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What is the main military weapon of your country?

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Questers
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Postby Questers » Mon Aug 16, 2010 12:40 pm

Image
Last edited by Questers on Mon Aug 16, 2010 12:44 pm, edited 1 time in total.
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Satirius
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Postby Satirius » Mon Aug 16, 2010 12:41 pm

If you want to demolish a building there's a ton of non-HEAT explosive warheads for the RPG-7 you so love, Krakadarek.
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Satirius
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Postby Satirius » Mon Aug 16, 2010 12:44 pm

or use the Ithaca 37 like a man
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Austria-russia
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Postby Austria-russia » Mon Aug 16, 2010 12:45 pm

how do you have an underslung flamethrower..

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Satirius
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Postby Satirius » Mon Aug 16, 2010 12:46 pm

Austria-russia wrote:how do you have an underslung flamethrower..

Deodorant plus lighter on a rail mount

Also the only really combat-proven shotgun loads are:
-buckshot
-flechette
-solid slug
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Dimoniquid
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Postby Dimoniquid » Mon Aug 16, 2010 12:48 pm

Liberals and Democrats wrote:
Code: Select all
<weapon>
  <group x="993.05" y="211.75" rotation="0" scale="1" flip="1,1">
    <part id="Barrel010" x="154.75" y="-54.35" rotation="0" scale="1" flip="1,1" colors="444444"/>
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    <part id="Bolt010" x="-114.6" y="-51.95" rotation="0" scale="1" flip="1,1" colors="cccccc"/>
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      <part id="CStock11" x="0" y="-30.5" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
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      <part id="DustCover03" x="9.9" y="-59.5" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
    </group>
    <group x="175.85" y="2.85" rotation="0" scale="1" flip="1,1">
      <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
      <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
      <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
      <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
    </group>
    <group x="-18.75" y="19.5" rotation="0" scale="1" flip="1,1">
      <part id="Foregrip010B" x="-0.05" y="-26.55" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
      <part id="Foregrip010A" x="6.05" y="6.45" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
    </group>
    <part id="ISight001" x="206.9" y="-69.15" rotation="0" scale="1" flip="1,1" colors="444444"/>
    <part id="Buttplate01" x="-338" y="-17.15" rotation="0.4840502371024513" scale="0.8305546500138234" flip="1,1" colors="444444"/>
  </group>
</weapon>


A designated marksman rifle.

Statistics to come up later.

Darn, I never knew I posted this on my puppet. Anyway, repost.

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Austria-russia
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Postby Austria-russia » Mon Aug 16, 2010 12:51 pm

full auto shotguns are nice...

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Austria-russia
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Postby Austria-russia » Mon Aug 16, 2010 12:53 pm

Austria-russia wrote:
Code: Select all
<weapon>
  <group x="1234.05" y="743" rotation="0" scale="1" flip="1,1">
    <part id="Bipod02A" x="18.15" y="14.05" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
    <part id="Bipod02D" x="-8.6" y="12.6" rotation="0" scale="1" flip="1,1" colors="444444,666666"/>
    <part id="Bipod02B" x="-44.7" y="0.85" rotation="0" scale="1" flip="1,1" colors="444444,444444"/>
    <part id="Bipod02C" x="-26.75" y="-15.95" rotation="0" scale="1" flip="1,1" colors="444444"/>
  </group>
  <part id="Bayonet06" x="1387" y="717" rotation="0" scale="1" flip="1,1" colors="ffffff,6a0d08,666666"/>
  <part id="PGrip010" x="1092" y="765" rotation="0" scale="1" flip="1,1" colors="444444"/>
  <part id="Scope012" x="1052" y="655" rotation="0" scale="1" flip="1,1" colors="444444,666666,444444"/>
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    <part id="Bolt008" x="4.8" y="-22.25" rotation="0" scale="1" flip="1,1" colors="444444"/>
    <part id="LReceiver010" x="-3.15" y="7.55" rotation="0" scale="1" flip="1,1" colors="444444,777777,666666"/>
    <part id="UReceiver015" x="1.85" y="-26.15" rotation="0.0008697509765625" scale="1" flip="1,1" colors="444444,666666,666666"/>
    <part id="DustCover01" x="38.3" y="-18.5" rotation="0" scale="1" flip="1,1" colors="444444,555555,999999,cccccc"/>
  </group>
  <part id="GasBlock06" x="1208.15" y="704.05" rotation="0" scale="1" flip="1,1" colors="444444"/>
  <part id="FlashHider001" x="1338.35" y="704.6" rotation="0" scale="1" flip="1,1" colors="444444"/>
  <part id="Barrel001" x="1177.2" y="705" rotation="0" scale="1" flip="1,1" colors="444444"/>
  <part id="CStock11" x="754.85" y="738.05" rotation="0" scale="1" flip="1,1" colors="444444,666666"/>
  <part id="BufferTube01" x="808.4" y="706.8" rotation="0" scale="1" flip="1,1" colors="444444"/>
  <part id="GasTube07" x="1092.1" y="689.2" rotation="0" scale="1" flip="1,1" colors="444444,e1e1e1"/>
  <part id="RMag002" x="992" y="795" rotation="0" scale="1" flip="1,1" colors="444444"/>
</weapon>


comments?


anny comments?

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Satirius
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Postby Satirius » Mon Aug 16, 2010 12:54 pm

Altamirus wrote:
Satirius wrote:or use the Ithaca 37 like a man

That can't be fired on full auto unlike mine or ASE's shotgun.

if it's full auto urdoinitwrong, also your soldiers are pansies who can't rack the pump in a reasonable time

you can't change loads easily on an auto shotgun too
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Austria-russia
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Postby Austria-russia » Mon Aug 16, 2010 12:58 pm

any suggestions?

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Krakadarek
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Postby Krakadarek » Mon Aug 16, 2010 12:58 pm

The Anglo-Saxon Empire wrote:
Krakadarek wrote:
The Anglo-Saxon Empire wrote:
Krakadarek wrote:
The Anglo-Saxon Empire wrote:
New Nicksyllvania wrote:
The Anglo-Saxon Empire wrote:
Krakadarek wrote:http://forum.nationstates.net/viewtopic.php?f=6&t=63019&hilit=urban
http://img72.imageshack.us/f/fleshgrinder.jpg/
Comments?

What purpose could it ever serve? It is useless at any long ranges, making it useless as an LMG, and it is far too long to ever use in CQB, where shotguns are generally used as entry weapons.

Moar length for CQB, bayonets man bayonets

1.4 meters? It literally will be bumping into something every time you turn a corner. If you want it to be manly long, make it a short rifle with a 700mm long bayonet or something.

It wont bump into anything if you lift it when exiting a building.
And they are mostly used to blast through walls with steel slugs.

Even if you fire from the hip the rifle will be effectively about 1.2 meters long, still freakishly long, also, why are you shooting through buildings with infantry weapons? If your buildings were made out of glass it would make sense, since you could see the people behind walls, but a long, heavy shotgun designed only for firing slugs through walls is painfully over specialized, and a great way to piss off logistics officers, and the poor saps carrying those guns.

Our civil war proves they just tear people apart.
And it has a long range for a shotgun.

Okay, so the poor bastard stuck with your shot gun must carry his long heavy gun to under 100 within a building, and open fire on it, hoping to god that no one decides to shoot him in the legs to watch his shotgun crush him (for the lulz). Seriously, deploying these guys would be worse than deploying flame throwers in cities, they each are very vulnerable, and must get close to the enemy to engage them. Also, you could simply fire AP rifle ammo at a building, and get the same results, without messing up your logistics, and sending hundreds of soldiers to certain death by giving them a gun bigger than a small child.

We are phasing therm out but at the time it was the only weapon we could produce.
And its 100-150 meters.
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Genomita
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Postby Genomita » Mon Aug 16, 2010 1:00 pm

As the community of Genomita is generally a peaceful nation (though not to the point of total pacifism), our main weapon, the Seroca H4 is a battle rifle with above-average range that fired darts filled with a powerful, albeit harmless, hallucinogen which severely hinders the combat ability of whoever is affected by it. The hallocinogen takes effect only seconds after entering the body, and can effectively disable a soldier for several hours without killing him. Similar hallucinogen ammunition is also used as pistol or for artillery ammunition.
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Austria-russia
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Postby Austria-russia » Mon Aug 16, 2010 1:00 pm

Krakadarek wrote:
The Anglo-Saxon Empire wrote:
Krakadarek wrote:
The Anglo-Saxon Empire wrote:
Krakadarek wrote:
The Anglo-Saxon Empire wrote:
New Nicksyllvania wrote:
The Anglo-Saxon Empire wrote:
Krakadarek wrote:http://forum.nationstates.net/viewtopic.php?f=6&t=63019&hilit=urban
http://img72.imageshack.us/f/fleshgrinder.jpg/
Comments?

What purpose could it ever serve? It is useless at any long ranges, making it useless as an LMG, and it is far too long to ever use in CQB, where shotguns are generally used as entry weapons.

Moar length for CQB, bayonets man bayonets

1.4 meters? It literally will be bumping into something every time you turn a corner. If you want it to be manly long, make it a short rifle with a 700mm long bayonet or something.

It wont bump into anything if you lift it when exiting a building.
And they are mostly used to blast through walls with steel slugs.

Even if you fire from the hip the rifle will be effectively about 1.2 meters long, still freakishly long, also, why are you shooting through buildings with infantry weapons? If your buildings were made out of glass it would make sense, since you could see the people behind walls, but a long, heavy shotgun designed only for firing slugs through walls is painfully over specialized, and a great way to piss off logistics officers, and the poor saps carrying those guns.

Our civil war proves they just tear people apart.
And it has a long range for a shotgun.

Okay, so the poor bastard stuck with your shot gun must carry his long heavy gun to under 100 within a building, and open fire on it, hoping to god that no one decides to shoot him in the legs to watch his shotgun crush him (for the lulz). Seriously, deploying these guys would be worse than deploying flame throwers in cities, they each are very vulnerable, and must get close to the enemy to engage them. Also, you could simply fire AP rifle ammo at a building, and get the same results, without messing up your logistics, and sending hundreds of soldiers to certain death by giving them a gun bigger than a small child.

We are phasing therm out but at the time it was the only weapon we could produce.
And its 100-150 meters.



that is our new CQB weapon

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The Anglo-Saxon Empire
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Postby The Anglo-Saxon Empire » Mon Aug 16, 2010 1:23 pm

Austria-russia wrote:any suggestions?

If you need a sniper rifle, designated marksman rifle, or suffer from megalomania, you can go for my BR-95, you can probably have them rechambered into another round if the 8x65mm Anglo is too manly.
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Old Beringia
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Postby Old Beringia » Mon Aug 16, 2010 1:28 pm

Would a blade or spike bayonet be better for my musket. It's 59 inches long.
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Dimoniquid
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Postby Dimoniquid » Mon Aug 16, 2010 1:33 pm

New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however, for muzzle loaders, they severely impair loading. Considering bayonets are not actually used for stabbing as the opponent generally shits his pants and runs before they are stabbed, spike bayonets are more cost effective.

Source?


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Satirius
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Postby Satirius » Mon Aug 16, 2010 1:39 pm

New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?
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Techno-Soviet
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Postby Techno-Soviet » Mon Aug 16, 2010 1:41 pm

Satirius wrote:
New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?


Wider, cause a bigger wound?

That and they can be serrated and used as a fighting knife, al a M9.
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Satirius
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Postby Satirius » Mon Aug 16, 2010 1:45 pm

Techno-Soviet wrote:
Satirius wrote:
New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?


Wider, cause a bigger wound?

That and they can be serrated and used as a fighting knife, al a M9.

I would guess puncturing an organ is enough, because at that point they're dead anyways, right?
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Bafuria
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Postby Bafuria » Mon Aug 16, 2010 1:56 pm

New Nicksyllvania wrote:
Satirius wrote:
New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?

Because in actual combat, few people remember their bayonet drills. Spike bayonets are solely thrust weapons, which are great on the parade ground and the most efficient attack on paper, but in practice people are more comfortable with slashing. If you have ever been in a knife fight you will find people slash very often rather then thrust properly. Sword bayonets allow for effective slashing and generally have longer reach and stability to spike bayonets.

Spike bayonets have cost and low weight on their side, and the fact that combat capability of a bayonet is neglible as they are a psychological weapon.


iirc, slashing causes more bleeding than thrusting and more pain than thrusting.
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The moon planet
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Postby The moon planet » Mon Aug 16, 2010 2:03 pm

anyone wanna make me a moon rifle?

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Bafuria
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Postby Bafuria » Mon Aug 16, 2010 2:20 pm

Altamirus wrote:
Bafuria wrote:
New Nicksyllvania wrote:
Satirius wrote:
New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?

Because in actual combat, few people remember their bayonet drills. Spike bayonets are solely thrust weapons, which are great on the parade ground and the most efficient attack on paper, but in practice people are more comfortable with slashing. If you have ever been in a knife fight you will find people slash very often rather then thrust properly. Sword bayonets allow for effective slashing and generally have longer reach and stability to spike bayonets.

Spike bayonets have cost and low weight on their side, and the fact that combat capability of a bayonet is negilible as they are a psychological weapon.


iirc, slashing causes more bleeding than thrusting and more pain than thrusting.

But thrusting causes more organ wounds and generally takes less force per effective attack.Also it tends to utilize the reach of the gun better. I would suggest a knife bayonet mid size (9 inches) , triangle shape, for good balance, and turn on its side with the socket being a loop on it's cross guard. Also I should note that the bayonet hilt should designed for durability. Also, I think you should issue the bayonet with blunt edeges so the soldier can design or not sharpen to there preferences.


Stabbing generally fails to incapacitate the adrenaline pumped victim unless the blade hits something vital.
If you slash someone, you are more likely to cut through tendons, arteries, nerves and muscles, restricting their mobility and causing more pain and bleeding.
And you don't risk getting your bayonet stuck :p
Last edited by Bafuria on Mon Aug 16, 2010 2:21 pm, edited 2 times in total.
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Bafuria
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Postby Bafuria » Mon Aug 16, 2010 2:36 pm

Altamirus wrote:
Bafuria wrote:
Altamirus wrote:
Bafuria wrote:
New Nicksyllvania wrote:
Satirius wrote:
New Nicksyllvania wrote:
Old Beringia wrote:Would a blade or spike bayonet be better for my musket. It's 59 inches long.

Blade bayonets are always better then spike in actual combat however

How so?

Because in actual combat, few people remember their bayonet drills. Spike bayonets are solely thrust weapons, which are great on the parade ground and the most efficient attack on paper, but in practice people are more comfortable with slashing. If you have ever been in a knife fight you will find people slash very often rather then thrust properly. Sword bayonets allow for effective slashing and generally have longer reach and stability to spike bayonets.

Spike bayonets have cost and low weight on their side, and the fact that combat capability of a bayonet is negilible as they are a psychological weapon.


iirc, slashing causes more bleeding than thrusting and more pain than thrusting.

But thrusting causes more organ wounds and generally takes less force per effective attack.Also it tends to utilize the reach of the gun better. I would suggest a knife bayonet mid size (9 inches) , triangle shape, for good balance, and turn on its side with the socket being a loop on it's cross guard. Also I should note that the bayonet hilt should designed for durability. Also, I think you should issue the bayonet with blunt edeges so the soldier can design or not sharpen to there preferences.


Stabbing generally fails to incapacitate the adrenaline pumped victim unless the blade hits something vital.
If you slash someone, you are more likely to cut through tendons, arteries, nerves and muscles, restricting their mobility and causing more pain and bleeding.
And you don't risk getting your bayonet stuck :p

You can leave your open easier with slashing and you can also get something stuck if you miss and also your blade can also get stuck when your slashing. Also, there are plenty of places that are necessarily life of death vital in which stabbing can drop someone like a stone (Kidneys) also generally slashing is more exhausting and if you wear yourself fighting someone before killing someone your are screwed. Trust me I know, I cut and stabbed stuff with spears swords, hatchets, axes and knives. Slashing is great for multpile melee combat but thrusting is was more effective one on one


I'm going to assume you're an expert on the matter, I'll trust you.
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Bafuria
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Founded: Dec 07, 2009
Ex-Nation

Postby Bafuria » Mon Aug 16, 2010 3:26 pm

I like the FGR a lot, the only reason I decided not to buy it was because of it's size. It would be difficult for small people to use it.

Image

This is to scale.
My rifle is 915 mm long vs. the FGR's 1140 mm.
Last edited by Bafuria on Mon Aug 16, 2010 3:31 pm, edited 1 time in total.
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Satirius
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Founded: Nov 21, 2009
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Postby Satirius » Mon Aug 16, 2010 3:32 pm

how does my finger fit in the trigger

scale is vertical too
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