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NS Military Realism Consultation Thread #2

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Priory Academy USSR
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Postby Priory Academy USSR » Mon Jun 18, 2012 2:02 pm

Ularn wrote:
Liugark wrote:Sorry for all the off topic.

Interesting fact:

Timurids used all Iron Arrows against Elephants.

How many arrows would it take to bring down an elephant?


Depends where you hit them, and what type or age or elephant it is. Concentrating the fire on the head could work, but if the arrows are shot from far off it is possible they will just 'rebound' off the skull. Shooting them in the side might work if you have shitloads of arrows and can hit hard and lucky enough to penetrate a major organ.
Anywhere from 10 to a few hundred, depending on your luck and skill.
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Liugark
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Postby Liugark » Mon Jun 18, 2012 2:03 pm

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Lol.One has to get there.
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Liugark
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Postby Liugark » Mon Jun 18, 2012 2:04 pm

Priory Academy USSR wrote:
Ularn wrote:How many arrows would it take to bring down an elephant?


Depends where you hit them, and what type or age or elephant it is. Concentrating the fire on the head could work, but if the arrows are shot from far off it is possible they will just 'rebound' off the skull. Shooting them in the side might work if you have shitloads of arrows and can hit hard and lucky enough to penetrate a major organ.
Anywhere from 10 to a few hundred, depending on your luck and skill.


Don´t forget armoured Elephants.These things had to be a horror.
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Crookfur
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Postby Crookfur » Mon Jun 18, 2012 3:04 pm

Immoren wrote:On urelated note:
Should Forward Air Controller and Artillery Controler (IE forward observer) be two different persons or are they so similar jobs that one person could do both with eight months of training?
Or should calling down air strikes to be left to career soldiers?


Probably best to have 2 different operators although they could operate together in BA style Fire Support Teams (basically a FOO, a FAC a couple of SNCOs/junior officers as No2s to the main guys a couple of signallers and a driver or two.

As for career it migth worth while unless reserve officers can be given quick refresher courses on mobilisation and get the practice on training weekends/camps.
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The Archangel Conglomerate
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Postby The Archangel Conglomerate » Mon Jun 18, 2012 4:49 pm

Poorly formed question: Since steel and the like are so expensive these days, would it be possible to make a larger warship's hull out of some sort of theoretical ultra high strength polymer or something similar?
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Hibernion (Ancient)
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Postby Hibernion (Ancient) » Mon Jun 18, 2012 4:58 pm

I am looking to create a stronger military. The service uniform is gray. They only wear camoflage that is appropriate to the environment when out on the battlefield. If you will, check my factbook and tell me how I can improve my miltary.
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The UK in Exile
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Postby The UK in Exile » Mon Jun 18, 2012 5:02 pm

Hibernion wrote:I am looking to create a stronger military. The service uniform is gray. They only wear camoflage that is appropriate to the environment when out on the battlefield. If you will, check my factbook and tell me how I can improve my miltary.


To join the Navy, the requirements are the same of that of the navy


you'd hope.
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The Taryegeans
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Postby The Taryegeans » Mon Jun 18, 2012 5:04 pm

The Archangel Conglomerate wrote:Poorly formed question: Since steel and the like are so expensive these days, would it be possible to make a larger warship's hull out of some sort of theoretical ultra high strength polymer or something similar?


Possible? Yes, perhaps. But it seems to me that between the money needed to finance the creation, then testing, and then production of this polymer on the massive scale needed for warships, that making them out of steel would be cheaper.

And a question: Would ant-ship aircraft and submarines working in tagent have the ability to effectivly destory a blockade without the need for any surface ships?

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Transnapastain
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Postby Transnapastain » Mon Jun 18, 2012 5:17 pm

The Taryegeans wrote:
And a question: Would ant-ship aircraft and submarines working in tagent have the ability to effectivly destory a blockade without the need for any surface ships?


Naval warfare isn't my thing, but, I imagine that would depend on if the attacking force could overwhelm the blockades air defense assets and also its anti-submarine assets. I imagine any blockade commander is going to be alert and actively hunting submarines, since that's one logical way to try and slip past a blockade, so I imagine their going to be on their ASW game. Might make it harder for your subs, and I imagine they'll take more losses.

As to aircraft, you'll be contending with their carrier (I assume theres a carrier? This is NS after all, who leaves home without a carrier?) based aircraft, land based aircraft if the nation is in range, and each ships air to air weapons and point defense.

I imagine with technical or numerical superiority it could be done, same if the enemy drops the ball or you have a genius deployment plan. Someone with more naval experience may contradict me.

I assume you're the one being blockaded? Are land based ASM's an option?
Last edited by Transnapastain on Mon Jun 18, 2012 5:18 pm, edited 1 time in total.

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The Taryegeans
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Postby The Taryegeans » Mon Jun 18, 2012 5:30 pm

Transnapastain wrote:
Naval warfare isn't my thing, but, I imagine that would depend on if the attacking force could overwhelm the blockades air defense assets and also its anti-submarine assets. I imagine any blockade commander is going to be alert and actively hunting submarines, since that's one logical way to try and slip past a blockade, so I imagine their going to be on their ASW game. Might make it harder for your subs, and I imagine they'll take more losses.

As to aircraft, you'll be contending with their carrier (I assume theres a carrier? This is NS after all, who leaves home without a carrier?) based aircraft, land based aircraft if the nation is in range, and each ships air to air weapons and point defense.

I imagine with technical or numerical superiority it could be done, same if the enemy drops the ball or you have a genius deployment plan. Someone with more naval experience may contradict me.

I assume you're the one being blockaded? Are land based ASM's an option?


I am not the one being blockaded, I am preparing to destroy one if my ships are attacked by it. There are carriers, and I have several dozen as well, though only four are deployed nearby and ready for action anytime soon. Right now I am planning an attack if my own ships are attacked, and a viscious campaign against solely the blockade until they either are destroyed or stop trying to stop my ships.

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Leos
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Postby Leos » Mon Jun 18, 2012 6:41 pm

does anyone know the earliest date of an auto-loader being made, large scale grant it such as naval and artillery guns

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Vitaphone Racing
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Postby Vitaphone Racing » Mon Jun 18, 2012 6:49 pm

The Archangel Conglomerate wrote:Poorly formed question: Since steel and the like are so expensive these days, would it be possible to make a larger warship's hull out of some sort of theoretical ultra high strength polymer or something similar?

No matter how expensive steel ever gets, it will never be more expensive than an ultra high strength polymer.
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Lubyak
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Postby Lubyak » Mon Jun 18, 2012 8:04 pm

Leos wrote:does anyone know the earliest date of an auto-loader being made, large scale grant it such as naval and artillery guns


The T-64 was the first soviet tank to use an autoloader, though I'm not sure if the technology was only developed then, or what.

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Our Most Resplendent Goddess Sen
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Postby Our Most Resplendent Goddess Sen » Mon Jun 18, 2012 8:42 pm

Lubyak wrote:
Leos wrote:does anyone know the earliest date of an auto-loader being made, large scale grant it such as naval and artillery guns


The T-64 was the first soviet tank to use an autoloader, though I'm not sure if the technology was only developed then, or what.


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The Kievan People
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Postby The Kievan People » Mon Jun 18, 2012 8:58 pm

The Archangel Conglomerate wrote:Poorly formed question: Since steel and the like are so expensive these days, would it be possible to make a larger warship's hull out of some sort of theoretical ultra high strength polymer or something similar?


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Onekawa-Nukanor
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Postby Onekawa-Nukanor » Mon Jun 18, 2012 9:23 pm

Liugark wrote:
Priory Academy USSR wrote:
Depends where you hit them, and what type or age or elephant it is. Concentrating the fire on the head could work, but if the arrows are shot from far off it is possible they will just 'rebound' off the skull. Shooting them in the side might work if you have shitloads of arrows and can hit hard and lucky enough to penetrate a major organ.
Anywhere from 10 to a few hundred, depending on your luck and skill.


Don´t forget armoured Elephants.These things had to be a horror.


Supposedly, shooting the driver could cause the infamous 'running amok' of an elephant, although I would hope that a fully trained elephant would not be effected by this. I might be wrong.

To reliably take down an elephant, I would either use, as said, a shit-ton of arrows, or use something heavier like a Roman pila when they get in close. Although, empires like the moguls could bring up to 1,000 elephants to a battle, so having enough munitions is going to be key.
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Purpelia
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Postby Purpelia » Mon Jun 18, 2012 11:46 pm

Transnapastain wrote:I assume you're the one being blockaded? Are land based ASM's an option?

When aren't they?
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Transnapastain
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Postby Transnapastain » Mon Jun 18, 2012 11:47 pm

Purpelia wrote:
Transnapastain wrote:I assume you're the one being blockaded? Are land based ASM's an option?

When aren't they?


I hate you for making me add new things to my factbook :P

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Postby Central and Eastern Visayas » Tue Jun 19, 2012 8:47 am

How feasible would it be to refit a Flight II Ticonderoga-class CG with nuclear propulsion?
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Vitaphone Racing
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Postby Vitaphone Racing » Tue Jun 19, 2012 8:52 am

Central and Eastern Visayas wrote:How feasible would it be to refit a Flight II Ticonderoga-class CG with nuclear propulsion?

If by feasible you mean possible, then yes it can be done.

If by feasible you mean practical then no, it's probably going to be cheaper to design a whole new ship from scratch rather than buy a Tico, and replace the entire propulsion system, possibly mandating a redesign of much of the ship.
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Central and Eastern Visayas
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Postby Central and Eastern Visayas » Tue Jun 19, 2012 8:57 am

Vitaphone Racing wrote:
Central and Eastern Visayas wrote:How feasible would it be to refit a Flight II Ticonderoga-class CG with nuclear propulsion?

If by feasible you mean possible, then yes it can be done.

If by feasible you mean practical then no, it's probably going to be cheaper to design a whole new ship from scratch rather than buy a Tico, and replace the entire propulsion system, possibly mandating a redesign of much of the ship.

So is it possible to make a derivative of the Tico with nuclear propulsion?
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Vitaphone Racing
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Postby Vitaphone Racing » Tue Jun 19, 2012 8:59 am

Central and Eastern Visayas wrote:
Vitaphone Racing wrote:If by feasible you mean possible, then yes it can be done.

If by feasible you mean practical then no, it's probably going to be cheaper to design a whole new ship from scratch rather than buy a Tico, and replace the entire propulsion system, possibly mandating a redesign of much of the ship.

So is it possible to make a derivative of the Tico with nuclear propulsion?

That's what I said
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Central and Eastern Visayas
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Postby Central and Eastern Visayas » Tue Jun 19, 2012 9:00 am

Vitaphone Racing wrote:
Central and Eastern Visayas wrote:So is it possible to make a derivative of the Tico with nuclear propulsion?

That's what I said

Just confirming, thanks. /nod
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Crookfur
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Postby Crookfur » Tue Jun 19, 2012 9:04 am

Central and Eastern Visayas wrote:
Vitaphone Racing wrote:If by feasible you mean possible, then yes it can be done.

If by feasible you mean practical then no, it's probably going to be cheaper to design a whole new ship from scratch rather than buy a Tico, and replace the entire propulsion system, possibly mandating a redesign of much of the ship.

So is it possible to make a derivative of the Tico with nuclear propulsion?


Maybe although it likely be much easier to use the Virginia class hull design as a starting point. The Spruance derived hulls (i.e. Sprus, ticos and burkes) are all heavily optmised for thier gas turbien power plants and changing power plant will involve a LOT of interior redesign of the hull.
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Vitaphone Racing
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Postby Vitaphone Racing » Tue Jun 19, 2012 9:06 am

Central and Eastern Visayas wrote:
Vitaphone Racing wrote:That's what I said

Just confirming, thanks. /nod

Since this is a realism thread, I do have to press the point that refitting an existing Tico is a bad idea. I'm guessing you want to have a CG to RP with, so why not just claim to have reverse engineered a Tico and designed it around a nuclear system instead?

Looks like Crookfur beat me to it.
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