NATION

PASSWORD

Weaknesses of your nation

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Kusthet
Diplomat
 
Posts: 593
Founded: Nov 26, 2011
Ex-Nation

Postby Kusthet » Wed Feb 22, 2012 2:13 am

Does your nation have any obvious defense flaws?:

Oh, yes. Most certainly. For one, it is far too hot here for things like body armour, or even pants. We're talkuing speedo weather, all year round

Could your nation survive an alien invasion?:

Never. Not in a billion years. We couldn't even distract them with our complete lack of weaponry

Is anyone in your nation disloyal enough to betray their own species?:

Everyone is, naturally. Honour is an alien concept to us, as is respect.

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:

We're really, very honest people who could never tell a lie.

What is the best strategy to use when conquering your nation?:

Simply stand in nice, neat rows. The organisation will confuse and disorient kusthet soldiers, and leave them as easy pickings for your own military.
I'm baaa~aack

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The Batorys
Negotiator
 
Posts: 5703
Founded: Oct 12, 2009
Ex-Nation

Postby The Batorys » Wed Feb 22, 2012 2:57 am

Does your nation have any obvious defense flaws?: No more than most nations. Being a vast, multi-ethnic, and occasionally expansionist Empire has its drawbacks, also. Recently acquired provinces are particularly vulnerable, usually due to being rather war torn, and having yet to be integrated into the the Empire's system of fortifications. Also, the capital city itself has no walls or fortifications (the message being that it doesn't need any, the underlying fact being that if enemies make it that far, the Empire has already lost)
Could your nation survive an alien invasion?: The depends on several factors. How advanced the aliens were, their goals (annexation, elimination, enslavement, etc.), and whether the Empire was really worth the effort to them. No doubt if they had the numbers, the tech, and were really set on acquiring the Empire, they could, but it would be a bloody affair.
Is anyone in your nation disloyal enough to betray their own species?: Of course some would be. However, if the question were, are any of these malcontents important enough to give truly valuable information to the invaders, the answer would be no.
Is there any secret weakness of your nation that could be exploited and let your nation be conquered?: Not really.
What is the best strategy to use when conquering your nation?: There is no overarching doctrine that will facilitate the conquest of the Empire, as the Empire's own military doctrine is adaptability. The hyperboreans are likely to mold their own strategy to whatever will aggravate and cause problems for your own. If you want to conquer the Empire, be prepared for heavy casualties.
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Teddy Bear Republic
Negotiator
 
Posts: 7424
Founded: Apr 29, 2009
Ex-Nation

Postby Teddy Bear Republic » Wed Feb 22, 2012 4:04 am

Does your nation have any obvious defense flaws?:
No. We only have 70 nuclear warheads, no Biological or Chemical weapons and a small population of only 25 million.

Could your nation survive an alien invasion?:
We've never had one, but probably not. We do have several hunter-killer satellites and a lot of anti-aircraft missiles are in the rather large inventory of the Missile Corps, and have good connections with allies. But we're a small nation with only 25 million people, which creates problems. Also, we might not be as advanced technologically as they are.

Is anyone in your nation disloyal enough to betray their own species?:
No. People in the TBRE tend to come from a long line of warriors, and hence a sense of honor and duty is instilled into them (by choice, mind you, not by force).

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:
Well, that's why they're secret, eh?

What is the best strategy to use when conquering your nation?:
Don't. We'll fight for our way of life and culture until our last breath (hey, we are a warrior race) and anyone who invades will pay in blood for every square meter they take.
My full name is actually "[The] Teddy Bear Republic Empire."
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Cruciland
Senator
 
Posts: 4649
Founded: Dec 22, 2011
Democratic Socialists

Postby Cruciland » Wed Feb 22, 2012 6:01 am

Oh, Cruciland? Being a transsentient nation, we sorta lack any definable "weakness". I think we might have a few tiny ones, though...

1. Technology. If you were to hack into the technological cyberspace, you'd potentially bring down every last defense and life-support system in Cruciland... PROVIDED THE ANTIVIRUS DIDN'T WIPE OUT YOUR SYSTEM AND MARK IT'S LOCATION FOR NUCLEAR AIRSTRIKE. Way to infiltrate... Well, another way is to EMP it. You'd have to have a hell of a powerful system, though, because the theocratic empire's massive, and the weakest devices are still EMP-hardened, requiring the voltage and energy needed to kill 5-10 men. If you can generate enough power, you'd be able to disable the weaker electronics, but maybe not collapse their pwoer grid. Hmm...

2. Well, another method is by mass-producing superweapons and opening up wormholes past the inpenetrable defense systems, so you can destroy a place. Only problem is, they can spot anybody within several galaxy clusters of their location, and detect space-time anomolies. That said, they'd probably just destabilize the other side of the wormhole when it's opening, and fire into it before it collapses.

3. Aside from technological collapse and superweapons, I got nothing.
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Socialdemokraterne wrote:If the absence of secularism wasn't enough to scare our people, the rate of which the doomsday button is pressed by them sure settled the matter.

Prussia-Steinbach wrote:Cruciland, I just want to say, your nation is frightening.

The Inevitable Syndicate wrote:My advice to you, dear Gordano-Lysandus, is to run. Or hide. Maybe not hiding, because the Crucilandians will find you, and by their god, you will be assimilated.

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Empre Tespera
Lobbyist
 
Posts: 13
Founded: Sep 02, 2011
Ex-Nation

Postby Empre Tespera » Wed Feb 22, 2012 6:35 am

Does your nation have any obvious defense flaws?: Each clan controls their own clans forces, but unless one of the Chroma Matriarchs steps up to the plate (and none of the other Chroma Matriarchs object to her self-appointment), each clan does its own thing.

Could your nation survive an alien invasion?: Depends on the type of invasion and methods used. We have a very small population, and we could probably go into hiding until the aliens get bored and decide to wander off. We only have one city to rebuild, after all.

Is anyone in your nation disloyal enough to betray their own species?: Couple hundred years ago... yes. These days, not very likely.

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?: Secret weakness? Nope. Once you learn about our society, our Two Big Weaknesses are pretty obvious.

What is the best strategy to use when conquering your nation?: Exploitation of our Two Big Weaknesses.

...
... ...
... ... ...

Did you really think we'd give you a manual on how to take our lands? Please...

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Andrellian Isles
Chargé d'Affaires
 
Posts: 382
Founded: Feb 06, 2012
Ex-Nation

Postby Andrellian Isles » Wed Feb 22, 2012 6:45 am

Does your nation have any obvious defense flaws?:
Well... first be aware that the Andrellian Isles is PT/FanT

The Isles have no fortifications, no walls, no castles or cities. Just sail in and make a landing on the soft, gentle beaches. The weather is always nice and paradisaical, so you can make your ships faster by not bringing food or repairing supplies.

Could your nation survive an alien invasion?:
Technically we already have, by joining the aliens. They felt that we were more useful servants than the humans. But don't let that concern you, they didn't give us any aid or so.

Is anyone in your nation disloyal enough to betray their own species?:
The species, no. But not even the most dire crisis or the most devastating catastrophe looming over them would stop a wartok from killing his chieftain to steal his position, if he felt like he could do it.

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:
Wearing a lot of metal will weaken the shaman's spells. The bay beneath our leader Bonegrinder's lair is especially vulnerable to marine assaults, sail your ships the entire way in.

What is the best strategy to use when conquering your nation?:
Just sail your ships straight into the archipelago and make a landing as close as possible to any cave entrance you see. Charge the wartoks in melee, they will be intimidated and flee. Once you get inside the tunnels, remove your armor to avoid drowning if you would fall into cave lake or so and split up so you can clear out as many different tunnels as possible.
A group of windpined, rocky islands in the middle of a stormy sea populated by tribes of barbaric monsters. We are the wartoks of Andrellian Isles.

Bonegrinder's political program
System-Lord Baal wrote:What, do you fight within your own borders? You must conquer! Camoes for every terrain imaginable! Desert camo! Snow camo! Forest camo! Jungle camo! Grassland camo! Savanna camo! Autumn camo! Christmas tree camo! Easter camo! Garage camo! Outer space camo! Landfill camo! China shop camo! Cloud camo! Mud camo! Underwater camo! Petunia garden camo! More!

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Meridiani Planum
Negotiator
 
Posts: 5577
Founded: Nov 03, 2006
Capitalizt

Postby Meridiani Planum » Wed Feb 22, 2012 6:47 am

Does your nation have any obvious defense flaws?:
Nothing except for an exhaust vent in our main battle station, but someone would have to be crazy to fly a spaceship inside of there.

Could your nation survive an alien invasion?:
Yes, and our clone army would retaliate until not a single alien aggressor was left.

Is anyone in your nation disloyal enough to betray their own species?:
If they are disloyal enough to betray their own species, don't you think they'd just as soon give you false information?

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:
Yes. It's a secret.

What is the best strategy to use when conquering your nation?:
Attacking without weapons, and in your underwear. I don't know how we could withstand that.
Last edited by Meridiani Planum on Wed Feb 22, 2012 6:47 am, edited 1 time in total.
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The United Colonies of Earth
Powerbroker
 
Posts: 9727
Founded: Dec 01, 2011
Ex-Nation

Postby The United Colonies of Earth » Wed Feb 22, 2012 6:52 am

The only weakness we share with others is this: nukes are the only things that kill our troops!
The United Colonies of Earth exists:
to encourage settlement of all habitable worlds in the Galaxy and perhaps the Universe by the human race;
to ensure that human rights are respected, with force if necessary, and that all nations recognize the inevitable and unalienable rights of all human beings regardless of their individual and harmless differences, or Idiosyncrasies;
to represent the interests of all humankind to other sapient species;
to protect all humanity and its’ colonies from unneeded violence or danger;
to promote technological advancement and scientific achievement for the happiness, knowledge and welfare of all humans;
and to facilitate cooperation in the spheres of law, transportation, communication, and measurement between nation-states.

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Winterfelll
Envoy
 
Posts: 206
Founded: Feb 01, 2012
Ex-Nation

Postby Winterfelll » Wed Feb 22, 2012 6:53 am

This is pointless. Only an idiot would give away his or her nations secret weaknesses. Therefore, all nations that have given their weaknesses are idiots and their weaknesses become pointless because their true weakness lies in their idiocy. They have given up valuable secrets to the world and now they are weaker than before. I advise all nations to avoid posting their weaknesses. They will simply be exploited.
Keeping in the spirit of the forum, I will provide the information requested because I am of the firm belief that it cannot harm me or my nation.
Does your nation have any obvious defense flaws?:
No, all defenses are regularly checked and updated. No flaws are permitted to exist.
Could your nation survive an alien invasion?:
Yes, we could. I'm not going to tell you why.
Is anyone in your nation disloyal enough to betray their own species?:
Their species, maybe. Their nation, never. All citizens of Winterfell are human and 100% loyal.
Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:
As already stated, weaknesses are not allowed to exist. We make sure of that.
What is the best strategy to use when conquering your nation?:
Turn around and go home. It's not worth the wasted time, troops, and supplies just for a devastating defeat.
Last edited by Winterfelll on Wed Feb 22, 2012 7:07 am, edited 1 time in total.
Winter is Coming
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Gabhra
Spokesperson
 
Posts: 114
Founded: Jul 15, 2011
Ex-Nation

Postby Gabhra » Wed Feb 22, 2012 7:08 am

Does your nation have any obvious defense flaws?

In some people's opinion, the lack of a massive central state is a flaw. We disagree.

Being on a single planet could be called a flaw, though. All the eggs in one basket, and so on. Then again, it allows us to concentrate our forces.

Could your nation survive an alien invasion?

Absolutely.

Is anyone in your nation disloyal enough to betray their own species?

I'm sure we have a few, like any nation.

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?

Not really. This isn't some children's fantasy novel or a video game. There is no magical key or single all-important piece of defensive software.

What is the best strategy to use when conquering your nation?

You'll just have to try, and find out for yourselves.

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Natty Narwhal
Ambassador
 
Posts: 1621
Founded: Jun 10, 2011
Ex-Nation

Postby Natty Narwhal » Wed Feb 22, 2012 7:15 am

Does your nation have any obvious defense flaws?: Yes
Could your nation survive an alien invasion?: No
Is anyone in your nation disloyal enough to betray their own species?: No
Is there any secret weakness of your nation that could be exploited and let your nation be conquered?: No
What is the best strategy to use when conquering your nation?: Any and all types of warfare. We do not have weapons or the will to fight; we are much too peaceful.
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Kriegizstan
Spokesperson
 
Posts: 158
Founded: Jan 09, 2012
Ex-Nation

Postby Kriegizstan » Wed Feb 22, 2012 7:38 am

[ The following has been deleted by order of the Kriegizstani government for revealing information that could threatened the security and survival of this great nation and could be used by Kriegizstan's enemies and has therefor been removed. Glory to Kriegizstan! ]
Tea? What is this England?

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NOTE:This nation does not follow my RL political beliefs. So why did I make this you ask? Who doesn't want to rule a nation full of psychopathic autocratics who want world domination? Exactly.

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Sidhae
Minister
 
Posts: 2748
Founded: Sep 27, 2011
Ex-Nation

Postby Sidhae » Wed Feb 22, 2012 7:49 am

Imperium has survived numerous alien invasions before, and is well-accustomed to dealing with overwhelming numbers of xeno scum that threaten our borders. That, I think, speaks for the quality of our defenses.

As for a Sidh betraying his species, that simply ain't going to happen. Sidhae these days are simply too arrogant to betray their kind to feeble unaugmented humans, and too bigoted to cooperate with degenerate aliens. Besides, the rewards of fighting humans and aliens are greater than cooperating them - new territories that might be granted to their personal administration and slaves for their use, as opposed to the reputation of traitor and a team of Judicators sent after one to exact merciless revenge for one's betrayal.

The greatest Sidh weakness would probably be their inability to naturally reproduce, so a smart idea for a would-be conqueror would be targeting progenitories - the reproduction facilities where new Sidh generations are grown. Of course, eradicating all progenitories and science vessels with capability to be converted to such would be a monumental task, even more so the eradication of all eugenicists that could use their knowledge to restore them.
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Ko-oren
Negotiator
 
Posts: 6421
Founded: Nov 26, 2010
Democratic Socialists

Postby Ko-oren » Wed Feb 22, 2012 7:55 am

We have no army and we say that's it is a strength.
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Awesomeland
Ambassador
 
Posts: 1327
Founded: Oct 07, 2011
Capitalizt

Postby Awesomeland » Wed Feb 22, 2012 9:01 am

Does your nation have any obvious defense flaws?
Not that we know of. If we did, we'd be fixing it!

Could your nation survive an alien invasion?
Possibly. It depends on when they invade.

Is anyone in your nation disloyal enough to betray their own species?
There's probably a few somewhere, but we don't think they're anyone important.

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?
Not that we know of.

What is the best strategy to use when conquering your nation?
Well, you could try blowing up the planet. That tends to work pretty well. Anything else tends not to work. Even nuking from orbit wouldn't work too well, we live under mountains.

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Nachfolgia
Negotiator
 
Posts: 7062
Founded: Jan 19, 2012
Psychotic Dictatorship

Postby Nachfolgia » Wed Feb 22, 2012 11:40 am

all you really have to do is out last us, we tend not to give up easily, we fight will all we got and our generals are some of the best. so if you manage to outsmart and have enough stamina to out last us and kill enough of us, you can basically win.
Last edited by Nachfolgia on Wed Feb 22, 2012 11:46 am, edited 2 times in total.

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Applevetia
Bureaucrat
 
Posts: 55
Founded: Feb 12, 2012
Ex-Nation

Postby Applevetia » Wed Feb 22, 2012 11:46 am

we are surrounded by very high mountains and thus,isolated from other countries
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Lancov
Ambassador
 
Posts: 1938
Founded: Jul 02, 2008
Ex-Nation

Postby Lancov » Wed Feb 22, 2012 12:19 pm

Our only major weakness is that we find uppity extraterrestrials delicious with steak sauce.
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Lemonius
Minister
 
Posts: 2265
Founded: May 14, 2010
Ex-Nation

Postby Lemonius » Wed Feb 22, 2012 12:33 pm

Hora-Quan wrote:Does your nation have any obvious defense flaws?:


Not particularly, the main colonies and certainly our homeworld have excessive orbital defences - possibly the much more isolated colonies would be able to suffer a signicant attack.

Hora-Quan wrote:Could your nation survive an alien invasion?:


"Survive?" We are (As humans derogitarily call us) "Aliens"
If another species were able to get a foothold, despite it being incredibly unlikely, then yes - we would survive.

Hora-Quan wrote:Is anyone in your nation disloyal enough to betray their own species?:


Of course. But they are such tiny minorities, it would do little to us if they gained weapons or even the willpower to go against the majority.


Hora-Quan wrote:Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:


Little to none, what you may consider a "Secret weakness to be exploited" may be common information as far as we are concerned.

Hora-Quan wrote:What is the best strategy to use when conquering your nation?:


Don't bother.
You'd probably have to kill us all.
Or, begin an embargo - and hope we surrender due to limited imports. However, such an embargo would likely result in all out war - diversion of emergency and reserve fleets from Cruikal to the homeworld and so forth..
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The most holy electric empire
Envoy
 
Posts: 215
Founded: Feb 13, 2012
Ex-Nation

Postby The most holy electric empire » Wed Feb 22, 2012 12:45 pm

The only way to conquer our nation is to [DATA EXPUNGED] in [REDACTED], and [DATA EXPUNGED],enter [DATA EXPUNGED] and [DATA EXPUNGED]
BEARS EXTINCT SINCE 1840

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Greater Mackonia
Negotiator
 
Posts: 5085
Founded: Sep 13, 2011
Ex-Nation

Postby Greater Mackonia » Wed Feb 22, 2012 1:10 pm

One of Mackonia's weaknesses is its own leadership...The party and the government are becoming increasingly divided and the Premier is not totally stable.

Another weakness is the tendency of the army to intervene in politics if one colonel gets it into his head that the government is betraying him and he should really be
in command then he will quickly gather support.
The Agonocracy of Greater Mackonia
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The UPOBZ
Chargé d'Affaires
 
Posts: 398
Founded: Jan 05, 2012
Ex-Nation

Postby The UPOBZ » Wed Feb 22, 2012 1:54 pm

Does your nation have any obvious defense flaws?:No
Could your nation survive an alien invasion?:Depends
Is anyone in your nation disloyal enough to betray their own species?:Nope
Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:Our soldiers get scared and run when faced with a bayonet charge, but only if the enemy has no armored vehicles.
What is the best strategy to use when conquering your nation?:Line up your soldiers and tanks in perfect rows, don't let them break formation, and have no air support.
That would throw us off.
Last edited by The UPOBZ on Wed Feb 22, 2012 2:13 pm, edited 1 time in total.

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Rupudska
Postmaster of the Fleet
 
Posts: 20695
Founded: Sep 16, 2010
Scandinavian Liberal Paradise

Postby Rupudska » Wed Feb 22, 2012 3:25 pm

Does your nation have any obvious defense flaws?: Magic-neutralizing bombs are the bane of the Karlsland Military.
Could your nation survive an alien invasion?: Rather easily, actually. We've done it before.
Is anyone in your nation disloyal enough to betray their own species?: If there is anyone, let them speak now and be hanged.
Is there any secret weakness of your nation that could be exploited and let your nation be conquered?: Not that we know of, our missile defense system is surface-to-surface, surface-to-air, and surface-to-space.
What is the best strategy to use when conquering your nation?: Nice try.
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seem to be blowing up everyones banks
with airstrikes from girls with wings to their knees
which show a bit more than just their panties

Questers wrote:
Rupudska wrote:So do you fight with AK-47s or something even more primitive? Since I doubt any economy could reasonably sustain itself that way.
Presumably they use advanced technology like STRIKE WITCHES

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Saurisisia
Post Czar
 
Posts: 30239
Founded: Jan 28, 2011
Ex-Nation

Postby Saurisisia » Wed Feb 22, 2012 4:38 pm

Does your nation have any obvious defense flaws?: Not that we know of

Could your nation survive an alien invasion?: Perhaps, depends on our tech level at the time of the invasion

Is anyone in your nation disloyal enough to betray their own species?: No one is foolish enough to do that, for surely they will be torn apart by infuriated countrydinos while the police watch on, not doing anything beyond merely secretly supporting the mob's efforts to destroy the filthy traitor

Is there any secret weakness of your nation that could be exploited and let your nation be conquered?: Nope, not at all

What is the best strategy to use when conquering your nation?: Come at us, really, try
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TurtleShroom
Negotiator
 
Posts: 5942
Founded: Oct 13, 2009
Ex-Nation

Postby TurtleShroom » Wed Feb 22, 2012 4:38 pm

Hora-Quan wrote:The Supreme Commander of Intelligence, Metal Kaeden, has decided to put out a survey of all nations, to determine whether or not they possess weaknesses. Please fill out this form:


Hora-Quan wrote:Does your nation have any obvious defense flaws?:

The military of TurtleShroom is exclusively trained and equipped to combat, perform, and participate in guerilla warfare. Fighing large, organized standing armies, consisting of noble men and formal training is entirely different than picking off scumbag, cowardly little terrorists with ramshackle pistols and no dignity. We have never successfully won a battle with a formal, standing army. We have also never lost a battle with a scattered hive of sleeper cells, terrorists, and unskilled insurgents.

Hora-Quan wrote:Could your nation survive an alien invasion?:

It depends entirely on the technology and makeup of the alien race. A species like the Irkens from Invader Zim could be defeated because of their glaring inability to create things like force fields and shields, along with the fact that both they, and their equipment, can be shot with bullets. Also, they are vulnerable to nuclear weapons of mass destruction.

However, a sophisticated, brutally advanced nation like C'Tan/Necrons, or the alien antagonist from Independence Day would wipe our little agrarian realm and its WMD arsenal off the map. This is because we do not have an air force, and our AA batteries would not penetrate their force fields. Since we lack an Internet and maintain a very early nineties infrastructure of personal computers, we could nevr successfully hack their technology.




Hora-Quan wrote:Is anyone in your nation disloyal enough to betray their own species?:

No. The humans, mushrooms, and turtles are harmonious to each other and very loyal to their homeland.

However, there are "native" tribes of turtles and mushrooms that have resisted the entrance of humans since the early 1700s, and openly want humans expelled and the segregated establishment of a turtle state and a mushroom state. They are unconverted and unchanged from their roots and openly oppose and hate all other TurtleShroomers of all species.

If you promised them that their tribes would have an exclusive turtle state and an exclusive mushroom state, they would be more than willing to betray all of TurtleShroom, because in their eyes, TurtleShroom betrayed them first by letting in the humans, and secondly by adopting a religion. The natives were always apathetic and atheistic. They are also obbsessed with gambling.


Hora-Quan wrote:Is there any secret weakness of your nation that could be exploited and let your nation be conquered?:

Unquestionably, you could compromise the naiveity of the nerdy, agrarian, and deeply religious (all at once) population. The turtles, mushrooms, and humans are, by nature, awkward and easily tricked. It's sort of like when you trick your school geek into being your friend to get him to do your homework for him. He'll buy it and be forever by your side. So will TS.


Hora-Quan wrote:What is the best strategy to use when conquering your nation?:

The most efficient way to gather TurtleShroomer resources is not to destroy the TurtleShroomers, who are heavilly armed and fanatic to their cause, but rather, to trick them. If you attack, they will pull a very disproportionate retribution and fight to their very death to destroy you. -and even after they lose, they will forever be rebel factions that will plague you for generations to come. No matter how many times you destroy them with your FT tech, they will continue to arise, because their religion guarentees that they will survive under persecution.

TurtleShrooms is like a good weed in a crop. It never truly goes away.


Instead, if you can wait decades like the turtles do, you can infiltrate TurtleShroom through its laizzez faire corporate policy. Buy shares in oil companies and eek in like an octopus spreading its tentacles. Invest in uranium. Buy politicians.
Act like a goodie-goodie two-shoes and praise TurtleShroom. Establish trade pacts. Meet with their leaders and soldiers.
Constantly buy their goods, especially the cotton.

Play on their paranoia by occasionally creating sting operations and revealling crime in innocent people. Frame others and cheat, but be aware that TurtleShroom is the purest government in the reigon! Use stealth in white-collar crime or you WILL get caught and destroyed in the courthouse.

-and never attack churches.


If you have enough time and money, you can work your way into TurtleShroom from every private sector angle except organized religion, which is untouchable. With the power of corporations, you should then influence the government into slowly adopting policies that favor your empire.

One day, TS would be corralled into your country, being a vassal sattellite state in everything but name. You'd never annex TS de jure, just de facto, and the best part is that TS would be happy, honestly thinking you're a true friend and never fully knowing that you are now their "benevolent" master.


Please inform us of these facts for... informational purposes only.[/quote]
THE FUTURE
IS IN THE
PAST!!

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