The primary sidearm being the fully automatic RSFP4
The basic concept of the RSFP4 was modified to create a small, light submachinegun for use of infiltration teams. The addition of a stock was welcomed by all;
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by Rumbria » Tue Feb 16, 2010 11:51 am




by Satirius » Tue Feb 16, 2010 11:58 am
Imitora wrote:Satirius wrote:MORITA is from Starship Troopers BTW, it's just a bullpup extended Mini-14 mated to a Remington 870, covered up in a nice casing. Shit actually fires and is not 50 pounds. Moar liek 15, but it's still a bitch to lug around, being 5 feet long and all.
I know what the Morita is. Its from that fail of a movie that has absolutely nothing to do with its name sake, because Verhooven got bored after two pages. Its ugly as hell, its bulky, it has a shit sight radius for a rifle its size, probably doesn't have sights designed in, and is pretty much the prime example of why people who have no clue about guns shouldn't be allowed to design them.

by Nevahlia » Tue Feb 16, 2010 12:16 pm

by Anemos Major » Tue Feb 16, 2010 6:51 pm
Satirius wrote:Imitora wrote:Satirius wrote:MORITA is from Starship Troopers BTW, it's just a bullpup extended Mini-14 mated to a Remington 870, covered up in a nice casing. Shit actually fires and is not 50 pounds. Moar liek 15, but it's still a bitch to lug around, being 5 feet long and all.
I know what the Morita is. Its from that fail of a movie that has absolutely nothing to do with its name sake, because Verhooven got bored after two pages. Its ugly as hell, its bulky, it has a shit sight radius for a rifle its size, probably doesn't have sights designed in, and is pretty much the prime example of why people who have no clue about guns shouldn't be allowed to design them.
Also looks quite like a FAMAS, another reputably unreliable gun.
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by OpForce » Wed Feb 17, 2010 4:23 am
Lord Tothe wrote:Rimal Jazeera Islands wrote:Lord Tothe wrote:Some ideas - I like the standard rifle configuration. Is there any part of the mechanism in the stock, or is that extra space used for a cleaning kit, spare parts, etc? Also, when patrolling in hostile territory where ambush is possible, you may want each soldier's rifle to have a high-capacity mag like on the LMG in order to give them the most firepower possible to escape such a situation. Such equipment may be on a special-purpose issue, or maybe you'll want to issue one with each rifle.
Sorry I've left this reply for so long, Ive been just a tad busy. The stock is too small to conceal anything, its just a folding stock after all, on the full stock version there's a concealed compartment for cleaning kit storage. In terms of ambushes, it is my belief that training overcomes such issues, rather than answering the question with exponential volume of fire. The size and weight of those LMG magazines cause more trouble than their worth when used by a rifleman, if every man had to lug those things round the battlefield, they wouldn't be too pleased, believe me. A nice 20/30 round magazine makes the rifle much neater and much easier to handle, whilst LMGs have to be laid down, or propped up in order to be comfortable and stable enough to use. So turning something than needs high manoeuvrability into something that slows that agility down is inadvisable. The smallest unit of combat infantry (Fireteam consisting of 4 men) always has one automatic rifleman armed with an LMG, so he ultimately is the one who keeps the enemy's heads down with a higher "volume of fire" rather than exercising true "fire-power".
If your rifle stock is just a hollow hunk of plastic, throw a collapsing cleaning rod and some jags in there. Think something like the SKS. I know what you mean about the weight of a large mag, though.


by Satirius » Wed Feb 17, 2010 4:52 am
Anemos Major wrote:Satirius wrote:Imitora wrote:Satirius wrote:MORITA is from Starship Troopers BTW, it's just a bullpup extended Mini-14 mated to a Remington 870, covered up in a nice casing. Shit actually fires and is not 50 pounds. Moar liek 15, but it's still a bitch to lug around, being 5 feet long and all.
I know what the Morita is. Its from that fail of a movie that has absolutely nothing to do with its name sake, because Verhooven got bored after two pages. Its ugly as hell, its bulky, it has a shit sight radius for a rifle its size, probably doesn't have sights designed in, and is pretty much the prime example of why people who have no clue about guns shouldn't be allowed to design them.
Also looks quite like a FAMAS, another reputably unreliable gun.
I'm sure G2 isn't awful... and the FELIN unit should take complaints into consideration. If it doesn't, I'll be disappointed.
Besides, for its time, it wasn't bad... certainly better than the L85A1.

by Anemos Major » Wed Feb 17, 2010 5:28 am
Satirius wrote:I heard that FELIN is actually using a whole new AR, instead of the FAMAS.
http://en.wikipedia.org/wiki/PAPOP <-French OICW
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by Byelorussian SSR » Wed Feb 17, 2010 12:26 pm

<weapon>
<part id="ScopeCover01" x="986" y="632" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="1177" y="688" rotation="0" scale="0.23" flip="1,1" colors="ffffff"/>
<part id="RMount005" x="973" y="603" rotation="0" scale="0.8" flip="1,1" colors="444444,444444,444444"/>
<part id="Magnifier001" x="944" y="594" rotation="0" scale="0.8" flip="1,1" colors="666666"/>
<part id="Handguard010" x="986" y="635.9" rotation="0" scale="1.25" flip="1,-1" colors="444444,666666"/>
<part id="Shape07" x="1036" y="551" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="FlashHider009" x="1246" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape07" x="821" y="651" rotation="0" scale="0.5" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="923" y="672" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="990" y="656" rotation="0" scale="1.595" flip="1,1" colors="444444"/>
<part id="DustCover01" x="1025.7" y="700.8" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,999999"/>
<part id="UReceiver003" x="989.3" y="696.2" rotation="0.0008697509765625" scale="1" flip="1,1" colors="444444,444444,444444"/>
<part id="PGrip001" x="920.9" y="780.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="LReceiver001" x="984.3" y="726.85" rotation="0" scale="1" flip="1,1" colors="444444,666666,666666"/>
<part id="Handguard023" x="1069" y="690" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
<part id="Barrel026" x="1064" y="678" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="RMag001" x="1037.75" y="780.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Bolt001" x="992.2" y="697.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube01" x="1047.55" y="689.45" rotation="0" scale="1" flip="1,1" colors="e1e1e1"/>
<group x="1176" y="767" rotation="0" scale="0.85" flip="1,1">
<part id="Bipod01A" x="-1.25" y="-62.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01B" x="6.6" y="17.4" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01C" x="3.4" y="-14.9" rotation="0" scale="1" flip="1,1" colors="444444"/>
</group>
<part id="Barrel023" x="1111" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FStock02" x="840" y="720" rotation="0" scale="1.2646249974189447" flip="1,1" colors="444444,444444,999999"/>
<part id="Scope009" x="950" y="640" rotation="0" scale="0.8" flip="1,1" colors="666666,e1e1e1"/>
<part id="RMag013" x="837" y="737" rotation="10.611365229369255" scale="1.15" flip="1,1" colors="666666"/>
<part id="Gren30mm01" x="835" y="737" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="835" y="753" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="770" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="788" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
</weapon>
by Uawc » Wed Feb 17, 2010 3:52 pm
Byelorussian SSR wrote:Alright, so I was screwing around on PMG again and thought I'd try out re-creating the Daewoo K11.
And here's my take on it, through PMG:
(The hardest part was to get that sight system right, still didn't get it)
Also, here's the codes if anyone wants to mess around with my design/show me how to make it better:
- Code: Select all
<weapon>
<part id="ScopeCover01" x="986" y="632" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="1177" y="688" rotation="0" scale="0.23" flip="1,1" colors="ffffff"/>
<part id="RMount005" x="973" y="603" rotation="0" scale="0.8" flip="1,1" colors="444444,444444,444444"/>
<part id="Magnifier001" x="944" y="594" rotation="0" scale="0.8" flip="1,1" colors="666666"/>
<part id="Handguard010" x="986" y="635.9" rotation="0" scale="1.25" flip="1,-1" colors="444444,666666"/>
<part id="Shape07" x="1036" y="551" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="FlashHider009" x="1246" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape07" x="821" y="651" rotation="0" scale="0.5" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="923" y="672" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="990" y="656" rotation="0" scale="1.595" flip="1,1" colors="444444"/>
<part id="DustCover01" x="1025.7" y="700.8" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,999999"/>
<part id="UReceiver003" x="989.3" y="696.2" rotation="0.0008697509765625" scale="1" flip="1,1" colors="444444,444444,444444"/>
<part id="PGrip001" x="920.9" y="780.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="LReceiver001" x="984.3" y="726.85" rotation="0" scale="1" flip="1,1" colors="444444,666666,666666"/>
<part id="Handguard023" x="1069" y="690" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
<part id="Barrel026" x="1064" y="678" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="RMag001" x="1037.75" y="780.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Bolt001" x="992.2" y="697.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube01" x="1047.55" y="689.45" rotation="0" scale="1" flip="1,1" colors="e1e1e1"/>
<group x="1176" y="767" rotation="0" scale="0.85" flip="1,1">
<part id="Bipod01A" x="-1.25" y="-62.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01B" x="6.6" y="17.4" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01C" x="3.4" y="-14.9" rotation="0" scale="1" flip="1,1" colors="444444"/>
</group>
<part id="Barrel023" x="1111" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FStock02" x="840" y="720" rotation="0" scale="1.2646249974189447" flip="1,1" colors="444444,444444,999999"/>
<part id="Scope009" x="950" y="640" rotation="0" scale="0.8" flip="1,1" colors="666666,e1e1e1"/>
<part id="RMag013" x="837" y="737" rotation="10.611365229369255" scale="1.15" flip="1,1" colors="666666"/>
<part id="Gren30mm01" x="835" y="737" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="835" y="753" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="770" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="788" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
</weapon>
Critizism? Comments?

by The Anglo-Saxon Empire » Wed Feb 17, 2010 4:05 pm
UAWC wrote:Byelorussian SSR wrote:Alright, so I was screwing around on PMG again and thought I'd try out re-creating the Daewoo K11.
And here's my take on it, through PMG:
(The hardest part was to get that sight system right, still didn't get it)
Also, here's the codes if anyone wants to mess around with my design/show me how to make it better:
- Code: Select all
<weapon>
<part id="ScopeCover01" x="986" y="632" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="1177" y="688" rotation="0" scale="0.23" flip="1,1" colors="ffffff"/>
<part id="RMount005" x="973" y="603" rotation="0" scale="0.8" flip="1,1" colors="444444,444444,444444"/>
<part id="Magnifier001" x="944" y="594" rotation="0" scale="0.8" flip="1,1" colors="666666"/>
<part id="Handguard010" x="986" y="635.9" rotation="0" scale="1.25" flip="1,-1" colors="444444,666666"/>
<part id="Shape07" x="1036" y="551" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="FlashHider009" x="1246" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape07" x="821" y="651" rotation="0" scale="0.5" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="923" y="672" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="990" y="656" rotation="0" scale="1.595" flip="1,1" colors="444444"/>
<part id="DustCover01" x="1025.7" y="700.8" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,999999"/>
<part id="UReceiver003" x="989.3" y="696.2" rotation="0.0008697509765625" scale="1" flip="1,1" colors="444444,444444,444444"/>
<part id="PGrip001" x="920.9" y="780.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="LReceiver001" x="984.3" y="726.85" rotation="0" scale="1" flip="1,1" colors="444444,666666,666666"/>
<part id="Handguard023" x="1069" y="690" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
<part id="Barrel026" x="1064" y="678" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="RMag001" x="1037.75" y="780.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Bolt001" x="992.2" y="697.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube01" x="1047.55" y="689.45" rotation="0" scale="1" flip="1,1" colors="e1e1e1"/>
<group x="1176" y="767" rotation="0" scale="0.85" flip="1,1">
<part id="Bipod01A" x="-1.25" y="-62.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01B" x="6.6" y="17.4" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01C" x="3.4" y="-14.9" rotation="0" scale="1" flip="1,1" colors="444444"/>
</group>
<part id="Barrel023" x="1111" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FStock02" x="840" y="720" rotation="0" scale="1.2646249974189447" flip="1,1" colors="444444,444444,999999"/>
<part id="Scope009" x="950" y="640" rotation="0" scale="0.8" flip="1,1" colors="666666,e1e1e1"/>
<part id="RMag013" x="837" y="737" rotation="10.611365229369255" scale="1.15" flip="1,1" colors="666666"/>
<part id="Gren30mm01" x="835" y="737" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="835" y="753" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="770" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="788" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
</weapon>
Critizism? Comments?
Those rounds are too damn big. Also, I think you should have made the ejection port smaller.
Otherwise, nice job.

by Uawc » Wed Feb 17, 2010 5:21 pm
The Anglo-Saxon Empire wrote:UAWC wrote:Byelorussian SSR wrote:Alright, so I was screwing around on PMG again and thought I'd try out re-creating the Daewoo K11.
And here's my take on it, through PMG:
(The hardest part was to get that sight system right, still didn't get it)
Also, here's the codes if anyone wants to mess around with my design/show me how to make it better:
- Code: Select all
<weapon>
<part id="ScopeCover01" x="986" y="632" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="1177" y="688" rotation="0" scale="0.23" flip="1,1" colors="ffffff"/>
<part id="RMount005" x="973" y="603" rotation="0" scale="0.8" flip="1,1" colors="444444,444444,444444"/>
<part id="Magnifier001" x="944" y="594" rotation="0" scale="0.8" flip="1,1" colors="666666"/>
<part id="Handguard010" x="986" y="635.9" rotation="0" scale="1.25" flip="1,-1" colors="444444,666666"/>
<part id="Shape07" x="1036" y="551" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="FlashHider009" x="1246" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape07" x="821" y="651" rotation="0" scale="0.5" flip="1,1" colors="ffffff"/>
<part id="Shape01" x="923" y="672" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Shape04" x="990" y="656" rotation="0" scale="1.595" flip="1,1" colors="444444"/>
<part id="DustCover01" x="1025.7" y="700.8" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,999999"/>
<part id="UReceiver003" x="989.3" y="696.2" rotation="0.0008697509765625" scale="1" flip="1,1" colors="444444,444444,444444"/>
<part id="PGrip001" x="920.9" y="780.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="LReceiver001" x="984.3" y="726.85" rotation="0" scale="1" flip="1,1" colors="444444,666666,666666"/>
<part id="Handguard023" x="1069" y="690" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
<part id="Barrel026" x="1064" y="678" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="RMag001" x="1037.75" y="780.85" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Bolt001" x="992.2" y="697.05" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube01" x="1047.55" y="689.45" rotation="0" scale="1" flip="1,1" colors="e1e1e1"/>
<group x="1176" y="767" rotation="0" scale="0.85" flip="1,1">
<part id="Bipod01A" x="-1.25" y="-62.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01B" x="6.6" y="17.4" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="Bipod01C" x="3.4" y="-14.9" rotation="0" scale="1" flip="1,1" colors="444444"/>
</group>
<part id="Barrel023" x="1111" y="702" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FStock02" x="840" y="720" rotation="0" scale="1.2646249974189447" flip="1,1" colors="444444,444444,999999"/>
<part id="Scope009" x="950" y="640" rotation="0" scale="0.8" flip="1,1" colors="666666,e1e1e1"/>
<part id="RMag013" x="837" y="737" rotation="10.611365229369255" scale="1.15" flip="1,1" colors="666666"/>
<part id="Gren30mm01" x="835" y="737" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="835" y="753" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="770" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
<part id="Gren30mm01" x="834" y="788" rotation="0" scale="0.8" flip="1,1" colors="99999"/>
</weapon>
Critizism? Comments?
Those rounds are too damn big. Also, I think you should have made the ejection port smaller.
Otherwise, nice job.
It is an OICW, those big rounds are grenades.

by Eirros » Wed Feb 17, 2010 6:21 pm

by Satirius » Wed Feb 17, 2010 6:46 pm
Eirros wrote:Tried making a heavy support weapon yesterday. Failed miserably. I don't like the new PMG.

by Eirros » Wed Feb 17, 2010 9:20 pm




by Imperial isa » Wed Feb 17, 2010 11:20 pm
UAWC wrote:
I know that; what I was referring to is their size relative to the barrel. Doesn't look like it can fit them.

by Uawc » Wed Feb 17, 2010 11:33 pm

by Dimoniquid » Thu Feb 18, 2010 3:46 am


by Anemos Major » Thu Feb 18, 2010 4:24 am
Dimoniquid wrote:How on earth would you fire a Daewoo K11? It only has one trigger!
Imperial Factbook | Diplomatic Communications Channel | A Collection of Essays
Anemonian State Arms Export Authority | Aeryr IECpl | Imperial College Ismalyr


by Satirius » Thu Feb 18, 2010 5:06 am

by Kori to Mizu to Joki » Thu Feb 18, 2010 5:07 am

by Anemos Major » Thu Feb 18, 2010 5:12 am
Altamirus wrote:What PMG are y'all using? My doesnot have all those transparent mags and such.
Imperial Factbook | Diplomatic Communications Channel | A Collection of Essays
Anemonian State Arms Export Authority | Aeryr IECpl | Imperial College Ismalyr


by Satirius » Thu Feb 18, 2010 6:55 am

by Satirius » Thu Feb 18, 2010 6:59 am
Satirius wrote:I's made a OICW too.
Cheekrest doubles as breech for the anitmateriel rifle part, and it ejects forward. Electrical ignition, 5mm flechette, weighs 15 pounds.
- Code: Select all
<weapon>
<group x="787" y="717.8" rotation="0" scale="1.05" flip="1,1">
<part id="ChamberLid01" x="-69.9" y="-10.35" rotation="5" scale="1" flip="1,1" colors="666666"/>
<part id="CStock13B" x="19.35" y="1.6" rotation="0" scale="1.05" flip="1,1" colors="666666,e1e1e1,666666"/>
</group>
<part id="LReceiver015" x="963.95" y="799.55" rotation="0" scale="1.07" flip="1,1" colors="666666,666666,666666"/>
<part id="Handguard025" x="1147.25" y="737.45" rotation="0" scale="1.07" flip="1,1" colors="666666,444444"/>
<group x="748.3" y="767.2" rotation="0" scale="1.05" flip="1,1">
<part id="FStock02" x="7" y="-0.25" rotation="0" scale="1.1550000000000002" flip="1,1" colors="666666,666666,e1e1e1"/>
<part id="Buttplate01" x="-119.65" y="-0.05" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
</group>
<part id="MagAcc04" x="806.25" y="759.1" rotation="0" scale="1.25" flip="1,-1" colors="666666"/>
<part id="RMag008" x="805.3" y="806.15" rotation="0" scale="1" flip="1,1" colors="999999"/>
<part id="ScopeCover01" x="1041.15" y="675.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Scope004" x="1002.4" y="678.55" rotation="0" scale="0.98" flip="1,1" colors="666666,ff5656"/>
<part id="Shape08" x="955.6" y="742.55" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="RIS024" x="1069.5" y="731.55" rotation="0" scale="1" flip="-1,1" colors="666666,666666,666666,444444"/>
<group x="1038.55" y="721.05" rotation="0" scale="1" flip="1,1">
<group x="67.65" y="0" rotation="0" scale="1" flip="1,1">
<part id="Barrel004" x="-26.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Compensator004" x="205.75" y="0.2" rotation="0" scale="0.9" flip="1,1" colors="666666"/>
</group>
<part id="Bolt010" x="-227.55" y="-0.85" rotation="0" scale="0.92" flip="1,1" colors="666666"/>
</group>
<group x="1054.1" y="750.2" rotation="0" scale="1" flip="1,1">
<part id="Bolt013" x="-262.05" y="5.25" rotation="0" scale="0.85" flip="1,1" colors="666666"/>
<part id="Bolt002" x="-230.6" y="0.2" rotation="0" scale="1" flip="1,1" colors="666666"/>
<group x="46.05" y="-2.5" rotation="0" scale="1" flip="1,1">
<part id="Barrel008" x="-17.75" y="6.35" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Compensator002" x="242.35" y="6" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Barrel008" x="-17.5" y="-6.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock08" x="155.5" y="0" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
</group>
</weapon>
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