politics of Cukarica are mainly based around three main Governmental bodies: the Emperor, the Consul and the Senate. Each of the last two have separate administrative missions and assignments, and the Emperor being the supreme ruler of the state.

The Senate of the Imperium is the main political institution in the Empire. It is one of the most enduring institutions in Cukarican history, being founded in the first days of the Lycaonian Republic. The Senators manage the Latin Imperium on a national level, and are there in charge of the ministries and provincial governments. In practice, however the actual authority of the imperial senate is negligible, as the emperor holds the true power of the state. The Senators are the representatives of the Cukarican People and therefore they are elected officials. Elections for new Senators are held every year, and every citizen over the age of 28 is eligible to run for the office. The Senators manage the Latin Imperium on a provincial level, and are in charge of the ministries and provincial governments. Every province can elect only one Senator.
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Alexander Severus Meridius Augustus II,
Imperator of the Imperivm Romanae Elysivm


The Emperor of the Latin Imperium is the supreme ruler of Cukarica. The Emperor is in charge of the Senate and Commander-in-Chief of the military. The Emperor's authority is supreme, and all Cukaricans, regardless of position or rank, must defer authority to the Emperor on His command. He is able to make, edit, and abolish any laws as he desires. The title Augustus dates back to the First Cukarican Empire. One of the most single marks of distinction which a commander could receive was being hailed "Imperator" in the field by his victorious troops. This honour awarded the general an advance in the chain of command, and the commander then assumed the title after his name until the end of his term. After several victories of Imperator Traianus Helios during the Cenurian wars, this title is synonymous with the Cukarican Empire, from that point over more then thousand years the ruling dynasty is called Augustians. Position of an Emperor is a hereditary position within the Latin Imperium, and only those of the Augustian family may hold the office. If the Emperor was to die, his successor would be chosen from the eldest son of the Emperor. If the Emperor was to die without children, the eldest niece or nephew would inherit the position. Because of this, it is a common practice for the Augustian Emperors and Empresses to have more then one child. The Cukarican Emperor, holds the following titles Imperator,Augustus,Invictus,Pius Felix,Princeps,Princeps Iuventutis,Pater Patriae and Dominus.

The Cukarican government exercises tight control over many aspects of the nation's culture, and this control is used to perpetuate a cult of personality surrounding the Emperor. While visiting Cukarica in 2009, Grestonian journalist Isaac Xelia noted that nearly all sculptures that he observed glorified the Emperor. Deceased Maximus Meridius Augustus I was officially revered as the nation's "Almighty and Merciful Imperator". Several major state-sponsored projects in Cukarica are named after him, including newly built prototype of the Maximus aircraft carrier , and Maximus MA-1 newly designed heavy machine gun. Critics maintain that Maximus is the centre of an elaborate personality cult inherited from his father and the Augustan dynasty as a whole. He is often the center of attention throughout ordinary life. His birthday is one of the most important public holidays in the country. However, one point of view is that Maximus' cult of personality is solely out of respect Maximus or out of fear of punishment for failure to pay homage. Media and government sources from outside of Cukarica generally support this view, while Cukarican government sources say that it is a genuine hero worship.

Consul is the most senior official in the Cukarican executive branch of the government. Unlike the rest of the Senators, the Office of Consul is a position that is held for life. The Consul is chosen from the Senators, and is appointed to office by the Emperor. Consul is in charge of all the ministries of the Latin Imperium, and is therefore in charge of all government administration. Current Consul is Lucius Sextius, in the Cukarican culture the Consul is also called Princeps Senatus, "First man of the Senate".


Foreign Relations of the Roman Empire of Elysium (Imperivm Romanae Elysivm)



Image
Elysian Empire and it's colonial holdings in Tyrrhenia
The Imperium has maintained close relations with Ascelonia and Aschenhyrst due to their proximity to the Cukarica proper from the early days of the Elysian empire. Relations with these countries flourished during the Grand Alliance War when they, along with Greston, Waldenburg and Yallak formed the backbone of the anti-Gholgoth coalition of Tyrrhenian countries. Close ties have been maintained with Aschenhyrst, and the two countries are both signatories of the CenTyr pact, a defensive regional and international organization based on the principles of Tyrrhenian solidarity and the Grestonian political concept, the "Madoc doctrine" which is know in Cukarica as the Pax Tyrhenica. Neapolis has been a crossroads of commerce and culture for two millennia, and its intellectual and ancient Latin institutions are at the center of the region's social and cultural development. Colonialism has been the central focus of the Elysian government since the dawn of the Cukarican civilization. There are numerous Elysian collonies and protectorates throughout Tyrrhenia, such as the Ostlagian islands, Trevoria and Aurelius islands.

Cukarican foreign policy operates on a semi-agressive level. Factors such as population size, historical events, military strength, diplomatic expertise and a strategic geographical position give Cukarica extensive political influence in Mednordian politics. However, prominent issues in Cukarican foreign policy include the ongoing insurgency in Trevoria, differences with Diadokhi Confederation, recent incorporation of Ascelonia into Cukarican empire as a member state, and the recent clashes with the Aschenhyrstian fleet off the coast of Ascelonia .
Last edited by Cukarica on Wed Jul 04, 2012 4:00 am, edited 3 times in total.
|Tyrrhenia|
Please note that my nation is no longer called Cukarica, but Elysian Empire or Imperium Elysium.
Imperivm Elysivm: Wiki
Imperivm Elysivm: OOC & IC Factbook
Imperium Elysivm: Embassies
Quotes to remember
<Rodarion> even Yallak is reluctant to fight the Legions of Cvkarica
<Mykola> Cvk it takes a thread on II to get you to do anything
<Ralk> I'd have to blast my way through cvk. In doing so I'd lose a lot of men.
<Ossoria> isn't stupid enough to challenge someone with the caliber of military that is Cvk when he is right on the border
<Rodarion> I'm never going to try to invade you lol

User avatar
Cukarica
Envoy
 
Posts: 316
Founded: Oct 25, 2008
Ex-Nation

Postby Cukarica » Wed Jul 04, 2012 4:56 am

Basic IC information regarding the Roman Empire of Elysium (Imperivm Romanae Elysivm)
PART III




Administrative divisions


The administrative divisions of Elysia consist of as many as three levels of subnational division and at some levels there are a variety of types of administrative entity. They have been created for the purposes of local government in Elysia, and to ease the administrative tasks of the Senate and the other government agencies. The territorial organization of Elysia is regulated by the Law on Territorial Organization, which was adopted by the Imperial Senate on 26th December 2004. Under the Law, the units of the territorial organization are: municipalities, cities and administrative provinces. Mainland Elysia is divided into 9 administrative provinces. 8 are in continental part of Elysia and one is the island province of Lycaonia. Overseas colonial holdings aren't considered as a part of the Cukarican nation, and are mostly governed by the military in the so called ''military districts". The Elysian administrative provinces are further subdivided into 800 districts which are numbered (mainly alphabetically). This number is used in postal codes and vehicle number plates amongst others.

List of mainland Elysia provinces and provincial capitals
Elysivm Maritimae.......Neapolis
Elysivm Honorias.............Valeria Honorum
Elysivm Secunda ....... Vespasiana Felix
Pontus Minor ....... Ravenna Pontica
Samnium Minor ....... Pantaenus
Samnium Magna ....... Pax Aureliana
Lycia ....... Augusta Magna
Lycaonia ....... Tulonis
Insulae Australis ....... St. Savius


However, there are several colonial possesions (called military districts) which are governed by the Legio Imperialis and those are:
- Aurelius islands
- Ostlagian islands
- Trevoria

As in many other countries, municipalities are the basic entities of local self-government in Elysia. Each municipality has an ''people's assembly" (elected every 4 years in local elections), a municipal president, public service property and a budget. Municipalities usually have more than 50.000 inhabitants. Municipalities comprise local communities, which mostly correspond to settlements (villages) in the rural areas (several small villages can comprise one local community, and large villages can contain several communities). Urban areas are also divided into local communities. Their roles include communication of elected municipal representatives with citizens, organization of citizen initiatives related with public service and communal issues. They are presided over by councils, elected in semi-formal elections, whose members are basically volunteers. The role of local communities is far more important in rural areas; due to proximity to municipal centers, many urban local communities are defunct.

Cities, however are another type of local self-government. Territories with the status of "city" usually have more than 500.000 inhabitants, but are otherwise very similar to municipalities. There are over 500 cities in Elysia. Only cities have mayors, although the presidents of the municipalities are often referred to as "praefects" in everyday usage. The city may or may not be divided into "city municipalities". Almost all large cities comprise of several municipalities, divided into urban and suburban areas. Competences of cities and their municipalities are divided. Of those, only Tulonis did not undergo the full transformation, as the newly formed municipality of Tulonis Minor exists only formally; thus, the Municipality of Tulonis is largely equated to City of Tulonis (and the single largest municipality in the country, with around 1.500.000 residents).



Geography



Elysia is a country in central Tyrrhenia, stretching from the Medioratum mountains in the north, across the eastern Cerunian plain to the Adriatic Ocean and the Sea of Ascelonia. Elysia has the tenth largest population in Tyrrhenia (without the incorporated states of Ascelonia and Cordania) and is largest country of the Mednordian continent. The territory of Elysia covers a total land area of 2,332,453 square kilometers (1,449,319 sq mi). Elevation ranges from the mountains of theMedioratum (highest point: the Eagle's Crown at 3,123 metres in the north to the shores of the Adriatican Ocean in the south and southwest and the Ascelonian Sea in the north and northeast. Between lie the forested areas and hills of central Elysia and the low-lying lands of eastern Elysia. The territorial waters of Elysia extend into the sea to a distance of 12 nautical miles (22.2 km) measured from the appropriate coastline. The Great Inlex is the longest river originating in Elysia. Great Inlex and Adonis form the great Cerunian plain. The eastern third of the country lies in the Cerunian plain, characteristic with flat terrain crossed by east-flowing watercourses; Adonis and Great Inlex. Wetlands and marshy conditions are found close sea of Ascelonia and in the southern tip of the Cukarican peninsula.


Image
Topographic map of mainland Elysia


Most of Elysia has a temperate seasonal climate in which humid westerly winds predominate. The climate is moderated by the South-western Tyrrhenian Drift. This warmer water affects the areas bordering the Adriatic Ocean including the area along the Grand Inlex, which flows into the Lycaonian sea. Consequently in the south-west and the south, the climate is oceanic; rainfall occurs year round with a maximum during summer. Winters are mild and summers tend to be cool, though temperatures can exceed 30 °C (86 °F) for prolonged periods. In the north, the climate is more continental; winters can be very cold, summers can be very warm, and long dry periods are often recorded.

Central and southern Elysia are transition regions which vary from moderately oceanic to continental. The areas with an altitude of 300 to 500 m (984 to 1,640 ft) have an average annual temperature of around 10.0 °C (50.0 °F), and over 1,000 m (3,281 ft) of altitude around 6.0 °C (42.8 °F). The lowest recorded temperature in Cukarica was −39.5 °C (−39 °F) in January 13, 1995, Aemilia Aggripina in the Mediratum Mountains, and the highest was 44.9 °C or 112.8 °F, in July 22, 2003, recorded in Neapolis.


Economy



Elysia's economy combines extensive private enterprise with substantial state enterprise and government intervention. The government retains
Image
Port of Neapolis in the evening
considerable influence over key segments of infrastructure sectors, with majority ownership of railway, electricity, aircraft, nuclear power and telecommunications. In the post-war period of the 1960-1970, Elysia was transformed from a relatively weak, agricultural based economy which had been severely affected by the consequences of several major Tyrrhenian conflicts, into one of it's most industrialized nations. The country is also well-known for its influential and innovative arms manufacturing sector, an industrious and competitive agricultural sector, and for its creative and high-quality aircraft, industrial goods, small arms and architecture design.

Broadband internet availability is widespread in Cukarica; approximately 96.4% of the general population have broadband connections to the internet, mainly ADSL2. Internet cafes that provide net access, office applications and multiplayer gaming are also a common sight in the country, while mobile internet on 3G cellphone networks and public wi-fi hotspots are existent, but not as extensive. Because of its strategic location, qualified workforce and political and economic stability, many multinational companies have their regional R&D Headquarters in Elysia.

An important percentage of Elysia's income comes from tourism. In 2009 Cukarica welcomed 109.9 million tourists. This 109.9 million figure excludes people staying less than 24 hours in Elysia, such as Northern and Western Tyrrhenians crossing Elysia on their way to Fictions or Qualah during the summer. Elysia features cities of high cultural interest (Neapolis being the foremost), beaches and seaside resorts, ski resorts, and rural regions that many enjoy for their beauty and tranquillity (green tourism). It also attracts many religious pilgrims to Praesidium, a town in the Medioratum Mons mountains, that hosts a few million visitors a year.
Also island of Insula Borealis was announced the one of the best Tyrrhenian tourist destinations. Other famous tourist hotspots in Cukarica include the ancient Lycaonian ruins, southern region of Calymnus and the island resorts on Augusta Trevorum. Also there are several popular festivals held in Elysia, such as the Entry Festival and the Chalugern trumpet festival. 18,2 million tourists visited those festivals in 2009, a 25% increase compared to 2008.

The railway network of Elysia, which stretches 121,840 kilometres is the most extensive in Central Tyrrhenia. It is operated by the CTC, and high-speed trains include the PanTyr, the Tyran and ElyRail, which travels at 370 km/h in commercial use. Rail connections exist to all other neighbouring countries in Tyrrhenia, except Waldenburg. Intra-urban connections are also well developed with both underground services and tramway services complementing bus services. There are approximately 993,300 kilometres of serviceable roadway in Elysia. The Augusta Magna region is enveloped with the most dense network of roads and highways that connect it with virtually all parts of the country. Elysian roads also handle substantial regional traffic, connecting with cities in neighbouring countries. There is no annual registration fee or road tax; however, motorway usage is through tolls except in the vicinity of large communes. There are approximately 10,323 airports in Elysia, including landing fields. Tiberius Airport located in the vicinity of Neapolis is the largest and busiest airport in the country, handling the vast majority of popular and commercial traffic of the country and connecting Neapolis with virtually all major cities across the region. Aeronautica Civilis is the national carrier airline, although numerous private airline companies provide domestic and international travel services. There are ten major ports in Elysia, the largest of which is in Neapolis, which also is the largest bordering the Adriatican Ocean.
Last edited by Cukarica on Wed Jul 04, 2012 3:47 pm, edited 9 times in total.
|Tyrrhenia|
Please note that my nation is no longer called Cukarica, but Elysian Empire or Imperium Elysium.
Imperivm Elysivm: Wiki
Imperivm Elysivm: OOC & IC Factbook
Imperium Elysivm: Embassies
Quotes to remember
<Rodarion> even Yallak is reluctant to fight the Legions of Cvkarica
<Mykola> Cvk it takes a thread on II to get you to do anything
<Ralk> I'd have to blast my way through cvk. In doing so I'd lose a lot of men.
<Ossoria> isn't stupid enough to challenge someone with the caliber of military that is Cvk when he is right on the border
<Rodarion> I'm never going to try to invade you lol

User avatar
Cukarica
Envoy
 
Posts: 316
Founded: Oct 25, 2008
Ex-Nation

Postby Cukarica » Wed Jul 04, 2012 5:11 pm

Military of the Roman Empire of Elysium



The Elysian Imperium centers itself around its vast military forces. Throughout it's history Elysia has made itself one of the dominant Tyrrhenian military powers, along with Yallak, Aschenhyrst, Waldenburg, Mykola and the Diadokhi Confederation. The Imperial Armed forces (Sometimes mistaken for Legio Imperialis), (IAF) is the name for the collective armed personnel of the Elysian military. Main branches of the Elysian military are: Imperial Army (Elysian: LEGIO IMPERIALIS), Imperial Navy (Elysian: CLASSIS IMPERIALIS), and Imperial Air Force (Elysian: AERONAUTICA IMPERIALIS). There are also four independent arms of service: Naval Infantry(Elysian: LEGIO NAVIS), Praetorian Guard (Elysian: PRAETORIANI), Special Forces (Elysian: LEGIO ARCANII), and the Internal Guard (Elysian: GARDVS INTRA) .

  • Imperial Armed Forces are primarily responsible for:

    • deterring armed threats
    • defence of the territory
    • creating conditions for mobilization and development of the Army and other bodies, and organization of defense system.
    • Projecton of power overseas


The country has a fully indigenous arms industry, producing 60% of its own military equipment with some types of weapons imported, mostly from Lyras. It is mandatory for all male citizens aged 16–37 to be drafted for a year of service in Armed Forces; the government plans to increase the proportion of contract servicemen to 95% by 2013. Regardless defense expenditure has quadrupled over the past six years.

☧Elysian intelligence constitutes of two major units: the Scutum (external agency) and the Inquisition (domestic agency). The latter being part of the secret police while the former is associated to the army. The Inquisition is notorious for the torturing and executing ' enemies of the Imperium' .

The Imperial Army (Elysian: LEGIO IMPERIALIS) employs 29,833,500 people. It is famous for the Oficcio Assasinorum (Assassination Office) though the Elysian special forces are not the Office's Assasins but the 653rd Paratroop cohort and the 722nd Special cohort "Hawks". The main Elysian assault rifle is the Lyran-made AY144L Assault Rifle and future infantry combat system is the Judicium II. Elysia uses both tracked and wheeled vehicles to a significant points, examples of wheeled vehicles would be the Lyran 'Ironheart' or the Lyran LY224 'Sorcha'. Although its main battle tanks are the Lyran Wolfhounds and Rottweilers many domestic Terminatus MK.II tanks are still operational. It uses the Lyran LY7/366 'Lammasu' Self-propelled Howitzer and Manticore MRS for artillery and is equipped with Eurocopter Tigers helicopters.

The Aeronautica Imperialis is the oldest and one of the first professional air forces in Tyrrhenia. It still today retains a significant capacity. It uses mainly two aircraft fighters: the older Eurofighter planes and the more recent Medafighter Genesis. The later model exists in a ground attack version called the Medafighter Maximus. The modern Tyrrfighter Tanathos is in deployment in both the Elysian air force and navy.

Although it includes very competent anti-terrorist units such as the 653rd Paratroop cohort or the 722nd Special cohort "Hawks", the Legio Arcanii is a secretive military force which serves for the most part as special purpose military police force. Since its creation the Legio Arcanii has taken part in roughly one thousand operations and had mission success rate higher then 95%.


Table of organization
Image
CCXXXIV Veterana Equitata Legio Imperialis


|= Legion Group: 100,000 - 500,000 troopers( 3-5+ Legions) Legatus Legionis, Consul, Dominus(Emperor)
|
|-- Legion: 50,000 (3+ Divisions) Consul, Dux Legionis***
|
|--- Division: 10,000–20,000 (2-4 regiments) Consul, Dux Legionis**
|
|---- Regiment: 2000–5000 troopers (3–6 battalions)(200-500 Tanks) Consul, Dux Legionis*, Grand Decurion
|
|-----Battalion: 300–1000 troopers (2–6 companies or squadrons)(30-100 Tanks) Grand Decurion
|
|------ Company: 100-300 troopers(2-6 platoons or troops)(10-30 Tanks) Decurion
|
|------- Platoon: 40 troopers (2+ squads or sections)(4 Tanks) Lieutenant
|
|-------- Section or Patrol: 12 troopers (2+ fireteams) Centurion to Centurion Maximus
|
|--------- Squad or Crew: 12 troopers (2+ fireteams)(1 Tank) Duplicarii to Centurion
|
|---------- Fireteam: 5 troopers (n/a)
|
|----------- Fire and Manoeuvre Team: 2 troopers (n/a)



Training

Basic training is conducted in the 4th Legion 15th Battalion with a duration of 54 weeks:

* Initial training of 10 weeks - outdoor and field activities; learning legion traditions.
* March "Medioratum" and graduation ceremony - 5 weeks.
* Technical and practical training (alternating with barracks and field training) - 7 weeks.
* Mountain training (Medioratum Mountains) - 4 week.
* Technical and practical training (alternating barracks and field training) - 5 weeks.
* Examinations and obtaining of the elementary technical certificate (CTE) - 5 week.
* March ending basic training - 4 week.
* Light vehicle / trucks school - 7 week.
* Return to Neapolis before reporting to the assigned regiment - 2 week.


Image
Legionary vehicle hits an IED somewhere in Trevoria
Internal Guard (Elysian: GARDVS INTRA) was formed in 1971 to serve as an armed militia and defense force in the case of foreign invasion, and in 1992 it's role was expanded to disaster relief when it was successfully used to control the Summer Wildfires of 1992 when they threatened the capital city of Neapolis. Starting from the elementary school education, over high schools, universities, organizations and companies, the authorities prepare the entire population to contest an eventual occupation of the country and finally to liberate it. For this purpose, the Internal Guard would be formed to mobilize the population in case of an aggression. The combat readiness of the IG meant that the steps of organization and training could be bypassed after the start of hostilities. The IG would supplement the regular Legions, giving them greater defensive depth and an armed local population ready to support combat actions. Large numbers of armed civilians would increase the cost of an invasion to a potential aggressor. The most likely scenario in the Elysian doctrine of total defense was a general war between the Mediterranican Union and LION. In such a situation, Elysia remained neutral, and it didn't accept foreign troops of either alliance on its territory. The doctrine did recognize the likelihood that one side or the other might try to seize Elysian territory as a forward staging area, to ensure lines of communication, or simply to deny the territory to enemy forces. Such action would be considered aggression and would be resisted. Regardless of nationality, race, or ideology, the occupiers would be considered Elysia's enemy.

Between 10 and 33 million Elysians between the ages of 15 and 65 would fight under IG command as irregular or guerrilla forces in wartime. In peacetime, however, about 1,860,000 IG troops were involved in military training and other activities. The concept focuses on small, lightly armed infantry units fighting defensive actions on a familiar local terrain. A typical unit was a company-sized detachment. More than 200,000 villages organized such units, which would fight in their home areas, maintaining local defense production essential to the overall war effort. The IG also included some larger, more heavily equipped units with wider operational responsibilities. The IG battalions and regiments would operate in regional areas with artillery and antiaircraft guns and some armoured vehicles. Using their mobility and tactical initiative, these units would attempt to alleviate the pressure of enemy armored columns and air strikes on smaller TO units. In the coastal regions, IG units has naval missions as well. They operate smaller corvettes, frigates and gunboats in support of navy operations. They are organized to defend strategic coastal areas and naval facilities against enemy amphibious landings and raids. They also train divers for use in sabotage and other special operations. The IG is helped by the fact that most of its citizen-soldiers were one-time conscripts and legionaries of the Imperial Army who had completed their term of compulsory military service.

Standard legionary equipment layout

Uniform:
*Battle Dress Uniform, climate/environment appropriate.
*Flame retardant MCPS multi-environment breathable undergarments (unless going commando)
Image
Conscript legionary with a MK-II (1967) helmet and an obsolete K-IV gas mask

*Cold weather gear, Nomex, Polarec (if appropriate)
*Nomex/Kevlar tactical gloves.

Mobility:
*Steel toed, steel soled boots with orthopedic gel inserts.
*Sweat wicking, breatheable socks (X-STATIC).

Torso:
*Chest harness/belt
*Tactical backpack
*Pouches for ammunition, equipment etc.
*Weapon holsters/sheaths.

Protection:
*IVDICIVM with ballistic, laser filtering goggles.
*Invicta DragonSkin vest with kevlar/spectra and nomex backing
*Ceramic inserts for DragonSkin
*Combination ballistic facemask/gasmask.
*Elbow/Knee Pads.
*Optional Upper Arm Pads
*Optional Thigh/Groin Pads
*Silicone plastic based capillary coolant system.

Food/Grooming/Health:
*Camel Pack Canteen.
*MREs with flameless heater and infrared shroud (with reflective foil that doubles as a mirror.)
*Water Purification Tablets
*Tooth Cleaning Chewing Gum.
*Toothbrush/Fork/Razor tool
*Toothpaste (doubles as non-drowsy analgesic/intestinal sedative when swallowed)
*Foot-Powder
*Non-drowsy antihistamines
*Antiseptic ointment
*Bandages.
*Combination antibiotic/anti-viral pills
*Condoms, spermicidal and anti-viral
*Soap
*Multi-Purpose Insect Repellent
*NSAID pills.
Image
Artistic depiction of a fully geared legionary

*Syringes for self injection of morphine and epinepherine.
*Morphine and Epinepherine

Survival:
*Spools of sterile kevlar string (doubles as floss)
*Fishing hooks
*Lighter
*Flint and a broken chunk of hacksaw blade.
*Three clear trashbags
*Playing cards with useful local plants/animals on it. Porno editions also available.

Viewing:
*Day/Nightvison dual mode goggles with up to 10x optical zoom and integrated IR viewing modes.
*Soldier HUD built into goggles.

Communications:
*Personal Battlefield Internet Linkup+Soldier Radio with memory plastic antenna.
*Personal GPS for the soldier.
*Soldier IFF
*Dogtags
*Soldier Picture I.D

Computing:
*Personal soldier computer with tilt-switch medical monitoring.

Weapons:
*Service weapon with cleaning kit located in forearm.
*Ammunition for service weapon.
*Service Handgun
*Ammunition For Handgun
*Suppressor for Handgun
*Bayonet for service weapon (doubles as a field knife)
*Knife with compass in handle.
*Four frag grenades
*Two smoke grenades or two thermite grenades
*Two MANDET's (A device that allows soldiers to tie their grenades together in a clump)
*Spare optical sights for service weapon

Shelter:
*Half of a two man shelter
*Sleeping Bag/IR Cowl (doubles as body bag)
*Entrenching Tool/Axe/Saw

Power:
*Batteries. Standard mil-pack 10 volt AA
Last edited by Cukarica on Wed Aug 08, 2012 12:10 am, edited 4 times in total.
|Tyrrhenia|
Please note that my nation is no longer called Cukarica, but Elysian Empire or Imperium Elysium.
Imperivm Elysivm: Wiki
Imperivm Elysivm: OOC & IC Factbook
Imperium Elysivm: Embassies
Quotes to remember
<Rodarion> even Yallak is reluctant to fight the Legions of Cvkarica
<Mykola> Cvk it takes a thread on II to get you to do anything
<Ralk> I'd have to blast my way through cvk. In doing so I'd lose a lot of men.
<Ossoria> isn't stupid enough to challenge someone with the caliber of military that is Cvk when he is right on the border
<Rodarion> I'm never going to try to invade you lol


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