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What is the main military weapon of your country?

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Sadiristan (Ancient)
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Posts: 20
Founded: Feb 18, 2010
Ex-Nation

Postby Sadiristan (Ancient) » Thu Feb 18, 2010 12:13 pm

my civil defense forces!
http://www.youtube.com/watch?v=rEww92oFHMI

i have about 35 of them.
and the main weapon for my army is
Image

my army size
25.000 soldiers
20.000 reserve militia
40 bmp-1Image

and about 500 of thse as apcs and light anti air
Image

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Dimoniquid
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Founded: Jul 10, 2009
Psychotic Dictatorship

Postby Dimoniquid » Thu Feb 18, 2010 1:14 pm

Sadiristan wrote:my civil defense forces!
http://www.youtube.com/watch?v=rEww92oFHMI

i have about 35 of them.
and the main weapon for my army is
Image

my army size
25.000 soldiers
20.000 reserve militia
40 bmp-1Image

and about 500 of thse as apcs and light anti air
Image

You have a video game for you civil defense force?

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The Anglo-Saxon Empire
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Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Thu Feb 18, 2010 2:06 pm

Code: Select all
<weapon>
  <group x="1181.05" y="881.15" rotation="0" scale="1" flip="1,1">
    <part id="Foregrip007" x="-57.05" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="Foregrip002" x="-139.05" y="-2.15" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <group x="73.9" y="-11.65" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="1156.75" y="1009.75" rotation="0" scale="1" flip="1,1">
    <group x="132.25" y="5.15" rotation="0" scale="1" flip="1,1">
      <part id="GL01RMount" x="-6.45" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GL01TubeS" x="32.1" y="-0.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <group x="-135.75" y="-6.25" rotation="0" scale="1" flip="1,1">
      <part id="Bayonet01" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="e1e1e1,666666,999999"/>
      <part id="RCover04S" x="-66" y="4.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04B" x="-66" y="17.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04T" x="-66" y="-6.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="605.05" y="752.35" rotation="0" scale="1" flip="1,1">
    <part id="RedDot008" x="21.9" y="-163.35" rotation="0" scale="1" flip="1,1" colors="666666,999999"/>
    <part id="Holo007" x="-5.05" y="79.05" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,999999"/>
    <part id="Scope004" x="-10.05" y="13.05" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <part id="Scope002" x="-1.05" y="-57.9" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <group x="0" y="163.15" rotation="0" scale="1" flip="1,1">
      <part id="Scope007" x="0" y="-5.1" rotation="0" scale="1" flip="1,1" colors="666666,38ff38"/>
      <part id="RMount011" x="-43" y="2.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
  </group>
  <group x="1246.9" y="702.45" rotation="0" scale="1" flip="1,1">
    <part id="ISight008B" x="-6.65" y="-1.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="ISight008A" x="9.45" y="0.55" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
  </group>
  <group x="909" y="699.45" rotation="0" scale="1" flip="1,1">
    <part id="ISight007B" x="-5.7" y="0.1" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="ISight007A" x="9.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
  </group>
  <group x="804.95" y="724.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="971.9" y="805.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1129.15" y="739.5" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <part id="Shape08" x="964.65" y="748.5" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Buttplate01" x="707.75" y="769.35" rotation="0" scale="0.9660000000000001" flip="1,1" colors="666666"/>
  <part id="FStock02" x="837.65" y="768.95" rotation="0" scale="1.2127500000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
  <part id="Shape09" x="1170" y="730.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1086.45" y="736.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <part id="RIS024" x="1100.45" y="745.5" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,666666,444444"/>
  <part id="Shape09" x="810.05" y="757.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="MagAcc04" x="826.3" y="767.15" rotation="0" scale="1.35" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="826.3" y="818.1" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
  <part id="Bolt010" x="940.95" y="740.05" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  <part id="Compensator004" x="1389.7" y="740.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
  <part id="Shape01" x="1402.65" y="738.65" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
  <part id="Barrel004" x="1210.35" y="739.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <group x="983.5" y="599.65" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.9" y="1.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="260.25" y="0" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="247.25" y="1.35" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.5" y="1.35" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="983.85" y="668.2" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.6" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="169" y="-1.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="201" y="-0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="233" y="0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264" y="1.55" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="163" y="-3.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.75" y="-3.05" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="984.35" y="635.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.1" y="-0.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="232.55" y="3" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264.55" y="-2.95" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="214.5" y="-0.65" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-202.3" y="-0.65" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="1009.55" y="570.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="825" y="898" rotation="0" scale="1.3705" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
</weapon>

Too lazy to post an image, modified Satirius' rifle, and created a modular rifle system. It fires the 7.62x63mm round .30-06, and has 4 different barrel lengths, 750mm, 735mm, 710mm, 650mm respectively, and can range from 820mm to 920mm long. The version being shown has a 735mm barrel.
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Norrisburgh
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Postby Norrisburgh » Thu Feb 18, 2010 2:08 pm

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Byelorussian SSR
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Founded: Sep 22, 2009
Ex-Nation

Postby Byelorussian SSR » Thu Feb 18, 2010 2:41 pm

Dimoniquid wrote:
Altamirus wrote:
Anemos Major wrote:
Altamirus wrote:What PMG are y'all using? My doesnot have all those transparent mags and such.


Press 'use old version' or something like that.

^That's what I use, but how do y'all get the clear magazines and other parts not built into the site?

Play?

Just a guess, do you get to PMG through your favorites? If so, just google pimp my gun. It's got a new homepage and a new version of the game. Its still got the old one aswell though.

Satirius wrote:I's made a OICW too.
Image
Cheekrest doubles as breech for the anitmateriel rifle part, and it ejects forward.
Code: Select all
<weapon>
  <group x="787" y="717.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="963.95" y="799.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1147.25" y="737.45" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <group x="748.3" y="767.2" rotation="0" scale="1.05" flip="1,1">
    <part id="FStock02" x="7" y="-0.25" rotation="0" scale="1.1550000000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
    <part id="Buttplate01" x="-119.65" y="-0.05" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
  </group>
  <part id="MagAcc04" x="806.25" y="759.1" rotation="0" scale="1.25" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="805.3" y="806.15" rotation="0" scale="1" flip="1,1" colors="999999"/>
  <part id="ScopeCover01" x="1041.15" y="675.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Scope004" x="1002.4" y="678.55" rotation="0" scale="0.98" flip="1,1" colors="666666,ff5656"/>
  <part id="Shape08" x="955.6" y="742.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1069.5" y="731.55" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <group x="1038.55" y="721.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.9" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
  </group>
  <group x="1054.1" y="750.2" rotation="0" scale="1" flip="1,1">
    <part id="Bolt013" x="-262.05" y="5.25" rotation="0" scale="0.85" flip="1,1" colors="666666"/>
    <part id="Bolt002" x="-230.6" y="0.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <group x="46.05" y="-2.5" rotation="0" scale="1" flip="1,1">
      <part id="Barrel008" x="-17.75" y="6.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator002" x="242.35" y="6" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Barrel008" x="-17.5" y="-6.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GasBlock08" x="155.5" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
</weapon>


I like it! But why is there a third barrel in between the two main ones? Or is it a gas tube/cover?

I also like Anglo-Saxon's take on it. Very modular! :D
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Militire
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Founded: Feb 15, 2010
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Postby Militire » Thu Feb 18, 2010 2:54 pm

The Militarian military is a collection of effective military technology from various points of time. An example of this is the standard C7 rifle. The Sidearm of Militire nfantry is the 9x18 Marakov. The hand weapon of the infantry is the half-sized British-style 1897 pattern "officer" sword.

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Byelorussian SSR
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Postby Byelorussian SSR » Thu Feb 18, 2010 3:46 pm

viewtopic.php?f=25&t=37563

Any help appreciated. I thought it'd be better to create a new thread than to derail this one.
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Eirros
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Postby Eirros » Thu Feb 18, 2010 3:49 pm

I get turned on by the fact that you guys skipped right over my post. Would anyone mind giving feedback on the EIR-92 Constantine?
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Have you ever woken up in the morning and realized that your day is gonna suck on a scale not previously known to man? I do that every day. And then I realize that mercenaries AREN'T burning my village down and raping my mother and I go back to bed.

And all that is now and all that is gone
And all that's to come and everything under the sun is in tune
But the sun is eclipsed by the moon

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The Bratva
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Postby The Bratva » Thu Feb 18, 2010 3:51 pm

AK-74 for our infantry.

The Dragunov for our snipers.

The MIG for our main airforce.

For our citizens, fully automatic weapons are allowed if you had joined the military and served for at least 10 years.

The main pistol is a VP70.

The explosive of choice for us is the RPG7.

We use ICBMs and Hydrogen Bombs, we believe Nuclear missiles are barbaric.

Also, we use computer viruses and biological viruses.
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The chrisman union
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Postby The chrisman union » Thu Feb 18, 2010 3:56 pm

Altamirus wrote:
Anemos Major wrote:
Altamirus wrote:What PMG are y'all using? My doesnot have all those transparent mags and such.


Press 'use old version' or something like that.

^That's what I use, but how do y'all get the clear magazines and other parts not built into the site?


The newer version has all the transparent mags and new stuff, though it's much less user friendly than the older version.
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Eirros
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Postby Eirros » Thu Feb 18, 2010 3:57 pm

ICBMs can be nuclear and hydrogen bombs are nuclear bombs.

And biological warfare is much more controversial than nuclear warfare. After all, incineration is a much preferred alternative to puking out my internal organs and bleeding out of every orifice.
"Eirros is not a land of opportunity or freedom. It is a nation that proudly stands upon the fact that its citizens live life to the fullest."

~~J.S. Jahnz, ruler and founder of Eirros

"You are now breathing manually and are aware of your tongue."

~~Mark Bartel, chief psychologist of the University of Caltica

Have you ever woken up in the morning and realized that your day is gonna suck on a scale not previously known to man? I do that every day. And then I realize that mercenaries AREN'T burning my village down and raping my mother and I go back to bed.

And all that is now and all that is gone
And all that's to come and everything under the sun is in tune
But the sun is eclipsed by the moon

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The Ularn
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Postby The Ularn » Thu Feb 18, 2010 4:00 pm

The Bratva wrote:AK-74 for our infantry.

The Dragunov for our snipers.

The MIG for our main airforce.

For our citizens, fully automatic weapons are allowed if you had joined the military and served for at least 10 years.

The main pistol is a VP70.

The explosive of choice for us is the RPG7.

We use ICBMs and Hydrogen Bombs, we believe Nuclear missiles are barbaric.

Also, we use computer viruses and biological viruses.

Hydrogen Bomb = Nuclear Missile
http://en.wikipedia.org/wiki/Hydrogen_bomb
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Satirius
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Founded: Nov 21, 2009
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Postby Satirius » Thu Feb 18, 2010 4:17 pm

Byelorussian SSR wrote:
Dimoniquid wrote:
Altamirus wrote:
Anemos Major wrote:
Altamirus wrote:What PMG are y'all using? My doesnot have all those transparent mags and such.


Press 'use old version' or something like that.

^That's what I use, but how do y'all get the clear magazines and other parts not built into the site?

Play?

Just a guess, do you get to PMG through your favorites? If so, just google pimp my gun. It's got a new homepage and a new version of the game. Its still got the old one aswell though.

Satirius wrote:I's made a OICW too.
Image
Cheekrest doubles as breech for the anitmateriel rifle part, and it ejects forward.
Code: Select all
<weapon>
  <group x="787" y="717.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="963.95" y="799.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1147.25" y="737.45" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <group x="748.3" y="767.2" rotation="0" scale="1.05" flip="1,1">
    <part id="FStock02" x="7" y="-0.25" rotation="0" scale="1.1550000000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
    <part id="Buttplate01" x="-119.65" y="-0.05" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
  </group>
  <part id="MagAcc04" x="806.25" y="759.1" rotation="0" scale="1.25" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="805.3" y="806.15" rotation="0" scale="1" flip="1,1" colors="999999"/>
  <part id="ScopeCover01" x="1041.15" y="675.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Scope004" x="1002.4" y="678.55" rotation="0" scale="0.98" flip="1,1" colors="666666,ff5656"/>
  <part id="Shape08" x="955.6" y="742.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1069.5" y="731.55" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <group x="1038.55" y="721.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.9" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
  </group>
  <group x="1054.1" y="750.2" rotation="0" scale="1" flip="1,1">
    <part id="Bolt013" x="-262.05" y="5.25" rotation="0" scale="0.85" flip="1,1" colors="666666"/>
    <part id="Bolt002" x="-230.6" y="0.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <group x="46.05" y="-2.5" rotation="0" scale="1" flip="1,1">
      <part id="Barrel008" x="-17.75" y="6.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator002" x="242.35" y="6" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Barrel008" x="-17.5" y="-6.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GasBlock08" x="155.5" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
</weapon>


I like it! But why is there a third barrel in between the two main ones? Or is it a gas tube/cover?

I also like Anglo-Saxon's take on it. Very modular! :D


Third barrel is the ejection tube. Also, my storefront has specs on that thing.
Last edited by Satirius on Thu Feb 18, 2010 4:18 pm, edited 1 time in total.
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


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Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Thu Feb 18, 2010 4:22 pm

The Anglo-Saxon Empire wrote:
Code: Select all
<weapon>
  <group x="1181.05" y="881.15" rotation="0" scale="1" flip="1,1">
    <part id="Foregrip007" x="-57.05" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="Foregrip002" x="-139.05" y="-2.15" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <group x="73.9" y="-11.65" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="1156.75" y="1009.75" rotation="0" scale="1" flip="1,1">
    <group x="132.25" y="5.15" rotation="0" scale="1" flip="1,1">
      <part id="GL01RMount" x="-6.45" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GL01TubeS" x="32.1" y="-0.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <group x="-135.75" y="-6.25" rotation="0" scale="1" flip="1,1">
      <part id="Bayonet01" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="e1e1e1,666666,999999"/>
      <part id="RCover04S" x="-66" y="4.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04B" x="-66" y="17.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04T" x="-66" y="-6.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="605.05" y="752.35" rotation="0" scale="1" flip="1,1">
    <part id="RedDot008" x="21.9" y="-163.35" rotation="0" scale="1" flip="1,1" colors="666666,999999"/>
    <part id="Holo007" x="-5.05" y="79.05" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,999999"/>
    <part id="Scope004" x="-10.05" y="13.05" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <part id="Scope002" x="-1.05" y="-57.9" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <group x="0" y="163.15" rotation="0" scale="1" flip="1,1">
      <part id="Scope007" x="0" y="-5.1" rotation="0" scale="1" flip="1,1" colors="666666,38ff38"/>
      <part id="RMount011" x="-43" y="2.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
  </group>
  <group x="1246.9" y="702.45" rotation="0" scale="1" flip="1,1">
    <part id="ISight008B" x="-6.65" y="-1.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="ISight008A" x="9.45" y="0.55" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
  </group>
  <group x="909" y="699.45" rotation="0" scale="1" flip="1,1">
    <part id="ISight007B" x="-5.7" y="0.1" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="ISight007A" x="9.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
  </group>
  <group x="804.95" y="724.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="971.9" y="805.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1129.15" y="739.5" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <part id="Shape08" x="964.65" y="748.5" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Buttplate01" x="707.75" y="769.35" rotation="0" scale="0.9660000000000001" flip="1,1" colors="666666"/>
  <part id="FStock02" x="837.65" y="768.95" rotation="0" scale="1.2127500000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
  <part id="Shape09" x="1170" y="730.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1086.45" y="736.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <part id="RIS024" x="1100.45" y="745.5" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,666666,444444"/>
  <part id="Shape09" x="810.05" y="757.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="MagAcc04" x="826.3" y="767.15" rotation="0" scale="1.35" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="826.3" y="818.1" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
  <part id="Bolt010" x="940.95" y="740.05" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  <part id="Compensator004" x="1389.7" y="740.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
  <part id="Shape01" x="1402.65" y="738.65" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
  <part id="Barrel004" x="1210.35" y="739.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <group x="983.5" y="599.65" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.9" y="1.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="260.25" y="0" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="247.25" y="1.35" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.5" y="1.35" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="983.85" y="668.2" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.6" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="169" y="-1.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="201" y="-0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="233" y="0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264" y="1.55" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="163" y="-3.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.75" y="-3.05" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="984.35" y="635.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.1" y="-0.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="232.55" y="3" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264.55" y="-2.95" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="214.5" y="-0.65" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-202.3" y="-0.65" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="1009.55" y="570.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.9199981689453125" flip="1,1" colors="666666"/>
  </group>
  <group x="825" y="898" rotation="0" scale="1.3705" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
</weapon>

Too lazy to post an image, modified Satirius' rifle, and created a modular rifle system. It fires the 7.62x63mm round .30-06, and has 4 different barrel lengths, 750mm, 735mm, 710mm, 650mm respectively, and can range from 820mm to 920mm long. The version being shown has a 735mm barrel.


Great work on the modularity, but I don't think the chamber lid belongs there. Even though the part you used was supposed to be the breechloading part of my rifle, I like how you changed it into a self-containing bolt system.
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
Satirius on WS, note this is for better RPers than you


Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
Solyhniya
Minister
 
Posts: 2572
Founded: Jan 17, 2007
Ex-Nation

Postby Solyhniya » Thu Feb 18, 2010 4:35 pm

Great OICW, Satirius, and I like Anglo-Saxon Empire's version. Only issue is for the former, that there's only one ejection tube, and for Anglo-Saxon, that there doesn't appear to be one at all.

Here's my take on it.
Code: Select all
<weapon>
  <part id="ScopeCover01" x="987" y="679" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Scope010" x="963" y="679" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
  <group x="1051" y="909" rotation="0" scale="1" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <group x="1275.05" y="886.15" rotation="0" scale="1" flip="1,1">
    <part id="Foregrip007" x="-57.05" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="Foregrip002" x="-139.05" y="-2.15" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <group x="73.9" y="-11.65" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="1042.75" y="985.75" rotation="0" scale="1" flip="1,1">
    <group x="132.25" y="5.15" rotation="0" scale="1" flip="1,1">
      <part id="GL01RMount" x="-6.45" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GL01TubeS" x="32.1" y="-0.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <group x="-135.75" y="-6.25" rotation="0" scale="1" flip="1,1">
      <part id="Bayonet01" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="e1e1e1,666666,999999"/>
      <part id="RCover04S" x="-66" y="4.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04B" x="-66" y="17.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04T" x="-66" y="-6.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="611.05" y="792.35" rotation="0" scale="1" flip="1,1">
    <part id="RedDot008" x="21.9" y="-163.35" rotation="0" scale="1" flip="1,1" colors="666666,999999"/>
    <part id="Holo007" x="-5.05" y="79.05" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,999999"/>
    <part id="Scope004" x="-10.05" y="13.05" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <part id="Scope002" x="-1.05" y="-57.9" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <group x="0" y="163.15" rotation="0" scale="1" flip="1,1">
      <part id="Scope007" x="0" y="-5.1" rotation="0" scale="1" flip="1,1" colors="666666,38ff38"/>
      <part id="RMount011" x="-43" y="2.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
  </group>
  <group x="804.95" y="724.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="971.9" y="805.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1129.15" y="739.5" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <part id="Shape08" x="964.65" y="748.5" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Buttplate01" x="707.75" y="769.35" rotation="0" scale="0.966" flip="1,1" colors="666666"/>
  <part id="FStock02" x="837.65" y="768.95" rotation="0" scale="1.2127500000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
  <part id="Shape09" x="1170" y="730.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1086.45" y="736.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <part id="RIS024" x="1100.45" y="745.5" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,666666,444444"/>
  <part id="Shape09" x="810.05" y="757.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="MagAcc04" x="826.3" y="767.15" rotation="0" scale="1.35" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="826.3" y="818.1" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
  <part id="Bolt010" x="940.95" y="740.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  <part id="Compensator004" x="1387.7" y="727.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
  <part id="Shape01" x="1402.65" y="738.65" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
  <group x="993.5" y="528.65" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.9" y="1.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="260.25" y="0" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="247.25" y="1.35" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.5" y="1.35" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="993.85" y="601.2" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.6" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="169" y="-1.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="201" y="-0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="233" y="0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264" y="1.55" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="163" y="-3.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.75" y="-3.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="994.35" y="568.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.1" y="-0.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="232.55" y="3" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264.55" y="-2.95" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="214.5" y="-0.65" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-202.3" y="-0.65" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="1019.55" y="494.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="825" y="898" rotation="0" scale="1.3705" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <part id="RMag010" x="1039" y="827" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel003" x="1154" y="747" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel004" x="1210.35" y="726.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel024" x="1205" y="762" rotation="0" scale="1" flip="1,1" colors="666666"/>
</weapon>


I re-added the assault rifle barrel (chambered for 5.56 NATO) and added a frontal ejection port. I removed the ironsights, as these seem pointless on an assault rifle combined with an anti-materiel rifle. Instead, there is an adjustable, telescopic display with nightvision and thermal functionality.

My main issue was finding a suitable ejection port for the anti-materiel rifle. While side ejection is an issue for bullpup rifles, I was wondering if this would still be the case for a heavy-caliber sniper weapon? It's not as if cases are being spewed out, and most likely the operator will be prone anyway.
The Democratic Hetmanate of Solynia
Демократичне Гетьманство Солинії
The Pan-Slavic Union State Embassies
Dimoniquid wrote:Dear God, Solyhniya, you kick so much ass!

Skaladora wrote:Christians in general and Catholics in particular should stop giving more weight to the words of random morons, and listen more closely to what the guy they believe to have been the son of God has been saying.

United human countries wrote:Funniest joke is one you don't have to explain.

Unless they don't get it.

New Nicksyllvania - Unjustly Deleted 4/2/11

User avatar
Sadiristan (Ancient)
Lobbyist
 
Posts: 20
Founded: Feb 18, 2010
Ex-Nation

Postby Sadiristan (Ancient) » Thu Feb 18, 2010 4:37 pm

Dimoniquid wrote:
Sadiristan wrote:my civil defense forces!
http://www.youtube.com/watch?v=rEww92oFHMI

i have about 35 of them.
and the main weapon for my army is
Image

my army size
25.000 soldiers
20.000 reserve militia
40 bmp-1Image

and about 500 of thse as apcs and light anti air
Image

You have a video game for you civil defense force?

no that is footage of our artilery.

User avatar
Cbngggfv
Diplomat
 
Posts: 905
Founded: Feb 08, 2010
Ex-Nation

Postby Cbngggfv » Thu Feb 18, 2010 4:39 pm

Are main weapon is the a AK-47
Allies:The Coalition of Armed Nations
Defense Minster of Coalition of Armed Nations.
General Fiji Homes-I will make my enemy cry because Soldiers of Cbngggfv don't cry.
President George B. Oxford-This nation has a dream of Unity and Greatness.They will stay together even when the worst happens.
Admiral John Walton-I do beleive that God is on our side.

User avatar
Joesavi
Ambassador
 
Posts: 1651
Founded: Aug 28, 2009
Ex-Nation

Postby Joesavi » Thu Feb 18, 2010 4:48 pm

Idaho Conservatives wrote:Adolf Hitler.

He's still livin' on that South American island, bitches! Along with Elvis Presley, Amelia Earhart, and Mace Windu.


Idaho Conservatives wrote:Once again Joesavi, you have proven yourself as NS's master firearm pimp.


Slakonian wrote:And do not tell i am not wrong because i am absolutly right


Non-Exploding Cupcake wrote:Twelve-tone death polka! Thrash baroque reggae! Neoclassical stoner trance jazz!


People Think I am:

Wilconson wrote:The creator of a communist version of ThunderCats.


Mushrenia wrote:The creator of Spetznaz Felines


NOTE: By declaring war on me it is acknowledged that I will potentially use lethal and/or non-lethal chemical warfare.

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The shee of Albia
Spokesperson
 
Posts: 166
Founded: Feb 18, 2010
Ex-Nation

Postby The shee of Albia » Thu Feb 18, 2010 5:51 pm

As due to our island home being rather to small to atract would-be-conquerers we have very few weapons, most all used for hunting or police. They are made to be nondeadly.

Image
This little gaget (known as a punchgun) works by means of the computerised sensors on the front "rings" which locate the being that the weapon is being pointed at's head and releaced the "fist" which knocks them out.

Image
A sludgegun. It shoots a chunk of compacted into a near-solid knockout fluids which as they fly at the targat fall apart into a mess of jellylike gunk that sends anything that it touchs into dreamland for a few hours. A non-legal modafied type where a high-voltage wire has been stuck in so the jell is able to kill has also been made but anyone found with one in the whole reagend of albia is looking at a long time in jail.

Image
Knockout-Bomb (also known as Dream-Bomb) This little gagat when turned on sprays a cloud of knockout gas into the air around it. There is nothing else realy to say about it.

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Solyhniya
Minister
 
Posts: 2572
Founded: Jan 17, 2007
Ex-Nation

Postby Solyhniya » Thu Feb 18, 2010 6:10 pm

The shee of Albia wrote:As due to our island home being rather to small to atract would-be-conquerers we have very few weapons, most all used for hunting or police. They are made to be nondeadly.

Image
A sludgegun. It shoots a chunk of compacted into a near-solid knockout fluids which as they fly at the targat fall apart into a mess of jellylike gunk that sends anything that it touchs into dreamland for a few hours. A non-legal modafied type where a high-voltage wire has been stuck in so the jell is able to kill has also been made but anyone found with one in the whole reagend of albia is looking at a long time in jail.


Ah, in C3 I tend to just hook about eight of them together. Then they're lethal!
Last edited by Solyhniya on Thu Feb 18, 2010 6:11 pm, edited 2 times in total.
The Democratic Hetmanate of Solynia
Демократичне Гетьманство Солинії
The Pan-Slavic Union State Embassies
Dimoniquid wrote:Dear God, Solyhniya, you kick so much ass!

Skaladora wrote:Christians in general and Catholics in particular should stop giving more weight to the words of random morons, and listen more closely to what the guy they believe to have been the son of God has been saying.

United human countries wrote:Funniest joke is one you don't have to explain.

Unless they don't get it.

New Nicksyllvania - Unjustly Deleted 4/2/11

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Satirius
Negotiator
 
Posts: 5197
Founded: Nov 21, 2009
Ex-Nation

Postby Satirius » Thu Feb 18, 2010 6:28 pm

Solyhniya wrote:Great OICW, Satirius, and I like Anglo-Saxon Empire's version. Only issue is for the former, that there's only one ejection tube, and for Anglo-Saxon, that there doesn't appear to be one at all.

Here's my take on it.
Code: Select all
<weapon>
  <part id="ScopeCover01" x="987" y="679" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Scope010" x="963" y="679" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
  <group x="1051" y="909" rotation="0" scale="1" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <group x="1275.05" y="886.15" rotation="0" scale="1" flip="1,1">
    <part id="Foregrip007" x="-57.05" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="Foregrip002" x="-139.05" y="-2.15" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <group x="73.9" y="-11.65" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="1042.75" y="985.75" rotation="0" scale="1" flip="1,1">
    <group x="132.25" y="5.15" rotation="0" scale="1" flip="1,1">
      <part id="GL01RMount" x="-6.45" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GL01TubeS" x="32.1" y="-0.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <group x="-135.75" y="-6.25" rotation="0" scale="1" flip="1,1">
      <part id="Bayonet01" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="e1e1e1,666666,999999"/>
      <part id="RCover04S" x="-66" y="4.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04B" x="-66" y="17.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04T" x="-66" y="-6.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="611.05" y="792.35" rotation="0" scale="1" flip="1,1">
    <part id="RedDot008" x="21.9" y="-163.35" rotation="0" scale="1" flip="1,1" colors="666666,999999"/>
    <part id="Holo007" x="-5.05" y="79.05" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,999999"/>
    <part id="Scope004" x="-10.05" y="13.05" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <part id="Scope002" x="-1.05" y="-57.9" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <group x="0" y="163.15" rotation="0" scale="1" flip="1,1">
      <part id="Scope007" x="0" y="-5.1" rotation="0" scale="1" flip="1,1" colors="666666,38ff38"/>
      <part id="RMount011" x="-43" y="2.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
  </group>
  <group x="804.95" y="724.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="971.9" y="805.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1129.15" y="739.5" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <part id="Shape08" x="964.65" y="748.5" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Buttplate01" x="707.75" y="769.35" rotation="0" scale="0.966" flip="1,1" colors="666666"/>
  <part id="FStock02" x="837.65" y="768.95" rotation="0" scale="1.2127500000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
  <part id="Shape09" x="1170" y="730.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1086.45" y="736.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <part id="RIS024" x="1100.45" y="745.5" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,666666,444444"/>
  <part id="Shape09" x="810.05" y="757.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="MagAcc04" x="826.3" y="767.15" rotation="0" scale="1.35" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="826.3" y="818.1" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
  <part id="Bolt010" x="940.95" y="740.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  <part id="Compensator004" x="1387.7" y="727.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
  <part id="Shape01" x="1402.65" y="738.65" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
  <group x="993.5" y="528.65" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.9" y="1.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="260.25" y="0" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="247.25" y="1.35" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.5" y="1.35" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="993.85" y="601.2" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.6" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="169" y="-1.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="201" y="-0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="233" y="0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264" y="1.55" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="163" y="-3.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.75" y="-3.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="994.35" y="568.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.1" y="-0.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="232.55" y="3" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264.55" y="-2.95" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="214.5" y="-0.65" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-202.3" y="-0.65" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="1019.55" y="494.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="825" y="898" rotation="0" scale="1.3705" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <part id="RMag010" x="1039" y="827" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel003" x="1154" y="747" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel004" x="1210.35" y="726.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel024" x="1205" y="762" rotation="0" scale="1" flip="1,1" colors="666666"/>
</weapon>


I re-added the assault rifle barrel (chambered for 5.56 NATO) and added a frontal ejection port. I removed the ironsights, as these seem pointless on an assault rifle combined with an anti-materiel rifle. Instead, there is an adjustable, telescopic display with nightvision and thermal functionality.

My main issue was finding a suitable ejection port for the anti-materiel rifle. While side ejection is an issue for bullpup rifles, I was wondering if this would still be the case for a heavy-caliber sniper weapon? It's not as if cases are being spewed out, and most likely the operator will be prone anyway.


AMR part (top barrel) is breechloading, and the breech doubles as the cheekrest. The bottom barrel feeds from the mag. I know this sounds like an Ass Pull, but I had it all figured out and then I forgot to tell anybody. But you have an equally valid solution which looks a lot like the K11 too.
Last edited by Satirius on Thu Feb 18, 2010 6:30 pm, edited 1 time in total.
ODECON | Pact of the Bros | Your Typical International Incidents Alliance
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Franberry - Sharfghotten - Rosbaningrad - Tyrandis - Jeuna
Unjustly Deleted by Unjust Tyranny, and I Don't Think I Need to Mention What I Mean by Tyranny

User avatar
The Anglo-Saxon Empire
Postmaster-General
 
Posts: 13903
Founded: Nov 21, 2009
Ex-Nation

Postby The Anglo-Saxon Empire » Thu Feb 18, 2010 6:33 pm

Solyhniya wrote:Great OICW, Satirius, and I like Anglo-Saxon Empire's version. Only issue is for the former, that there's only one ejection tube, and for Anglo-Saxon, that there doesn't appear to be one at all.

Here's my take on it.
Code: Select all
<weapon>
  <part id="ScopeCover01" x="987" y="679" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Scope010" x="963" y="679" rotation="0" scale="1" flip="1,-1" colors="666666,666666"/>
  <group x="1051" y="909" rotation="0" scale="1" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <group x="1275.05" y="886.15" rotation="0" scale="1" flip="1,1">
    <part id="Foregrip007" x="-57.05" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <part id="Foregrip002" x="-139.05" y="-2.15" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    <group x="73.9" y="-11.65" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="666666,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="1042.75" y="985.75" rotation="0" scale="1" flip="1,1">
    <group x="132.25" y="5.15" rotation="0" scale="1" flip="1,1">
      <part id="GL01RMount" x="-6.45" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="GL01TubeS" x="32.1" y="-0.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
    <group x="-135.75" y="-6.25" rotation="0" scale="1" flip="1,1">
      <part id="Bayonet01" x="0" y="0" rotation="0" scale="1" flip="1,1" colors="e1e1e1,666666,999999"/>
      <part id="RCover04S" x="-66" y="4.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04B" x="-66" y="17.75" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="RCover04T" x="-66" y="-6.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
    </group>
  </group>
  <group x="611.05" y="792.35" rotation="0" scale="1" flip="1,1">
    <part id="RedDot008" x="21.9" y="-163.35" rotation="0" scale="1" flip="1,1" colors="666666,999999"/>
    <part id="Holo007" x="-5.05" y="79.05" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666,999999"/>
    <part id="Scope004" x="-10.05" y="13.05" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <part id="Scope002" x="-1.05" y="-57.9" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
    <group x="0" y="163.15" rotation="0" scale="1" flip="1,1">
      <part id="Scope007" x="0" y="-5.1" rotation="0" scale="1" flip="1,1" colors="666666,38ff38"/>
      <part id="RMount011" x="-43" y="2.85" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
    </group>
  </group>
  <group x="804.95" y="724.8" rotation="0" scale="1.05" flip="1,1">
    <part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
    <part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
  </group>
  <part id="LReceiver015" x="971.9" y="805.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
  <part id="Handguard025" x="1129.15" y="739.5" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
  <part id="Shape08" x="964.65" y="748.5" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Buttplate01" x="707.75" y="769.35" rotation="0" scale="0.966" flip="1,1" colors="666666"/>
  <part id="FStock02" x="837.65" y="768.95" rotation="0" scale="1.2127500000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
  <part id="Shape09" x="1170" y="730.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="RIS024" x="1086.45" y="736.5" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
  <part id="RIS024" x="1100.45" y="745.5" rotation="0" scale="1" flip="-1,-1" colors="666666,666666,666666,444444"/>
  <part id="Shape09" x="810.05" y="757.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="MagAcc04" x="826.3" y="767.15" rotation="0" scale="1.35" flip="1,-1" colors="666666"/>
  <part id="RMag008" x="826.3" y="818.1" rotation="0" scale="1.1" flip="1,1" colors="666666"/>
  <part id="Bolt010" x="940.95" y="740.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  <part id="Compensator004" x="1387.7" y="727.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
  <part id="Shape01" x="1402.65" y="738.65" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
  <group x="993.5" y="528.65" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.9" y="1.15" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="260.25" y="0" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="247.25" y="1.35" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.5" y="1.35" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="993.85" y="601.2" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.6" y="-3.25" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="169" y="-1.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="201" y="-0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="233" y="0.5" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264" y="1.55" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="163" y="-3.05" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-201.75" y="-3.05" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="994.35" y="568.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel004" x="67.1" y="-0.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
    <part id="Shape01" x="232.55" y="3" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Shape01" x="264.55" y="-2.95" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
    <part id="Compensator004" x="214.5" y="-0.65" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    <part id="Bolt010" x="-202.3" y="-0.65" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="1019.55" y="494.05" rotation="0" scale="1" flip="1,1">
    <group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
      <part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
      <part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.899993896484375" flip="1,1" colors="666666"/>
    </group>
    <part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.9199981689453124" flip="1,1" colors="666666"/>
  </group>
  <group x="825" y="898" rotation="0" scale="1.3705" flip="1,1">
    <part id="Ammo556mmB" x="15.9" y="-0.05" rotation="0" scale="1" flip="1,1" colors=""/>
    <part id="Ammo556mmS" x="-5.5" y="0" rotation="0" scale="1" flip="1,1" colors=""/>
  </group>
  <part id="RMag010" x="1039" y="827" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel003" x="1154" y="747" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel004" x="1210.35" y="726.8" rotation="0" scale="1" flip="1,1" colors="666666"/>
  <part id="Barrel024" x="1205" y="762" rotation="0" scale="1" flip="1,1" colors="666666"/>
</weapon>


I re-added the assault rifle barrel (chambered for 5.56 NATO) and added a frontal ejection port. I removed the ironsights, as these seem pointless on an assault rifle combined with an anti-materiel rifle. Instead, there is an adjustable, telescopic display with nightvision and thermal functionality.

My main issue was finding a suitable ejection port for the anti-materiel rifle. While side ejection is an issue for bullpup rifles, I was wondering if this would still be the case for a heavy-caliber sniper weapon? It's not as if cases are being spewed out, and most likely the operator will be prone anyway.

Mine is bottom ejecting, with the casings being ejected out the mag well in the front
IC Nation Name: The Glorious Empire of Luthoria
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User avatar
Solyhniya
Minister
 
Posts: 2572
Founded: Jan 17, 2007
Ex-Nation

Postby Solyhniya » Thu Feb 18, 2010 7:09 pm

GV-9 (Gewehr Vlasjuk - Devjat')
АВ-9 (Ґевер Власюк - Девять)

Image
(All mods attached)

This battle rifle or "gewehr" as it is called in Solyhniyan (the word borrowed from German and adapted to a more specific definition) is Borys Vlasjuk's adaptation of his AV-9 design into the medium to long range realm. The GV-9 is chambered for the heavier 7.62x63 round and uses the same "balanced gas operating system" to diminish recoil, combined with a recoil controlling stock. The weapon is still in prototype stage, and the "Vojsko Solyhniji" refuses to disseminate the details of its performance at the present moment.
The Democratic Hetmanate of Solynia
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Dimoniquid wrote:Dear God, Solyhniya, you kick so much ass!

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Unless they don't get it.

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User avatar
Uawc
Negotiator
 
Posts: 5102
Founded: Oct 24, 2009
Ex-Nation

Postby Uawc » Thu Feb 18, 2010 7:31 pm

Solyhniya wrote:GV-9 (Gewehr Vlasjuk - Devjat')
АВ-9 (Ґевер Власюк - Девять)

Image
(All mods attached)

This battle rifle or "gewehr" as it is called in Solyhniyan (the word borrowed from German and adapted to a more specific definition) is Borys Vlasjuk's adaptation of his AV-9 design into the medium to long range realm. The GV-9 is chambered for the heavier 7.62x63 round and uses the same "balanced gas operating system" to diminish recoil, combined with a recoil controlling stock. The weapon is still in prototype stage, and the "Vojsko Solyhniji" refuses to disseminate the details of its performance at the present moment.

:clap:

Simply excellent. I do think the barrel could be just a little wider, but beyond that, this is a simply excellent rifle.
Pro-democracy, pro-NATO, anti-authoritarian. Mostly disinterested in the current political climate. Polarization is the cancer of the body politic.

Glory to Ukraine, glory to the heroes!

User avatar
Eirros
Chargé d'Affaires
 
Posts: 358
Founded: Nov 29, 2009
Ex-Nation

Postby Eirros » Thu Feb 18, 2010 8:26 pm

Eirros wrote:Image

Image

Image

The EIR-16 Syberia (side-arm) and Eir-J28 Assault Weapon were both shown before. The Syberia is a .45 and is the pride of Eirros' national police and home defense force. It is also the preferred side arm of all of the armed forces.

The EIR-J28's caliber is lost somewhere between page 70 and 80 of this thread. It is the main assault weapon of Eirros.

The newly developed Heavy Support weapon is called the EIR-92 Constantine. It has a 7.62 x 54mm round and can carry 200 rounds in its special "drum" magazine (It's not actually a drum, but rather a bulging rounded magazine). Each round is connected and due to the complicated reloading structure, it takes quite a while (45+ seconds) to reload. Studies shown that this is not optimal, and is being researched and developed further. You take the round chain from the dust cover on the magazine, pull and connect through the dust cover on the slot leading into the chamber. The weapon is ambidextrous, thanks to a symmetrical design in the reloading and cartridge ejection system.

The small series of tubing near the barrel allow excess pressure to be ventilated and cool air to be run through the weapon, preventing serious damage due to overheating. This is optimal for desert operations.

The foregrip is hollow to allow small doses of medication and first aid to be stored for quick fixes. A quick unscrewing of the bottom cap will reveal the inside compartment. The back handle work similarly, except it stores water purification pills and an emergency cleaning kit for when full cleaning is not possible.

Constantine fires at around 625 rpm and has a range of 1200 yards, although if you want the weapon to actually *hit* the target you want, it's not recommended to fire at over 600 yards. The Constantine is used mainly for supporting soldiers with smaller weapons and is ideal for smaller operations, as it can hold down areas of interest with ease. It can be used for ranges as short as 30 meters, but should not be used as a close quarters combat weapon.

Due to the large amount of ammunition and parts, this weapon is heavy. It has been shaved down to its lightest, but is still 18.65 (8.5kg) pounds with the ACOG, bipod, full ammunition, and compartments.

tl;dr version:

Pros: Lotsa ammo, decent accuracy, added compartments
Cons: Heavy as hell, bulky, difficult to reload.




OOC: Thoughts? Questions? Would you buy this weapon, if it was for sale?
"Eirros is not a land of opportunity or freedom. It is a nation that proudly stands upon the fact that its citizens live life to the fullest."

~~J.S. Jahnz, ruler and founder of Eirros

"You are now breathing manually and are aware of your tongue."

~~Mark Bartel, chief psychologist of the University of Caltica

Have you ever woken up in the morning and realized that your day is gonna suck on a scale not previously known to man? I do that every day. And then I realize that mercenaries AREN'T burning my village down and raping my mother and I go back to bed.

And all that is now and all that is gone
And all that's to come and everything under the sun is in tune
But the sun is eclipsed by the moon

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