
We also have a MG system similar to the Heckler & Koch MG4 using the same round.

Note, these are original production versions and have been upgraded (more rails etc)
(Also: Reduced resolution to fit forum limits.)
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by Boreal Tundra » Mon Feb 15, 2010 5:53 pm



by Uawc » Mon Feb 15, 2010 6:33 pm
Asneira wrote:UAWC wrote:Asneira wrote:Altamirus wrote:Asneira wrote:The main military weapon used by the great Asneiran militiaman/farmer is the venerable Mosin-Nagant bolt action rifle. The military also uses the AK-47 assault rifle and RPG-7, being a poor, backwater, third-world nation we cannot afford fancy toys like these other countries. Asneiran children are taught from a young age tohate black, white, Asian and Latin people, unless they are of course those of the glorious Juche, despite being a predominantly Asian and Arayan culture themselvescare for, fire, maintain and repair a weapon, so as to push back the evil foreign imperialists in the event of an invasion.
Young Asneiran child choosing his first weapon from his father's 'gun cache'. Shown on top of the cache are mortar shells, useful for creating expedient IEDs and anti-tank hand grenades.
^^Sounds like you are a mercenary nation. How much do you charge?
Actually it's a piss-poor backwater. This was sort of extrapolated from how I imagine UAWC's nation, without the communes and a slightly more centralised government. You can think of it as an anarchic North Korea, for lack of a better explanation.
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Emoticons a good response do not make.

by Senestrum » Mon Feb 15, 2010 6:49 pm
Boreal Tundra wrote:Boreal Tundra uses the R5 rifle series. The cartridge has similar ballistics to 6.5mm Grendel with a longer, slimmer case allowing for easier use with belted feed systems.
We also have a MG system similar to the Heckler & Koch MG4 using the same round.
Note, these are original production versions and have been upgraded (more rails etc)
(Also: Reduced resolution to fit forum limits.)

by Solyhniya » Mon Feb 15, 2010 7:20 pm
Senestrum wrote:Boreal Tundra wrote:Boreal Tundra uses the R5 rifle series. The cartridge has similar ballistics to 6.5mm Grendel with a longer, slimmer case allowing for easier use with belted feed systems.
We also have a MG system similar to the Heckler & Koch MG4 using the same round.
Note, these are original production versions and have been upgraded (more rails etc)
(Also: Reduced resolution to fit forum limits.)
somebody who drew their own stuff
yay
Dimoniquid wrote:Dear God, Solyhniya, you kick so much ass!
Skaladora wrote:Christians in general and Catholics in particular should stop giving more weight to the words of random morons, and listen more closely to what the guy they believe to have been the son of God has been saying.
United human countries wrote:Funniest joke is one you don't have to explain.
Unless they don't get it.

by Rimal Jazeera Islands » Mon Feb 15, 2010 7:24 pm
Lord Tothe wrote:Some ideas - I like the standard rifle configuration. Is there any part of the mechanism in the stock, or is that extra space used for a cleaning kit, spare parts, etc? Also, when patrolling in hostile territory where ambush is possible, you may want each soldier's rifle to have a high-capacity mag like on the LMG in order to give them the most firepower possible to escape such a situation. Such equipment may be on a special-purpose issue, or maybe you'll want to issue one with each rifle.

by Byelorussian SSR » Mon Feb 15, 2010 8:33 pm

<weapon>
<part id="CheekRest03" x="794" y="682" rotation="0" scale="1.1" flip="1,1" colors="666666,666666"/>
<part id="RMount009" x="1018" y="650" rotation="0" scale="1.08" flip="1,1" colors="666666"/>
<part id="Foregrip001" x="1191" y="749" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape04" x="696" y="692" rotation="85" scale="0.25" flip="1,1" colors="444444"/>
<part id="Shape04" x="746" y="692" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="Shape01" x="814" y="708" rotation="19.444410773015164" scale="1" flip="1,1" colors="666666"/>
<part id="Shape01" x="717" y="696" rotation="-7.497690642516318" scale="1" flip="1,1" colors="666666"/>
<part id="Shape04" x="756" y="704" rotation="0" scale="1" flip="1,1" colors="666666"/>
<group x="1187" y="682" rotation="0" scale="1" flip="1,1">
<part id="Handguard022Down" x="2" y="12.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Handguard022Up" x="5.5" y="-11.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<part id="DustCover02" x="908" y="683" rotation="0" scale="1" flip="1,1" colors="666666,cccccc,999999"/>
<part id="LReceiver016" x="1040" y="734" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="LReceiver018B" x="906" y="717" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<group x="890.75" y="649" rotation="0" scale="1" flip="1,1">
<part id="ISight007B" x="-5.7" y="0.1" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="ISight007A" x="9.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Shape04" x="830" y="639" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<group x="1098.9" y="648.25" rotation="0" scale="1" flip="1,1">
<part id="ISight008B" x="-6.65" y="-1.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="ISight008A" x="9.45" y="0.55" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Shape01" x="960" y="720" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="UReceiver021" x="952" y="683" rotation="0" scale="1" flip="1,1" colors="666666,666666,444444,444444"/>
<part id="Shape07" x="1050" y="683" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FlashHider001" x="1360" y="685" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock07" x="1137.95" y="683.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock08" x="1026.4" y="680" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube08" x="1040.2" y="668.6" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Barrel029" x="1158.15" y="688.3" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Bolt012" x="922" y="679" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="FStock01" x="802" y="742" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,666666"/>
<part id="FStock08" x="782" y="706" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="RMag019" x="917" y="760" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Scope004" x="1001" y="620" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
</weapon>
by Albrante » Mon Feb 15, 2010 10:55 pm
Byelorussian SSR wrote:So, I thought I'd try my hand at a bulpup rifle. Comments? Critizism?
Just keep in mind that I did this for fun, it'll never see production in any means. Also, I know next to nothing about bulpups, just what I've seen and read in this thread.
- Code: Select all
<weapon>
<part id="CheekRest03" x="794" y="682" rotation="0" scale="1.1" flip="1,1" colors="666666,666666"/>
<part id="RMount009" x="1018" y="650" rotation="0" scale="1.08" flip="1,1" colors="666666"/>
<part id="Foregrip001" x="1191" y="749" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Shape04" x="696" y="692" rotation="85" scale="0.25" flip="1,1" colors="444444"/>
<part id="Shape04" x="746" y="692" rotation="0" scale="0.75" flip="1,1" colors="666666"/>
<part id="Shape01" x="814" y="708" rotation="19.444410773015164" scale="1" flip="1,1" colors="666666"/>
<part id="Shape01" x="717" y="696" rotation="-7.497690642516318" scale="1" flip="1,1" colors="666666"/>
<part id="Shape04" x="756" y="704" rotation="0" scale="1" flip="1,1" colors="666666"/>
<group x="1187" y="682" rotation="0" scale="1" flip="1,1">
<part id="Handguard022Down" x="2" y="12.3" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Handguard022Up" x="5.5" y="-11.1" rotation="0" scale="1" flip="1,1" colors="666666"/>
</group>
<part id="DustCover02" x="908" y="683" rotation="0" scale="1" flip="1,1" colors="666666,cccccc,999999"/>
<part id="LReceiver016" x="1040" y="734" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="LReceiver018B" x="906" y="717" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<group x="890.75" y="649" rotation="0" scale="1" flip="1,1">
<part id="ISight007B" x="-5.7" y="0.1" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
<part id="ISight007A" x="9.65" y="0" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Shape04" x="830" y="639" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<group x="1098.9" y="648.25" rotation="0" scale="1" flip="1,1">
<part id="ISight008B" x="-6.65" y="-1.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="ISight008A" x="9.45" y="0.55" rotation="0" scale="1" flip="1,1" colors="666666,666666"/>
</group>
<part id="Shape01" x="960" y="720" rotation="0" scale="1" flip="1,1" colors="ffffff"/>
<part id="UReceiver021" x="952" y="683" rotation="0" scale="1" flip="1,1" colors="666666,666666,444444,444444"/>
<part id="Shape07" x="1050" y="683" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="FlashHider001" x="1360" y="685" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock07" x="1137.95" y="683.95" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasBlock08" x="1026.4" y="680" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="GasTube08" x="1040.2" y="668.6" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Barrel029" x="1158.15" y="688.3" rotation="0" scale="1" flip="1,1" colors="666666,e1e1e1"/>
<part id="Bolt012" x="922" y="679" rotation="0" scale="1" flip="1,1" colors="444444"/>
<part id="FStock01" x="802" y="742" rotation="0" scale="1" flip="1,1" colors="666666,666666,999999,666666"/>
<part id="FStock08" x="782" y="706" rotation="0" scale="1" flip="1,1" colors="666666,666666,666666"/>
<part id="RMag019" x="917" y="760" rotation="0" scale="1" flip="1,1" colors="666666"/>
<part id="Scope004" x="1001" y="620" rotation="0" scale="1" flip="1,1" colors="666666,ff5656"/>
</weapon>
Any tips for making the stock no so bulky? I tried to make sure that it met up with the magwell and top of the receiver.

by Fatatatutti » Mon Feb 15, 2010 11:28 pm
Albrante wrote:By the way Fatatatutti you broke the thread

by Senestrum » Mon Feb 15, 2010 11:34 pm

by Lord Tothe » Tue Feb 16, 2010 2:26 am
Rimal Jazeera Islands wrote:Lord Tothe wrote:Some ideas - I like the standard rifle configuration. Is there any part of the mechanism in the stock, or is that extra space used for a cleaning kit, spare parts, etc? Also, when patrolling in hostile territory where ambush is possible, you may want each soldier's rifle to have a high-capacity mag like on the LMG in order to give them the most firepower possible to escape such a situation. Such equipment may be on a special-purpose issue, or maybe you'll want to issue one with each rifle.
Sorry I've left this reply for so long, Ive been just a tad busy. The stock is too small to conceal anything, its just a folding stock after all, on the full stock version there's a concealed compartment for cleaning kit storage. In terms of ambushes, it is my belief that training overcomes such issues, rather than answering the question with exponential volume of fire. The size and weight of those LMG magazines cause more trouble than their worth when used by a rifleman, if every man had to lug those things round the battlefield, they wouldn't be too pleased, believe me. A nice 20/30 round magazine makes the rifle much neater and much easier to handle, whilst LMGs have to be laid down, or propped up in order to be comfortable and stable enough to use. So turning something than needs high manoeuvrability into something that slows that agility down is inadvisable. The smallest unit of combat infantry (Fireteam consisting of 4 men) always has one automatic rifleman armed with an LMG, so he ultimately is the one who keeps the enemy's heads down with a higher "volume of fire" rather than exercising true "fire-power".
"Why is self-control, autonomy, such a threat to authority? Because the person who controls himself, who is his own master, has no need for an authority to be his master. This, then, renders authority unemployed. What is he to do if he cannot control others? To be sure, he could mind his own business. But that is a fatuous answer, for those who are satisfied to mind their own business do not aspire to become authorities." ~ Thomas SzaszThe Empire of Pretantia wrote:[...] TLDR; welcome to the internet. Bicker or GTFO.


by Golddragons » Tue Feb 16, 2010 4:01 am

by Min Nan » Tue Feb 16, 2010 4:20 am

by Satirius » Tue Feb 16, 2010 8:16 am
Golddragons wrote:deepends on the service branch the infanty use the morita air force if shot down use o.i.c.w navy and marines famas

by Lakhon » Tue Feb 16, 2010 9:41 am


FACEPALMReblle wrote:I love war and every one has a opinion against me and that I am a Nazi. State your opinion here and I will read them but don't use anger.
North Wiedna wrote:Life is either priceless or useless.

by Verlorenen » Tue Feb 16, 2010 9:47 am
Verlorenen wrote:
In following its tradition of making things simpler at lower costs, the Verloreni Arms Manufacturing sector has announced a solution to the close-quarters problems encountered by rifle-wielding troops. Chambered for the same round (10mm), the Albert-Johnston MP-75 and the Verloreni Service Issue Officer's Pistol were produced in tandem for simplicity and cost-effectiveness for the Verloreni Defense Forces.
The Albert-Johnston MP-75, named for its co-creators Niels Albert and Berrigill Johnston, utilizes a basic contruction that allows for mass production in assembly lines on the homefront. Comprised of only about two dozen pressed-steel components, little luxury is lavished on this "spray and pray" weapon and its main advantage is that it is widely available for troop use. The only real drawback to the MP-75 is its primitive "blowback" operation, which results in a comparatively low rate of fire, but so far has not been a serious issue in the field. A collapsable stock gives users slightly increased accuracy at longer distances, however the effective range is limited to close-quarters engagements.
Caliber: 10mm
Length: 680mm (26.77in)
Weight: 2.55kg (5.62lbs)
Barrel: 225mm (8.85in), 6 grooves, right hand
Feed / Magazine Capacity: 30-Round Detachable Box
Operation: Blowback
Cyclic Rate of Fire: 550rpm
Muzzle Velocity: 350mps (1148fps)
Effective Range: 70m (230ft)
The Verloreni Service Issue Officer's Pistol was developed in an attempt to standardize all VDF sidearms, which varied widely. As a result, the constant supply of various and outdated rounds became too expensive and complicated for the Quartermaster's Office to handle. Enter the Service Issue Officer's Pistol. Also chambered for the 10mm round, this sidearm is a simple short-recoil handgun built for durability and accuracy in combat conditions. Magazines are inserted into pistol grip and spent cartridges are ejected from the cocking piece/short slide assembly. Initial field testing reports are satisfactory.
Caliber: 10mm
Length: 254mm (10in)
Weight: 1.25kg (2.75lbs)
Barrel: 190mm (7.5in), 6 grooves, right hand
Feed / Magazine Capacity: 15-Round Detachable Box Magazine
Operation: Short Recoil
Muzzle Velocity: 350mps (1148fps)
Effective Range: 40m (131ft)

by Satirius » Tue Feb 16, 2010 9:49 am
Imitora wrote:
Same reason why the infantry uses a fifty pound rifle with no sights, he saw it in a movie or video game and it looked cool.

by Satirius » Tue Feb 16, 2010 9:51 am
Verlorenen wrote:Verlorenen wrote:
In following its tradition of making things simpler at lower costs, the Verloreni Arms Manufacturing sector has announced a solution to the close-quarters problems encountered by rifle-wielding troops. Chambered for the same round (10mm), the Albert-Johnston MP-75 and the Verloreni Service Issue Officer's Pistol were produced in tandem for simplicity and cost-effectiveness for the Verloreni Defense Forces.
The Albert-Johnston MP-75, named for its co-creators Niels Albert and Berrigill Johnston, utilizes a basic contruction that allows for mass production in assembly lines on the homefront. Comprised of only about two dozen pressed-steel components, little luxury is lavished on this "spray and pray" weapon and its main advantage is that it is widely available for troop use. The only real drawback to the MP-75 is its primitive "blowback" operation, which results in a comparatively low rate of fire, but so far has not been a serious issue in the field. A collapsable stock gives users slightly increased accuracy at longer distances, however the effective range is limited to close-quarters engagements.
Caliber: 10mm
Length: 680mm (26.77in)
Weight: 2.55kg (5.62lbs)
Barrel: 225mm (8.85in), 6 grooves, right hand
Feed / Magazine Capacity: 30-Round Detachable Box
Operation: Blowback
Cyclic Rate of Fire: 550rpm
Muzzle Velocity: 350mps (1148fps)
Effective Range: 70m (230ft)
The Verloreni Service Issue Officer's Pistol was developed in an attempt to standardize all VDF sidearms, which varied widely. As a result, the constant supply of various and outdated rounds became too expensive and complicated for the Quartermaster's Office to handle. Enter the Service Issue Officer's Pistol. Also chambered for the 10mm round, this sidearm is a simple short-recoil handgun built for durability and accuracy in combat conditions. Magazines are inserted into pistol grip and spent cartridges are ejected from the cocking piece/short slide assembly. Initial field testing reports are satisfactory.
Caliber: 10mm
Length: 254mm (10in)
Weight: 1.25kg (2.75lbs)
Barrel: 190mm (7.5in), 6 grooves, right hand
Feed / Magazine Capacity: 15-Round Detachable Box Magazine
Operation: Short Recoil
Muzzle Velocity: 350mps (1148fps)
Effective Range: 40m (131ft)
Thoughts? Comments, Concerns?

by Imitora » Tue Feb 16, 2010 11:32 am
Satirius wrote:MORITA is from Starship Troopers BTW, it's just a bullpup extended Mini-14 mated to a Remington 870, covered up in a nice casing. Shit actually fires and is not 50 pounds. Moar liek 15, but it's still a bitch to lug around, being 5 feet long and all.

by The Archiepelago » Tue Feb 16, 2010 11:51 am
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